Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.17 @ 16:34:14 Player: Minty Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1325) 1325 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1123) 1123 TOTAL SCORE: 4603 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 134 Destroyed Z-Imprinter 1000 Friendly Fire -66 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 158/160 System Corruption 0% Temperature Cool (18) Movement Flying (35) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- VTOL Module VTOL Module Makeshift Flight Unit > --- UTILITY (2) ------ Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Gatling Laser Makeshift Laser Mini Grenade Launcher > --- INVENTORY (5) ---- Zionite Light DM Reactor VTOL Module Experimental Heat Sink Improved Cooling System Zionite Weapon Casing Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Mini Grenade Launcher > --- INVENTORY -------- Zionite Biocell Advanced Targeting Computer Advanced Targeting Computer Experimental Reaction Control System [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Zionite Glidesys I Flight Unit VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Zionite Weapon Casing Weapon Mini Grenade Launcher Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -7 -6 ------- Run | Jun Mat Mat Min Zio Dee Pro Slots Evolved 2 | . . 2 . . . . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility . | . . . . . . . Weapon 1 | . . 1 . . . . Parts Attached 81 | 2 6 28 . 2 24 19 Power 8 | . . 3 . . 2 3 Engine 4 | . . 3 . . 1 . Core 3 | . . . . . . 3 Reactor 1 | . . . . . 1 . Propulsion 21 | 2 . 7 . . 7 5 Treads 11 | 2 . 7 . . 2 . Leg 1 | . . . . . 1 . Wheel . | . . . . . . . Hover 3 | . . . . . 3 . Flight 6 | . . . . . 1 5 Utility 17 | . 3 4 . . 8 2 Device 3 | . . 1 . . 2 . Storage 3 | . 1 1 . . 1 . Processor 5 | . 2 . . . 1 2 Hackware . | . . . . . . . Protection 6 | . . 2 . . 4 . Artifact . | . . . . . . . Weapon 35 | . 3 14 . 2 7 9 Energy Gun 20 | . 3 8 . 1 3 5 Energy Cannon 3 | . . 3 . . . . Ballistic Gun 4 | . . 1 . . 2 1 Ballistic Cannon 2 | . . . . 1 . 1 Launcher 6 | . . 2 . . 2 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . 1 . . 8 . Corrupted Parts 2 | . . 2 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 19 | . . 4 . . 14 1 Power 1 | . . . . . 1 . Propulsion 8 | . . . . . 8 . Utility 2 | . . 2 . . . . Weapon 8 | . . 2 . . 5 1 Highest Loss Streak 11 | . . 1 . . 11 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 98 97 100 100 74 87 Engine 8 | . 14 11 11 11 3 . Core 1 | . . . . . . 9 Reactor 1 | . . . . . 6 . Treads 22 | . 28 31 33 33 9 . Flight 3 | . . . . . . 24 Device 6 | . . 3 11 11 10 . Storage 8 | . 14 11 11 11 4 . Processor 4 | . 12 1 . . . 20 Protection 3 | . . 5 . . 7 . Energy Gun 19 | . 28 16 22 22 16 20 Energy Cannon 4 | . . 4 11 11 2 . Ballistic Gun 1 | . . 3 . . . . Launcher 4 | . . 7 . . 5 8 Naked Turns . | . . . . . . . Heaviest Build 63 | 14 19 58 58 63 63 20 Greatest Support 66 | 40 40 66 66 66 66 16 Greatest Overweight (x) 13 | . . . . . 13 6 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 20 | 8 10 20 20 20 20 5 Average Capacity 13 | 8 8 15 20 20 10 5 Most Carried 20 | 8 10 20 20 20 20 5 Average Carried 12 | 5 6 14 20 19 10 4 Final Capacity 20 | 8 10 20 20 20 5 5 Final Carried 20 | 2 10 20 20 20 5 5 Class Distribution -------------------- 38% | Gunner 28% | Mutant 20% | Scavenger-Tank 5% | Scavenger-Mutant 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Tank | -7/Deep Caves Scavenger-Bomber | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -7 -6 ----------- Run | Jun Mat Mat Min Zio Dee Pro Matter Collected 1711 | 200 318 659 . 39 300 195 Remotely . | . . . . . . . Salvage Created 1471 | . 179 1010 . . 119 163 Parts 80 | . 12 48 . . 8 12 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 ------- Run | Jun Mat Mat Min Zio Dee Pro Combat Hostiles Destroyed 33 | . 4 21 . . 3 5 Guns 19 | . 