Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 13:21:25 Player: Peawet Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (147) 735 Value Destroyed (5918) 5918 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3362) 3362 TOTAL SCORE: 17095 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 2515 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -221 Cogmind --------- Core Integrity 1146/1300 Matter 10/300 Energy 170/170 System Corruption 7% Temperature Cool (0) Movement Treading (163) Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION (6) --- Medium Treads Improved Medium Treads Improved Medium Treads (fused) Armored Medium Treads > --- UTILITY (9) ------ Medium Storage Unit Experimental Targeting Computer Improved Target Analyzer Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON (4) ------- Railgun Hardcell Cannon > --- INVENTORY (10) --- Improved Treads Improved Kinecellerator Improved Heavy Armor Plating Heavy Machine Gun Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Improved Target Analyzer Improved Transmission Jammer Cloaking Device Zionite Weapon Casing Improved Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- KE Penetrator Railgun Mass Driver Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Fusion Compressor Improved Treads Improved Kinecellerator Improved Kinecellerator Improved Medium Armor Plating Improved Heavy Armor Plating Coil Gun Heavy Machine Gun [Rating: 122] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility Machine Analyzer Device Improved Transmission Jammer Storage Large Storage Unit Processor Machine Analyzer Hackware Authchip [Device] Protection Improved Heavy Armor Plating Weapon Heavy Battle Rifle Energy Gun Beamcaster Energy Cannon Disruptor Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . . . 6 . . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 3 . . . . . . . . . . Utility 7 | . . 1 . . . 3 . . . . . . . . 2 1 Weapon 2 | . . . . . . . . . . 2 . . . . . . Parts Attached 136 | 7 3 11 2 5 . 31 1 . 8 11 4 26 . . 15 12 Power 16 | 1 2 2 . . . 1 . . 1 1 1 2 . . 2 3 Engine 9 | 1 2 2 . . . 1 . . . . 1 2 . . . . Core 4 | . . . . . . . . . 1 1 . . . . 1 1 Reactor 3 | . . . . . . . . . . . . . . . 1 2 Propulsion 43 | 3 . 4 . . . 14 . . 1 5 1 11 . . 3 1 Treads 15 | . . . . . . 5 . . . . . 6 . . 3 1 Leg 25 | 2 . 4 . . . 9 . . 1 5 1 3 . . . . Wheel 1 | 1 . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 42 | 1 1 1 1 2 . 8 1 . 3 2 1 7 . . 9 5 Device 16 | . . . . . . 4 . . . . . 5 . . 5 2 Storage 3 | 1 . . . 1 . . . . . . . . . . 1 . Processor 10 | . 1 1 1 1 . 1 1 . 2 . . . . . 2 . Hackware 2 | . . . . . . . . . . 1 . . . . 1 . Protection 11 | . . . . . . 3 . . 1 1 1 2 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | 2 . 4 1 3 . 8 . . 3 3 1 6 . . 1 3 Energy Gun 4 | . . 1 . . . . . . . . 1 2 . . . . Energy Cannon 1 | . . . . . . . . . . 1 . . . . . . Ballistic Gun 15 | 2 . 3 . 3 . 1 . . . 1 . 3 . . . 2 Ballistic Cannon 6 | . . . . . . 1 . . 2 1 . 1 . . . 1 Launcher 3 | . . . 1 . . 1 . . 1 . . . . . . . Special Weapon 6 | . . . . . . 5 . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . . . 2 . . . 2 . 1 . . 1 . Parts Lost 52 | . 1 2 1 . . 4 2 . 10 9 8 1 . . . 14 Power 7 | . 1 . . . . . . . 1 2 1 . . . . 2 Propulsion 18 | . . 2 . . . 2 1 . 