Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.23 @ 11:21:05 Player: Zeta Lockhart Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (1948) 1948 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (419) 419 TOTAL SCORE: 6322 Bonus ------- High Alert Combat Kills 27 Entered DSFs 500 Friendly Fire -108 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 64/100 System Corruption 22% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- Heavy Laser > --- INVENTORY (5) ---- Improved Ion Engine Armored Treads Energy Well (350) Improved Light Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit System Restoration Module > --- WEAPON ----------- Particle Gun Particle Gun Beamcaster Plasma Cannon > --- INVENTORY -------- Armored Treads Compact Wheel Improved Heat Sink High-capacity Storage Unit Energy Well High-capacity Matter Pod Hardened Heavy Armor Plating Shield Generator System Restoration Module Heavy Laser Greatsword [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . 1 . 1 . . 1 Weapon 3 | . . . 1 . 1 . . 1 Parts Attached 70 | 7 1 . 14 3 7 . 25 13 Power 9 | 1 . . 1 1 . . 6 . Engine 8 | 1 . . 1 1 . . 5 . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . . 4 . 1 . 5 6 Treads 3 | . . . . . . . 3 . Leg 2 | . . . . . . . 2 . Wheel 11 | 2 . . 2 . 1 . . 6 Hover 2 | . . . 2 . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 . 6 . 3 . 4 3 Device 11 | . 1 . 3 . 1 . 4 2 Storage 5 | 2 . . 2 . 1 . . . Processor . | . . . . . . . . . Hackware 1 | . . . . . 1 . . . Protection 2 | . . . 1 . . . . 1 Artifact . | . . . . . . . . . Weapon 24 | 2 . . 3 2 3 . 10 4 Energy Gun 9 | 1 . . 1 1 1 . 2 3 Energy Cannon 5 | . . . 1 . 1 . 3 . Ballistic Gun 3 | 1 . . . 1 . . 1 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 5 | . . . 1 . . . 4 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Corrupted Parts 5 | . . . . . . . 4 1 System Corruption 30 | . . . . . . . 24 6 Parts Lost 53 | . . . 6 3 3 . 22 19 Power 8 | . . . 1 . . . 5 2 Propulsion 12 | . . . 2 1 1 . 3 5 Utility 10 | . . . 1 . . . 3 6 Weapon 23 | . . . 2 2 2 . 11 6 Highest Loss Streak 19 | . . . 3 2 2 . 12 19 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 82 | . 100 100 90 85 81 76 74 65 Engine 10 | . 14 14 10 11 9 7 11 10 Treads 1 | . . . . . . . 4 5 Wheel 13 | . 28 28 19 21 11 7 1 5 Device 14 | . 2 14 13 11 14 15 16 17 Storage 9 | . 25 14 11 11 9 7 7 5 Hackware 1 | . . . . . 4 7 2 . Protection 1 | . . . 4 . . . . . Energy Gun 12 | . 14 14 13 5 11 15 9 13 Energy Cannon 7 | . . . 8 11 12 15 9 4 Ballistic Gun 2 | . 14 14 1 4 2 . . . Launcher 3 | . . . 8 10 . . 3 . Peak Build Rating 47 | 7 7 7 14 15 25 26 43 47 Average Rating 20 | 4 6 7 12 14 20 25 31 33 On Entrance 15 | . 7 7 7 14 14 25 26 43 Naked Turns 16 | . . . . . . . . 16 Heaviest Build 82 | 17 17 13 34 34 58 58 78 82 Greatest Support 60 | 32 32 32 32 32 26 16 60 48 Greatest Overweight (x) 25 | . . . 10 2 3 3 25 13 Average Overweight (x) 1 | . . . . . 2 3 3 2 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 Average Capacity 15 | 7 8 8 13 15 19 20 20 19 Most Carried 20 | 5 5 5 11 15 20 20 20 17 Average Carried 10 | 2 2 4 7 13 16 19 13 11 Final Capacity 20 | 8 8 8 15 15 20 20 20 5 Final Carried 20 | 2 4 5 11 14 20 20 14 5 Class Distribution -------------------- 44% | Scavenger-Gunner 22% | Mutant 18% | Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Matter Collected 1377 | 226 10 89 479 73 99 . 203 198 Remotely . | . . . . . . . . . Salvage Created 3001 | 77 10 90 789 118 395 . 610 912 Parts 141 | 1 5 3 47 12 19 . 