Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 23:53:36 Player: Lancetekk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1893) 1893 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4613 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Katana > --- INVENTORY (20) --- Ion Engine Light Ion Engine Light Nuclear Core Improved Deuterium Engine Heat Sink Heat Sink Small Matter Pod (50) Weight Redist. System Advanced Targeting Computer Tractor Beam Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced ECM Suite Improved Light Armor Plating System Shield > --- WEAPON ----------- Particle Gun Particle Gun Katana > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Improved Deuterium Engine Heat Sink Heat Sink Improved Heat Sink Small Matter Pod Weight Redist. System Advanced Targeting Computer Recoil Stabilizer Tractor Beam Particle Gun Particle Cannon Datajack Katana [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 2 | . . . 1 1 Parts Attached 59 | 5 10 14 23 7 Power 6 | 1 1 1 3 . Engine 4 | 1 . 1 2 . Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 19 | 2 3 7 6 1 Treads 2 | 1 1 . . . Leg 7 | 1 . . 5 1 Wheel 6 | . 2 4 . . Hover . | . . . . . Flight 4 | . . 3 1 . Utility 16 | . 5 4 4 3 Device 8 | . . 3 2 3 Storage 5 | . 5 . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 18 | 2 1 2 10 3 Energy Gun 9 | . 1 1 6 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 2 | . . . 2 . Parts Lost 38 | . 3 4 17 14 Power 5 | . . 1 3 1 Propulsion 13 | . 2 2 6 3 Utility 8 | . . . 2 6 Weapon 12 | . 1 1 6 4 Highest Loss Streak 7 | . 3 2 7 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 97 93 79 62 Engine 4 | . 9 2 4 . Core 5 | . 4 8 2 5 Treads 3 | . 16 . . . Leg 6 | . 2 . 14 10 Wheel 8 | . 9 20 3 . Flight 2 | . . 7 . . Device 7 | . . 13 7 11 Storage 13 | . 26 13 9 7 Hackware 4 | . . 6 9 2 Protection 2 | . . . 7 2 Energy Gun 8 | . 3 9 8 13 Ballistic Gun 9 | . 23 11 5 . Slashing Weapon 3 | . . . 6 6 Naked Turns . | . . . . . Heaviest Build 65 | 7 49 52 65 60 Greatest Support 44 | 20 40 44 38 30 Greatest Overweight (x) 18 | 2 1 9 6 18 Average Overweight (x) 1 | . . 1 1 3 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 Most Carried 20 | 3 20 20 20 17 Average Carried 14 | 1 11 18 15 14 Final Capacity 20 | 5 20 20 20 20 Final Carried 20 | 2 12 20 16 11 Class Distribution -------------------- 49% | Mutant 44% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1101 | 83 407 221 390 . Remotely . | . . . . . Salvage Created 2301 | . 511 617 1058 115 Parts 140 | . 30 43 55 12 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 45 | . 7 14 21 3 Melee 7 | . . . 5 2 Guns 35 | . 7 14 13 1 Cannons 1 | . . . 1 . Classes Destroyed 8 | . 3 4 1 . Worker 3 | . . 1 1 1 Builder 2 | . 2 . . . Recycler 2 | . 2 . . . Watcher 4 | . . 3 1 . Swarmer 5 | . . 3 . 2 Grunt 33 | . 7 7 18 1 Duelist 2 | . . . 2 . Sentry 5 | . . 4 1 . Best Kill Streak 6 | . 2 4 6 3 Combat Bots Only 9 | . 2 4 9 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 448 | . 73 73 161 141 Missed 115 | . 25 24 23 43 Damage Taken 4939 | . 621 576 2228 1514 Core 1277 | . 62 148 360 707 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 75 63 34 . Volleys Fired 204 | . 66 60 69 9 Largest 3 | . 2 2 3 3 Hottest 195 | . 70 73 153 195 Shots Fired 372 | . 115 111 123 23 Gun 367 | . 115 111 118 23 Cannon 5 | . . . 5 . Launcher . | . . . . . Special . | . . . . . Kinetic 220 | . 107 58 55 . Thermal 144 | . 8 45 68 23 Explosive . | . . . . . Electromagnetic 8 | . . 8 . . Robot Hit Streak 11 | . 10 9 11 7 Robot Miss Streak 6 | . 6 4 4 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 239 | . 67 61 93 18 Core Hits 114 | . 29 31 48 6 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 3 | . . . 3 . Burn 2 | . . . 2 . Smash 1 | . . . 1 . Melee Attacks 20 | . . . 12 8 Impact 5 | . . . 5 . Slashing 15 | . . . 7 8 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3369 | . 560 853 1688 268 Guns 2827 | . 537 843 1272 175 Cannons 42 | . . . 42 . Explosions . | . . . . . Melee 463 | . . . 370 93 Ramming 37 | . 23 10 4 . Kinetic 1624 | . 500 492 632 . Thermal 1196 | . 37 302 682 175 Explosive . | . . . . . Electromagnetic 49 | . . 49 . . Impact 129 | . . . 129 . Slashing 334 | . . . 241 93 Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Message Errors 1 | . . . . 1 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 61 | . . . 61 . Projectiles . | . . . . . Explosions . | . . . . . Melee 61 | . . . 61 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 14 | . 9 5 . . Shots . | . . . . . Rammed 3 | . 2 1 . . Targets Rammed 4 | . 2 1 1 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 435 | . 44 156 435 159 Average Temperature 89 | . 14 45 167 46 Received Heat Transfer 2514 | . 360 270 1278 606 Effects 3 | . . . 3 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 4 | . . . 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 3145 | . 111 888 1776 370 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 376 | . 115 370 376 118 Initial 156 | . . 46 156 94 Average 142 | . 