Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.16 @ 20:54:37 Player: jumpy Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1226) 1226 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (337) 337 TOTAL SCORE: 4903 Bonus ------- Follower Combat Kills 37 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (10) --- Advanced ECM Suite Cooled Particle Cannon Heavy Rocket Launcher Plasma Cutter Powered Hammer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Transmission Jammer Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Spear > --- INVENTORY -------- Nuclear Core Airjet Gravmag System Advanced Visual Processing Unit Improved Sensor Array Advanced ECM Suite Heavy Particle Cannon Cooled Particle Cannon Missile Launcher Chainsword [Rating: 48] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Hover Unit Gravmag System Utility Advanced Visual Processing Unit Device Seismic Detector Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Cooled Particle Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Flail Slashing Weapon Makeshift Axe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 50 | 7 . 3 16 10 6 6 1 1 Power 6 | 1 . 1 1 1 1 1 . . Engine 2 | 1 . . . . 1 . . . Core 4 | . . 1 1 1 . 1 . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . 1 7 2 2 2 1 . Treads 14 | 2 . 1 7 2 2 . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . . . . 2 1 . Flight . | . . . . . . . . . Utility 12 | 2 . 1 3 4 1 1 . . Device 6 | 1 . . 2 2 1 . . . Storage 2 | 1 . . 1 . . . . . Processor 3 | . . 1 . 1 . 1 . . Hackware 1 | . . . . 1 . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 . . 5 3 2 2 . 1 Energy Gun 1 | . . . 1 . . . . . Energy Cannon 3 | . . . . 2 . 1 . . Ballistic Gun 5 | 2 . . 3 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon 3 | . . . . 1 1 . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 24 | . . 5 . 1 4 9 . 5 Power 4 | . . 1 . . 1 1 . 1 Propulsion 12 | . . 3 . . 2 4 . 3 Utility 3 | . . . . 1 1 1 . . Weapon 5 | . . 1 . . . 3 . 1 Highest Loss Streak 9 | . . 5 . 1 2 9 . 5 To Critical Strikes 2 | . . 1 . . 1 . . . Average Backups 7 | 4 6 7 6 8 9 8 4 5 Power 1 | . 1 1 2 1 1 . . . Propulsion 1 | 1 2 2 1 1 2 1 . . Utility 2 | . 2 2 1 2 2 1 1 1 Weapon 2 | . 1 1 1 3 3 3 2 3 Tool/Special . | . . . . . . . . . Unused Backups 10 | 1 . 3 . . 2 . . 4 Power 1 | . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 1 | . . . . . . . . 1 Weapon 5 | 1 . . . . 2 . . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 86 | . 100 90 83 94 93 82 70 59 Engine 2 | . 14 1 . . 4 5 . . Core 5 | . . 9 6 7 2 1 7 4 Treads 24 | . 28 27 26 33 34 20 . . Hover 3 | . . . . . . 3 18 15 Device 8 | . 14 11 15 16 4 5 . . Storage 8 | . 14 11 9 7 7 7 7 7 Processor 11 | . . 9 9 7 15 15 15 15 Hackware 4 | . . . . 3 7 7 7 7 Energy Cannon 3 | . . . . 2 6 6 5 . Ballistic Gun 5 | . 28 20 12 4 . . . . Impact Weapon 1 | . . . 3 5 . . . . Slashing Weapon 1 | . . . . . . 1 7 5 Piercing Weapon 2 | . . . . 1 7 4 . 2 Peak Build Rating 48 | 7 7 14 34 48 48 44 34 34 Average Rating 30 | 6 7 12 19 40 44 38 30 24 On Entrance 22 | . 7 7 7 34 47 44 30 30 Naked Turns . | . . . . . . . . . Heaviest Build 30 | 15 15 17 22 28 30 30 27 23 Greatest Support 132 | 40 40 60 112 132 132 98 26 26 Greatest Overweight (x) 7 | . . 2 . . . 7 1 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 Most Carried 10 | 6 6 8 10 10 10 10 7 7 Average Carried 7 | 4 6 7 6 8 9 8 4 6 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 6 6 8 8 10 10 3 7 6 Class Distribution -------------------- 66% | Mutant 22% | Assassin 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1129 | 336 18 52 112 120 311 170 10 . Remotely . | . . . . . . . . . Salvage Created 1304 | 162 53 164 59 290 433 143 . . Parts 79 | 13 2 10 2 16 24 12 . . Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . 15 10 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 29 | . . 3 1 6 12 7 . . Melee 6 | . . . . 3 2 1 . . Guns 5 | . . 3 1 1 . . . . Cannons 7 | . . . . . 4 3 . . AOE 9 | . . . . . 6 3 . . Classes Destroyed 15 | 3 1 1 . 5 5 . . . Worker 2 | 1 . . . 1 . . . . Builder 2 | . . . . 2 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 1 | 1 . . . . . . . . Mechanic 1 | . . . . 