31 23 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 11 | . 1 . 5 . . . . 5 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 47 | . . 2 17 8 6 . 12 2 Guns 17 | . . 2 7 2 1 . 3 2 Cannons 9 | . . . 1 . 5 . 3 . AOE 21 | . . . 9 6 . . 6 . Classes Destroyed 11 | 1 1 1 4 . 2 . 2 . Worker 4 | . . . 3 . . . . 1 Hauler 1 | . . . 1 . . . . . Recycler 11 | 1 . . 3 . 1 . . 6 Operator 1 | . . . . . 1 . . . Watcher 3 | . 1 . 2 . . . . . Swarmer 13 | . . . 6 7 . . . . Grunt 23 | . . 2 8 . 4 . 7 2 Sentry 5 | . . . 3 1 1 . . . Specialist 4 | . . . . . . . 4 . Hunter 1 | . . . . . 1 . . . Heavy 1 | . . . . . . . 1 . Best Kill Streak 9 | 1 1 2 9 4 3 . 4 6 Combat Bots Only 6 | . . 2 6 4 3 . 4 1 Max Kills in Single Turn 3 | 1 1 1 2 3 1 . 3 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 2 3 . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Hostile Shots Fired 382 | . . 10 61 8 22 . 129 152 Missed 94 | . . 3 15 . 7 . 35 34 Damage Taken 5757 | . . 106 625 179 232 . 2297 2318 Core 1641 | . . 17 89 30 28 . 612 865 Absorbed by Shields 151 | . . . . . . . . 151 Core Remaining (%) 73 | 100 . 93 . 70 94 . 12 . Volleys Fired 119 | 3 4 8 41 5 13 . 22 23 Largest 4 | 2 2 2 3 3 4 . 4 4 Hottest 285 | 70 70 70 148 148 230 . 230 285 Shots Fired 332 | 6 8 16 103 13 45 . 60 81 Gun 205 | 6 8 16 67 4 18 . 25 61 Cannon 101 | . . . 19 5 27 . 30 20 Launcher 26 | . . . 17 4 . . 5 . Special . | . . . . . . . . . Kinetic 36 | 3 4 8 4 2 11 . 4 . Thermal 235 | 3 4 8 60 7 28 . 44 81 Explosive 23 | . . . 17 4 . . 2 . Electromagnetic 38 | . . . 22 . 6 . 10 . Robot Hit Streak 12 | 3 3 8 7 4 12 . 6 6 Robot Miss Streak 6 | 1 3 4 5 2 3 . 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 180 | 4 4 8 43 6 29 . 37 49 Core Hits 126 | 2 1 5 39 12 14 . 24 29 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . 1 . 1 1 . 1 3 Burn 5 | . . 1 . 1 1 . 1 1 Sever 2 | . . . . . . . . 2 Melee Attacks 7 | . . . . . . . . 7 Impact . | . . . . . . . . . Slashing 7 | . . . . . . . . 7 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5169 | 52 47 98 1328 470 572 . 1407 1195 Guns 1809 | 52 47 98 381 42 218 . 238 733 Cannons 1231 | . . . 185 41 354 . 474 177 Explosions 1795 | . . . 713 387 . . 695 . Melee 146 | . . . . . . . . 146 Ramming 188 | . . . 49 . . . . 139 Kinetic 343 | 40 35 37 15 18 148 . 50 . Thermal 2482 | 12 12 61 437 65 337 . 648 910 Explosive 1433 | . . . 713 387 . . 333 . Electromagnetic 577 | . . . 114 . 87 . 376 . Impact . | . . . . . . . . . Slashing 146 | . . . . . . . . 146 Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . . . . 24 22 Average Corruption 17 | . . . . . . . 15 20 Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . . . 12 5 Message Errors 5 | . . . . . . . 3 2 Matter Fused 2 | . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 2 1 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . 2 . Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 69 | . . . 11 38 . . 20 . Projectiles 4 | . . . 4 . . . . . Explosions 65 | . . . 7 38 . . 20 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 603 | . . . 151 87 . . 302 63 Shots 16 | . . . 5 3 . . 8 . Rammed 39 | . . . 10 . . . . 29 Targets Rammed 39 | . . . 10 . . . . 29 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1163 | 38 9 132 370 36 298 . 1163 315 Average Temperature 127 | 16 6 65 115 22 92 . 296 94 Received Heat Transfer 2074 | . . 60 126 18 135 . 666 1069 Effects 31 | . . . 3 . 1 . 26 1 Shutdowns 6 | . . . 1 . . . 5 . Energy Bleed 5 | . . . 1 . 1 . 2 1 Interference 8 | . . . 