Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2022.02.15 @ 13:31:04 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (227) 227 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (335) 335 TOTAL SCORE: 3197 Bonus ------- Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 191/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (3) --- Wheel Wheel Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scanner > --- WEAPON (3) ------- Heavy EM Pulse Gun Improved Assault Rifle Mining Laser > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Wheel Hardened Light Armor Plating System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Storage] Authchip [Armor] Thief Drone Bay (3/3) Supersonic Drone Bay (1/1) Heavy EM Pulse Gun Electrolaser Assault Rifle Heavy Assault Rifle EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Heavy EM Pulse Gun Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Wheel Hardened Light Armor Plating System Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Storage] Authchip [Armor] Thief Drone Bay Supersonic Drone Bay Heavy EM Pulse Gun Electrolaser Heavy Assault Rifle Grenade Launcher Missile Launcher Mining Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 24 | 4 1 3 1 1 14 Power 1 | . . . . . 1 Engine 1 | . . . . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 3 . 1 . . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 5 | 3 . 1 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 1 1 1 4 Device 4 | 1 . 1 . . 2 Storage 3 | . 1 . 1 . 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | . . 1 . . 8 Energy Gun 2 | . . . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 3 | . . . . . 3 Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon 3 | . . . . . 3 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 2 | 1 . . . 1 . System Corruption 3 | 1 . . . 2 . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . Average Slot Usage (%) 98 | . 100 100 100 100 93 Engine 12 | . 14 14 14 14 9 Wheel 27 | . 28 28 28 28 27 Device 12 | . 14 14 14 14 6 Storage 12 | . 14 14 14 14 9 Processor 3 | . . . . . 14 Energy Gun 5 | . 14 3 . . 5 Ballistic Gun 14 | . 14 14 14 14 14 Launcher 6 | . . 10 14 14 . Special Weapon 1 | . . . . . 6 Naked Turns . | . . . . . . Heaviest Build 54 | 15 30 31 51 51 54 Greatest Support 30 | 26 20 20 20 20 30 Greatest Overweight (x) 2 | . 1 1 2 2 1 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 8 12 15 18 20 20 Most Carried 20 | 8 15 15 17 20 20 Average Carried 15 | 7 8 15 15 19 19 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 8 15 15 17 20 20 Class Distribution -------------------- 58% | Mutant 28% | Skirmisher 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 427 | 245 58 51 . 20 53 Remotely . | . . . . . . Salvage Created 446 | 156 147 90 . . 53 Parts 49 | 18 13 14 . . 4 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 10 | . 3 6 . . 1 Guns 7 | . 3 3 . . 1 AOE 3 | . . 3 . . . Classes Destroyed 7 | 2 4 . . . 1 Tunneler 5 | 4 . 1 . . . Hauler 1 | . 1 . . . . Recycler 1 | 1 . . . . . Mechanic 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 3 6 . . . Sentry 1 | . . . . . 1 Best Kill Streak 4 | 3 3 4 . . 1 Combat Bots Only 3 | . 3 3 . . 1 Max Kills in Single Turn 3 | 1 1 3 . . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 205 | . 75 73 . . 57 Core 26 | . 16 10 . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . . . 89 . Volleys Fired 40 | 6 13 8 . . 13 Largest 3 | 2 2 2 . . 3 Hottest 100 | 60 60 60 . . 100 Shots Fired 70 | 12 26 15 . . 17 Gun 58 | 12 26 14 . . 6 Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special 11 | . . . . . 11 Kinetic 30 | 6 13 7 . . 4 Thermal 11 | . . . . . 11 Explosive 1 | . . 1 . . . Electromagnetic 28 | 6 13 7 . . 2 Robot Hit Streak 8 | 6 3 5 . . 8 Robot Miss Streak 3 | 1 3 2 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 31 | 7 12 8 . . 4 Core Hits 23 | 6 8 7 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 497 | 90 151 198 . . 58 Guns 377 | 90 150 79 . . 58 Cannons . | . . . . . . Explosions 119 | . . 119 . . . Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 164 | 35 60 23 . . 46 Thermal . | . . . . . . Explosive 119 | . . 119 . . . Electromagnetic 213 | 55 90 56 . . 12 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | 1 1 1 1 3 . Average Corruption 1 | 1 1 1 1 1 . Corruption Purged . | . . . . . . Effects 5 | . 2 1 2 . . Message Errors 4 | . 2 . 2 . . Energy Discharges 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 42 | . . . . . 42 Average Temperature 26 | . . . . . 26 Received Heat Transfer 24 | . 6 . . . 18 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 173 | 25 173 151 . . 105 Initial 16 | . 16 6 . . . Average 48 | 12 85 89 . . 40 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . . . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 20 | . 9 6 . . 5 Peak Tracking Total 4 | . 4 3 . . 3 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 10 | . 5 . 