Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.08 @ 13:39:32 Player: IsAway Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1826) 1826 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 5350 Bonus ------- Entered Garrisons 200 Friendly Fire -36 Cogmind --------- Core Integrity 0/700 Matter 254/300 Energy 290/290 System Corruption 1% Temperature Cool (-91) Movement Walking (400) Ox4 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- High-powered Shotgun Great Axe > --- INVENTORY (25) --- Light Nuclear Core Improved Targeting Computer Recoil Stabilizer Authchip [Propulsion] Authchip [Processor] Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Compact Wheel Armored Wheel Cooled VTOL Module > --- UTILITY ---------- Cryofiber Web Improved Cooling System Huge Storage Unit Weight Redist. System Hardened Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Heavy Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer Hardened Light Armor Plating Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Authchip [Processor] Authchip [Armor] Authchip [Armor] Authchip [Weapon] Drone Bay Beam Rifle High-powered Shotgun Rocket Launcher Datajack Great Axe Great Axe [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Weight Redist. System Device Weight Redist. System Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Slots Evolved 6 | . . . 2 . . 4 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 3 | . . . 2 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 55 | 7 3 3 2 15 5 10 10 Power 7 | 1 1 . . 2 1 1 1 Engine 5 | 1 . . . 2 1 . 1 Core 2 | . 1 . . . . 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . . 3 1 1 5 Treads 2 | . . . . . . . 2 Leg 3 | . . . . . . . 3 Wheel 5 | 2 . . . 2 1 . . Hover . | . . . . . . . . Flight 2 | . . . . 1 . 1 . Utility 18 | 2 1 1 2 5 1 3 3 Device 9 | 1 . . 1 5 . 2 . Storage 4 | 1 1 1 . . . . 1 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 4 | . . . 1 . 1 1 1 Artifact . | . . . . . . . . Weapon 18 | 2 1 2 . 5 2 5 1 Energy Gun 7 | 2 . 1 . 3 . 1 . Energy Cannon 3 | . . . . 1 . 2 . Ballistic Gun 2 | . . . . . . 1 1 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 . 1 1 . . Special Weapon 1 | . 1 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 6 | . . . . 5 . 1 . Corrupted Parts 3 | . 1 . . 2 . . . System Corruption 12 | . 5 . . 7 . . . Parts Lost 22 | . . 1 . 3 1 . 17 Power 2 | . . . . . . . 2 Propulsion 6 | . . . . . 1 . 5 Utility 6 | . . . . 1 . . 5 Weapon 8 | . . 1 . 2 . . 5 Highest Loss Streak 11 | . . 1 . 1 1 . 11 To Critical Strikes . | . . . . . . . . Average Backups 11 | . 5 8 7 9 11 20 15 Power 1 | . . 1 1 1 1 1 1 Propulsion . | . . . . . . . . Utility 6 | . 2 3 3 4 7 13 10 Weapon 2 | . 2 2 2 2 2 4 2 Tool/Special . | . . . . . . . . Unused Backups 19 | . 1 1 . 2 3 1 11 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 14 | . . . . 2 3 . 9 Weapon 4 | . 1 1 . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 100 100 89 96 99 86 69 Engine 6 | . 6 . . 8 11 7 9 Core 5 | . 7 14 11 2 . 4 . Wheel 20 | . 28 28 22 21 21 15 5 Device 19 | . 14 14 17 23 22 20 17 Storage 10 | . 14 14 11 11 11 7 6 Protection 5 | . . . 6 6 10 7 4 Energy Gun 11 | . 23 18 9 7 11 7 2 Energy Cannon 6 | . . . . 7 10 10 6 Launcher 3 | . . 9 11 2 . 1 2 Special Weapon 1 | . 4 . 1 4 . . . Peak Build Rating 44 | 7 10 12 14 24 25 44 39 Average Rating 20 | 4 8 11 13 18 22 34 28 On Entrance 16 | . 7 10 12 13 24 25 39 Avg Prop Armor Cover (%) 5 | . . . . 6 . . 5 Naked Turns . | . . . . . . . . Heaviest Build 122 | 13 20 20 21 32 101 122 122 Greatest Support 40 | 26 26 26 32 32 34 34 40 Greatest Overweight (x) 33 | . . . . 1 2 3 33 Average Overweight (x) . | . . . . . 1 2 3 Largest Inventory Capacity 25 | 8 10 25 10 10 25 25 25 Average Capacity 14 | 7 8 10 10 10 16 25 21 Most Carried 25 | 3 9 10 9 10 17 25 24 Average Carried 11 | . 