Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 01:21:40 Player: Xintrosi Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (68) 340 Value Destroyed (2337) 2337 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 6197 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Humpback Core Analyzer Light Armor Plating Relay Coupler [NC] (35) Relay Coupler [Swarmer] (38) Relay Coupler [Grunt] (40) Heavy Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Salvage Targeting Computer Medium Reactive Plating Medium Reactive Plating > --- WEAPON ----------- Advanced Beam Rifle Beamcaster > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Compact Wheel Humpback Improved Terrain Scanner Seismic Detector Improved Salvage Targeting Computer Core Analyzer Core Analyzer Hacking Suite Ion Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Slots Evolved 4 | . . . . . 4 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . . 4 . . . Weapon . | . . . . . . . . . Parts Attached 55 | 8 2 . 1 4 21 3 9 7 Power 9 | 2 . . . 1 3 . 2 1 Engine 6 | 2 . . . 1 1 . 1 1 Core 3 | . . . . . 2 . 1 . Reactor . | . . . . . . . . . Propulsion 14 | 2 1 . . 1 5 . 3 2 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 14 | 2 1 . . 1 5 . 3 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 . 1 1 8 1 3 2 Device 5 | 1 . . . . 2 . 1 1 Storage 4 | 1 1 . 1 . 1 . . . Processor 5 | . . . . . 3 1 1 . Hackware . | . . . . . . . . . Protection 5 | . . . . 1 2 . 1 1 Artifact . | . . . . . . . . . Weapon 13 | 2 . . . 1 5 2 1 2 Energy Gun 3 | . . . . . 3 . . . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 5 | 2 . . . 1 . . 1 1 Ballistic Cannon 3 | . . . . . 1 2 . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . Parts Lost 23 | . 2 . . 2 6 2 1 10 Power 5 | . 1 . . . 1 1 . 2 Propulsion 9 | . 1 . . 1 2 1 . 4 Utility 5 | . . . . . 2 . . 3 Weapon 4 | . . . . 1 1 . 1 1 Highest Loss Streak 7 | . 2 . . 2 4 2 1 7 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 1 4 6 6 7 12 13 13 13 Power 1 | . . 1 . 1 2 2 2 1 Propulsion 1 | . . 1 1 . . 2 2 1 Utility 4 | . 1 2 2 3 4 5 6 6 Weapon 2 | . 1 2 1 1 3 2 2 3 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . . . . 3 1 5 10 Power 3 | . . . . . 1 . 1 1 Propulsion . | . . . . . . . . . Utility 12 | . . . . . 1 1 2 8 Weapon 2 | . . . . . 1 . 1 . Tool/Special 2 | . . . . . . . 1 1 Average Slot Usage (%) 97 | . 98 100 95 97 94 98 100 97 Engine 6 | . 14 14 14 14 3 3 7 2 Core 3 | . . . . . 5 5 1 5 Wheel 20 | . 26 28 28 26 17 17 18 17 Device 12 | . 14 14 10 2 16 9 15 2 Storage 11 | . 14 14 13 14 11 9 9 9 Processor 12 | . . . . . 10 18 20 27 Protection 9 | . . . . 11 11 16 9 14 Energy Gun 5 | . . . . . 13 4 6 . Energy Cannon 3 | . . . . . 2 4 9 2 Ballistic Gun 9 | . 28 28 28 26 . . 1 9 Ballistic Cannon 2 | . . . . . . 9 . 4 Peak Build Rating 34 | 7 7 7 7 9 34 34 32 32 Average Rating 23 | 5 6 7 6 7 27 32 29 29 On Entrance 14 | . 7 7 7 7 9 34 32 29 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 205 | 13 28 26 205 30 77 78 57 50 Greatest Support 32 | 26 26 26 26 26 32 26 32 26 Greatest Overweight (x) 7 | . 1 . 7 1 4 7 2 2 Average Overweight (x) 1 | . . . . . 1 2 1 1 Largest Inventory Capacity 35 | 8 15 15 35 15 15 15 15 15 Average Capacity 15 | 7 14 15 19 15 15 15 15 15 Most Carried 15 | 3 6 6 8 10 15 15 15 15 Average Carried 11 | 1 4 6 6 8 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 3 6 6 8 10 14 15 15 12 Class Distribution -------------------- 58% | Scavenger-Mutant 38% | Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Matter Collected 1702 | 252 132 . . 108 459 250 314 187 Remotely . | . . . . . . . . . Salvage Created 2650 | 42 337 . . 50 993 301 743 184 Parts 138 | 5 26 . . 4 31 13 51 8 Haulers Intercepted 2 | . . . . . 2 . . . Recyclers Shooed 3 | . . . . . 2 . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Combat Hostiles Destroyed 49 | . 8 . . 3 12 10 12 4 Guns 28 | . 8 . . 3 11 1 5 . Cannons 20 | . . . . . . 