Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.22 @ 13:51:40 Player: Thqwib-Linux Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (512) 2560 Value Destroyed (24786) 24786 Prototype IDs (65) 1300 Alien Tech Used (2) 400 Bonus (12099) 12099 TOTAL SCORE: 50645 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9679 Follower Combat Kills 162 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Acquired ECA 300 Friendly Fire -42 Cogmind --------- Core Integrity 0/1600 Matter 241/300 Energy 99/100 System Corruption 55% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Signal Interpreter Active Sensor Suite Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Terrain Scan Processor Improved Targeting Computer Advanced Target Analyzer Core Analyzer Core Analyzer Armor Integrity Analyzer Precision Matter Filter Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Hardlight Generator Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON ----------- Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Gauss Cannon > --- INVENTORY -------- Particle Reactor Particle Reactor Quantum Reactor Myomer Leg Biometal Leg Biometal Leg Advanced Cryofiber Web Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Recoil Stabilizer Graphene Brace Transdimensional Reconstructor Phase Gun KE Penetrator KE Penetrator Railgun Micro-nuke Launcher Plasma Sword [Rating: 183] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Centrium Medium Armor Plating Weapon Minigun Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Micro-nuke Launcher Impact Weapon Great Maul Slashing Weapon Plasma Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . 2 2 . . . . 2 2 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Utility 14 | . . . . . . . . 2 . 2 . . . 2 2 . . . . 2 2 2 . . . Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 366 | . 10 2 20 4 . 1 51 2 9 18 2 5 15 8 12 5 1 1 3 55 18 26 42 4 52 Power 32 | . 2 . 4 . . 1 4 . . 1 1 . 1 1 1 . . . . 5 1 2 5 . 3 Engine 14 | . 1 . 4 . . 1 4 . . . . . 1 1 1 . . . . . . . 1 . . Core 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 16 | . . . . . . . . . . . 1 . . . . . . . . 5 1 2 4 . 3 Propulsion 95 | . 5 . 6 3 . . 18 . 4 4 1 1 7 2 1 2 . . 2 12 7 7 1 1 11 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 95 | . 5 . 6 3 . . 18 . 4 4 1 1 7 2 1 2 . . 2 12 7 7 1 1 11 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 130 | . 1 . 2 . . . 10 2 2 7 . . 7 4 7 . 1 1 1 21 4 13 19 2 26 Device 60 | . . . . . . . 3 1 2 3 . . 1 3 5 . 1 1 1 12 1 6 7 . 13 Storage 11 | . . . 1 . . . 3 . . 1 . . . . . . . . . 1 1 1 . . 3 Processor 30 | . 1 . . . . . 3 1 . 2 . . 3 . . . . . . 4 1 2 5 2 6 Hackware 6 | . . . . . . . . . . . . . . . 1 . . . . 3 1 . . . 1 Protection 23 | . . . 1 . . . 1 . . 1 . . 3 1 1 . . . . 1 . 4 7 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 109 | . 2 2 8 1 . . 19 . 3 6 . 4 . 1 3 3 . . . 17 6 4 17 1 12 Energy Gun 22 | . 1 . 1 1 . . 5 . . . . . . . . . . . . 3 2 . 3 . 6 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ballistic Gun 62 | . 1 2 5 . . . 12 . 3 3 . 4 . . 3 2 . . . 10 . 4 10 . 3 Ballistic Cannon 14 | . . . 1 . . . . . . 1 . . . . . 1 . . . 2 3 . 2 1 3 Launcher 5 | . . . 1 . . . . . . 1 . . . . . . . . . 1 1 . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 2 . . . 2 . . . . . 1 . 1 . . 2 . 8 . 1 . . 2 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Parts Lost 161 | . 1 . 4 . . . 17 . 6 4 1 . 1 5 4 2 . . 4 27 4 10 23 2 46 Power 18 | . 1 . . . . . 2 . 1 1 . . 1 1 . . . . . 3 . 1 3 . 4 Propulsion 30 | . . . 2 . . . 7 . 1 1 . . . 2 1 . . . 1 3 1 . . 1 10 Utility 56 | . . . 1 . . . 2 . 1 . . . . 1 1 . . . 2 7 1 4 15 1 20 Weapon 57 | . . . 1 . . . 6 . 3 2 1 . . 1 2 2 . . 1 14 2 5 5 . 12 Highest Loss Streak 10 | . 1 . 2 . . . 4 . 6 1 1 . 1 4 3 1 . . 2 4 3 4 9 2 10 To Critical Strikes 3 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . Average Backups 15 | . 6 8 7 10 12 14 13 14 16 19 20 18 19 16 15 19 18 19 19 17 18 19 18 19 15 Power 2 | . 1 1 1 3 3 4 3 2 1 2 3 3 2 1 2 3 3 3 3 2 2 3 2 1 1 Propulsion 2 | . 2 3 1 1 2 2 . 1 3 3 2 2 2 2 . 2 2 2 1 1 3 3 4 3 2 Utility 6 | . . . 2 3 4 5 7 8 7 7 9 9 10 8 6 9 10 10 10 9 7 5 4 4 2 Weapon 4 | . 2 3 2 2 2 3 2 3 3 6 6 4 3 4 5 5 3 3 2 3 4 5 6 9 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 62 | . 6 . 6 1 . . 3 1 . 3 . . 4 2 . 3 . . . 6 7 4 1 . 15 Power 15 | . 2 . 1 . . . . . . 1 . . 2 . . 1 . . . 2 1 2 . . 3 Propulsion 16 | . 2 . . . . . 1 . . 1 . . 1 . . . . . . 1 2 2 1 . 5 Utility 22 | . . . 3 1 . . 2 . . 1 . . 1 1 . 1 . . . 2 4 . . . 6 Weapon 9 | . 2 . 2 . . . . 1 . . . . . 1 . 1 . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 99 99 100 100 95 98 99 99 90 93 99 95 99 100 100 86 99 99 99 99 96 99 94 Engine 4 | . 7 14 11 11 11 11 9 7 7 1 . . 2 4 5 5 5 5 5 1 . . . . . Reactor 1 | . . . . . . . . . . . . 6 3 . . . . . . 2 3 4 4 4 3 Leg 23 | . 28 28 32 33 33 33 34 30 30 26 26 26 26 22 20 21 21 21 21 18 16 16 16 15 15 Device 10 | . . . . . . . 3 7 6 11 13 13 1 7 17 19 20 20 15 12 13 18 12 13 15 Storage 6 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 6 Processor 19 | . 12 14 10 . . . 4 14 15 19 20 20 25 23 21 21 21 21 21 22 25 24 33 36 31 Hackware 4 | . . . . . . . . . . . . . . . 4 5 5 5 5 13 16 12 4 4 2 Protection 3 | . . . . 11 11 11 1 . . . . . 5 4 2 1 . . 4 1 . 4 7 6 2 Energy Gun 3 | . 2 14 . 10 11 11 12 . . . . . . . . . . . . 2 . . 2 7 6 Ballistic Gun 15 | . 25 14 25 21 22 22 19 28 29 25 13 19 26 21 18 17 21 8 20 12 4 8 9 4 4 Ballistic Cannon 1 | . . . 6 . . . . . . . . . . . . . . . . 1 8 5 1 1 3 Peak Build Rating 183 | . 9 8 18 19 19 19 45 52 53 63 61 58 71 77 99 97 97 98 109 135 152 183 177 175 167 Average Rating 92 | . 