Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 12:39:25 Player: DrZettl Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3356) 3356 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (974) 974 TOTAL SCORE: 7215 Bonus ------- High Alert Combat Kills 328 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -54 Cogmind --------- Core Integrity 0/550 Matter 211/300 Energy 69/100 System Corruption 7% Temperature Cool (164) Movement Rolling (120) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Light Armor Plating Relay Coupler [Sentry] (6) > --- WEAPON (3) ------- Heavy Assault Rifle Flak Cannon > --- INVENTORY (20) --- Light Treads Armored Treads Large Matter Pod (150) Hacking Suite Relay Coupler [NC] (26) Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (24) Improved Assault Rifle Minigun Improved Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Target Analyzer Recoil Stabilizer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Advanced Treads Armored Wheel Armored Wheel Large Matter Pod Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Improved Trap Extractor Beam Rifle Assault Rifle Light Assault Rifle Shotgun Improved Assault Rifle Minigun Flak Cannon Mini Grenade Launcher Powered Hammer [Rating: 33] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Advanced Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Target Analyzer Hackware Relay Coupler [Sentry] Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 1 . 2 . . Weapon 1 | . . 1 . . . . Parts Attached 111 | 7 7 17 19 5 19 37 Power 10 | 1 1 2 2 . 1 3 Engine 9 | 1 1 2 2 . 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 2 4 . . 1 8 Treads 6 | . . . . . . 6 Leg . | . . . . . . . Wheel 11 | 2 2 4 . . 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 38 | 2 2 5 11 3 5 10 Device 8 | . . . 1 1 2 4 Storage 7 | 2 1 1 . 1 . 2 Processor 3 | . 1 1 . . . 1 Hackware 1 | . . . . . . 1 Protection 19 | . . 3 10 1 3 2 Artifact . | . . . . . . . Weapon 46 | 2 2 6 6 2 12 16 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 36 | 2 2 6 5 2 8 11 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . . . 3 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . 1 . 1 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . 1 . 1 . 2 Parts Lost 32 | . . 3 2 1 9 17 Power 4 | . . 1 . . 1 2 Propulsion 5 | . . 1 . . 1 3 Utility 11 | . . 1 2 1 3 4 Weapon 12 | . . . . . 4 8 Highest Loss Streak 9 | . . 2 1 1 5 9 Average Slot Usage (%) 97 | . 100 98 94 98 99 98 Engine 9 | . 14 10 9 9 8 7 Treads 4 | . . . . . . 17 Wheel 16 | . 28 21 22 18 17 . Device 6 | . . . 3 8 8 15 Storage 15 | . 24 11 11 17 18 18 Processor 4 | . 3 11 . . . 5 Protection 11 | . . 10 18 18 17 3 Ballistic Gun 28 | . 28 33 29 27 26 25 Naked Turns . | . . . . . . . Heaviest Build 98 | 14 26 51 62 80 89 98 Greatest Support 44 | 20 20 32 32 32 32 44 Greatest Overweight (x) 6 | . 1 4 1 2 3 6 Average Overweight (x) 1 | . . 1 . 1 2 1 Largest Inventory Capacity 20 | 8 12 12 12 18 18 20 Average Capacity 15 | 5 8 11 12 17 18 19 Most Carried 20 | 2 10 12 12 13 18 20 Average Carried 13 | 1 6 11 11 11 16 19 Final Capacity 20 | 8 10 12 12 18 18 20 Final Carried 17 | 2 10 12 12 13 17 12 Class Distribution -------------------- 26% | Scavenger-Tank 17% | Gunner 15% | Hauler-Gunner 15% | Tank 13% | Mutant 4% | Bothacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Garrison Hauler-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 3545 | 278 233 746 291 243 940 814 Remotely . | . . . . . . . Salvage Created 4469 | 83 248 1325 319 247 906 1341 Parts 228 | 2 19 64 20 9 38 76 Haulers Intercepted 7 | . 1 3 . . . 3 Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 81 | . 8 20 6 4 24 19 Guns 69 | . 8 20 6 4 14 17 AOE 12 | . . . . . 10 2 Classes Destroyed 12 | 1 3 4 1 1 . 2 Worker 3 | . . . . 1 . 2 Builder 3 | . . . 1 . . 2 Hauler 7 | . 1 3 . . . 3 Recycler 8 | 1 . 4 1 . . 2 Mechanic 1 | . . . . . . 1 Watcher 2 | . . 2 . . . . Swarmer 28 | . 6 4 1 . 14 3 Grunt 35 | . 2 8 4 1 9 11 Brawler 2 | . . 1 . . . 1 Duelist 2 | . . 1 1 . . . Sentry 12 | . . 6 . 3 1 2 Hunter 2 | . . . . . . 2 Best Kill Streak 7 | 1 4 6 3 3 7 7 Combat Bots Only 7 | . 4 3 3 2 7 3 Max Kills in Single Turn 4 | 1 1 1 1 2 4 4 Gunslinging . | . . . . . . . Exploded 4 | . . . . . 4 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 5467 | . 271 823 218 347 1051 2757 Core 774 | . 48 159 10 77 139 341 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 80 . 