Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 04:37:52 // Winter2019/RPGLIKE Player: Minty Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (140) 700 Value Destroyed (4612) 4612 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 12486 Bonus ------- High Alert Combat Kills 648 Entered DSFs 500 Friendly Fire -14 Cogmind --------- Core Integrity 0/1250 Matter 295/350 Energy 840/840 System Corruption 0% Temperature Warning (358) Movement Flying (27) Location -3/Research Parts ------- > --- POWER (2) -------- Fission-Antimatter Core > --- PROPULSION (5) --- Flying NPT-VTOL Exoskeleton Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (6) ------ Armored Scrap Engine Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Advanced Corruption Screen > --- WEAPON (6) ------- Heavy Laser Gatling Laser Hyp. KE Hardcell Construct/C Hpw. Ballistic Hardcell Construct/G Laser Construct/G > --- INVENTORY (6) ---- Advanced Energy Well (500) Authchip [Weapon] Gatling Laser Rocket Array Rocket Array Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Fission-Antimatter Core > --- PROPULSION ------- Flying NPT-VTOL Exoskeleton Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Advanced Corruption Screen > --- WEAPON ----------- Heavy Laser Gatling Laser Hyp. KE Hardcell Construct/C Hpw. Ballistic Hardcell Construct/G Laser Construct/G > --- INVENTORY -------- Advanced Energy Well Authchip [Weapon] Gatling Laser Rocket Array Rocket Array Improved Plasma Cutter [Rating: 99] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Constructs Reactor Mini Fusion Reactor Propulsion Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Advanced Energy Well Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Improved Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Impact Weapon Thunder Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Slots Evolved 15 | 4 2 4 1 1 1 . . . . 1 1 Power 1 | . . 1 . . . . . . . . . Propulsion 4 | 1 1 1 . . 1 . . . . . . Utility 5 | . 1 2 1 . . . . . . . 1 Weapon 5 | 3 . . . 1 . . . . . 1 . Parts Attached 95 | 4 7 27 3 20 9 3 3 1 5 12 1 Power 7 | . . 4 . . . . . . 1 2 . Engine 4 | . . 3 . . . . . . 1 . . Core 2 | . . 1 . . . . . . . 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 27 | 2 . 7 . 10 5 . . . 3 . . Treads 3 | 2 . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 12 | . . 6 . 6 . . . . . . . Flight 12 | . . . . 4 5 . . . 3 . . Utility 27 | . 1 9 3 4 . 1 3 . . 5 1 Device 14 | . 1 5 2 . . 1 3 . . 2 . Storage 1 | . . . . . . . . . . 1 . Processor 8 | . . 3 1 2 . . . . . 1 1 Hackware 1 | . . . . . . . . . . 1 . Protection 3 | . . 1 . 2 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 34 | 2 6 7 . 6 4 2 . 1 1 5 . Energy Gun 21 | 2 2 7 . 3 2 1 . . 1 3 . Energy Cannon 2 | . . . . 2 . . . . . . . Ballistic Gun 1 | . . . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 9 | . 4 . . 1 2 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . 4 . . 2 . . 1 . 4 . Corrupted Parts 3 | . 1 1 . 1 . . . . . . . System Corruption 11 | . 5 2 . 4 . . . . . . . Parts Lost 2 | . . . . 1 1 . . . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 1 | . . . . 1 . . . . . . . Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 91 | . 81 93 100 95 98 100 89 91 90 83 78 Engine 8 | . 11 7 13 12 11 11 11 11 7 . . Treads 4 | . 23 4 . . . . . . . . . Hover 10 | . . 19 27 21 . . . . . . . Flight 10 | . . . . 2 27 29 29 29 29 26 26 Device 12 | . 8 15 14 8 5 9 16 17 17 14 10 Processor 8 | . . 