Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 06:00:57 Player: Cereal Killer Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (255) 1275 Value Destroyed (12196) 12196 Prototype IDs (224) 4480 Alien Tech Used (9) 1800 Bonus (14198) 14198 TOTAL SCORE: 43449 Bonus ------- High Alert Combat Kills 845 Follower Combat Kills 2815 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 MAIN.C Attacked Proxy Base 500 Used Core Reset Matrix 3000 Pursued by Intercept 2000 Friendly Fire -162 Cogmind --------- Core Integrity 0/1600 Matter 40/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- Experimental Heat Sink Experimental Optical Array Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Light Quantum Reactor Gamma Rifle Enhanced Hardcell Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Electron Diverter Electron Diverter Electron Diverter Improved Diametric Drive Cooled Impulse Thruster > --- UTILITY ---------- Coolant Network Medium Storage Unit Experimental Optical Array Advanced Sensor Array Experimental Signal Interpreter Experimental Core Analyzer Improved Transmission Jammer Experimental Phase Shifter Graphene Brace > --- WEAPON ----------- Sigix Broadsword Kinetic Spear > --- INVENTORY -------- Improved Fusion Compressor Medium Armored Exoskeleton Advanced Cryofiber Web Advanced Shield Generator Phase Redirector High-powered Tractor Beam Tesla Rifle Fusion Bomb Launcher [Rating: 198] Favorites ----------- Power Light Antimatter Reactor Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Armored Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Electron Diverter Utility Core Analyzer Device Graphene Brace Storage Large Storage Unit Processor Core Analyzer Hackware Ghost Barrier Protection Makeshift Light Armor Plating Artifact Phase Redirector Weapon Quantum Rifle Energy Gun Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 8 | . . . . . . . 4 . . . . 1 . . . . . . . . . . . 1 2 Utility 8 | . . . 2 . . . 2 . . . . . . . . . 2 . . . . 1 . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 296 | 4 8 4 7 1 3 15 18 1 7 1 4 28 4 7 3 2 26 7 8 11 4 33 35 25 30 Power 35 | 1 1 . 1 . . 2 1 . 1 . . 3 . 1 1 . 5 . . 3 . 3 6 5 1 Engine 5 | 1 1 . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . Core 8 | . . . . . . . 1 . . . . 1 . 1 . . 3 . . 1 . . . 1 . Reactor 22 | . . . . . . 2 . . . . . 2 . . 1 . 2 . . 2 . 3 6 3 1 Propulsion 119 | 2 . 2 1 . . 4 8 . 2 . 2 15 3 4 2 . 10 4 4 7 . 18 14 3 14 Treads 17 | . . . . . . . . . . . 1 . . . . . 1 . 3 . . 5 2 . 5 Leg 32 | . . . . . . . 8 . . . . 9 2 . . . . 1 . 1 . 6 3 . 2 Wheel 30 | 2 . 2 1 . . 4 . . 2 . 1 5 1 1 2 . . 1 1 . . 7 . . . Hover 19 | . . . . . . . . . . . . . . 1 . . 6 . . 6 . . . . 6 Flight 21 | . . . . . . . . . . . . 1 . 2 . . 3 2 . . . . 9 3 1 Utility 86 | 1 2 1 3 . . 5 8 1 2 . 1 7 1 1 . 1 6 2 1 1 1 8 10 13 10 Device 49 | . . 1 2 . . 2 4 . 1 . . 3 . . . . 4 1 1 1 1 6 6 9 7 Storage 10 | 1 1 . . . . . 1 . . . 1 1 . . . 1 2 . . . . . . 2 . Processor 12 | . . . . . . . 1 1 1 . . . . 1 . . . . . . . . 3 2 3 Hackware 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Protection 12 | . 1 . 1 . . 3 2 . . . . 1 1 . . . . 1 . . . 2 . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 56 | . 5 1 2 1 3 4 1 . 2 1 1 3 . 1 . 1 5 1 3 . 3 4 5 4 5 Energy Gun 20 | . 3 1 1 . . 1 . . 1 . . 2 . . . . 1 1 1 . 1 2 1 2 2 Energy Cannon 9 | . . . . 1 . . . . 1 . . 1 . . . 1 4 . . . 1 . . . . Ballistic Gun 11 | . 2 . 1 . . 2 . . . . . . . . . . . . 2 . . 1 3 . . Ballistic Cannon 5 | . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . 2 Launcher 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . . . 2 . 1 . 1 . . 5 . 1 1 . 1 . . . . . 4 6 1 Parts Lost 158 | . 3 5 5 . . 5 3 2 3 2 3 13 2 7 . . 20 2 4 4 9 7 28 3 28 Power 22 | . 1 . 1 . . 1 1 . . . . 2 . 1 . . 3 . 1 2 1 2 4 . 2 Propulsion 62 | . . 2 1 . . 2 . 1 2 1 2 7 2 2 . . 8 1 1 2 6 . 9 . 13 Utility 39 | . . 1 1 . . . . 1 . . . 1 . 3 . . 6 . 1 . 1 4 8 3 9 Weapon 35 | . 2 2 2 . . 2 2 . 1 1 1 3 . 1 . . 3 1 1 . 1 1 7 . 4 Highest Loss Streak 18 | . 1 3 3 . . 5 1 2 2 2 2 4 2 9 . . 11 2 2 4 9 3 11 2 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 14 | 3 8 11 15 24 24 23 19 14 13 14 13 13 14 11 14 14 13 14 14 14 11 12 7 7 5 Power 1 | . 1 2 4 2 1 . 3 2 2 1 2 . 1 1 . . . 2 1 . . . . . 1 Propulsion 2 | 1 2 2 3 4 7 6 2 . . . . . 3 1 1 3 3 3 3 3 1 3 4 1 . Utility 6 | . 3 4 6 11 9 6 6 7 7 8 9 9 10 7 7 7 5 4 6 5 5 5 1 2 1 Weapon 3 | 1 1 1 2 6 6 9 6 5 4 4 2 2 . . 3 2 2 3 2 3 4 2 . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 66 | . 1 . 2 5 7 13 9 . . . 1 2 . 1 3 . 1 1 4 1 . 7 7 . 1 Power 12 | . . . . 2 1 2 4 . . . . . . . 1 . . 1 . . . . . . 1 Propulsion 16 | . . . 2 . . 4 1 . . . . . . . . . . . 1 . . 4 4 . . Utility 26 | . 1 . . 2 1 6 2 . . . 1 2 . . 2 . 1 . 2 1 . 3 2 . . Weapon 12 | . . . . 1 5 1 2 . . . . . . 1 . . . . 1 . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 91 88 100 99 99 99 94 90 85 90 86 89 85 94 94 83 89 97 97 67 94 80 78 52 Engine 2 | . 13 14 10 11 11 4 . . 3 6 6 . . . . . . . . . . . . . . Core 2 | . . . . . . . 5 6 2 . . 4 5 4 3 . 3 9 5 4 . . . . 1 Reactor 3 | . . . . . . 6 . . . . . 4 5 5 6 11 5 . 3 5 5 6 8 6 1 Treads 2 | . . . . . . . . . . . 3 3 . . . . . 4 12 16 . 5 5 . 7 Leg 10 | . . . . . . . 39 37 22 20 17 14 21 8 5 5 1 3 5 6 . 15 14 . . Wheel 10 | . 28 22 21 22 22 21 . . 8 10 10 9 8 12 19 29 13 4 5 10 8 10 . . . Hover 1 | . . . . . . . . . . . . . . . . . 10 6 3 2 6 . . . 1 Flight 3 | . . . . . . . . . . . . . . 9 8 . 1 8 7 . . . 5 28 10 Device 15 | . . 12 18 22 22 20 19 14 6 6 6 3 . 9 11 11 15 16 15 21 20 21 19 19 14 Storage 6 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 1 Processor 9 | . . . . . . . 1 8 19 20 20 17 17 16 17 17 15 15 15 13 10 9 11 13 11 Protection 5 | . 12 . 7 11 11 12 12 6 6 6 6 . 4 . . . . 3 5 . . 4 . . . Energy Gun 3 | . 7 23 14 2 . 2 2 . 3 . 1 4 5 . . . . 4 5 5 5 6 4 . 1 Energy Cannon 2 | . . . . 8 1 . 4 5 6 . 4 2 . . . 4 8 4 3 . . . . . . Ballistic Gun 2 | . 17 4 4 11 1 10 1 . . . . . . . . . . . 1 4 2 5 2 . . Ballistic Cannon 1 | . . . . . . 6 3 6 2 . 2 . . . . . . . . . . . . . . Launcher 1 | . . . . . 18 1 . . . 2 . . . . . . . . . . . . . . . Peak Build Rating 198 | 4 8 13 20 23 27 43 67 64 62 62 66 89 83 71 74 75 108 97 106 131 124 155 162 198 175 Average Rating 77 | 3 7 10 14 22 26 38 63 61 60 56 61 70 74 63 69 74 84 92 100 103 75 141 130 177 121 On Entrance 65 | . 4 8 13 20 23 27 41 63 59 61 59 56 71 64 68 73 75 78 96 100 119 74 154 137 160 Avg Prop Armor Cover (%) 16 | . . . . . . . . . 