Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.12.03 @ 00:56:36 Player: soymachine Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (106) 530 Value Destroyed (4492) 4492 Prototype IDs (9) 180 Alien Tech Used (1) 200 Bonus (1645) 1645 TOTAL SCORE: 13747 Bonus ------- High Alert Combat Kills 479 Follower Combat Kills 626 Met Imprinter 300 Was Imprinted 300 Friendly Fire -60 Cogmind --------- Core Integrity 0/1300 Matter 8/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Faulty Heavy Tesla Rifle Electrolaser Compact Mass Driver Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Melee Analysis Suite Experimental Target Analyzer Precision Matter Filter Improved Kinecellerator Advanced Transmission Jammer Recalibrator > --- WEAPON ----------- Heavy Neutron Cannon Enhanced Coil Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Fission Core Tesla Rifle Plasma Rifle Long-range Proton Cannon Enhanced Coil Gun Advanced Assault Cannon Hypervelocity Gauss Cannon Heavy Shock Bomb Launcher Remote Datajack Improved Remote Datajack Axe GAL Module [Rating: 110] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Missile Launcher Energy Gun Lightning Gun Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Slots Evolved 14 | . . . 2 2 2 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . 1 . Utility 10 | . . . 2 2 1 . . . . . 2 2 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 106 | . 5 1 4 7 10 3 7 1 8 5 24 8 1 2 20 . Power 15 | . . . 1 1 1 2 1 . . . 4 3 . . 2 . Engine 9 | . . . 1 . 1 2 . . . . 3 1 . . 1 . Core 4 | . . . . 1 . . 1 . . . 1 . . . 1 . Reactor 2 | . . . . . . . . . . . . 2 . . . . Propulsion 23 | . 2 . 1 2 1 1 . . . 1 4 . . 2 9 . Treads 15 | . 2 . 1 2 1 1 . . . 1 4 . . 2 1 . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 . Flight 6 | . . . . . . . . . . . . . . . 6 . Utility 34 | . 2 . 1 2 5 . 2 . 7 3 6 3 . . 3 . Device 16 | . . . 1 1 4 . 2 . 1 . 4 2 . . 1 . Storage 2 | . 1 . . . . . . . . . . . . . 1 . Processor 13 | . 1 . . 1 1 . . . 5 3 2 . . . . . Hackware 2 | . . . . . . . . . . . . 1 . . 1 . Protection 1 | . . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 34 | . 1 1 1 2 3 . 4 1 1 1 10 2 1 . 6 . Energy Gun 5 | . . . . . 1 . 1 . . . 1 . . . 2 . Energy Cannon 7 | . . . 1 1 2 . . . . . 2 1 . . . . Ballistic Gun 5 | . 1 1 . 1 . . . . . . 2 . . . . . Ballistic Cannon 9 | . . . . . . . . . . 1 4 . . . 4 . Launcher 5 | . . . . . . . 2 1 . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . 1 . 1 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . 1 . . . 1 . 1 . 1 3 2 . . . 1 . Parts Lost 52 | . . 2 . . . . . 2 . 3 13 10 . . 21 1 Power 9 | . . 1 . . . . . . . 1 3 3 . . 1 . Propulsion 14 | . . . . . . . . . . 1 2 2 . . 8 1 Utility 15 | . . . . . . . . 1 . 1 5 2 . . 6 . Weapon 14 | . . 1 . . . . . 1 . . 3 3 . . 6 . Highest Loss Streak 10 | . . 2 . . . . . 2 . 2 5 10 . . 9 1 Average Slot Usage (%) 79 | . 87 85 74 78 82 99 99 98 96 90 76 72 22 27 23 6 Engine 8 | . 14 . 7 2 1 12 12 12 12 12 9 6 . . . . Core 3 | . . . . 6 5 . 1 6 6 2 1 4 . . . . Treads 18 | . 1 28 22 18 23 25 25 25 25 22 12 9 . 2 1 . Device 13 | . . . 1 15 21 33 32 30 13 2 5 14 . . 2 . Storage 6 | . 14 14 11 9 7 6 6 6 6 6 5 4 . . 2 . Processor 15 | . 2 14 11 9 7 6 6 6 21 31 31 20 15 15 1 . Energy Gun 1 | . 18 . . . . . 5 5 . . 2 . . . 1 . Energy Cannon 1 | . . . 10 9 6 6 . . . . 1 . . . . . Ballistic Gun 3 | . 9 27 11 9 7 6 . . . . 1 8 . . . . Launcher 2 | . . . . . . . 4 . 6 6 . . . . . . Slashing Weapon 1 | . . . . . . . 1 5 4 4 . . 2 5 . . Naked Turns 52 | . . . . . . . . . . . . . . . . 52 Heaviest Build 78 | 11 28 28 31 36 46 59 66 70 75 64 69 78 3 3 31 6 Greatest Support 140 | 20 40 40 43 43 65 85 85 85 85 90 140 140 3 56 84 6 Greatest Overweight (x) 9 | . . . . . 