Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 19:46:42 Player: Olafz Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (48) 240 Value Destroyed (1963) 1963 Prototype IDs (50) 1000 Alien Tech Used (3) 600 Bonus (14988) 14988 TOTAL SCORE: 28891 Bonus ------- Pacifist 200 Follower Combat Kills 188 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Acquired SGEMP 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Met Warlord at Command 2000 Cogmind --------- Core Integrity 0/1600 Matter 222/300 Energy 100/100 System Corruption 7% Temperature Cool (18) Movement Core (100) Ox1 Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (17) ----- Spectral Analyzer Makeshift Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (5) ---- Xenon Bombardment Thruster Force Lance Plasma Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Thruster Electron Diverter Impulse Thruster Array Experimental Q-thruster > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Microactuators Centrium Light Armor Plating Thermal Barrier Hacking Suite Makeshift Hacking Suite Improved Hacking Suite System Mapper Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Force Lance Plasma Lance > --- INVENTORY -------- Light Particle Reactor Gravity Neutralizer Experimental Utility Shielding Transdimensional Reconstructor Fusion Bomb Launcher Particle Cleaver Force Lance Force Lance Vortex Lance Vortex Lance [Rating: 159] Favorites ----------- Power Light Quantum Reactor Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Flight Unit Utility Hacking Suite Device ECM Suite Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Experimental Utility Shielding Weapon Power Sword Energy Gun Lightning Gun Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . Utility 15 | . . 2 2 . . . . . 2 . . . . 2 . . . . 1 . . . . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 167 | . 3 12 13 7 5 9 . . 16 4 . 4 3 9 . 1 6 . 7 1 3 13 . 7 20 9 2 13 Power 18 | . . 2 1 1 . . . . 1 3 . . 1 1 . . . . 1 . . 1 . . 3 1 . 2 Engine 3 | . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . Core 8 | . . 2 1 1 . . . . 1 1 . . 1 . . . . . 1 . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 . 2 Propulsion 46 | . . 5 4 2 1 1 . . 5 1 . 2 1 2 . . 3 . 3 . . 2 . 3 6 2 1 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . 5 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Flight 38 | . . . 2 2 1 1 . . 5 1 . 2 1 2 . . 2 . 3 . . 2 . 3 6 2 1 2 Utility 59 | . 1 2 6 1 . 1 . . 5 . . 1 1 5 . 1 3 . 2 1 2 7 . 4 8 6 . 2 Device 28 | . 1 1 1 . . . . . 3 . . . 1 3 . 1 . . . . 1 4 . 2 5 5 . . Storage 4 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . Processor 7 | . . 1 . . . . . . 2 . . 1 . . . . . . . 1 . 1 . 1 . . . . Hackware 12 | . . . 3 . . 1 . . . . . . . 1 . . 1 . 2 . 1 1 . . 2 . . . Protection 8 | . . . 1 . . . . . . . . . . 1 . . 1 . . . . 1 . . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | . 2 3 2 3 4 7 . . 5 . . 1 . 1 . . . . 1 . 1 3 . . 3 . 1 7 Energy Gun 9 | . . . 1 1 . 4 . . 3 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 11 | . 2 3 1 2 2 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . . 2 . . 1 . 1 . . . . 1 . 1 2 . . 1 . . 3 Piercing Weapon 7 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 1 3 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 . . . . . . . . . . 1 . . 4 . . . 1 6 . 1 3 3 . 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . System Corruption 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . Parts Lost 64 | . . 5 2 1 2 2 . 2 2 2 . . 2 5 . . . 1 1 . . . . 2 7 5 1 22 Power 7 | . . . . . . . . . 1 1 . . . 1 . . . 1 . . . . . . 1 . . 2 Propulsion 17 | . . 3 . . . 1 . . 1 1 . . . . . . . . . . . . . 1 3 3 . 4 Utility 25 | . . 1 . . 1 . . . . . . . 2 3 . . . . 1 . . . . 1 2 2 1 11 Weapon 15 | . . 1 2 1 1 1 . 2 . . . . . 1 . . . . . . . . . . 1 . . 5 Highest Loss Streak 20 | . . 3 1 1 2 2 . 2 2 2 . . 1 3 . . . 