Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 09:42:43 Player: ChromeKnight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (92) 460 Value Destroyed (3404) 3404 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5119) 5119 TOTAL SCORE: 16423 Bonus ------- High Alert Combat Kills 342 Entered DSFs 500 Win 3000 Win Speed 1277 Cogmind --------- Core Integrity 354/1600 Matter 275/300 Energy 65/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Faulty Cooled Impulse Thruster Faulty Cooled Impulse Thruster Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Armor Integrity Analyzer Microactuators Nanoactuators Force Booster > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Micro Antimatter Reactor Light Quantum Reactor Improved Antigrav System Advanced Cooling System Gravity Neutralizer Improved Actuator Array Improved Actuator Array Great Axe [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Thruster Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Nanoactuators Storage Medium Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Great Axe Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . 2 . . . . . 1 . . 2 . Utility 10 | . . . . . 2 . . . 2 . 2 2 . 2 Weapon 2 | . . . 2 . . . . . . . . . . . Parts Attached 151 | 4 9 2 9 18 21 1 2 15 11 2 9 6 14 28 Power 19 | . 1 . . 2 5 . . 1 . 1 1 . 3 5 Engine 1 | . 1 . . . . . . . . . . . . . Core 11 | . . . . 2 5 . . 1 . 1 1 . 1 . Reactor 7 | . . . . . . . . . . . . . 2 5 Propulsion 45 | 2 4 . 2 10 4 1 . 5 1 1 1 . 4 10 Treads . | . . . . . . . . . . . . . . . Leg 14 | 2 4 . 2 6 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 11 | . . . . . 2 1 . . . . . . . 8 Flight 20 | . . . . 4 2 . . 5 1 1 1 . 4 2 Utility 55 | . 3 . 1 2 7 . . 5 7 . 6 6 7 11 Device 19 | . . . . . 1 . . 2 3 . 4 3 . 6 Storage 1 | . 1 . . . . . . . . . . . . . Processor 16 | . . . . . 1 . . 2 3 . 1 3 4 2 Hackware 3 | . . . . . 2 . . . . . . . . 1 Protection 16 | . 2 . 1 2 3 . . 1 1 . 1 . 3 2 Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 2 1 2 6 4 5 . 2 4 3 . 1 . . 2 Energy Gun 1 | . 1 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . 1 6 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 1 . . . . . . Slashing Weapon 15 | . . . . 4 5 . . 3 3 . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 1 . . . 1 . . . 1 3 Parts Lost 38 | . 1 . . 1 7 . . . . . . 3 6 20 Power 6 | . . . . . 1 . . . . . . . 1 4 Propulsion 9 | . . . . . 2 . . . . . . . 2 5 Utility 17 | . . . . 1 3 . . . . . . 3 2 8 Weapon 6 | . 1 . . . 1 . . . . . . . 1 3 Highest Loss Streak 8 | . 1 . . 1 6 . . . . . . 1 3 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 79 100 87 97 71 61 67 67 80 100 97 93 83 68 Engine 2 | . 9 14 11 4 . . . . . . . . . . Core 4 | . . . . 4 6 7 7 6 6 11 9 9 1 . Reactor 1 | . . . . . . . . . . . . . 5 6 Leg 9 | . 28 28 22 35 . . . . . . . . . . Hover 2 | . . . . . 2 15 15 7 . . . . . 9 Flight 11 | . . . . . 24 . . 13 26 29 25 19 18 7 Device 7 | . . . . . 3 7 7 6 5 11 17 17 11 15 Storage 6 | . 6 14 11 9 7 7 7 7 6 5 5 4 4 3 Processor 8 | . . . . . . . . 2 19 11 12 19 18 19 Protection 7 | . 10 14 11 8 11 15 15 9 6 5 5 3 5 2 Ballistic Gun 2 | . 19 14 1 . . . . . . . . . . . Launcher 5 | . . 14 30 20 . . . . . . . . . . Slashing Weapon 7 | . . . . 