Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 14:06:01 Player: Corvi Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1441) 1441 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (371) 371 TOTAL SCORE: 4557 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 56 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (1) Movement Hovering (110) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aerolev Unit > --- UTILITY (5) ------ Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Micro Nuclear Core Aerolev Unit Aerolev Unit Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Micro Nuclear Core Aerolev Unit Aerolev Unit Improved Datajack Heavy Flail [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun AWS/Thermal Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 82 | 5 22 2 2 1 50 Power 10 | 1 2 1 . . 6 Engine 7 | 1 2 1 . . 3 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 13 | 2 7 . . . 4 Treads 9 | 2 7 . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 17 | 1 4 . 2 . 10 Device 4 | . 1 . 2 . 1 Storage 2 | 1 1 . . . . Processor 6 | . 1 . . . 5 Hackware . | . . . . . . Protection 5 | . 1 . . . 4 Artifact . | . . . . . . Weapon 42 | 1 9 1 . 1 30 Energy Gun 16 | . 2 . . . 14 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 3 . . . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . . 3 Special Weapon . | . . . . . . Impact Weapon 17 | . 4 . . 1 12 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 11 | . 1 . . . 10 Power 1 | . . . . . 1 Propulsion 5 | . 1 . . . 4 Utility 2 | . . . . . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 6 | . 1 . . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 95 100 100 100 84 Engine 11 | . 13 14 14 14 4 Core 1 | . . . . . 4 Treads 21 | . 27 28 28 28 4 Hover 5 | . . . . . 19 Device 3 | . 4 . 4 14 3 Storage 11 | . 14 14 14 14 4 Processor 12 | . 4 14 9 . 22 Protection 4 | . 3 . . . 11 Energy Gun 1 | . 1 . . . 5 Ballistic Gun 10 | . 12 14 14 14 1 Impact Weapon 6 | . 10 5 . 13 3 Special Melee Weapon 3 | . . 8 14 . . Peak Build Rating 48 | 5 11 11 19 13 48 Average Rating 16 | 4 8 10 12 12 34 On Entrance 8 | . 5 11 11 12 13 Naked Turns . | . . . . . . Heaviest Build 34 | 12 31 30 30 31 34 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 9 | . 1 . . . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 13 15 15 15 9 Most Carried 15 | 5 15 15 15 15 14 Average Carried 11 | 2 11 14 14 14 7 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 3 15 15 15 15 4 Class Distribution -------------------- 83% | Mutant 11% | Assassin 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1302 | 277 293 46 . 76 610 Remotely . | . . . . . . Salvage Created 1734 | 91 357 . . 74 1212 Parts 75 | . 21 . . 2 52 Haulers Intercepted 4 | . 2 . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 35 | . 9 . . . 26 Melee 9 | . 5 . . . 4 Guns 16 | . . . . . 16 AOE 4 | . 1 . . . 3 Classes Destroyed 9 | 1 5 . . . 3 Worker 1 | . . . . . 1 Hauler 4 | . 2 . . . 2 Recycler 1 | 1 . . . . . Operator 3 | . 1 . . . 2 Watcher 5 | . 2 . . . 3 Swarmer 10 | . 5 . . . 5 Grunt 16 | . 4 . . . 12 Sentry 8 | . . . . . 8 Hunter 1 | . . . . . 1 Best Kill Streak 7 | 1 4 . . . 7 Combat Bots Only 5 | . 3 . . . 5 Max Kills in Single Turn 2 | 1 1 . . . 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . 1 Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 211 | . 68 . . . 143 Missed 48 | . 15 . . . 33 Damage Taken 2395 | . 678 17 . . 1700 Core 725 | . 175 . . . 550 Absorbed by Shields . | . . . . . . Redirected to Shielding 86 | . . . . . 86 Regen/Repaired (Parts) 58 | . 58 . . . . Core Remaining (%) 65 | 100 . . . 30 . Volleys Fired 56 | 9 21 4 . . 22 Largest 2 | 1 2 1 . . 1 Hottest 60 | 20 60 20 . . 33 Shots Fired 108 | 9 23 4 . . 72 Gun 96 | 9 23 4 . . 60 Cannon . | . . . . . . Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 43 | 9 20 4 . . 10 Thermal 50 | . . . . . 50 Explosive 12 | . . . . . 12 Electromagnetic 3 | . 3 . . . . Robot Hit Streak 28 | 2 9 2 . . 28 Robot Miss Streak 1 | 1 1 1 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Autonomous 50 | . . . . . 