1 . . . . Swarmer 14 | . . . . 3 4 7 . . Grunt 3 | . . . . . 3 . . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 7 | . . 3 1 1 2 . . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . 1 . . . . Behemoth 1 | . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 5 | 2 1 1 1 3 5 3 . . Combat Bots Only 5 | . . 1 1 3 5 3 . . Max Kills in Single Turn 3 | 1 1 1 1 1 2 3 . . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 2 3 . . Melee 1 | . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 369 | . . 105 12 53 95 76 . 28 Missed 105 | . . 31 2 17 37 15 . 3 Hits 264 | . . 74 10 36 58 61 . 25 Projectile 264 | . . 74 10 36 58 61 . 25 Critical Strikes 12 | . . 4 2 . 4 1 . 1 Damage Taken 4160 | . . 840 149 625 945 932 . 669 Core 845 | . . 125 . 57 61 255 . 347 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 100 68 100 . . . . . Volleys Fired 98 | 11 3 15 8 4 46 11 . . Largest 2 | 2 2 2 2 1 1 1 . . Hottest 90 | 40 40 40 70 90 90 36 . . Shots Fired 134 | 22 6 30 14 5 46 11 . . Gun 75 | 22 6 30 14 3 . . . . Cannon 48 | . . . . 2 37 9 . . Launcher 11 | . . . . . 9 2 . . Special . | . . . . . . . . . Kinetic 69 | 22 6 30 8 3 . . . . Thermal 54 | . . . 6 2 37 9 . . Explosive 11 | . . . . . 9 2 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 31 | 6 4 13 5 8 31 4 . . Robot Miss Streak 2 | 1 2 1 2 . 2 1 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 125 | 15 4 25 10 23 39 7 . 2 Core Hits 61 | 5 2 9 2 7 26 9 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Critical Strikes 5 | . . . . 3 . 1 . 1 Smash 2 | . . . . 2 . . . . Impale 3 | . . . . 1 . 1 . 1 Melee Attacks 49 | . . . 7 27 6 4 . 5 Impact 24 | . . . 7 17 . . . . Slashing 1 | . . . . . . . . 1 Piercing 24 | . . . . 10 6 4 . 4 Sneak Attacks 4 | . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 4404 | 189 66 308 125 837 2439 361 . 79 Guns 719 | 189 65 294 124 47 . . . . Cannons 1318 | . . . . . 1157 161 . . Explosions 1288 | . . . . . 1121 167 . . Melee 1063 | . . . . 790 161 33 . 79 Ramming 16 | . 1 14 1 . . . . . Kinetic 656 | 189 65 294 61 47 . . . . Thermal 1381 | . . . 63 . 1157 161 . . Explosive 1288 | . . . . . 1121 167 . . Electromagnetic . | . . . . . . . . . Impact 520 | . . . . 520 . . . . Slashing 41 | . . . . . . . . 41 Piercing 502 | . . . . 270 161 33 . 38 Highest Corruption 3 | . . 2 . 3 3 3 3 . Average Corruption 2 | . . 2 . 1 3 3 3 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . 3 . 8 16 12 . . Message Errors 10 | . . . . 2 5 3 . . Matter Fused 13 | . . 2 . 2 4 5 . . Heat Flow Errors 3 | . . . . 1 2 . . . Energy Discharges 2 | . . . . . 1 1 . . Parts Rejected 2 | . . 1 . . . 1 . . Data Loss (minor) 5 | . . . . 1 2 2 . . Data Loss (major) 3 | . . . . 1 2 . . . Misfires 1 | . . . . 1 . . . . Overload Shots 18 | . . . . 1 17 . . . Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Overflow Damage 298 | . . . . 227 61 10 . . Projectiles 38 | . . . . 12 16 10 . . Explosions 45 | . . . . . 45 . . . Melee 215 | . . . . 215 . . . . Knockbacks 4 | . . . . 4 . . . . Impact 3 | . . . . 3 . . . . Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 46 | . . . . . 46 . . . Shots 1 | . . . . . 1 . . . Rammed 10 | . 1 8 1 . . . . . Targets Rammed 10 | . 1 8 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 342 | . . 19 6 80 342 . . . Average Temperature 112 | . . 6 2 34 140 . . . Received Heat Transfer 660 | . . 285 63 18 198 . . 96 Effects 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 4 | . . . . 4 . . . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions 9 | . . . . 9 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 1660 | . . . 185 . 1253 222 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 65 | 5 30 60 30 65 . . . . Initial 15 | . . . 15 . . . . . Average 8 | 1 9 11 2 15 . . . . Influence Increases 990 | 25 37 200 47 213 293 175 . . Destroy 0b10 Robot/C 580 | . . 60 20 120 240 140 . . Destroy 0b10 Robot/NC 50 | 25 5 . . 20 . . . . Destroy Leader 122 | . 2 30 10 40 20 20 . . Allied During Kill 3 | . . . . . 3 . . . Successful Hack 5 | . . 5 . . . . . . Select Force Hacks 30 | . 30 . . . . . . . Disable Machine 15 | . . . . 15 . . . . Destroy Structure 5 | . . . 2 3 . . . . Lose Combat Pursuer 180 | . . 