13 9 7 1 4 6 23 20 14 11 . Piercing Weapon 1 | . . . . . . . . . . . . 4 4 3 Naked Turns 23 | . . . . . . . . . . . . . . 23 Heaviest Build 60 | 2 20 22 35 32 25 25 26 26 35 40 42 42 60 56 Greatest Support 96 | 20 20 20 20 45 29 26 26 30 36 42 43 43 63 96 Greatest Overweight (x) 3 | . . 1 1 3 1 . . 3 . . . . . 3 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | . 10 10 10 10 10 10 10 10 10 5 10 10 10 10 Average Carried 8 | . 5 9 9 9 9 10 9 9 8 4 6 9 8 8 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 10 10 10 10 10 10 10 10 6 4 10 10 10 3 Class Distribution -------------------- 23% | Sprinter 23% | Scavenger-Sprinter 23% | Mutant 17% | Scavenger-Mutant 4% | Tank 3% | Hacker-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Sprinter | -7/DSF Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Matter Collected 1995 | 188 186 23 71 363 246 . 37 120 113 . 132 82 50 384 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4647 | . 324 10 80 603 528 . 73 217 113 81 151 324 268 1875 Parts 238 | . 18 6 6 39 36 . 1 14 4 1 8 18 10 77 Haulers Intercepted 11 | . . . 1 1 . . . . 1 1 1 1 2 3 Recyclers Shooed 2 | . 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 62 | . 7 3 . 16 13 . . 6 . . . 2 2 13 Melee 45 | . . . . 11 13 . . 4 . . . 2 2 13 Guns 7 | . 7 . . . . . . . . . . . . . AOE 8 | . . 3 . 5 . . . . . . . . . . Classes Destroyed 14 | . 1 1 4 2 2 . . 4 . . . . . . Worker 4 | . . . 1 . . . 1 . . . . 1 . 1 Hauler 11 | . . . 1 1 . . . . 1 1 1 1 2 3 Recycler 6 | . . . 1 . 1 . 1 . . . . . . 3 Operator 3 | . . . . 2 . . . . . . 1 . . . Watcher 6 | . . . 1 . . . . . 1 . 1 2 . 1 Swarmer 15 | . . 3 . 3 7 . . . . . . . 2 . Cutter 3 | . . . . . . . . 3 . . . . . . Grunt 22 | . 7 . . 9 4 . . . . . . . . 2 Brawler 1 | . . . . . 1 . . . . . . . . . Sentry 9 | . . . . 4 . . . . . . . . . 5 Specialist 1 | . . . . . . . . 1 . . . . . . Hunter 3 | . . . . . . . . 1 . . . . . 2 Programmer 7 | . . . . . 1 . . . . . . 2 . 4 Heavy 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 3 4 5 8 . 1 3 1 1 1 3 1 6 Combat Bots Only 8 | . 3 3 . 5 8 . . 3 . . . 2 1 3 Max Kills in Single Turn 4 | . 1 2 4 2 1 . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 2 . 1 . . . . . . . . . . Melee 1 | . . . . 1 1 . . 1 . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Damage Taken 6931 | . 545 27 . 804 660 . . 686 155 38 59 313 868 2776 Core 2003 | . 156 . . 129 78 . . 247 . . . 50 97 1246 Absorbed by Shields 28 | . . . . . . . . 10 . . . . 18 . Redirected to Shielding 606 | . . . . 45 115 . . 82 86 24 . 43 . 211 Regen/Repaired (Parts) 65 | . . . . . . . . . 20 . 45 . . . Core Remaining (%) 79 | 100 . 37 100 76 . . . 53 100 100 100 96 93 22 Volleys Fired 37 | . 28 2 1 6 . . . . . . . . . . Largest 4 | . 2 2 3 4 . . . . . . . . . . Hottest 120 | . 60 50 90 120 . . . . . . . . . . Shots Fired 79 | . 55 4 3 17 . . . . . . . . . . Gun 57 | . 55 2 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 22 | . . 2 3 17 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 51 | . 49 2 . . . . . . . . . . . . Thermal 6 | . 6 . . . . . . . . . . . . . Explosive 22 | . . 2 3 17 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 29 | . 29 1 1 3 . . . . . . . . . . Robot Miss Streak 2 | . 2 1 2 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 254 | . 48 2 1 32 27 . 