Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 14:52:56 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (742) 742 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4167 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 780/850 Matter 271/300 Energy 310/310 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Signal Interpreter Target Analyzer Hacking Suite Hacking Suite > --- WEAPON (4) ------- Greatsword > --- INVENTORY (10) --- Light Deuterium Engine Aluminum Leg Aluminum Leg Cryofiber Web Structural Scanner Core Analyzer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Hacking Suite Hacking Suite > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Light Deuterium Engine Aluminum Leg Aluminum Leg Cryofiber Web Structural Scanner Core Analyzer [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cooled VTOL Module Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . 2 2 . Weapon 2 | . . . . . 2 Parts Attached 54 | 7 1 . 23 19 4 Power 6 | 2 . . 2 1 1 Engine 4 | 2 . . 1 1 . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 15 | 2 . . 5 8 . Treads 2 | . . . 2 . . Leg 9 | 2 . . 3 4 . Wheel . | . . . . . . Hover 3 | . . . . 3 . Flight 1 | . . . . 1 . Utility 19 | 1 1 . 7 8 2 Device 7 | . . . 2 5 . Storage 2 | 1 . . 1 . . Processor 7 | . 1 . 4 2 . Hackware 2 | . . . . . 2 Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | 2 . . 9 2 1 Energy Gun 9 | 1 . . 7 1 . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 9 | . . . 3 4 2 Power 2 | . . . 1 1 . Propulsion 4 | . . . 1 3 . Utility 1 | . . . . . 1 Weapon 2 | . . . 1 . 1 Highest Loss Streak 4 | . . . 1 4 2 To Critical Strikes . | . . . . . . Average Backups 7 | 1 4 6 9 8 5 Power 1 | . 1 1 1 . 1 Propulsion 1 | . . . . 2 2 Utility 2 | . . 1 3 1 2 Weapon 3 | . 2 4 3 3 . Tool/Special . | . . . . . . Unused Backups 16 | . . . 8 6 2 Power 3 | . . . 1 1 1 Propulsion 2 | . . . . 1 1 Utility 7 | . . . 6 1 . Weapon 4 | . . . 1 3 . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 92 100 84 94 84 Engine 5 | . 14 14 5 1 1 Core 3 | . . . 2 5 4 Treads 2 | . . . 7 . . Leg 22 | . 28 28 16 24 25 Device 7 | . . . . 16 11 Storage 8 | . 14 14 9 7 1 Processor 18 | . 7 14 25 16 13 Hackware 1 | . . . . . 12 Protection 1 | . . . . 2 . Energy Gun 10 | . 14 14 14 6 . Ballistic Gun 6 | . 14 14 2 6 . Slashing Weapon 1 | . . . . . 12 Peak Build Rating 46 | 6 7 7 26 36 46 Average Rating 22 | 4 6 7 17 31 44 On Entrance 13 | . 6 7 7 26 35 Avg Prop Armor Cover (%) 13 | . . . 13 . . Naked Turns . | . . . . . . Heaviest Build 31 | 13 13 13 22 31 31 Greatest Support 51 | 20 20 20 45 51 51 Greatest Overweight (x) 2 | . . . 2 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 9 | 6 8 8 9 10 5 Most Carried 10 | 2 6 6 10 10 6 Average Carried 8 | 1 4 6 9 9 5 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 2 6 6 10 8 6 Class Distribution -------------------- 44% | Mutant 43% | Scavenger-Mutant 5% | Scavenger-Assassin 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Assassin | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 1069 | 244 . . 362 423 40 Remotely . | . . . . . . Salvage Created 958 | . . . 514 391 53 Parts 67 | . . . 43 19 5 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . 4 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 18 | . . . 13 4 1 Melee 1 | . . . . . 1 Guns 13 | . . . 9 4 . AOE 4 | . . . 4 . . Classes Destroyed 12 | . . . 7 5 . Builder 5 | . . . 4 1 . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 7 | . . . 7 . . Grunt 6 | . . . 2 3 1 Sentry 3 | . . . 3 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . . . 7 3 1 Combat Bots Only 5 | . . . 5 3 1 Max Kills in Single Turn 3 | . . . 3 1 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 129 | . . 2 59 49 19 Missed 42 | . . 1 15 21 5 Hits 87 | . . 1 44 28 14 Melee 14 | . . . . . 14 Projectile 73 | . . 1 44 28 . Critical Strikes 6 | . . . 