46 160 276 70 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 72 | 100 100 80 19 100 Level 1 27 | . . 19 80 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 4 4 4 1 Investigation 6 | . 2 2 2 . Extermination 1 | . . . . 1 Reinforcement 6 | . 2 2 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 9 | . 2 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 16 22 29 10 Peak Tracking Total 6 | . 3 3 6 4 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 4 8 6 1 Terminals 11 | . 2 4 4 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 5 | . 2 2 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 87 | . 18 36 30 3 Successful 50 | . 11 20 17 2 Failed 37 | . 7 16 13 1 Catastrophic 5 | . 1 2 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . 7 13 18 3 Fabricators . | . . . . . Repair Stations 9 | . . 9 . . Recycling Units 24 | . 11 9 4 . Scanalyzers 13 | . . 5 8 . Garrison Access . | . . . . . Terminal Hacks 18 | . 3 3 10 2 Record 5 | . . 3 1 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 2 | . 1 . 1 . Scanalyzer Index 2 | . 1 . 1 . Alert Level 2 | . . . 2 . Dispatch Records 2 | . . . 2 . Patrol Status 1 | . . . 1 . Assault Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks 18 | . 8 8 2 . Recycle Component 10 | . 7 2 1 . Process 3 | . 1 2 . . Report Inventory 4 | . . 3 1 . Retrieve Matter 1 | . . 1 . . Scanalyzer 10 | . . 5 5 . Insert Component 6 | . . 3 3 . Analyze 4 | . . 2 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 3 8 5 . Full Trace Events 8 | . 3 3 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 2 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 96 | . . 96 . . Parts Recycled 10 | . 7 2 1 . Recycled Matter 157 | . 7 150 . . Retrieved Matter 150 | . . 150 . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 2 1 . Part Schematics Acquired 3 | . . 2 1 . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2964 | 90 675 772 809 618 Spaces Moved 1152 | 76 279 385 243 169 Core 72 | 46 . . . 26 Treads 146 | 23 123 . . . Legs 326 | 7 . . 176 143 Wheels 535 | . 156 312 67 . Hover . | . . . . . Flight 73 | . . 73 . . Fastest Speed 50 | 50 115 105 105 190 Average Speed 187 | 97 168 134 219 334 Slowest Speed 950 | 160 240 765 540 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 51 36 27 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1598 | 92 387 535 388 196 Wait 79 | 5 7 53 13 1 Move 1148 | 75 278 384 242 169 Hop . | . . . . . Pick Up 73 | 7 22 19 23 2 Fast Attach 1 | . . 1 . . Attach 44 | 5 7 4 21 7 Detach 2 | . 2 . . . Swap 14 | . 3 9 2 . Drop 9 | . . 4 5 . Fire 204 | . 66 60 69 9 Melee 20 | . . . 12 8 Ram 2 | . 1 1 . . Kick 1 | . . . 1 . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 12) 91 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 569 | -10/Materials | Lost 3 parts (2n1w) 603 | -10/Materials | Discovered new exit (range 5) 731 | -10/Materials | Discovered new exit (range 15) 766 | -10/Materials | Entered another Materials area 766 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1414 | -9/Materials | Repaired Beam Rifle 1478 | -9/Materials | Repaired Broken Imp. Assault Rifle 1485 | -9/Materials | Discovered new exit (range 5) 1538 | -9/Materials | Entered another Materials area 1538 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1725 | -8/Materials | Lost 7 parts (1p2n1u3w) 1732 | -8/Materials | Destroyed 9 combat bots 1807 | -8/Materials | Lost 3 parts (1n1u1w) 2113 | -8/Materials | Core integrity fell below 50% 2178 | -8/Materials | Build established: Scavenger-Mutant 2258 | -8/Materials | Discovered new exit (range 16) 2347 | -8/Materials | Entered Factory 2347 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2396 | -7/Factory | Discovered new exit (range 15) 2634 | -7/Factory | Lost 6 parts (2n4u) 2886 | -7/Factory | Core integrity fell below 50% 2905 | -7/Factory | Lost 5 parts (1p2u2w) 2935 | -7/Factory | Core integrity fell below 20% 2965 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Critical hit (Burn: +37). System corrupted: Katana rejected. Critical hit (Burn: +37). Lgt. Nuclear Core destroyed. Adv. ECM Suite destroyed. Particle Gun destroyed. Critical hit (Burn: +37). Particle Gun destroyed. R-06 Scavenger collects Katana. Imp. Heat Sink destroyed. Critical hit (Burn: +37). Only a single melee weapon may be active at a time, Katana automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Datajack destroyed. Critical hit (Burn: +37). System corrupted: Heat flow error (+182). G-47 Trooper destroyed. 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""" """ #??????? | | #??????? | | #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 280 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Cargo Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Safety First Challenges ------------ None Game ------ Seed BeamActiveAutobeam Manual? 0 Play Time 01:00:15 Cumulative 2.3 hours Start 2024.04.04 @ 15:53:38 End 2024.04.04 @ 23:53:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/SmallcapsGlow++ Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 848a6a44-f964-4993-8388-5c3b90ee4275