5 3 2 1 . . . 2 Utility 18 | . . . 1 . . 2 1 . 2 2 3 . . . . 7 Weapon 9 | . . . . . . . . . 2 2 2 . . . . 3 Highest Loss Streak 13 | . 1 1 1 . . 2 1 . 7 8 7 1 . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 9 | 1 6 7 7 9 15 14 13 13 11 12 9 4 5 5 7 8 Power 1 | . 1 2 1 1 1 . 1 1 1 2 2 . 1 1 2 1 Propulsion . | 1 3 . . . . . . . . . . . . . . . Utility 5 | . 1 3 4 5 7 7 8 8 6 8 5 3 3 3 2 4 Weapon 2 | . 1 . 2 3 7 5 3 4 3 1 . . 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 26 | . . 6 . 4 . . . . 1 1 4 3 1 . 4 2 Power 4 | . . . . . . . . . . . 2 1 . . 1 . Propulsion 1 | . . 1 . . . . . . . . . . . . . . Utility 12 | . . 3 . . . . . . 1 1 2 2 1 . 1 1 Weapon 8 | . . 1 . 4 . . . . . . . . . . 2 1 Tool/Special 1 | . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 97 99 100 100 94 96 100 85 85 36 64 82 82 87 91 Engine 5 | . 13 11 11 11 11 6 6 6 3 . . 5 5 5 . . Treads 8 | . . . . . . 13 . . . . . 11 23 23 25 27 Leg 19 | . 28 30 33 33 33 21 39 40 26 22 8 5 5 5 2 . Device 5 | . . . . . . 4 6 6 2 . . 12 11 11 15 15 Storage 5 | . 14 11 11 11 11 6 6 6 6 5 2 . . . 3 4 Processor 13 | . 12 22 21 22 22 17 16 20 23 23 13 . . . 4 9 Protection 5 | . . . . . . 9 6 6 5 3 . 7 11 11 6 5 Energy Gun 1 | . . 4 . . . . . . . . 1 7 . . . . Ballistic Gun 13 | . 28 17 22 22 22 10 12 13 5 5 5 7 17 17 15 12 Ballistic Cannon 2 | . . . . . . . . . 4 11 2 . 5 5 5 5 Peak Build Rating 122 | 6 8 17 18 27 27 68 64 62 65 83 64 93 87 87 109 122 Average Rating 56 | 4 7 12 17 21 27 56 59 62 52 72 27 65 87 87 98 113 On Entrance 43 | . 6 8 17 18 27 27 59 62 62 46 46 2 87 87 87 102 Naked Turns 34 | . . . . . . . . . . . 34 . . . . . Heaviest Build 102 | 11 13 19 20 35 35 48 46 42 49 64 56 68 68 68 72 102 Greatest Support 144 | 20 20 30 30 30 30 132 99 99 99 130 53 144 117 117 114 142 Greatest Overweight (x) 6 | . . . . 1 1 2 . . 1 1 6 6 . . . 1 Average Overweight (x) . | . . . . . 1 . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 5 5 5 10 10 Average Capacity 10 | 6 8 8 8 14 15 15 15 15 15 15 9 5 5 5 8 10 Most Carried 15 | 4 8 8 8 15 15 15 15 14 15 15 14 5 5 5 10 10 Average Carried 9 | 1 7 7 7 10 15 14 14 14 12 13 8 4 4 5 7 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 5 5 5 5 10 10 Final Carried 15 | 4 8 8 7 15 15 15 14 14 14 12 5 5 5 5 10 5 Class Distribution -------------------- 34% | Scavenger-Mutant 25% | Mutant 16% | Tank 10% | Scavenger-Tank 6% | Scavenger-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Mutant | -5/Waste Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Matter Collected 5350 | 219 105 364 125 61 34 891 170 . 662 807 100 518 315 41 477 461 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5590 | . 105 892 152 . 68 841 394 . 503 770 195 426 127 . 547 570 Parts 285 | . 9 49 15 . 2 40 11 . 32 45 . 16 1 . 28 37 Haulers Intercepted 6 | . 1 3 . . . 1 . . . . . . . . 1 . Recyclers Shooed 14 | . . . . . . 4 . . . 3 . 5 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . 2 . 10 . 28 . . . 26 . . . Prevented 4 | . . . . . . . . . . . . . 4 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Combat Hostiles Destroyed 120 | . 3 16 11 . 1 17 10 . 24 15 1 3 2 . 8 9 Guns 66 | . 3 16 11 . 1 11 4 . 7 3 1 3 . . 4 2 Cannons 31 | . . . . . . 2 . . 4 12 . . 2 . 4 7 AOE 23 | . . . . . . 4 6 . 13 . . . . . . . Classes Destroyed 19 | . 