Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 14:47:15 Player: w0rldd3str0y3r Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (653) 653 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3668 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 541/550 Matter 290/300 Energy 67/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit Reaction Control System Light Armor Plating > --- WEAPON (3) ------- High-powered Shotgun Grenade Launcher Katana > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Deuterium Engine Light Nuclear Core Armored Treads Improved Aluminum Leg Improved Heat Sink High-capacity Battery (250) Reaction Control System System Shield Light Assault Rifle Heavy Assault Rifle Light Cannon AWS/Autocannon Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Reaction Control System > --- WEAPON ----------- High-powered Shotgun Grenade Launcher Katana > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Light Nuclear Core Armored Treads Aluminum Leg Improved Heat Sink High-capacity Battery Reaction Control System System Shield Light Assault Rifle Heavy Assault Rifle Light Cannon AWS/Autocannon Shock Bomb Launcher Mini Grenade Launcher Mini Grenade Launcher Datajack [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 52 | . 13 9 1 10 19 Power 3 | . 2 1 . . . Engine 3 | . 2 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | . 2 1 . 5 9 Treads . | . . . . . . Leg 11 | . 1 . . 2 8 Wheel 4 | . . 1 . 2 1 Hover 2 | . 1 . . 1 . Flight . | . . . . . . Utility 10 | . 2 1 1 1 5 Device 6 | . 2 . . . 4 Storage 2 | . . 1 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 22 | . 7 6 . 4 5 Energy Gun 6 | . 1 2 . 2 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 1 . 1 2 Ballistic Cannon . | . . . . . . Launcher 8 | . 3 3 . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 2 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . . . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 54 83 85 97 98 Engine 11 | . 2 14 14 14 8 Leg 8 | . 10 7 . . 29 Wheel 10 | . . 7 14 15 6 Hover 10 | . 11 14 14 12 . Device 12 | . 19 21 14 5 15 Storage 10 | . . 7 14 14 9 Processor 3 | . . . . 8 2 Energy Gun 9 | . 2 9 14 13 1 Ballistic Gun 8 | . 5 1 . 12 13 Launcher 1 | . . 2 . . 4 Slashing Weapon 1 | . . . . . 7 Peak Build Rating 24 | . 9 9 10 14 24 Average Rating 12 | . 5 7 8 12 20 On Entrance 6 | . . 7 7 10 13 Naked Turns 57 | . 57 . . . . Heaviest Build 53 | . 6 17 47 50 53 Greatest Support 43 | 3 6 16 16 32 43 Greatest Overweight (x) 8 | . 1 1 2 8 3 Average Overweight (x) 1 | . . . 1 2 1 Largest Inventory Capacity 20 | 5 5 10 20 20 20 Average Capacity 15 | 5 5 7 11 20 20 Most Carried 20 | . 5 5 9 18 20 Average Carried 10 | . 3 4 6 11 18 Final Capacity 20 | 5 5 10 20 20 20 Final Carried 20 | . 5 5 8 17 20 Class Distribution -------------------- 74% | Mutant 21% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 948 | 200 63 105 . 298 282 Remotely . | . . . . . . Salvage Created 788 | . 139 47 . 243 359 Parts 59 | . 13 7 . 13 26 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 26 | . 6 6 . 6 8 Melee 3 | . . . . . 3 Guns 4 | . . . . 3 1 AOE 19 | . 6 6 . 3 4 Classes Destroyed 7 | . 4 . . 1 2 Builder 1 | . 1 . . . . Hauler 1 | . . . . . 1 Recycler 2 | . . . . 1 1 Operator 1 | . 1 . . . . Swarmer 15 | . 2 6 . 3 4 Grunt 9 | . 4 . . 3 2 Sentry 2 | . . . . . 2 Best Kill Streak 5 | . 3 3 . 3 5 Combat Bots Only 5 | . 2 3 . 3 5 Max Kills in Single Turn 3 | . 3 3 . 3 2 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 63 | . 17 5 . 15 26 Missed 18 | . 7 2 . 4 5 Damage Taken 541 | . 115 25 . 122 279 Core 71 | . 41 10 . 11 9 Absorbed by Shields . | . . . . . . Core Remaining (%) 87 | 100 . . . 75 . Volleys Fired 41 | . 8 5 . 11 17 Largest 2 | . 2 1 . 2 2 Hottest 88 | . 85 65 . 88 43 Shots Fired 64 | . 10 5 . 22 27 Gun 50 | . 3 3 . 21 23 Cannon . | . . . . . . Launcher 14 | . 7 2 . 1 4 Special . | . . . . . . Kinetic 36 | . 2 . . 11 23 Thermal 14 | . 1 3 . 10 . Explosive 14 | . 7 2 . 1 4 Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 9 13 . 14 11 Robot Miss Streak 3 | . . . . 3 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 54 | . 9 4 . 10 31 Core Hits 43 | . 12 10 . 7 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 11 | . . . . . 11 Impact . | . . . . . . Slashing 11 | . . . . . 11 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1910 | . 511 249 . 318 832 Guns 521 | . 25 42 . 172 282 Cannons . | . . . . . . Explosions 1039 | . 486 207 . 146 200 Melee 350 | . . . . . 350 Ramming . | . . . . . . Kinetic 369 | . 8 . . 79 282 Thermal 152 | . 17 42 . 93 . Explosive 1039 | . 486 207 . 