Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.28 @ 02:59:23 Player: Tough2Name Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3009) 3009 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 6054 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/550 Matter 140/300 Energy 286/290 System Corruption 0% Temperature Cool (283) Movement Rolling (150) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads Wheel > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Minigun Advanced Assault Cannon > --- INVENTORY (22) --- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Improved Treads Armored Treads Wheel Wheel VTOL Module Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Advanced Sensor Array Improved Light Armor Plating Reactive Plating Hardlight Generator Heavy Particle Gun Heavy Laser High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Light Armor Plating > --- WEAPON ----------- Heavy Laser Improved Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Light Angular Momentum Engine Light Treads Improved Treads Armored Treads Wheel VTOL Module Improved Heat Sink Advanced Heat Sink Advanced Weight Redist. System Advanced Sensor Array Hardened Medium Armor Plating Reactive Plating Hardlight Generator Electrolaser Heavy Particle Gun Minigun High-powered Shotgun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . 2 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 94 | 6 13 . 13 . . 11 51 Power 10 | 1 1 . 1 . . 4 3 Engine 10 | 1 1 . 1 . . 4 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 1 . 2 . . 2 15 Treads 14 | 1 1 . 1 . . 1 10 Leg . | . . . . . . . . Wheel 8 | 1 . . 1 . . 1 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 4 . 1 . . 1 16 Device 6 | . 1 . . . . 1 4 Storage 6 | 1 2 . 1 . . . 2 Processor 4 | . 1 . . . . . 3 Hackware . | . . . . . . . . Protection 7 | . . . . . . . 7 Artifact . | . . . . . . . . Weapon 39 | 2 7 . 9 . . 4 17 Energy Gun 18 | 2 4 . 5 . . 2 5 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 16 | . 3 . 4 . . 1 8 Ballistic Cannon 3 | . . . . . . . 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 34 | . 4 . 7 . . 6 17 Power 3 | . . . 1 . . 1 1 Propulsion 9 | . . . 1 . . 1 7 Utility 1 | . . . . . . . 1 Weapon 21 | . 4 . 5 . . 4 8 Highest Loss Streak 8 | . 2 . 3 . . 2 8 Average Slot Usage (%) 94 | . 94 100 78 88 88 99 98 Engine 10 | . 14 14 10 11 11 11 8 Treads 10 | . 14 14 11 11 11 11 9 Wheel 10 | . 14 14 11 11 11 10 8 Device 3 | . 3 . . . . 10 2 Storage 27 | . 16 28 23 33 33 33 27 Processor 4 | . 2 . . . . . 10 Protection 1 | . . . . . . . 4 Energy Gun 8 | . 17 14 10 11 11 4 5 Energy Cannon 1 | . . . . . . 6 1 Ballistic Gun 12 | . 10 14 11 11 11 11 13 Ballistic Cannon 2 | . . . . . . . 5 Naked Turns . | . . . . . . . . Heaviest Build 82 | 11 43 43 49 49 49 53 82 Greatest Support 43 | 16 16 16 20 20 20 20 43 Greatest Overweight (x) 8 | . 2 2 2 2 2 5 8 Average Overweight (x) 3 | . . 2 2 2 2 4 5 Largest Inventory Capacity 22 | 6 16 16 20 20 20 20 22 Average Capacity 18 | 5 7 16 16 20 20 20 21 Most Carried 22 | 6 15 16 18 18 18 20 22 Average Carried 16 | 3 6 15 15 18 18 17 21 Final Capacity 22 | 6 16 16 20 20 20 20 22 Final Carried 21 | 5 15 16 18 18 18 20 21 Class Distribution -------------------- 36% | Hauler-Mutant 31% | Mutant 9% | Hauler-Tank 8% | Hauler-Gunner 6% | Scavenger-Gunner 5% | Scavenger-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2069 | 213 187 22 294 . . 211 1142 Remotely . | . . . . . . . . Salvage Created 3391 | . 422 38 612 . . 528 1791 Parts 209 | . 34 4 36 . . 36 99 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 85 | . 