2 16 8 2 5 21 13 77 Core Hits 119 | . 16 2 6 29 14 . . 4 1 1 2 7 5 32 Critical Kills 2 | . 1 . . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 41 | . 1 . . 6 3 . . 1 3 . 1 1 2 23 Destroy 1 | . 1 . . . . . . . . . . . . . Smash 1 | . . . . . . . . 1 . . . . . . Sever 14 | . . . . 6 3 . . . 3 . 1 . 1 . Impale 25 | . . . . . . . . . . . . 1 1 23 Melee Attacks 325 | . . . . 40 37 . 3 22 8 3 16 78 20 98 Impact 25 | . . . . . . . 3 22 . . . . . . Slashing 141 | . . . . 40 37 . . . 8 3 16 30 7 . Piercing 159 | . . . . . . . . . . . . 48 13 98 Sneak Attacks 21 | . . . . 1 1 . 2 2 1 2 1 2 2 7 Combat Hostiles 2 | . . . . . . . . 2 . . . . . . Follow-up Attacks 26 | . . . . 3 3 . . 2 . 1 1 12 4 . Damage Inflicted 11449 | . 408 177 246 1916 1270 . 153 733 395 173 295 1028 713 3942 Guns 408 | . 408 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 1308 | . . 177 246 885 . . . . . . . . . . Melee 9721 | . . . . 1031 1270 . 153 733 395 173 295 1028 701 3942 Ramming 12 | . . . . . . . . . . . . . 12 . Kinetic 365 | . 365 . . . . . . . . . . . . . Thermal 43 | . 43 . . . . . . . . . . . . . Explosive 1308 | . . 177 246 885 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 886 | . . . . . . . 153 733 . . . . . . Slashing 3701 | . . . . 1031 1270 . . . 395 173 295 359 178 . Piercing 5134 | . . . . . . . . . . . . 669 523 3942 Highest Corruption 23 | . . . . . 13 21 23 23 . . 1 3 . 8 Average Corruption 9 | . . . . . 12 18 21 23 . . 1 2 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 51 | . . . . . 16 2 12 6 . . 3 5 . 7 Message Errors 11 | . . . . . 4 1 3 . . . . . . 3 Matter Fused 6 | . . . . . 1 . 1 1 . . 1 1 . 1 Heat Flow Errors 10 | . . . . . 4 . 3 . . . 2 1 . . Energy Discharges 5 | . . . . . 1 . 1 1 . . . . . 2 Parts Rejected 3 | . . . . . 1 1 . . . . . . . 1 Data Loss (minor) 9 | . . . . . 4 . 2 2 . . . 1 . . Data Loss (major) 3 | . . . . . . . 1 1 . . . 1 . . Alerts 3 | . . . . . 1 . 1 . . . . 1 . . Misdirections 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1245 | . . 11 . 86 52 . 88 139 47 15 21 169 18 599 Projectiles . | . . . . . . . . . . . . . . . Explosions 59 | . . 11 . 48 . . . . . . . . . . Melee 1186 | . . . . 38 52 . 88 139 47 15 21 169 18 599 Knockbacks 1 | . . . . . . . 1 . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . . 59 . . . . . . . . 6 . Shots 2 | . . . . 2 . . . . . . . . . . Rammed 2 | . . . . . . . . 1 . . . . 1 . Targets Rammed 2 | . . . . . . . . 1 . . . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 340 | . 136 16 30 79 199 . 193 . . 17 210 119 16 340 Average Temperature 63 | . 41 12 18 29 78 . 94 . . 7 19 68 6 160 Received Heat Transfer 1083 | . 327 . . 342 153 . . 45 . 18 . 36 18 144 Effects 4 | . . . . . . . . . . . 3 . . 1 Interference 3 | . . . . . . . . . . . 3 . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . 3 4 . . . . . . Impact Corruptions 8 | . . . . . . . 3 5 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Peak Influence 622 | . 160 133 132 592 516 201 150 298 226 132 173 221 622 536 Initial 367 | . . . 51 55 186 156 140 108 156 110 64 . 47 367 Average 224 | . 96 131 107 349 371 172 141 228 187 112 122 86 253 428 Maximum Alert Level 2 | . . . . 2 2 1 . 1 1 . . 1 2 2 Low Security (%) 57 | 100 100 100 100 12 4 86 100 32 85 100 100 84 42 . Level 1 23 | . . . . 