146 200 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 350 | . . . . . 350 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 23 | . 2 . . . 21 Projectiles . | . . . . . . Explosions 14 | . 2 . . . 12 Melee 9 | . . . . . 9 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 350 | . 34 72 . 350 22 Average Temperature 107 | . 13 38 . 149 13 Received Heat Transfer 279 | . 51 . . 66 162 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 370 | . 37 111 . 222 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 322 | . 322 279 . 91 253 Initial 125 | . . 125 . . 35 Average 85 | . 147 260 . 25 90 Maximum Alert Level 1 | . 1 1 . . 1 Low Security (%) 83 | 100 76 16 . 100 85 Level 1 16 | . 23 83 . . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 . . 1 2 Investigation 3 | . 2 . . 1 . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . 1 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 16 6 . 7 9 Peak Tracking Total 7 | . 7 3 . 3 4 Tactical Retreats 2 | . 1 . . 1 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 8 | . 3 . 2 1 2 Terminals 5 | . 3 . . 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 21 | . 11 . 2 2 6 Successful 8 | . 5 . 2 . 1 Failed 13 | . 6 . . 2 5 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 7 | . 4 . 1 2 . Terminals 16 | . 11 . . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 8 | . 5 . 2 . 1 Record 1 | . . . 1 . . Prototype ID Bank 4 | . 3 . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 . . 1 2 Full Trace Events 3 | . 2 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2722 | 16 326 265 411 1133 571 Spaces Moved 2027 | 32 435 207 347 729 277 Core 409 | 32 377 . . . . Treads . | . . . . . . Legs 145 | . . . . 1 144 Wheels 1298 | . . 92 347 726 133 Hover 175 | . 58 115 . 2 . Flight . | . . . . . . Fastest Speed 50 | 50 50 70 115 115 115 Average Speed 116 | 50 61 109 117 140 155 Slowest Speed 545 | 50 100 130 130 545 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 54 34 61 101 24 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 82 | . 45 14 . 6 17 Melee 2 | . . . . . 2 Projectile . | . . . . . . AOE 80 | . 45 14 . 6 15 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2304 | 31 479 240 351 819 384 Wait 106 | . 13 14 . 57 22 Move 2022 | 31 434 206 346 728 277 Hop . | . . . . . . Pick Up 35 | . 6 1 2 9 17 Fast Attach 17 | . 6 2 . 2 7 Attach 16 | . 4 2 . 2 8 Detach 11 | . 3 1 . 3 4 Swap 19 | . 3 5 1 6 4 Drop 25 | . 2 3 2 1 17 Fire 41 | . 8 5 . 11 17 Melee 11 | . . . . . 11 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 10) 322 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 9) 343 | -10/Materials | Entered Mines 411 | -10/Mines | Discovered new exit (range 5) 467 | -10/Mines | Assembled infested the area 502 | -10/Mines | Met 8R-AWN 602 | -10/Mines | Discovered new exit (range 6) 608 | -10/Mines | Entered Exiles 636 | -10/Exiles | Welcomed by 8R-AWN 657 | -10/Exiles | Met EX-HEX 702 | -10/Exiles | Met EX-DEC 707 | -10/Exiles | Learned location of Zion (-7) 734 | -10/Exiles | Met EX-BIN 750 | -10/Exiles | Aligned with FarCom system 751 | -10/Exiles | Given EX-Vault access code 779 | -10/Exiles | Opened EX-Vault 786 | -10/Exiles | Found AWS/Autocannon 819 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1008 | -10/Exiles | Discovered new exit (range 10) 1019 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1019 | -10/Exiles | Entered Mines 1063 | -9/Mines | Met a Derelict bent on vengeance 1118 | -9/Mines | Discovered new exit (range 14) 1175 | -9/Mines | Discovered new exit (range 8) 1192 | -9/Mines | Learned location of 1 exit from Materials 1487 | -9/Mines | Identified exit to Materials 2152 | -9/Mines | Entered Materials 2152 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2153 | -8/Materials | Identified exit to Factory 2558 | -8/Materials | Build established: Scavenger-Mutant 2684 | -8/Materials | Garrison activated, responded to threat 2723 | -8/Materials | Self-destructed Last Messages --------------- 02591_ Dropped Field Laser. 02591_ Acquired Deuterium Engine. 02592_ Acquired 48 matter. 02602_ U-05 Engineer builds a Wall. 02609_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Imp. Assault Rifle Enh. Autogun 02651_ Connecting with Garrison Access... 02658_ Dropped Aluminum Leg. 02659_ Acquired Imp. Aluminum Leg. 02684_ Y-45 Defender calls for garrison reinforcements. 02684_ ALERT: Activating Garrison Access M001. 02687_ Lgt. Ion Engine destroyed. 02690_ Critical hit (Burn: +37). 02692_ Y-45 Defender destroyed. 02694_ Acquired 17 matter. 02700_ Dropped Structural Scanner. 02700_ Acquired Lgt. Armor Plating. 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