Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.11 @ 12:39:26 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (2210) 2210 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-903) -903 TOTAL SCORE: 3227 Bonus ------- High Alert Combat Kills 221 Friendly Fire -1124 Cogmind --------- Core Integrity 9/400 Matter 285/300 Energy 258/280 System Corruption 11% Temperature Cool (0) Movement Treading (152) Location -9/Storage Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Medium Storage Unit Core Shielding Remote Shield > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Light Treads Improved Flight Unit Improved Flight Unit YI-UF0's Bottomless Matter Pit (1500) Experimental Sensor Array Hacking Suite YI-UF0's Doublenader Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Reflective Plating Reflective Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Advanced Treads Advanced Treads Improved Flight Unit Improved Flight Unit YI-UF0's Bottomless Matter Pit Experimental Sensor Array Hacking Suite YI-UF0's Doublenader Datajack Plasma Cutter [Rating: 30] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher YI-UF0's Doublenader Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 61 | 7 3 9 28 14 Power 9 | 1 . 1 4 3 Engine 8 | 1 . 1 3 3 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 . . 6 4 Treads 11 | 2 . . 5 4 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 21 | 1 3 4 10 3 Device 4 | . . 1 2 1 Storage 3 | 1 1 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 13 | . 1 2 8 2 Artifact . | . . . . . Weapon 19 | 3 . 4 8 4 Energy Gun 6 | . . . 5 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 10 | 3 . 3 2 2 Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 3 4 . Corrupted Parts 1 | . . . 1 . System Corruption 6 | . . . 6 . Parts Lost 13 | . 1 . 4 8 Power 3 | . . . 2 1 Propulsion 1 | . . . . 1 Utility 5 | . 1 . 1 3 Weapon 4 | . . . 1 3 Highest Loss Streak 5 | . 1 . 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 99 99 95 86 Engine 11 | . 14 14 8 10 Treads 24 | . 28 28 21 21 Device 5 | . . . 10 6 Storage 12 | . 14 14 11 11 Processor 1 | . 3 . . . Protection 15 | . 9 12 19 16 Energy Gun 6 | . . . 14 4 Energy Cannon 2 | . . . 2 9 Ballistic Gun 14 | . 28 27 4 6 Naked Turns . | . . . . . Heaviest Build 35 | 14 22 25 35 31 Greatest Support 44 | 40 40 40 44 44 Greatest Overweight (x) 1 | . . . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 Most Carried 10 | 1 8 10 10 10 Average Carried 8 | . 4 8 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 1 6 9 10 9 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 3034 | 244 411 356 1756 267 Remotely . | . . . . . Salvage Created 3429 | . 660 300 1787 682 Parts 234 | . 52 16 123 43 Haulers Intercepted 7 | . 2 . 3 2 Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 65 | . 13 3 37 12 Guns 52 | . 13 3 32 4 Cannons 6 | . . . 3 3 AOE 7 | . . . 2 5 Classes Destroyed 11 | . 7 1 3 . Worker 5 | . 4 . 1 . Builder 5 | . 1 . 1 3 Hauler 7 | . 2 . 3 2 Recycler 2 | . . 2 . . Operator 3 | . 1 . 1 1 Watcher 8 | . 2 . 5 1 Swarmer 20 | . 6 3 11 . Grunt 30 | . 7 . 17 6 Duelist 2 | . . . 1 1 Protector 1 | . . . 1 . Sentry 12 | . . . 7 5 Best Kill Streak 9 | . 7 3 9 5 Combat Bots Only 8 | . 3 3 8 5 Max Kills in Single Turn 4 | . 1 1 2 4 Gunslinging . | . . . . . Exploded 4 | . . . 1 4 Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2992 | . 459 38 1474 1021 Core 474 | . 83 . 189 202 Absorbed by Shields 15 | . . . . 15 Redirected to Shielding 61 | . . 2 15 44 Core Remaining (%) 83 | 100 . 66 . . Volleys Fired 243 | . 60 22 118 43 Largest 2 | . 2 2 2 2 Hottest 138 | . 40 40 113 138 Shots Fired 465 | . 120 39 234 72 Gun 404 | . 120 39 214 31 Cannon 58 | . . . 20 38 Launcher 3 | . . . . 3 Special . | . . . . . Kinetic 253 | . 120 39 81 13 Thermal 85 | . . . 47 38 Explosive 3 | . . . . 3 Electromagnetic 124 | . . . 106 18 Robot Hit Streak 12 | . 12 8 11 11 Robot Miss Streak 5 | . 