45 54 13 . 67 14 . . 15 44 36 Level 2 18 | . . . . 42 40 . . . . . . . 12 63 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 2 . . 1 2 . . 2 1 . 1 3 5 3 Investigation 5 | . 2 . . . . . . . . . 1 1 1 . Extermination 4 | . . . . . 1 . . . . . . 1 1 1 Reinforcement 11 | . . . . 1 1 . . 2 1 . . 1 3 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Distress Signals 10 | . 2 . . 1 1 . . . . . . 2 2 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 167 | . 10 3 2 20 25 6 . 11 4 4 3 18 29 32 Peak Tracking Total 13 | . 5 3 1 4 6 6 . 4 4 4 1 11 13 9 Tactical Retreats 25 | . . . . . 6 . . 3 . . . 3 9 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Traps Triggered 13 | . 2 . . . 1 . 2 2 1 . 1 1 3 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . . 2 . . . . . . 1 . 1 . Max in Single Turn 2 | . . . . 2 . . . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Machines Accessed 16 | . . . . . 1 . 1 . 4 1 5 1 . 3 Terminals 6 | . . . . . 1 . 1 . . . 2 1 . 1 Fabricators 3 | . . . . . . . . . 2 . 1 . . . Repair Stations 4 | . . . . . . . . . 2 . 2 . . . Recycling Units 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . 1 Total Hacks 29 | . . . . . 2 . 2 . 8 1 9 2 . 5 Successful 12 | . . . . . . . 1 . 3 1 6 . . 1 Failed 17 | . . . . . 2 . 1 . 5 . 3 2 . 4 Catastrophic 2 | . . . . . . . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . 2 . 3 . . . Terminals 11 | . . . . . 2 . 2 . . . 4 2 . 1 Fabricators 5 | . . . . . . . . . 3 . 2 . . . Repair Stations 8 | . . . . . . . . . 5 . 3 . . . Recycling Units 2 | . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . 2 Terminal Hacks 3 | . . . . . . . 1 . . . 1 . . 1 Record 1 | . . . . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 . . . Network Status 2 | . . . . . . . . . 1 . 1 . . . Repair Station Hacks 4 | . . . . . . . . . 2 . 2 . . . Scan Component 2 | . . . . . . . . . 1 . 1 . . . Repair 2 | . . . . . . . . . 1 . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . . . . . . 2 . . . Terminals 2 | . . . . . . . . . . . 2 . . . Assimilate 1 | . . . . . . . . . . . 1 . . . Sabotage 1 | . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . 1 . . . 3 . 3 1 . 3 Full Trace Events 1 | . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . 1 . 1 . . . Time 41 | . . . . . . . . . 22 . 19 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . 1 . . . Highest-Rated Group 10 | . . . . . . . . . . . 10 . . . Highest-Rated Ally 10 | . . . . . . . . . . . 10 . . . Total Orders 1 | . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Turns Passed 4778 | 41 442 217 374 481 564 43 209 188 302 47 417 544 273 636 Spaces Moved 5911 | 34 283 97 183 243 838 82 357 150 571 54 663 902 618 836 Core 61 | 7 . . . . . . . . . . . . . 54 Treads . | . . . . . . . . . . . . . . . Legs 821 | 27 283 97 183 231 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 810 | . . . . . 138 82 357 48 . . . . . 185 Flight 4219 | . . . . 12 700 . . 102 571 54 663 902 618 597 Fastest Speed 28 | 50 120 190 190 31 28 51 51 31 31 28 28 31 29 32 Average Speed 49 | 105 120 190 190 117 35 51 51 38 31 28 28 31 30 39 Slowest Speed 280 | 120 120 190 190 280 112 51 51 280 31 28 31 31 33 200 Overloaded Moves 79 | . . . . . . . . 34 . . . . . 45 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . 5 . . . . . . 7 11 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 29 29 23 24 25 82 14 78 23 2 22 20 26 21 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . Spaces Dug 40 | . . . . . . . . . . . 6 31 2 1 Terrain Destroyed 208 | . . 22 24 122 . . . . . . 6 31 2 1 Melee 40 | . . . . . . . . . . . 6 31 2 1 Projectile . | . . . . . . . . . . . . . . . AOE 168 | . . 22 24 122 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Total 7332 | 37 341 127 210 366 1038 82 382 243 686 83 882 1112 678 1065 Wait 765 | . 4 25 . 34 110 . . 24 89 27 186 158 15 93 Move 5837 | 33 282 96 182 242 829 81 356 149 570 53 662 889 596 817 Hop 29 | . . . . . 4 . . . . . . 5 11 9 Pick Up 84 | . 11 1 8 9 15 . 4 7 4 . 6 3 6 10 Fast Attach 76 | 4 5 . 2 9 11 1 2 9 1 . 7 3 7 15 Attach 53 | . . 1 4 3 8 . . 5 7 2 2 3 7 11 Detach 11 | . . . 1 . 2 . . . 1 . 2 . 3 2 Swap 24 | . 4 1 3 6 3 . . 1 3 . . . . 3 Drop 102 | . 7 1 9 21 22 . 5 11 3 . 5 3 8 7 Fire 37 | . 28 2 1 6 . . . . . . . . . . Melee 272 | . . . . 36 34 . 2 20 8 1 12 48 13 98 Ram 1 | . . . . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 41 | . . . . . . . 13 16 . . . . 12 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Core integrity fell below 50% 452 | -10/Materials | Discovered new exit (range 7) 484 | -10/Materials | Entered Mines 680 | -10/Mines | Discovered new exit (range 8) 701 | -10/Mines | Entered Materials 701 | -9/Materials | Evolved 2 slots: Weapon x2 1016 | -9/Materials | Discovered new exit (range 8) 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Propulsion x2 1522 | -8/Materials | Discovered new exit (range 14) 1556 | -8/Materials | Entered Factory 1556 | -7/Factory | Evolved 2 slots: Utility x2 1715 | -7/Factory | System corruption reached 10% 1777 | -7/Factory | Destroyed 8 combat bots 1782 | -7/Factory | Lost 6 parts (1p1n3u1w) 2002 | -7/Factory | Build established: Sprinter 2120 | -7/Factory | Sucked down chute 2120 | -7/Factory | Entered Waste 2125 | -7/Waste | Spotted C-40 Crusher 2134 | -7/Waste | Spotted C-40 Crusher 2135 | -7/Waste | EMP discharged 2136 | -7/Waste | Spotted C-40 Crusher 2138 | -7/Waste | Spotted C-40 Crusher 2148 | -7/Waste | Spotted C-40 Crusher 2152 | -7/Waste | Spotted C-40 Crusher 2155 | -7/Waste | Discovered new exit (range 13) 2163 | -7/Waste | Entered Factory 2313 | -7/Factory | Build established: Mutant 2372 | -7/Factory | Identified exit to DSF 2372 | -7/Factory | Entered DSF 2418 | -7/DSF | Additional patrols routed to DSF 2519 | -7/DSF | Discovered new exit (range 15) 2560 | -7/DSF | Entered Factory 2560 | -6/Factory | Evolved 2 slots: Utility x2 2604 | -6/Factory | Repaired Microactuators 2836 | -6/Factory | Build established: Sprinter 2846 | -6/Factory | Discovered new exit (range 8) 2862 | -6/Factory | Entered another Factory area 2862 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2887 | -5/Factory | Spotted B-75 Beast 2901 | -5/Factory | Discovered new exit (range 6) 2909 | -5/Factory | Entered another Factory area 2909 | -4/Factory | Evolved 2 slots: Utility x2 2968 | -4/Factory | Repaired Lgt. Nuclear Core 3088 | -4/Factory | Discovered new exit (range 4) 3145 | -4/Factory | Spotted B-86 Titan 3299 | -4/Factory | Discovered new exit (range 16) 3326 | -4/Factory | Entered Research 3326 | -3/Research | Evolved 2 slots: Utility x2 3616 | -3/Research | Build established: Scavenger-Sprinter 3867 | -3/Research | Discovered new exit (range 9) 3869 | -3/Research | Identified exit to Research 3870 | -3/Research | Entered another Research area 3870 | -2/Research | Evolved 2 slots: Propulsion x2 3988 | -2/Research | Spotted B-90 Cyclops 4027 | -2/Research | Lost 3 parts (1n2u) 4054 | -2/Research | Spotted B-90 Cyclops 4101 | -2/Research | Found Prototype Processor 4101 | -2/Research | Identified Exp. Melee Analysis Suite 4141 | -2/Research | Discovered new exit (range 7) 4143 | -2/Research | Identified exit to Access 4143 | -2/Research | Entered Access 4143 | -1/Access | Evolved 2 slots: Utility x2 4393 | -1/Access | Search patrols dispatched 4507 | -1/Access | Lost 8 parts (2p4n2u) 4733 | -1/Access | Released all parts (16) 4746 | -1/Access | Core integrity fell below 50% 4777 | -1/Access | Discovered new exit (range 5) 4779 | *** | Escaped! Last Messages --------------- 04733_ Released Adv. Heat Sink. 04733_ Released Adv. Target Analyzer. 04733_ Released Imp. Antigrav System. 04733_ Released Adv. Heat Sink. 04739_ Dropped Imp. Actuator Array. 04739_ C-30 ARC bursts open, deploying its payload. 04739_ S-43 Plague unfolds itself. 04740_ Dropped Lgt. Quantum Reactor. 04740_ Dropped Imp. Antigrav System. 04741_ Acquired Prototype Flight Unit. 04745_ Identified Cld. Impulse Thruster. 04745_ Malfunction: Heat surge (+208). 04754_ System corrupted: Faulty Cld. Impulse Thruster rejected. 04757_ Knocked back. 04763_ Cld. Impulse Thruster destroyed. 04775_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 04777_ The Access Shell folds into the floor. 04777_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ####### # # #?????????????????????????? | | ![* # ! # #?????????????????????????? | | =%! # # #?????????????????????????? | | =####### # * " #?????????????????????????? | | ###??????# ## # #?????????????????????????? | | +########## ## # #?????????????????????????? | | " # ######## #?????????????????????????? | | """ # #??????# ##????????????????????????? | | """ # #??????# "#????????????????????????? | | " # #????### ##????????????????????????? | | # ######" #????????????????????????? | | + H #????????????????????????? | | # #????????????????????????? | | # "#"#### #????????????????????????? | | =# ####??######????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ########### #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????#sss s "??????????????????? | | ??????????# s "??????????????????? | | ??????????#uR "" "??????????????????? | | ??????????# t @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Coolant Potential 120 Energy Generation 45 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 50 Evasion (%) 76 Melee Accuracy 8 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Force Boost 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableLatentBlade Manual? 0 Play Time 00:57:22 Cumulative 384.5 hours Start 2022.12.31 @ 22:19:30 End 2023.01.01 @ 09:42:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 685 Rogue 530 Adventurer 148 Explorer 7 Win Type 0 Total 15 Types 13/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52adc1b4-6a10-4e12-98b1-7025ddfdcde2