1 1 . . . . . 9 . . 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 10 5 Average Capacity 13 | 8 8 15 15 15 15 15 15 15 15 15 15 14 5 5 8 5 Most Carried 15 | 6 8 8 10 15 15 15 15 15 15 15 15 14 5 5 6 5 Average Carried 12 | 6 7 7 9 13 14 13 14 14 14 14 12 12 4 4 2 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 6 8 8 9 15 15 13 14 15 15 14 11 5 4 5 3 5 Class Distribution -------------------- 42% | Mutant 38% | Generator-Mutant 7% | Derelict-Mutant 6% | Hacker-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Infiltrator-Mutant | -6/Lower Caves Generator-Mutant | -6/Lower Caves Generator-Mutant | -6/Zion Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Generator-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Matter Collected 2481 | 200 . 146 118 101 94 . 240 24 34 255 601 153 13 20 482 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4346 | . 111 213 225 270 212 . 340 36 . 204 1536 571 . . 628 . Parts 229 | . 10 14 11 24 10 . 10 3 . 7 70 38 . . 32 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 3 3 . 7 . . . 3 . . Prevented 5 | . . . . . . . 1 . . 4 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Combat Hostiles Destroyed 92 | . 2 11 4 6 1 . 6 4 . 9 32 8 . . 9 . Guns 37 | . . 11 2 2 . . . . . . 16 6 . . . . Cannons 26 | . . . 2 3 1 . . . . . 10 1 . . 9 . AOE 29 | . 2 . . 1 . . 6 4 . 9 6 1 . . . . Classes Destroyed 16 | . 2 2 1 1 1 . 2 . . 1 2 3 . . 1 . Worker 1 | . . . . . . . . . . . . 1 . . . . Builder 4 | . . . . 1 . . . . . . 1 1 . . 1 . Recycler 4 | . . . . . 1 . . . . . . 1 . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . 1 . . . . . . . . . Watcher 9 | . 1 . 2 1 2 . . . . . 1 1 . . 1 . Swarmer 24 | . . 3 . 3 . . . 4 . 4 4 3 . . 3 . Grunt 41 | . 2 2 3 2 1 . 5 . . 3 20 . . . 3 . Brawler 2 | . . . . . . . 1 . . . 1 . . . . . Duelist 3 | . . . . . . . . . . . 2 . . . 1 . Sentry 3 | . . . 1 1 . . . . . . . 1 . . . . Specialist 1 | . . . . . . . . . . . . 1 . . . . Hunter 2 | . . . . . . . . . . 2 . . . . . . Programmer 9 | . . . . . . . . . . . 5 2 . . 2 . Heavy 1 | . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . 1 . . . . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . Best Kill Streak 7 | . 2 4 3 4 1 . 4 4 . 4 7 5 . . 3 . Combat Bots Only 6 | . 2 4 3 3 1 . 4 4 . 4 6 3 . . 3 . Max Kills in Single Turn 3 | . 2 2 1 1 1 . 2 2 . 2 3 2 . . 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . Exploded 2 | . 2 . . 1 . . 2 2 . 2 2 1 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Damage Taken 9095 | . 36 373 136 159 40 . 237 125 . 717 2335 1765 34 76 2565 497 Core 2009 | . . 63 16 17 . . 28 . . 48 191 299 34 12 852 449 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . 74 96 96 100 . . . . 91 80 . . 70 . . Volleys Fired 277 | . 3 24 13 14 10 . 9 2 . 12 90 24 . . 71 5 Largest 2 | . 2 2 2 2 2 . 2 1 . 1 2 2 . . 2 1 Hottest 156 | . 63 63 79 88 100 . 118 39 . 48 150 156 . . 140 66 Shots Fired 464 | . 6 48 26 28 20 . 15 2 . 12 161 48 . . 92 6 Gun 247 | . 6 48 13 14 10 . 7 . . . 98 37 . . 14 . Cannon 194 | . . . 13 14 10 . 3 . . 1 59 10 . . 78 6 Launcher 23 | . . . . . . . 5 2 . 11 4 1 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 285 | . 3 45 13 14 10 . . . . 1 78 37 . . 78 6 Thermal 93 | . . . . . 9 . . . . . 60 10 . . 14 . Explosive 22 | . . . . . . . 5 2 . 11 4 . . . . . Electromagnetic 64 | . 3 3 13 14 1 . 10 . . . 19 1 . . . . Robot Hit Streak 39 | . 2 10 10 11 13 . 12 3 . 7 36 39 . . 12 5 Robot Miss Streak 3 | . 1 3 1 1 1 . 1 . . 1 2 2 . . 3 . Penetration Max 1 | . . . . . . . . . . . 1 1 . . 1 . Secondary Targets 4 | . . 