5 8 7 9 12 20 14 Final Capacity 25 | 8 10 10 10 10 25 25 25 Final Carried 24 | 1 9 9 7 8 17 24 6 Class Distribution -------------------- 83% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Tank | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Matter Collected 1459 | 224 103 149 59 443 179 149 153 Remotely . | . . . . . . . . Salvage Created 2182 | 37 264 65 87 553 286 382 508 Parts 107 | 5 11 5 1 30 13 17 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 2 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Combat Hostiles Destroyed 43 | . 4 3 1 12 2 9 12 Guns 11 | . 2 1 . 3 1 2 2 Cannons 14 | . . . . 5 1 3 5 AOE 17 | . 1 2 1 4 . 4 5 Classes Destroyed 9 | 1 2 1 1 3 . 1 . Worker 1 | . . . . 1 . . . Tunneler 2 | 2 . . . . . . . Recycler 6 | . 1 . 1 1 2 1 . Watcher 1 | . . . . 1 . . . Swarmer 7 | . . . . 3 . 4 . Grunt 25 | . 4 2 . 7 . 4 8 Sentry 8 | . . . 1 2 2 . 3 Hunter 2 | . . . . . . 1 1 Assembled 1 | . . 1 . . . . . Best Kill Streak 10 | 1 3 2 2 4 3 4 10 Combat Bots Only 10 | . 2 2 1 3 1 4 10 Max Kills in Single Turn 2 | 1 2 1 1 2 1 2 2 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 1 1 1 2 . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Hostile Shots Fired 424 | . 7 9 8 67 13 30 290 Missed 124 | . 4 2 4 20 4 8 82 Hits 300 | . 3 7 4 47 9 22 208 Projectile 300 | . 3 7 4 47 9 22 208 Critical Strikes 7 | . . . . . 1 2 4 Part Disruptions 1 | . . . . 1 . . . Damage Taken 3643 | . 37 125 98 615 132 321 2315 Core 897 | . 13 12 . 158 14 58 642 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 19 | . . . 4 15 . . . Regen/Repaired (Parts) 73 | . . . . 73 . . . Core Remaining (%) 82 | 100 . 90 . . 57 . . Volleys Fired 138 | 2 10 10 5 49 9 20 33 Largest 3 | 2 2 2 2 2 2 3 3 Hottest 196 | 80 80 140 130 168 113 196 196 Shots Fired 256 | 4 20 18 10 81 15 53 55 Gun 111 | 4 20 12 4 26 6 16 23 Cannon 110 | . . . . 41 8 35 26 Launcher 18 | . . 2 5 2 1 2 6 Special 17 | . . 4 1 12 . . . Kinetic 12 | . . . . . . . 12 Thermal 157 | . . 6 5 53 8 48 37 Explosive 18 | . . 2 5 2 1 2 6 Electromagnetic 69 | 4 20 10 . 26 6 3 . Robot Hit Streak 25 | 2 9 13 8 13 17 10 25 Robot Miss Streak 7 | . 1 2 . 7 1 4 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 165 | 2 16 8 8 40 11 31 49 Core Hits 98 | 2 9 5 3 22 9 16 32 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . 1 . . . . Burn 1 | . . . 1 . . . . Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4429 | 25 248 258 199 1006 320 958 1415 Guns 1371 | 25 216 105 66 294 114 169 382 Cannons 1692 | . . . . 494 121 505 572 Explosions 1366 | . 32 153 133 218 85 284 461 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 227 | . . . . . . . 227 Thermal 2279 | . 32 59 66 535 206 654 727 Explosive 1162 | . . 107 133 177 . 284 461 Electromagnetic 761 | 25 216 92 . 294 114 20 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 5 5 . 9 9 1 1 Average Corruption 5 | . 5 5 . 4 9 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 62 | . 2 18 . 11 26 2 3 Message Errors 17 | . . 4 . 3 8 1 1 Matter Fused 17 | . 2 4 . . 10 . 1 Heat Flow Errors 9 | . . 3 . 2 4 . . Energy Discharges 5 | . . 1 . 2 1 1 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 8 | . . 3 . 3 2 . . Data Loss (major) 2 | . . 2 . . . . . Misfires 1 | . . 1 . . . . . Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 25 | . . . . . . 19 6 Projectiles 15 | . . . . . . 11 4 Explosions 10 | . . . . . . 8 2 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 354 | . . 37 41 63 . . 213 Shots 9 | . . 1 1 2 . . 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 387 | 18 150 333 129 338 304 118 387 Average Temperature 96 | 12 60 131 53 68 92 40 230 Received Heat Transfer 1350 | . 24 51 18 144 54 81 978 Effects 3 | . . 3 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 1 | . . 1 . . . . . Short Circuit 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . 1 . 2 2 Heat Transferred 4087 | . 50 87 222 938 422 1110 1258 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . 1 1 . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 96 | 100 100 100 100 99 100 100 61 Level 1 3 | . . . . . . . 38 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 222 | 5 51 73 52 206 28 96 222 Initial 52 | . 3 12 . 11 28 50 52 Average 44 | . 26 8 23 91 4 45 149 Influence Increases 1437 | 10 111 87 58 400 80 362 329 Destroy 0b10 Robot/C 840 | . 