4 10 . . 1 4 Cannons 3 | . . 3 . . . . AOE 11 | . . 8 . . 2 1 Classes Destroyed 10 | . 2 6 . . 1 1 Worker 2 | . . 2 . . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Watcher 2 | . 1 1 . . . . Swarmer 7 | . . 4 . . . 3 Grunt 11 | . 4 7 . . . . Brawler 1 | . . 1 . . . . Sentry 10 | . . 9 . . . 1 Programmer 1 | . . . . . . 1 Z-Light 3 | . . . . . 3 . Best Kill Streak 6 | . 2 6 . . 2 3 Combat Bots Only 6 | . 2 6 . . 2 3 Max Kills in Single Turn 3 | . 1 3 . . 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -6 -------- Run | Jun Mat Mat Min Zio Dee Pro Damage Taken 3153 | . 151 1128 . . 1697 177 Core 460 | . 33 136 . . 243 48 Absorbed by Shields . | . . . . . . . Redirected to Shielding 194 | . . 106 . . 88 . Regen/Repaired (Parts) 40 | . . 40 . . . . Core Remaining (%) 93 | 100 86 . . . . . Volleys Fired 87 | . 16 46 . 1 14 10 Largest 3 | . 2 3 . 1 3 2 Hottest 180 | . 90 180 . 45 150 130 Shots Fired 187 | . 32 106 . 1 32 16 Gun 143 | . 32 77 . 1 18 15 Cannon 29 | . . 18 . . 11 . Launcher 15 | . . 11 . . 3 1 Special . | . . . . . . . Kinetic 32 | . . 14 . . 18 . Thermal 85 | . 16 45 . . 9 15 Explosive 15 | . . 11 . . 3 1 Electromagnetic 55 | . 16 36 . 1 2 . Robot Hit Streak 10 | . 9 10 . . 2 7 Robot Miss Streak 6 | . 3 4 . . 6 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 104 | . 19 62 . . 11 12 Core Hits 70 | . 7 37 . . 15 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 1 2 . . . 1 Burn 3 | . 1 1 . . . 1 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2927 | . 371 1687 . . 552 317 Guns 1280 | . 265 564 . . 195 256 Cannons 337 | . . 286 . . 51 . Explosions 1285 | . 92 826 . . 306 61 Melee . | . . . . . . . Ramming 25 | . 14 11 . . . . Kinetic 221 | . . 89 . . 132 . Thermal 1167 | . 180 618 . . 113 256 Explosive 1044 | . . 677 . . 306 61 Electromagnetic 470 | . 177 292 . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 6 6 6 . . Average Corruption 3 | . . 3 6 6 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . 18 1 6 . . Message Errors 6 | . . 4 1 1 . . Matter Fused 5 | . . 3 . 2 . . Heat Flow Errors 3 | . . 3 . . . . Energy Discharges 4 | . . 2 . 2 . . Data Loss (minor) 4 | . . 3 . 1 . . Data Loss (major) 1 | . . 1 . . . . Alerts 1 | . . 1 . . . . Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 30 | . 13 11 . . 6 . Projectiles . | . . . . . . . Explosions 30 | . 13 11 . . 6 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 235 | . 38 197 . . . . Shots 5 | . 1 4 . . . . Rammed 10 | . 6 4 . . . . Targets Rammed 10 | . 6 4 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 289 | . 144 289 . . 173 209 Average Temperature 82 | . 58 91 . . 61 88 Received Heat Transfer 927 | . 60 363 . . 486 18 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . 4 . . . 3 Heat Transferred 2443 | . 483 1260 . . 129 571 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 2 4 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -7 -6 ------- Run | Jun Mat Mat Min Zio Dee Pro Peak Influence 548 | . 180 548 213 . . . Initial 213 | . . . 213 . . . Average 217 | . 69 288 213 . . . Maximum Alert Level 2 | . . 2 1 . . . Low Security (%) 54 | 100 100 34 . . . . Level 1 18 | . . 23 100 . . . Level 2 27 | . . 41 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 3 1 . . . . Investigation 4 | . 3 1 . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 --------- Run | Jun Mat Mat Min Zio Dee Pro Distress Signals 5 | . . 5 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 8 30 . . 6 9 Peak Tracking Total 9 | . 3 9 . . 3 3 Tactical Retreats 3 | . 1 1 . . . 1 Traps | -11 -10 -9 -9 -7 -7 -6 ------- Run | Jun Mat Mat Min Zio Dee Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 ---------- Run | Jun Mat Mat Min Zio Dee Pro Machines Disabled 8 | . 1 6 . 1 . . Max in Single Turn 2 | . 1 2 . 1 . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 --------- Run | Jun Mat Mat Min Zio Dee Pro Machines Accessed 11 | . 