50 Shots Hit Robots 145 | 5 36 11 . 3 90 Core Hits 44 | 2 8 1 . 1 32 Critical Kills 2 | . 1 . . . 1 Critical Parts Destroyed 8 | . 4 . . . 4 Critical Strikes 10 | . 5 . . . 5 Smash 10 | . 5 . . . 5 Melee Attacks 94 | . 36 10 . 3 45 Impact 83 | . 36 . . 2 45 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 13 | . 2 8 . 1 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4164 | 70 878 24 . 132 3060 Guns 1691 | 70 202 24 . . 1395 Cannons . | . . . . . . Explosions 595 | . 56 . . . 539 Melee 1878 | . 620 . . 132 1126 Ramming . | . . . . . . Kinetic 350 | 70 191 24 . . 65 Thermal 1386 | . 56 . . . 1330 Explosive 539 | . . . . . 539 Electromagnetic 11 | . 11 . . . . Impact 1878 | . 620 . . 132 1126 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 2 2 . Average Corruption 2 | . 2 2 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 43 | . 8 18 11 6 . Message Errors 14 | . 4 6 4 . . Matter Fused 13 | . 2 3 3 5 . Heat Flow Errors 3 | . . 2 . 1 . Energy Discharges 4 | . . 4 . . . Data Loss (minor) 5 | . . 2 3 . . Data Loss (major) 2 | . 1 1 . . . Misfires 1 | . 1 . . . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 755 | . 225 . . 67 463 Projectiles . | . . . . . . Explosions 2 | . . . . . 2 Melee 753 | . 225 . . 67 461 Knockbacks 6 | . 1 . . . 5 Impact 6 | . 1 . . . 5 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 191 | . 40 . . . 151 Shots 5 | . 1 . . . 4 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 251 | . 12 243 . 251 251 Average Temperature 98 | . 9 102 . 127 92 Received Heat Transfer 822 | . 282 9 . . 531 Siege Activations . | . . . . . . Robots Corrupted 10 | . 4 . . . 6 Combat Hostiles 6 | . 3 . . . 3 Parts Fried 24 | . 11 . . 1 12 Impact Corruptions 30 | . 9 . . 5 16 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 1752 | . 50 . . . 1702 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 453 | 5 159 78 . 10 453 Initial 4 | . 3 4 . . 3 Average 62 | 1 46 28 . 7 122 Maximum Alert Level 2 | . . . . . 2 Low Security (%) 92 | 100 100 100 . 100 76 Level 1 7 | . . . . . 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 2 . . . 9 Investigation 5 | . 1 . . . 4 Extermination . | . . . . . . Reinforcement 3 | . 1 . . . 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 6 | . 3 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 15 4 . . 38 Peak Tracking Total 8 | . 6 3 . . 8 Tactical Retreats 7 | . 1 . . . 6 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 5 | . 4 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . 2 1 . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 20 | . 7 . 3 . 10 Terminals 13 | . 5 . . . 8 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 41 | . 10 . 5 . 26 Successful 30 | . 9 . 5 . 16 Failed 11 | . 1 . . . 10 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 2 | . . . 1 . 1 Terminals 24 | . 6 . . . 18 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers 7 | . . . . . 7 Garrison Access . | . . . . . . Terminal Hacks 19 | . 5 . 5 . 9 Record 7 | . . . 4 . 3 Level Access Points 1 | . 1 . . . . Alert Level 4 | . 1 . . . 3 Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . 1 . . . . Hauler Manifests 2 | . 1 . . . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 3 | . 2 . . . 1 Report Inventory 2 | . 1 . . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 6 | . . . . . 6 Insert Component 2 | . . . . . 2 Analyze 4 | . . . . . 4 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 . . . 9 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 8 . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 5 | . . 5 . . . Non-combat 3 | . . 3 . . . Combat 2 | . . 2 . . . Robot Hacks Applied 5 | . . 5 . . . parse_system 3 | . . 3 . . . no_distress 2 | . . 2 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 1 1 1 Highest-Rated Group 40 | . . 40 16 16 16 Highest-Rated Ally 16 | . . 16 16 16 16 Total Orders . | . . . . . . Ally Attacks 16 | . . 14 . . 2 Total Damage 156 | . . 140 . . 16 Kills 4 | . . 