Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 03:18:14 Player: CONM Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (424) 424 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 3886 Bonus ------- Follower Combat Kills 100 Friendly Fire -18 Cogmind --------- Core Integrity 850/850 Matter 48/300 Energy 145/160 System Corruption 0% Temperature Cool (0) Movement Flying (101) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- VTOL Module Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (8) ------ Medium Storage Unit Advanced Weight Redist. System Melee Analysis Suite Melee Analysis Suite Microactuators Thermal Shield Hacking Suite System Shield > --- WEAPON (2) ------- Ripper Spear > --- INVENTORY (10) --- Cooled Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Actuator Array Reaction Control System Layered Light Armor Plating System Shield Heavy Rocket Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Melee Analysis Suite Melee Analysis Suite Microactuators Thermal Shield Hacking Suite System Shield > --- WEAPON ----------- Ripper Spear > --- INVENTORY -------- Cooled Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Actuator Array Reaction Control System Layered Light Armor Plating System Shield Heavy Rocket Launcher Heavy Flail [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher Heavy Missile Launcher Slashing Weapon Ripper Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 46 | 7 3 . 6 6 21 3 Power 4 | 1 . . . . 2 1 Engine 2 | 1 . . . . 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 11 | 2 . . 2 2 5 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 9 | . . . 2 2 5 . Utility 20 | 2 1 . 4 2 9 2 Device 9 | 1 . . 2 2 3 1 Storage 2 | 1 1 . . . . . Processor 4 | . . . 1 . 3 . Hackware 2 | . . . . . 1 1 Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 11 | 2 2 . . 2 5 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 4 | 2 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 1 . Piercing Weapon 2 | . . . . . 2 . Special Melee Weapon 1 | . . . . 1 . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 10 | . . . . 2 8 . Power 1 | . . . . . 1 . Propulsion 5 | . . . . . 5 . Utility 2 | . . . . 1 1 . Weapon 2 | . . . . 1 1 . Highest Loss Streak 6 | . . . . 2 6 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 100 96 93 87 93 Engine 9 | . 14 14 11 9 4 . Leg 14 | . 28 28 18 . . . Flight 12 | . . . 3 35 27 26 Device 14 | . 14 14 17 17 13 13 Storage 10 | . 14 14 11 9 7 6 Processor 5 | . . . 4 . 12 13 Hackware 2 | . . . . . 6 13 Protection 2 | . . . 11 9 . . Ballistic Gun 14 | . 28 28 18 . . . Slashing Weapon 2 | . . . . 8 5 6 Piercing Weapon 1 | . . . . . 2 6 Peak Build Rating 56 | 7 10 10 18 27 47 56 Average Rating 20 | 4 9 10 12 25 37 50 On Entrance 16 | . 7 10 10 14 27 47 Naked Turns . | . . . . . . . Heaviest Build 33 | 12 20 20 24 21 33 24 Greatest Support 30 | 20 20 20 20 26 30 24 Greatest Overweight (x) 4 | . . . 4 . 3 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 9 | 2 8 10 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 3 10 10 10 10 10 10 Class Distribution -------------------- 86% | Mutant 13% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 726 | 257 . 187 110 . 172 . Remotely . | . . . . . . . Salvage Created 399 | 18 . 50 229 . 102 . Parts 41 | 3 . 8 12 . 18 . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 12 | . . 3 1 . 8 . Guns 4 | . . 3 1 . . . AOE 8 | . . . . . 8 . Classes Destroyed 9 | 1 . 1 4 . 3 . Worker 1 | . . . . . 1 . Builder 1 | . . . . . 1 . Tunneler 2 | 1 . . . . 1 . Hauler 1 | . . . 1 . . . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Swarmer 10 | . . 3 . . 7 . Sentry 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | 1 . 2 2 . 8 . Combat Bots Only 8 | . . 2 1 . 8 . Max Kills in Single Turn 5 | 1 . 1 1 . 5 . Gunslinging . | . . . . . . . Exploded 5 | . . . . . 5 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 161 | . 2 36 9 7 107 . Missed 59 | . . 5 1 1 52 . Damage Taken 1644 | . 22 252 135 131 1104 . Core 395 | . . 38 15 17 325 . Absorbed by Shields 60 | . . . . . 60 . Core Remaining (%) 85 | 100 . 84 96 96 53 . Volleys Fired 42 | 3 2 15 14 . 8 . Largest 2 | 2 2 2 2 . 1 . Hottest 46 | 40 46 46 46 . 39 . Shots Fired 76 | 6 4 30 28 . 8 . Gun 68 | 6 4 30 28 . . . Cannon . | . . . . . . . Launcher 8 | . . . . . 8 . Special . | . . . . . . . Kinetic 68 | 6 4 30 28 . . . Thermal . | . . . . . . . Explosive 8 | . . . . . 8 . Electromagnetic . | . . . . . . . Robot Hit Streak 6 | 4 5 3 3 . 6 . Robot Miss Streak 4 | 1 3 4 2 . 1 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 47 | 4 1 15 18 1 8 . Core Hits 28 | 1 . 3 7 1 16 . Critical Kills 1 | 1 . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | 1 . . 1 . . . Destroy 2 | 1 . . 1 . . . Melee Attacks 31 | . . . . 2 29 . Impact . | . . . . . . . Slashing 25 | . . . . 2 23 . Piercing 6 | . . . . . 6 . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1529 | 42 19 237 295 27 909 . Guns 592 | 42 18 237 295 . . . Cannons . | . . . . . . . Explosions 843 | . . . . . 843 . Melee 93 | . . . . 27 66 . Ramming 1 | . 1 . . . . . Kinetic 592 | 42 18 237 295 . . . Thermal . | . . . . . . . Explosive 843 | . . . . . 843 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 93 | . . . . 27 66 . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 87 | . . . . . 87 . Projectiles . | . . . . . . . Explosions 61 | . . . . . 61 . Melee 26 | . . . . . 26 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 414 | . . . . . 414 . Shots 6 | . . . . . 6 . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 21 | . 6 12 21 . 4 . Average Temperature 6 | . 4 6 7 . 2 . Received Heat Transfer 285 | . 