6 5 . . . . Terminals 8 | . 6 2 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 28 14 . . . . Successful 25 | . 18 7 . . . . Failed 17 | . 10 7 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 23 | . 15 4 . 4 . . Terminals 34 | . 28 6 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 12 1 . . . . Prototype ID Bank 3 | . 3 . . . . . Emergency Access Points 2 | . 2 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 1 | . 1 . . . . . Patrol Status 2 | . 1 1 . . . . Investigation Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 6 1 . . . . Terminals 7 | . 6 1 . . . . Botnet 7 | . 6 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 6 4 . . . . Full Trace Events 4 | . 3 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 ------------ Run | Jun Mat Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -------- Run | Jun Mat Mat Min Zio Dee Pro Total Allies 7 | . . . . 7 . . Largest Group 7 | . . . . 7 7 4 Highest-Rated Group 183 | . . . . 183 183 106 Highest-Rated Ally 32 | . . . . 32 32 28 Total Orders . | . . . . . . . Ally Attacks 63 | . . . . . 52 11 Total Damage 964 | . . . . . 822 142 Kills 11 | . . . . . 8 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -7 -6 ------- Run | Jun Mat Mat Min Zio Dee Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 ------------- Run | Jun Mat Mat Min Zio Dee Pro Turns Passed 3789 | 6 487 1047 34 870 832 513 Spaces Moved 2674 | 1 255 509 22 532 363 992 Core 124 | . . . . . 117 7 Treads 1451 | 1 255 509 22 532 132 . Legs 8 | . . . . . 8 . Wheels . | . . . . . . . Hover 106 | . . . . . 106 . Flight 985 | . . . . . . 985 Fastest Speed 35 | 160 160 160 160 160 52 35 Average Speed 121 | 160 160 160 160 160 197 43 Slowest Speed 700 | 160 160 160 160 160 700 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 2 42 54 10 66 53 85 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 9 | . . . . 4 . 5 Spaces Dug . | . . . . . . . Terrain Destroyed 126 | . 8 88 . . 18 12 Melee . | . . . . . . . Projectile 7 | . . . . . 6 1 AOE 119 | . 8 88 . . 12 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 --------- Run | Jun Mat Mat Min Zio Dee Pro Total 3052 | 8 301 659 21 550 450 1063 Wait 96 | . . 29 . 13 33 21 Move 2668 | . 254 508 21 531 362 992 Hop . | . . . . . . . Pick Up 42 | . 12 21 . 1 4 4 Fast Attach 37 | . 1 8 . 1 15 12 Attach 13 | 2 . 4 . . 6 1 Detach 10 | 2 . 4 . . 3 1 Swap 31 | . 5 16 . 1 3 6 Drop 58 | 4 7 19 . 2 10 16 Fire 87 | . 16 46 . 1 14 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 10 | . 6 4 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 0) 7 | -11/Junkyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 10) 327 | -10/Materials | Build established: Mutant 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 556 | -9/Materials | Discovered new exit (range 12) 869 | -9/Materials | Repaired EM Pulse Gun 917 | -9/Materials | Discovered new exit (range 7) 1541 | -9/Materials | Entered Mines 1562 | -9/Mines | Discovered new exit (range 7) 1563 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1575 | -9/Mines | Entered Zion 1619 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1625 | -7/Zion | Build established: Gunner 1660 | -7/Zion | Discovered new exit (range 16) 1745 | -7/Zion | System corruption cleaned by Quarantine Array 1833 | -7/Zion | Gained Derelict followers 1878 | -7/Zion | Learned Factory stockpile data 2058 | -7/Zion | Learned Factory terminal intel 2130 | -7/Zion | Gained Derelict followers 2402 | -7/Zion | Opened final containment barrier to the Deep Caves 2428 | -7/Zion | Discovered new exit (range 3) 2428 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2445 | -7/Zion | Entered Deep Caves 2445 | -7/Deep Caves | Accompanied by 7 allies 2659 | -7/Deep Caves | Attacked by Z-Imprinter 2670 | -7/Deep Caves | Core integrity fell below 50% 2700 | -7/Deep Caves | Core integrity fell below 20% 2703 | -7/Deep