Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 17:40:07 Player: acra Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (50) 250 Value Destroyed (1237) 1237 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3327 Bonus ------- None Cogmind --------- Core Integrity 211/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (90) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- VSS Leg > --- UTILITY (5) ------ Heat Sink Medium Storage Unit Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- VSS Leg Armored Wheel Weight Redist. System Weight Redist. System Advanced Visual Processing Unit Improved Targeting Computer Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON ----------- Beam Rifle Beam Rifle Heavy Particle Gun > --- INVENTORY -------- Light Deuterium Engine VSS Leg VSS Leg Armored Wheel Heat Sink Weight Redist. System Improved Targeting Computer Light Armor Plating Rocket Launcher Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 1 2 . Weapon 1 | . . 1 . . Parts Attached 46 | 7 8 23 2 6 Power 7 | 1 1 4 . 1 Engine 5 | 1 . 4 . . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 12 | 3 2 4 . 3 Treads . | . . . . . Leg 11 | 2 2 4 . 3 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 2 5 2 1 Device 6 | . 1 4 . 1 Storage 2 | 1 1 . . . Processor 1 | . . 1 . . Hackware 2 | . . . 2 . Protection . | . . . . . Artifact . | . . . . . Weapon 16 | 2 3 10 . 1 Energy Gun 12 | 2 2 8 . . Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 1 . . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 2 | . 1 1 . . System Corruption 7 | . 3 4 . . Parts Lost 13 | . 1 4 . 8 Power 4 | . . 2 . 2 Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 7 | . 1 2 . 4 Highest Loss Streak 3 | . 1 3 . 3 To Critical Strikes . | . . . . . Average Backups 8 | 1 5 9 8 8 Power 1 | . 1 1 1 . Propulsion 2 | . 1 2 2 2 Utility 3 | . 1 3 4 4 Weapon 1 | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 14 | . . 9 . 5 Power 4 | . . 4 . . Propulsion 4 | . . 3 . 1 Utility 5 | . . 1 . 4 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 99 98 85 Engine 7 | . 6 8 9 7 Core 2 | . 7 1 . . Leg 22 | . 28 22 18 17 Device 16 | . 12 20 9 9 Storage 11 | . 14 11 9 9 Processor 2 | . . 1 9 9 Hackware 3 | . . . 16 18 Energy Gun 25 | . 23 30 27 13 Ballistic Gun 1 | . 4 . . . Launcher 1 | . . 1 . . Peak Build Rating 30 | 6 10 24 29 30 Average Rating 17 | 4 8 19 28 24 On Entrance 13 | . 6 10 24 29 Avg Prop Armor Cover (%) 13 | . . 13 . . Naked Turns . | . . . . . Heaviest Build 27 | 13 19 27 27 27 Greatest Support 36 | 20 20 30 30 36 Greatest Overweight (x) 1 | 1 1 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 3 10 10 10 10 Average Carried 8 | 1 5 9 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 3 10 10 9 7 Class Distribution -------------------- 28% | Gunner 24% | Scavenger-Gunner 23% | Mutant 9% | Scavenger-Skirmisher 9% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 702 | 270 115 269 17 31 Remotely . | . . . . . Salvage Created 1789 | . 540 1007 17 225 Parts 109 | . 30 70 1 8 Haulers Intercepted 3 | . 2 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 31 | . 6 20 . 5 Guns 30 | . 6 19 . 5 AOE 1 | . . 1 . . Classes Destroyed 10 | . 6 4 . . Worker 6 | . 2 4 . . Builder 1 | . 1 . . . Hauler 3 | . 2 1 . . Recycler 2 | . 1 . . 1 Operator 5 | . . 3 1 1 Watcher 2 | . 1 1 . . Swarmer 6 | . . 4 . 2 Grunt 19 | . 6 10 . 3 Duelist 1 | . . 1 . . Sentry 5 | . . 5 . . Best Kill Streak 7 | . 7 6 1 4 Combat Bots Only 5 | . 3 5 . 3 Max Kills in Single Turn 2 | . 2 2 1 1 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 235 | . 29 99 . 107 Missed 72 | . 8 34 . 30 Hits 163 | . 21 65 . 77 Melee 3 | . . 1 . 2 Projectile 160 | . 21 64 . 75 Critical Strikes 6 | . 1 . . 5 Damage Taken 2262 | . 296 799 . 1167 Core 542 | . 34 169 . 339 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 83 | . 83 . . . Core Remaining (%) 81 | 100 86 57 . . Volleys Fired 123 | . 32 54 1 36 Largest 3 | . 2 3 3 3 Hottest 167 | . 80 167 167 167 Shots Fired 259 | . 64 143 3 49 Gun 259 | . 64 143 3 49 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 14 | . 