1 1 . . . . 2 3 3 1 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 94 90 76 98 91 91 92 84 96 95 93 96 92 89 76 80 89 91 87 89 88 92 94 93 87 90 81 70 Engine 1 | . 14 . . . . . . . . 3 6 6 4 2 5 5 5 2 . . . . . . . . . . Core 3 | . . 11 8 7 7 7 7 7 5 . . . 1 2 . . . . 3 5 5 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 3 4 4 3 Hover 1 | . . 19 3 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . 7 30 29 29 30 30 25 25 26 26 26 17 17 17 17 17 15 15 15 19 21 19 15 15 13 11 Device 10 | . 10 15 9 7 2 . . . 9 13 13 13 6 8 5 9 11 11 10 10 9 8 10 15 15 17 16 13 Storage 5 | . 14 11 6 6 7 7 7 7 6 6 6 6 6 5 5 5 5 5 4 . . . . 2 4 4 4 3 Processor 11 | . . 10 9 7 7 7 . . 11 13 13 17 20 16 11 11 11 11 10 11 15 16 15 13 8 8 8 7 Hackware 19 | . . . 6 23 23 23 30 30 22 20 20 15 13 16 17 17 20 23 26 29 26 26 26 23 27 26 24 19 Protection 2 | . . . 3 . . . . . . . . . . 4 . . 3 5 5 5 5 5 5 3 2 4 4 3 Energy Gun 1 | . . . . 5 . 5 15 7 9 . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 26 22 16 7 10 7 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 2 11 6 9 13 9 11 11 11 11 10 10 10 10 10 9 3 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 8 8 7 Peak Build Rating 159 | . 7 19 24 40 39 38 38 38 62 62 53 60 60 72 60 64 80 78 99 100 101 124 119 134 159 159 141 142 Average Rating 77 | . 6 16 18 38 36 37 38 34 55 58 53 57 55 68 60 62 72 76 90 99 100 112 119 126 140 147 136 117 On Entrance 66 | 6 6 7 16 24 37 37 38 38 31 56 53 53 60 53 60 60 64 78 74 99 100 101 119 119 104 159 135 132 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 12 12 16 26 20 22 18 18 18 21 22 20 23 23 21 17 18 19 19 25 21 21 25 25 37 41 42 39 41 Greatest Support 49 | 20 20 20 26 20 20 20 20 20 24 23 21 24 26 29 27 27 27 24 34 34 34 37 37 39 49 48 46 49 Greatest Overweight (x) 4 | . . 4 1 . 1 . . . 1 . . . . . . . 2 . . . . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 8 8 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 10 10 10 10 10 Average Capacity 7 | . 8 8 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 5 5 5 5 8 10 10 10 9 Most Carried 10 | . 8 8 10 8 8 8 8 8 8 7 7 8 8 8 8 8 8 8 8 5 5 5 5 9 10 10 8 10 Average Carried 7 | . 7 7 6 6 7 7 8 8 7 6 7 7 8 7 8 6 7 8 7 5 4 4 5 5 8 9 7 8 Final Capacity 10 | 8 8 8 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 10 10 10 10 10 Final Carried 10 | 6 8 8 5 7 8 8 8 8 5 7 7 8 8 8 8 6 8 8 5 5 5 5 5 9 10 9 8 10 Class Distribution -------------------- 18% | Hacker-Sprinter 18% | Hacker-Ninja 14% | Wizard-Sprinter 12% | Wizard-Scout 10% | Mutant 10% | Hacker-Mutant 7% | Hacker-Gladiator 3% | Wizard-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Lower Caves Hacker-Ninja | -6/Zion Derelict-Gladiator | -5/Proximity Caves Hacker-Ninja | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Scout | -2/Testing Wizard-Scout | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Matter Collected 2109 | 198 . 259 56 134 244 237 . . 110 96 . 40 30 48 . 17 70 5 65 . 20 160 . 70 165 65 15 5 Remotely 188 | . . 188 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2733 | . . 385 143 246 141 354 . . 85 80 50 . 110 138 . . 221 . 110 . 71 . . 439 160 . . . Parts 126 | . . 16 5 14 6 17 . . 3 7 3 . 11 6 . . 4 . 7 . 1 . . 15 11 . . . Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 7 6 . . . 6 3 . 10 . . . 3 . . . 1 . . . . . . . Prevented 15 | . . . . . 4 11 . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Combat Hostiles Destroyed 37 | . . 5 2 3 4 8 . . 1 3 1 . 2 1 . . . . 1 . 1 . . 2 2 . . 1 Melee 15 | . . . . . . . . . 1 3 1 . 2 1 . . . . 1 . 1 . . 2 2 . . 1 Guns 16 | . . 5 2 3 2 4 . . . . . . . . . . . . . . . . . . . . . . AOE 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 14 | . . 4 . 2 3 . . . 1 . 1 . . 1 . . . . 1 . . . . . . . . 1 Worker 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Swarmer 8 | . . . . . 2 3 . . . 3 . . . . . . . . . . . . . . . . . . Grunt 12 | . . 