Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 10:48:00 Player: shockman27 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (139) 695 Value Destroyed (3729) 3729 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 7890 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 18 Cogmind --------- Core Integrity 429/850 Matter 212/300 Energy 150/150 System Corruption 0% Temperature Cool (65) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter Transmission Jammer Focal Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Micro Nuclear Core Large Matter Pod (150) Heavy Plasma Cannon Improved Assault Rifle CPS Tube (2) Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Kinecellerator Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Coil Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Large Matter Pod Light Armor Plating Medium Armor Plating Hardened Light Armor Plating Focal Shield Thermal Shield Heavy Plasma Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Precision Grenade Launcher CPS Tube [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 4 | . . 1 . . . 3 Weapon . | . . . . . . . Parts Attached 101 | 10 10 24 20 3 . 34 Power 14 | 1 2 2 1 . . 8 Engine 12 | 1 2 2 1 . . 6 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 32 | 3 2 11 9 1 . 6 Treads 29 | . 2 11 9 1 . 6 Leg . | . . . . . . . Wheel 3 | 3 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 3 2 3 5 . . 15 Device 11 | 2 . . . . . 9 Storage 4 | 1 2 . 1 . . . Processor 3 | . . 1 . . . 2 Hackware 1 | . . . . . . 1 Protection 9 | . . 2 4 . . 3 Artifact . | . . . . . . . Weapon 27 | 3 4 8 5 2 . 5 Energy Gun 2 | . 1 . 1 . . . Energy Cannon 4 | . 1 1 1 . . 1 Ballistic Gun 13 | 3 . 5 2 2 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . 1 2 . . . 1 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 . . 1 Slashing Weapon 1 | . 1 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 2 Parts Lost 26 | . . 2 . . . 24 Power 2 | . . . . . . 2 Propulsion 10 | . . 1 . . . 9 Utility 9 | . . 1 . . . 8 Weapon 5 | . . . . . . 5 Highest Loss Streak 8 | . . 1 . . . 8 To Critical Strikes . | . . . . . . . Average Backups 16 | 4 12 14 17 19 19 15 Power 1 | . 1 . 1 1 1 1 Propulsion 4 | 2 3 4 5 6 5 1 Utility 4 | . 2 3 4 6 7 5 Weapon 5 | 1 4 6 6 5 5 5 Tool/Special . | . . . . . . . Unused Backups 27 | 2 6 8 1 1 2 7 Power 2 | . 2 . . . . . Propulsion 7 | 1 2 1 . 1 2 . Utility 7 | . 1 1 . . . 5 Weapon 10 | 1 1 6 1 . . 1 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 100 99 99 95 96 95 Engine 11 | . 14 11 11 11 11 11 Treads 29 | . 3 32 32 33 33 30 Wheel 2 | . 24 . . . . . Device 12 | . 14 11 11 11 11 16 Storage 10 | . 14 11 11 11 11 6 Processor 2 | . . 5 . . . 5 Protection 7 | . . 5 11 11 11 6 Energy Cannon 1 | . 7 2 . . . 1 Ballistic Gun 16 | . 14 18 20 17 18 10 Peak Build Rating 57 | 9 8 17 19 19 20 57 Average Rating 20 | 6 7 15 17 17 18 41 On Entrance 11 | . 7 8 16 18 13 20 Naked Turns . | . . . . . . . Heaviest Build 85 | 15 31 42 63 60 60 85 Greatest Support 118 | 32 40 60 60 60 60 118 Greatest Overweight (x) 24 | . 1 . 1 . . 24 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 17 | 7 13 15 18 20 20 20 Most Carried 20 | 8 15 15 20 20 20 20 Average Carried 16 | 4 12 14 17 19 19 15 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 7 15 15 20 20 20 5 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 4258 | 315 389 1078 915 167 38 1356 Remotely . | . . . . . . . Salvage Created 5812 | 103 568 1544 1474 332 . 1791 Parts 336 | 13 35 109 94 18 . 67 Haulers Intercepted 11 | . 