4 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 333 | . 4 37 19 21 14 . 12 2 . 11 125 37 . . 50 1 Core Hits 207 | . 4 20 7 10 7 . 15 4 . 21 75 20 . . 24 . Critical Kills 12 | . . . . . . . . . . . 4 2 . . 6 . Critical Parts Destroyed 15 | . . . . . . . . . . . 2 7 . . 6 . Critical Strikes 45 | . . . . . . . . . . . 17 11 . . 16 1 Burn 6 | . . . . . . . . . . . 5 . . . 1 . Destroy 30 | . . . . . . . . . . . 7 11 . . 12 . Blast 8 | . . . . . . . . . . . 4 . . . 3 1 Corrupt 1 | . . . . . . . . . . . 1 . . . . . Melee Attacks 10 | . . . . . . . 1 . 1 . . . 2 2 4 . Impact . | . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . 1 . 1 . . . 2 2 4 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12390 | . 158 553 495 524 313 . 973 444 . 1472 4323 1533 . . 1568 34 Guns 4164 | . 52 553 142 156 119 . 112 . . . 1903 1005 . . 122 . Cannons 3891 | . . . 292 293 194 . 78 . . 24 1174 356 . . 1446 34 Explosions 4335 | . 106 . 61 75 . . 783 444 . 1448 1246 172 . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 5276 | . 17 520 142 156 119 . . . . 24 1813 1005 . . 1446 34 Thermal 2475 | . 106 . 61 75 150 . 100 . . . 1498 363 . . 122 . Explosive 3300 | . . . . . . . 683 444 . 1448 725 . . . . . Electromagnetic 1339 | . 35 33 292 293 44 . 190 . . . 287 165 . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . 3 5 1 1 1 6 6 Average Corruption 3 | . . . . . . . . . . 3 1 1 1 1 5 6 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . . . 3 5 . 2 4 12 5 Message Errors 8 | . . . . . . . . . . 1 . . 2 1 3 1 Matter Fused 8 | . . . . . . . . . . . 3 . . . 4 1 Heat Flow Errors 3 | . . . . . . . . . . 1 . . . . 2 . Energy Discharges 5 | . . . . . . . . . . . 1 . . . 3 1 Data Loss (minor) 5 | . . . . . . . . . . 1 1 . . 3 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 309 | . . . . . . . 3 65 . 30 100 28 . . 83 . Projectiles 133 | . . . . . . . . . . . 28 22 . . 83 . Explosions 176 | . . . . . . . 3 65 . 30 72 6 . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . . . . . 14 . . . 18 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . 13 . . . 15 . Secondary 4 | . . . . . . . . . . . 1 . . . 3 . Self-Inflicted Damage 210 | . 36 . . 29 . . 89 34 . . . 22 . . . . Shots 8 | . 1 . . 1 . . 3 2 . . . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 557 | . 15 5 108 237 196 . 226 20 . 261 471 557 . 5 129 . Average Temperature 113 | . 6 2 35 82 72 . 90 12 . 76 131 159 . 5 38 . Received Heat Transfer 2409 | . . 57 81 90 27 . 108 . . 106 1032 522 . 92 273 21 Effects 17 | . . . . . . . . . . . 6 11 . . . . Shutdowns 5 | . . . . . . . . . . . 1 4 . . . . Energy Bleed 4 | . . . . . . . . . . . 1 3 . . . . Interference 3 | . . . . . . . . . . . 3 . . . . . Short Circuit 2 | . . . . . . . . . . . . 2 . . . . Damage (minor) 3 | . . . . . . . . . . . 1 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 2 1 . . . . . . 1 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 3 . . . . . Heat Transferred 3854 | . 150 . 100 100 222 . 100 . . . 2557 275 . . 350 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 2 2 . . 2 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Peak Influence 899 | . 72 132 232 227 74 20 . . . . 899 483 . . 248 151 Initial 315 | . . 23 43 83 31 13 . . . . 47 315 . . 117 100 Average 192 | . 32 65 99 102 43 14 . . . . 441 374 . . 138 124 Maximum Alert Level 3 | . . . 1 1 . . . . . . 3 2 . . 1 . Low Security (%) 67 | 100 100 100 90 83 100 100 . . . . 27 . . . 85 100 Level 1 15 | . . . 9 16 . . . . . . 26 43 . . 14 . Level 2 11 | . . . . . . . . . . . 22 56 . . . . Level 3 5 | . . . . . . . . . . . 23 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 1 1 1 . . . . . 8 4 . . 6 3 Investigation 6 | . . . 