8 8 14 18 18 18 28 51 52 59 54 55 62 72 89 94 96 86 99 122 147 168 163 168 146 On Entrance 70 | 6 6 8 8 18 18 19 19 45 52 52 61 51 57 71 76 94 96 96 98 108 128 148 159 166 167 Avg Prop Armor Cover (%) 4 | . . . . . . . 5 . . . . . . . . . . . . 4 . . . . . Naked Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Heaviest Build 138 | 11 15 15 39 39 37 37 60 58 65 70 69 71 71 68 84 79 79 73 86 89 100 116 131 124 138 Greatest Support 120 | 20 20 20 33 30 30 30 71 66 78 75 69 71 92 92 92 83 83 83 84 103 106 120 120 120 120 Greatest Overweight (x) 3 | . . . 1 1 1 1 1 . 1 . 1 . . 1 . . . . 1 1 3 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 8 8 10 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 8 8 11 13 14 15 20 16 19 20 20 19 20 20 20 20 19 20 20 20 20 20 20 20 20 Average Carried 15 | . 6 7 7 10 12 14 13 14 16 19 20 17 19 16 15 19 18 19 19 18 18 19 18 19 15 Final Capacity 20 | 8 8 8 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 8 8 7 11 14 15 17 14 19 20 20 17 20 13 20 18 18 20 18 19 18 17 20 20 5 Class Distribution -------------------- 41% | Scavenger-Gunner 14% | Scavenger-Skirmisher 10% | Hacker-Gunner 7% | Scavenger-Assassin 6% | Gunner 6% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Skirmisher | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Gunner | -6/DSF Gunner | -5/Factory Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Hacker-Gunner | -2/Research Hacker-Gunner | -1/Access Scavenger-Gunner | -1/Garrison Scavenger-Assassin | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Matter Collected 19093 | 200 251 49 926 235 . 43 1597 98 519 855 300 . 276 448 648 516 100 123 442 3213 1103 2092 2115 264 2680 Remotely 1882 | . . . . . . . . . . . . . . . . . . . . . . . . . 1882 Salvage Created 27886 | . 491 85 1608 481 . 102 2929 118 747 1174 . . 338 485 552 351 85 128 697 4317 1491 3571 3120 376 4640 Parts 1347 | . 29 15 95 31 . 15 183 8 33 66 . . 29 28 42 18 3 . 27 175 58 179 118 13 182 Haulers Intercepted 20 | . 2 . 1 . . . 6 1 . 3 . . . . . . . . . 4 1 2 . . . Recyclers Shooed 15 | . . . 1 . . . 1 . . 2 . . . 1 . . . . . 2 3 1 . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . . . . . . . 16 2 . 27 . . . . . . Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Combat Hostiles Destroyed 408 | . 9 6 28 8 . 7 53 . 14 19 . . 8 5 10 8 1 . 9 55 14 39 50 5 60 Melee 14 | . . . . . . . 9 . . . . . . 4 1 . . . . . . . . . . Guns 303 | . 9 6 24 8 . 7 43 . 14 19 . . 8 1 9 6 1 . 9 48 2 21 31 4 33 Cannons 64 | . . . 4 . . . . . . . . . . . . 2 . . . 5 12 18 1 . 22 AOE 23 | . . . . . . . . . . . . . . . . . . . . . . . 18 1 4 Classes Destroyed 20 | . 2 2 6 1 . . 3 . 1 1 . . . . . . . . . 1 . . 2 . 1 Worker 22 | . . . 2 1 . . 3 . . 2 . . . 1 3 . . . . 3 1 5 . 1 . Builder 9 | . . . . . . . 2 . . 2 . . . 4 . . . . . 1 . . . . . Tunneler 13 | . . 1 1 3 . . . . . . . . . 2 3 . . . . . 2 1 . . . Hauler 20 | . 2 . 1 . . . 6 1 . 3 . . . . . . . . . 4 1 2 . . . Recycler 24 | . . . 5 1 . . 3 1 . 1 . . . 1 . . . . . 3 2 2 . . 5 Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Operator 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . 2 Watcher 9 | . . . 2 . . . 1 . . . . . . . . . . . . . . 3 . . 3 Swarmer 92 | . . 6 7 . . 7 13 . 4 11 . . 4 . 5 4 . . 8 10 . 3 4 . 6 Cutter 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Grunt 141 | . 9 . 14 7 . . 24 . 3 . . . . 3 . 2 1 . . 17 8 10 21 . 22 Brawler 5 | . . . . 1 . . . . . . . . . . . . . . . 2 . . 1 . 1 Duelist 7 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 4 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 44 | . . . 7 . . . 9 . 1 3 . . . . 1 . . . 1 5 2 7 3 1 4 Specialist 15 | . . . . . . . 6 . 4 . . . 1 . . . . . . . 2 . . . 2 Hunter 26 | . . . . . . . . . 1 . . . 2 . . . . . . 4 . 2 9 2 6 Programmer 67 | . . . . . . . . . . 5 . . . 2 4 2 . . . 16 2 17 4 2 13 Heavy 4 | . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 3 3 8 4 . 4 6 1 10 4 . . 5 4 5 6 1 . 4 5 6 5 11 3 11 Combat Bots Only 11 | . 3 3 6 3 . 4 5 . 10 4 . . 5 1 5 6 1 . 4 5 6 3 11 2 11 Max Kills in Single Turn 4 | . 1 1 2 2 . 2 3 1 1 3 . . 2 1 2 1 1 . 1 2 2 3 4 1 4 Gunslinging 1 | . . . 1 1 . 1 1 . . . . . 1 . 1 . . . . 1 . . 1 . . Exploded 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 4 Melee 1 | . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Hostile Shots Fired 2828 | . 46 34 114 53 . 30 273 . 106 125 1 . 38 74 76 39 4 . 91 401 61 202 446 49 565 Missed 975 | . 17 15 37 20 . 8 86 . 36 48 . . 8 13 27 14 2 . 42 150 19 78 180 15 160 Deflected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hits 1853 | . 29 19 77 33 . 22 187 . 70 77 1 . 30 61 49 25 2 . 49 251 42 124 266 34 405 Melee 27 | . . . . 2 . . . . . . 1 . . . . . . . . 3 . . 6 . 15 Projectile 1826 | . 29 19 77 31 . 22 187 . 70 77 . . 30 61 49 25 2 . 49 248 42 124 260 34 390 AOE 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Critical Strikes 88 | . . . . 1 . . 8 . 4 2 1 . 1 8 1 2 . . . 15 2 10 6 1 26 Actively Blocked 36 | . . . . . . . . . . . . . 1 . . . . . . 2 . 1 5 1 26 Part Disruptions 9 | . . . . . . . 1 . . 1 . . . . . . . . . 4 . 2 . . 1 Damage Taken 37664 | . 394 145 988 455 . 179 2970 . 1425 1021 43 . 524 1438 632 405 39 . 745 5635 1198 3017 5541 726 10144 Core 3451 | . 29 39 67 79 . 25 393 . 108 84 . . 65 142 48 49 . . 95 556 82 72 408 45 1065 Absorbed by Shields 370 | . . . . . . . . . . . . . . . 174 . . . 121 59 . 16 . . . Redirected to Shielding 516 | . . . . . . . . . . . . . 158 243 37 . . . . . . . . . 78 Regen/Repaired (Parts) 750 | . 47 . 122 . . . 33 107 . 114 . . . 16 . . . . . 161 . 150 . . . Core Remaining (%) 74 | 100 . 72 . . . 57 28 . 84 . . . 82 85 . . . . 83 57 94 . . . . Volleys Fired 1014 | . 28 20 78 24 . 9 133 3 28 54 . . 