3 4 1 . . 5 . . 4 1 1 . . . . . Worker 4 | . . . . . . 1 . . . 1 . 1 . . . 1 Builder 6 | . . 1 . . . . . . . 4 . . . . . 1 Tunneler 1 | . . . . . . . . . . 1 . . . . . . Hauler 6 | . 1 3 . . . 1 . . . . . . . . 1 . Recycler 3 | . . . . . . 1 . . . . . 2 . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . 2 . . . . . . . Watcher 8 | . . 4 . . . 1 . . . 1 . . . . 1 1 Swarmer 28 | . 2 4 9 . . 1 . . 11 . . 1 . . . . Grunt 42 | . 1 8 . . . 8 10 . 5 8 . . 1 . 1 . Brawler 2 | . . . . . . . . . 1 . . . 1 . . . Duelist 2 | . . . . . . . . . 2 . . . . . . . Protector 1 | . . . . . . . . . 1 . . . . . . . Sentry 14 | . . 4 . . 1 3 . . 1 . . 1 . . 2 2 Hunter 9 | . . . . . . 2 . . . 4 . . . . . 3 Programmer 15 | . . . . . . 2 . . . 3 . 1 . . 5 4 Behemoth 2 | . . . . . . 1 . . 1 . . . . . . . Compactor 1 | . . . . . . . . . . . 1 . . . . . Assembled 2 | . . . 2 . . . . . . . . . . . . . Best Kill Streak 7 | . 3 4 5 . 1 4 4 . 7 5 1 2 1 . 2 4 Combat Bots Only 7 | . 3 4 5 . 1 3 4 . 7 4 1 1 1 . 2 3 Max Kills in Single Turn 5 | . 2 2 2 . 1 2 3 . 5 2 1 2 1 . 2 2 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . . Exploded 5 | . . . . . . 2 3 . 5 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Hostile Shots Fired 908 | . 13 77 24 . . 135 61 . 136 111 7 29 7 . 52 256 Missed 268 | . 1 23 8 . . 38 24 . 42 29 1 9 . . 20 73 Hits 640 | . 12 54 16 . . 97 37 . 94 82 6 20 7 . 32 183 Melee 9 | . . . 1 . . . . . 2 . 6 . . . . . Projectile 631 | . 12 54 15 . . 97 37 . 92 82 . 20 7 . 32 183 AOE 2 | . . . . . . 2 . . . . . . . . . . Critical Strikes 23 | . . 1 . . . 3 3 . . . 4 3 . . 3 6 Actively Blocked 2 | . . . . . . . . . . . . . . . 2 . Part Disruptions 3 | . . . 1 . . . . . . . . . . . . 2 Damage Taken 10901 | . 173 645 178 . . 1611 713 . 1513 1709 277 575 125 . 699 2683 Core 1296 | . 27 74 21 . . 202 39 . 170 285 243 58 . . 23 154 Absorbed by Shields 239 | . . . . . . . . . . . . . . . . 239 Redirected to Shielding 304 | . . . . . . 25 . . . 146 . . . . . 133 Ignored by Resistances 6 | . . . . . . . . . . . . 6 . . . . Regen/Repaired (Parts) 112 | . . . . . . 112 . . . . . . . . . . Core Remaining (%) 75 | 100 89 . . . 76 . . . 51 . . . . 41 98 . Volleys Fired 343 | . 12 58 17 . 1 70 21 . 39 32 7 30 9 . 18 29 Largest 4 | . 2 2 2 . 2 2 2 . 2 4 4 4 4 . 4 4 Hottest 205 | . 40 79 46 . 61 113 110 . 86 205 163 183 143 . 143 170 Shots Fired 847 | . 24 116 33 . 2 132 39 . 71 119 24 66 35 . 71 115 Gun 614 | . 24 116 32 . 2 109 31 . 26 39 17 66 24 . 54 74 Cannon 188 | . . . . . . 7 . . 25 80 7 . 11 . 17 41 Launcher 22 | . . . 1 . . 5 . . 16 . . . . . . . Special 23 | . . . . . . 11 8 . 4 . . . . . . . Kinetic 744 | . 24 88 32 . 2 116 31 . 51 115 21 43 35 . 71 115 Thermal 62 | . . 28 . . . 3 5 . . . 3 23 . . . . Explosive 37 | . . . 1 . . 13 3 . 20 . . . . . . . Electromagnetic 4 | . . . . . . . . . . 4 . . . . . . Robot Hit Streak 16 | . 7 11 4 . 4 16 9 . 14 8 5 6 2 . 14 16 Robot Miss Streak 9 | . 2 2 2 . . 5 4 . 7 9 4 6 5 . 3 4 Penetration Max 1 | . . . . . . . . . . 1 . 1 . . 1 1 Secondary Targets 6 | . 1 1 3 . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . . . . . . Shots Hit Robots 519 | . 18 83 18 . 2 82 24 . 50 64 12 33 13 . 48 72 Core Hits 300 | . 8 36 12 . 2 47 21 . 58 47 4 16 4 . 20 25 Critical Kills 4 | . . . . . . . 