Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 03:34:12 Player: LVNA Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2440) 2440 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 5248 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/700 Matter 109/300 Energy 100/100 System Corruption 22% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Scythe > --- INVENTORY (5) ---- Rocket Array Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Lightning Gun Flak Gun Rocket Array > --- INVENTORY -------- Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Cooling System Heavy EM Shotgun Flak Gun Gauss Cannon Rocket Launcher [Rating: 43] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . . 1 1 Weapon 2 | . . 1 . 1 Parts Attached 96 | 7 8 22 18 41 Power 7 | 1 1 1 2 2 Engine 6 | 1 1 1 1 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 22 | 3 1 5 4 9 Treads 1 | 1 . . . . Leg 21 | 2 1 5 4 9 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 4 4 4 7 Device 5 | . 1 . 2 2 Storage 5 | 1 3 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 10 | . . 4 1 5 Artifact . | . . . . . Weapon 47 | 2 2 12 8 23 Energy Gun 16 | 1 . 4 4 7 Energy Cannon . | . . . . . Ballistic Gun 13 | 1 1 5 1 5 Ballistic Cannon 7 | . . 2 2 3 Launcher 10 | . 1 1 1 7 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Corrupted Parts 2 | . . . . 2 System Corruption 14 | . . . . 14 Parts Lost 29 | . 1 3 1 24 Power 4 | . 1 . . 3 Propulsion 11 | . . 2 . 9 Utility 6 | . . . . 6 Weapon 8 | . . 1 1 6 Highest Loss Streak 10 | . 1 1 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 93 98 100 89 Engine 8 | . 14 11 6 6 Leg 30 | . 28 32 36 28 Device 6 | . 8 3 9 6 Storage 8 | . 14 11 9 6 Protection 9 | . . 6 9 12 Energy Gun 17 | . 14 10 22 18 Ballistic Gun 8 | . 12 17 2 6 Ballistic Cannon 1 | . . 4 1 . Naked Turns . | . . . . . Heaviest Build 52 | 14 20 32 41 52 Greatest Support 45 | 20 20 30 40 45 Greatest Overweight (x) 1 | . . 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 10 10 10 Average Capacity 9 | 7 8 10 10 9 Most Carried 10 | 7 8 10 10 10 Average Carried 8 | 4 6 8 9 8 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 4 7 10 10 1 Class Distribution -------------------- 42% | Tank 28% | Scavenger-Tank 16% | Mutant 5% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1516 | 248 139 371 256 502 Remotely . | . . . . . Salvage Created 2802 | . 363 744 478 1217 Parts 159 | . 16 49 37 57 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 5 17 12 25 Melee 3 | . . . . 3 Guns 43 | . 4 15 8 16 AOE 12 | . 1 2 3 6 Classes Destroyed 13 | . 2 3 2 6 Worker 5 | . . 1 2 2 Builder 5 | . . . 1 4 Tunneler 1 | . . . . 1 Hauler 1 | . . . 1 . Recycler 3 | . 2 1 . . Swarmer 11 | . . 3 7 1 Grunt 33 | . 5 9 4 15 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 8 | . . 5 1 2 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 6 | . 2 6 5 6 Combat Bots Only 5 | . 2 5 4 5 Max Kills in Single Turn 4 | . 1 2 4 4 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 2 2 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 641 | . 19 66 31 525 Missed 249 | . 4 21 8 216 Damage Taken 5106 | . 371 637 308 3790 Core 867 | . 50 69 46 702 Absorbed by Shields 135 | . . . . 135 Regen/Repaired (Parts) 198 | . . 198 . . Core Remaining (%) 88 | 100 80 82 91 . Volleys Fired 121 | . 21 42 16 42 Largest 4 | . 2 3 3 4 Hottest 200 | . 70 138 150 200 Shots Fired 339 | . 37 123 47 132 Gun 316 | . 35 120 38 123 Cannon 9 | . . 1 7 1 Launcher 14 | . 2 2 2 8 Special . | . . . . . Kinetic 120 | . 14 55 14 37 Thermal 59 | . . 55 4 . Explosive 14 | . 2 2 2 8 Electromagnetic 146 | . 21 11 27 87 Robot Hit Streak 16 | . 16 14 6 16 Robot Miss Streak 5 | . 3 3 3 5 Penetration Max . | . . . . . Secondary Targets 6 | . . . 2 4 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 244 | . 29 83 28 104 Core Hits 162 | . 14 36 22 90 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 5 1 1 Burn 4 | . . 4 . . Destroy 1 | . . 1 . . Blast 1 | . . . 1 . Sever 1 | . . . . 1 Melee Attacks 15 | . . . . 15 Impact . | . . . . . Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5530 | . 501 1277 765 2987 Guns 3463 | . 395 1097 429 1542 Cannons 67 | . . 19 18 30 Explosions 1663 | . 106 161 300 1096 Melee 299 | . . . . 299 Ramming 38 | . . . 18 20 Kinetic 1269 | . 133 529 89 518 Thermal 1122 | . 25 511 128 458 Explosive 1066 | . 81 161 186 638 Electromagnetic 1736 | . 262 76 344 1054 Impact . | . . . . . Slashing 299 | . . . . 299 Piercing . | . . . . . Highest Corruption 22 | . . . . 22 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 56 | . . . . 56 Message Errors 18 | . . . . 18 Matter Fused 17 | . . . . 17 Heat Flow Errors 4 | . . . . 4 Energy Discharges 4 | . . . . 4 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Alerts 2 | . . . . 2 Weapon Failures 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 137 | . 28 2 37 70 Projectiles . | . . . . . Explosions 91 | . 28 2 37 24 Melee 46 | . . . . 46 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 377 | . 160 54 33 130 Shots 11 | . 4 1 1 5 Rammed . | . . . . . Targets Rammed 14 | . . . 2 12 Kicked 14 | . . . 2 12 Crushed . | . . . . . Highest Temperature 427 | . 18 427 245 339 Average Temperature 92 | . 