2 1 2 Terminals 6 | . 4 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 16 | . 10 . 2 1 3 Successful 10 | . 6 . 2 1 1 Failed 6 | . 4 . . . 2 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 6 | . 5 . 1 . . Terminals 12 | . 9 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 4 . 2 1 1 Record 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . 1 . Terminal Index 1 | . . . . . 1 Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Track 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 1 Highest-Rated Group 51 | . . . . 51 31 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 9 | . . . . . 9 Total Damage 166 | . . . . . 166 Kills 1 | . . . . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 2289 | 88 572 269 384 507 469 Spaces Moved 1903 | 58 464 234 369 433 345 Core . | . . . . . . Treads . | . . . . . . Legs 28 | 28 . . . . . Wheels 1875 | 30 464 234 369 433 345 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 80 80 95 95 110 95 Average Speed 98 | 103 88 95 103 110 95 Slowest Speed 120 | 120 95 95 110 110 95 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 4 70 51 70 75 38 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 19 | . . 9 . . 10 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 9 | . . 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2233 | 74 602 266 372 463 456 Wait 216 | . 110 20 . 27 59 Move 1898 | 57 463 233 368 432 345 Hop . | . . . . . . Pick Up 31 | 4 10 . 2 3 12 Fast Attach 3 | 1 . . . . 2 Attach 5 | . . . . . 5 Detach 2 | . . . . . 2 Swap 16 | 3 1 3 1 1 7 Drop 21 | 3 4 2 1 . 11 Fire 40 | 6 13 8 . . 13 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 89 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 12) 309 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 16) 661 | -10/Materials | Entered Mines 664 | -10/Mines | Met a Derelict bent on vengeance 729 | -10/Mines | Assembled infested the area 826 | -10/Mines | Discovered new exit (range 5) 834 | -10/Mines | Learned 8 Materials zone layouts 926 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 927 | -10/Mines | Discovered new exit (range 5) 930 | -10/Mines | Entered Exiles 946 | -10/Exiles | Discovered new exit (range 15) 953 | -10/Exiles | Met 8R-AWN 969 | -10/Exiles | Met EX-HEX 1012 | -10/Exiles | Met EX-DEC 1032 | -10/Exiles | Learned location of Zion (-7) 1149 | -10/Exiles | Met EX-BIN 1167 | -10/Exiles | Aligned with FarCom system 1168 | -10/Exiles | Given EX-Vault access code 1194 | -10/Exiles | Opened EX-Vault 1203 | -10/Exiles | Found Supersonic Drone Bay 1226 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1300 | -10/Exiles | Discovered new exit (range 12) 1314 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1314 | -10/Exiles | Entered Mines 1413 | -9/Mines | Discovered new exit (range 16) 1452 | -9/Mines | Found the Drone Emporium 1458 | -9/Mines | Found Prototype Device 1617 | -9/Mines | Build established: Skirmisher 1821 | -9/Mines | Entered Materials 1821 | -8/Materials | Accompanied by 1 ally 1821 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1822 | -8/Materials | Identified exit to Factory 1825 | -8/Materials | Identified Thief Drone Bay 1826 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2004 | -8/Materials | Garrison activated, responded to threat 2290 | -8/Materials | Self-destructed Last Messages --------------- 02010_ R-06 Scavenger collects EM Pulse Gun. 02010_ K-01 Serf collects debris. 02018_ Dropped Imp. Propulsion Shielding. 02019_ Acquired Hrd. Light Armor Plating. 02035_ R-06 Scavenger collects Imp. Propulsion Shielding. 02062_ Dropped Lgt. Ion Engine. 02074_ Electrolysis Chamber disabled. 02074_ Y-45 Defender destroyed. 02080_ Dropped Assault Rifle. 02080_ Acquired Hvy. Assault Rifle. 02080_ Dropped Ion Engine. 02081_ Acquired 53 matter. 02083_ Acquired Imp. Ion Engine. 02093_ K-01 Serf cleans the Fusion Modulator. 02103_ U-05 Engineer builds a Wall. 02262_ K-01 Serf cleans the Repair Station. 02270_ Dropped Grenade Launcher. 02270_ Acquired EMP Blaster. 02277_ K-01 Serf cleans the Repair Station. 02284_ K-01 Serf cleans the Terminal. 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Y## | | ##??????????????############################### | | ##?????????????? # #????????????????###### | | ???????????????? + #????????????????# | | ???????????????? # #????????????????# | | ! ???????????????? / #?????############ | | ???????????????? # #?????# # | | ???????????????? # #?????# """ # | | ???????????????? ########?????# """"" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Authchip Count 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveArcProtomatter Manual? 0 Play Time 00:26:24 Cumulative 242.8 hours Start 2021.12.16 @ 23:24:01 End 2022.02.15 @ 13:31:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 546 Rogue 546 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 63 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25cb6a1e-da3f-4375-8ced-2c2e7d49c478