9 7 4 Classes Destroyed 14 | 1 4 . . . 5 2 2 . Worker 1 | . . . . . 1 . . . Builder 4 | . 1 . . . 1 . 2 . Tunneler 3 | 2 . . . . . . 1 . Hauler 2 | . . . . . 2 . . . Recycler 7 | . 1 . . . 4 . 2 . Operator 1 | . . . . . . . 1 . Watcher 1 | . . . . . 1 . . . Swarmer 12 | . 3 . . 3 3 . 3 . Cutter 2 | . . . . . . 2 . . Grunt 23 | . 5 . . . 7 7 4 . Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . . . 2 . Sentry 5 | . . . . . 1 . 3 1 Programmer 4 | . . . . . . 1 . 3 Best Kill Streak 7 | 2 4 . . 3 5 7 5 2 Combat Bots Only 7 | . 3 . . 3 4 7 5 2 Max Kills in Single Turn 2 | 1 1 . . 1 2 1 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Hostile Shots Fired 317 | . 34 . . 25 80 41 45 92 Missed 80 | . 4 . . 7 23 11 13 22 Hits 237 | . 30 . . 18 57 30 32 70 Melee 7 | . . . . . . 4 3 . Projectile 230 | . 30 . . 18 57 26 29 70 AOE 2 | . . . . . . 2 . . Critical Strikes 17 | . 1 . . 1 2 6 4 3 Damage Taken 3570 | . 345 . . 142 920 516 462 1185 Core 679 | . 103 . . 14 186 16 102 258 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 76 | 100 . . . 53 . . . . Volleys Fired 237 | 8 35 . . 11 62 35 43 43 Largest 2 | 2 2 . . 2 2 2 2 2 Hottest 136 | 40 40 . . 40 136 135 135 83 Shots Fired 443 | 16 70 . . 22 115 64 83 73 Gun 281 | 16 70 . . 22 95 6 40 32 Cannon 160 | . . . . . 20 58 43 39 Launcher 2 | . . . . . . . . 2 Special . | . . . . . . . . . Kinetic 236 | 16 70 . . 22 5 54 8 61 Thermal 205 | . . . . . 110 10 75 10 Explosive 2 | . . . . . . . . 2 Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | 3 13 . . 2 11 6 14 10 Robot Miss Streak 6 | 3 2 . . 5 4 6 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . 1 3 . . . Max Gunslinging Chain 1 | . . . . 1 1 . . . Shots Hit Robots 269 | 7 54 . . 10 77 29 50 42 Core Hits 110 | 4 24 . . 4 29 14 24 11 Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 12 | 1 . . . . 8 1 2 . Burn 11 | . . . . . 8 1 2 . Destroy 1 | 1 . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5244 | 59 426 . . 84 1635 782 1147 1111 Guns 2858 | 59 426 . . 84 1401 80 560 248 Cannons 2200 | . . . . . 234 702 587 677 Explosions 186 | . . . . . . . . 186 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2158 | 59 426 . . 84 73 642 87 787 Thermal 2900 | . . . . . 1562 140 1060 138 Explosive 186 | . . . . . . . . 186 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . . . . . . . . 3 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 43 | . . . . . . 12 . 31 Projectiles 43 | . . . . . . 12 . 31 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 15 | . . . . . . 10 1 4 Impact . | . . . . . . . . . Kinetic 13 | . . . . . . 9 1 3 Secondary 2 | . . . . . . 1 . 1 Self-Inflicted Damage 75 | . . . . . . . . 75 Shots 2 | . . . . . . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 403 | . 43 . . 25 403 324 198 334 Average Temperature 126 | . 16 . . 12 150 156 97 136 Received Heat Transfer 1086 | . 177 . . . 441 243 216 9 Effects 14 | . . . . . 5 7 . 2 Shutdowns 3 | . . . . . 2 1 . . Energy Bleed 6 | . . . . . 1 4 . 1 Interference 3 | . . . . . . 2 . 1 Matter Decay 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 16 | . . . . . 10 2 4 . Heat Transferred 5809 | . . . . . 3404 259 1924 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Maximum Alert Level 1 | . . . . . . 1 1 1 Low Security (%) 69 | 100 100 100 . 100 100 38 62 . Level 1 30 | . . . . . . 61 37 100 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 357 | 5 130 34 . 50 111 357 335 332 Initial 212 | . . 34 . . 11 18 173 212 Average 130 | . 73 26 . 29 46 211 181 282 Influence Increases 1535 | 10 210 . . 70 360 359 378 148 Destroy 0b10 Robot/C 980 | . 160 . . 60 240 200 240 80 Destroy 0b10 Robot/NC 100 | 10 10 . . . 45 . 30 5 Destroy Leader 166 | . 40 . . 10 36 10 70 . Successful Hack 18 | . . . . . 4 14 . . Disable Machine 45 | . . . . . 15 15 15 . Anti-Garrison Action 100 | . . . . . . 50 . 50 Destroy Structure 66 | . . . . . 5 40 8 13 Lose Combat Pursuer 60 | . . . . . 