15 16 30 14 2 2 23 158 29 86 105 20 137 Largest 4 | . 2 2 3 3 . 3 4 4 4 4 . . 4 4 4 4 4 4 4 4 4 4 4 4 4 Hottest 306 | . 85 85 105 111 . 86 210 100 103 119 . . 100 100 121 128 117 117 129 270 231 188 250 221 306 Shots Fired 3462 | . 56 36 229 75 . 26 464 12 112 198 1 . 58 55 116 56 8 8 80 560 104 330 332 59 487 Gun 2941 | . 56 36 196 75 . 26 464 12 112 191 1 . 58 55 116 51 8 8 76 514 45 190 277 43 331 Cannon 475 | . . . 32 . . . . . . 6 . . . . . 5 . . 4 38 56 139 32 10 153 Launcher 46 | . . . 1 . . . . . . 1 . . . . . . . . . 8 3 1 23 6 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2746 | . 54 20 223 49 . 18 309 12 112 197 1 . 58 55 116 56 8 8 80 448 81 329 233 27 252 Thermal 670 | . 2 16 5 26 . 8 155 . . . . . . . . . . . . 104 20 . 76 26 232 Explosive 46 | . . . 1 . . . . . . 1 . . . . . . . . . 8 3 1 23 6 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 37 | . 12 3 22 10 . 2 20 9 21 16 6 . 10 8 7 10 5 12 16 16 14 14 37 15 33 Robot Miss Streak 13 | . 2 2 5 3 . 3 5 1 4 6 . . 6 2 13 3 1 . 4 6 5 3 2 4 4 Penetration Max 2 | . . . . . . . 1 . . 1 . . . . . . . . 1 2 2 2 2 . 1 Secondary Targets 53 | . . . 2 2 . 2 8 . 6 3 . . 1 . 3 3 . . 3 11 . 1 7 . 1 Max Gunslinging Chain 2 | . . . 2 1 . 1 1 . 1 1 . . 1 . 1 1 . . 1 1 . 1 1 . 1 Shots Hit Robots 2118 | . 46 18 133 50 . 12 305 6 77 100 1 . 34 46 49 35 7 7 34 327 65 191 209 35 331 Core Hits 1126 | . 22 10 61 19 . 7 121 2 30 52 . . 18 22 23 15 4 7 23 173 34 108 163 18 194 Critical Kills 80 | . . . 1 . . . 1 . . 1 . . . . . . . . . 11 12 36 10 1 7 Critical Parts Destroyed 80 | . . . 2 . . . 1 . . 1 . . . 1 . . . . 1 7 7 47 7 . 6 Critical Strikes 217 | . . . 6 . . . 17 . . 2 . . . 2 . . . . 1 28 20 86 30 2 23 Burn 28 | . . . . . . . 10 . . . . . . . . . . . . 8 1 . 9 . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Destroy 164 | . . . 3 . . . 2 . . 2 . . . 1 . . . . 1 18 19 86 19 1 12 Blast 16 | . . . 3 . . . . . . . . . . . . . . . . 2 . . 1 1 9 Sever 7 | . . . . . . . 5 . . . . . . . . . . . . . . . 1 . 1 Impale 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 180 | . . . . . . . 40 . . . . . . 21 17 . . . . 21 16 37 2 5 21 Impact 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Slashing 131 | . . . . . . . 38 . . . . . . . . . . . . 12 16 37 2 5 21 Piercing 47 | . . . . . . . . . . . . . . 21 17 . . . . 9 . . . . . Sneak Attacks 29 | . . . . . . . 7 . . . . . . 4 2 . . . . 3 6 4 . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59463 | . 571 223 2093 735 . 177 6334 101 1338 2144 23 . 537 1334 1066 762 131 137 879 9126 2028 4336 9814 1108 14466 Guns 39623 | . 568 218 1680 728 . 177 4245 101 1338 1959 23 . 537 639 910 684 131 137 879 8151 916 2483 5271 751 7097 Cannons 7987 | . . . 399 . . . . . . . . . . . . 78 . . . 589 503 1358 796 154 4110 Explosions 7066 | . . . 7 . . . . . . 82 . . . . . . . . . 13 89 80 3667 203 2925 Melee 4193 | . . . . . . . 2055 . . . . . . 494 119 . . . . 292 520 324 80 . 309 Ramming 594 | . 3 5 7 7 . . 34 . . 103 . . . 201 37 . . . . 81 . 91 . . 25 Kinetic 35528 | . 535 65 2017 558 . 145 2570 101 1338 1959 23 . 537 639 910 762 131 137 879 6796 1009 3841 4581 398 5597 Thermal 12223 | . 33 153 62 170 . 32 1675 . . . . . . . . . . . . 1944 410 . 1486 648 5610 Explosive 6925 | . . . 7 . . . . . . 82 . . . . . . . . . 13 89 80 3667 62 2925 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3580 | . . . . . . . 2055 . . . . . . . . . . . . 292 520 324 80 . 309 Piercing 613 | . . . . . . . . . . . . . . 494 119 . . . . . . . . . . Highest Corruption 55 | . . . 3 3 3 3 . . . 12 12 12 12 7 2 4 4 4 4 28 2 22 26 26 55 Average Corruption 13 | . . . 3 3 3 3 . . . 2 12 12 12 6 1 2 4 4 4 14 1 9 25 26 38 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 669 | . . . 6 15 14 5 . . . 20 8 . 19 14 13 6 9 9 14 145 1 55 123 27 166 Message Errors 126 | . . . . 2 6 . . . . 4 1 . 5 1 . 2 2 3 1 30 . 8 22 6 33 Matter Fused 149 | . . . 4 4 3 2 . . . 7 3 . 2 3 6 2 3 2 6 33 . 11 31 6 21 Heat Flow Errors 70 | . . . . . 1 . . . . 1 . . 3 2 3 1 1 1 1 17 . 7 15 4 13 Energy Discharges 70 | . . . . 2 1 2 . . . 3 1 . 2 3 . . 3 . 2 14 . 6 12 5 14 Parts Rejected 10 | . . . . . . . . . . 1 . . . . . . . . . 3 . 1 1 . 4 Parts Fused 4 | . . . . 1 . . . . . . . . . . . 1 . . . 2 . . . . . Data Loss (minor) 67 | . . . 2 2 2 . . . . 3 . . 5 4 1 . . 1 . 13 . 9 14 1 10 Data Loss (major) 21 | . . . . 1 1 . . . . 1 1 . . . . . . 1 1 6 . 1 1 . 7 Misfires 38 | . . . . 3 . . . . . . 1 . . . 3 . . . 1 5 1 3 10 1 10 Alerts 16 | . . . . . . . . . . . . . . 1 . . . 1 1 3 . 2 5 1 2 Misdirections 13 | . . . . . . . . . . . 1 . . . . . . . . 2 . 1 . . 9 Weapon Failures 85 | . . . . . . 1 . . . . . . 2 . . . . . 1 17 . 6 12 3 43 Overload Shots 22 | . . . . . . . . . . . . . . . . . . . . 22 . . . . . Effects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 883 | . . . 22 . . . 145 . . . . . . 39 39 . . . . 30 229 15 43 5 316 Projectiles 147 | . . . 22 . . . . . . . . . . . . . . . . . 16 1 . 5 103 Explosions 192 | . . . . . . . . . . . . . . . . . . . . . 30 14 43 . 105 Melee 544 | . . . . . . . 145 . . . . . . 39 39 . . . . 30 183 . . . 108 Knockbacks 77 | . . . 3 . . . . . . 2 . . . 4 1 . . . . 9 5 17 . 1 35 Impact 9 | . . . 1 . . . . . . 2 . . . 4 1 . . . . . . 1 . . . Kinetic 59 | . . . 2 . . . . . . . . . . . . . . . . 9 5 12 . 1 30 Secondary 9 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 5 Self-Inflicted Damage 442 | . . . . . . . 68 . . 39 . . . . . . . . . . 41 96 . . 198 Shots 10 | . . . . . . . 2 . . 2 . . . . . . . . . . 1 2 . . 3 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 59 | . 2 1 3 1 . . 4 . . 8 . . . 19 2 . . . . 13 . 4 . . 2 Kicked 59 | . 2 1 3 1 . . 4 . . 8 . . . 19 2 . . . . 