80 40 20 240 40 180 240 Destroy 0b10 Robot/NC 50 | 10 5 . 5 15 10 5 . Destroy Leader 162 | . 20 10 10 52 . 40 30 Successful Hack 99 | . . . . 29 21 49 . Disable Machine 90 | . . 15 . 45 . 30 . Destroy Structure 116 | . 6 22 23 19 9 8 29 Advance Influence 50 | . . . . . . 50 . Lose Combat Pursuer 30 | . . . . . . . 30 Influence Decreases 1226 | 5 85 118 30 353 155 287 193 Entered New Map 108 | . 2 19 . 17 47 . 23 Time Decay 908 | 5 83 99 30 306 98 287 . Lost Part 210 | . . . . 30 10 . 170 Squads Dispatched 7 | . . . . 4 . 3 . Investigation 5 | . . . . 3 . 2 . Extermination 1 | . . . . . . 1 . Reinforcement 1 | . . . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Distress Signals 2 | . . 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 5 4 1 19 3 10 13 Peak Tracking Total 7 | . 2 2 1 4 2 4 7 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Machines Disabled 6 | . . 1 . 3 . 2 . Max in Single Turn 1 | . . 1 . 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Machines Accessed 21 | . 1 . . 4 10 6 . Terminals 12 | . 1 . . 3 5 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 5 | . . . . . 5 . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 56 | . 1 . . 17 28 10 . Successful 33 | . . . . 12 17 4 . Failed 23 | . 1 . . 5 11 6 . Catastrophic 5 | . 1 . . . 2 2 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 36 | . 1 . . 14 16 5 . Fabricators 1 | . . . . . . 1 . Repair Stations 3 | . . . . 3 . . . Recycling Units 12 | . . . . . 12 . . Scanalyzers 3 | . . . . . . 3 . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 21 | . . . . 9 10 2 . Record 10 | . . . . 6 4 . . Part Schematic 6 | . . . . 2 3 1 . Prototype ID Bank 2 | . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . Maintenance Status 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 7 | . . . . . 7 . . Report Inventory 4 | . . . . . 4 . . Retrieve Components 3 | . . . . . 3 . . Scanalyzer 1 | . . . . . . 1 . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 1 . . 3 8 4 . Full Trace Events 6 | . . . . 3 1 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . . . 2 3 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired 1 | . . . . 1 . . . Time 32 | . . . . 32 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . 9 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Active Infowar (turns) 1339 | 2 182 818 89 248 . . . Seismic 1339 | 2 182 818 89 248 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Turns Passed 3507 | 58 182 818 89 758 664 662 276 Spaces Moved 2396 | 45 115 581 77 549 548 406 75 Core 10 | 6 . . . . . . 4 Treads 4 | . . . . . . . 4 Legs 24 | . . . . . . . 24 Wheels 2358 | 39 115 581 77 549 548 406 43 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 85 95 125 100 Average Speed 106 | 84 90 90 90 90 109 136 226 Slowest Speed 1700 | 90 90 90 90 100 125 140 1700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 24 98 11 79 93 11 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 15 | . . 4 1 9 . 1 . Terrain Destroyed 141 | . 6 23 34 19 12 8 39 Melee . | . . . . . . . . Projectile 15 | . . 4 1 9 . 1 . AOE 126 | . 6 19 33 10 12 7 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Gar Total 3055 | 59 172 850 84 703 591 467 129 Wait 351 | . 33 248 . 49 8 12 1 Move 2390 | 44 114 580 76 548 547 406 75 Hop . | . . . . . . . . Pick Up 57 | 6 9 3 . 17 12 8 2 Fast Attach 22 | 2 . . . 1 1 5 13 Attach 17 | 5 . 1 2 4 . 2 3 Detach 1 | . . . . . . 1 . Swap 46 | . 4 5 1 21 8 7 . Drop 28 | . 2 3 . 14 3 4 2 Fire 138 | 2 10 10 5 49 9 20 33 Melee 2 | . . . . . . 2 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . 3 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 8) 194 | -10/Materials | Discovered new exit (range 12) 241 | -10/Materials | Entered Mines 285 | -10/Mines | Met a Derelict bent on vengeance 300 | -10/Mines | Build established: Mutant 392 | -10/Mines | Assembled infested the area 397 | -10/Mines | Assisted by a Guerilla fighting off Assembled 470 | -10/Mines | Discovered new exit (range 14) 480 | -10/Mines | Discovered new exit (range 8) 943 | -10/Mines | Learned location of Storage (-9) 1059 | -10/Mines | Entered Materials 1059 | -9/Materials | Evolved 2 slots: Utility x2 1130 | -9/Materials | Discovered new exit (range 11) 1148 | -9/Materials | Entered Storage 1196 | -9/Storage | Repaired Particle Gun? 1567 | -9/Storage | Met 01-MTF 1829 | -9/Storage | Discovered new exit (range 8) 1906 | -9/Storage | Entered Recycling 1906 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1907 | -9/Recycling | Met a Zionite searching for Scraptown 2160 | -9/Recycling | Discovered new exit (range 15) 2570 | -9/Recycling | Entered Factory 2570 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3143 | -7/Factory | Discovered new exit (range 5) 3232 | -7/Factory | Identified exit to Garrison 3232 | -7/Factory | Entered Garrison 3239 | -7/Garrison | Build established: Tank 3288 | -7/Garrison | Triggered checkpoint 3291 | -7/Garrison | Triggered checkpoint 3356 | -7/Garrison | Core integrity fell below 50% 3387 | -7/Garrison | Destroyed 10 combat bots 3388 | -7/Garrison | Lost 11 parts (2p2n4u3w) 3463 | -7/Garrison | Core integrity fell below 20% 3504 | -7/Garrison | Lost 6 parts (3n1u2w) 3508 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- System corrupted: IFF burst signal emitted. Acquired Lgt. Treads. Rocket Launcher destroyed. The unstable cave ceiling collapses. Acquired Drone Bay. Lgt. Treads destroyed. Acquired Flak Gun. Lgt. Treads destroyed. Acquired 11 matter. Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. Acquired Aluminum Leg. Flak Gun destroyed. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Y-54 Guardian destroyed. Acquired 32 matter. Acquired Aluminum Leg. Critical hit (Burn: +37). G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ?????????????????????????############ ##????????? | | ?????????????????????????# #????????? | | ?????????????????????????# #????????? | | ?????????????????????????# ########### #????????? | | ?????????????????????????# #?????????? #????????? | | ?????????????????????????# #?????????? #????????? | | ?????????????????????????# #?????????? #????????? | | ???????????????????????#?# ##### #???? ????????? | | ???????????????????????###! # ?????##????????? | | ???????????????????????# #!! ##?????????????????? | | ???????????????????###### [! #?????????????????? | | ???????????????#???# ## ! #????#????????????? | | ??????????????## ## ## !#/##?? #????????????? | | ????????????### / *![#### ##???????????? | | ????????? !%[ ??????? | | ????????? % =# # #???????????? | | ???????????#### ## = ##????##???????????? | | ??????????????# ## ##%g ###?????????????????? | | ??????????????" @*[ #?????????????????? | | ??????????????" #?????????????????? | | ??????????????" % #?????????????????? | | ??????????????" #?????????????????? | | ??????????????# ## ## ###?????????????????? | | ??????????????# ?# ?# #???????????????????? | | ??????????????# ? ? #???????????????????? | | ??????????????# ? ?? #???????????????????? | | ???????????????? ?? #???????????????????? | | ??????????????? ##"""??# ##???????????????????? | | ??????????????# ???????? #????????????????????? | | ??????????????# ????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 460 Matter Stores 405 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Power Shielding 33 Evasion (%) 45 Recoil Reduction 2 Authchip Count 7 Item Schematics ----------------- Matter Filter | -9/Storage | Hacked Mic. Nuclear Core | -9/Storage | Hacked Imp. Carbon-fiber Leg | -9/Recycling | Hacked Coolant Injector | -9/Recycling | Hacked Reactive Plating | -9/Recycling | Hacked Lrn. Proton Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 2% | -9/Storage Studied --------- Hvy. Ion Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler I Survived The Infestation Librarian Party Time \\IAMDERELICT Challenges ------------ None Game ------ Seed ControlStasisStick Manual? 0 Play Time 01:42:02 Cumulative 8.6 hours Start 2026.07.08 @ 11:22:39 End 2026.07.08 @ 13:39:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 51x41 Zoom Use 2% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5ef1ce8-8d80-40ba-b97b-cbf41e9d1304