Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 20:57:48

Player: the

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (356)      356
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1381

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             329/400
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (197) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Flight Unit
           Flight Unit
>          --- UTILITY (3) ------
           Targeting Computer
           Propulsion Shielding
           Propulsion Shielding
>          --- WEAPON (2) -------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Propulsion Shielding
     Light EM Pulse Cannon
           Assault Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
           Targeting Computer
           Propulsion Shielding
           Propulsion Shielding
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
           Propulsion Shielding
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 5   9   12  
  Power                    5    | 1   2   2   
    Engine                 5    | 1   2   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | .   4   2   
    Treads                 2    | .   2   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 4    | .   2   2   
  Utility                  5    | 1   3   1   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 3   .   7   
    Energy Gun             .    | .   .   .   
    Energy Cannon          4    | .   .   4   
    Ballistic Gun          6    | 3   .   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   89  89  
  Engine                   11   | .   14  8   
  Treads                   12   | .   20  .   
  Flight                   13   | .   3   29  
  Storage                  7    | .   12  .   
  Processor                9    | .   8   11  
  Protection               8    | .   1   18  
  Energy Cannon            4    | .   .   12  
  Ballistic Gun            21   | .   28  9   
Peak Build Rating          12   | 4   7   12  
  Average Rating           7    | 3   6   9   
  On Entrance              3    | .   4   7   
Naked Turns                .    | .   .   .   
Heaviest Build             19   | 14  19  17  
  Greatest Support         40   | 3   40  12  
  Greatest Overweight (x)  4    | 4   4   2   
  Average Overweight (x)   .    | 3   .   .   
Largest Inventory Capacity 10   | 8   10  5   
  Average Capacity         7    | 7   8   5   
  Most Carried             8    | 6   8   5   
  Average Carried          4    | 4   5   4   
  Final Capacity           8    | 8   5   5   
  Final Carried            6    | 6   4   4   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           630  | 195 271 164 
  Remotely                 .    | .   .   .   
Salvage Created            547  | .   257 290 
  Parts                    35   | .   14  21  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  16   | .   8   8   
  Guns                     10   | .   8   2   
  Cannons                  5    | .   .   5   
  AOE                      1    | .   .   1   
Classes Destroyed          4    | .   3   1   
  Recycler                 1    | .   1   .   
  Swarmer                  10   | .   6   4   
  Grunt                    3    | .   2   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        97   | .   46  51  
  Missed                   38   | .   19  19  
Damage Taken               659  | .   240 419 
  Core                     126  | .   55  71  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  19   | .   .   19  
  Regen/Repaired (Parts)   16   | .   .   16  
Core Remaining (%)         89   | 100 78  .   
Volleys Fired              45   | .   21  24  
  Largest                  2    | .   2   2   
  Hottest                  112  | .   40  112 
Shots Fired                85   | .   42  43  
  Gun                      61   | .   42  19  
  Cannon                   24   | .   .   24  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  61   | .   42  19  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          24   | .   .   24  
  Robot Hit Streak         20   | .   8   20  
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           62   | .   28  34  
  Core Hits                23   | .   14  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1053 | .   375 678 
  Guns                     531  | .   375 156 
  Cannons                  475  | .   .   475 
  Explosions               47   | .   .   47  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  531  | .   375 156 
  Thermal                  47   | .   .   47  
  Explosive                .    | .   .   .   
  Electromagnetic          475  | .   .   475 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            59   | .   .   59  
  Projectiles              32   | .   .   32  
  Explosions               27   | .   .   27  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      30   | .   .   30  
  Shots                    1    | .   .   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        230  | .   2   230 
  Average Temperature      71   | .   2   72  
  Received Heat Transfer   141  | .   24  117 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              2    | .   .   2   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         50   | .   .   50  
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   .   1   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             384  | .   149 384 
  Initial                  62   | .   .   62  
  Average                  120  | .   66  247 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         77   | 100 100 34  
  Level 1                  22   | .   .   65  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              29   | .   9   20  
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          14   | .   7   7   
  Terminals                10   | .   6   4   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                41   | .   16  25  
  Successful               27   | .   10  17  
  Failed                   14   | .   6   8   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   11   | .   6   5   
  Terminals                28   | .   15  13  
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          1    | .   1   .   
  Scanalyzers              10   | .   .   10  
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   5   3   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        1    | .   .   1   
  Alert Level              1    | .   1   .   
  Hauler Manifests         2    | .   1   1   
  Registered Components    2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   .   2   
  Scan Component           1    | .   .   1   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 10   | .   .   10  
  Insert Component         5    | .   .   5   
  Analyze                  5    | .   .   5   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   4   2   
  Terminals                6    | .   4   2   
    Botnet                 6    | .   4   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         11   | .   5   6   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   5    | .   .   5   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     26   | .   .   26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           5    | .   .   5   
  Part Schematics Acquired 5    | .   .   5   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1048 | 110 582 356 
Spaces Moved               865  | 42  379 444 
  Core                     77   | 42  35  .   
  Treads                   214  | .   214 .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   574  | .   130 444 
  Fastest Speed            34   | 50  37  34  
  Average Speed            90   | 238 127 44  
  Slowest Speed            250  | 250 250 197 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       35   | 5   54  47  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          3    | .   .   3   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      3    | .   .   3   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1044 | 51  434 559 
  Wait                     80   | .   11  69  
  Move                     863  | 41  378 444 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 5   7   4   
  Fast Attach              8    | 4   2   2   
  Attach                   8    | .   3   5   
  Detach                   2    | .   .   2   
  Swap                     10   | 1   4   5   
  Drop                     12   | .   8   4   
  Fire                     45   | .   21  24  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
  111 | -11/Scrapyard | Entered Materials
  266 | -10/Materials | Discovered new exit (range 11)
  314 | -10/Materials | Build established: Mutant
  693 | -10/Materials | Entered another Materials area
  693 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  873 | -9/Materials  | Discovered new exit (range 16)
  916 | -9/Materials  | Repaired Flight Unit
  931 | -9/Materials  | Discovered new exit (range 7)
 1049 | -9/Materials  | Self-destructed

 Last Messages 
---------------
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 1 system.
  Awaiting botnet instructions.
EXIT=FOUND
Hvy. Assault Rifle destroyed.
Critical hit (Burn: +37).
Flight Unit destroyed.
G-34 Mercenary destroyed.
Y-45 Defender destroyed.
Acquired 35 matter.
Acquired Imp. Ion Engine.
Destroyed Hover Unit. <x2>
Destroyed Sensor Array.
R-06 Scavenger collects Beam Rifle.
R-06 Scavenger collects Corrupted Aluminum Leg.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Corrupted Heat Sink.
W-16 Scout sends out distress signal.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
 Propulsion Shielding | -9/Materials | Scanalyzed
        Assault Rifle | -9/Materials | Scanalyzed
   Hvy. Assault Rifle | -9/Materials | Scanalyzed
      Imp. Ion Engine | -9/Materials | Scanalyzed
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TransportCarbideSlayer
  Manual?         0
Play Time         00:17:54
  Cumulative      36.5 hours
  Start           2025.03.24 @ 20:39:28
  End             2025.03.24 @ 20:57:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81ee68c2-12db-48a7-a007-943c419ba3d0