13 . 4 . . 2 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 629 | . 48 144 245 325 235 142 629 116 573 206 3 . 138 267 234 163 237 226 230 389 . 227 245 399 242 Average Temperature 83 | . 8 52 58 101 118 68 140 58 130 69 3 . 25 67 52 52 83 121 78 77 . 39 58 137 46 Received Heat Transfer 4448 | . 204 . 378 210 . . 1098 . 336 138 . . 18 90 6 51 21 . 9 515 198 213 288 18 657 Effects 24 | . . . 1 . . . 17 . 3 . . . . . . . . . . 3 . . . . . Shutdowns 6 | . . . . . . . 4 . 1 . . . . . . . . . . 1 . . . . . Energy Bleed 4 | . . . 1 . . . 1 . 1 . . . . . . . . . . 1 . . . . . Interference 10 | . . . . . . . 10 . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Longest Duration 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 1 Robots Melted 4 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 Combat Hostiles 4 | . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 1 Parts Melted 47 | . 1 2 1 . . . 9 . . . . . . 1 . . . . . 15 . . 6 . 12 Heat Transferred 18810 | . 74 370 148 386 . 75 4504 . . . . . . . . . . . . 3555 629 . 2357 642 6070 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Maximum Alert Level 5 | . . . 2 . . . 3 1 2 1 . . . . . . . . . 3 3 4 5 5 5 Low Security (%) 43 | . 100 100 45 100 . 100 48 . 41 95 100 100 100 100 100 . . . . 28 . . . . . Level 1 12 | . . . 51 . . . 21 100 28 4 . . . . . . . . . 28 . . . . . Level 2 12 | . . . 2 . . . 24 . 29 . . . . . . . . . . 12 70 45 . . . Level 3 11 | . . . . . . . 5 . . . . . . . . . . . . 29 29 28 1 . 21 Level 4 12 | . . . . . . . . . . . . . . . . . . . . . . 25 51 69 43 Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . 46 30 28 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . . Peak Influence 2712 | . 88 95 405 183 . 130 844 380 440 231 80 . 195 113 77 . . . . 1008 747 1385 2712 1665 2182 Initial 1627 | . . 18 6 153 . . 42 380 165 231 80 . . 102 51 . . . . 77 552 441 1075 1627 1041 Average 561 | . 25 38 201 51 . 76 289 308 298 112 26 . 110 27 28 . . . . 442 573 796 1811 1581 1402 Influence Increases 14450 | . 258 190 967 215 . 150 1725 16 335 641 . . 205 240 379 205 20 . 305 1878 611 1663 1967 275 2205 Destroy 0b10 Robot/C 8200 | . 180 120 560 160 . 140 1060 . 280 380 . . 160 100 200 160 20 . 180 1100 280 780 1060 100 1180 Destroy 0b10 Robot/NC 555 | . 10 5 65 25 . . 80 10 . 40 . . . 40 30 . . . 15 55 30 70 15 10 55 Destroy Leader 1666 | . 54 20 136 30 . 10 274 2 40 116 . . 30 20 40 30 . . 20 218 52 210 80 30 254 Allied During Kill 32 | . . . . . . . . . . . . . . . . . . . . . . . 32 . . Successful Hack 375 | . 14 . 71 . . . 34 4 . 3 . . . 5 74 . . . . 58 18 75 7 . 12 Disable Machine 375 | . . . 30 . . . 45 . 15 . . . . . 15 . . . . 15 30 45 45 15 120 Anti-Garrison Action 350 | . . . . . . . . . . . . . . . . . . . . . . . 300 . 50 Destroy Structure 1622 | . . . 15 . . . 52 . . 27 . . . . 20 . . . . 162 171 228 398 120 429 Partial Spotted 30 | . . . . . . . 15 . . . . . . . . . . . . . 15 . . . . Lose Combat Pursuer 1245 | . . 45 90 . . . 165 . . 75 . . 15 75 . 15 . . 90 270 15 255 30 . 105 Influence Decreases 12278 | . 210 221 590 609 . 40 997 618 131 850 231 . 10 328 483 134 94 . 190 1011 856 1056 599 1359 1661 Entered New Map 4110 | . . 30 11 241 . . 68 458 71 209 151 . . 93 56 2 15 . . 38 430 296 269 1085 587 Time Decay 6411 | . 200 191 539 368 . 40 664 160 . 601 70 . . 215 405 122 79 . 150 693 386 660 . 254 614 Lost Part 1551 | . 10 . 40 . . . 169 . 60 40 10 . 10 20 22 10 . . 40 270 40 100 230 20 460 Lost Ally 110 | . . . . . . . . . . . . . . . . . . . . 10 . . 100 . . Purge Threat 96 | . . . . . . . 96 . . . . . . . . . . . . . . . . . . Squads Dispatched 93 | . 3 . 2 . . . 11 . 2 5 . . 1 3 7 . . . . 15 6 17 . 2 19 Investigation 8 | . 2 . . . . . 3 . . . . . . . 1 . . . . 1 . . . . 1 Extermination 30 | . . . . . . . . . . 4 . . . 2 4 . . . . 7 1 6 . 1 5 Reinforcement 27 | . 1 . 2 . . . 6 . 2 1 . . 1 1 2 . . . . 5 2 . . . 4 Assault 14 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . 1 9 Garrison 14 | . . . . . . . 2 . . . . . . . . . . . . . 3 9 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Distress Signals 37 | . . . 5 . . . 12 . . . . . . . 1 . . . . 7 2 7 . . 3 Communications Jammed 93 | . . . . . . . . . . . . . . . . . . . . 53 39 1 . . . Distress Signals 91 | . . . . . . . . . . . . . . . . . . . . 53 37 1 . . . Times Spotted 680 | . 17 9 43 8 . 8 96 . 13 28 2 . 10 9 17 10 1 . 15 93 22 78 51 5 145 Peak Tracking Total 77 | . 5 3 6 3 . 4 7 . 8 5 1 . 4 3 8 4 1 . 5 6 6 17 10 2 77 Tactical Retreats 59 | . . 1 5 . . . 8 . . 3 1 . 1 4 . 1 . . 5 10 1 11 2 . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Traps Triggered 26 | . 3 . 3 . . . 2 . . 4 . . 3 1 1 . . . . 3 2 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Machines Disabled 28 | . . . 2 . . . 4 . 1 . . . . . 1 . . . . 1 2 3 3 1 10 Max in Single Turn 2 | . . . 1 . . . 2 . 1 . . . . . 1 . . . . 1 1 1 1 1 2 Garrison Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Machines Accessed 86 | . 5 . 9 . 1 . 10 2 . 6 . 1 . 4 15 . . 4 . 7 3 6 3 . 10 Terminals 51 | . 4 . 6 . . . 7 1 . 5 . 1 . 1 7 . . . . 3 1 4 3 . 8 Fabricators 3 | . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . Repair Stations 14 | . 1 . 2 . . . 1 1 . 1 . . . 1 3 . . . . 1 . 1 . . 2 Recycling Units 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . Scanalyzers 7 | . . . 1 . . . 1 . . . . . . 1 1 . . . . 2 1 . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . Total Hacks 250 | . 19 . 29 . 1 . 32 5 . 11 . 1 . 7 32 . . 16 . 45 6 21 3 . 22 Successful 134 | . 9 . 16 . 1 . 22 3 . 4 . 1 . 3 15 . . 16 . 28 2 8 2 . 4 Failed 113 | . 10 . 12 . . . 9 2 . 7 . . . 4 17 . . . . 16 4 13 1 . 18 Catastrophic 26 | . 2 . 1 . . . 1 . . 1 . . . 