1 . . . 7 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 6 | . . . . . . . 6 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 1 1 . . . 1 4 Heat Transferred 5773 | 37 37 259 1073 222 814 . 1316 2015 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Peak Influence 478 | 5 30 61 478 403 306 142 271 220 Initial 186 | . 3 11 23 186 148 138 99 142 Average 195 | 1 8 40 262 321 220 138 188 146 Maximum Alert Level 2 | . . . 2 2 1 . 1 1 Low Security (%) 49 | 100 100 100 36 . 33 100 41 72 Level 1 42 | . . . 38 97 66 . 58 27 Level 2 7 | . . . 24 2 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 8 | . 1 . 2 . 2 . 3 . Investigation 2 | . . . . . 2 . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 1 . 2 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . 1 2 21 6 5 . 17 5 Peak Tracking Total 5 | . 1 2 5 4 3 . 5 5 Tactical Retreats 6 | . . . 1 . . . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Disabled 9 | . . . 5 2 . . . 2 Max in Single Turn 2 | . . . 2 2 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Machines Accessed 5 | . 2 . 1 . 1 1 . . Terminals 5 | . 2 . 1 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 12 | . 7 . 1 . 3 1 . . Successful 7 | . 4 . 1 . 1 1 . . Failed 5 | . 3 . . . 2 . . . Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 12 | . 7 . 1 . 3 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 4 . 1 . 1 1 . . Open DSF 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 3 | . 2 . . . 1 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total Allies 2 | . . 2 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 39 | . . 39 39 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . 5 . . . . . Total Damage 43 | . . . 43 . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Turns Passed 2203 | 54 118 100 683 143 280 51 427 347 Spaces Moved 1123 | 35 102 55 427 118 155 34 118 79 Core 27 | 12 . . 6 . . . 6 3 Treads 64 | . . . . . . . 37 27 Legs 21 | . . . . . . . 21 . Wheels 1001 | 23 102 55 411 118 155 34 54 49 Hover 10 | . . . 10 . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 105 145 145 115 Average Speed 136 | 82 100 100 114 101 131 145 263 217 Slowest Speed 1300 | 100 100 100 550 130 145 145 1300 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 20 23 37 38 16 1 90 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 175 | . . . 124 30 . . 21 . Melee . | . . . . . . . . . Projectile 2 | . . . 2 . . . . . AOE 173 | . . . 122 30 . . 21 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac DSF Fac Total 1511 | 53 110 84 535 131 202 37 189 170 Wait 58 | . . 21 14 . 12 . 5 6 Move 1115 | 34 101 54 426 117 154 33 117 79 Hop . | . . . . . . . . . Pick Up 81 | 9 3 1 21 5 14 2 17 9 Fast Attach 2 | . . . . . . . 1 1 Attach 65 | 7 1 . 12 2 7 . 24 12 Detach 1 | . . . . . . . 1 . Swap 3 | . . . 2 1 . . . . Drop 21 | . 1 . 9 1 2 2 2 4 Fire 119 | 3 4 8 41 5 13 . 22 23 Melee 7 | . . . . . . . . 7 Ram 39 | . . . 10 . . . . 29 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 6) 173 | -10/Materials | Entered Mines 257 | -10/Mines | Discovered new exit (range 9) 273 | -10/Mines | Entered Materials 273 | -9/Materials | Accompanied by 2 allies 273 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 278 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 794 | -9/Materials | Lost 3 parts (2n1u) 829 | -9/Materials | Discovered new exit (range 16) 956 | -9/Materials | Entered Mines 1069 | -9/Mines | Discovered new exit (range 8) 1080 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1099 | -9/Mines | Entered Materials 1099 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1315 | -8/Materials | Discovered new exit (range 14) 1379 | -8/Materials | Entered Factory 1379 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1420 | -7/Factory | Build established: Scavenger-Gunner 1429 | -7/Factory | Identified exit to DSF 1430 | -7/Factory | Entered DSF 1491 | -7/DSF | Additional patrols routed to DSF 1637 | -7/DSF | System corruption reached 10% 1640 | -7/DSF | Lost 12 parts (2p1n2u7w) 1695 | -7/DSF | Sterilization system engaged 1699 | -7/DSF | Core integrity fell below 50% 1715 | -7/DSF | Ambient heat levels rising (+10) 1730 | -7/DSF | Ambient heat levels rising (+10) 1745 | -7/DSF | Ambient heat levels rising (+10) 1754 | -7/DSF | Lost 8 parts (2p2n1u3w) 1760 | -7/DSF | Ambient heat levels rising (+10) 1775 | -7/DSF | Ambient heat levels rising (+10) 1790 | -7/DSF | Ambient heat levels rising (+10) 1805 | -7/DSF | Ambient heat levels rising (+10) 1820 | -7/DSF | Ambient heat levels rising (+10) 1824 | -7/DSF | Discovered new exit (range 14) 1835 | -7/DSF | Ambient heat levels rising (+10) 1850 | -7/DSF | Ambient heat levels rising (+10) 1857 | -7/DSF | Core integrity fell below 20% 1857 | -7/DSF | Entered Factory 1857 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2093 | -6/Factory | System corruption reached 10% 2163 | -6/Factory | Core integrity fell below 50% 2189 | -6/Factory | Lost 19 parts (2p5n6u6w) 2190 | -6/Factory | Core integrity fell below 20% 2204 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02147_ Critical hit (Burn: +37). 02154_ Hrd. Heavy Armor Plating destroyed. 02156_ Critical hit (Burn: +37). 02156_ Slammed into G-50 Soldier. 02158_ XXKB49/J X7#HV,KO 02189_ Critical hit (Burn: +37). 02190_ Slammed into G-50 Soldier. 02191_ System corrupted: Component data lost. 02191_ Slammed into G-50 Soldier. 02200_ Acquired Hvy. Laser. 02201_ G-50 Soldier destroyed. 02204_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##############????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #????????? | | ???????????????????????????# #???###### | | ???????????????????????????# #???# | | ???????????????????????###########+########## | | ???????????????????????# = %= | | ???????????????????????# %%%% | | ???????????????????????# %=%=" " | | ??????????????########## %% "" !! | | ??????????????# #% """" =%* | | ??????????????# [ # % """" =############## | | ??????????????# *#%==*"""" % # #???? | | ??????????????# !!#g%=[""" % # #???? | | ??????????????# !!%@!%%% + #???? | | ??????????????# = #%%%!""" # #???? | | ??????????????# # %%%"""" k# #???? | | ??????????????# # %%"""" # #???? | | ??????????????# # %%%"""" # #???? | | ??????????????########## % """" # #???? | | ?????????????????? 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"""" #????????????? | | ?????????????########### """" #????????????? | | ???????????????????????# ""?" #????????????? | | ???????????????????????# ""?" ?????????????? | | ???????????????????????# ? ?????????????? | | ???????????????????????# "??? ?????????????? | | ???????????????????????# "????????????????????? | | ???????????????????????# "????????????????????? | | ???????????????????????# "????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterServoWarhead Manual? 0 Play Time 00:39:32 Cumulative 39.3 hours Start 2025.02.23 @ 10:43:52 End 2025.02.23 @ 11:21:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19e4a4b9-0fbb-40b6-8137-b78c58932f31