7 7 . . Thermal 190 | . 32 106 3 49 Explosive . | . . . . . Electromagnetic 55 | . 25 30 . . Robot Hit Streak 12 | . 10 12 2 10 Robot Miss Streak 4 | . 4 4 1 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 4 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 180 | . 44 99 2 35 Core Hits 94 | . 21 57 1 15 Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 1 5 . 4 Burn 9 | . . 5 . 4 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2773 | . 683 1418 32 640 Guns 2532 | . 558 1310 32 632 Cannons . | . . . . . Explosions 180 | . 125 55 . . Melee . | . . . . . Ramming 61 | . . 53 . 8 Kinetic 59 | . 31 28 . . Thermal 1994 | . 384 946 32 632 Explosive . | . . . . . Electromagnetic 659 | . 268 391 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 3 6 . 2 Average Corruption 3 | . 3 4 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . 5 14 . . Message Errors 5 | . . 5 . . Matter Fused 3 | . 1 2 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 3 | . . 3 . . Data Loss (minor) 2 | . 1 1 . . Data Loss (major) 2 | . 2 . . . Alerts 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . 24 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 10 | . . 6 . 4 Kicked 10 | . . 6 . 4 Crushed . | . . . . . Highest Temperature 439 | . 264 439 81 341 Average Temperature 105 | . 109 107 43 96 Received Heat Transfer 930 | . 171 219 . 540 Effects 3 | . 1 1 . 1 Shutdowns 1 | . . 1 . . Energy Bleed 1 | . 1 . . . Interference 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 1 6 . 2 Heat Transferred 4819 | . 775 2379 74 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 2 . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . 1 . . Low Security (%) 84 | 100 100 72 100 100 Level 1 15 | . . 27 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 336 | . 70 336 138 103 Initial 133 | . . 14 133 49 Average 103 | . 24 158 130 54 Influence Increases 1230 | . 227 754 5 244 Destroy 0b10 Robot/C 620 | . 120 400 . 100 Destroy 0b10 Robot/NC 95 | . 35 45 5 10 Destroy Leader 140 | . 26 104 . 10 Successful Hack 68 | . 30 34 . 4 Disable Machine 60 | . . 30 . 30 Destroy Structure 7 | . 1 6 . . Lose Combat Pursuer 240 | . 15 135 . 90 Influence Decreases 1157 | . 191 472 205 289 Entered New Map 276 | . . 22 185 69 Time Decay 751 | . 181 410 20 140 Lost Part 130 | . 10 40 . 80 Squads Dispatched 5 | . 1 3 . 1 Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 12 39 1 16 Peak Tracking Total 10 | . 3 10 1 9 Tactical Retreats 10 | . 1 4 . 5 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 7 | . 3 2 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 6 | . 2 2 . 2 Max in Single Turn 2 | . 2 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 14 | . 6 6 . 2 Terminals 10 | . 4 5 . 1 Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 18 24 . 4 Successful 21 | . 6 12 . 3 Failed 25 | . 12 12 . 1 Catastrophic 6 | . 2 4 . . Database Lockouts . | . . . . . Manual 12 | . 5 7 . . Terminals 34 | . 11 20 . 3 Fabricators . | . . . . . Repair Stations 2 | . 2 . . . Recycling Units 10 | . 5 4 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 3 9 . 2 Robot Schematic 1 | . . . . 1 Terminal Index 4 | . 1 2 . 1 Recycling Unit Index 1 | . . 1 . . Dispatch Records 3 | . . 3 . . Registered Components 1 | . 1 . . . Zone Layout 4 | . 1 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . 2 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Recycling Unit Hacks 5 | . 1 3 . 1 Retrieve Matter 2 | . . 2 . . Retrieve Components 3 | . 1 1 . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 11 | . 5 5 . 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 5 9 . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 584 | . 403 181 . . Structural 584 | . 403 181 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1831 | 65 444 994 42 286 Spaces Moved 1205 | 45 230 719 39 172 Core 7 | 3 . 4 . . Treads . | . . . . . Legs 1190 | 34 230 715 39 172 Wheels 8 | 8 . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 90 90 Average Speed 101 | 113 120 93 90 109 Slowest Speed 190 | 190 190 120 90 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 50 51 4 56 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . 1 2 . . Melee . | . . . . . Projectile . | . . . . . AOE 3 | . 1 2 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1599 | 56 332 944 44 223 Wait 138 | . 50 88 . . Move 1201 | 44 229 718 38 172 Hop . | . . . . . Pick Up 34 | 3 6 22 2 1 Fast Attach 20 | 7 4 8 . 1 Attach 15 | . 1 9 2 3 Detach 2 | 1 . 1 . . Swap 18 | . 7 8 . 3 Drop 38 | 1 3 30 1 3 Fire 123 | . 32 54 1 36 Melee . | . . . . . Ram . | . . . . . Kick 10 | . . 6 . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 19) 315 | -10/Materials | Build established: Mutant 348 | -10/Materials | Repaired Aluminum Leg 486 | -10/Materials | Discovered new exit (range 11) 510 | -10/Materials | Entered another Materials area 510 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 787 | -9/Materials | Lost 3 parts (1p2w) 1194 | -9/Materials | Build established: Gunner 1403 | -9/Materials | Discovered new exit (range 12) 1504 | -9/Materials | Entered another Materials area 1504 | -8/Materials | Evolved 2 slots: Utility x2 1506 | -8/Materials | Discovered new exit (range 14) 1546 | -8/Materials | Entered Storage 1712 | -8/Storage | Lost 3 parts (3w) 1776 | -8/Storage | Lost 3 parts (1p1n1w) 1826 | -8/Storage | Core integrity fell below 50% 1832 | -8/Storage | Self-destructed Last Messages --------------- 01745_ Hvy. Particle Gun destroyed. 01746_ M-13 Machinist repairs B-36 Bruiser Lgt. Armor Plating. 01785_ K-01 Serf cleans the Component Storage. 01797_ Kicked U-05 Engineer. 01828_ Carbon-fiber Leg destroyed. 01831_ Triggered Proton Bomb Trap. 01831_ A bubble of electromagnetic force engulfs the area. 01831_ Proton Bomb Trap short circuited. 01831_ A bubble of electromagnetic force engulfs the area. 01831_ Proton Bomb Trap short circuited. 01831_ Lgt. Deuterium Engine destroyed. 01831_ Door malfunctions. 01831_ A bubble of electromagnetic force engulfs the area. 01831_ Proton Bomb Trap short circuited. 01831_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ####????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????? ????????????? | | #????????????????????? #???????????? | | #????????????????????? #???????????? | | #????????????????????? #???????????? | | #????????????????????? +???????????? | | #??##????????????????? #???????????? | | #??T#??###???????????? #???????????? | | ##### "!!!!#???????????# #???????????? | | # #???????????# #?##????????? | | + "????????????????# ##T?????????? | | ### ####????????????????# # ??????????? | | ??# #???????????????????# /???????????? | | ###/######??????????????# #???????????? | | #??????????????# #???????????? | | #??????????????# #???????????? | | #??????????????#@ #???????????? | | """"" #??????????????# #???????????? | | """"" #??????????????# #???????????? | | """"" #??????????????# #???????????? | | #??????????????# #???????????? | | #?????????????## #???????????? | | ####+#########+###+#???#T +???????????? | | #???## #???????????? | | ###### #???????????? | | #???????????? | | ##############/########## #???????????? | | ???????????? ??????? #??????????? | | ?????????? """" ????? Y #??????????? | | ?????????# "????? #???? #??????????? | | ?????????# "???????#???? #??????????? | | ?????????# ????????????# #??????????? | | ?????????#?????????????## ##??????????? | | ????????????????????????? #???????????? | | ????????????????????????? #???????????? | | ????????????????????????? #???????????? | | ????????????????????????? #???????????? | | ????????????????????????? +???????????? | | ????????????????????????? #???????????? | | ????????????????????????? ????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 57 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 7% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed InterdictionZhirovTether Manual? 0 Play Time 00:28:07 Cumulative 61.9 hours Start 2026.09.24 @ 17:13:41 End 2026.09.24 @ 17:40:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 83 Adventurer 18 Explorer 1 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc8c2d85-c4a1-49f6-b794-f13a3c1184f6