Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.21 @ 07:28:05 Player: Windjigo Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (1475) 1475 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5555 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 93/100 System Corruption 2% Temperature Cool (13) Movement Flying (35) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Hardened Medium Armor Plating Insulated Plating Drone Bay (2/2) Compact Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Recalibrator > --- WEAPON ----------- Compact Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Weight Redist. System Hardened Medium Armor Plating Insulated Plating Drone Bay Beam Rifle Spread Laser Spread Laser Rocket Launcher [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . 2 . . 2 . . Weapon . | . . . . . . . . Parts Attached 84 | 8 4 23 14 17 3 10 5 Power 7 | 1 . 3 1 2 . . . Engine 5 | 1 . 3 1 . . . . Core 2 | . . . . 2 . . . Reactor . | . . . . . . . . Propulsion 26 | 2 2 6 6 3 . 4 3 Treads . | . . . . . . . . Leg 1 | . . 1 . . . . . Wheel 11 | 2 2 4 1 2 . . . Hover 1 | . . . 1 . . . . Flight 13 | . . 1 4 1 . 4 3 Utility 31 | 2 2 8 5 6 3 3 2 Device 14 | 1 1 2 2 3 2 2 1 Storage 3 | 1 1 1 . . . . . Processor 3 | . . 1 . 2 . . . Hackware 2 | . . . 1 1 . . . Protection 9 | . . 4 2 . 1 1 1 Artifact . | . . . . . . . . Weapon 20 | 3 . 6 2 6 . 3 . Energy Gun 7 | 2 . 1 1 1 . 2 . Energy Cannon 4 | . . . . 4 . . . Ballistic Gun 8 | 1 . 5 1 1 . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 4 1 2 . . . Parts Lost 31 | . 5 5 2 5 . 6 8 Power 2 | . 1 . . . . 1 . Propulsion 17 | . 1 3 1 4 . 3 5 Utility 10 | . 2 1 1 1 . 2 3 Weapon 2 | . 1 1 . . . . . Highest Loss Streak 7 | . 5 5 2 2 . 3 7 To Critical Strikes 1 | . . . . 1 . . . Average Backups 8 | 3 8 8 9 9 9 9 8 Power 1 | . 1 1 1 . 1 . . Propulsion 2 | 1 3 1 3 1 . . . Utility 3 | . 3 2 3 4 5 5 4 Weapon 2 | . . 2 2 2 3 3 3 Tool/Special . | . . . . . . . . Unused Backups 14 | . 2 5 2 3 . . 2 Power 3 | . . 3 . . . . . Propulsion 1 | . 1 . . . . . . Utility 7 | . 1 1 1 3 . . 1 Weapon 3 | . . 1 1 . . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 98 89 94 96 98 84 49 Engine 7 | . 13 8 9 3 . . . Core 1 | . . . . 5 7 5 . Wheel 17 | . 27 20 18 11 . . . Flight 9 | . . . 10 22 30 28 15 Device 13 | . 13 8 18 14 21 13 17 Storage 10 | . 14 11 9 8 7 7 4 Processor 6 | . . 10 2 7 7 7 7 Protection 4 | . . 8 2 4 7 5 . Energy Gun 8 | . 13 8 8 4 . 6 . Energy Cannon 1 | . . . . 4 7 2 . Ballistic Gun 9 | . 14 11 9 8 7 2 . Peak Build Rating 41 | 7 8 20 29 34 41 40 32 Average Rating 19 | 5 7 14 25 29 39 31 18 On Entrance 19 | . 7 3 20 28 34 40 27 Naked Turns . | . . . . . . . . Heaviest Build 66 | 14 49 66 35 33 26 26 22 Greatest Support 42 | 26 32 32 30 42 26 26 22 Greatest Overweight (x) 10 | 2 2 6 3 10 . 1 3 Average Overweight (x) . | . 1 . 1 . . . . Largest Inventory Capacity 20 | 8 20 20 10 10 10 10 10 Average Capacity 11 | 7 18 10 10 9 10 10 8 Most Carried 11 | 6 9 11 10 10 10 10 10 Average Carried 8 | 3 8 8 9 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 5 Final Carried 10 | 6 6 10 10 10 10 10 5 Class Distribution -------------------- 91% | Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Matter Collected 2071 | 216 113 731 231 523 52 177 28 Remotely . | . . . . . . . . Salvage Created 2397 | 99 110 977 294 669 . 218 30 Parts 141 | 7 4 65 16 30 . 17 2 Haulers Intercepted 10 | . 2 5 . 3 . . . Recyclers Shooed 2 | 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Combat Hostiles Destroyed 37 | . . 18 5 7 . 6 1 Melee 3 | . . . . . . 2 1 Guns 33 | . . 18 5 7 . 3 . Cannons 1 | . . . . . . 1 . Classes Destroyed 13 | 2 1 5 3 . . 2 . Worker 1 | . . . 1 . . . . Tunneler 3 | 2 . 1 . . . . . Hauler 10 | . 2 5 . 3 . . . Recycler 4 | 1 . 1 . 2 . . . Operator 1 | . . 1 . . . . . Swarmer 8 | . . 7 . . . . 1 Cutter 3 | . . . . . . 3 . Grunt 9 | . . 5 2 2 . . . Brawler 1 | . . . 1 . . . . Duelist 1 | . . 1 . . . . . Sentry 10 | . . 