5 9 15 23 18 5 5 5 5 10 Protection 2 | . . 5 5 4 . . . . . . . Energy Gun 26 | . 26 30 27 24 29 29 24 23 23 20 15 Energy Cannon 1 | . . . . 3 . . . . . 4 . Launcher 2 | . 10 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 49 | 9 16 32 33 39 38 38 36 37 37 49 41 Greatest Support 44 | 40 40 37 37 42 39 39 39 39 39 44 44 Greatest Overweight (x) 2 | . . 2 . 2 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 6 | . . 1 1 3 3 4 5 5 5 6 6 Average Capacity 2 | . . . 1 1 3 3 4 5 5 5 6 Most Carried 6 | . . 1 1 3 3 3 4 5 5 6 6 Average Carried 1 | . . . . 1 2 3 3 4 4 5 6 Final Capacity 6 | . . 1 1 3 3 4 5 5 5 6 6 Final Carried 6 | . . 1 1 2 3 3 4 4 5 6 6 Scrap Engine Consumption 37 | . . . . . . . 4 1 14 17 1 Constructs Created 5 | . . . . . . . . . . 5 . Constructs Modified 6 | . . . . . . . . . . 5 1 Class Distribution -------------------- 50% | Gunner 29% | Scout 7% | Mutant 6% | Sprinter 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Sprinter | -7/Factory Scout | -7/Storage Scout | -7/Recycling Scout | -5/Factory Scout | -5/DSF Scout | -4/Factory Hacker-Scout | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Matter Collected 1709 | 200 72 508 49 154 71 178 . . 116 352 9 Remotely . | . . . . . . . . . . . . Salvage Created 5306 | . 385 1424 513 666 311 772 243 . 184 799 9 Parts 271 | . 28 102 10 63 10 23 5 . 4 22 4 Haulers Intercepted 4 | . . 3 . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Combat Hostiles Destroyed 116 | . 13 29 15 21 4 16 3 . 3 11 1 Guns 99 | . 11 29 14 12 3 14 3 . 3 9 1 Cannons 4 | . . . . 4 . . . . . . . AOE 11 | . 2 . 1 5 1 . . . . 2 . Classes Destroyed 16 | . 6 4 2 2 . . . . . 2 . Worker 8 | . 2 2 2 1 . . . . . 1 . Builder 4 | . 1 1 . 1 . . . . . 1 . Hauler 4 | . . 3 . . . 1 . . . . . Recycler 4 | . . . 1 . 1 . . . . 2 . Operator 5 | . 1 2 . . 1 . . . . . 1 Watcher 8 | . 1 4 . 1 . 2 . . . . . Swarmer 23 | . 6 8 . 6 . 3 . . . . . Cutter 2 | . . . . 2 . . . . . . . Grunt 47 | . 7 12 5 8 3 9 . . 2 1 . Brawler 3 | . . 1 . . 1 1 . . . . . Duelist 1 | . . 1 . . . . . . . . . Sentry 21 | . . 7 . 4 . 3 3 . . 4 . Hunter 2 | . . . . . . . . . . 2 . Programmer 5 | . . . . . . . . . . 4 1 Heavy 2 | . . . . 1 . . . . 1 . . Assembled 9 | . . . 9 . . . . . . . . Best Kill Streak 11 | . 7 10 11 9 5 5 3 . 2 4 1 Combat Bots Only 10 | . 5 5 10 8 4 4 3 . 2 3 1 Max Kills in Single Turn 3 | . 3 3 2 2 2 2 1 . 1 3 1 Gunslinging 2 | . . 2 1 . . 1 . . . . . Exploded 2 | . 2 . 1 2 1 . . . . 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Hostile Shots Fired 538 | . 105 80 46 67 9 76 36 . 11 96 12 Missed 212 | . 30 33 20 17 4 41 19 . 3 42 3 Damage Taken 5483 | . 993 522 526 1093 74 463 115 . 520 955 222 Core 4230 | . 799 392 407 777 57 357 92 . 413 762 174 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 3661 | . 618 342 336 623 57 349 73 . 413 676 174 Redirected to Shielding 118 | . . . . 118 . . . . . . . Ignored by Resistances 99 | . . . . . . . 11 . 31 51 6 Regen/Repaired (Parts) 88 | . 10 17 . . . . . . . 57 4 Core Remaining (%) 58 | 100 21 . 100 61 . . 77 . 49 1 . Volleys Fired 246 | . 42 55 29 39 7 27 6 . 9 26 6 Largest 6 | . 4 4 4 5 5 5 5 . 5 6 5 Hottest 415 | . 130 252 234 331 331 331 331 . 314 415 309 Shots Fired 927 | . 99 211 106 132 33 122 28 . 37 129 30 Gun 861 | . 86 207 106 113 32 121 28 . 37 107 24 Cannon 44 | . . . . 19 . . . . . 19 6 Launcher 22 | . 13 4 . . 1 1 . . . 3 . Special . | . . . . . . . . . . . . Kinetic 59 | . . . . . . . . . 9 38 12 Thermal 657 | . 10 176 87 99 27 103 26 . 