2 2 . . . . 3 1 3 1 . 9 Database Lockouts 3 | . . . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . Manual 82 | . 14 . 9 . 1 . 14 . . 8 . . . 1 9 . . . . 10 1 9 . . 6 Terminals 137 | . 17 . 18 . . . 24 1 . 9 . 1 . 1 16 . . . . 14 2 14 3 . 17 Fabricators 5 | . . . . . . . . . . . . . . . 1 . . . . 3 1 . . . . Repair Stations 42 | . 2 . 6 . . . 3 4 . 2 . . . 4 5 . . . . 6 . 5 . . 5 Recycling Units 6 | . . . . . . . . . . . . . . 1 5 . . . . . . . . . . Scanalyzers 38 | . . . 5 . . . 4 . . . . . . 1 3 . . . . 22 3 . . . . Garrison Access 5 | . . . . . . . 1 . . . . . . . 2 . . . . . . 2 . . . Terminal Hacks 52 | . 4 . 3 . 1 . 11 1 . 1 . 1 . . 4 . . 16 . 2 . 3 2 . 3 Record 9 | . . . . . . . . . . . . . . . 1 . . 4 . . . 1 . . 3 Part Schematic 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 7 | . 2 . . . . . 1 . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 11 | . 2 . 1 . . . 3 . . . . . . . . . . 4 . 1 . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Open DSF 4 | . . . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Transport Status 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . . . 3 1 . . . . Network Status 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 22 | . 2 . 4 . . . 2 2 . 2 . . . 3 2 . . . . 2 . 2 . . 1 Scan Component 13 | . 1 . 2 . . . 1 1 . 1 . . . 2 2 . . . . 1 . 1 . . 1 Repair 9 | . 1 . 2 . . . 1 1 . 1 . . . 1 . . . . . 1 . 1 . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Process 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 26 | . . . 4 . . . 3 . . . . . . . 1 . . . . 17 1 . . . . Insert Component 9 | . . . 1 . . . 1 . . . . . . . 1 . . . . 5 1 . . . . Analyze 7 | . . . 1 . . . 1 . . . . . . . . . . . . 5 . . . . . Retrieve Study 10 | . . . 2 . . . 1 . . . . . . . . . . . . 7 . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 23 | . 3 . 5 . . . 5 . . 1 . . . . 3 . . . . 4 . 2 . . . Terminals 23 | . 3 . 5 . . . 5 . . 1 . . . . 3 . . . . 4 . 2 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 22 | . 3 . 5 . . . 5 . . 1 . . . . 3 . . . . 3 . 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 5 . 8 . . . 8 1 . 5 . . . 4 13 . . . . 7 2 6 3 . 8 Full Trace Events 4 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . 1 . . . . . . . . . . 4 . 2 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . 62 . . . . . Total Part Build Rating 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Part Studies Acquired 10 | . . . 2 . . . 1 . . . . . . . . . . . . 7 . . . . . Parts Repaired 9 | . 1 . 2 . . . 1 1 . 1 . . . 1 . . . . . 1 . 1 . . . Time 311 | . 26 . 39 . . . 26 60 . 60 . . . 38 . . . . . 44 . 18 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 314 | . . . . . . . . . . . . . . . 314 . . . . . . . . . . Retrieved Matter 21 | . . . . . . . . . . . . . . . 21 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 . . . 1 . . . . . . . 1 . . . . 3 . . . . . Part Schematics Acquired 4 | . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Total Allies 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . Largest Group 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . Highest-Rated Group 126 | . . . . . . . . . . . . . . . . . . . . 45 . . 126 . . Highest-Rated Ally 45 | . . . . . . . . . . . . . . . . . . . . 45 . . 42 . . Initial Warlord ECA Mod 18 | . . . . . . . . . . 9 9 9 9 18 17 17 17 17 16 16 15 14 14 16 16 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . Total Damage 368 | . . . . . . . . . . . . . . . . . . . . . . . 368 . . Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Active Infowar (turns) 13161 | . . . . . . . 1023 . . 1641 259 17 12 329 1187 418 325 313 425 2660 844 943 50 537 2178 Optics 237 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 236 Terrain 8943 | . . . . . . . . . . 1641 259 17 11 329 1167 418 325 313 425 2111 368 943 . 537 79 T.N.C. 1025 | . . . . . . . 1023 . . . . . . . . . . . . . . . 2 . . Machine Analysis 2623 | . . . . . . . . . . . . . . . . . . . . . . . . 445 2178 Jamming 1583 | . . . . . . . . . . . . . . . 121 . . . . 774 547 93 48 . . ECM 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . Robot Analysis Total 7 | . 2 . . . . . 1 . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . . . . . . . . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Turns Passed 27131 | . 694 506 1605 1136 499 95 2791 335 358 1930 259 17 423 931 1588 548 370 313 599 3768 919 2490 2231 540 2186 Spaces Moved 15424 | 1 433 374 829 553 262 33 1548 143 175 1270 179 9 225 591 1078 423 311 254 382 1813 581 1246 1204 340 1167 Core 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15407 | 1 433 374 829 553 262 33 1548 143 175 1270 179 9 225 591 1078 423 311 254 382 1813 581 1246 1204 340 1150 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 190 190 112 112 112 117 117 130 120 120 115 115 115 115 115 105 108 110 117 112 50 Average Speed 125 | 120 120 120 143 187 190 190 124 112 125 121 142 130 124 120 120 115 115 115 118 117 109 114 129 121 114 Slowest Speed 315 | 120 120 120 190 190 190 190 195 112 196 127 192 130 130 170 122 115 115 115 185 193 315 186 190 187 182 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 15 | . . . . . . . . . . 2 . . . . . . . . . 2 5 . . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 83 73 71 96 62 10 89 4 92 31 77 1 83 8 27 64 50 62 64 26 13 31 58 9 34 Regions Visited 25 Branch Regions 9 Pre-discovered Areas 6 | . . . . 2 . . . . . . . . . . . 1 . 3 . . . . . . . Known Exits Taken 6 | . . . . . . 1 . 1 . . . 1 . . 1 . 1 . . . . 1 . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 . 1 . . . . . . 1 . 1 . 1 1 1 1 . . 1 . Scrap Searched 7 | . . . . 3 . . . . . . . . . . . 2 2 . . . . . . . . Spaces Dug 161 | . . . 