1 1 4 Damage Taken 1555 | . . 19 572 495 469 Core 281 | . . . 101 110 70 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 . 100 81 84 . Volleys Fired 81 | . . . 38 43 . Largest 2 | . . . 2 2 . Hottest 126 | . . . 126 89 . Shots Fired 158 | . . . 72 86 . Gun 154 | . . . 68 86 . Cannon . | . . . . . . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 51 | . . . 8 43 . Thermal 85 | . . . 42 43 . Explosive 4 | . . . 4 . . Electromagnetic 18 | . . . 18 . . Robot Hit Streak 27 | . . . 27 8 . Robot Miss Streak 4 | . . . 4 4 . Penetration Max 1 | . . . . 1 . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 122 | . . . 57 58 7 Core Hits 42 | . . . 25 16 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 2 1 Burn 2 | . . . . 2 . Sever 1 | . . . . . 1 Melee Attacks 8 | . . . . . 8 Impact . | . . . . . . Slashing 8 | . . . . . 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2677 | . . . 1215 1177 285 Guns 2087 | . . . 910 1177 . Cannons . | . . . . . . Explosions 305 | . . . 305 . . Melee 285 | . . . . . 285 Ramming . | . . . . . . Kinetic 640 | . . . 113 527 . Thermal 1327 | . . . 677 650 . Explosive 262 | . . . 262 . . Electromagnetic 163 | . . . 163 . . Impact . | . . . . . . Slashing 285 | . . . . . 285 Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 7 | . . . 7 . . Projectiles . | . . . . . . Explosions 7 | . . . 7 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 45 | . . . 45 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 236 | . . . 236 . . Average Temperature 51 | . . . 51 . . Received Heat Transfer 276 | . . 6 90 180 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 6 . . Heat Transferred 2714 | . . . 1419 1295 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 121 | . . . 121 57 20 Initial 4 | . . . . . 4 Average 21 | . . . 49 7 . Influence Increases 561 | . . . 379 162 20 Destroy 0b10 Robot/C 360 | . . . 260 80 20 Destroy 0b10 Robot/NC 55 | . . . 30 25 . Destroy Leader 84 | . . . 62 22 . Disable Machine 30 | . . . . 30 . Destroy Structure 32 | . . . 27 5 . Influence Decreases 561 | . . . 379 153 29 Entered New Map 5 | . . . . . 5 Time Decay 404 | . . . 268 122 14 Lost Part 71 | . . . 30 31 10 Purge Threat 81 | . . . 81 . . Squads Dispatched 4 | . . . 1 2 1 Investigation . | . . . . . . Extermination 2 | . . . . 1 1 Reinforcement 2 | . . . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 31 | . . 2 17 9 3 Peak Tracking Total 5 | . . 2 5 4 3 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 2 | . . . . 2 . Max in Single Turn 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 7 | . . . 4 3 . Terminals 6 | . . . 4 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . . . 12 5 . Successful 5 | . . . 4 1 . Failed 12 | . . . 8 4 . Catastrophic 6 | . . . 2 4 . Database Lockouts . | . . . . . . Manual 8 | . . . 5 3 . Terminals 16 | . . . 12 4 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . . 4 1 . Emergency Access Points 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Hauler Manifests 1 | . . . . 1 . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . . . 4 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 1006 | . . . 9 804 193 Sensors 234 | . . . . 41 193 Structural 993 | . . . 9 804 180 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 2250 | 48 134 323 723 804 218 Spaces Moved 1353 | 34 106 224 327 509 153 Core 5 | 5 . . . . . Treads 84 | . . . 84 . . Legs 1218 | 29 106 224 243 463 153 Wheels . | . . . . . . Hover 46 | . . . . 46 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 52 120 Average Speed 129 | 109 120 120 164 115 120 Slowest Speed 260 | 120 120 120 260 190 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 14 | 3 23 15 29 12 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . 6 . . Terrain Destroyed 27 | . . . 26 1 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 26 | . . . 