4 2 5 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 323 | . 73 29 166 55 Core Hits 164 | . 33 13 90 28 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Destroy 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5194 | . 920 328 2575 1371 Guns 3845 | . 920 328 2215 382 Cannons 794 | . . . 199 595 Explosions 550 | . . . 156 394 Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 1947 | . 920 328 555 144 Thermal 1267 | . . . 616 651 Explosive 338 | . . . . 338 Electromagnetic 1637 | . . . 1399 238 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . . 11 11 Average Corruption 8 | . . . 6 11 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 69 | . . . 36 33 Message Errors 11 | . . . 8 3 Matter Fused 17 | . . . 7 10 Heat Flow Errors 8 | . . . 4 4 Energy Discharges 11 | . . . 6 5 Parts Rejected 1 | . . . 1 . Data Loss (minor) 8 | . . . 3 5 Data Loss (major) 2 | . . . 1 1 Misfires 4 | . . . 2 2 Alerts 2 | . . . 2 . Misdirections 1 | . . . . 1 Weapon Failures 4 | . . . 2 2 Overload Shots . | . . . . . Overflow Damage 20 | . . . 11 9 Projectiles 2 | . . . . 2 Explosions 18 | . . . 11 7 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 173 | . . . 89 84 Shots 5 | . . . 3 2 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 347 | . 13 8 347 279 Average Temperature 82 | . 5 3 79 102 Received Heat Transfer 963 | . 174 . 483 306 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . . 6 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 3 1 Heat Transferred 2372 | . . . 1249 1123 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . 4 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 738 | . 330 120 738 662 Initial 311 | . . 94 . 311 Average 292 | . 153 64 415 494 Maximum Alert Level 3 | . 1 . 3 2 Low Security (%) 45 | 100 53 100 28 . Level 1 20 | . 46 . 16 22 Level 2 29 | . . . 43 77 Level 3 4 | . . . 11 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 . 5 3 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 4 | . 2 . 1 1 Assault 3 | . . . 2 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 5 | . 1 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 22 4 60 21 Peak Tracking Total 7 | . 4 1 7 5 Tactical Retreats 7 | . 1 1 3 2 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . . 3 . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 6 | . 1 . 2 3 Max in Single Turn 1 | . 1 . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 13 | . 4 . 4 5 Terminals 13 | . 4 . 4 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 40 | . 14 . 8 18 Successful 21 | . 7 . 4 10 Failed 19 | . 7 . 4 8 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 34 | . 11 . 6 17 Terminals 40 | . 14 . 8 18 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 . 1 1 Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 18 | . 6 . 3 9 Terminals 18 | . 6 . 3 9 Track 2 | . . . . 2 Assimilate 4 | . 1 . . 3 Botnet 10 | . 4 . 3 3 Operators 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 4 . 4 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . 1 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 2 | . 1 . 1 . Largest Group 2 | . 1 1 2 2 Highest-Rated Group 26 | . 10 10 26 26 Highest-Rated Ally 16 | . 10 10 16 16 Total Orders 9 | . . 2 4 3 STAY 5 | . . 1 2 2 FOLLOW 4 | . . 1 2 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 5517 | 64 1169 1164 2287 833 Spaces Moved 2655 | 38 534 677 1017 389 Core 6 | 6 . . . . Treads 2649 | 32 534 677 1017 389 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 145 Average Speed 152 | 142 160 160 146 148 Slowest Speed 240 | 160 160 160 240 152 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 56 | 3 77 99 53 51 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 43 | . . . 16 27 Melee . | . . . . . Projectile . | . . . . . AOE 43 | . . . 16 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 3658 | 44 728 722 1596 568 Wait 644 | . 