1 1 . . . . . . 2 . . . 1 1 Extermination 6 | . . . . . 1 . . . . . 3 1 . . 1 . Reinforcement 11 | . . . . . . . . . . . 2 3 . . 4 2 Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 1 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Distress Signals 6 | . . . 1 . . . . . . . . . . . 4 1 Communications Jammed 9 | . . . . . . . . . . . . 9 . . . . Distress Signals 1 | . . . . . . . . . . . . 1 . . . . Times Spotted 186 | . 2 12 7 7 6 1 6 7 . 13 53 23 1 2 34 12 Peak Tracking Total 14 | . 2 7 3 3 2 1 3 5 . 5 8 9 1 1 14 10 Tactical Retreats 24 | . . . 2 . . . . 1 . 1 4 4 1 . 10 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Traps Triggered 4 | . . . 1 1 . 1 . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . 2 . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Machines Disabled 17 | . . 1 . 1 . . . . . . 11 2 . . 2 . Max in Single Turn 6 | . . 1 . 1 . . . . . . 6 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Machines Accessed 20 | . . . . 2 3 6 . . . . 3 4 . . 1 1 Terminals 10 | . . . . 1 . 5 . . . . 1 2 . . . 1 Fabricators 5 | . . . . . 2 1 . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . 2 . . . . Total Hacks 30 | . . . . 4 3 9 . . . . 5 5 . . 1 3 Successful 13 | . . . . . 1 5 . . . . 3 3 . . 1 . Failed 17 | . . . . 4 2 4 . . . . 2 2 . . . 3 Catastrophic 3 | . . . . 1 1 . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 37 | . . . . 4 2 8 . . . . 7 3 . . 4 9 Terminals 18 | . . . . 2 . 8 . . . . 2 3 . . . 3 Fabricators 6 | . . . . . 2 1 . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . . 2 . . . . Terminal Hacks 4 | . . . . . . 1 . . . . 1 2 . . . . Open DSF 4 | . . . . . . 1 . . . . 1 2 . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 1 4 . . . . . 1 . . . . Terminals 4 | . . . . . . 4 . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . Assimilate 3 | . . . . . . 3 . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . Reprogram 1 | . . . . . . . . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 15 | . . . . 2 2 4 . . . . 2 4 . . . 1 Full Trace Events 3 | . . . . 1 . . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . 117 . . . . . Total Part Build Rating 7 | . . . . . . . . . . . 7 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Total Allies 15 | . . . . . . 1 . . 4 . 5 . . . 5 . Largest Group 4 | . . . . . . 1 1 . 4 4 4 . . . 3 . Highest-Rated Group 243 | . . . . . . 10 10 . 152 152 243 . . . 206 . Highest-Rated Ally 103 | . . . . . . 10 10 . 39 39 95 . . . 103 . Zionite Dispatches 4 | . . . . . . . . . . . 2 . . . 2 . Heavy 2 | . . . . . . . . . . . 1 . . . 1 . Fire 1 | . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . 1 . . . . 1 . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . DROP 1 | . . . . . . . . . . . 1 . . . . . Ally Attacks 82 | . . . . . . . . . . 18 52 . . . 12 . Total Damage 2657 | . . . . . . . . . . 298 1925 . . . 434 . Kills 18 | . . . . . . . . . . 3 14 . . . 1 . Allies Corrupted 3 | . . . . . . . . . . . 3 . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 1 3 1 2 . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 198 | . . . . . . . . . . . 135 56 . . 7 . Traps 18 | . . . . . . . . . . . 15 3 . . . . Emergency Access 13 | . . . . . . . . . . . 12 1 . . . . Items 141 | . . . . . . . . . . . 85 49 . . 7 . Machines 7 | . . . . . . . . . . . 6 1 . . . . Patrols 9 | . . . . . . . . . . . 7 2 . . . . Investigations 1 | . . . . . . . . . . . 1 . . . . . Reinforcements 2 | . . . . . . . . . . . 2 . . . . . Guards 5 | . . . . . . . . . . . 5 . . . . . Exits 2 | . . . . . . . . . . . 2 . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Turns Passed 10152 | 3 221 343 324 599 751 606 923 507 2011 600 1225 707 274 211 657 190 Spaces Moved 6441 | 3 147 169 132 304 324 355 547 286 1228 348 541 392 534 335 464 332 Core 999 | . . . . . . . . . . . . 47 534 303 12 103 Treads 4653 | . 8 169 132 304 324 355 547 286 1228 348 541 345 . 32 34 . Legs 142 | 3 139 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 216 | . . . . . . . . . . . . . . . 216 . Flight 431 | . . . . . . . . . . . . . . . 202 229 Fastest Speed 31 | 120 120 160 160 157 157 161 161 161 161 161 155 50 50 50 31 40 Average Speed 133 | 120 122 160 160 157 162 162 161 161 161 161 158 148 50 60 85 43 Slowest Speed 500 | 120 160 160 160 160 237 237 161 161 161 161 161 500 50 160 250 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . 1 . . . . 5 . Exploration Rate (%) 37 | 2 31 42 18 33 11 9 65 60 91 63 20 14 62 38 13 62 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . 1 1 . . . . . . 3 Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . . . . . . . . . 1 1 1 1 . Scrap Searched 24 | . . 1 . . . . 3 9 3 5 . . 3 . . . Spaces Dug 30 | . . . . . . . 1 . . . 5 . 2 2 14 6 Terrain Destroyed 335 | . 3 . 6 9 . . 67 22 . 106 68 24 2 2 20 6 Melee 8 | . . . . . . . 1 . . . . . 2 2 3 . Projectile 60 | . . . . . . . . . . . 21 16 . . 17 6 AOE 267 | . 3 . 6 9 . . 66 22 . 106 47 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Res Tes Total 7544 | 2 183 194 218 398 534 387 570 330 1262 375 744 472 537 339 627 372 Wait 586 | . 21 . 67 65 171 24 . 41 10 5 65 35 . . 49 33 Move 6425 | 2 146 168 131 303 323 354 546 285 1227 347 540 391 533 334 463 332 Hop . | . . . . . . . . . . . . . . . . . Pick Up 83 | . 4 1 3 8 9 3 3 1 5 3 16 8 . 1 17 1 Fast Attach 22 | . 1 . . . 4 . 3 . 7 . 5 . . 2 . . Attach 58 | . . 1 2 2 3 3 1 . 1 4 13 7 1 . 20 . Detach 4 | . . . . . 1 . . . 1 . . . . . 1 1 Swap 27 | . 4 . 2 5 3 . 4 1 . 1 6 1 . . . . Drop 52 | . 4 . . 1 10 3 3 . 10 3 9 6 1 . 2 . Fire 277 | . 3 24 13 14 10 . 9 2 . 12 90 24 . . 71 5 Melee 10 | . . . . . . . 1 . 1 . . . 2 2 4 . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 16) 224 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Entered Mines 226 | -10/Mines | Assembled infested the area 305 | -10/Mines | Build established: Mutant 435 | -10/Mines | Discovered new exit (range 6) 453 | -10/Mines | Identified exit to Materials 568 | -10/Mines | Entered Materials 568 | -9/Materials | Evolved 2 slots: Utility x2 886 | -9/Materials | Discovered new exit (range 4) 890 | -9/Materials | Identified exit to Materials 892 | -9/Materials | Entered another Materials area 892 | -8/Materials | Evolved 2 slots: Utility x2 1470 | -8/Materials | Discovered new exit (range 4) 1489 | -8/Materials | Identified exit to Factory 1491 | -8/Materials | Entered Factory 1491 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2198 | -7/Factory | Discovered new exit (range 8) 2232 | -7/Factory | Identified exit to Factory 2242 | -7/Factory | Entered another Factory area 2242 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2701 | -6/Factory | Identified exit to DSF 2809 | -6/Factory | Discovered new exit (range 15) 2845 | -6/Factory | Identified exit to Lower Caves 2848 | -6/Factory | Entered Lower Caves 2848 | -6/Lower Caves | Accompanied by 1 ally 3460 | -6/Lower Caves | Build established: Infiltrator-Mutant 3573 | -6/Lower Caves | Found Alien Artifact 3573 | -6/Lower Caves | Identified Core Expander 3573 | -6/Lower Caves | Installed Core Expander, added new Power slot 3599 | -6/Lower Caves | Discovered new exit (range 14) 3622 | -6/Lower Caves | Identified exit to Lower Caves 3646 | -6/Lower Caves | Learned Factory security intel 3771 | -6/Lower Caves | Entered another Lower Caves area 3835 | -6/Lower Caves | Discovered new exit (range 7) 3843 | -6/Lower Caves | Identified exit to Factory 3864 | -6/Lower Caves | Build established: Generator-Mutant 3994 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4269 | -6/Lower Caves | Discovered new exit (range 7) 4277 | -6/Lower Caves | Identified exit to Zion 4278 | -6/Lower Caves | Entered Zion 4343 | -6/Zion | Discovered new exit (range 15) 4393 | -6/Zion | Given A8's code to call for help 4542 | -6/Zion | Found GAL Module 4695 | -6/Zion | Received a hallucinogenic algorithm 5088 | -6/Zion | Learned Factory security intel 5345 | -6/Zion | Found Prototype Processor 5345 | -6/Zion | Identified Exp. Target Analyzer 5351 | -6/Zion | Found Prototype Processor 5356 | -6/Zion | Found Prototype Processor 5360 | -6/Zion | Found Prototype Processor 5731 | -6/Zion | Imprinted 5733 | -6/Zion | Declared Zion's savior 6280 | -6/Zion | Identified exit to Proximity Caves 6289 | -6/Zion | Entered Proximity Caves 6289 | -5/Proximity Caves | Accompanied by 4 allies 6391 | -5/Proximity Caves | Learned 8 Factory zone layouts 6547 | -5/Proximity Caves | Crushed by falling debris 6566 | -5/Proximity Caves | Identified Spectral Analyzer 6568 | -5/Proximity Caves | Identified Exp. Signal Interpreter 6569 | -5/Proximity Caves | Identified Exp. Core Analyzer 6676 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6859 | -5/Proximity Caves | Build established: Mutant 6889 | -5/Proximity Caves | Entered Factory 6889 | -5/Factory | Accompanied by 3 allies 6889 | -5/Factory | Evolved 2 slots: Utility x2 6890 | -5/Factory | Identified exit to Upper Caves 7135 | -5/Factory | Zion Heavy squad teleported in 7197 | -5/Factory | Fabricated Adv. Cryofiber Web? 7328 | -5/Factory | Lost 3 parts (1n1u1w) 7494 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7509 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7724 | -5/Factory | Zion Kinetic Resupply teleported in 7738 | -5/Factory | Build established: Derelict-Mutant 7789 | -5/Factory | First assault squad dispatched 7966 | -5/Factory | Identified exit to Factory 8037 | -5/Factory | Lost 5 parts (1n4u) 8114 | -5/Factory | Entered another Factory area 8114 | -4/Factory | Evolved 2 slots: Utility x2 8147 | -4/Factory | Build established: Generator-Mutant 8820 | -4/Factory | Discovered new exit (range 2) 8821 | -4/Factory | Entered Upper Caves 8827 | -4/Upper Caves | Lost 10 parts (3p2n2u3w) 8907 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9021 | -4/Upper Caves | Learned Research non-interactive machine intel 9037 | -4/Upper Caves | Learned Research terminal intel 9063 | -4/Upper Caves | Build established: Hacker-Mutant 9092 | -4/Upper Caves | Discovered new exit (range 5) 9095 | -4/Upper Caves | Entered another Upper Caves area 9118 | -4/Upper Caves | Encountered a Warlord checkpoint 9243 | -4/Upper Caves | Discovered new exit (range 13) 9306 | -4/Upper Caves | Entered Research 9306 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9307 | -3/Research | Loaded intel: 65 non-interactive machine locations 9308 | -3/Research | Loaded intel: 20 terminal locations 9397 | -3/Research | Crushed by falling debris 9399 | -3/Research | Crushed by falling debris 9410 | -3/Research | Crushed by falling debris 9422 | -3/Research | Crushed by falling debris 9431 | -3/Research | Crushed by falling debris 9453 | -3/Research | Lost 9 parts (3n5u1w) 9638 | -3/Research | Spotted B-86 Titan 9708 | -3/Research | Build established: Mutant 9845 | -3/Research | Core integrity fell below 50% 9849 | -3/Research | Zion Heavy squad teleported in 9873 | -3/Research | Lost 4 parts (1p1n2w) 9892 | -3/Research | Zion Fire squad teleported in 9958 | -3/Research | Discovered new exit (range 6) 9961 | -3/Research | Lost 3 parts (2n1w) 9963 | -3/Research | Entered Testing 9983 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 10035 | -3/Testing | Spotted PL-WCMFQBNB9M 10118 | -3/Testing | Core integrity fell below 20% 10153 | -3/Testing | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10073_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T003. 