15 18 18 13 8 16 15 5 4 20 23 27 5 8 11 2 39 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 117 | 10 90 88 96 100 104 117 115 48 51 50 54 59 50 43 56 63 81 61 66 68 50 91 74 56 61 Greatest Support 225 | 26 26 26 20 20 20 28 92 92 77 24 28 136 74 48 68 68 70 44 20 82 20 180 150 61 225 Greatest Overweight (x) 8 | . 3 8 8 4 5 7 1 . 4 4 4 4 4 2 2 . 1 6 6 3 2 2 2 3 1 Average Overweight (x) 1 | . 1 5 4 4 4 3 . . 1 1 1 . . . 1 . . 5 5 1 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 20 10 Average Capacity 16 | 7 16 25 25 25 25 25 21 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 10 10 6 Most Carried 25 | 6 12 15 24 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 Average Carried 15 | 4 8 11 15 24 24 24 20 15 14 14 14 14 14 12 14 14 13 14 14 14 11 13 9 9 6 Final Capacity 25 | 8 25 25 25 25 25 25 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 5 Final Carried 25 | 6 12 15 24 25 25 25 15 15 15 15 14 14 15 14 15 14 15 15 15 15 15 8 10 9 5 Class Distribution -------------------- 45% | Scavenger-Mutant 17% | Mutant 16% | Derelict-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Tank | -3/Research Mutant | -3/Quarantine Alien-Ninja | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Matter Collected 7061 | 200 163 45 46 61 30 509 778 188 319 25 661 457 152 90 94 20 304 135 202 164 60 834 627 485 412 Remotely 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . Salvage Created 11808 | . 375 189 365 120 . 736 922 471 218 50 893 894 19 184 274 . 1091 530 333 . 151 1439 929 1299 326 Parts 552 | . 17 11 32 8 . 32 47 10 12 1 31 49 2 16 5 . 41 19 18 . 8 68 44 59 22 Haulers Intercepted 9 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 3 1 Recyclers Shooed 7 | . . . 1 . . . . . . . . 1 . . . . 3 . . . . 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 152 | . . . . . . 74 . 2 1 . 28 . . 10 2 . . 9 15 . 11 . . . . Prevented 30 | . . . . . . 21 . . . . . . 3 . . . . 6 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Combat Hostiles Destroyed 211 | . 8 5 11 . . 14 19 15 8 4 18 18 . 5 . . 16 7 8 . 4 17 13 14 7 Melee 10 | . . . . . . . . . . . . 1 . 3 . . . . . . . . . 5 1 Guns 90 | . 8 5 11 . . 7 8 . . . 2 8 . 2 . . . 2 6 . 2 17 12 . . Cannons 50 | . . . . . . 7 7 2 4 . 7 2 . . . . 13 4 2 . 2 . . . . AOE 56 | . . . . . . . 4 13 4 4 9 6 . . . . 1 . . . . . . 9 6 Classes Destroyed 23 | . 4 1 3 1 . 4 1 4 1 . . 2 . 1 . . 1 . . . . . . . . Worker 5 | . 1 2 . . . . . . . . . 1 . . . . . . . . . . . . 1 Builder 5 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 1 Tunneler 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 . Hauler 9 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 3 1 Recycler 7 | . . . 1 1 . . . . . . . . . . . . 1 . . . . 1 1 2 . Minesweeper 3 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . Mechanic 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . 2 . . . . . 2 . . . . . . . . . . . . . . 2 . 1 . Swarmer 70 | . 2 2 7 . . 1 8 1 4 . 4 9 . 5 . . 3 . 6 . 4 2 3 4 5 Cutter 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Saboteur 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Grunt 48 | . 6 2 2 . . 7 2 7 . . 8 3 . . . . . 6 . . . 3 . 2 . Brawler 4 | . . . . . . . . 1 . . 1 1 . . . . . . . . . 1 . . . Duelist 7 | . . . . . . . . 4 . . 2 . . . . . . 1 . . . . . . . Sentry 18 | . . . 2 . . . 6 1 . . 1 . . . . . 2 . 1 . . 1 3 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hunter 12 | . . . . . . 2 . . . . . 3 . . . . 2 . . . . 1 4 . . Programmer 31 | . . . . . . 3 3 . . . 2 2 . . . . 5 . . . . 7 3 6 . Behemoth 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Tracker 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 Combat Programmer 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Decomposer 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fireman 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . Mutant 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 12 | . 4 2 3 1 . 5 5 11 4 5 7 7 . 5 . . 6 4 4 . 4 6 4 12 5 Combat Bots Only 11 | . 4 2 3 . . 5 4 11 4 4 7 6 . 5 . . 6 4 4 . 4 4 4 10 4 Max Kills in Single Turn 8 | . 1 1 2 1 . 1 4 8 2 2 4 4 1 1 . . 1 1 1 . 1 2 2 4 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . Exploded 7 | . . . . . . . 3 7 2 2 4 3 . . . . 1 . . . . . . 4 2 Melee 1 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Hostile Shots Fired 2440 | . 63 40 60 . . 71 200 44 22 13 55 166 23 39 . . 207 41 39 70 76 208 359 163 481 Missed 850 | . 13 8 11 . . 23 71 18 4 5 18 56 6 6 . . 46 15 11 34 25 85 165 76 154 Hits 1590 | . 50 32 49 . . 48 129 26 18 8 37 110 17 33 . . 161 26 28 36 51 123 194 87 327 Melee 6 | . . . . . . . . . . . 1 . . . . . 2 1 . . . 2 . . . Projectile 1584 | . 50 32 49 . . 48 129 26 18 8 36 110 17 33 . . 159 25 28 36 51 121 194 87 327 AOE 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 62 | . . . 1 . . 2 4 . 1 . 1 7 . . . . 9 3 2 1 . 5 11 5 10 Actively Blocked 31 | . . . . . . . . . . . . . . . . . 2 3 . 1 . 5 11 4 5 Part Disruptions 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 . 1 . Damage Taken 30933 | . 522 389 522 . . 1021 1465 683 240 374 718 2156 269 498 . . 2868 515 524 732 1148 2142 4844 1767 7536 Core 4814 | . 124 109 148 . . 144 159 60 12 48 183 258 39 90 . . 457 62 47 131 206 186 627 123 1601 Absorbed by Shields 521 | . . . . . . . . . . . . . . . . . . . . . . 410 35 76 . Ignored by Resistances 84 | . . . . . . . . . . . . . . . . . . . . . . . . . 84 Regen/Repaired (Parts) 1934 | . . . . . . 350 81 . . . . . . . . . . . . 329 . . 84 1090 . Core Remaining (%) 45 | 100 . 6 . . . 27 . . . . 45 . . . . 61 . . . . 17 . 37 69 . Volleys Fired 654 | . 46 28 27 6 . 33 67 16 19 7 44 47 . 9 . . 59 24 19 4 14 65 82 10 28 Largest 3 | . 2 2 2 2 . 2 2 2 2 2 2 2 . 1 . . 2 2 2 2 2 3 3 1 1 Hottest 223 | . 90 105 105 103 . 110 155 120 170 84 165 165 . 75 . . 196 173 192 129 204 223 223 52 65 Shots Fired 1133 | . 88 54 50 12 . 66 122 32 30 9 58 67 . 9 . . 91 40 35 8 25 181 118 10 28 Gun 741 | . 88 54 50 6 . 42 52 . 1 1 12 40 . 9 . . 2 16 24 8 20 181 118 . 17 Cannon 326 | . . . . 6 . 24 67 25 26 . 29 20 . . . . 89 24 11 . 5 . . . . Launcher 66 | . . . . . . . 3 7 3 8 17 7 . . . . . . . . . . . 10 11 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 397 | . 51 19 8 6 . 63 47 15 11 . 16 . . . . . . . 7 4 . 99 51 . . Thermal 633 | . 26 35 42 6 . 3 72 10 16 1 25 55 . 9 . . 89 40 28 4 25 82 65 . . Explosive 66 | . . . . . . . 3 7 3 8 17 7 . . . . . . . . . . . 