1 5 4 . . 1 Recyclers Shooed 9 | . . 1 . 3 . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 93 | . 15 33 21 5 . 19 Guns 65 | . 10 14 21 5 . 15 Cannons 9 | . 1 8 . . . . AOE 18 | . 4 10 . . . 4 Classes Destroyed 15 | 2 5 2 2 2 . 2 Worker 10 | . 3 1 2 . . 4 Builder 3 | . . . 2 1 . . Tunneler 4 | 3 . 1 . . . . Hauler 11 | . 1 5 4 . . 1 Recycler 11 | 1 . 2 2 1 . 5 Operator 1 | . . . . . . 1 Watcher 6 | . . 5 1 . . . Swarmer 24 | . 6 14 . 1 . 3 Grunt 34 | . 8 10 9 . . 7 Brawler 1 | . . . . . . 1 Duelist 3 | . . . 1 . . 2 Sentry 23 | . . 9 11 2 . 1 Hunter 1 | . . . . 1 . . Programmer 6 | . . . . 1 . 5 Subdweller 1 | . 1 . . . . . Best Kill Streak 8 | 3 3 8 8 2 . 5 Combat Bots Only 7 | . 3 7 5 2 . 5 Max Kills in Single Turn 2 | 1 2 2 2 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 565 | . 37 146 94 13 . 275 Missed 162 | . 8 43 22 4 . 85 Hits 403 | . 29 103 72 9 . 190 Melee 19 | . . . . . . 19 Projectile 384 | . 29 103 72 9 . 171 Critical Strikes 22 | . . 3 4 . . 15 Damage Taken 6360 | . 357 1230 989 125 . 3659 Core 868 | . 85 126 211 25 . 421 Absorbed by Shields . | . . . . . . . Ignored by Resistances 120 | . . . . . . 120 Regen/Repaired (Parts) 257 | . . 198 59 . . . Core Remaining (%) 58 | 100 66 . . . 9 . Volleys Fired 382 | 10 39 99 81 23 . 130 Largest 2 | 2 2 2 2 2 . 2 Hottest 113 | 40 80 86 91 46 . 113 Shots Fired 725 | 20 76 190 162 46 . 231 Gun 634 | 20 58 157 151 46 . 202 Cannon 74 | . 16 26 11 . . 21 Launcher 17 | . 2 7 . . . 8 Special . | . . . . . . . Kinetic 618 | 20 47 152 151 46 . 202 Thermal 48 | . 16 . 11 . . 21 Explosive 16 | . 2 6 . . . 8 Electromagnetic 43 | . 11 32 . . . . Robot Hit Streak 29 | 10 11 29 15 12 . 28 Robot Miss Streak 5 | 2 3 5 3 2 . 3 Penetration Max 2 | . . . . . . 2 Secondary Targets 9 | . . 3 3 . . 3 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 498 | 15 51 128 114 37 . 153 Core Hits 220 | 5 24 64 49 9 . 69 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 3 | . . . 2 . . 1 Critical Strikes 6 | . . 1 2 . . 3 Destroy 5 | . . . 2 . . 3 Corrupt 1 | . . 1 . . . . Melee Attacks 36 | . 10 8 8 . . 10 Impact 18 | . . . 8 . . 10 Slashing 18 | . 10 8 . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . 1 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10186 | 177 896 2776 1862 560 . 3915 Guns 7717 | 177 523 1624 1686 560 . 3147 Cannons 1016 | . 179 531 176 . . 130 Explosions 1396 | . 144 621 . . . 631 Melee 50 | . 50 . . . . . Ramming 7 | . . . . . . 7 Kinetic 7513 | 177 363 1580 1686 560 . 3147 Thermal 680 | . 220 154 176 . . 130 Explosive 1201 | . 103 467 . . . 631 Electromagnetic 735 | . 160 575 . . . . Impact . | . . . . . . . Slashing 50 | . 50 . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 1 2 2 5 Average Corruption 1 | . 1 1 1 1 2 3 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 60 | . 9 20 16 6 . 9 Message Errors 13 | . 3 3 2 2 . 3 Matter Fused 16 | . 2 7 3 1 . 3 Heat Flow Errors 9 | . 1 3 2 2 . 1 Energy Discharges 5 | . 1 2 2 . . . Parts Rejected 1 | . . . 1 . . . Parts Fused 2 | . . . 1 . . 1 Data Loss (minor) 8 | . 2 3 2 1 . . Data Loss (major) 2 | . . 2 . . . . Misfires 2 | . . . 2 . . . Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 51 | . . 15 . . . 36 Projectiles . | . . . . . . . Explosions 51 | . . 15 . . . 36 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 141 | . 48 4 . . . 89 Shots 4 | . 1 1 . . . 2 Rammed . | . . . . . . . Targets Rammed 2 | . . . 1 . . 1 Kicked . | . . . . . . . Crushed 2 | . . . 1 . . 1 Highest Temperature 339 | . 276 339 333 168 . 