15 30 15 . Influence Decreases 1275 | 10 120 76 14 40 361 31 408 215 Entered New Map 399 | . . 56 14 . 19 11 184 115 Time Decay 655 | 10 100 20 . 30 281 . 214 . Lost Part 220 | . 20 . . 10 60 20 10 100 Lost Ally 1 | . . . . . 1 . . . Squads Dispatched 7 | . 2 . . . 4 . 1 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . . . 1 . 1 . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Distress Signals 7 | . 1 . . . 3 . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 16 . . 3 22 10 19 8 Peak Tracking Total 7 | . 7 . . 3 6 4 5 4 Tactical Retreats 3 | . . . . . 1 1 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Traps Triggered 4 | . . . . . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Disabled 5 | . . . . . 1 2 1 1 Max in Single Turn 1 | . . . . . 1 1 1 1 Garrison Relay 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Machines Accessed 9 | . 1 . 2 . 2 1 3 . Terminals 5 | . 1 . . . 1 1 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 15 | . 3 . 2 . 3 1 6 . Successful 7 | . 1 . 2 . 2 1 1 . Failed 8 | . 2 . . . 1 . 5 . Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 3 | . 3 . . . . . . . Terminals 11 | . 3 . . . 2 1 5 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 5 | . 1 . 2 . 1 1 . . Record 2 | . . . 2 . . . . . Part Schematic 1 | . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . Garrison Registry 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . 1 1 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . . . 7 . 5 Machine Destruction 9 | . . . . . . 4 . 5 Programmers 3 | . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total Allies 1 | . . . . 1 . . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 31 | . . . . 31 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . Total Damage 43 | . . . . . 43 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Active Infowar (turns) 2138 | 5 245 48 248 19 696 432 445 . Seismic 2138 | 5 245 48 248 19 696 432 445 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Turns Passed 2765 | 83 245 48 333 96 770 432 454 304 Spaces Moved 1654 | 45 143 54 311 59 420 216 260 146 Core 1 | 1 . . . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1653 | 44 143 54 311 59 420 216 260 146 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 105 110 105 95 Average Speed 107 | 89 92 90 103 101 111 126 108 104 Slowest Speed 195 | 100 115 90 195 105 160 185 120 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 34 19 65 19 29 33 33 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 16 | . . . . . 3 . 3 10 Melee . | . . . . . . . . . Projectile 6 | . . . . . 3 . 3 . AOE 10 | . . . . . . . . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Gar Total 2220 | 70 199 53 323 76 605 310 359 225 Wait 157 | 8 15 . . . 63 43 18 10 Move 1648 | 44 142 53 310 58 420 215 260 146 Hop . | . . . . . . . . . Pick Up 52 | 2 4 . 7 3 18 5 9 4 Fast Attach 22 | 7 . . 1 . 5 3 4 2 Attach 22 | . 2 . 2 2 8 3 1 4 Detach 5 | . . . 1 . 2 . 1 1 Swap 30 | 1 1 . . 2 13 4 7 2 Drop 39 | . . . 2 . 14 2 16 5 Fire 237 | 8 35 . . 11 62 35 43 43 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 329 | -10/Materials | Entered Mines 372 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 373 | -10/Mines | Discovered new exit (range 5) 377 | -10/Mines | Entered Exiles 377 | -10/Exiles | Found Exiles lab abandoned 651 | -10/Exiles | Discovered new exit (range 14) 710 | -10/Exiles | Entered Mines 799 | -9/Mines | Discovered new exit (range 6) 802 | -9/Mines | Received a Mining Laser from a helpful Derelict 806 | -9/Mines | Entered Materials 806 | -8/Materials | Accompanied by 1 ally 806 | -8/Materials | Evolved 4 slots: Utility x4 1236 | -8/Materials | Garrison activated, responded to threat 1301 | -8/Materials | Build established: Scavenger-Mutant 1433 | -8/Materials | Lost 4 parts (1n2u1w) 1576 | -8/Materials | Identified exit to Garrison 1576 | -8/Materials | Entered Garrison 1584 | -8/Garrison | Discovered new exit (range 38) 1584 | -8/Garrison | Discovered new exit (range 74) 1584 | -8/Garrison | Discovered new exit (range 60) 1584 | -8/Garrison | Discovered new exit (range 42) 1679 | -8/Garrison | Triggered checkpoint 1765 | -8/Garrison | Destroyed 7 combat bots 1812 | -8/Garrison | Installed Relay Interface Framework 1818 | -8/Garrison | Triggered checkpoint 1870 | -8/Garrison | Garrison Relay disabled 2008 | -8/Garrison | Entered Materials 2349 | -8/Materials | Core integrity fell below 50% 2445 | -8/Materials | Discovered new exit (range 15) 2462 | -8/Materials | Identified exit to Garrison 2462 | -8/Materials | Entered Garrison 2538 | -8/Garrison | Triggered checkpoint 2554 | -8/Garrison | Garrison Relay disabled 2686 | -8/Garrison | Lost 3 parts (1p1n1u) 2763 | -8/Garrison | Core integrity fell below 20% 2766 | -8/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02697_ Overheating: System interference. 02697_ Imp. Heat Sink temporarily disabled. 02702_ Acquired 36 matter. 02711_ Acquired 28 matter. 02713_ Dropped Seismic Detector. 02713_ Acquired Lgt. Armor Plating. 02736_ Penetrated by Slug. 02739_ Slug penetrates Wall. 02742_ Penetrated by Slug. 02742_ Imp. Heat Sink destroyed. 02748_ Slug penetrates Wall. 02750_ H-55 Commando knocked back. 02752_ Com. Wheel destroyed. 02754_ Hvy. Assault Rifle destroyed. 02755_ Penetrated by Slug. 02759_ Hrd. Medium Armor Plating destroyed. 02760_ Wheel destroyed. 02761_ Penetrated by Slug. 02761_ Imp. Ion Engine destroyed. 02761_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????################?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# ############?????????? | | ??????????????????????# #????????????????????? | | ??????????????????????# #?######?????????????? | | ??????????????????????# #?# "&&"?????????????? | | ??????????????????????# #?# "&&"?"???????????? | | ??????????????????????# ### " """?????????? | | ??????????????????????# ## ??????????? | | ??????????????????????# ## =#??????????????? | | ??????????????????????# &#??????????????? | | ??????????????????????# ! %#??????????????? | | ??????????????????????# ## &&#??????????????? | | ??????????????????????# ## & ??????????? | | ??????????????????????# ### " """?????????? | | ??????????????????????# #?# &&"?"???????????? | | ??????????????????????# #?# "&&"?????????????? | | ???????????#????????### #?######?????????????? | | ???????????# ???????# # #????????????????????? | | ???????????# ??????# #????????????????????? | | ??########## ####### #????????????????????? | | ?# % ^ ppp ######???????????????? | | ?# % ^ #???????????????? | | ?# @ #???????????????? | | ?# #+############### ## #???????????????? | | ?????????????????????########! ###?????????????? | | ??????????????????????????###! #"#?????????????? | | ??????????????????????????# ] [!"#?????????????? | | ??????????????????????????# !!!#?????????????? | | ??????????????????????????# !"#?####????????? | | ??????????????????????????### #"#?# !#????????? | | ????????????????????????????# ###?# !#????????? | | ????????????????????????????# ######+####?????? | | ????????????????????????????# " #?????? | | ????????????????????????????#^ ######+####?????? | | ????????????????????????????####???#=!#????????? | | ???????????????????????????????????#! #????????? | | ???????????????????????????????????####????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 387 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Evasion (%) 42 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Salvage Targeting 4 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZeronetSensorSuit Manual? 0 Play Time 00:48:41 Cumulative 233.2 hours Start 2026.07.16 @ 02:27:16 End 2026.07.17 @ 01:21:40 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 10 Types 2/1/2/2/1/0/0/1/0/1 Lore% 59 Gallery% 62 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df1a218c-24ce-4321-a65d-2b2b699e9cd4