1 . . 1 1 . . . 1 . Critical Parts Destroyed 10 | . . . . . . 5 . . . . . . 1 . . 4 Critical Strikes 31 | . . 2 . . . 7 1 . 3 5 1 . 1 . 2 9 Burn 2 | . . 2 . . . . . . . . . . . . . . Destroy 14 | . . . . . . 5 1 . . 1 1 . 1 . 1 4 Blast 11 | . . . . . . . . . 1 4 . . . . 1 5 Sever 4 | . . . . . . 2 . . 2 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 17939 | . 187 1156 323 . 42 3679 1475 . 3603 2165 400 961 402 . 1474 2072 Guns 8147 | . 187 1156 278 . 42 1647 453 . 385 504 233 953 281 . 910 1118 Cannons 3694 | . . . . . . 63 . . 445 1380 167 . 121 . 564 954 Explosions 5528 | . . . 45 . . 1649 912 . 2641 281 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 31 | . . . . . . 23 . . . . . 8 . . . . Kinetic 11189 | . 187 849 278 . 42 1710 453 . 830 1826 337 729 402 . 1474 2072 Thermal 644 | . . 307 . . . 15 35 . . . 63 224 . . . . Explosive 5528 | . . . 45 . . 1649 912 . 2641 281 . . . . . . Electromagnetic 58 | . . . . . . . . . . 58 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 489 | . . . . . . 282 75 . 132 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . 3 3 3 . 1 1 1 1 2 23 25 25 25 8 7 Average Corruption 10 | . . 2 3 3 . 1 1 1 1 1 14 23 25 25 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 249 | . . 10 3 . . . 7 1 9 8 13 85 75 10 17 11 Message Errors 56 | . . 2 . . . . 3 . 1 2 . 24 14 3 4 3 Matter Fused 52 | . . 3 3 . . . 2 . 5 3 4 8 17 3 2 2 Heat Flow Errors 28 | . . . . . . . 1 . 1 . 1 10 11 2 1 1 Energy Discharges 29 | . . 1 . . . . . . 1 . . 11 10 1 4 1 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . 2 . . . . Data Loss (minor) 33 | . . 1 . . . . 1 1 . 2 1 9 12 1 4 1 Data Loss (major) 10 | . . . . . . . . . 1 1 1 3 4 . . . Misfires 9 | . . 1 . . . . . . . . . 5 2 . . 1 Alerts 4 | . . 1 . . . . . . . . 1 1 1 . . . Misdirections 8 | . . . . . . . . . . . 5 2 1 . . . Weapon Failures 17 | . . 1 . . . . . . . . . 10 3 . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 261 | . . . . . . 52 4 . 69 85 . . . . . 51 Projectiles 101 | . . . . . . 11 . . 13 26 . . . . . 51 Explosions 160 | . . . . . . 41 4 . 56 59 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 46 | . . . . . . 1 . . 6 24 . 1 1 . 2 11 Impact 2 | . . . . . . 1 . . . . . 1 . . . . Kinetic 41 | . . . . . . . . . 6 22 . . 1 . 2 10 Secondary 3 | . . . . . . . . . . 2 . . . . . 1 Self-Inflicted Damage 115 | . . . . . . . . . . 114 . 1 . . . . Shots 1 | . . . . . . . . . . 1 . . . . . . Rammed 4 | . . . . . . . . . . . . 3 . . . 1 Targets Rammed 8 | . . . . . . 4 . . . . . 3 . . . 1 Kicked 4 | . . . . . . 4 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 715 | . 9 84 10 . 10 63 233 . 94 510 175 433 394 132 214 715 Average Temperature 103 | . 6 22 10 . 7 12 39 . 20 159 52 114 124 61 67 172 Received Heat Transfer 1563 | . 78 264 60 . . 282 300 . 273 180 . 27 54 . 30 15 Effects 30 | . . . . . . . . . . 8 . 1 1 . . 20 Shutdowns 10 | . . . . . . . . . . 2 . 1 1 . . 6 Energy Bleed 3 | . . . . . . . . . . 1 . . . . . 2 Interference 4 | . . . . . . . . . . 1 . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . 1 . . . . . 2 Damage (major) 7 | . . . . . . . . . . 2 . . . . . 5 Damage (core) 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 2 . . . 1 . . . 3 . 1 . . . . Heat Transferred 1689 | . . 925 . . . 80 240 . . . 