319 Average Temperature 69 | . 46 65 66 37 . 86 Received Heat Transfer 2367 | . 129 324 426 . . 1488 Effects 7 | . 1 1 1 . . 4 Energy Bleed 3 | . 1 1 . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 5 | . 1 4 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1266 | . 420 350 296 . . 200 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 83 | 100 100 61 76 100 . 100 Level 1 16 | . . 37 23 . . . Level 2 . | . . 1 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 410 | 10 119 410 280 97 . 187 Initial 124 | . . 18 124 97 . . Average 114 | 1 52 186 167 18 . 68 Influence Increases 3270 | 20 473 1081 712 244 . 740 Destroy 0b10 Robot/C 1840 | . 280 660 420 100 . 380 Destroy 0b10 Robot/NC 235 | 20 20 70 55 15 . 55 Destroy Leader 484 | . 62 180 150 . . 92 Allied During Kill 6 | . . . . 6 . . Successful Hack 100 | . 10 40 20 16 . 14 Select Force Hacks 180 | . 30 60 . 90 . . Disable Machine 180 | . 15 15 45 15 . 90 Destroy Structure 185 | . 26 56 7 2 . 94 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 45 | . 30 . . . . 15 Influence Decreases 3171 | 20 429 831 756 494 . 641 Entered New Map 349 | . . 26 170 153 . . Time Decay 2391 | 20 429 635 586 321 . 400 Lost Part 260 | . . 20 . . . 240 Lost Ally 21 | . . . . 20 . 1 Purge Threat 150 | . . 150 . . . . Squads Dispatched 11 | . 3 3 1 . . 4 Investigation 6 | . 3 3 . . . . Extermination 3 | . . . . . . 3 Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 7 | . 3 2 2 . . . Communications Jammed 20 | . . . . . . 20 Distress Signals 20 | . . . . . . 20 Times Spotted 124 | . 23 43 27 5 . 26 Peak Tracking Total 6 | . 4 6 5 3 . 5 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 6 | . 2 3 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 12 | . 1 1 3 1 . 6 Max in Single Turn 1 | . 1 1 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 46 | . 9 16 9 7 2 3 Terminals 34 | . 8 11 8 4 . 3 Fabricators . | . . . . . . . Repair Stations 3 | . . 2 1 . . . Recycling Units 6 | . 1 2 . 3 . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 133 | . 22 51 23 15 14 8 Successful 79 | . 12 29 16 6 14 2 Failed 53 | . 10 21 7 9 . 6 Catastrophic 9 | . 3 2 . 2 . 2 Database Lockouts 1 | . . 1 . . . . Manual 61 | . 16 25 6 9 . 5 Terminals 98 | . 21 39 18 12 . 8 Fabricators . | . . . . . . . Repair Stations 13 | . . 8 5 . . . Recycling Units 6 | . 1 2 . 3 . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 50 | . 6 14 12 3 14 1 Record 14 | . . . . . 14 . Robot Analysis 5 | . 2 2 . 1 . . Prototype ID Bank 5 | . 1 3 1 . . . Open Door 5 | . . . 5 . . . Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . . . . 1 . . Alert Level 3 | . 1 1 1 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 6 | . 1 2 2 1 . . Hauler Manifests 3 | . . 2 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . 1 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . 6 3 . . . Scan Component 5 | . . 3 2 . . . Repair 4 | . . 3 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 18 | . 6 7 1 3 . 1 Terminals 12 | . 5 5 1 . . 1 Botnet 10 | . 4 4 1 . . 1 Operators 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . 1 2 . 3 . . Tunnel 6 | . 1 2 . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 33 | . 6 14 6 4 . 3 Full Trace Events 2 | . . 1 . 1 . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 3 1 . . . Time 135 | . . 109 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . 4 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 4 | . . . . 4 . . Largest Group 3 | . . . . 3 3 3 Highest-Rated Group 39 | . . . . 