3 2 1 . 5 . . . . . . . . . . . . 1 . . . . . . . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sentry 9 | . . 2 . 1 . . . . 1 . . . . 1 . . . . . . 1 . . 2 1 . . . Hunter 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Programmer 3 | . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . . 2 3 4 4 6 . . 2 3 1 . 2 1 . . . . 1 . 1 . . 3 1 . . 1 Combat Bots Only 6 | . . 2 2 1 4 6 . . 1 3 1 . 2 1 . . . . 1 . 1 . . 2 1 . . 1 Max Kills in Single Turn 2 | . . 1 1 1 1 2 . . 1 1 1 . 1 1 . . . . 1 . 1 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 1 . 1 1 . . . . 1 . 1 . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Hostile Shots Fired 753 | . . 69 61 50 24 44 . 7 33 26 12 . 32 23 4 5 . 26 31 . 8 2 18 28 63 61 18 108 Missed 323 | . . 13 30 24 8 21 . 3 11 15 9 . 17 10 4 4 . 22 13 . 4 2 13 8 26 29 9 28 Damage Taken 9280 | . 14 788 414 309 239 355 . 115 158 166 32 . 302 592 . 20 . 57 343 . 96 . 86 430 658 876 219 3011 Core 3220 | . . 210 80 47 73 93 . 49 47 29 . . 80 250 . . . 12 121 . 50 . 48 89 96 213 40 1593 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 615 | . . . . . . . . . . . . . . 107 . . . 23 56 . . . . 63 . 15 68 283 Ignored by Resistances 324 | . . . . . . . . . . . . . . . . . . . . . . . . 158 10 . . 156 Regen/Repaired (Parts) 99 | . . . . . . . . . . . . . . . . . . . 77 . . 22 . . . . . . Core Remaining (%) 79 | 100 100 47 85 . . . . 62 . . . . 81 . . . . 73 . . . . 80 93 . 70 . . Volleys Fired 118 | . . 43 13 21 20 19 . . . . . . . . . . . . . . . . . . . . . 2 Largest 2 | . . 2 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . 1 Hottest 83 | . . 43 43 83 67 80 . . . . . . . . . . . . . . . . . . . . . 52 Shots Fired 216 | . . 85 25 42 25 37 . . . . . . . . . . . . . . . . . . . . . 2 Gun 203 | . . 85 25 42 20 31 . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . 5 6 . . . . . . . . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 173 | . . 85 25 24 20 19 . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Electromagnetic 41 | . . . . 18 5 18 . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . . 19 7 7 5 9 . . . . . . . . . . . . . . . . . . . . . 4 Robot Miss Streak 4 | . . 4 2 4 3 4 . . . . . . . . . . . . . . . . . . . . . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 285 | . . 70 16 26 13 24 . . 6 6 1 . 5 18 . . 4 . 12 . 7 . . 22 14 . 3 38 Core Hits 106 | . . 17 7 13 8 15 . . 2 3 1 . 2 6 . . 3 . 4 . 3 . . 8 5 . . 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 21 | . . . . . 1 . . . 1 . . . 2 1 . . . . 2 . 4 . . 4 3 . . 3 Destroy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sever 14 | . . . . . . . . . 1 . . . 2 1 . . . . 2 . 4 . . 4 . . . . Impale 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 Melee Attacks 227 | . . . . . . . . . 6 12 1 . 8 22 . . 5 5 22 . 10 12 2 25 28 9 7 53 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 138 | . . . . . . . . . 6 12 1 . 8 22 . . 5 5 22 . 10 12 2 25 4 . . 4 Piercing 59 | . . . . . . . . . . . . . . . . . . . . . . . . . 24 9 6 20 Entropic 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 29 Sneak Attacks 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . . . . 2 . . 1 4 . . . . 2 . 2 . . 3 3 . . 3 Damage Inflicted 9647 | . . 720 203 541 392 975 . . 251 232 61 . 215 721 . . 308 . 504 . 197 . . 1008 585 . 141 2593 Guns 2101 | . . 720 203 541 170 467 . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 926 | . . . . . 222 508 . . . . . . . . . . . . . . . . . . . . . 196 Melee 6620 | . . . . . . . . . 251 232 61 . 215 721 . . 308 . 504 . 197 . . 1008 585 . 141 2397 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1770 | . . 720 203 310 170 367 . . . . . . . . . . . . . . . . . . . . . . Thermal 94 | . . . . . . 94 . . . . . . . . . . . . . . . . . . . . . . Explosive 196 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 196 Electromagnetic 967 | . . . . 