Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 18:58:12 Player: JoshuaCF Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (3309) 3309 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 7328 Bonus ------- High Alert Combat Kills 297 Follower Combat Kills 7 Friendly Fire -145 Cogmind --------- Core Integrity 0/850 Matter 113/300 Energy 29/100 System Corruption 8% Temperature Critical (526) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ System Restoration Module > --- WEAPON (4) ------- Heavy Laser Plasma Rifle Antimatter Cannon > --- INVENTORY (5) ---- Micro Nuclear Core Light Angular Momentum Engine Peak State ------------ > --- POWER ------------ Light Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Matter Filter Layered Light Armor Plating Shock Absorption System > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Minigun High-powered Shotgun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core F-cell Engine Aluminum Leg Aluminum Leg Carbon-fiber Leg Hardened Heavy Armor Plating High-powered Shock Rifle Heavy Laser Gatling Laser Advanced Beam Cannon Flak Gun Heavy Assault Cannon [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Assault Cannon Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . . 1 . 1 1 Weapon 2 | . . . 1 . . 1 Parts Attached 116 | 8 2 10 11 27 35 23 Power 16 | 1 . 1 3 6 3 2 Engine 12 | 1 . 1 3 3 2 2 Core 4 | . . . . 3 1 . Reactor . | . . . . . . . Propulsion 27 | 2 . 1 3 5 11 5 Treads . | . . . . . . . Leg 27 | 2 . 1 3 5 11 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 3 2 1 1 3 9 7 Device 13 | 3 . 1 1 1 3 4 Storage 3 | . 2 . . . 1 . Processor 4 | . . . . . 4 . Hackware 1 | . . . . . . 1 Protection 5 | . . . . 2 1 2 Artifact . | . . . . . . . Weapon 47 | 2 . 7 4 13 12 9 Energy Gun 11 | . . . 1 1 4 5 Energy Cannon 4 | . . . . 2 . 2 Ballistic Gun 13 | 2 . 2 1 4 4 . Ballistic Cannon 8 | . . 2 . 1 3 2 Launcher 11 | . . 3 2 5 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Corrupted Parts 5 | . . . . 2 3 . System Corruption 23 | . . . . 15 8 . Parts Lost 49 | . . 2 4 14 9 20 Power 8 | . . . 1 3 2 2 Propulsion 11 | . . 1 . 3 2 5 Utility 12 | . . 1 . 3 . 8 Weapon 18 | . . . 3 5 5 5 Highest Loss Streak 11 | . . 2 3 9 4 11 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 97 96 95 91 85 Engine 11 | . 14 14 10 10 9 12 Core 2 | . . . . 6 4 . Leg 27 | . 28 26 22 26 29 24 Device 8 | . 15 12 19 13 1 11 Storage 7 | . 12 14 11 9 7 1 Processor 6 | . . . . . 12 1 Protection 3 | . . . . 2 5 5 Energy Gun 5 | . . . 8 2 5 12 Energy Cannon 1 | . . . . 7 . 2 Ballistic Gun 8 | . 28 13 10 10 4 2 Ballistic Cannon 4 | . . 12 5 . 4 3 Launcher 2 | . . 1 8 5 2 . Naked Turns . | . . . . . . . Heaviest Build 68 | 7 16 22 25 68 62 67 Greatest Support 75 | 20 20 20 20 40 75 72 Greatest Overweight (x) 4 | . . 1 1 1 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 10 10 10 10 15 15 Average Capacity 11 | 5 9 10 10 10 13 6 Most Carried 15 | 5 10 10 10 10 15 15 Average Carried 10 | 2 8 9 8 9 13 6 Final Capacity 15 | 5 10 10 10 10 15 5 Final Carried 15 | 5 10 8 10 6 15 2 Class Distribution -------------------- 38% | Scavenger-Gunner 19% | Mutant 13% | Scavenger-Skirmisher 10% | Scavenger-Tank 9% | Gunner 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2841 | 294 58 248 231 397 1290 323 Remotely . | . . . . . . . Salvage Created 3601 | 64 71 194 473 1025 1269 505 Parts 232 | 11 7 15 33 73 71 22 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed 5 | . . . 2 . 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 73 | 1 1 9 13 20 19 10 Guns 29 | 1 1 2 10 5 7 3 Cannons 19 | . . 3 . 4 8 4 AOE 24 | . . 4 3 11 3 3 Classes Destroyed 15 | 2 1 3 3 2 3 1 Worker 7 | . . 1 . 1 5 . Builder 13 | . . . 1 7 5 . Tunneler 2 | 2 . . . . . . Hauler 1 | . . . . . 1 . Recycler 5 | . . . 2 . 3 . Mechanic 1 | . . . 1 . . . Operator 1 | . . . . . . 1 Watcher 4 | . 1 . 1 1 1 . Swarmer 16 | . . 5 8 3 . . Grunt 44 | 1 1 3 4 11 15 9 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . . 1 1 Sentry 7 | . . 2 1 4 . . Programmer 3 | . . . . . 3 . Heavy 1 | . . . . 1 . . Best Kill Streak 13 | 3 1 3 6 8 13 4 Combat Bots Only 6 | 1 1 3 4 6 5 4 Max Kills in Single Turn 3 | 1 1 2 2 3 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . 2 1 2 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 463 | 3 6 41 62 92 139 120 Missed 114 | 2 1 7 9 31 43 21 Damage Taken 7293 | 10 55 561 602 1434 1665 2966 Core 1805 | . 11 183 146 330 199 936 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 423 | . . . 80 32 311 . Core Remaining (%) 59 | 100 . 22 63 40 71 . Volleys Fired 255 | 7 29 16 26 51 87 39 Largest 4 | 2 2 2 3 3 3 4 Hottest 286 | 40 40 65 133 144 142 286 Shots Fired 566 | 14 58 31 63 128 181 91 Gun 377 | 14 58 10 48 74 105 68 Cannon 144 | . . 14 11 37 59 23 Launcher 45 | . . 7 4 17 17 . Special . | . . . . . . . Kinetic 333 | 14 58 24 35 64 106 32 Thermal 110 | . . . 24 10 23 53 Explosive 18 | . . 7 4 7 . . Electromagnetic 105 | . . . . 47 52 6 Robot Hit Streak 13 | 9 4 6 10 9 13 5 Robot Miss Streak 8 | 2 5 6 5 5 8 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 303 | 11 20 15 37 76 93 51 Core Hits 193 | 6 7 16 23 54 55 32 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . 2 . . Critical Strikes 12 | . . . 2 2 6 2 Burn 1 | . . . . . . 1 Destroy 3 | . . . . 2 1 . Blast 7 | . . . 2 . 4 1 Corrupt 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9482 | 87 172 610 838 2432 3691 1652 Guns 3090 | 87 172 55 428 717 884 747 Cannons 3148 | . . 122 178 547 1818 483 Explosions 3180 | . . 433 232 1163 944 408 Melee . | . . . . . . . Ramming 64 | . . . . 5 45 14 Kinetic 4129 | 87 172 177 376 574 2181 562 Thermal 1879 | . . . 230 345 646 658 Explosive 1489 | . . 433 232 581 . 243 Electromagnetic 1921 | . . . . 927 819 175 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . 15 12 9 Average Corruption 9 | . . . . 11 9 8 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 114 | . . . . 2 89 23 Message Errors 27 | . . . . 1 23 3 Matter Fused 20 | . . . . . 17 3 Heat Flow Errors 15 | . . . . 1 10 4 Energy Discharges 26 | . . . . . 18 8 Parts Rejected 1 | . . . . . 1 . Parts Fused 1 | . . . . . 1 . Data Loss (minor) 11 | . . . . . 9 2 Data Loss (major) 2 | . . . . . 2 . Misfires 5 | . . . . . 4 1 Alerts 3 | . . . . . 2 1 Weapon Failures 3 | . . . . . 2 1 Overload Shots . | . . . . . . . Overflow Damage 521 | . . 42 2 36 437 4 Projectiles 255 | . . . . . 251 4 Explosions 266 | . . 42 2 36 186 . Melee . | . . . . . . . Knockbacks 19 | . . . 2 . 13 4 Impact 1 | . . . . . 1 . Kinetic 17 | . . . 2 . 12 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 553 | . . 180 103 102 132 36 Shots 23 | . . 7 3 4 8 1 Rammed . | . . . . . . . Targets Rammed 5 | . . . . 1 2 2 Kicked 5 | . . . . 1 2 2 Crushed . | . . . . . . . Highest Temperature 881 | 6 12 69 253 419 599 881 Average Temperature 198 | 6 8 21 67 148 177 353 Received Heat Transfer 2265 | 6 30 99 69 315 765 981 Effects 116 | . . . 4 5 34 73 Shutdowns 32 | . . . . 2 14 16 Energy Bleed 9 | . . . 1 . 2 6 Interference 17 | . . . 3 2 7 5 Matter Decay 12 | . . . . 1 3 8 Short Circuit 14 | . . . . . 3 11 Damage (minor) 10 | . . . . . 2 8 Damage (major) 15 | . . . . . 3 12 Damage (core) 7 | . . . . . . 7 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 8 | . . . . 4 3 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 3150 | . . . 555 546 810 1239 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . . . . 6 2 . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 654 | 30 168 295 259 504 654 565 Initial 319 | . 19 18 37 107 226 319 Average 339 | 9 107 148 131 265 494 372 Maximum Alert Level 2 | . . 1 1 2 2 2 Low Security (%) 27 | 100 100 66 79 30 . . Level 1 29 | . . 33 20 48 18 74 Level 2 42 | . . . . 20 81 25 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 2 . 1 2 9 6 Investigation 8 | . 2 . 1 . 3 2 Extermination 5 | . . . . . 4 1 Reinforcement 7 | . . . . 2 2 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 1 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | 1 11 10 16 23 36 23 Peak Tracking Total 8 | 1 4 3 5 6 4 8 Tactical Retreats 11 | . . . 1 . 8 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . . 3 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 28 | . 3 2 3 1 13 6 Max in Single Turn 5 | . 2 2 1 1 5 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 35 | . 