10091_ System corrupted: Energy discharge (-23). 10094_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal T001. 10095_ Detecting system override signal. 10097_ Xenon Bombardment Thruster destroyed. 10110_ Detecting system override signal. 10114_ C-55 Analyst calibrates the Field Warper. 10116_ K-01 Serf cleans the Reaction Chamber. 10120_ Detecting system override signal. 10131_ Connecting with Door Terminal... 10131_ ALERT: Suspicious activity at Terminal T006. Dispatching Investigation squad. 10146_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] 10150_ WDTPTER:TVF9FN%J OJWV< Map ----- +----------------------------------------------------+ | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ?????????????##??# #??????????????????????????? | | ???????????? ?# #??????????????????????????? | | ????????????""" ?# #??????????????????????????? | | ???????????""T"" # #??????????????????????????? | | ???????? "" "" # #??????????????????????????? | | ???????"" / +??????????????????????????? | | ???????"" """ # #??????????????????????????? | | ???????"" = """ # #??????????????????????????? | | ???????????? """?# ########???????????????????? | | ????????????? ?# #???????????????????? | | ?????????????#???# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# +???????????????????? | | ?????????????????# ##### #???????????????????? | | ?????????????????# #???# #???????????????????? | | ?????????????????# #???# #???????????????????? | | ?????????????????" #???# #???????????????????? | | ?????????????????" #???# #???????????????????? | | ?????????????????" #???# #???????????????????? | | ?????????????????"T #???# #???????????????????? | | ?????????????????####???# #???????????????????? | | ????????????????????????# #???????????????????? | | ??????????????###########@ #???????????????????? | | ??????????????# ! # #???????????????????? | | ??????????????# "" # #???????????????????? | | ??????????????# "T """ #s s# ]#??????????? | | ??????????????# "" """ ; sg #??????????? | | ??????????????# """ # # #??????????? | | ??????????????# # # =#??????????? | | ??????????????# ! ! = # #? * #??????????? | | ??????????????# ######?? #??????????? | | ??????????????###########????????######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 47 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Melee Accuracy 6 Target Analysis 10 Recoil Reduction 4 Matter Filtering 50 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Hvy. Flak Cannon | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Adv. Armor Integrity Analyzer | -6/Zion | Archive Corruption Screen | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive System Guard | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive K-01 Serf | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Adv. Cryofiber Web | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed SwordDefenseField Manual? 0 Play Time 01:25:00 Cumulative 319.6 hours Start 2021.11.30 @ 19:56:09 End 2021.12.03 @ 00:56:36 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 248 Rogue 195 Adventurer 53 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 47 Gallery% 71 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9096894-81cf-44d7-a43f-f496e56cb830