12 3 13 . . 18 39 Guns 60 | . 11 3 13 . . 14 19 Cannons 23 | . . . . . . 3 20 AOE 1 | . . . . . . 1 . Classes Destroyed 10 | . 4 . 3 . . 1 2 Worker 4 | . 1 . 1 . . . 2 Builder 1 | . . . . . . . 1 Tunneler 1 | . . . . . . . 1 Hauler 2 | . . . 2 . . . . Watcher 4 | . 1 . . . . . 3 Swarmer 25 | . 6 3 . . . 11 5 Grunt 45 | . 6 . 10 . . 6 23 Brawler 2 | . . . 1 . . . 1 Sentry 10 | . . . 2 . . . 8 Hunter 3 | . . . . . . 1 2 Best Kill Streak 6 | . 4 3 3 . . 4 6 Combat Bots Only 5 | . 4 3 2 . . 4 5 Max Kills in Single Turn 2 | . 1 1 2 . . 2 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 5793 | . 543 72 941 . . 758 3479 Core 923 | . 68 . 174 . . 124 557 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 65 | 100 . 72 . . . 25 . Volleys Fired 271 | . 50 4 65 . . 40 112 Largest 3 | . 2 2 2 . . 2 3 Hottest 134 | . 80 88 88 . . 79 134 Shots Fired 610 | . 100 8 129 . . 80 293 Gun 514 | . 100 8 129 . . 67 210 Cannon 96 | . . . . . . 13 83 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 382 | . 33 4 65 . . 40 240 Thermal 210 | . 67 4 64 . . 27 48 Explosive . | . . . . . . . . Electromagnetic 18 | . . . . . . 13 5 Robot Hit Streak 20 | . 20 3 15 . . 10 13 Robot Miss Streak 11 | . 6 11 5 . . 3 5 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 3 1 1 . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 Shots Hit Robots 418 | . 63 4 105 . . 50 196 Core Hits 199 | . 22 6 52 . . 29 90 Critical Hits 3 | . 1 . . . . . 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 1 . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6186 | . 643 42 1065 . . 860 3576 Guns 4328 | . 643 42 1065 . . 588 1990 Cannons 1809 | . . . . . . 225 1584 Explosions 47 | . . . . . . 47 . Melee . | . . . . . . . . Ramming 2 | . . . . . . . 2 Kinetic 3756 | . 149 17 447 . . 335 2808 Thermal 2087 | . 494 25 618 . . 300 650 Explosive . | . . . . . . . . Electromagnetic 341 | . . . . . . 225 116 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 21 | . . . . . . . 21 Projectiles 21 | . . . . . . . 21 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Kinetic 8 | . . . . . . . 8 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 1 | . . . . . . . 1 Shots . | . . . . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 499 | . 160 108 320 . . 45 499 Average Temperature 115 | . 53 55 101 . . 28 142 Received Heat Transfer 2661 | . 204 . 495 . . 252 1710 Effects 14 | . . . 1 . . . 13 Shutdowns 2 | . . . . . . . 2 Interference 8 | . . . . . . . 8 Matter Decay 2 | . . . 1 . . . 1 Damage (minor) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . . . . . 1 3 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 4 | . 1 . . . . 1 2 Heat Transferred 4145 | . 1150 30 990 . . 643 1332 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 502 | . 238 114 231 67 . 240 502 Average Influence 142 | . 108 50 100 67 . 78 218 Maximum Alert Level 2 | . 1 . 1 . . 1 2 Low Security (%) 75 | 100 92 100 94 100 . 92 50 Level 1 18 | . 7 . 5 . . 7 36 Level 2 5 | . . . . . . . 12 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . 1 . . 1 3 Investigation 3 | . 1 . 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 5 | . 2 . . . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 6 | . 3 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 21 3 25 . . 22 61 Peak Tracking Total 7 | . 4 3 6 . . 4 7 Tactical Retreats 13 | . 2 . 4 . . 2 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 18 | . 4 . 6 . . 1 7 Terminals 13 | . 3 . 4 . . 1 5 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 Garrison Access . | . . . . . . . . Total Hacks 46 | . 