231 222 514 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3741 | . . . . . . . . . 251 232 61 . 215 721 . . 308 . 504 . 197 . . 1008 70 . . 174 Piercing 1008 | . . . . . . . . . . . . . . . . . . . . . . . . . 515 . 141 352 Entropic 1871 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1871 Highest Corruption 23 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 23 . 6 Average Corruption 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 9 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 8 . 3 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 295 | . . . . . . 5 . . 63 22 . . 1 52 . . 105 . 14 . . . . . 22 . . 11 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Melee 290 | . . . . . . . . . 63 22 . . 1 52 . . 105 . 14 . . . . . 22 . . 11 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 187 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187 Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 266 | . . 33 41 117 8 87 . 5 . 1 . . . 7 . . . . . . . . . . . 266 . . Average Temperature 37 | . . 8 18 56 7 33 . 3 . 1 . . . 7 . . . . . . . . . . . 147 . . Received Heat Transfer 1458 | . . 315 189 90 9 180 . 24 42 . 6 . . 57 . 9 . . 42 . 18 . . 99 27 . 36 315 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Peak Influence 347 | . . 172 234 311 . . . . 58 . . . . 252 . . . . 113 . . . . 104 158 135 347 341 Initial 221 | . . . 72 106 . . . . . . . . . 190 . . . . . . . . . . 55 16 62 221 Average 107 | . . 74 113 167 . . . . 21 . . . . 215 . . . . 40 . . . . 39 62 47 173 272 Maximum Alert Level 1 | . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 Low Security (%) 75 | . 100 100 95 65 . . . . 100 . . . . 11 . . . . 100 . . . . 100 100 100 56 5 Level 1 24 | . . . 4 34 . . . . . . . . . 88 . . . . . . . . . . . . 43 94 Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . 1 . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 3 1 1 1 Investigation 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Extermination 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Reinforcement 7 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Distress Signals 20 | . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . 9 2 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 192 | . . 9 11 13 11 14 . 4 1 4 4 . 6 5 2 6 . 14 11 . 1 10 4 7 17 14 16 8 Peak Tracking Total 10 | . . 3 6 6 4 6 . 6 2 4 3 . 4 2 2 3 . 6 4 . 1 9 4 4 7 7 10 3 Tactical Retreats 32 | . . . 2 2 2 3 . . . 1 1 . 1 . . 3 . 3 3 . . 1 . . 7 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Traps Triggered 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . 3 . . 1 . . . . . . . . . . . . . 6 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Disabled 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Machines Accessed 36 | . . 2 . 2 . . 4 . 4 . . . . 3 . . 5 . 4 . 1 7 . . 1 1 . 2 Terminals 13 | . . 2 . 1 . . . . 2 . . . . 2 . . . . 2 . . . . . 1 1 . 2 Fabricators 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Hacks 115 | . . 8 . 4 . . 31 . 10 . . . . 7 . . 18 . 12 . 1 14 . . 3 2 . 5 Successful 88 | . . 4 . 3 . . 31 . 5 . . . . 4 . . 18 . 5 . 1 14 . . . 1 . 2 Failed 27 | . . 4 . 1 . . . . 5 . . . . 3 . . . . 7 . . . . . 3 1 . 3 Catastrophic 4 | . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 30 | . . 8 . 2 . . . . 4 . . . . 4 . . . . 7 . . 1 . . 3 1 . . Terminals 37 | . . 8 . 3 . . . . 5 . . . . 4 . . . . 7 . . . . . 3 2 . 5 Fabricators 7 | . . . . 1 . . . . 3 . . . . 3 . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . 2 . . . . . . . . . 4 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Terminal Hacks 73 | . . 2 . 1 . . 31 . 1 . . . . 1 . . 18 . 1 . 1 14 . . . 1 . 2 Record 26 | . . . . . . . 11 . . . . . . . . . 6 . . . 1 7 . . . 1 . . Part Schematic 15 | . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . Prototype ID Bank 12 | . . . . . . . 3 . . . . . . . . . 4 . . . . 5 . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . 1 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Build 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Scan Component 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 6 | . . 2 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Terminals 6 | . . 2 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Botnet 6 | . . 2 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 . 1 . . . . 3 . . . . 2 . . . . 2 . . . . . 1 . . . Full Trace Events 3 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . 3 . . Parts Built 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 228 | . . . . . . . . . 76 . . . . 152 . . . . . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . . 5 . . . . 5 . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 18 | . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total Allies 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Largest Group 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Highest-Rated Group 379 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 379 . Highest-Rated Ally 135 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Total Damage 500 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 500 . Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Robot Analysis Total 5 | . . . . 1 . . . . . . . . . . . . 4 . . . . . . . . . . . Derelict Logs Recovered 14 | . . . . . 1 1 . 2 . 1 . 2 1 . 1 1 . 1 . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Turns Passed 5110 | . 80 334 209 172 131 172 23 57 321 180 76 272 168 376 92 150 93 114 245 78 149 325 111 104 504 189 113 272 Spaces Moved 10574 | 1 63 267 202 305 249 332 79 197 651 381 261 847 394 614 236 374 165 313 392 218 352 796 350 163 1284 504 219 365 Core 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 103 | 1 63 5 34 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 293 | . . 261 32 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10177 | . . . 136 305 249 332 79 197 651 381 261 847 394 614 236 374 165 313 392 218 352 796 350 163 1284 504 219 365 Fastest Speed 24 | 120 120 56 37 31 29 29 29 29 29 28 28 28 33 37 39 39 32 32 29 34 34 28 28 26 24 26 27 26 Average Speed 33 | 120 120 62 64 31 30 29 29 29 30 28 28 30 36 41 39 39 38 32 33 34 34 29 28 27 29 29 27 26 Slowest Speed 250 | 120 120 250 190 31 101 29 29 29 101 32 28 33 37 44 39 39 235 32 34 34 34 37 28 32 100 112 29 29 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . 3 3 . . . 1 3 . . . . . . . . 2 2 . . 5 1 . . 8 2 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 43 | 1 22 29 31 10 47 52 69 40 20 59 51 85 68 18 48 66 61 54 14 50 64 96 56 6 47 65 11 18 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 8 | . . . . . . . 1 1 . . . 2 . . . 1 3 . . . . . . . . . . . Known Exits Taken 20 | . . 1 . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . . 4 . 1 . 2 1 4 3 . 1 2 . 3 . 4 3 . . . . . . . Spaces Dug 45 | . . . . . . . . . . . . . . 1 . . . 4 4 . . 6 1 2 6 5 3 13 Terrain Destroyed 52 | . . . . . 1 6 . . . . . . . 1 . . . 4 4 . . 6 1 2 6 5 3 13 Melee 45 | . . . . . . . . . . . . . . 1 . . . 4 4 . . 6 1 2 6 5 3 13 Projectile 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . AOE 6 | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Tes Acc Com Total 11623 | . 67 363 258 335 276 369 78 195 759 435 261 859 406 703 235 378 187 315 476 222 365 869 359 198 1381 524 259 491 Wait 438 | . . 20 11 2 . . . . 69 38 . 4 . 60 . . . . 51 1 . 38 10 1 36 2 34 61 Move 10489 | . 62 266 195 298 248 331 78 194 644 380 260 846 393 613 235 373 164 308 387 217 351 787 347 162 1283 488 215 364 Hop 26 | . . . 3 3 . . . 1 3 . . . . . . . . 2 2 . . 3 1 . . 7 1 . Pick Up 66 | . . 10 5 4 . 5 . . 7 2 . 2 . 1 . 1 5 . 4 1 1 5 . 2 7 3 1 . Fast Attach 75 | . 3 5 7 1 3 1 . . 8 2 . 2 1 3 . 1 5 . 5 1 1 7 . 2 11 4 1 1 Attach 60 | . . 3 6 4 2 5 . . 2 1 . 1 . 5 . . 2 . 2 . 1 2 . 3 8 5 . 8 Detach 39 | . 