5 1 4 . . . Specialist 3 | . . . . . . 3 . Hunter 2 | . . . 1 1 . . . Best Kill Streak 7 | 3 1 7 3 3 . 3 1 Combat Bots Only 4 | . . 4 3 2 . 3 1 Max Kills in Single Turn 2 | 1 1 2 2 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Hostile Shots Fired 446 | . 88 104 23 74 . 39 118 Missed 149 | . 22 38 5 17 . 12 55 Hits 297 | . 66 66 18 57 . 27 63 Melee 12 | . . 3 4 . . 5 . Projectile 285 | . 66 63 14 57 . 22 63 AOE 2 | . . . . . . 2 . Critical Strikes 8 | . 1 . . 3 . 2 2 Damage Taken 4207 | . 602 765 308 1029 . 690 813 Core 1315 | . 219 112 107 173 . 113 591 Absorbed by Shields 50 | . . . . . . 5 45 Redirected to Shielding 100 | . . . . . . 100 . Regen/Repaired (Parts) 145 | . . . 15 130 . . . Core Remaining (%) 58 | 100 12 72 . 49 . . . Volleys Fired 159 | 10 6 59 15 56 . 13 . Largest 2 | 2 2 2 2 2 . 2 . Hottest 143 | 70 70 79 79 143 . 130 . Shots Fired 306 | 20 12 112 29 107 . 26 . Gun 275 | 20 12 112 29 84 . 18 . Cannon 31 | . . . . 23 . 8 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 180 | 10 6 76 15 65 . 8 . Thermal 126 | 10 6 36 14 42 . 18 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 4 6 13 6 8 . 9 . Robot Miss Streak 9 | 1 2 4 1 2 . 9 . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 3 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 213 | 14 8 73 22 76 . 20 . Core Hits 102 | 6 5 38 12 22 . 17 2 Critical Kills 2 | . . 1 . 1 . . . Critical Parts Destroyed 2 | . . . . 2 . . . Critical Strikes 11 | 1 . 5 . 4 . 1 . Burn 6 | 1 . 4 . 1 . . . Destroy 4 | . . 1 . 3 . . . Sever 1 | . . . . . . 1 . Melee Attacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Slashing 3 | . . . . . . 3 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3464 | 145 84 1232 367 1248 . 360 28 Guns 2935 | 145 84 1232 367 936 . 171 . Cannons 425 | . . . . 312 . 113 . Explosions . | . . . . . . . . Melee 76 | . . . . . . 76 . Ramming 28 | . . . . . . . 28 Kinetic 1889 | 56 21 822 195 722 . 73 . Thermal 1471 | 89 63 410 172 526 . 211 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 76 | . . . . . . 76 . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 7 7 . . 2 Average Corruption 6 | . . . 6 7 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 35 | . . . 12 23 . . . Message Errors 7 | . . . 3 4 . . . Matter Fused 3 | . . . 2 1 . . . Heat Flow Errors 4 | . . . 1 3 . . . Energy Discharges 7 | . . . 3 4 . . . Parts Rejected 2 | . . . 1 1 . . . Data Loss (minor) 6 | . . . . 6 . . . Data Loss (major) 1 | . . . . 1 . . . Misfires 1 | . . . . 1 . . . Alerts 1 | . . . 1 . . . . Weapon Failures 3 | . . . 1 2 . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 13 | . . . . . . . 13 Shots . | . . . . . . . . Rammed 6 | . . . . . . . 6 Targets Rammed 6 | . . . . . . . 6 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 325 | 90 80 74 135 325 . . 13 Average Temperature 99 | 48 33 31 56 124 . . 13 Received Heat Transfer 882 | . 168 213 54 225 . . 222 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 4 . . . . . Heat Transferred 3371 | 333 185 1184 370 1036 . 263 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 94 Level 1 . | . . . . . . . 5 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 234 | 10 7 155 57 96 43 109 234 Initial 74 | . . . 57 8 43 19 74 Average 28 | 1 . 47 13 24 38 54 86 Influence Increases 1521 | 15 19 617 151 344 5 140 230 Destroy 0b10 Robot/C 740 | . . 360 100 140 . 120 20 Destroy 0b10 Robot/NC 95 | 15 10 40 5 25 . . . Destroy Leader 220 | . 4 110 30 56 . 20 . Successful Hack 36 | . 5 15 . 11 5 . . Disable Machine 75 | . . 30 . 45 . . . Destroy Structure 10 | . . 2 1 7 . . . Partial Spotted 15 | . . . . 15 . . . Lose Combat Pursuer 330 | . . 60 15 45 . . 210 Influence Decreases 1297 | 15 19 480 268 268 73 69 105 Entered New Map 179 | . . . 80 12 53 9 25 Time Decay 743 | 15 19 338 168 183 20 . . Lost Part 250 | . . 50 20 40 . 60 80 Purge Threat 125 | . . 92 . 33 . . . Squads Dispatched 7 | . 3 2 . . . 2 . Investigation 5 | . 3 2 . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . . . . . 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Distress Signals 8 | . 1 2 3 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 10 35 11 10 . 7 27 Peak Tracking Total 21 | . 10 8 4 3 . 3 21 Tactical Retreats 9 | . . 3 1 2 . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Traps Triggered 12 | . 3 2 . 3 . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Machines Disabled 5 | . . 2 . 3 . . . Max in Single Turn 1 | . . 1 . 1 . . . Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Machines Accessed 21 | . 3 7 4 6 1 . . Terminals 14 | . 2 6 1 4 1 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 1 1 . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 56 | . 7 21 12 15 1 . . Successful 32 | . 3 9 9 10 1 . . Failed 24 | . 4 12 3 5 . . . Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual 23 | . 4 10 2 7 . . . Terminals 40 | . 6 19 2 12 1 . . Fabricators . | . . . . . . . . Repair Stations 6 | . . 2 2 2 . . . Recycling Units 2 | . 1 . . 1 . . . Scanalyzers 6 | . . . 6 . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 10 | . . 4 . 5 1 . . Prototype ID Bank 2 | . . 1 . 1 . . . Open Door 2 | . . . . 2 . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . 1 . . . . . Unreport Threat 2 | . . 1 . 1 . . . Dispatch Records 1 | . . 1 . . . . . Investigation Status 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . Scan Component 2 | . . . 1 1 . . . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks 2 | . 1 . . 1 . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 9 | . 2 5 . 2 . . . Terminals 9 | . 2 5 . 2 . . . Botnet 9 | . 2 5 . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 7 3 5 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . Time 64 | . . . 38 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Active Infowar (turns) 1886 | 21 601 . 429 686 44 5 100 Sensors 1264 | . . . 429 686 44 5 100 Seismic 622 | 21 601 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Turns Passed 3532 | 121 618 1108 633 731 44 132 145 Spaces Moved 2248 | 88 247 753 499 382 43 93 143 Core 110 | 20 . . . 2 . . 88 Treads . | . . . . . . . . Legs 22 | . . 22 . . . . . Wheels 1677 | 68 247 731 490 141 . . . Hover 9 | . . . 9 . . . . Flight 430 | . . . . 239 43 93 55 Fastest Speed 23 | 50 80 90 95 26 26 26 23 Average Speed 84 | 83 102 96 97 57 26 29 66 Slowest Speed 550 | 150 110 190 250 550 26 109 200 Overloaded Moves 8 | . . . . . . . 8 Propulsion Burnouts . | . . . . . . . . Robots Hopped 4 | . . . . . . . 4 Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 4 39 66 32 55 1 84 35 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 5 | . . . . 5 . . . Melee . | . . . . . . . . Projectile 5 | . . . . 5 . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac DSF Gar Total 3562 | 115 598 1029 611 780 74 166 189 Wait 865 | . 334 128 51 277 23 28 24 Move 2233 | 87 246 752 498 381 42 92 135 Hop 3 | . . . . . . . 3 Pick Up 84 | 10 5 32 11 18 2 6 . Fast Attach 24 | 3 1 3 4 7 2 2 2 Attach 42 | 4 . 14 8 5 2 5 4 Detach 9 | . . 1 2 . . 3 3 Swap 62 | 1 4 15 13 20 1 7 1 Drop 63 | . 2 25 9 16 2 7 2 Fire 159 | 10 6 59 15 56 . 13 . Melee 3 | . . . . . . 3 . Ram 6 | . . . . . . . 6 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/DSF -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 12) 122 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 706 | -10/Materials | Discovered new exit (range 11) 734 | -10/Materials | Core integrity fell below 50% 738 | -10/Materials | Core integrity fell below 20% 740 | -10/Materials | Entered another Materials area 740 | -9/Materials | Evolved 2 slots: Utility x2 762 | -9/Materials | Lost 5 parts (1p1n2u1w) 958 | -9/Materials | Lost 5 parts (3n1u1w) 1220 | -9/Materials | Discovered new exit (range 14) 1700 | -9/Materials | Discovered new exit (range 4) 1848 | -9/Materials | Entered another Materials area 1848 | -8/Materials | Evolved 2 slots: Propulsion x2 2135 | -8/Materials | Repaired Imp. Sensor