57 . . . Volleys Fired 317 | 2 22 73 26 13 96 85 Largest 3 | 2 2 3 3 3 3 3 Hottest 112 | 40 40 69 69 69 76 112 Shots Fired 883 | 4 44 218 64 39 271 243 Gun 872 | 4 44 218 64 39 263 240 Cannon 2 | . . . . . . 2 Launcher 9 | . . . . . 8 1 Special . | . . . . . . . Kinetic 872 | 4 44 218 64 39 263 240 Thermal . | . . . . . . . Explosive 9 | . . . . . 8 1 Electromagnetic 2 | . . . . . . 2 Robot Hit Streak 66 | 3 6 16 9 8 66 11 Robot Miss Streak 5 | 1 4 5 3 2 5 5 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 2 1 1 2 1 Max Gunslinging Chain 1 | . . 1 1 1 1 1 Shots Hit Robots 563 | 3 26 139 39 27 160 169 Core Hits 220 | 2 13 55 12 9 63 66 Critical Hits 14 | . . 2 . . 3 9 Critical Kills 5 | . . . . . 1 4 Critical Parts Destroyed 9 | . . 2 . . 2 5 Melee Attacks 8 | . . . . . 6 2 Impact 7 | . . . . . 6 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7638 | 38 273 1655 566 439 2631 2036 Guns 6272 | 38 273 1647 566 439 1482 1827 Cannons 30 | . . . . . . 30 Explosions 896 | . . . . . 717 179 Melee 432 | . . . . . 432 . Ramming 8 | . . 8 . . . . Kinetic 6278 | 38 273 1647 566 439 1482 1833 Thermal . | . . . . . . . Explosive 896 | . . . . . 717 179 Electromagnetic 24 | . . . . . . 24 Impact 432 | . . . . . 432 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 2 2 . . 7 Average Corruption 3 | . 1 2 2 . . 5 Corruption Purged . | . . . . . . . Effects 56 | . . 7 15 . . 34 Message Errors 14 | . . . 4 . . 10 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 8 | . . 2 3 . . 3 Energy Discharges 8 | . . 2 3 . . 3 Data Loss (minor) 2 | . . . 1 . . 1 Data Loss (major) 4 | . . . . . . 4 Misfires 1 | . . . . . . 1 Targeting Errors 15 | . . 2 4 . . 9 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 106 | . . . . . 106 . Projectiles . | . . . . . . . Explosions 76 | . . . . . 76 . Melee 30 | . . . . . 30 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 41 | . . 3 . . 38 . Shots 1 | . . . . . 1 . Rammed 2 | . . 2 . . . . Targets Rammed 2 | . . 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 422 | . 15 277 253 111 243 422 Average Temperature 63 | . 7 34 59 44 69 175 Received Heat Transfer 2223 | . 63 297 90 144 459 1170 Effects 6 | . . . . . . 6 Energy Bleed 1 | . . . . . . 1 Interference 3 | . . . . . . 3 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . 2 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 909 | 5 243 381 165 115 909 665 Average Influence 289 | 1 129 196 99 45 439 519 Maximum Alert Level 3 | . 1 1 . . 3 2 Low Security (%) 45 | 100 62 43 100 100 27 . Level 1 16 | . 37 56 . . 3 2 Level 2 33 | . . . . . 49 97 Level 3 4 | . . . . . 19 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 3 . 2 . 3 Investigation 3 | . . 1 . 1 . 1 Extermination . | . . . . . . . Reinforcement 5 | . 1 2 . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 6 | . . 1 . . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 155 | . 15 44 8 6 29 53 Peak Tracking Total 11 | . 5 5 4 5 6 11 Tactical Retreats 13 | . 2 1 1 1 4 4 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 17 | . 1 1 3 . 9 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 7 | . . 1 2 . 3 1 Max in Single Turn 1 | . . 1 1 . 1 1 Garrison Relay 3 | . . . . . 3 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 16 | . 5 6 1 2 . 2 Terminals 8 | . 4 3 . . . 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 3 | . 1 1 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 42 | . 15 16 1 4 . 6 Successful 22 | . 7 9 1 2 . 3 Failed 20 | . 8 7 . 2 . 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 5 4 . . . . Terminals 23 | . 11 8 . . . 4 Fabricators . | . . . . . . . Repair Stations 6 | . . 3 . 3 . . Recycling Units 7 | . 4 1 . . . 2 Scanalyzers 4 | . . 4 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 8 | . 3 3 1 . . 1 Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 2 | . . 1 . . . 1 Open Door 1 | . . . 1 . . . Unreport Threat 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . 2 . 1 . . Scan Component 2 | . . 1 . 1 . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 4 | . 1 1 . . . 2 Report Inventory 3 | . 1 1 . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 9 | . 7 2 . . . . Terminals 3 | . 3 . . . . . Track 1 | . 1 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Mechanics 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 2 . 1 . 1 Full Trace Events 5 | . 1 2 . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 32 | . . 32 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . . . 9 Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 formatsys_high 1 | . . . . . . 