74 370 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Maximum Alert Level 2 | . . 1 . . . 1 . . . 2 . 2 . . . . Low Security (%) 75 | 100 100 97 100 . . 78 . . . . 100 60 . . 100 100 Level 1 14 | . . 2 . . . 21 . . . 62 . 13 . . . . Level 2 9 | . . . . . . . . . . 37 . 25 . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 670 | . 100 210 185 . . 282 . . . 562 189 670 . . 164 169 Initial 450 | . . 25 68 . . . . . . 450 189 . . . 58 73 Average 151 | . 41 95 146 . . 99 . . . 390 81 239 . . 57 83 Influence Increases 5991 | . 147 534 227 . 28 855 235 . 475 1054 4 1098 428 . 488 418 Destroy 0b10 Robot/C 3580 | . 60 320 180 . 20 540 200 . 420 340 . 640 340 . 280 240 Destroy 0b10 Robot/NC 205 | . 5 45 . . . 20 . . 15 35 . 55 . . 10 20 Destroy Leader 760 | . 22 94 30 . . 144 20 . 40 72 . 152 20 . 94 72 Allied During Kill 411 | . . . 8 . 8 55 . . . 16 . 180 68 . 36 40 Trap Triggered on 0b10 40 | . . 30 . . . . . . . 10 . . . . . . Successful Hack 5 | . . . . . . 5 . . . . . . . . . . Disable Machine 135 | . . . . . . 15 . . . 45 . 45 . . 30 . Destroy Structure 255 | . . . 9 . . 46 . . . 86 4 26 . . 38 46 Advance Influence 450 | . . . . . . . . . . 450 . . . . . . Lose Combat Pursuer 150 | . 60 45 . . . 30 15 . . . . . . . . . Influence Decreases 5976 | . 87 418 248 155 28 587 404 99 475 512 546 464 822 146 442 543 Entered New Map 1235 | . . 35 108 155 . . 100 99 . . 353 . 236 46 36 67 Time Decay 3840 | . 77 363 130 . 28 419 284 . 375 362 100 394 526 100 386 296 Lost Part 513 | . 10 20 10 . . 40 20 . 100 90 73 10 . . . 140 Lost Ally 388 | . . . . . . 128 . . . 60 20 60 60 . 20 40 Squads Dispatched 29 | . . 3 . . . 7 . . 1 5 . 7 . . 4 2 Investigation 3 | . . 1 . . . 1 . . . 1 . . . . . . Extermination 10 | . . . . . . 2 . . . 1 . 3 . . 3 1 Reinforcement 15 | . . 2 . . . 4 . . . 3 . 4 . . 1 1 Assault 1 | . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . . 1 . 1 . . 1 . Haulers Reinforced 3 | . . . . . . 1 . . . 1 . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Distress Signals 12 | . 1 3 . . . 3 . . . 2 . 3 . . . . Communications Jammed 34 | . . . . . . . . . . . . 30 . . . 4 Distress Signals 32 | . . . . . . . . . . . . 28 . . . 4 Times Spotted 233 | . 6 25 18 . 1 30 11 . 28 24 6 36 12 . 17 19 Peak Tracking Total 11 | . 5 4 11 . . 4 4 . 6 6 5 4 7 . 3 4 Tactical Retreats 10 | . 3 3 . . . 2 1 . . . 1 . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Traps Triggered 6 | . . 2 . . . . . . . 1 . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . . Reused 4 | . . 3 . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . Triggered 4 | . . 3 . . . . . . . 1 . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 1 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Machines Disabled 10 | . . . . . . 1 . . 1 3 . 3 . . 2 . Max in Single Turn 1 | . . . . . . 1 . . 1 1 . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Machines Accessed 15 | . 2 3 . . . 3 . 4 . 1 . . 1 . 1 . Terminals 4 | . 2 1 . . . 1 . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . 1 . . . . 1 . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 55 | . 3 11 . . . 5 . 29 . 5 . . 1 . 1 . Successful 43 | . 2 5 . . . 4 . 29 . 2 . . 1 . . . Failed 12 | . 1 6 . . . 1 . . . 3 . . . . 1 . Catastrophic 2 | . . . . . . 