105 15 15 30 15 . . Influence Decreases 990 | 25 37 163 84 192 312 171 6 . Entered New Map 39 | . . . 22 . 9 2 6 . Time Decay 824 | 25 37 113 62 192 253 142 . . Lost Part 107 | . . 50 . . 30 27 . . Lost Ally 20 | . . . . . 20 . . . Squads Dispatched 15 | . 3 1 9 2 . . . . Investigation 2 | . 2 . . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . 1 1 4 . . . . . Assault 2 | . . . 2 . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . 1 1 5 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 65 | . 2 23 7 12 15 5 . 1 Peak Tracking Total 14 | . 2 14 3 3 7 4 . 1 Tactical Retreats 8 | . . 3 1 1 2 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 4 | . . 1 . 3 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 4 | . . . . 1 3 . . . Max in Single Turn 2 | . . . . 1 2 . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 4 | . 1 1 . 2 . . . . Terminals 2 | . . 1 . 1 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 5 | . 1 1 . 3 . . . . Successful 5 | . 1 1 . 3 . . . . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 3 | . . 1 . 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . 1 . 2 . . . . Emergency Access Points 1 | . . . . 1 . . . . Reinforcement Status 2 | . . 1 . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 46 | . . . . . 46 . . . Highest-Rated Ally 30 | . . . . . 30 . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . Total Damage 282 | . . . . . 282 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 4380 | 139 118 489 704 690 932 604 658 46 Optics 4037 | . . 403 704 690 932 604 658 46 Sensors 1034 | . . . . 60 536 438 . . Terrain 1096 | . . . 500 596 . . . . Seismic 1797 | 139 118 489 704 347 . . . . Jamming 113 | . . . . 113 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 4478 | 232 118 489 704 690 932 609 658 46 Spaces Moved 2842 | 116 68 262 385 364 472 369 768 38 Core 14 | 3 . 5 . . . 1 . 5 Treads 1904 | 113 68 257 385 364 472 245 . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 924 | . . . . . . 123 768 33 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 150 160 160 162 116 52 52 Average Speed 137 | 157 160 159 160 160 163 149 84 81 Slowest Speed 400 | 160 160 160 160 162 165 400 116 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 8 19 32 30 11 69 56 86 9 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . 1 . . . . . 4 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 10 | . . . . . 3 5 2 . Spaces Dug 13 | . . . 4 1 8 . . . Terrain Destroyed 95 | . . . 4 3 66 22 . . Melee 5 | . . . 4 1 . . . . Projectile 6 | . . . . 2 3 1 . . AOE 84 | . . . . . 63 21 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3177 | 141 71 300 447 421 575 404 773 45 Wait 49 | . . 1 18 8 11 9 1 1 Move 2834 | 115 67 261 384 363 471 368 767 38 Hop . | . . . . . . . . . Pick Up 30 | 7 . 6 6 5 3 . 3 . Fast Attach 24 | 7 . 3 5 3 3 1 1 1 Attach 14 | . . . 5 . 1 7 . 1 Detach 1 | . . . . . . . 1 . Swap 24 | . . 1 6 7 7 3 . . Drop 22 | 1 . 5 7 4 4 1 . . Fire 98 | 11 3 15 8 4 46 11 . . Melee 48 | . . . 7 27 6 4 . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . 1 8 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 23 | . . . . . 23 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 233 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Met a group of wandering Federalists 310 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 351 | -10/Materials | Entered another Materials area 351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 834 | -9/Materials | Discovered new exit (range 5) 840 | -9/Materials | Entered another Materials area 840 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 864 | -8/Materials | Lost 5 parts (1p3n1w) 955 | -8/Materials | Garrison activated, responded to threat 1282 | -8/Materials | Build established: Scavenger-Mutant 1401 | -8/Materials | Discovered new exit (range 9) 1544 | -8/Materials | Entered Factory 1544 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1760 | -7/Factory | Build established: Mutant 2061 | -7/Factory | Discovered new exit (range 11) 2232 | -7/Factory | Identified exit to Lower Caves 2234 | -7/Factory | Entered Lower Caves 2461 | -7/Lower Caves | Build established: Assassin 2515 | -7/Lower Caves | Learned 8 Factory zone layouts 2548 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2627 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2880 | -7/Lower Caves | Spotted B-75 Beast 2925 | -7/Lower Caves | Build established: Mutant 2937 | -7/Lower Caves | Destroyed B-75 Beast 3087 | -7/Lower Caves | Discovered new exit (range 18) 3093 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3133 | -7/Lower Caves | Identified exit to Lower Caves 3166 | -7/Lower Caves | Entered another Lower Caves area 3344 | -7/Lower Caves | Build established: Assassin 3609 | -7/Lower Caves | Core integrity fell below 50% 3639 | -7/Lower Caves | Lost 9 parts (1p4n1u3w) 3716 | -7/Lower Caves | Encountered a Warlord checkpoint 3731 | -7/Lower Caves | Learned Factory emergency access door positions 3755 | -7/Lower Caves | Discovered new exit (range 7) 3762 | -7/Lower Caves | Identified exit to Zion 3775 | -7/Lower Caves | Entered Zion 3813 | -7/Zion | Received a visual enhancement algorithm 3887 | -7/Zion | System corruption cleaned by Quarantine Array 3905 | -7/Zion | Build established: Mutant 4148 | -7/Zion | Learned location of Data Miner (-6) 4163 | -7/Zion | Learned location of Quarantine (-3) 4266 | -7/Zion | Met Imprinter 4346 | -7/Zion | Found CR-A16's Pointy Stick 4410 | -7/Zion | Discovered new exit (range 20) 4423 | -7/Zion | Given A8's code to call for help 4432 | -7/Zion | Identified exit to Proximity Caves 4433 | -7/Zion | Entered Proximity Caves 4446 | -6/Proximity Caves | Spotted B-75 Beast 4473 | -6/Proximity Caves | Core integrity fell below 20% 4479 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 04432_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 04434_ BU-HOY(k) breaks down the debris. 04434_ TU-TSH(k) breaks down the debris. 04446_ Gravmag System blasted off. 04447_ Acquired Gravmag System. 04450_ BU-HOY(k) breaks down the debris. 04454_ B-75 Beast suffers critical hit (Impale). 04454_ Mak. Axe follow-up attack on B-75 Beast. 04457_ Gravmag System destroyed. 04457_ Airjet destroyed. 04457_ Knocked back. 04457_ Nuclear Core destroyed. 04460_ Gravmag System destroyed. 04460_ Knocked back. 04463_ Mak. Axe destroyed. 04466_ Knocked back. 04467_ BU-HOY(k) breaks down the debris. 04469_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ???????????????????## ##?????????######?????? | | ???????????????????# ######????# ##????? | | ???????????????????# ###### #????? | | ????????????????????# ##????? | | ????????????????????# ##?????? | | ????????????????????# #### ###??????? | | ????????????????????## #??# #????????? | | ?????????????????????## #### ##??# #????????? | | ??????????????????????# k#??## ##???# ????????? | | ?????????????????????## #???#####????###????????? | | ????????????????????## ###?????????????????????? | | ???????????????????## ##????????????????????? | | ??????????????????## #????????????????????? | | ??????????????????#; ##????????????????????? | | ???????????????????# ##???????#?????????????? | | ??????????????????## %##?????? ##????????????? | | ?????????????????## % %;##### ### #????????? | | ?????????????????# BB #????????? | | ????????????????## BB #????????????? | | ????????????????# @ ##????????????? | | ???????????????# ##?????????????? | | ???????????????## # ###??????????????? | | ????????????????## # #????????????????? | | ?????????????????## ###????????????????? | | ??????????????????#;# #??????????????????? | | ??????????????????#### #??????????????????? | | ?????????????????????## ##??????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ? #???????????????????? | | ?????????????????????? ? ???????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????#### ???????????????????? | | ??????????????????????????## ??????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 54 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IntegratedCorruptionSource Manual? 0 Play Time 00:22:07 Cumulative 163.7 hours Start 2025.07.16 @ 20:31:26 End 2025.07.16 @ 20:54:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 407 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0/0 Lore% 70 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 2553ba1f-172e-480b-a44c-63fec4ae5f10