9 93 72 107 Received Heat Transfer 1317 | . 141 270 117 789 Effects 2 | . . 1 . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 8 | . 1 . . 7 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 7 . 1 Heat Transferred 2420 | . 50 1683 137 550 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 . 1 4 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 511 | . 257 511 298 375 Initial 107 | . . 24 107 67 Average 193 | . 143 337 214 142 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 53 | 100 75 10 26 75 Level 1 38 | . 24 46 73 24 Level 2 8 | . . 42 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 3 1 11 Investigation 2 | . . . 1 1 Extermination 2 | . . . . 2 Reinforcement 9 | . 1 3 . 5 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 10 22 18 42 Peak Tracking Total 7 | . 4 5 5 7 Tactical Retreats 5 | . 1 2 . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . . . 1 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . 2 1 1 2 Max in Single Turn 2 | . 2 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 4 3 5 3 Terminals 10 | . 4 2 3 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 43 | . 8 12 15 8 Successful 30 | . 6 11 11 2 Failed 13 | . 2 1 4 6 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 8 4 6 3 Fabricators . | . . . . . Repair Stations 10 | . . 8 . 2 Recycling Units . | . . . . . Scanalyzers 12 | . . . 9 3 Garrison Access . | . . . . . Terminal Hacks 13 | . 6 3 3 1 Record 1 | . 1 . . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Level Access Points 1 | . 1 . . . Emergency Access Points 3 | . 1 . 2 . Alert Level 1 | . . . 1 . Locate Traps 2 | . 1 1 . . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 8 . . Scan Component 4 | . . 4 . . Repair 4 | . . 4 . . Recycling Unit Hacks . | . . . . . Scanalyzer 9 | . . . 8 1 Insert Component 5 | . . . 4 1 Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 1 5 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 4 . . Time 116 | . . 116 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . . 4 1 Part Schematics Acquired 4 | . . . 4 . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4087 | 60 423 819 819 1966 Spaces Moved 2196 | 42 283 313 535 1023 Core 136 | 11 . . . 125 Treads 4 | 4 . . . . Legs 2056 | 27 283 313 535 898 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 144 | 105 120 144 132 158 Slowest Speed 190 | 160 120 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 39 24 41 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 146 | . 40 19 14 73 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 145 | . 40 19 13 73 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2826 | 56 330 587 611 1242 Wait 245 | . . 176 8 61 Move 2192 | 41 282 312 534 1023 Hop . | . . . . . Pick Up 75 | 8 12 21 15 19 Fast Attach 10 | 2 . 4 2 2 Attach 30 | 4 2 6 2 16 Detach . | . . . . . Swap 57 | 1 6 12 15 23 Drop 52 | . 7 14 17 14 Fire 121 | . 21 42 16 42 Melee 15 | . . . . 15 Ram . | . . . . . Kick 14 | . . . 2 12 Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Identified exit to Materials 262 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1048 | -9/Materials | Repaired Lgt. Armor Plating 1081 | -9/Materials | Repaired Hrd. Light Armor Plating 1114 | -9/Materials | Repaired Hvy. Assault Rifle 1142 | -9/Materials | Repaired Aluminum Leg 1172 | -9/Materials | Discovered new exit (range 10) 1303 | -9/Materials | Entered another Materials area 1303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1415 | -8/Materials | Build established: Scavenger-Tank 1421 | -8/Materials | Discovered new exit (range 15) 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2489 | -7/Factory | Build established: Tank 2619 | -7/Factory | Lost 3 parts (2u1w) 3496 | -7/Factory | Garrison activated, responded to threat 3548 | -7/Factory | Found Prototype Launcher 3549 | -7/Factory | Identified Rocket Array 3767 | -7/Factory | Lost 3 parts (1p2u) 3825 | -7/Factory | Core integrity fell below 50% 3835 | -7/Factory | System corruption reached 10% 3854 | -7/Factory | Lost 10 parts (1p4n5w) 4057 | -7/Factory | Core integrity fell below 20% 4088 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 04026_ System corrupted: Matter fused (-8). 04040_ K-01 Serf cleans the Power Conduit. 04043_ System corrupted: IFF burst signal emitted. 04056_ Triggered Ambush Trap. 04056_ L-41 Fighter emerges from a hatch in the floor. 04056_ G-47 Trooper emerges from a hatch in the floor. 04056_ S-27 Virus emerges from a hatch in the floor. 04061_ System corrupted: Matter fused (-5). 04063_ Aluminum Leg destroyed. 04068_ S-27 Virus destroyed. 04070_ G-47 Trooper destroyed. 04074_ Imp. Shield Generator destroyed. 04076_ System corrupted: Energy discharge (-71). 04081_ VSS Leg destroyed. 04082_ L-41 Fighter Carbon-fiber Leg severed. 04085_ Deuterium Engine destroyed. 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Armor Plating | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed NavigationDecoderShearcannon Manual? 0 Play Time 01:00:34 Cumulative 8.2 hours Start 2024.06.10 @ 02:34:35 End 2024.06.10 @ 03:34:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d308605-6508-46a0-b168-c25da22c8c11