Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 12:00:38 Player: SUBSUB Result: Destroyed by KF-RAZ(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (189) 189 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 899 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 245/300 Energy 82/100 System Corruption 1% Temperature Cool (2) Movement Hovering (85) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel Combat Airjet > --- UTILITY (2) ------ ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Aluminum Leg Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- EM Shotgun Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Wheel ECM Suite EM Pulse Gun Light Assault Rifle Datajack [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun EM Shotgun Ballistic Gun Light Assault Rifle Special Melee Weapon Datajack Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 8 7 1 6 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 5 . 3 Treads 2 | . 2 . . Leg 2 | 2 . . . Wheel 5 | . 3 . 2 Hover 1 | . . . 1 Flight . | . . . . Utility 4 | 2 1 . 1 Device 2 | 1 . . 1 Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 3 1 1 1 Energy Gun 2 | 1 1 . . Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 7 | . . 1 6 Power 1 | . . . 1 Propulsion 4 | . . 1 3 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Backups 9 | 3 9 11 9 Power . | . 1 1 . Propulsion 5 | 2 5 7 6 Utility . | . . 1 1 Weapon . | . 1 1 1 Tool/Special . | . . . . Unused Backups . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 98 | . 100 99 85 Engine 13 | . 14 14 11 Leg 3 | . 5 . . Wheel 24 | . 22 27 25 Device 14 | . 14 14 14 Storage 13 | . 14 14 12 Energy Gun 13 | . 14 14 9 Ballistic Gun 13 | . 14 14 8 Peak Build Rating 9 | 7 9 9 9 Average Rating 8 | 4 8 8 7 On Entrance 6 | . 7 9 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 92 | 12 88 89 92 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 8 | . 4 8 8 Average Overweight (x) 3 | . 2 3 3 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 21 | 7 21 25 24 Most Carried 12 | 6 11 12 11 Average Carried 9 | 4 9 11 9 Final Capacity 25 | 8 25 25 5 Final Carried 11 | 6 11 11 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 437 | 288 129 20 . Remotely . | . . . . Salvage Created 283 | 106 177 . . Parts 19 | 6 12 1 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | 1 . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 3 | . 1 2 . Guns 3 | . 1 2 . Classes Destroyed 7 | 2 4 1 . Worker 2 | . 2 . . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Watcher 2 | . 2 . . Grunt 1 | . 1 . . Demolisher 2 | . . 2 . Best Kill Streak 3 | 1 3 2 . Combat Bots Only 2 | . 1 2 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 36 | . 5 8 23 Missed 12 | . 1 1 10 Hits 24 | . 4 7 13 Projectile 24 | . 4 7 13 AOE 7 | . . 7 . Damage Taken 818 | . 144 313 361 Core 255 | . . 124 131 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 46 | 21 19 5 1 Largest 2 | 2 2 2 1 Hottest 65 | 40 65 65 45 Shots Fired 77 | 28 38 10 1 Gun 77 | 28 38 10 1 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 52 | 28 19 5 . Thermal . | . . . . Explosive . | . . . . Electromagnetic 25 | . 19 5 1 Robot Hit Streak 7 | 5 7 5 2 Robot Miss Streak 5 | 5 2 1 . Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 50 | 16 23 9 2 Core Hits 19 | 3 9 7 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 1 | . . . 1 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 754 | 131 392 112 119 Guns 605 | 131 349 108 17 Cannons . | . . . . Explosions 145 | . 43 . 102 Melee . | . . . . Ramming 4 | . . 4 . Kinetic 238 | 131 61 46 . Thermal 145 | . 43 . 102 Explosive . | . . . . Electromagnetic 367 | . 288 62 17 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 3 5 . Message Errors 1 | . 1 . . Matter Fused 1 | . . 1 . Heat Flow Errors 2 | . 1 1 . Energy Discharges 1 | . 1 . . Data Loss (minor) 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 50 | . . . 