2 . 3 7 15 8 Terminals 21 | . 2 . 2 3 8 6 Fabricators 3 | . . . . . 3 . Repair Stations 4 | . . . 1 2 1 . Recycling Units 3 | . . . . 1 1 1 Scanalyzers 4 | . . . . 1 2 1 Garrison Access . | . . . . . . . Total Hacks 98 | . 7 . 9 27 37 18 Successful 52 | . 1 . 5 18 18 10 Failed 46 | . 6 . 4 9 19 8 Catastrophic 9 | . . . . . 5 4 Database Lockouts . | . . . . . . . Manual 6 | . . . . 1 . 5 Terminals 55 | . 7 . 7 11 17 13 Fabricators 8 | . . . . . 8 . Repair Stations 10 | . . . 2 3 5 . Recycling Units 7 | . . . . 2 1 4 Scanalyzers 18 | . . . . 11 6 1 Garrison Access . | . . . . . . . Terminal Hacks 22 | . 1 . 3 6 5 7 Record 8 | . . . 3 3 . 2 Part Schematic 1 | . . . . . . 1 Prototype ID Bank 1 | . . . . 1 . . Open DSF 3 | . . . . . 1 2 Terminal Index 2 | . . . . . 1 1 Fabricator Index 1 | . . . . . . 1 Locate Traps 4 | . 1 . . . 3 . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks 3 | . . . . . 3 . Network Status 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Repair Station Hacks 8 | . . . 2 2 4 . Scan Component 4 | . . . 1 1 2 . Repair 4 | . . . 1 1 2 . Recycling Unit Hacks 6 | . . . . 2 1 3 Process 1 | . . . . . . 1 Report Inventory 3 | . . . . 1 1 1 Retrieve Matter 2 | . . . . 1 . 1 Scanalyzer 13 | . . . . 8 5 . Insert Component 6 | . . . . 3 3 . Analyze 7 | . . . . 5 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 30 | . 2 . 3 7 12 6 Full Trace Events 9 | . 2 . 2 1 2 2 Feedback Events 2 | . . . . . . 2 Corruption 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 3 2 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 1 2 . Time 146 | . . . 26 44 76 . Parts Recycled . | . . . . . . . Recycled Matter 192 | . . . . . . 192 Retrieved Matter 192 | . . . . . . 192 Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . . . 3 3 . Part Schematics Acquired 5 | . . . . 3 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 5 | . . 5 . . . . Total Damage 52 | . . 52 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 6084 | 130 490 480 672 727 2662 923 Spaces Moved 3168 | 76 196 332 272 336 1537 419 Core 14 | 14 . . . . . . Treads . | . . . . . . . Legs 3154 | 62 196 332 272 336 1537 419 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 139 | 107 120 125 189 136 130 169 Slowest Speed 400 | 120 120 190 190 190 196 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 31 | 6 41 68 27 35 28 12 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 312 | . 42 54 27 66 94 29 Melee . | . . . . . . . Projectile 38 | . . 1 . . 28 9 AOE 274 | . 42 53 27 66 66 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 4309 | 111 405 365 376 498 2007 547 Wait 622 | 12 170 . 52 53 289 46 Move 3162 | 75 195 331 271 335 1536 419 Hop . | . . . . . . . Pick Up 82 | 6 6 4 12 16 30 8 Fast Attach 43 | 8 1 . 1 8 15 10 Attach 50 | . . 2 6 13 18 11 Detach 19 | 1 . . . 2 11 5 Swap 23 | . 1 8 4 6 2 2 Drop 48 | 2 3 4 4 13 17 5 Fire 255 | 7 29 16 26 51 87 39 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . . . . 1 2 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 131 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 621 | -10/Materials | Entered Mines 636 | -10/Mines | Learned location of Zion (-7) 783 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 807 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 828 | -10/Mines | Core integrity fell below 50% 955 | -10/Mines | Learned Materials non-interactive machine intel 1092 | -10/Mines | Discovered new exit (range 9) 1101 | -10/Mines | Entered Materials 1101 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1102 | -9/Materials | Loaded intel: 35 non-interactive machine locations 1136 | -9/Materials | Discovered new exit (range 11) 1340 | -9/Materials | Repaired Aluminum Leg 1459 | -9/Materials | Lost 3 parts (1p2w) 1726 | -9/Materials | Build established: Scavenger-Skirmisher 1743 | -9/Materials | Discovered new exit (range 16) 1773 | -9/Materials | Entered another Materials area 1773 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2008 | -8/Materials | Repaired Corrupted Hvy. Assault Rifle 2439 | -8/Materials | Core integrity fell below 50% 2474 | -8/Materials | Discovered new exit (range 10) 2479 | -8/Materials | Lost 9 parts (1p2n2u4w) 2485 | -8/Materials | System corruption reached 10% 2500 | -8/Materials | Entered Factory 2500 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2717 | -7/Factory | Build established: Scavenger-Gunner 2861 | -7/Factory | Lost 4 parts (1p1n2w) 3054 | -7/Factory | System corruption reached 10% 4129 | -7/Factory | Repaired Hvy. Assault Cannon 4169 | -7/Factory | Repaired Titanium Leg 4388 | -7/Factory | Discovered new exit (range 6) 4394 | -7/Factory | Identified exit to Lower Caves 4921 | -7/Factory | Build established: Gunner 5158 | -7/Factory | Discovered new exit (range 3) 5162 | -7/Factory | Entered another Factory area 5162 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5219 | -6/Factory | Discovered new exit (range 10) 5339 | -6/Factory | Core integrity fell below 50% 5340 | -6/Factory | Crushed by falling debris 5371 | -6/Factory | Lost 7 parts (2n3u2w) 5899 | -6/Factory | Build established: Scavenger-Tank 5972 | -6/Factory | Hacking Suite fried by hacking feedback 6052 | -6/Factory | Core integrity fell below 20% 6086 | -6/Factory | Core destroyed Last Messages --------------- G-50 Soldier overheating. Focal Shield destroyed. G-50 Soldier heat damages core (-10). G-50 Soldier overheating. Overheating: Matter decay (-34). System corrupted: Heat flow error (+156). Acquired Carbon-fiber Leg. Overheating: Energy bleed (-2). Critical hit (Burn: +37). Overheating: Energy bleed (-9). Rnf. Deuterium Engine destroyed. Overheating: Matter decay (-27). Broken Hvy. Laser destroyed. Overheating: Broken System Restoration Module damaged (-6). Overheating: System interference. Hvy. Laser temporarily disabled. Overheating: Core damaged (-144). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????# ??????????? | | ???????????????????????????????????# ??????????? | | ???????????????????????????????????+ ?????????? | | ???????????????????????????????????# ########## | | ???????????????????????????????????# # | | ???????????????????????????????????# # """ """ | | ???????????????????????????????????# # """ """ | | ???????????????????????????????????# # """ "?? | | ??????????????????????????????????## ? ???? | | ??????????????????????????######### ###+###### | | ?????????????????????????? | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????+ | | ????????????????????#?????????# ######+##### | | ????????????????????# ????????# #??# ## | | ????????????????????# ????????# #??#""" ## | | ????????????????????# ???????## #??#""" ##" | | ???????????????????## ######### #??#""" ##" | | ????????????? 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""" # ###= ###+#############" | | ???????????????????## "####+## ??????????#" | | ????????????????????# # #" """????????#" | | ????????????????????# # #" """ #??????# | | ????????????????????# # #" ] """ #??????# | | ????????????????????# # #T #??????##### | | ???????????????????? # #" """ ???????????? | | ????????????????????### #" = """ ???????????? | | ??????????????????????########" """????????????? | | ?????????????????????????????# ?????????????? | | ??????????????????????????????#####??????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????##############???# | | ???????????????????????????????# #???# | | ???????????????????????????????# #???# | | ???????????????????????????????# ! #???# | | ???????????????????????????????# #???## | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | | ???????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Resistance: EX 25 Evasion (%) 59 Targeting Accuracy 6 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Shock Bomb Launcher | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed Hvy. Laser | -7/Factory | Scanalyzed Lrg. Storage Unit | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot First Step to Greatness Hey, That's Mine! Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Power Corrupts Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed MatterPhaseCanceller Manual? 0 Play Time 01:48:25 Cumulative 1.7 hours Start 2024.04.11 @ 12:25:24 End 2024.04.11 @ 18:58:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b60a22d9-cf3a-4f3f-89f8-4d364a3ff8b8