1 . . . 3 . . 18 . . . . 6 . . . 6 45 33 31 1 7 10 Terrain Destroyed 971 | . . . 9 . . . 42 . . 23 . . . . 11 6 . . 20 119 112 92 192 149 196 Melee 74 | . . . . . . . 3 . . . . . . . 6 . . . . 10 10 31 . 5 9 Projectile 204 | . . . 2 . . . . . . 7 . . . . 5 6 . . 20 47 2 5 42 5 63 AOE 686 | . . . 7 . . . 39 . . 16 . . . . . . . . . 61 100 53 147 139 124 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Acc Gar Acc Com Total 20950 | . 553 400 1076 600 264 44 2129 315 283 1568 182 15 353 748 1292 465 319 271 488 3112 774 2022 1631 408 1638 Wait 3061 | . 64 . 108 7 . . 288 162 56 183 . . 61 71 121 11 3 . 60 924 75 523 160 16 168 Move 15399 | . 432 373 828 552 261 32 1547 142 174 1270 178 8 224 590 1077 422 310 253 381 1812 580 1246 1201 339 1167 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 227 | . 6 1 13 4 3 1 17 1 11 13 . . 11 6 14 3 . 1 2 30 14 16 24 4 32 Fast Attach 103 | . 2 . 7 . . . 15 1 . 6 . . 1 1 1 . . 6 . 16 7 5 12 . 23 Attach 174 | . 1 . 7 3 . . 15 2 6 4 . 5 1 10 7 2 . . 6 25 9 12 26 3 30 Detach 54 | . 1 . 2 3 . . 9 . . . . 2 1 3 1 . . 3 2 4 3 3 10 . 7 Swap 411 | . 7 2 13 3 . 2 31 2 5 17 3 . 16 5 20 8 3 2 13 85 25 75 23 20 31 Drop 209 | . 10 3 17 3 . . 30 2 3 13 1 . 17 6 2 5 1 4 1 24 16 15 15 1 20 Fire 1014 | . 28 20 78 24 . 9 133 3 28 54 . . 15 16 30 14 2 2 23 158 29 86 105 20 137 Melee 180 | . . . . . . . 40 . . . . . . 21 17 . . . . 21 16 37 2 5 21 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 59 | . 2 1 3 1 . . 4 . . 8 . . . 19 2 . . . . 13 . 4 . . 2 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . 5 . . . . . . . . . 8 . . Rewire 46 | . . . . . . . . . . . . . 1 . . . . . . . . . 45 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/DSF -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Tes x2) -2/Research -1/Access (discovered 2 exits: Com / Gar) -1/Garrison (discovered 2 exits: [*Acc x2]) -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 154 | -10/Materials | Discovered new exit (range 4) 300 | -10/Materials | Build established: Mutant 329 | -10/Materials | Repaired Aluminum Leg 363 | -10/Materials | Discovered new exit (range 7) 480 | -10/Materials | Discovered new exit (range 10) 605 | -10/Materials | Discovered new exit (range 6) 695 | -10/Materials | Entered Mines 880 | -10/Mines | Build established: Scavenger-Mutant 1107 | -10/Mines | Learned 4 Materials zone layouts 1163 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1192 | -10/Mines | Discovered new exit (range 8) 1201 | -10/Mines | Entered Materials 1201 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1202 | -9/Materials | Identified exit to Materials 1605 | -9/Materials | Discovered new exit (range 15) 1659 | -9/Materials | Build established: Scavenger-Gunner 1758 | -9/Materials | Repaired Aluminum Leg 1843 | -9/Materials | Repaired Aluminum Leg 2114 | -9/Materials | Central database locked down 2640 | -9/Materials | Discovered exit to Materials (range 5) 2674 | -9/Materials | Discovered new exit (range 16) 2806 | -9/Materials | Entered Mines 3045 | -9/Mines | Build established: Tank 3374 | -9/Mines | Learned Materials non-interactive machine intel 3376 | -9/Mines | Discovered exit to Materials (range 12) 3697 | -9/Mines | Discovered exit to Materials (range 15) 3905 | -9/Mines | Learned location of Storage (-8) 3929 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3931 | -9/Mines | Discovered new exit (range 5) 3942 | -9/Mines | Entered Exiles 3993 | -9/Exiles | Met 8R-AWN 4033 | -9/Exiles | Met EX-HEX 4092 | -9/Exiles | Met EX-BIN 4118 | -9/Exiles | Aligned with FarCom system 4120 | -9/Exiles | Given EX-Vault access code 4166 | -9/Exiles | Opened EX-Vault 4189 | -9/Exiles | Found Longsword +1 4231 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4285 | -9/Exiles | Met EX-DEC 4426 | -9/Exiles | Discovered new exit (range 10) 4441 | -9/Exiles | Left Exiles lab with Longsword +1 4441 | -9/Exiles | Entered Mines 4504 | -8/Mines | Discovered exit to Materials (range 6) 4536 | -8/Mines | Entered Materials 4536 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4537 | -8/Materials | Loaded intel: 46 non-interactive machine locations 4685 | -8/Materials | Lost 3 parts (1p1n1w) 5148 | -8/Materials | Build established: Scavenger-Skirmisher 5170 | -8/Materials | Central database locked down 5288 | -8/Materials | Repaired Aluminum Leg 5448 | -8/Materials | Garrison activated, responded to threat 5551 | -8/Materials | Discovered new exit (range 16) 5794 | -8/Materials | Discovered new exit (range 15) 5857 | -8/Materials | Lost 3 parts (1n1u1w) 5858 | -8/Materials | Discovered new exit (range 4) 6078 | -8/Materials | Garrison activated, responded to threat 6639 | -8/Materials | Core integrity fell below 50% 7109 | -8/Materials | Discovered new exit (range 8) 7200 | -8/Materials | Sterilization system engaged 7200 | -8/Materials | Non-combat units ordered to evacuate 7203 | -8/Materials | Lost 4 parts (1n1u2w) 7300 | -8/Materials | Combat units ordered to evacuate 7327 | -8/Materials | Entered Factory 7327 | -7/Factory | Evolved 2 slots: Utility x2 7335 | -7/Factory | Identified exit to DSF 7504 | -7/Factory | Found Rocket Array 7615 | -7/Factory | Build established: Scavenger-Gunner 7632 | -7/Factory | Repaired Enh. Autogun 7662 | -7/Factory | Entered DSF 7726 | -7/DSF | Additional patrols routed to DSF 7826 | -7/DSF | Discovered new exit (range 15) 7873 | -7/DSF | Sterilization system engaged 7893 | -7/DSF | Ambient heat levels rising (+10) 7902 | -7/DSF | Destroyed 10 combat bots 7908 | -7/DSF | Ambient heat levels rising (+10) 7923 | -7/DSF | Ambient heat levels rising (+10) 7938 | -7/DSF | Ambient heat levels rising (+10) 7945 | -7/DSF | Lost 6 parts (1p1n1u3w) 7953 | -7/DSF | Ambient heat levels rising (+10) 7968 | -7/DSF | Ambient heat levels rising (+10) 7983 | -7/DSF | Ambient heat levels rising (+10) 7998 | -7/DSF | Ambient heat levels rising (+10) 8013 | -7/DSF | Ambient heat levels rising (+10) 8020 | -7/DSF | Entered Factory 8020 | -6/Factory | Evolved 2 slots: Utility x2 8314 | -6/Factory | Build established: Scavenger-Skirmisher 8444 | -6/Factory | Discovered new exit (range 15) 9383 | -6/Factory | Repaired Enh. Autogun 9764 | -6/Factory | System corruption reached 10% 9950 | -6/Factory | Sucked down chute 9950 | -6/Factory | Entered Waste 9950 | -6/Waste | The area was eerily silent 10060 | -6/Waste | A Compactor rumbled back to life 10060 | -6/Waste | Spotted C-40 Crusher 10073 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10162 | -6/Waste | Discovered new exit (range 13) 10209 | -6/Waste | Entered Factory 10226 | -6/Factory | Identified exit to DSF 10226 | -6/Factory | Entered DSF 10283 | -6/DSF | Additional patrols routed to DSF 10568 | -6/DSF | Sterilization system engaged 10588 | -6/DSF | Ambient heat levels rising (+10) 10600 | -6/DSF | Discovered new exit (range 15) 10603 | -6/DSF | Ambient heat levels rising (+10) 10618 | -6/DSF | Ambient heat levels rising (+10) 10633 | -6/DSF | Ambient heat levels rising (+10) 10648 | -6/DSF | Ambient heat levels rising (+10) 10649 | -6/DSF | Entered Factory 10649 | -5/Factory | Evolved 2 slots: Utility x2 10749 | -5/Factory | Discovered new exit (range 6) 10779 | -5/Factory | Build established: Gunner 10808 | -5/Factory | Repaired Imp. Terrain Scanner 11190 | -5/Factory | Lost 4 parts (1p2n1w) 11580 | -5/Factory | Entered another Factory area 11580 | -4/Factory | Evolved 2 slots: Utility x2 12307 | -4/Factory | Lost 3 parts (1n2w) 13099 | -4/Factory | Identified exit to Upper Caves 13099 | -4/Factory | Identified exit to Armory 13168 | -4/Factory | Entered Upper Caves 13174 | -4/Upper Caves | Met a Warlord Commander 13176 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 13445 | -4/Upper Caves | Build established: Scavenger-Gunner 13546 | -4/Upper Caves | Learned Research emergency access door positions 13668 | -4/Upper Caves | Spotted B-86 Titan 13673 | -4/Upper Caves | Discovered new exit (range 16) 13708 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 13716 | -4/Upper Caves | Entered another Upper Caves area 13717 | -4/Upper Caves | Identified exit to Zhirov 14086 | -4/Upper Caves | Entered Zhirov 14089 | -4/Zhirov | Discovered new exit (range 3) 14132 | -4/Zhirov | Learned location of Command (-1) 14132 | -4/Zhirov | Learned location of Testing (-3) 14132 | -4/Zhirov | Learned location of Quarantine (-2) 14178 | -4/Zhirov | Found Alien Artifact 14178 | -4/Zhirov | Identified Integrated Reactor 14178 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 14199 | -4/Zhirov | Found Alien Artifact 14399 | -4/Zhirov | Entered Proximity Caves 14451 | -3/Proximity Caves | Spotted B-86 Titan 14936 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14990 | -3/Proximity Caves | Discovered new exit (range 6) 14998 | -3/Proximity Caves | Entered Research 14998 | -3/Research | Evolved 2 slots: Utility x2 15172 | -3/Research | Fabricated Rocket Launcher (x1) 15691 | -3/Research | Build established: Hacker-Gunner 15871 | -3/Research | Watched by a mysterious "MATRIX" hacker. 16025 | -3/Research | Lost 4 parts (2n2u) 16276 | -3/Research | Found Prototype Device 16276 | -3/Research | Identified Exp. Shield Generator 16277 | -3/Research | System corruption reached 10% 16299 | -3/Research | Build established: Scavenger-Gunner 17051 | -3/Research | Found Prototype Hackware 17051 | -3/Research | Identified Exp. System Shield 17248 | -3/Research | First assault squad dispatched 17439 | -3/Research | Discovered new exit (range 6) 17445 | -3/Research | Identified exit to Testing 17801 | -3/Research | Identified Transdimensional Reconstructor 17847 | -3/Research | Central database locked down 18137 | -3/Research | Lost 4 parts (1p2u1w) 18144 | -3/Research | Found Prototype Processor 18144 | -3/Research | Identified Exp. Terrain Scan Processor 18481 | -3/Research | Build established: Scavenger-Assassin 18650 | -3/Research | Repaired Enh. Flexi-carbon Leg? 18724 | -3/Research | Discovered new exit (range 16) 18766 | -3/Research | Entered another Research area 18766 | -2/Research | Evolved 2 slots: Utility x2 19353 | -2/Research | Specialist reinforcements revealed to be Infiltrators 19391 | -2/Research | Garrison activated, responded to threat 19459 | -2/Research | Lost 3 parts (1n2w) 19502 | -2/Research | Build established: Hacker-Gunner 19548 | -2/Research | Discovered new exit (range 15) 19685 | -2/Research | Entered Access 19685 | -1/Access | Evolved 2 slots: Utility x2 20247 | -1/Access | Energy Cycler disabled 21349 | -1/Access | Repaired Hyp. Gauss Cannon 21435 | -1/Access | First assault squad dispatched 21545 | -1/Access | Garrison activated, responded to threat 21550 | -1/Access | System corruption reached 10% 21600 | -1/Access | Discovered new exit (range 19) 22175 | -1/Access | Identified exit to Garrison 22175 | -1/Access | Entered Garrison 22288 | -1/Garrison | Lost 9 parts (2p4u3w) 22342 | -1/Garrison | Lost 6 parts (5u1w) 22488 | -1/Garrison | Build established: Scavenger-Gunner 22567 | -1/Garrison | Lost 3 parts (2u1w) 22575 | -1/Garrison | Destroyed 11 combat bots 22767 | -1/Garrison | Triggered checkpoint 22994 | -1/Garrison | Found Adv. Powered Armor 22997 | -1/Garrison | Found Adv. Powered Armor 23086 | -1/Garrison | Spotted B-99 Colossus 23091 | -1/Garrison | Triggered checkpoint 23122 | -1/Garrison | Lost 3 allies 23367 | -1/Garrison | Destroyed B-99 Colossus 23543 | -1/Garrison | Triggered checkpoint 23580 | -1/Garrison | Triggered checkpoint 23601 | -1/Garrison | Triggered checkpoint 23628 | -1/Garrison | Destroyed 9 combat bots 23927 | -1/Garrison | Found Adv. Powered Armor 23930 | -1/Garrison | Found Adv. Powered Armor 24133 | -1/Garrison | Triggered checkpoint 24198 | -1/Garrison | Discovered new exit (range 10) 24209 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 24395 | -1/Garrison | Discovered new exit (range 10) 24406 | -1/Garrison | Entered Access 24605 | -1/Access | Discovered new exit (range 19) 24656 | -1/Access | First assault squad dispatched 24839 | -1/Access | Energy Cycler disabled 24946 | -1/Access | Entered Command 25210 | -1/Command | Lost 8 parts (4n2u2w) 25702 | -1/Command | System corruption reached 30% 25946 | -1/Command | First assault squad dispatched 25999 | -1/Command | Phase Generator disabled 26241 | -1/Command | Core integrity fell below 50% 26283 | -1/Command | Lost 5 parts (1p3u1w) 26390 | -1/Command | Found Quantum Capacitor 26412 | -1/Command | Lost 10 parts (4n3u3w) 26422 | -1/Command | Destroyed 11 combat bots 26517 | -1/Command | Lost 3 parts (1p1u1w) 26599 | -1/Command | Found Prototype Device 26704 | -1/Command | Lost 3 parts (1u2w) 26980 | -1/Command | High security lockdown imminent 27060 | -1/Command | High security lockdown engaged 27113 | -1/Command | Failed to warp due to unstable space 27124 | -1/Command | Released all parts (15) 27125 | -1/Command | Core integrity fell below 20% 27132 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 27124_ Released Adv. Target Analyzer. 27124_ Released Adv. Targeting Computer. 27124_ Released Core Analyzer. 27124_ Released Adv. Targeting Computer. 27124_ Released Machine Analyzer. 27124_ Released Centrium Leg. 27124_ Released Biometal Leg. 27124_ Released Adv. Targeting Computer. 27124_ Released Hds. Centrium Leg. 27124_ Released Enh. Optical Array. 27124_ Released Graphene Brace. 27130_ G-73 Enforcer springs to life. 27131_ H-88 Terminator springs to life. 27131_ G-73 Enforcer springs to life. 27131_ H-88 Terminator springs to life. 27131_ G-73 Enforcer springs to life. 27131_ H-88 Terminator springs to life. 27132_ Slug penetrates Wall. [Achievement: 50k Club] [Achievement: Punisher] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????b?hhhh??????????????????? | | ????????????????????????b?hhhh??s???????????????? | | ????????????????????????b? hhh?css???????????????! | | ???????????????????????bb?hhhh? s ?????????????? | | ????????????????????????b?hhhh? s s?????????????? | | ????????????????????????b? h h?cs ?????????????? | | ???????????????????????b??# h#?#ss#?????????????? | | ?????????????????????#????# #?#c #?????????????? | | ?????????????????????# ???# #?#s #???????????### | | ?????????????????????# ???# #?#s #?????#####?# | | ?????????????????????# ???# #?# #?????# #?# | | ?????????????????????# ??# #?#s #?????# #?# "# | | ????????????????# ??## ??# #?#c #???### #?#[%# | | ???????????????## ## ## ###c ##### ## ###%"" | | ???????????????# c gg = # | | ???????????????# b gg%% # | | ???????????????# g %!= # | | ???????????????# @ l gbggl=% =# | | ????????????????# ### ### #####=g=l%! *# | | ?????????????????????# # # ## #?# ]==gg!%[ %# | | ?????????????????????# ### ### #?# =!*]g]! | | ?????????????????????# ???# #?# #?## !*/%= # | | ?????????????????????#????# #?# #??# =/! | | ??????????????????????????# g#?# #??### # | | ???????????????????????p??# g#?#g #????## ## # | | ???????????????????????p??# #?# g#?????### ##" # | | ??????????????????????pp??g gg?gg ????????#### # | | ???????????????????????pp?g g? g ???????????# " | | ??????????????????????ppp?gggg?ggg ???????????# " | | ??????????????????????pp?? ggg?ggg ???????????# # | | ??????????????????????ppp?gggg?gggg???????????# # | | ???????????????????????pp?gggg#ggg #??????????# # | | ??????????????????????????##########??????????# # | | ??????????????????????????????????????????????# T | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# # | | ????????????????????????????????????????????###+## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 700 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1200 Core Shielding 30 Weapon Shielding 90 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 32 Target Analysis 8 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Particle Charging 30 Kinecelleration 40 Offensive Hacking 25 Defensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Weapon Cycler | -3/Research | Scanalyzed Flexi-carbon Leg | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Rocket Launcher | x1 | -3/Research Repaired ---------- Aluminum Leg | 47% | -10/Materials Aluminum Leg | 3% | -9/Materials Aluminum Leg | 61% | -9/Materials Aluminum Leg | 63% | -8/Materials Enh. Autogun | 33% | -7/Factory Enh. Autogun | 28% | -6/Factory Imp. Terrain Scanner | 27% | -5/Factory Enh. Flexi-carbon Leg | 10% | -3/Research Hyp. Gauss Cannon | 14% | -1/Access Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Myomer Leg | -3/Research | Hacked Phase Gun | -3/Research | Hacked Plasma Rifle | -3/Research | Hacked Rocket Launcher | -3/Research | Hacked Flexi-carbon Leg | -3/Research | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Particle Reactor | -3/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- 50k Club Overkill Physics Protects Punisher Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed AlphaWarpDeconstructor Manual? 0 Play Time 06:14:49 Cumulative 42.2 hours Start 2026.03.21 @ 16:37:17 End 2026.03.22 @ 13:51:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 716d6f89-883d-4b1b-8d08-e64191f1fb38