2 . 6 . 3 1 . . 1 1 . 1 . 3 . . 2 . 2 1 1 2 . 4 6 1 . 2 Swap 35 | . . 4 . 2 . 3 . . 6 1 . 1 2 1 . . . . . . 2 4 . 2 1 1 1 4 Drop 83 | . . 12 12 . . 4 . . 13 1 . 2 3 . . 3 5 . 5 1 1 11 . . 5 5 . . Fire 118 | . . 43 13 21 20 19 . . . . . . . . . . . . . . . . . . . . . 2 Melee 193 | . . . . . . . . . 6 9 1 . 7 17 . . 4 5 18 . 7 10 1 22 24 8 6 48 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Discovered new exit (range 10) 81 | -10/Materials | Entered another Materials area 81 | -9/Materials | Evolved 2 slots: Utility x2 218 | -9/Materials | Identified exit to Mines 314 | -9/Materials | Build established: Mutant 317 | -9/Materials | Identified exit to Materials 406 | -9/Materials | Lost 3 parts (1n1u1w) 411 | -9/Materials | Core integrity fell below 50% 415 | -9/Materials | Entered another Materials area 415 | -8/Materials | Evolved 2 slots: Utility x2 618 | -8/Materials | Discovered new exit (range 16) 624 | -8/Materials | Entered Factory 624 | -7/Factory | Evolved 2 slots: Propulsion x2 704 | -7/Factory | Garrison activated, responded to threat 792 | -7/Factory | Discovered new exit (range 15) 796 | -7/Factory | Entered Lower Caves 805 | -7/Lower Caves | Learned 8 Factory zone layouts 915 | -7/Lower Caves | Build established: Hacker-Sprinter 924 | -7/Lower Caves | Discovered new exit (range 9) 927 | -7/Lower Caves | Entered another Lower Caves area 927 | -7/Lower Caves | Discovered new exit (range 13) 928 | -7/Lower Caves | Learned 8 Factory zone layouts 1028 | -7/Lower Caves | Spotted B-75 Beast 1090 | -7/Lower Caves | Discovered new exit (range 14) 1099 | -7/Lower Caves | Entered Data Miner 1099 | -7/Data Miner | Discovered new exit (range 6) 1105 | -7/Data Miner | Met Data Miner 1111 | -7/Data Miner | Learned location of Section 7 (-3) 1111 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1115 | -7/Data Miner | Received God Mode back door access code from Data Miner 1122 | -7/Data Miner | Entered Proximity Caves 1129 | -6/Proximity Caves | Learned location of 2 exits from Factory 1134 | -6/Proximity Caves | Learned location of Zion (-6) 1143 | -6/Proximity Caves | Spotted B-75 Beast 1176 | -6/Proximity Caves | Discovered new exit (range 10) 1179 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1179 | -6/Proximity Caves | Entered Factory 1179 | -6/Factory | Evolved 2 slots: Utility x2 1180 | -6/Factory | Identified exit to Factory 1260 | -6/Factory | Identified exit to Lower Caves 1425 | -6/Factory | Fabricated Biomechanical Wings? 1494 | -6/Factory | Spotted B-75 Beast 1500 | -6/Factory | Entered Lower Caves 1567 | -6/Lower Caves | Found DCF Scrap (13 items) 1578 | -6/Lower Caves | Identified exit to Lower Caves 1660 | -6/Lower Caves | Spotted B-75 Beast 1680 | -6/Lower Caves | Entered another Lower Caves area 1695 | -6/Lower Caves | Discovered exit to Factory (range 7) 1697 | -6/Lower Caves | Build established: Hacker-Ninja 1735 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1750 | -6/Lower Caves | Discovered new exit (range 11) 1751 | -6/Lower Caves | Encountered a Warlord checkpoint 1756 | -6/Lower Caves | Identified exit to Zion 1756 | -6/Lower Caves | Entered Zion 1767 | -6/Zion | Discovered new exit (range 22) 1787 | -6/Zion | Learned Factory garrison access intel 1807 | -6/Zion | Found Prototype Device 1825 | -6/Zion | Learned location of Quarantine (-3) 1851 | -6/Zion | Given the Hacking Drone Bay 1896 | -6/Zion | Learned Factory trap positions 1913 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1925 | -6/Zion | Received a visual enhancement algorithm 1934 | -6/Zion | Given A8's code to call for help 2028 | -6/Zion | Identified exit to Proximity Caves 2028 | -6/Zion | Entered Proximity Caves 2029 | -5/Proximity Caves | Learned location of 1 exit from Factory 2088 | -5/Proximity Caves | Spotted B-75 Beast 2105 | -5/Proximity Caves | Spotter reported a threat 2193 | -5/Proximity