125 2 399 118 Move 2651 | 37 533 676 1016 389 Hop . | . . . . . Pick Up 17 | . 6 3 8 . Fast Attach 38 | 6 1 6 16 9 Attach 5 | . 1 . 2 2 Detach 4 | . . 3 . 1 Swap 18 | 1 1 3 10 3 Drop 35 | . 1 7 24 3 Fire 243 | . 60 22 118 43 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min / *Sto) -9/Storage (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 851 | -10/Materials | Discovered new exit (range 15) 1069 | -10/Materials | Discovered new exit (range 12) 1234 | -10/Materials | Entered Mines 1234 | -10/Mines | Accompanied by 1 ally 1255 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1302 | -10/Mines | Destroyed YI-UF0 1312 | -10/Mines | Found Prototype Launcher 1312 | -10/Mines | Identified YI-UF0's Doublenader 1316 | -10/Mines | Found Prototype Storage 1316 | -10/Mines | Identified YI-UF0's Bottomless Matter Pit 1594 | -10/Mines | Discovered new exit (range 5) 1672 | -10/Mines | Learned location of Zion (-7) 1853 | -10/Mines | Learned Materials terminal intel 1915 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1921 | -10/Mines | Found Prototype Device 1921 | -10/Mines | Identified Exp. Sensor Array 1986 | -10/Mines | Discovered new exit (range 15) 2398 | -10/Mines | Entered Materials 2398 | -9/Materials | Accompanied by 1 ally 2398 | -9/Materials | Evolved 2 slots: Utility x2 2399 | -9/Materials | Loaded intel: 12 terminal locations 3009 | -9/Materials | Discovered new exit (range 12) 3298 | -9/Materials | Destroyed 8 combat bots 3782 | -9/Materials | Discovered new exit (range 14) 3789 | -9/Materials | Discovered new exit (range 16) 3998 | -9/Materials | First assault squad dispatched 4053 | -9/Materials | System corruption reached 10% 4190 | -9/Materials | Identified exit to Mines 4190 | -9/Materials | Identified exit to Storage 4685 | -9/Materials | Entered Storage 4685 | -9/Storage | Accompanied by 2 allies 4822 | -9/Storage | Core integrity fell below 50% 5091 | -9/Storage | Core integrity fell below 20% 5127 | -9/Storage | Lost 5 parts (1p1n2u1w) 5456 | -9/Storage | Discovered new exit (range 7) 5485 | -9/Storage | First assault squad dispatched 5518 | -9/Storage | Self-destructed Last Messages --------------- 05447_ 1/Q<>VWM/HEMLJC,QF T6= 05456_ EXIT=FOUND 05464_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 2 systems. Awaiting botnet instructions. >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. 05477_ System corrupted: Matter fused (-10). 05485_ ALERT: Significant disruption in Zone 2O, assault force dispatched. 05492_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05492_ O-16 Technician uses terminal to summon reinforcements. 05492_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S004. 05492_ O-16 Technician locks terminal. 05509_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????#######????????? | | ????????########### #????????? | | ????????# #???#????? | | ????????# < g T #### ####? | | ????????#@ # | | ????????######### # # """ """ | | ????????????????# ####### """ """ | | ????????????????# #?????# """ """ | | ????????????????# #?????# | | ????????????????# #######^ | | ?????????######?# + | | ???????? ?# o # = | | ???????? """ # ####+##### | | ???????# """ # !%+ | | ??????? """ / *#= | | ???????# # # | | ???????# ###+####### # "" | | ???????# "T"?# ## + "" | | ???????# """?# ## # "" | | ???????# ??# ## # "" | | ???????#######??# ## # | | ????????????????# ## #### | | ????????????????#+###+##### #### | | ????????????????# | | ??????????????? / | | ??????????????? # | | ????????????????### ########+##### | | ?????????????????????????? ????? | | ????????????????????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleTractorDriver Manual? 0 Play Time 00:23:45 Cumulative 321.7 hours Start 2022.06.11 @ 12:16:42 End 2022.06.11 @ 12:39:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 566 Rogue 411 Adventurer 148 Explorer 7 Win Type - Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a84e4a61-cfce-40e0-997d-e063904bd00f