50 Projectiles . | . . . . Explosions 50 | . . . 50 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 64 | . . 2 62 Shots 1 | . . . 1 Rammed 1 | . . 1 . Targets Rammed 1 | . . 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 261 | . 261 81 3 Average Temperature 40 | . 49 14 3 Received Heat Transfer 69 | . 24 . 45 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 150 | . 50 . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 45 | 5 27 45 . Initial . | . . . . Average 3 | . 1 6 . Influence Increases 136 | 10 61 65 . Destroy 0b10 Robot/C 60 | . 20 40 . Destroy 0b10 Robot/NC 35 | 10 25 . . Destroy Leader 16 | . 6 10 . Successful Hack 10 | . 10 . . Lose Combat Pursuer 15 | . . 15 . Influence Decreases 136 | 10 61 50 15 Entered New Map 8 | . . . 8 Time Decay 118 | 10 61 40 7 Lost Part 10 | . . 10 . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 12 | . 7 3 2 Peak Tracking Total 2 | . 2 2 2 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 4 . 1 Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 8 . 5 Successful 9 | . 4 . 5 Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 8 | . 8 . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 4 . 5 Record 5 | . . . 5 Robot Analysis 2 | . 2 . . Prototype ID Bank 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked 1 | . . . 1 Non-combat . | . . . . Combat 1 | . . . 1 Robot Hacks Applied 1 | . . . 1 parse_system 1 | . . . 1 Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Active Infowar (turns) 960 | 41 601 261 57 Seismic 903 | 41 601 261 . ECM 57 | . . . 57 Robot Analysis Total 2 | . 2 . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1160 | 118 601 351 90 Spaces Moved 690 | 48 356 236 50 Core 1 | 1 . . . Treads . | . . . . Legs 142 | 47 95 . . Wheels 545 | . 261 236 48 Hover 2 | . . . 2 Flight . | . . . . Fastest Speed 50 | 50 120 135 85 Average Speed 135 | 118 134 139 136 Slowest Speed 200 | 120 140 200 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 48 33 4 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 7 | . . . 7 Melee . | . . . . Projectile . | . . . . AOE 7 | . . . 7 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 842 | 83 443 247 69 Wait 64 | . 54 2 8 Move 687 | 47 355 235 50 Hop . | . . . . Pick Up 12 | 7 4 1 . Fast Attach 6 | 6 . . . Attach 5 | 1 . 1 3 Detach . | . . . . Swap 15 | 1 9 1 4 Drop 5 | . 2 1 2 Fire 46 | 21 19 5 1 Melee 1 | . . . 1 Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 1 exit: Rec) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 15) 601 | -10/Materials | Discovered new exit (range 5) 720 | -10/Materials | Entered Mines 756 | -10/Mines | Met a Derelict bent on vengeance 763 | -10/Mines | Discovered new exit (range 15) 874 | -10/Mines | Discovered new exit (range 6) 953 | -10/Mines | Assembled infested the area 1071 | -10/Mines | Entered Subcaves 1076 | -10/Subcaves | Identified exit to Recycling 1135 | -10/Subcaves | Core integrity fell below 50% 1147 | -10/Subcaves | Core integrity fell below 20% 1150 | -10/Subcaves | Visited Clippyterm 1154 | -10/Subcaves | Learned Factory garrison access intel 1154 | -10/Subcaves | Learned Factory trap positions 1161 | -10/Subcaves | Destroyed by KF-RAZ(R) with Subdweller Machine Gun Last Messages --------------- Data stored: Factory garrison access intel. >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record "Banana Peels" It looks like you're afraid of the consquences of stepping on the wrong spot, would you like help? Data stored: Factory trap records. >>Record "LU-1G1" It looks like you're researching the legendary digger of dangerously deep tunnels, unfortunately it seems not even members of the Boring Crew know what became of that one. 01158_ Wheel destroyed. 01159_ Dropped Huge Storage Unit. Drag warning: You are moving via airborne propulsion while non-airborne propulsion attached, which reduces your speed. See your non-airborne propulsion's Drag stat. 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