10 11 Electromagnetic 37 | . 11 . . . . . . . . . . 5 . . . . 2 . . . . . 2 . 17 Robot Hit Streak 19 | . 11 8 9 4 . 12 10 7 19 11 7 11 . 5 . . 8 14 16 5 6 12 13 7 4 Robot Miss Streak 9 | . 6 2 3 1 . 2 2 3 2 3 2 3 . 1 . . 9 2 3 2 3 5 3 1 2 Penetration Max 2 | . . . . . . 2 . . . . 1 . . . . . . . . . . 2 1 . . Secondary Targets 15 | . 1 . 3 . . 1 1 . . . . 1 . . . . . . . . . 6 2 . . Max Gunslinging Chain 2 | . 1 . 1 . . 1 1 . . . . 1 . . . . . . . . . 2 1 . . Shots Hit Robots 758 | . 56 37 32 9 . 49 74 21 20 8 35 46 1 11 5 . 50 30 24 6 18 114 70 24 18 Core Hits 546 | . 25 17 17 2 . 26 37 49 15 41 50 45 . 6 5 . 25 13 11 1 7 56 36 30 32 Critical Kills 18 | . . . . . . 6 2 . . . 1 . . . . . 4 1 . . . 1 3 . . Critical Parts Destroyed 18 | . . . . . . 9 4 . . . 3 . . . . . . . . . . 1 1 . . Critical Strikes 57 | . 3 1 1 . . 20 7 . 1 . 4 2 . 1 . . 4 3 1 . . 2 5 1 1 Burn 11 | . 3 1 1 . . 1 1 . . . . . . 1 . . . 2 1 . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . 4 1 . . . . . . . Destroy 32 | . . . . . . 15 6 . . . 4 . . . . . . . . . . 2 5 . . Blast 5 | . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 Melee Attacks 93 | . . . . . . . . . . 1 8 15 1 6 5 . . . . . 4 . 2 37 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . . . . . 4 . . . . . . . 2 33 . Piercing 54 | . . . . . . . . . . 1 8 15 1 6 1 . . . . . 4 . . 4 14 Sneak Attacks 17 | . . . . . . . . . . 1 . 5 1 3 . . . . . . 2 . . 5 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Damage Inflicted 33593 | . 609 405 487 186 . 1035 2108 2316 873 1738 2801 2711 100 459 416 . 2240 1037 651 164 676 4131 1969 4388 2093 Guns 10997 | . 585 405 487 61 . 429 590 . . . 184 743 . 144 . . 45 242 427 164 315 4062 1939 . 175 Cannons 7123 | . . . . 125 . 606 1148 566 489 . 625 293 . . . . 2072 795 224 . 180 . . . . Explosions 11071 | . 24 . . . . . 370 1750 384 1668 1370 1177 . . . . 123 . . . . . . 2354 1851 Melee 4302 | . . . . . . . . . . 70 622 498 100 315 416 . . . . . 181 . . 2034 66 Ramming 100 | . . . . . . . . . . . . . . . . . . . . . . 69 30 . 1 Kinetic 6364 | . 231 114 95 61 . 1014 644 347 278 . 239 . . . . . . . 52 87 . 2311 891 . . Thermal 11508 | . 242 291 392 125 . 21 1094 219 211 . 570 1030 . 144 . . 2195 1037 599 77 495 1751 1015 . . Explosive 10812 | . . . . . . . 370 1750 384 1668 1370 1065 . . . . . . . . . . . 2354 1851 Electromagnetic 507 | . 136 . . . . . . . . . . 118 . . . . 45 . . . . . 33 . 175 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2271 | . . . . . . . . . . . . . . . 350 . . . . . . . . 1921 . Piercing 2031 | . . . . . . . . . . 70 622 498 100 315 66 . . . . . 181 . . 113 66 Highest Corruption 30 | . . . . . . 1 4 4 4 4 5 4 4 4 4 4 10 10 10 10 . 11 30 6 5 Average Corruption 7 | . . . . . . 1 1 4 4 4 4 3 4 4 4 4 8 10 10 10 . 7 24 3 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 259 | . . . . . . 2 10 7 13 4 15 4 5 8 7 10 16 28 32 1 . 15 75 6 1 Message Errors 60 | . . . . . . . 3 1 . 1 3 2 . 2 4 5 6 4 8 . . 5 14 2 . Matter Fused 45 | . . . . . . 1 3 3 2 . 3 . 1 1 1 1 5 6 5 1 . 2 9 1 . Heat Flow Errors 29 | . . . . . . . . . 4 . 2 . 1 . 1 2 . 5 4 . . 2 8 . . Energy Discharges 28 | . . . . . . . 1 . 2 . . 2 . 2 . . . 3 5 . . 1 10 2 . Parts Rejected 7 | . . . . . . 1 . . . . . . . . . . 1 1 1 . . 1 2 . . Parts Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 35 | . . . . . . . . 1 2 . 4 . 3 2 1 2 1 4 4 . . 1 9 . 1 Data Loss (major) 10 | . . . . . . . . . 1 1 . . . . . . . 1 4 . . . 2 1 . Misfires 11 | . . . . . . . 1 2 1 1 1 . . . . . 2 1 . . . 2 . . . Alerts 6 | . . . . . . . 1 . 1 . 2 . . 1 . . . . . . . . 1 . . Misdirections 16 | . . . . . . . . . . . . . . . . . 1 2 . . . . 13 . . Weapon Failures 11 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . 1 7 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1410 | . . . . 25 . . 138 39 111 . 239 122 82 20 . . 70 4 . . 80 . . 312 168 Projectiles 169 | . . . . 25 . . 36 . . . 18 . . . . . 70 4 . . 16 . . . . Explosions 686 | . . . . . . . 102 39 111 . 70 67 . . . . . . . . . . . 129 168 Melee 555 | . . . . . . . . . . . 151 55 82 20 . . . . . . 64 . . 183 . Knockbacks 15 | . . . . . . 6 5 1 . . 3 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . 5 5 1 . . 3 . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 355 | . . . . . . . . 65 . . 13 184 . . . . . . . . . . . 24 69 Shots 7 | . . . . . . . . 2 . . 1 2 . . . . . . . . . . . 1 1 Rammed 11 | . . . . . . . . . . . . . . . . . . . . . . . 9 . 2 Targets Rammed 15 | . . . . . . . . . . . . . . . . . . . . . . 3 10 . 2 Kicked 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 360 25 72 9 . 72 204 24 240 . 214 342 134 311 284 196 325 200 200 92 287 226 283 285 289 Average Temperature 87 | . 130 6 26 3 . 33 48 6 111 . 45 133 62 161 146 95 65 41 91 33 145 65 212 144 137 Received Heat Transfer 2791 | . 189 75 144 . . 270 294 144 278 . 144 384 21 . . . 9 129 72 150 . 143 72 66 207 Effects 12 | . 5 . . . . . . . 2 . . 3 . . . . . . . . . 2 . . . Energy Bleed 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Interference 7 | . 3 . . . . . . . 2 . . . . . . . . . . . . 2 . . . Damage (minor) 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . . . . . . . 4 2 . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . . . . Parts Melted 35 | . 3 . 2 . . 1 5 . . . 1 3 . 1 . . 8 3 1 . . 1 6 . . Heat Transferred 17522 | . 914 744 992 250 . 111 2062 400 600 . 846 1642 . 400 . . 2349 1800 933 74 407 1925 1073 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Maximum Alert Level 3 | . . . . . . . 1 . . . . 2 . . . . 2 . . . . 2 1 3 3 Low Security (%) 62 | 100 100 100 100 100 . . 78 . . . . 8 . . . . 74 . . . . 56 67 51 . Level 1 16 | . . . . . . . 21 . . . . 23 . . . . 15 . . . . 8 32 22 5 Level 2 19 | . . . . . . . . . . . . 67 . . . . 9 . . . . 35 . 22 72 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 22 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1033 | . 122 60 177 49 . . 235 . . . . 648 . . . . 675 . . . . 589 330 886 1033 Initial 514 | . . 40 1 49 . . 235 . . . . 121 . . . . . . . . . . 330 69 514 Average 211 | . 75 14 104 15 . . 168 . . . . 408 . . . . 136 . . . . 245 145 210 601 Influence Increases 10926 | . 332 140 337 41 . 950 577 320 90 20 490 1073 60 115 15 . 1264 170 249 . 85 1101 504 1114 1879 Destroy 0b10 Robot/C 5320 | . 160 100 220 . . 580 380 300 80 20 360 420 . 100 . . 480 140 200 . 80 580 260 360 500 Destroy 0b10 Robot/NC 285 | . 15 10 10 10 . . 20 . . . 20 35 . 