28 83 18 Explosive 22 | . 13 4 . . 1 1 . . . 3 . Electromagnetic 189 | . 76 31 19 33 5 18 2 . . 5 . Robot Hit Streak 39 | . 5 17 10 39 17 19 21 . 8 17 7 Robot Miss Streak 12 | . 12 4 3 2 2 4 1 . 2 4 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 22 | . 5 8 3 2 . 4 . . . . . Max Gunslinging Chain 2 | . 1 2 1 1 . 1 . . . . . Shots Hit Robots 585 | . 39 125 71 96 23 82 19 . 24 84 22 Core Hits 328 | . 27 56 31 42 17 50 13 . 17 72 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 19 | . . 7 4 2 . 5 . . . . 1 Burn 19 | . . 7 4 2 . 5 . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12822 | . 840 2262 1286 2103 542 1758 428 . 537 2489 577 Guns 10801 | . 535 2239 1154 1429 451 1711 428 . 537 1828 489 Cannons 658 | . . . . 364 . . . . . 206 88 Explosions 1350 | . 297 18 132 310 91 47 . . . 455 . Melee . | . . . . . . . . . . . . Ramming 13 | . 8 5 . . . . . . . . . Kinetic 906 | . . . . . . . . . 99 511 296 Thermal 8767 | . 99 1754 1078 1500 351 1470 389 . 438 1407 281 Explosive 838 | . 274 18 . . 91 . . . . 455 . Electromagnetic 2298 | . 459 485 208 603 100 288 39 . . 116 . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . 5 2 2 4 1 3 5 . . 2 . Average Corruption 2 | . 5 2 2 4 1 2 4 . . 1 . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 46 | . 8 10 3 7 . 10 4 . . 4 . Message Errors 12 | . 2 2 2 1 . 3 1 . . 1 . Matter Fused 9 | . 1 3 1 3 . 1 . . . . . Heat Flow Errors 3 | . 1 . . . . 2 . . . . . Energy Discharges 3 | . 1 2 . . . . . . . . . Parts Rejected 1 | . 1 . . . . . . . . . . Data Loss (minor) 6 | . 1 2 . 1 . . 1 . . 1 . Data Loss (major) 3 | . . 1 . . . 2 . . . . . Misfires 4 | . 1 . . . . . 2 . . 1 . Weapon Failures 5 | . . . . 2 . 2 . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . . . 1 Projectiles 1 | . . . . . . . . . . . 1 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 332 | . 169 . 26 . . 81 . . . 56 . Shots 12 | . 3 . 1 . . 5 . . . 3 . Rammed 3 | . 1 2 . . . . . . . . . Targets Rammed 3 | . 1 2 . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 632 | . 532 475 230 308 209 349 132 . . 632 481 Average Temperature 124 | . 226 107 57 112 70 63 49 . . 199 201 Received Heat Transfer 1020 | . 174 225 63 279 63 114 36 . 9 39 18 Effects 28 | . 8 9 . 2 . . . . . 7 2 Shutdowns 7 | . 2 2 . . . . . . . 2 1 Energy Bleed 7 | . 2 4 . . . . . . . . 1 Interference 8 | . . 3 . 2 . . . . . 3 . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 3 | . 3 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (core) 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . 1 . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Melted 48 | . 1 7 3 7 1 8 4 . 1 16 . Heat Transferred 19483 | . 272 4329 2518 2990 782 3578 871 . 996 2662 485 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . 4 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Peak Influence 1070 | . 534 1070 552 915 355 630 339 492 429 612 331 Initial 492 | . . 184 358 215 331 142 189 492 344 224 249 Average 427 | . 257 523 509 522 301 362 268 492 395 425 291 Maximum Alert Level 3 | . 2 3 2 3 1 2 1 2 2 2 1 Low Security (%) 8 | 100 39 . . . . 17 7 . . . . Level 1 39 | . 43 29 . 37 100 37 92 . 57 49 100 Level 2 43 | . 17 48 100 36 . 44 . 100 42 50 . Level 3 8 | . . 20 . 25 . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 26 | . 2 3 1 9 4 3 . . 1 3 . Investigation 10 | . 1 1 1 3 2 2 . . . . . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 10 | . 1 2 . 3 1 1 . . 1 1 . Assault . | . . . . . . . . . . . . Garrison 5 | . . . . 