Array 2458 | -8/Materials | Discovered new exit (range 15) 2481 | -8/Materials | Entered Storage 2942 | -8/Storage | Repaired Med. Storage Unit 3207 | -8/Storage | Discovered new exit (range 14) 3208 | -8/Storage | Core integrity fell below 50% 3212 | -8/Storage | Identified exit to Factory 3212 | -8/Storage | Entered Factory 3212 | -7/Factory | Evolved 2 slots: Utility x2 3233 | -7/Factory | Identified exit to DSF 3256 | -7/Factory | Entered DSF 3303 | -7/DSF | Additional patrols routed to DSF 3361 | -7/DSF | Discovered new exit (range 15) 3387 | -7/DSF | Identified exit to Garrison 3388 | -7/DSF | Entered Garrison 3401 | -7/Garrison | Lost 3 parts (1p2n) 3449 | -7/Garrison | Triggered checkpoint 3488 | -7/Garrison | Triggered checkpoint 3490 | -7/Garrison | Core integrity fell below 50% 3492 | -7/Garrison | Triggered checkpoint 3501 | -7/Garrison | Discovered new exit (range 11) 3505 | -7/Garrison | Identified exit to Factory 3506 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3516 | -7/Garrison | Triggered checkpoint 3521 | -7/Garrison | Lost 7 parts (5n2u) 3524 | -7/Garrison | Core integrity fell below 20% 3533 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03513_ An alarm sounds. 03516_ Beams of light sweep through the air. An alarm sounds. 03520_ Triggered Alarm Trap. 03520_ An alarm sounds. 03521_ Acquired Force Booster. 03522_ Dropped Force Booster. 03523_ Slammed into S-27 Virus. 03524_ Destabilizing: System interference. 03524_ Imp. Signal Interpreter temporarily disabled. 03525_ Slammed into S-27 Virus. 03525_ S-27 Virus destroyed. [Achievement: Fist Fight] 03526_ Acquired 28 matter. 03526_ Slammed into S-27 Virus. 03526_ Destabilizing: System corrupted (+2). 03527_ Slammed into S-27 Virus. 03529_ Weight Redist. System destroyed. 03530_ Acquired VTOL Module. Map ----- +----------------------------------------------------+ | ???????????????#"""""#??# ## #???????????????? | | ???????????????#######??##+### #???????????????? | | ?????????????????????????# #?# #???????????????? | | ?????????????????????????# #?# #????????????#### | | ?????????????????????????# #?# #???????????? | | ?????????????????????????# #?# ############# | | ?????????????????????????# ?# [ | | ??????????????????????????##?# ]!/ | | ?????????????????????? ^[ | | ????????????????????????################# ## | | ??????????????????????????????????????### ## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ???????????????????######?????????????# | | ???????????????????#!!!!###???????????### ## | | ???????????????????# *#?????????????# ## | | ???????????????????#!!!!#%#??###????????# | | ???????????????????###### +?? ????????# | | ????????????????????????#s#??# #????????# | | ????????????????????????# #??# #????????## ##"""" | | ????????????????????????# #??# #?????????# #????? | | ????????????????????????#s#??# ##????????# #????? | | ????????????????????????#Y#??# #????????# #????? | | ??????????????# ####### ####+#?????????# #????? | | ??????????????# Y @ l #?????????# #????? | | ?????????????????####### ### #?????????# #????? | | ???????????????????????# #?# #?????????# #????? | | ???????????????????????#####?# #?????????# #????? | | ?????????????????????????????# ########### #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????## ############????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ??????????????????????????????# #???????????????? | | ????????????????????????????### #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????# < #???????????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Sensor Array | 31% | -8/Materials Med. Storage Unit | 48% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- Fist Fight Hunted Challenges ------------ None Game ------ Seed BattleAntimatterRay Manual? 0 Play Time 01:08:35 Cumulative 56.1 hours Start 2025.05.20 @ 20:05:10 End 2025.05.21 @ 07:28:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63f6e51a-9321-4885-90a8-ba40ad4e8e3d