5 15 . 20 5 . . 5 35 5 55 20 Destroy Leader 918 | . 34 30 50 . . . 116 20 10 . 50 64 . 10 . . 122 10 20 . . 148 40 70 124 Allied During Kill 854 | . . . . . . 355 . . . . . 19 . . . . 66 . 29 . . 79 . 22 284 Successful Hack 124 | . 15 . 12 . . . 18 . . . . . . . . . 63 . . . . . . 16 . Disable Machine 435 | . . . . . . . . . . . . 120 . . . . 90 . . . . 45 45 45 90 Destroy Structure 1190 | . 3 . . 1 . . 28 . . . . 250 . . . . 108 . . . . 34 4 306 456 Partial Spotted 315 | . 15 . . . . . 15 . . . . 15 . . . . 45 . . . . . 60 135 30 Lose Combat Pursuer 1485 | . 90 . 45 30 . 15 . . . . 60 150 60 . . . 270 15 . . . 180 90 105 375 Influence Decreases 9951 | . 226 240 216 163 5 576 725 310 326 20 296 625 378 323 131 . 595 570 437 81 85 512 970 379 1762 Entered New Map 1951 | . . 66 5 78 5 . 139 84 46 . . 73 238 63 116 . . 248 52 81 . . 259 54 344 Time Decay 5000 | . 196 134 161 85 . 190 556 206 250 10 266 362 120 190 15 . 235 302 335 . 55 302 440 272 318 Lost Part 1431 | . 30 40 50 . . 50 30 20 30 . 30 130 20 70 . . 200 20 30 . 30 70 271 30 280 Lost Ally 1569 | . . . . . . 336 . . . 10 . 60 . . . . 160 . 20 . . 140 . 23 820 Squads Dispatched 53 | . . . 1 1 . . 6 . . . . 8 . . . . 7 . . . . 7 5 7 11 Investigation 9 | . . . . 1 . . 3 . . . . 1 . . . . 1 . . . . 1 1 . 1 Extermination 17 | . . . . . . . 3 . . . . 2 . . . . 3 . . . . 2 2 3 2 Reinforcement 16 | . . . 1 . . . . . . . . 3 . . . . 2 . . . . 2 2 2 4 Assault 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Intercept 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 2 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . Haulers Reinforced 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Distress Signals 14 | . 3 . 1 . . . 1 . . . . 1 . . . . 4 . . . . 1 2 1 . Communications Jammed 30 | . . . . . . . . . . . . . . . . . . . . . . . 1 28 1 Distress Signals 29 | . . . . . . . . . . . . . . . . . . . . . . . . 28 1 Times Spotted 508 | . 21 7 17 2 . 37 29 13 8 4 19 39 9 4 . . 46 8 10 20 5 41 32 48 89 Peak Tracking Total 23 | . 6 3 4 1 . 8 4 9 4 4 5 10 5 4 . . 10 4 5 7 5 9 11 12 23 Tactical Retreats 50 | . 4 . 1 2 . 1 . . . . 4 4 2 . . . 6 1 . . . 5 3 5 12 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Traps Triggered 12 | . . . . . . . 2 . . . . 1 . . . . 3 . . . . . 2 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 5 | . . . . . . . . . . . . . . 5 . . . . . . 3 3 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Disabled 32 | . . . . . . . . . 1 . . 8 . . . . 6 . 1 1 . 3 3 3 6 Max in Single Turn 6 | . . . . . . . . . 1 . . 6 . . . . 2 . 1 . . 1 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Machines Accessed 44 | . 3 . 2 1 . . 7 . 1 4 . 2 . 1 6 . 5 2 1 . 1 1 3 1 3 Terminals 9 | . 3 . 2 . . . . . . . . . . . . . . . . . 1 1 1 . 1 Fabricators 7 | . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers 7 | . . . . . . . 2 . . . . . . . . . 3 . . . . . 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Total Hacks 118 | . 11 . 5 1 . . 15 . 1 28 . 8 . 1 15 . 10 6 1 . 1 2 4 2 7 Successful 78 | . 5 . 3 1 . . 9 . 1 28 . 1 . 1 15 . 4 6 1 . 1 . 1 1 . Failed 38 | . 6 . 2 . . . 5 . . . . 7 . . . . 5 . . . . 2 3 1 7 Catastrophic 10 | . 2 . . . . . . . . . . 3 . . . . 1 . . . . 1 2 . 1 Database Lockouts 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Manual 86 | . 1 . 2 . . . 1 . . . . 15 . . . . 21 . . 1 . 8 10 16 11 Terminals 22 | . 11 . 5 . . . . . . . . . . . . . . . . . 1 2 1 . 2 Fabricators 14 | . . . . . . . 5 . . . . 4 . . . . 3 . . . . . . . 2 Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Scanalyzers 19 | . . . . . . . 8 . . . . . . . . . 7 . . . . . 1 . 3 Garrison Access 5 | . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . Terminal Hacks 62 | . 5 . 2 1 . . . . 1 28 . . . 1 15 . . 6 1 . 1 . 1 . . Record 26 | . . . . . . . . . 1 11 . . . . 7 . . 5 . . 1 . 1 . . Part Schematic 13 | . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 10 | . 2 . 1 . . . . . . 3 . . . . 4 . . . . . . . . . . Open Door 4 | . . . . 1 . . . . . . . . . 1 . . . 1 1 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . Network Status 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 4 . . . . . . . . . 3 . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Retrieve Study 4 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . 1 . Terminals 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 3 . 2 . . . 5 . . . . 2 . . . . 4 . . . . 1 3 1 3 Full Trace Events 3 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 5 . . . . . . . . . . . . 1 . . Robots Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . . . . . . . 116 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 49 | . . . . . . . 1 . . 9 . . . . 4 . 8 . . . . . 11 16 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . 3 3 3 1 . Robots Rewired 9 | . . . . . . 6 . . . . . . . . . . . . 3 . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 5 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total Allies 98 | . . . . . 14 7 1 . . . . 3 . . . . 8 3 3 . . 7 . 4 48 Largest Group 20 | . . . . . 14 20 1 1 1 1 . 3 . . . . 3 3 3 2 . 3 . 2 12 Highest-Rated Group 501 | . . . . . 405 501 26 26 26 26 . 210 . . . . 288 138 141 94 . 287 . 244 485 Highest-Rated Ally 165 | . . . . . 41 41 26 26 26 26 . 70 . . . . 103 46 47 47 . 103 . 122 165 Zionite Dispatches 14 | . . . . . . . . . . . . 2 . . . . 3 . . . . 3 . 2 4 Heavy 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 Light 4 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacker 3 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ally Attacks 503 | . . . . . . 116 . . . . . 33 . . . . 24 . 13 3 . 66 . 11 237 Total Damage 13341 | . . . . . . 2328 . . . . . 481 . . . . 1482 . 274 27 . 2118 . 1087 5544 Kills 78 | . . . . . . 16 . . . . . 3 . . . . 9 . 3 . . 15 . 7 25 Allies Corrupted 8 | . . . . . . 3 . . . . . . . . . . . . . 1 . . . 1 3 Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Active Infowar (turns) 10546 | . . . 245 261 1298 . 1637 265 . . . 203 19 347 364 363 486 563 894 474 322 744 596 764 701 Optics 1099 | . . . . . . . . . . . . . . . . . . . . . . . . 398 701 Sensors 3427 | . . . . . . . 1 . . . . . . 346 364 363 486 . . . . 513 456 657 241 Structural 3527 | . . . 245 261 1298 . 1458 265 . . . . . . . . . . . . . . . . . Traps 2608 | . . . . . . . . . . . . . . . . . . 563 894 474 322 355 . . . Jamming 4678 | . . . . . . . 1637 169 . . . 203 19 347 362 363 473 . . . . . 140 739 226 Robot Analysis Total 154 | . 