3 1 . . . . 1 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Distress Signals 10 | . . 3 2 1 . 2 . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 160 | . 20 42 15 31 9 19 3 . 3 15 3 Peak Tracking Total 6 | . 4 4 3 6 4 5 1 . 2 4 2 Tactical Retreats 4 | . . 2 . . . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Traps Triggered 3 | . . 2 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Machines Disabled 12 | . 4 4 1 1 . . . . . 1 1 Max in Single Turn 2 | . 2 1 1 1 . . . . . 1 1 Garrison Access 3 | . . . . . . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Machines Accessed 36 | . 2 6 1 4 3 6 9 1 . 4 . Terminals 21 | . 1 3 . 3 2 5 6 1 . . . Fabricators 2 | . . . . . 1 . . . . 1 . Repair Stations 4 | . 1 2 . . . . . . . 1 . Recycling Units 4 | . . 1 . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . . 2 . Total Hacks 113 | . 7 20 1 13 16 18 26 1 . 11 . Successful 56 | . 4 11 1 5 8 8 12 1 . 6 . Failed 57 | . 3 9 . 8 8 10 14 . . 5 . Catastrophic 9 | . . 1 . 1 1 3 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 34 | . . 2 . 7 8 12 3 . . 2 . Terminals 71 | . 4 9 . 11 13 16 17 1 . . . Fabricators 7 | . . . . . 3 . . . . 4 . Repair Stations 12 | . 3 7 . . . . . . . 2 . Recycling Units 13 | . . 4 . . . . 9 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 9 | . . . . 2 . 2 . . . 5 . Terminal Hacks 26 | . 2 4 1 3 6 6 3 1 . . . Part Schematic 2 | . . . . . . 1 1 . . . . Robot Schematic 1 | . . . . . . . 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 2 | . . . 1 . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . Branch Access Points 3 | . . 1 . 1 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 3 | . . 1 . . 1 1 . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . Locate Traps 3 | . 1 . . . 1 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Dispatch Records 2 | . . 1 . . . . 1 . . . . Recall Investigation 2 | . . . . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 8 | . 2 4 . . . . . . . 2 . Scan Component 4 | . 1 2 . . . . . . . 1 . Repair 4 | . 1 2 . . . . . . . 1 . Recycling Unit Hacks 9 | . . 3 . . . . 6 . . . . Recycle Component 1 | . . 1 . . . . . . . . . Process 1 | . . 1 . . . . . . . . . Report Inventory 2 | . . . . . . . 2 . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . Retrieve Components 4 | . . . . . . . 4 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . 2 . Seal Access 3 | . . . . . . 1 . . . 2 . Unauthorized Hacks 8 | . . . . 2 2 1 3 . . . . Terminals 5 | . . . . 1 2 1 1 . . . . Assimilate 2 | . . . . . 1 1 . . . . . Botnet 3 | . . . . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Tunnel 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 28 | . 2 4 . 3 3 6 7 . . 3 . Full Trace Events 13 | . 1 1 . 2 2 2 5 . . . . Feedback Events 4 | . . . . . 1 1 2 . . . . Corruption 4 | . . . . . 1 1 2 . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . Time 67 | . . . . . . . . . . 67 . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . . . . . Time 164 | . 18 114 . . . . . . . 32 . Parts Recycled 1 | . . 1 . . . . . . . . . Recycled Matter 30 | . . 30 . . . . . . . . . Retrieved Matter 30 | . . 30 . . . . . . . . . Retrieved Components 5 | . . . . . . . 5 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Total Allies 3 | . . . . 2 1 . . . . . . Largest Group 2 | . . . . 2 1 . . . . . . Highest-Rated Group 28 | . . . . 28 26 . . . . . . Highest-Rated Ally 26 | . . . . 