12 . 69 36 168 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 424 | 5 53 105 234 87 424 207 Initial 207 | . 3 20 . 27 30 207 Average 100 | . 16 67 68 51 188 207 Maximum Alert Level 2 | . . . 1 . 2 1 Low Security (%) 81 | 100 100 100 90 100 56 . Level 1 10 | . . . 9 . 22 100 Level 2 7 | . . . . . 20 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . 3 1 1 . Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . 2 . 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 1 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 6 4 11 4 20 . Peak Tracking Total 15 | . 3 3 5 5 15 . Tactical Retreats 10 | . . 1 2 1 6 . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . . . . 5 . Max in Single Turn 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 13 | . 2 . 1 1 8 1 Terminals 9 | . 2 . . 1 5 1 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . 6 . 3 3 12 1 Successful 10 | . 2 . . 1 7 . Failed 15 | . 4 . 3 2 5 1 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 10 | . 2 . . . 8 . Terminals 18 | . 6 . . 3 8 1 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 4 | . . . 3 . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 2 | . . . . 1 1 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 7 | . 2 . . . 5 . Terminals 6 | . 2 . . . 4 . Track 3 | . 1 . . . 2 . Botnet 3 | . 1 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Recyclers 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 1 . 6 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 5 | . . 5 . . . . Largest Group 5 | . . 5 5 . . . Highest-Rated Group 82 | . . 82 82 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 60 | . . . 60 . . . Total Damage 718 | . . . 718 . . . Kills 7 | . . . 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2096 | 98 248 478 434 98 712 28 Spaces Moved 2452 | 68 153 349 221 179 1402 80 Core 10 | 8 . . . . 2 . Treads . | . . . . . . . Legs 726 | 60 153 349 164 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1716 | . . . 57 179 1400 80 Fastest Speed 27 | 50 120 120 107 31 27 30 Average Speed 64 | 111 120 120 169 32 32 30 Slowest Speed 320 | 120 120 120 320 34 200 30 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 33 59 21 12 35 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug 27 | . . . . 1 26 . Terrain Destroyed 156 | . . . . 1 155 . Melee 27 | . . . . 1 26 . Projectile . | . . . . . . . AOE 129 | . . . . . 129 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2852 | 81 215 384 260 213 1616 83 Wait 209 | 1 45 19 2 24 118 . Move 2446 | 67 152 348 220 178 1401 80 Hop . | . . . . . . . Pick Up 39 | 3 8 1 8 3 16 . Fast Attach 21 | 7 2 . 2 1 8 1 Attach 15 | . . . 2 4 8 1 Detach 4 | . . . . . 4 . Swap 10 | . 1 . 2 1 5 1 Drop 28 | . 4 1 10 . 13 . Fire 42 | 3 2 15 14 . 8 . Melee 30 | . . . . 2 28 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis 7 | . . . . . 7 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 13) 99 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 8) 347 | -10/Materials | Entered Mines 363 | -10/Mines | Discovered new exit (range 13) 520 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 547 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 584 | -10/Mines | Discovered new exit (range 9) 693 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 748 | -10/Mines | Assembled infested the area 825 | -10/Mines | Entered Materials 825 | -9/Materials | Accompanied by 5 allies 825 | -9/Materials | Evolved 2 slots: Utility x2 830 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1240 | -9/Materials | Discovered new exit (range 15) 1259 | -9/Materials | Entered another Materials area 1259 | -8/Materials | Evolved 2 slots: Propulsion x2 1352 | -8/Materials | Discovered new exit (range 16) 1357 | -8/Materials | Entered Factory 1357 | -7/Factory | Evolved 2 slots: Utility x2 1815 | -7/Factory | Discovered new exit (range 5) 1893 | -7/Factory | Discovered new exit (range 5) 1895 | -7/Factory | Destroyed 8 combat bots 1905 | -7/Factory | Lost 6 parts (1p4n1w) 2069 | -7/Factory | Entered another Factory area 2069 | -6/Factory | Evolved 2 slots: Utility x2 2097 | -6/Factory | Self-destructed Last Messages --------------- 02035_ Dropped Hvy. Missile Launcher. 02035_ Acquired Hvy. Rocket Launcher. 02060_ Dropped Adv. Weight Redist. System. 02062_ Acquired Hvy. Flail. 02066_ Connecting with Terminal... >>Query(Experimental Components) One of the first applications of [Sigix] Technology has been to make improvements to existing components, focusing on those which will be useful even after major technological breakthroughs replace certain classes of components entirely. However, as even more advanced technologies reach completion some Experimental Components may be retired as well. At that point I should make their destruction a priority to prevent them from falling into [Derelict] hands. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 02095_ Connecting with Terminal... 02095_ Current location identified: Factory 02096_ Acquired Thermal Shield. 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"""" # #??????????????????????????????????? | | !* """" # #??????????????????????????????????? | | """" # T#?????????????????????????????????? | | # #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Melee Speed Boost 20 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 10 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisCoilLeg Manual? 0 Play Time 00:43:35 Cumulative 116.8 hours Start 2025.03.15 @ 16:51:50 End 2025.03.17 @ 03:18:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 45 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18148381-c14d-4911-87c2-5aa253111047