1 . . . . . . . . 153 . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . 1 2 2 . 2 1 . 2 . 1 . . . . 1 2 . . . . . . Drone Launches 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . 2 . . . . 2 . . . . . 2 2 1 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Turns Passed 16204 | 46 424 465 352 261 1298 899 1637 424 552 169 730 828 252 392 364 363 930 673 894 506 394 769 1114 767 701 Spaces Moved 12297 | 38 236 233 177 164 814 457 856 304 403 115 484 525 201 284 184 414 1032 384 515 421 329 424 1106 1219 978 Core 553 | 4 . . . . . . . . . . . . . . . . . . . . . . . . 549 Treads 106 | . . . . . . . . . . . . . . . . . . 12 . . . . 90 . 4 Legs 2203 | . . . . . . . 856 304 116 . . 132 144 32 104 . . 2 . 46 . 236 225 . 6 Wheels 6300 | 34 236 233 177 164 814 457 . . 287 115 484 393 57 252 80 414 426 334 515 326 314 188 . . . Hover 723 | . . . . . . . . . . . . . . . . . 606 36 . 49 15 . . . 17 Flight 2412 | . . . . . . . . . . . . . . . . . . . . . . . 791 1219 402 Fastest Speed 17 | 50 90 135 140 140 140 135 107 107 105 105 110 86 86 86 84 84 24 40 115 30 85 80 20 17 17 Average Speed 98 | 85 112 159 140 140 152 146 154 107 118 117 120 106 120 115 176 84 63 149 147 108 99 95 52 20 40 Slowest Speed 260 | 90 135 200 200 140 155 205 190 108 186 150 150 150 182 245 245 84 101 260 160 250 100 100 240 244 160 Overloaded Moves 35 | . . . . . . . . . . . . . . . . . 16 . . . 15 . . 4 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . 1 . . . . . . . . . . . . . . . . 10 21 . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . . . . 8 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Teleports 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . Exploration Rate (%) 47 | 3 31 51 20 26 88 52 28 51 67 77 73 16 40 41 62 75 39 49 65 66 59 16 80 38 32 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 35 | . . . . . 1 1 . . . 29 . . . . 3 . . . 1 . . . . . . Known Exits Taken 18 | . 1 . 1 . . 1 1 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 . . . 1 1 . 1 . . . . . . . . . . . . . Scrap Searched 20 | . . . . . 3 1 . 1 2 . 1 . 3 2 . 1 . 2 3 . 1 . . . . Spaces Dug 25 | . . . . . . . 1 . . . . 8 . . . . 6 . . . . . 1 4 5 Terrain Destroyed 839 | . 2 . . 1 . 10 26 94 33 60 111 160 . . . . 58 2 6 3 6 8 3 100 156 Melee 16 | . . . . . . . . . . . . 7 . . . . . . . . . . . 4 5 Projectile 84 | . . . . 1 . 10 4 1 2 . 8 8 . . . . 24 2 6 3 6 6 3 . . AOE 737 | . 2 . . . . . 22 93 31 60 103 145 . . . . 34 . . . . . . 96 151 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Acc Total 15110 | 51 316 275 231 190 874 625 1055 366 447 132 568 701 210 334 222 429 1222 444 613 465 367 621 1492 1628 1232 Wait 969 | . 13 2 1 2 44 22 75 42 5 . 2 28 . 2 15 11 44 4 11 8 1 12 184 305 136 Move 12211 | 37 235 232 176 163 813 454 855 303 402 114 483 524 200 283 183 413 1031 383 514 420 328 423 1085 1179 978 Hop 27 | . . . . . . 1 . . . . . . . . . . . . . . . . 8 18 . Pick Up 283 | 10 13 8 18 9 4 21 15 . 5 2 4 21 2 13 7 1 23 7 9 6 8 27 27 10 13 Fast Attach 123 | . . . . 1 3 3 1 . 2 . 6 10 1 3 2 . 6 2 3 5 . 10 23 23 19 Attach 202 | 4 6 5 7 . . 5 11 . 4 3 6 18 2 7 1 1 27 10 5 6 8 11 23 14 18 Detach 49 | . . . . . 2 2 2 . . 2 3 5 1 . . . 7 4 . 2 . . 7 5 7 Swap 101 | . 2 . . . . 9 11 5 6 2 3 15 2 2 2 1 3 1 4 4 1 18 3 7 . Drop 222 | . 1 . 2 9 8 20 18 . 4 1 9 18 1 7 8 2 6 1 7 10 3 25 23 22 17 Fire 654 | . 46 28 27 6 . 33 67 16 19 7 44 47 . 9 . . 59 24 19 4 14 65 82 10 28 Melee 90 | . . . . . . . . . . 1 8 15 1 6 4 . . . . . 4 . 2 35 14 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . 3 1 . . Crush 11 | . . . . . . . . . . . . . . . . . . . . . . . 9 . 2 Escape Stasis 18 | . . . . . . . . . . . . . . . . . 16 . . . . . 2 . . Rewire 106 | . . . . . . 55 . . . . . . . 2 . . . 8 41 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 40 | . . . . . . . . . . . . . . . . . . . . . . 27 13 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 366 | -10/Materials | Identified exit to Mines 471 | -10/Materials | Entered Mines 494 | -10/Mines | Core integrity fell below 50% 612 | -10/Mines | Lost 3 parts (2n1w) 785 | -10/Mines | Learned Materials stockpile data 787 | -10/Mines | Discovered new exit (range 6) 863 | -10/Mines | Assembled infested the area 868 | -10/Mines | Assisted by a Guerilla fighting off Assembled 880 | -10/Mines | Core integrity fell below 20% 936 | -10/Mines | Entered Materials 936 | -9/Materials | Evolved 2 slots: Utility x2 1090 | -9/Materials | Identified exit to Mines 1090 | -9/Materials | Identified exit to Storage 1091 | -9/Materials | Lost 3 parts (1p1n1w) 1288 | -9/Materials | Entered Mines 1298 | -9/Mines | Met a Derelict bent on vengeance 1305 | -9/Mines | Met a Derelict shopkeep closing up shop 1368 | -9/Mines | Build established: Scavenger-Mutant 1377 | -9/Mines | Learned Materials security intel 1378 | -9/Mines | Discovered new exit (range 5) 1383 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1549 | -9/Mines | Entered Zion 1584 | -7/Zion | Gained Derelict followers 1673 | -7/Zion | Found CR-A16's Pointy Stick 1684 | -7/Zion | Discovered new exit (range 12) 1736 | -7/Zion | Found Prototype Launcher 1736 | -7/Zion | Identified Gui. Missile Launcher 1744 | -7/Zion | Found Prototype Launcher 1744 | -7/Zion | Identified Rocket Array 1890 | -7/Zion | Learned Factory non-interactive machine intel 2156 | -7/Zion | Learned location of 1 exit from Factory 2195 | -7/Zion | Met Imprinter 2220 | -7/Zion | Imprinted 2223 | -7/Zion | Declared Zion's savior 2431 | -7/Zion | Gained Derelict followers 2556 | -7/Zion | Received a hallucinogenic algorithm 2847 | -7/Zion | Entered Proximity Caves 2847 | -6/Proximity Caves | Accompanied by 14 allies 2849 | -6/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 3074 | -6/Proximity Caves | Former 0b10 base attacked by MAIN.C 3214 | -6/Proximity Caves | Lost 3 allies 3416 | -6/Proximity Caves | Lost 7 allies 3447 | -6/Proximity Caves | 0b10 base defense nominally successful 3483 | -6/Proximity Caves | Core integrity fell below 50% 3542 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 3549 | -6/Proximity Caves | Lost 9 allies 3681 | -6/Proximity Caves | Identified exit to Factory 3701 | -6/Proximity Caves | Found DCF Scrap (14 items) 3746 | -6/Proximity Caves | Entered Factory 3746 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 3747 | -6/Factory | Identified exit to Lower Caves 3748 | -6/Factory | Loaded intel: 197 non-interactive machine locations 3990 | -6/Factory | Discovered new exit (range 9) 4039 | -6/Factory | Build established: Derelict-Mutant 4519 | -6/Factory | Discovered new exit (range 16) 4973 | -6/Factory | Terminal network hard line cut 5217 | -6/Factory | Fabricated O-24 Administrator (x1) 5318 | -6/Factory | Central database locked down 5383 | -6/Factory | Entered Lower Caves 5383 | -6/Lower Caves | Accompanied by 1 ally 5412 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5445 | -6/Lower Caves | Destroyed 11 combat bots 5605 | -6/Lower Caves | Identified exit to Lower Caves 5634 | -6/Lower Caves | Spotted B-75 Beast 5655 | -6/Lower Caves | Destroyed B-75 Beast 5801 | -6/Lower Caves | Learned Factory non-interactive machine intel 5807 | -6/Lower Caves | Entered another Lower Caves area 5807 | -6/Lower Caves | Accompanied by 1 ally 5809 | -6/Lower Caves | Discovered new exit (range 14) 5857 | -6/Lower Caves | Learned Factory non-interactive machine intel 5938 | -6/Lower Caves | Ambushed by wild Derelicts 5942 | -6/Lower Caves | Build established: Mutant 6244 | -6/Lower Caves | Found Alien Artifact 6245 | -6/Lower Caves | Identified Dimensional Node Initializer 6245 | -6/Lower Caves | Initialized slip node 6287 | -6/Lower Caves | Build established: Scavenger-Mutant 6316 | -6/Lower Caves | Discovered new exit (range 9) 6359 | -6/Lower Caves | Entered Data Miner 6359 | -6/Data Miner | Accompanied by 1 ally 6359 | -6/Data Miner | Discovered new exit (range 6) 6382 | -6/Data Miner | Met Data Miner 6405 | -6/Data Miner | Learned location of Section 7 (-2) 6405 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6421 | -6/Data Miner | Received God Mode back door access code from Data Miner 6435 | -6/Data Miner | Destroyed Data Miner 6437 | -6/Data Miner | Interfaced with the Data Conduit 6440 | -6/Data Miner | Found Prototype Hackware 6528 | -6/Data Miner | Entered Proximity Caves 6785 | -5/Proximity Caves | Found DCF Scrap (13 items) 6799 | -5/Proximity Caves | Identified exit to Factory 6995 | -5/Proximity Caves | Build established: Derelict-Mutant 7040 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 7059 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7184 | -5/Proximity Caves | Core integrity fell below 50% 7236 | -5/Proximity Caves | Destroyed 7 combat bots 7258 | -5/Proximity Caves | Entered Factory 7258 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7259 | -5/Factory | Loaded intel: 283 machine locations 7260 | -5/Factory | Loaded intel: 227 non-interactive machine locations 7424 | -5/Factory | Retrieved Zion intel report: Main Access 7424 | -5/Factory | Identified exit to Factory 7425 | -5/Factory | Zion Recon squad teleported in 7561 | -5/Factory | Identified Ghost Barrier 7655 | -5/Factory | Zion Light squad teleported in 7764 | -5/Factory | Retrieved Zion intel report: Trap Installations 7858 | -5/Factory | First assault squad dispatched 7861 | -5/Factory | Lost 3 allies 7872 | -5/Factory | Build established: Hacker-Mutant 7937 | -5/Factory | Lost 4 parts (3n1w) 8019 | -5/Factory | Lost 3 parts (1p1n1w) 8054 | -5/Factory | Discovered new exit (range 15) 8086 | -5/Factory | Entered Upper Caves 8087 | -5/Upper Caves | Identified exit to Upper Caves 8122 | -5/Upper Caves | Learned Factory emergency access door positions 8144 | -5/Upper Caves | Encountered a Warlord checkpoint 8338 | -5/Upper Caves | Entered another Upper Caves area 8389 | -5/Upper Caves | Lost 9 parts (1p4n3u1w) 8599 | -5/Upper Caves | Discovered new exit (range 12) 8607 | -5/Upper Caves | Identified exit to Zhirov 8683 | -5/Upper Caves | Build established: Scavenger-Mutant 8730 | -5/Upper Caves | Entered Zhirov 8730 | -5/Zhirov | Discovered new exit (range 3) 8748 | -5/Zhirov | Identified exit to Proximity Caves 8784 | -5/Zhirov | Met Zhirov 8877 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8941 | -5/Zhirov | Found Alien Artifact 8942 | -5/Zhirov | Identified Integrated Reactor 8942 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9047 | -5/Zhirov | Found Alien Artifact 9094 | -5/Zhirov | Entered Proximity Caves 9417 | -4/Proximity Caves | Discovered exit to Factory (range 14) 9457 | -4/Proximity Caves | Entered Factory 9457 | -4/Factory | Evolved 2 slots: Utility x2 9459 | -4/Factory | Loaded intel: 250 machine locations 9460 | -4/Factory | Loaded intel: 196 non-interactive machine locations 9533 | -4/Factory | Retrieved Zion intel report: Branch Access 9533 | -4/Factory | Identified exit to Upper Caves 9533 | -4/Factory | Identified exit to Armory 9580 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9831 | -4/Factory | Zion Light squad teleported in 9895 | -4/Factory | Intercept squad dispatched 9917 | -4/Factory | Spotted Tracker 9918 | -4/Factory | Spotted Tracker 9923 | -4/Factory | Lost 3 allies 9933 | -4/Factory | Spotted Combat Programmer 9934 | -4/Factory | Destroyed Combat Programmer 9944 | -4/Factory | Identified Transdimensional Reconstructor 9944 | -4/Factory | Warped through subspace 9974 | -4/Factory | Lost 11 parts (2p4n3u2w) 9981 | -4/Factory | Spotted Combat Programmer 10008 | -4/Factory | Zion Light squad teleported in 10031 | -4/Factory | Destroyed Combat Programmer 10052 | -4/Factory | Lost 3 allies 10071 | -4/Factory | Zion Heavy squad teleported in 10245 | -4/Factory | Central database locked down 10289 | -4/Factory | Lost 3 parts (1n2u) 10328 | -4/Factory | System corruption reached 10% 10342 | -4/Factory | Lost 4 parts (3n1u) 10353 | -4/Factory | Spotted B-86 Titan 10387 | -4/Factory | Entered Upper Caves 10670 | -4/Upper Caves | Entered an active Warlord outpost 10680 | -4/Upper Caves | A Commander dispatched an escort 10682 | -4/Upper Caves | Learned Research trap positions 10682 | -4/Upper Caves | Learned Factory emergency access door positions 10682 | -4/Upper Caves | Learned Armory emergency access door positions 10682 | -4/Upper Caves | Learned Factory terminal intel 11014 | -4/Upper Caves | Learned 4 Research zone layouts 11050 | -4/Upper Caves | Discovered new exit (range 6) 11056 | -4/Upper Caves | Identified exit to Upper Caves 11060 | -4/Upper Caves | Entered another Upper Caves area 11060 | -4/Upper Caves | Accompanied by 3 allies 11061 | -4/Upper Caves | Commander's escort returned to base 11061 | -4/Upper Caves | Commander's escort returned to base 11129 | -4/Upper Caves | Core integrity fell below 50% 11154 | -4/Upper Caves | Discovered new exit (range 12) 11198 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11549 | -4/Upper Caves | Learned Research emergency access door positions 11668 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 11943 | -4/Upper Caves | Discovered new exit (range 9) 11951 | -4/Upper Caves | Identified exit to Warlord 11954 | -4/Upper Caves | Entered Warlord 11954 | -4/Warlord | Accompanied by 2 allies 11989 | -4/Warlord | System corruption cleaned by Quarantine Array 12114 | -4/Warlord | Rebuked by Warlord 12139 | -4/Warlord | Warlord's base attacked by MAIN.C 12258 | -4/Warlord | Opened Warlord's prototype stash 12273 | -4/Warlord | Found Exp. Phase Shifter 12287 | -4/Warlord | Found Exp. Armor Integrity Analyzer 12446 | -4/Warlord | Warlord forces counterattacked 12456 | -4/Warlord | Lost 4 parts (2p2n) 12456 | -4/Warlord | Discovered new exit (range 14) 12460 | -4/Warlord | Identified exit to Proximity Caves 12460 | -4/Warlord | Entered Proximity Caves 12472 | -3/Proximity Caves | Lost 4 allies 12494 | -3/Proximity Caves | Core integrity fell below 20% 12528 | -3/Proximity Caves | Lost 9 parts (1p6n1u1w) 12725 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12846 | -3/Proximity Caves | Discovered new exit (range 10) 12853 | -3/Proximity Caves | Identified exit to Research 12854 | -3/Proximity Caves | Entered Research 12854 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 12855 | -3/Research | Identified exit to Research 12856 | -3/Research | Loaded intel: 98 trap records 12858 | -3/Research | Loaded intel: 116 machine locations 12960 | -3/Research | Zion Hacker squad teleported in 12986 | -3/Research | Spotted B-86 Titan 12998 | -3/Research | Allies destroyed B-86 Titan 13050 | -3/Research | Spotted B-86 Titan 13060 | -3/Research | Allies destroyed B-86 Titan 13070 | -3/Research | Zion Heavy squad teleported in 13183 | -3/Research | Lost 3 allies 13283 | -3/Research | Zion Hacker squad teleported in 13313 | -3/Research | Intercept squad dispatched 13318 | -3/Research | Spotted Tracker 13329 | -3/Research | Destroyed Tracker 13339 | -3/Research | Spotted Combat Programmer 13349 | -3/Research | Destroyed Combat Programmer 13354 | -3/Research | First assault squad dispatched 13489 | -3/Research | Lost 3 parts (2u1w) 13521 | -3/Research | System corruption reached 10% 13618 | -3/Research | Discovered new exit (range 5) 13622 | -3/Research | Identified exit to Quarantine 13623 | -3/Research | Entered Quarantine 13624 | -3/Quarantine | Loaded intel: 66 machine locations 13681 | -3/Quarantine | Found Alien Artifact 13700 | -3/Quarantine | Found Alien Artifact 13705 | -3/Quarantine | Identified Terrabomb (x2) 13705 | -3/Quarantine | Used Terrabomb 13722 | -3/Quarantine | Crushed by falling debris 13949 | -3/Quarantine | Used Terrabomb 13960 | -3/Quarantine | Crushed by falling debris 14107 | -3/Quarantine | Build established: Mutant 14117 | -3/Quarantine | System corruption reached 30% 14138 | -3/Quarantine | Lost 8 parts (2p2n3u1w) 14246 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14265 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 14303 | -3/Quarantine | Cryocooling Duct disabled 14315 | -3/Quarantine | Cryocooling Duct disabled 14318 | -3/Quarantine | Ambient heat levels rising (+20) 14318 | -3/Quarantine | Non-combat units ordered to evacuate 14330 | -3/Quarantine | Ambient heat levels rising (+20) 14330 | -3/Quarantine | Combat units ordered to evacuate 14385 | -3/Quarantine | Lost 11 parts (1p6n2u2w) 14430 | -3/Quarantine | Quarantine Guard activated 14505 | -3/Quarantine | Spotted Quarantine Guard 14509 | -3/Quarantine | Spotted Quarantine Guard 14516 | -3/Quarantine | Core integrity fell below 50% 14539 | -3/Quarantine | Found Exp. Signal Interpreter 14552 | -3/Quarantine | Spotted Quarantine Guard 14574 | -3/Quarantine | Spotted Quarantine Guard 14584 | -3/Quarantine | Spotted Quarantine Guard 14592 | -3/Quarantine | Found Alien Artifact 14603 | -3/Quarantine | Spotted Quarantine Guard 14604 | -3/Quarantine | Spotted Quarantine Guard 14642 | -3/Quarantine | Found Alien Artifact 14642 | -3/Quarantine | Identified Phase Redirector 14677 | -3/Quarantine | Found Alien Slashing Weapon 14677 | -3/Quarantine | Identified Sigix Broadsword 14693 | -3/Quarantine | Found Alien Artifact 14695 | -3/Quarantine | Found Alien Artifact 14700 | -3/Quarantine | Spotted Quarantine Guard 14702 | -3/Quarantine | Found Alien Artifact 14702 | -3/Quarantine | Identified Core Reset Matrix 14702 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 14702 | -3/Quarantine | Used Core Reset Matrix 14706 | -3/Quarantine | Detected hypermatrix surge 14706 | -3/Quarantine | Sensed 7 artifacts in vicinity 14721 | -3/Quarantine | Spotted Quarantine Guard 14722 | -3/Quarantine | Spotted Quarantine Guard 14723 | -3/Quarantine | Discovered exit to Research (range 7) 14723 | -3/Quarantine | Spotted Quarantine Guard 14735 | -3/Quarantine | Found Matter Drive 14737 | -3/Quarantine | Entered Research 14737 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14796 | -2/Research | Build established: Scavenger-Sprinter 14865 | -2/Research | Found Prototype Device 14865 | -2/Research | Identified Exp. Thermal Shield 14901 | -2/Research | Found Prototype Processor 14901 | -2/Research | Identified Exp. Core Analyzer 14963 | -2/Research | Intercept squad dispatched 14968 | -2/Research | Spotted Tracker 14968 | -2/Research | Spotted Tracker 14976 | -2/Research | Warped through subspace 15065 | -2/Research | Spotted B-90 Cyclops 15082 | -2/Research | Retrieved Zion intel report: Branch Access 15082 | -2/Research | Identified exit to Testing 15083 | -2/Research | Zion Heavy squad teleported in 15091 | -2/Research | Spotted Combat Programmer 15094 | -2/Research | Found Unknown Launcher 15095 | -2/Research | Identified Fusion Bomb Launcher 15109 | -2/Research | Spotted Combat Programmer 15118 | -2/Research | Zion Demo squad teleported in 15140 | -2/Research | Retrieved Zion intel report: Component Schematics 15163 | -2/Research | P-80 Master assimilated allied OE-OGH(d) 15266 | -2/Research | Intercept squad dispatched 15294 | -2/Research | Spotted Tracker 15295 | -2/Research | Spotted B-90 Cyclops 15295 | -2/Research | Spotted Tracker 15295 | -2/Research | Warped through subspace 15318 | -2/Research | Destroyed Tracker 15340 | -2/Research | Warped through subspace 15429 | -2/Research | Found Prototype Device 15430 | -2/Research | Identified Exp. Phase Shifter 15497 | -2/Research | Discovered new exit (range 22) 15504 | -2/Research | Identified exit to Access 15504 | -2/Research | Entered Access 15504 | -1/Access | Evolved 2 slots: Propulsion x2 15511 | -1/Access | Destroyed 10 combat bots 15529 | -1/Access | Spotted B-99 Colossus 15701 | -1/Access | Intercept squad dispatched 15716 | -1/Access | Spotted Tracker 15716 | -1/Access | Spotted Tracker 15741 | -1/Access | Destroyed Tracker 15750 | -1/Access | Retrieved Zion intel report: Emergency Access 15751 | -1/Access | Zion hero teleported in (ME-RLN) 15753 | -1/Access | ME-RLN assimilated hostile S-43 Plague 15754 | -1/Access | Core integrity fell below 50% 15770 | -1/Access | Zion Hacker squad teleported in 15770 | -1/Access | ME-RLN assimilated hostile G-73 Enforcer 15776 | -1/Access | Lost 18 parts (2p8n5u3w) 15797 | -1/Access | ME-RLN assimilated hostile S-43 Plague 15815 | -1/Access | Spotted Combat Programmer 15820 | -1/Access | Spotted Combat Programmer 15859 | -1/Access | Emitted hypermatrix ping 15864 | -1/Access | Assembled emerged from beneath the floor 15864 | -1/Access | Allies destroyed Combat Programmer 15871 | -1/Access | Allies destroyed Combat Programmer 15899 | -1/Access | Zion Light squad teleported in 15937 | -1/Access | Lost 11 allies 15963 | -1/Access | Assembled emerged from beneath the floor 15993 | -1/Access | Assembled emerged from beneath the floor 16003 | -1/Access | Lost 7 allies 16021 | -1/Access | Garrison activated, responded to threat 16032 | -1/Access | Assembled emerged from beneath the floor 16061 | -1/Access | Build established: Mutant 16091 | -1/Access | Assembled emerged from beneath the floor 16091 | -1/Access | Zion Heavy squad teleported in 16097 | -1/Access | Lost 8 allies 16139 | -1/Access | Spotted B-99 Colossus 16148 | -1/Access | Intercept squad dispatched 16156 | -1/Access | Spotted Tracker 16157 | -1/Access | Spotted Tracker 16157 | -1/Access | Spotted Tracker 16162 | -1/Access | Lost 8 allies 16163 | -1/Access | Destroyed Tracker 16171 | -1/Access | Core integrity fell below 20% 16186 | -1/Access | Spotted Combat Programmer 16193 | -1/Access | Spotted Combat Programmer 16197 | -1/Access | Spotted Combat Programmer 16201 | -1/Access | Spotted B-99 Colossus 16205 | -1/Access | Destroyed by Combat Programmer with EMDS Last Messages --------------- 16196_ Phase Shifter destroyed. 16196_ Biometal Heavy Treads destroyed. 16197_ Detected hypermatrix ping. 16198_ Adv. Cryofiber Web destroyed. 16198_ Penetrated by EMDS Slug. 16199_ A-15 Conveyor destroyed. 16199_ K-01 Serf cleans the Sealed Freight Elevator. 16201_ Detecting system override signal. 16202_ Penetrated by EMDS Slug. 16202_ Biometal Heavy Treads destroyed. 16202_ Terminal disabled. 16202_ K-01 Serf cleans the Sealed Freight Elevator. 16203_ Sealed Freight Elevator disabled. 16203_ W-44 Eye knocked back. 16203_ Penetrated by EMDS Slug. 16205_ R-10 Processor collects Unknown Special Weapon. 16205_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????? ?????????" ???????????????????????? | | ??????????? u ???"""""" ???????????????????????? | | ??????????? """""""" ???????????????????????? | | ?????????? """""""" ?????????????????#?????? | | ?????????? ???????????????? #?????? | | ?????????? * #?????????????? #?????? | | ?????????? ###+####?????? #?????? | | ???????????=k ####### #?????? | | ??????????? ???????? | | ???????????? ????????? | | ????????????? ^ ??????????? | | ?????????????? """"" #???????????? | | ??????????????? "T"" ss#???????????? | | ???????????????? R ="" ####????????? | | ??????????????? """"" R |||ss s #????????? | | ?????????????? """"" |%|! s #????????? | | ????????????? """"" ||| #+####???? | | ????????????? """"" @ # ???? | | ????????????? """"" ^ # ??? | | ???????????? "" "" # ?? | | ?????????? ^ # " ?? | | ???????????# l # """??? | | ???????????# h ^k # """"??? | | ???????????# h """"" """"" g/ ""???? | | ?????????#BB w """"" """"" # """??? | | ?????????# B """"" """"" # " ? | | ?????????### % """"" """"" s # | | ???????????# """"" """"" # ? | | ?????????? ??"""" """"" # ??? | | ?????????? ?? ##+#?????# | | ?????????? ????? s p #?????? | | ?????????????????? p #?????? | | ??????????????????########### #?????? | | ????????????????????????????# ##+####### | | ????????????????????????????# # ! | | ????????????????????????????# ! + = | | ????????????????????????????# # // | | ????????????????????????????# = # // | | ??????????????????????????#+# ########## | | ??????????????????????????# ###### | | ??????????????????????????# ###### / | | ??????????????????????????# ?????# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Coolant Potential 80 Energy Generation 69 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 400 Resistance: EM 25 Core Shielding 10 Power Shielding 66 Point Defense Rating 160 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 8 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 30 Particle Charging 25 Kinecelleration 30 Offensive Hacking 11 Defensive Hacking 20 Item Schematics ----------------- Imp. System Guard | -2/Research | Z-intel Biometal Heavy Treads | -2/Research | Z-intel Nuclear Pulse Array | -2/Research | Z-intel Adv. Point Defense System | -2/Research | Z-intel Q-thruster | -2/Research | Z-intel Imp. Targeting Computer | -2/Research | Z-intel Field Propulsion Drive | -2/Research | Z-intel Reaction Control System | -2/Research | Z-intel Fusion Bomb Launcher | -2/Research | Z-intel Recalibrator | -2/Research | Z-intel Hvy. Shield Leg | -2/Research | Z-intel Particle Reactor | -2/Research | Z-intel Adv. Sensor Array | -2/Research | Z-intel Med. Storage Unit | -2/Research | Z-intel Adv. Datajack | -2/Research | Z-intel Imp. Point Defense System | -2/Research | Z-intel Robot Schematics ------------------ None Fabricated ------------ O-24 Administrator | x1 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Terrabomb Phase Redirector Sigix Broadsword Core Reset Matrix Matter Drive High-powered Transdimensional Reconstructor Achievements -------------- Friend Of Zion Heroic Deeds Incoming! Myspace Challenges ------------ None Game ------ Seed TeslaSegregatorShearcannon Manual? 0 Play Time 04:38:58 Cumulative 348.3 hours Start 2026.08.30 @ 20:41:11 End 2026.09.02 @ 06:00:57 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 263 Rogue 254 Adventurer 9 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0/0 Lore% 87 Gallery% 72 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 172efe38-6185-4cff-bcbf-fe4fb472ae60