Caves | Discovered exit to Factory (range 7) 2196 | -5/Proximity Caves | Entered Factory 2196 | -5/Factory | Evolved 2 slots: Utility x2 2197 | -5/Factory | Identified exit to Factory 2198 | -5/Factory | Loaded intel: 89 trap records 2199 | -5/Factory | Loaded intel: 4 garrison access locations 2205 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 2439 | -5/Factory | Fabricated Biomechanical Wings (x1) 2464 | -5/Factory | Identified exit to Upper Caves 2464 | -5/Factory | Identified exit to Extension 2572 | -5/Factory | Entered Upper Caves 2577 | -5/Upper Caves | Lost 3 parts (3u) 2580 | -5/Upper Caves | Encountered a Warlord checkpoint 2644 | -5/Upper Caves | Learned Factory stockpile data 2663 | -5/Upper Caves | Discovered new exit (range 5) 2664 | -5/Upper Caves | Identified exit to Upper Caves 2664 | -5/Upper Caves | Entered another Upper Caves area 2762 | -5/Upper Caves | Learned location of Armory (-4) 2805 | -5/Upper Caves | Discovered new exit (range 9) 2814 | -5/Upper Caves | Identified exit to Zhirov 2814 | -5/Upper Caves | Entered Zhirov 2814 | -5/Zhirov | Discovered new exit (range 3) 2822 | -5/Zhirov | Met Zhirov 2830 | -5/Zhirov | Learned location of Testing (-2) 2830 | -5/Zhirov | Learned location of Command (-1) 2832 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2838 | -5/Zhirov | Found Alien Artifact 2838 | -5/Zhirov | Identified Integrated Reactor 2838 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2893 | -5/Zhirov | Found Alien Artifact 2906 | -5/Zhirov | Identified exit to Proximity Caves 2907 | -5/Zhirov | Entered Proximity Caves 2917 | -4/Proximity Caves | Learned Research emergency access door positions 3018 | -4/Proximity Caves | Discovered exit to Factory (range 12) 3021 | -4/Proximity Caves | Entered Factory 3021 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3058 | -4/Factory | Repaired Nuclear Pulse Array 3082 | -4/Factory | Identified exit to Upper Caves 3082 | -4/Factory | Identified exit to Armory 3266 | -4/Factory | Entered Upper Caves 3288 | -4/Upper Caves | Learned 12 Research zone layouts 3297 | -4/Upper Caves | Encountered a Warlord checkpoint 3343 | -4/Upper Caves | Discovered new exit (range 3) 3343 | -4/Upper Caves | Identified exit to Upper Caves 3344 | -4/Upper Caves | Entered another Upper Caves area 3406 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3447 | -4/Upper Caves | Learned 12 Research zone layouts 3459 | -4/Upper Caves | Found Alien Artifact 3459 | -4/Upper Caves | Identified Dimensional Node Initializer 3459 | -4/Upper Caves | Initialized slip node 3477 | -4/Upper Caves | Learned location of 1 exit from Research 3485 | -4/Upper Caves | Discovered new exit (range 18) 3491 | -4/Upper Caves | Identified exit to Warlord 3493 | -4/Upper Caves | Entered Warlord 3542 | -4/Warlord | Warlord's base attacked by MAIN.C 3562 | -4/Warlord | Met Warlord 3566 | -4/Warlord | Opened Warlord's prototype stash 3574 | -4/Warlord | Found Prototype Hackware 3574 | -4/Warlord | Identified System Mapper 3576 | -4/Warlord | Found Prototype Processor 3576 | -4/Warlord | Identified Exp. Target Analyzer 3578 | -4/Warlord | Found Prototype Device 3578 | -4/Warlord | Identified Thermal Barrier 3585 | -4/Warlord | Found Prototype Device 3585 | -4/Warlord | Identified Exp. Phase Shifter 3628 | -4/Warlord | Learned Quarantine emergency access door positions 3628 | -4/Warlord | Learned Factory garrison access intel 3628 | -4/Warlord | Learned Armory garrison access intel 3628 | -4/Warlord | Learned Research fabricator intel 3665 | -4/Warlord | Found Prototype Piercing Weapon 3665 | -4/Warlord | Identified Vortex Lance 3672 | -4/Warlord | Found Vortex Lance 3753 | -4/Warlord | Spotted B-90 Cyclops 3779 | -4/Warlord | Warlord forces counterattacked 3810 | -4/Warlord | Opened side exit 3816 | -4/Warlord | Discovered new exit (range 9) 3817 | -4/Warlord | Identified