26 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 1685 | 41 112 278 441 643 170 Wait 86 | . 2 55 3 26 . Move 1348 | 33 105 223 326 508 153 Hop . | . . . . . . Pick Up 40 | 1 4 . 21 13 1 Fast Attach 30 | 6 1 . 11 11 1 Attach 12 | . . . 4 7 1 Detach 3 | . . . . 3 . Swap 26 | 1 . . 15 6 4 Drop 51 | . . . 23 26 2 Fire 81 | . . . 38 43 . Melee 8 | . . . . . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat / [Scr]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Met a group of wandering Federalists 178 | -10/Materials | Discovered new exit (range 5) 183 | -10/Materials | Entered Subcaves 184 | -10/Subcaves | Continued accompanying wandering Federalists (5) 184 | -10/Subcaves | Approached by a straggling Scientist 238 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 304 | -10/Subcaves | Build established: Mutant 425 | -10/Subcaves | Shifting Twisted Machinery released Flamer 489 | -10/Subcaves | Discovered new exit (range 13) 490 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 506 | -10/Subcaves | Entered Materials 506 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1192 | -8/Materials | Discovered new exit (range 7) 1229 | -8/Materials | Entered Factory 1229 | -7/Factory | Evolved 2 slots: Utility x2 1270 | -7/Factory | Build established: Scavenger-Mutant 1884 | -7/Factory | Lost 4 parts (1p3n) 1969 | -7/Factory | Discovered new exit (range 6) 2011 | -7/Factory | Identified exit to Factory 2033 | -7/Factory | Entered another Factory area 2033 | -6/Factory | Evolved 2 slots: Weapon x2 2251 | -6/Factory | Self-destructed Last Messages --------------- 02223_ B-48 Gladiator emerges from a hatch in the floor. 02223_ G-50 Soldier emerges from a hatch in the floor. 02223_ ALERT: All DSF locations entering lockdown mode. 02224_ G-50 Soldier destroyed. 02226_ Imp. Sensor Array destroyed. 02226_ System corrupted by crushing effect (+3). 02227_ System corrupted: Matter fused (-9). 02229_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8J. 02237_ Aluminum Leg severed. 02237_ Knocked back. 02241_ Acquired Aluminum Leg. 02243_ Knocked back. 02248_ Greatsword destroyed. 02248_ B-48 Gladiator Imp. Light Armor Plating severed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ?????????????????????? | | ??????????????? #######+### ?????????????????????? | | ??????????????? # # ?????????????????????? | | ??????????????? # # ???? ?????????????? | | ??????????????? # != # ???? ????????????? | | ??????????????? # [ *%[ # ??? ???????????? | | ??????????????? # =bl# ?? ???????????? | | ???????????????+# @# ??? ?????? ## | | ??????????????? + ##????## ########### | | ??????????????? # #?????## ######## | | ????????????????####+######?????## # | | ??????????????????## ##?????????## # | | ?????????????????### ######?????## # | | ?????????????????###+######?????## + | | ?????????????????## ##???#### # | | ?????????????????## / ##???######+#### # | | ?????????????????## ##???## # # | | ?????????????????## ##???## # # | | ?????????????????## ! ##???## # #### | | ?????????????###### ####### # #### | | ?????????????#########+######### + ##?? | | ??????? / # ##?? | | ?????????????#########+######### # ##?? | | ?????????????####### ###### ! # ##?? | | ??????????????????## ##??## # ##?? | | ??????????????????## ! =##??##+######## ##?? | | ??????????????????## ###### ######## ##?? | | ?????????????????? # """"######+######## ##?? | | ?????????????????? # """"## #### ##?? | | ?????????????????? # """"## """"" * #### #### | | ?????????????????? # """"## """"" #### #### | | ?????????????????? # """"## """ #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LargeRecyclingLayer Manual? 0 Play Time 00:32:29 Cumulative 76.5 hours Start 2026.02.14 @ 14:21:43 End 2026.02.14 @ 14:52:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bdf6c4d-51db-497f-8e83-51bdad1eebe1