1 Relay Couplers Released 10 | . . . . . 10 . Machine Destruction 10 | . . . . . 10 . Attached 1 | . . . . . . 1 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 15 | . . . . . . 15 Highest-Rated Ally 15 | . . . . . . 15 Total Orders . | . . . . . . . Ally Attacks 3 | . . . . . . 3 Total Damage 58 | . . . . . . 58 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 4861 | 56 464 1014 868 279 1034 1146 Spaces Moved 2846 | 49 434 620 643 169 477 454 Core 4 | 4 . . . . . . Treads 421 | . . . . . . 421 Legs . | . . . . . . . Wheels 2421 | 45 434 620 643 169 477 33 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 100 110 115 115 Average Speed 116 | 77 82 102 109 118 122 171 Slowest Speed 205 | 80 90 120 110 120 125 205 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 68 48 95 15 51 37 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 55 | . . . . . 42 13 Melee 1 | . . . . . . 1 Projectile . | . . . . . . . AOE 54 | . . . . . 42 12 Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 3752 | 59 500 851 753 218 712 659 Wait 289 | . 23 108 50 23 37 48 Move 2840 | 48 433 619 642 169 475 454 Hop . | . . . . . . . Pick Up 63 | 2 9 16 5 6 14 11 Fast Attach 34 | 7 . 2 13 . . 12 Attach 35 | . . 5 4 4 9 13 Detach 4 | . . . 2 . . 2 Swap 43 | . 7 10 2 1 10 13 Drop 53 | . 6 16 9 2 1 19 Fire 317 | 2 22 73 26 13 96 85 Melee 8 | . . . . . 6 2 Ram 2 | . . 2 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 64 | . . . . . 64 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 12) 318 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 10) 521 | -10/Materials | Entered another Materials area 521 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 829 | -9/Materials | Build established: Gunner 1099 | -9/Materials | Repaired Hvy. Assault Rifle 1163 | -9/Materials | Discovered new exit (range 15) 1535 | -9/Materials | Entered Mines 1633 | -9/Mines | Learned location of 1 exit from Materials 1652 | -9/Mines | Learned Materials terminal intel 1654 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2067 | -9/Mines | Build established: Scavenger-Tank 2272 | -9/Mines | Discovered new exit (range 16) 2403 | -9/Mines | Entered Materials 2403 | -8/Materials | Evolved 2 slots: Utility x2 2404 | -8/Materials | Identified exit to Factory 2405 | -8/Materials | Loaded intel: 12 terminal locations 2603 | -8/Materials | Garrison activated, responded to threat 2682 | -8/Materials | Identified exit to Garrison 2682 | -8/Materials | Entered Garrison 2724 | -8/Garrison | Triggered checkpoint 2793 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2806 | -8/Garrison | Garrison Relay disabled 2914 | -8/Garrison | Triggered checkpoint 2965 | -8/Garrison | Triggered checkpoint 3029 | -8/Garrison | Build established: Tank 3294 | -8/Garrison | Discovered new exit (range 15) 3339 | -8/Garrison | Triggered checkpoint 3398 | -8/Garrison | Garrison Relay disabled 3440 | -8/Garrison | Triggered checkpoint 3510 | -8/Garrison | Triggered checkpoint 3562 | -8/Garrison | Destroyed 7 combat bots 3581 | -8/Garrison | Garrison Relay disabled 3654 | -8/Garrison | Triggered checkpoint 3676 | -8/Garrison | Discovered new exit (range 15) 3709 | -8/Garrison | Installed Relay Interface Framework 3716 | -8/Garrison | Entered Materials 4020 | -8/Materials | Build established: Hauler-Gunner 4088 | -8/Materials | Core integrity fell below 50% 4836 | -8/Materials | Core integrity fell below 20% 4862 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04842_ Acquired 54 matter. 04842_ K-01 Serf collects debris. 04843_ R-06 Scavenger collects Med. Matter Pod. 04845_ K-01 Serf collects debris. 04848_ R-06 Scavenger collects Wheel. 04848_ K-01 Serf collects debris. 04849_ R-06 Scavenger collects Imp. Heat Sink. 04850_ K-01 Serf collects debris. 04851_ Imp. EM Shotgun destroyed. 04852_ U-05 Engineer lays Concrete. 04852_ R-06 Scavenger collects Particle Gun. 04853_ Overheating: Hvy. Assault Rifle damaged (-22). 04853_ R-06 Scavenger collects Aluminum Leg. 04853_ U-05 Engineer lays Concrete. 04853_ Acquired 54 matter. 04854_ Overheating: Energy bleed (-8). 04854_ U-05 Engineer lays Concrete. 04855_ K-01 Serf collects debris. 04857_ Hrd. Light Armor Plating destroyed. 04858_ R-06 Scavenger collects Unknown Leg. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingGyrokineticScanner Manual? 0 Play Time 00:57:50 Cumulative 56.0 hours Start 2019.11.19 @ 12:45:25 End 2019.11.20 @ 12:39:25 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ebc9f2d-a478-4a82-9be2-809b4688f256