39 39 39 Highest-Rated Ally 21 | . . . . 21 21 21 Total Orders . | . . . . . . . Ally Attacks 8 | . . . . 6 . 2 Total Damage 172 | . . . . 117 . 55 Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 12496 | 61 1250 3382 1835 1506 2150 2312 Sensors 2063 | . . . . . . 2063 Terrain 43 | 43 . . . . . . Seismic 11347 | 18 1250 3382 1835 1506 2150 1206 Jamming 366 | . . . . . . 366 Robot Analysis Total 5 | . 2 2 . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 12568 | 128 1255 3382 1835 1506 2150 2312 Spaces Moved 6698 | 75 913 1675 850 847 1335 1003 Core 6 | 5 . . . . . 1 Treads 5760 | . 51 1675 850 847 1335 1002 Legs . | . . . . . . . Wheels 932 | 70 862 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 160 Average Speed 153 | 94 103 160 170 160 160 165 Slowest Speed 1250 | 100 160 160 240 160 160 1250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 5 97 98 94 99 61 20 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 6 | . 1 2 . 3 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . 7 . Spaces Dug 28 | . 3 . 2 . . 23 Terrain Destroyed 199 | . 23 58 2 . . 116 Melee 14 | . 3 . 2 . . 9 Projectile 17 | . . . . . . 17 AOE 168 | . 20 58 . . . 90 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 8217 | 110 1132 2185 1087 956 1351 1396 Wait 720 | 2 127 317 80 28 7 159 Move 6692 | 74 912 1674 849 846 1334 1003 Hop . | . . . . . . . Pick Up 81 | 9 16 21 13 1 5 16 Fast Attach 22 | 7 . 6 3 . . 6 Attach 36 | 1 . 5 2 2 2 24 Detach 8 | 1 . 2 2 2 . 1 Swap 100 | 2 17 25 25 1 . 30 Drop 89 | 4 11 28 23 4 3 16 Fire 382 | 10 39 99 81 23 . 130 Melee 36 | . 10 8 8 . . 10 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . 1 . . 1 Escape Stasis . | . . . . . . . Rewire 49 | . . . . 49 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 6) 514 | -10/Materials | Discovered new exit (range 3) 823 | -10/Materials | Discovered new exit (range 15) 938 | -10/Materials | Discovered new exit (range 6) 1029 | -10/Materials | Derelicts attacked the area 1070 | -10/Materials | Discovered new exit (range 15) 1384 | -10/Materials | Entered another Materials area 1384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1535 | -9/Materials | Discovered new exit (range 11) 1960 | -9/Materials | Identified exit to Materials 2162 | -9/Materials | Build established: Scavenger-Mutant 2635 | -9/Materials | Central database locked down 2889 | -9/Materials | Repaired Autogun 2928 | -9/Materials | Identified exit to Mines 2928 | -9/Materials | Identified exit to Storage 3157 | -9/Materials | Destroyed 7 combat bots 4290 | -9/Materials | Repaired Imp. Assault Rifle 4317 | -9/Materials | Repaired Lgt. Armor Plating 4766 | -9/Materials | Entered Storage 4812 | -9/Storage | Repaired Lgt. Treads 5060 | -9/Storage | Core integrity fell below 50% 5990 | -9/Storage | Discovered exit to Materials (range 16) 6335 | -9/Storage | Core integrity fell below 20% 6595 | -9/Storage | Used back door to open Recycling access 6595 | -9/Storage | Discovered new exit (range 5) 6601 | -9/Storage | Entered Recycling 7326 | -9/Recycling | Discovered new exit (range 15) 7376 | -9/Recycling | Scanned before Scraplab entrance 7409 | -9/Recycling | Entered Scraplab 7424 | -9/Recycling | Discovered new exit (range 3) 8107 | -9/Recycling | Entered Scraptown 8107 | -9/Scraptown | Accompanied by 3 allies 8111 | -9/Scraptown | System corruption cleaned by C-Scrubber 8341 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8585 | -9/Scraptown | Visited Assassins FH 8639 | -9/Scraptown | Visited Spacefarers 8735 | -9/Scraptown | Visited Red Mages 9284 | -9/Scraptown | Visited Bundlers 9426 | -9/Scraptown | Visited Cyclists 9490 | -9/Scraptown | Visited Symbiants 9617 | -9/Scraptown | Discovered new exit (range 11) 10157 | -9/Scraptown | Visited UFD Registry 10257 | -9/Scraptown | Entered Factory 10257 | -6/Factory | Accompanied by 3 allies 10257 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 10583 | -6/Factory | Lost 3 allies 11552 | -6/Factory | Discovered new exit (range 6) 11561 | -6/Factory | Identified exit to Factory 11822 | -6/Factory | Lost 7 parts (3n4u) 12262 | -6/Factory | Build established: Mutant 12384 | -6/Factory | Lost 8 parts (4n3u1w) 12471 | -6/Factory | Spotted B-75 Beast 12569 | -6/Factory | Self-destructed Last Messages --------------- 12498_ K-01 Serf collects debris. 12500_ Acquired 6 matter. 12506_ R-10 Processor collects Imp. Ion Engine. 12513_ Acquired 6 matter. 12538_ Imp. Assault Rifle destroyed. 12541_ Lgt. Treads destroyed. 12541_ Imp. Assault Rifle destroyed. 12544_ Critical hit (Meltdown: +330). 12548_ F-cell Engine destroyed. 12550_ U-05 Engineer builds a Wall. 12553_ The unstable cave ceiling collapses. 12554_ Med. Treads destroyed. 12554_ Knocked back. 12554_ Lgt. Angular Momentum Engine destroyed. 12555_ Acquired 6 matter. 12555_ U-05 Engineer lays Concrete. 12557_ Prc. Grenade Launcher destroyed. 12564_ The unstable cave ceiling collapses. 12568_ Imp. Assault Rifle destroyed. 12569_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??? ?????????????????????? | | ???????????????????????"???"?????????????????????? | | ???????????????????#???" ? "?????????????????????? | | ???????????????????? ?" ? "??? ? #????????????? | | ???????????????????? " ? " "? #????????????? | | ???????????????????## " " " " [[ #? ??????????? | | ????????????????????; " " " " [[ ## ??????????? | | ?????????????????#### " " " " [ ??????????? | | ?????????????????? " " " " k ?? ?? ??? | | ??????????????????? " " " " k """""? ??? | | ????????????????????# [ "" F" ??? | | ????????????????????# % k "" "" ??? | | ????????????????????# ???? | | ????????????????????# %@ !!! #???? | | ????????????????????# ######### !!! ????? | | ????????????????????# #???????# !! ?????? | | ????????????????????# #??????#" ^ ??????? | | #########???????????# #?????? " """" ??????? | | #???????????# #??###""" %"""" ??????? | | """#???????????# ??# ="% """" ??????? | | Y"#???????????# BB ??# #[ #???? | | """#??????????## BB ??# # #???? | | ############# #"" # ! #???? | | + % %+ #######+####???? | | """"" ##########+## " #??????????????? | | """"" #?# % " #??????????????? | | """"" #?# # # #??????????????? | | """"" #?# ##### # #??????????????? | | #?# #???" ######??????????????? | | ! #?# #??## #???????????????????? | | #########?# """ """ #???# #???????????????????? | | ??????????# """ """ #???# #???????????????????? | | ??????????# """ """ #??? #???????????????????? | | ??????????#?#########???T ####???????????????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 65% | -9/Materials Imp. Assault Rifle | 12% | -9/Materials Lgt. Armor Plating | 60% | -9/Materials Lgt. Treads | 57% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalSmartMinigun Manual? 0 Play Time 01:36:15 Cumulative 103.8 hours Start 2025.05.31 @ 23:58:25 End 2025.06.01 @ 10:48:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 57 Adventurer 4 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 41 Gallery% 46 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f5c2e6a-e7c4-4f9a-bb53-fe7cf7b0ced5