10 . 18 . . 2 16 Successful 28 | . 6 . 13 . . . 9 Failed 18 | . 4 . 5 . . 2 7 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 14 | . 4 . 1 . . 2 7 Terminals 34 | . 8 . 12 . . 2 12 Fabricators . | . . . . . . . . Repair Stations 4 | . 2 . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . 4 . . . 4 Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 . 6 . . . 4 Record 3 | . 1 . 1 . . . 1 Part Schematic 2 | . . . . . . . 2 Prototype ID Bank 1 | . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Locate Traps 1 | . . . . . . . 1 Patrol Status 1 | . . . 1 . . . . Registered Prototypes 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . Scan Component 2 | . 1 . 1 . . . . Repair 2 | . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . . 4 . . . 4 Insert Component 4 | . . . 2 . . . 2 Analyze 4 | . . . 2 . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 4 . 2 . . . 5 Terminals 3 | . 1 . 1 . . . 1 Assimilate 1 | . . . . . . . 1 Botnet 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 3 . 5 . . 1 7 Full Trace Events 2 | . . . 1 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . . 4 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . Time 70 | . 26 . 44 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . 2 Part Schematics Acquired 4 | . . . 2 . . . 2 Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 10 | . . . . . . . 10 Highest-Rated Ally 10 | . . . . . . . 10 Total Orders 1 | . . . . . . . 1 GOTO 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 5896 | 67 780 412 684 60 768 930 2195 Spaces Moved 3034 | 56 497 333 214 31 385 568 950 Core 11 | 11 . . . . . . . Treads 726 | . . . 77 31 385 20 213 Legs . | . . . . . . . . Wheels 2297 | 45 497 333 137 . . 548 737 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 120 120 200 200 120 130 Average Speed 145 | 90 104 120 148 200 200 131 161 Slowest Speed 220 | 100 120 120 200 200 200 200 220 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 3 63 76 15 10 75 97 79 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . . Unknown Exits Taken 4 | 1 . 1 . 1 . 1 . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 21 | . . . . . . 4 17 Melee . | . . . . . . . . Projectile 17 | . . . . . . . 17 AOE 4 | . . . . . . 4 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 4006 | 72 668 337 452 30 384 670 1393 Wait 446 | . 73 . 143 . . 38 192 Move 3027 | 55 496 332 213 30 384 567 950 Hop . | . . . . . . . . Pick Up 115 | 11 26 1 14 . . 11 52 Fast Attach 6 | . 1 . . . . . 5 Attach 57 | 6 9 . 9 . . 9 24 Detach . | . . . . . . . . Swap 31 | . 3 . 4 . . 2 22 Drop 52 | . 10 . 4 . . 3 35 Fire 271 | . 50 4 65 . . 40 112 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Repaired Sml. Laser 300 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 18) 848 | -10/Materials | Entered Mines 1233 | -10/Mines | Discovered new exit (range 4) 1260 | -10/Mines | Entered Materials 1260 | -9/Materials | Evolved 2 slots: Utility x2 1261 | -9/Materials | Identified exit to Mines 1362 | -9/Materials | Repaired Broken Hvy. Assault Rifle 1756 | -9/Materials | Lost 3 parts (3w) 1944 | -9/Materials | Entered Mines 1976 | -9/Mines | Discovered new exit (range 10) 1996 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1996 | -9/Mines | Discovered new exit (range 5) 2004 | -9/Mines | Entered Exiles 2005 | -9/Exiles | Identified exit to Mines 2052 | -9/Exiles | Met 8R-AWN 2086 | -9/Exiles | Met EX-HEX 2145 | -9/Exiles | Build established: Hauler-Mutant 2164 | -9/Exiles | Met EX-DEC 2288 | -9/Exiles | Discovered exit to Mines (range 12) 2429 | -9/Exiles | Visited The Gauntlet 2772 | -9/Exiles | Entered Mines 2779 | -8/Mines | Core integrity fell below 50% 3071 | -8/Mines | Discovered new exit (range 3) 3227 | -8/Mines | Discovered new exit (range 10) 3702 | -8/Mines | Entered Materials 3702 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4002 | -8/Materials | Build established: Scavenger-Gunner 4366 | -8/Materials | Build established: Hauler-Gunner 4423 | -8/Materials | Core integrity fell below 50% 4473 | -8/Materials | Lost 8 parts (1p4n3w) 4856 | -8/Materials | Discovered new exit (range 11) 4866 | -8/Materials | Build established: Hauler-Mutant 4871 | -8/Materials | Identified exit to Factory 4905 | -8/Materials | Core integrity fell below 20% 5783 | -8/Materials | Discovered exit to Factory (range 13) 5897 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05833_ Electrolaser destroyed. 05836_ Penetrated by Slug. 05837_ Destroyed Particle Gun. 05837_ G-47 Trooper destroyed. 05842_ Penetrated by Slug. 05847_ H-55 Commando destroyed. 05851_ Acquired 44 matter. 05854_ Acquired 45 matter. 05856_ Acquired 28 matter. 05860_ Acquired Wheel. 05868_ K-01 Serf collects debris. 05868_ G-50 Soldier knocked back. 05871_ G-47 Trooper destroyed. 05872_ K-01 Serf collects debris. 05880_ G-47 Trooper knocked back. 05883_ K-01 Serf collects debris. 05895_ Overheating: Minigun damaged (-10). 05897_ Overheating: System interference. 05897_ Minigun temporarily disabled. 05897_ Imp. Assault Rifle temporarily disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# """ | | ???????????????????????????????????# "" | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# [ ! | | ???????????????????????????????????# [% | | ???????????????????????? ############/ | | ??????????????????????? % %% | | ??????????????????????? % | | ??????????????????????? | | ???????????????????????? ########### | | ?????????????????????????????????????## | | ???????????????????????#??????????????# | | ???????????????????????# ??##########?# | | ???????????????????????# ??# ### | | ???????????????????????# ?# + | | ????????????############ ?# ### | | ?????? ???? # ] #?# | | ??????#+#+## # #?# | | ??????# + #?# | | ??????# # #?# | | ??????# ###+### # #?# | | ??????# #?????????# ?# #?# | | ??????#^ ######????# ?############ | | ??????# # #????# ????????????# | | ??????# # @ #????# ????????????# | | ??????# o;[! #????#?????????????# | | ????### u#g *#??????????????????# | | ????# [#k "g#????? ??????????# | | ????# %+%""=#????# ??????????## | | ????# =#= #????# ???????????# | | ????# ######???## ##?????????# | | ????# # #????## #?????????# | | ????# # ?? #?????????# | | ????# # +?????????# | | ????# # ??????????# | | ????# # ####### ??????????### | | ????# ## ##??????# #????????????# | | ????# ## #???????# #????????????# | | ????# #? #???????# #????????????# | | ????# #? +???????# #????????????# | | ????# #? #???????# #????????????# | | ????# #? < #???????# #????????????# | | ????# #? #??????## =%##??????????## | | ????# #?####??????# ! ########???# | | ????# ############# = [%= #####! | | ????# = ! = =%= | | ????#####*+#########+## ###"#* | | ??????#" [ !#??? # ##### ##?### | | ??????## " #? #######?? ?#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Wheel | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Hvy. Particle Gun | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed DirtyCloakingFrame Manual? 0 Play Time 01:36:38 Cumulative 11.9 hours Start 2019.12.28 @ 01:19:18 End 2019.12.28 @ 02:59:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ed654d9-9cfd-4cd1-b8f8-050fec84290d