18 26 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . . . . Total Damage 29 | . . . . 29 . . . . . . . Kills 1 | . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Turns Passed 3243 | 25 452 812 383 424 110 262 128 21 114 445 67 Spaces Moved 4348 | 13 176 729 663 580 188 359 336 58 158 953 135 Core . | . . . . . . . . . . . . Treads 286 | 11 176 99 . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 1799 | . . 630 663 506 . . . . . . . Flight 2261 | . . . . 74 188 359 336 58 158 953 135 Fastest Speed 27 | 120 160 38 38 31 27 27 27 27 27 27 27 Average Speed 41 | 153 160 56 38 38 28 27 27 27 27 27 27 Slowest Speed 200 | 160 160 170 38 200 114 27 27 27 27 104 27 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 24 | . . . . 5 . 8 2 . 1 8 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 43 | 2 48 66 96 43 8 67 83 1 90 17 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 . . . 2 . . . . Known Exits Taken 8 | . . 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 3 | . . . 3 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 241 | . 123 16 9 21 14 23 . . . 35 . Melee . | . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . 1 . AOE 240 | . 123 16 9 21 14 23 . . . 34 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Total 5138 | 17 258 984 724 687 220 432 353 62 206 1048 147 Wait 237 | . 18 111 2 3 7 22 5 2 19 43 5 Move 4290 | 12 175 728 662 569 187 342 331 57 155 937 135 Hop 23 | . . . . 5 . 8 2 . 1 7 . Pick Up 19 | . . 4 2 6 2 . 1 1 3 . . Fast Attach 63 | 4 7 23 1 11 6 1 1 1 1 6 1 Attach 7 | . . 1 1 2 . . . . . 3 . Detach 13 | . . 3 . . 1 1 3 . 1 4 . Swap 26 | . . 3 1 7 4 2 2 . 4 3 . Drop 62 | 1 3 14 3 16 6 . 2 1 7 9 . Fire 246 | . 42 55 29 39 7 27 6 . 9 26 6 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 3 | . 1 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 149 | . 12 40 23 29 . 29 . . 6 10 . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage (discovered 2 exits: [*Fac] / *Rec) -7/Recycling -5/Factory -5/DSF -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x3) 1 | -11/Scrapyard | Discovered new exit (range 1) 26 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Repaired Broken EM Pulse Gun 223 | -10/Materials | Core integrity fell below 50% 317 | -10/Materials | Reached level 2 320 | -10/Materials | Upgraded with Propulsion slot (x1) 320 | -10/Materials | Upgraded with Utility slot (x1) 449 | -10/Materials | Discovered new exit (range 15) 478 | -10/Materials | Entered another Materials area 479 | -9/Materials | Core integrity fell below 50% 480 | -9/Materials | Reached level 3 488 | -9/Materials | Upgraded with Utility slot (x1) 730 | -9/Materials | Reached level 4 734 | -9/Materials | Upgraded with Utility slot (x1) 781 | -9/Materials | Repaired Imp. Heat Sink 784 | -9/Materials | Discovered new exit (range 4) 859 | -9/Materials | Identified exit to Materials 952 | -9/Materials | Build established: Gunner 1004 | -9/Materials | Repaired Broken Aerolev Unit 1069 | -9/Materials | Discovered exit to Materials (range 5) 1079 | -9/Materials | Reached level 5 1100 | -9/Materials | Upgraded with Propulsion slot (x1) 1189 | -9/Materials | Reached level 6 1192 | -9/Materials | Upgraded with Power slot (x1) 1242 | -9/Materials | Identified exit to Mines 1263 | -9/Materials | Discovered exit to Materials (range 10) 1290 | -9/Materials | Entered Mines 1327 | -9/Mines | Destroyed YI-UF0 1354 | -9/Mines | Assembled infested the area 1356 | -9/Mines | Learned location of Zion (-6) 1356 | -9/Mines | Discovered exit to Materials (range 7) 1359 | -9/Mines | Learned Materials interactive machine intel 1491 | -9/Mines | Reached level 7 1501 | -9/Mines | Upgraded with Utility slot (x1) 1532 | -9/Mines | Destroyed 10 combat bots 1542 | -9/Mines | Discovered exit to Materials (range 2) 1599 | -9/Mines | Met a Derelict shopkeep closing up shop 1673 | -9/Mines | Entered Materials 1674 | -8/Materials | Loaded intel: 19 interactive machine locations 1675 | -8/Materials | Reached level 8 1675 | -8/Materials | Upgraded with Weapon slot (x1) 1826 | -8/Materials | Garrison activated, responded to threat 1883 | -8/Materials | Reached level 9 2040 | -8/Materials | Destroyed 8 combat bots 2055 | -8/Materials | Reached level 10 2071 | -8/Materials | Core integrity fell below 50% 2093 | -8/Materials | Discovered new exit (range 13) 2097 | -8/Materials | Identified exit to Factory 2097 | -8/Materials | Entered Factory 2099 | -7/Factory | Reached level 11 2100 | -7/Factory | Found Prototype Launcher 2100 | -7/Factory | Identified Rocket Array 2103 | -7/Factory | Found Rocket Array 2121 | -7/Factory | Upgraded with Propulsion slot (x1) 2144 | -7/Factory | Identified exit to Storage 2144 | -7/Factory | Identified exit to Lower Caves 2179 | -7/Factory | Garrison activated, responded to threat 2207 | -7/Factory | Entered Storage 2209 | -7/Storage | Reached level 12 2242 | -7/Storage | Core integrity fell below 50% 2316 | -7/Storage | Discovered new exit (range 18) 2384 | -7/Storage | Reached level 13 2469 | -7/Storage | Used back door to open Recycling access 2469 | -7/Storage | Discovered new exit (range 3) 2469 | -7/Storage | Identified exit to Recycling 2469 | -7/Storage | Entered Recycling 2471 | -7/Recycling | Reached level 14 2471 | -7/Recycling | Found Scrap Engine 2517 | -7/Recycling | Build established: Scout 2592 | -7/Recycling | Discovered new exit (range 15) 2597 | -7/Recycling | Identified exit to Factory 2597 | -7/Recycling | Entered Factory 2599 | -5/Factory | Reached level 15 2618 | -5/Factory | Identified exit to DSF 2618 | -5/Factory | Entered DSF 2620 | -5/DSF | Reached level 16 2637 | -5/DSF | Core integrity fell below 50% 2640 | -5/DSF | Additional patrols routed to DSF 2715 | -5/DSF | Discovered new exit (range 14) 2732 | -5/DSF | Identified exit to Factory 2732 | -5/DSF | Entered Factory 2733 | -4/Factory | Core integrity fell below 50% 2734 | -4/Factory | Reached level 17 2734 | -4/Factory | Upgraded with Weapon slot (x1) 2862 | -4/Factory | Reached level 18 2953 | -4/Factory | Garrison activated, responded to threat 3032 | -4/Factory | Core integrity fell below 20% 3161 | -4/Factory | Fabricated S-27 Virus? 3174 | -4/Factory | Discovered new exit (range 8) 3177 | -4/Factory | Identified exit to Research 3177 | -4/Factory | Entered Research 3178 | -3/Research | Core integrity fell below 50% 3178 | -3/Research | Core integrity fell below 20% 3179 | -3/Research | Reached level 19 3179 | -3/Research | Reached level 20 3179 | -3/Research | Upgraded with Utility slot (x1) 3244 | -3/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03187_ HV Slug penetrates Fabricator. 03187_ Fabricator disabled. 03188_ ALERT: All DSF locations entering lockdown mode. 03195_ P-80 Master destroyed. 03196_ Power failure, Fission-Antimatter Core shutdown. 03196_ K-01 Serf collects debris. 03199_ Overheating: Energy bleed (-187). 03200_ Protomatter-35 decays. 03200_ K-01 Serf collects debris. 03218_ Destroyed Hover Unit. 03218_ O-16 Technician destroyed. 