Caves | Allies destroyed Z-Imprinter 2733 | -7/Deep Caves | Lost 11 parts (1p5n5w) 2756 | -7/Deep Caves | Found Prototype Protection 2756 | -7/Deep Caves | Identified Zio. Weapon Casing 2868 | -7/Deep Caves | Z-Facility disabled 2903 | -7/Deep Caves | Lost 3 parts (3n) 2908 | -7/Deep Caves | Found Zio. Weapon Casing 3153 | -7/Deep Caves | Build established: Scavenger-Tank 3254 | -7/Deep Caves | Discovered new exit (range 6) 3277 | -7/Deep Caves | Entered Proximity Caves 3277 | -6/Proximity Caves | Accompanied by 4 allies 3403 | -6/Proximity Caves | Learned Factory terminal intel 3456 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3565 | -6/Proximity Caves | Spotted B-75 Beast 3626 | -6/Proximity Caves | Learned 4 Factory zone layouts 3790 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 03580_ The unstable cave ceiling collapses. 03580_ Acquired 10 matter. 03590_ The unstable cave ceiling collapses. 03614_ Dropped VTOL Module. 03615_ Acquired Adv. Assault Cannon. 03620_ Acquired 10 matter. 03626_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 03638_ Dropped Adv. Assault Cannon. 03646_ Acquired VTOL Module. 03695_ Searching scrap... 03695_ Found Coolant Injector. 03695_ Found Flexi-carbon Leg. 03695_ Found Mak. Hacking Suite. 03695_ Found 30 Matter. 03696_ Acquired 10 matter. 03697_ Searching scrap... 03697_ Found Flexi-carbon Leg. 03697_ Found Unknown Device. 03697_ Found 18 Matter. Map ----- +----------------------------------------------------+ | ?????# # # # #??????????????????????????????????? | | #????# #???????????????????????????????????? | | ###### # #???????????????????????????????????? | | ## # # #?????????????????????????????????? | | ## #?????????????????????????????????? | | #### ##?????????????????????????????????? | | ###??####??????????????????????????????????? | | ####???????????????????????????????????????? | | ###?????????????????????????????????????? | | # # # ############??????????????????????????? | | = #??????????????????????????? | | ## %* #??????????????????????????? | | ### % ########### #????????? ????????????????? | | ### #!##????????# #####???? ??????????????? | | ## # #????????# % %#???? ????????????? | | # # # #????????##### #??? ????????????? | | # #???????????# #??? ???????????? | | # ##???????????#=#?? ???????????? | | ### #??????????## ### #?????????? | | ##?## #?????????## #?????????? | | ##???# ##?????##### ?????????? | | ##????# ##?????## ?????????? | | #?????## ##??????# ?????????? | | #??????###???????## ????????? | | ##??####??????##### ????????? | | #?## ##???### ### @ BB ????????? | | ### ##?## ### ###### BB ????????? | | # # ### ##????? ???????????? | | ##??????? ????????????? | | # ###????????? ????????????? | | ## #### ##?????????????????????????? | | #### ## #??????????????????????????? | | # #?# ##### ##??????????????????????????? | | ## #?## ##???## ###???????????????????????????? | | ## #??###?????# #?????????????????????????????? | | ## #??????????## ##?????????????????????????????? | | #???????????###??????????????????????????????? | | ##???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | # ##???????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | ## ##??????????????????????????????????????????? | | ### #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ## ##??????????????????????????????????????????? | | ## ##???????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Propulsion Shielding 66 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Weapon Cycler | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Spear | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningPulseShifter Manual? 0 Play Time 00:22:34 Cumulative 469.1 hours Start 2023.07.17 @ 16:11:24 End 2023.07.17 @ 16:34:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 370 Rogue 151 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 380a4e9a-4264-4ff7-be83-41082ddec539