4 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 6788 | 147 2027 1386 1037 391 1800 Spaces Moved 4632 | 85 1047 834 645 239 1782 Core 25 | 17 . . . . 8 Treads 2973 | 68 1047 834 645 239 140 Legs . | . . . . . . Wheels . | . . . . . . Hover 1634 | . . . . . 1634 Flight . | . . . . . . Fastest Speed 42 | 50 160 160 160 160 42 Average Speed 122 | 138 160 160 160 160 64 Slowest Speed 500 | 160 240 160 160 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 4 99 100 90 48 64 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 17 | . 7 . . . 10 Terrain Destroyed 103 | . 9 . . . 94 Melee 17 | . 7 . . . 10 Projectile 3 | . . . . . 3 AOE 83 | . 2 . . . 81 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 5539 | 106 1305 878 650 244 2356 Wait 567 | . 143 25 . . 399 Move 4627 | 84 1046 833 644 238 1782 Hop . | . . . . . . Pick Up 52 | 8 25 2 2 1 14 Fast Attach 23 | . 9 . . . 14 Attach 40 | 5 4 . . . 31 Detach 16 | . . . . . 16 Swap 19 | . 9 2 2 1 5 Drop 44 | . 12 2 2 1 27 Fire 56 | 9 21 4 . . 22 Melee 94 | . 36 10 . 3 45 Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 7) 625 | -10/Materials | Identified exit to Materials 802 | -10/Materials | Discovered new exit (range 13) 1091 | -10/Materials | Core integrity fell below 50% 1415 | -10/Materials | Discovered new exit (range 14) 1476 | -10/Materials | Identified exit to Subcaves 1990 | -10/Materials | Repaired Lgt. Treads 2171 | -10/Materials | Identified exit to Mines 2175 | -10/Materials | Entered Mines 2177 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2199 | -10/Mines | Met a Derelict bent on vengeance 2369 | -10/Mines | Found a hidden stash of uninstalled traps 2517 | -10/Mines | Discovered exit to Materials (range 12) 2553 | -10/Mines | Discovered exit to Materials (range 10) 2843 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2847 | -10/Mines | Found Prototype Device 3226 | -10/Mines | Discovered exit to Subcaves (range 7) 3550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3552 | -10/Mines | Discovered new exit (range 5) 3558 | -10/Mines | Identified exit to Exiles 3561 | -10/Mines | Entered Exiles 3561 | -10/Exiles | Accompanied by 1 ally 3562 | -10/Exiles | Identified exit to Mines 3630 | -10/Exiles | Met 8R-AWN 3673 | -10/Exiles | Met EX-HEX 3745 | -10/Exiles | Met EX-DEC 3782 | -10/Exiles | Visited The Gauntlet 3989 | -10/Exiles | Met EX-BIN 4029 | -10/Exiles | Aligned with FarCom system 4030 | -10/Exiles | Given EX-Vault access code 4110 | -10/Exiles | Opened EX-Vault 4205 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4294 | -10/Exiles | Identified Exp. Sensor Array 4298 | -10/Exiles | Found AWS/Thermal 4598 | -10/Exiles | Left Exiles lab with AWS/Thermal 4598 | -10/Exiles | Entered Mines 4598 | -9/Mines | Accompanied by 1 ally 4637 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4738 | -9/Mines | Learned location of Zion (-7) 4778 | -9/Mines | Discovered new exit (range 12) 4906 | -9/Mines | Build established: Assassin 4989 | -9/Mines | Entered Materials 4989 | -8/Materials | Accompanied by 1 ally 4989 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5430 | -8/Materials | Core integrity fell below 50% 5440 | -8/Materials | Core integrity fell below 20% 5475 | -8/Materials | Lost 6 parts (1p1n1u3w) 5640 | -8/Materials | Build established: Mutant 6320 | -8/Materials | Discovered new exit (range 5) 6399 | -8/Materials | Garrison activated, responded to threat 6696 | -8/Materials | Build established: Scout 6789 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Destroyed Lgt. Treads. Y-45 Defender system corrupted by crushing effect. Y-45 Defender system terminally corrupted. Beam Rifle fried. Heat Sink fried. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. Aerolev Unit destroyed. S-10 Pest system terminally corrupted. Lgt. Assault Rifle fried. Destroyed Lgt. Ion Engine. S-10 Pest system corrupted by crushing effect. S-10 Pest suffers critical hit (Smash). Destroyed Lgt. Assault Rifle. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. S-10 Pest destroyed. R-06 Scavenger collects Aluminum Leg. 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