03223_ Acquired data core, extracted dynamic key. 03224_ Acquired 9 matter. 03230_ Acquired Adv. Corruption Screen. 03234_ Arm. Scrap Engine consumes Quantum Rifle. 03236_ Y-72 Warden suffers critical hit (Burn). 03236_ HV Slug penetrates Y-72 Warden. 03241_ Penetrated by Slug. 03243_ Y-72 Warden heat short circuits Adv. Heat Sink. 03244_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????+???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????w??? ???????????????????????? | | ?????????????????????????Y???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????######@###????????????????????? | | ???????????????????# m #????????????????????? | | ???????????????????# + ???????????????????? | | ???????????????????# ###??????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ! #????????????????????? | | ??????################/########??????????????????? | | ????? #??????????????????? | | ????? #??????????????????? | | ????? ##############?????? | | ????? """ # = / #?????? | | ???????############ """ # #?????? | | ??????????????????# """ # #?????? | | ????????????####### # #?????? | | ?????????? # #?????? | | ?????? # #?????? | | ??????? =* + """ #?????? | | ??????? * # """" #?????? | | ???????#####+############# # """" #?????? | | ?????????????????????????# # """ #?????? | | ?????????????????????????# # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 43 Energy Capacity 840 Matter Stores 350 Matter Capacity 350 Sight Range 21 Robot Scan Range 30 Terrain Scan Density 110 Corruption Block 20 Armor Coverage 150 Resistance: KI 5 Weapon Shielding 66 Evasion (%) 64 Targeting Accuracy 12 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Storage | Hacked System Restoration Module | -7/Recycling | Hacked Robot Schematics ------------------ S-27 Virus | -7/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac DSF Fac Res Levels Raised 19 | . 1 4 1 3 1 2 1 1 1 2 2 XP Earned 31731 | 3000 2059 5905 1142 4582 2020 3141 1518 1500 1606 3033 2225 XP Spent 31455 | 2960 1500 5860 1675 4465 1400 3125 1495 1450 . 4520 3005 Upgrades 73 | 6 3 19 3 10 1 13 3 4 . 5 6 Power Slot 1 | . . 1 . . . . . . . . . Propulsion Slot 4 | 1 1 1 . . 1 . . . . . . Utility Slot 5 | . 1 2 1 . . . . . . . 1 Weapon Slot 5 | 3 . . . 1 . . . . . 1 . Core Integrity 13 | 2 . 3 1 1 . . 1 . . 2 3 Heat Dissipation 6 | . . 4 . 2 . . . . . . . Energy Generation 2 | . . 1 . 1 . . . . . . . Energy Storage 3 | . 1 1 . 1 . . . . . . . Matter Storage 1 | . . 1 . . . . . . . . . Mass Support 3 | . . 1 . 1 . . . . . 1 . Inventory Capacity 6 | . . 1 . 2 . 1 1 . . 1 . Sight Range 2 | . . 2 . . . . . . . . . Sensor Range 15 | . . . . . . 11 . 4 . . . Terrain Scan Density 1 | . . . . 1 . . . . . . . Ranged Accuracy 1 | . . 1 . . . . . . . . . Hack Attack % 2 | . . . 1 . . . . . . . 1 Hack Defense % 2 | . . . . . . 1 . . . . 1 KI Resistance % 1 | . . . . . . . 1 . . . . Protomatter Created 1364 | . 142 350 92 343 34 233 . . 45 90 35 Integrity Restored 3131 | . 252 855 491 567 . 648 . . 135 183 . Core 2972 | . 252 855 491 408 . 648 . . 135 183 . Parts 159 | . . . . 159 . . . . . . . Protomatter Decayed 376 | . 34 9 73 174 5 17 . . . 29 35 Game ------ Seed GravmagEnergyNetwork Manual? 0 Play Time 00:39:24 Cumulative 713.0 hours Start 2024.04.14 @ 03:59:38 End 2024.04.14 @ 04:37:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 763 Rogue 488 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9d21e2f-7ab8-4d1f-8f2b-4f580d2f2e3c