exit to Proximity Caves 3818 | -4/Warlord | Entered Proximity Caves 3820 | -3/Proximity Caves | Spotted B-86 Titan 3871 | -3/Proximity Caves | Build established: Wizard-Sprinter 3928 | -3/Proximity Caves | Discovered new exit (range 6) 3929 | -3/Proximity Caves | Identified exit to Research 3929 | -3/Proximity Caves | Entered Research 3929 | -3/Research | Evolved 2 slots: Utility x2 3930 | -3/Research | Identified exit to Quarantine 3931 | -3/Research | Identified exit to Research 3934 | -3/Research | Loaded intel: 4 fabricator locations 4012 | -3/Research | Found Prototype Processor 4012 | -3/Research | Identified Spectral Analyzer 4018 | -3/Research | Found Fusion Bomb Launcher 4033 | -3/Research | Entered another Research area 4033 | -2/Research | Warlord forces began assault on 0b10 4033 | -2/Research | Evolved 2 slots: Utility x2 4122 | -2/Research | Discovered new exit (range 4) 4123 | -2/Research | Identified exit to Testing 4143 | -2/Research | Research machine network offline 4283 | -2/Research | Spotted B-90 Cyclops 4314 | -2/Research | Lost 3 parts (1p1n1w) 4347 | -2/Research | Discovered new exit (range 9) 4386 | -2/Research | Met up with Warlord 4389 | -2/Research | Spotted Striker 4504 | -2/Research | Spotted Executioner 4537 | -2/Research | Entered Testing 4570 | -2/Testing | Spotted Alpha 7 4572 | -2/Testing | Lost 4 allies 4577 | -2/Testing | Spotted Striker 4577 | -2/Testing | Spotted Striker 4581 | -2/Testing | Spotted Alpha 7 4584 | -2/Testing | Stole the SGEMP Prototype 4585 | -2/Testing | Identified Transdimensional Reconstructor 4585 | -2/Testing | Warped through subspace 4609 | -2/Testing | System corruption reached 10% 4691 | -2/Testing | Found Prototype Device 4691 | -2/Testing | Identified AEGIS Remote Shield 4722 | -2/Testing | Discovered new exit (range 17) 4726 | -2/Testing | Identified exit to Access 4726 | -2/Testing | Entered Access 4726 | -1/Access | Evolved 2 slots: Utility x2 4727 | -1/Access | Delivered the SGEMP Prototype to Zhirov 4727 | -1/Access | Zhirov transferred Access data 4728 | -1/Access | Loaded intel: 108 machine locations 4728 | -1/Access | Loaded intel: 89 trap records 4728 | -1/Access | Identified exit to Surface 4728 | -1/Access | Discovered exit to Surface (range 243) 4728 | -1/Access | Identified exit to Command 4728 | -1/Access | Discovered exit to Command (range 148) 4748 | -1/Access | Lost 3 parts (2n1u) 4784 | -1/Access | Garrison activated, responded to threat 4839 | -1/Access | Entered Command 4856 | -1/Command | Disengaged cave seal 4857 | -1/Command | Welcomed Warlord to Command 4889 | -1/Command | Build established: Wizard-Scout 4900 | -1/Command | Spotted B-99 Colossus 4946 | -1/Command | Destroyed B-99 Colossus 4959 | -1/Command | Spotted Striker 4968 | -1/Command | Spotted Alpha 7 4994 | -1/Command | Spotted M Guard 4995 | -1/Command | Spotted M Guard 4995 | -1/Command | Spotted Combat Programmer 4995 | -1/Command | Spotted Combat Programmer 4998 | -1/Command | Lost 4 allies 5021 | -1/Command | Crushed by falling debris 5023 | -1/Command | Crushed by falling debris 5039 | -1/Command | Met MAIN.C 5041 | -1/Command | 0b10 Conduit disabled 5084 | -1/Command | Warlord shut down involuntarily 5089 | -1/Command | Core integrity fell below 50% 5106 | -1/Command | Core integrity fell below 20% 5111 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- now! MAIN.C: Well if it isn't my old friend Warlord, come to play... On the contrary, I think it's time for you to join your brothers, ZY-L1N. Thank you for your service. Particle Cleaver destroyed. Warlord shuts down. Lgt. Particle Reactor destroyed. Imp. Utility Shielding destroyed. Microactuators destroyed. MAIN.C suffers critical hit (Impale). Exp. Q-thruster destroyed. MAIN.C suffers critical hit (Impale). Gravity Neutralizer destroyed. MAIN.C suffers critical hit (Impale). Force Lance destroyed. MAWTAJB