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 30 | . . . . . . 14 . 2 . 3 . 8 . . 3 . Terminals 8 | . 3 4 . . . 1 . . . . . . . . . . Fabricators 7 | . . . . . . 1 . . . 5 . . . . 1 . Repair Stations 3 | . . . . . . 3 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . 7 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 34 | . 2 1 . . . 1 . 29 . . . . 1 . . . Record 12 | . . . . . . . . 11 . . . . 1 . . . Part Schematic 10 | . . . . . . . . 10 . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . 2 . . . 2 . . . 1 . . . . 1 . Full Trace Events 3 | . . 1 . . . 1 . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 1 . 15 . . . 10 . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . Time 139 | . . . . . . . . . . 139 . . . . . . Total Part Build Rating 9 | . . . . . . . . . . 9 . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 50 | . . . . . . 50 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Total Allies 22 | . . . 2 4 . 2 . . . 3 1 8 . . 2 . Largest Group 4 | . . . 2 4 4 4 . . . 3 1 4 4 1 2 2 Highest-Rated Group 377 | . . . 41 151 151 170 . . . 210 31 377 352 141 206 186 Highest-Rated Ally 167 | . . . 31 39 39 85 . . . 70 31 167 164 141 141 95 Zionite Dispatches 8 | . . . . . . 2 . . . 1 . 4 . . 1 . Heavy 2 | . . . . . . 1 . . . . . . . . 1 . Light 3 | . . . . . . . . . . 1 . 2 . . . . Recon 1 | . . . . . . 1 . . . . . . . . . . Hero 1 | . . . . . . . . . . . . 1 . . . . Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . Total Orders 8 | . . . . . . 6 . . . . . 2 . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . COLLECT 1 | . . . . . . . . . . . . 1 . . . . EXPLORE 6 | . . . . . . 6 . . . . . . . . . . Ally Attacks 242 | . . . 2 . . 37 . . . 33 8 91 37 . 17 17 Total Damage 9692 | . . . 21 . . 947 . . . 499 129 4397 1471 . 1005 1223 Kills 74 | . . . . . . 10 . . . 2 . 37 15 . 6 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Active Infowar (turns) 13262 | . . 859 262 2290 267 1484 943 160 1134 823 209 1431 1470 211 1100 619 IFF 2272 | . . . . . . 692 943 160 477 . . . . . . . T.N.C. 2747 | . . 859 262 1626 . . . . . . . . . . . . Machine Analysis 7554 | . . . 244 2290 267 1484 943 160 1134 823 209 . . . . . Cloaking 1719 | . . . . . . . . . . . . . . . 1100 619 Jamming 4830 | . . . . . . . . . . . . 1431 1470 211 1100 618 ECM 332 | . . . . . . . . . . . . 332 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 2 1 . 1 . 1 . . . 2 . . . Drone Launches 6 | . . . . . . 6 . . . . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . . . . Zionite Intel Received 2 | . . . . . . 2 . . . . . . . . . . Active Garrisons 1 | . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Turns Passed 13680 | 63 220 859 262 2290 267 1484 943 160 1134 823 243 1487 1470 211 1100 664 Spaces Moved 7421 | 46 149 441 153 1249 136 731 708 133 655 363 279 621 798 125 531 303 Core 344 | 6 . . . . . . . . . . 222 116 . . . . Treads 2260 | . . . . . . 180 . . . . . 323 798 125 531 303 Legs 4763 | 35 149 441 153 1249 136 551 708 133 655 363 57 133 . . . . Wheels 5 | 5 . . . . . . . . . . . . . . . . Hover 49 | . . . . . . . . . . . . 49 . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 120 121 121 120 120 50 121 162 162 160 163 Average Speed 153 | 106 120 120 120 180 190 144 121 121 150 133 70 209 162 162 164 167 Slowest Speed 350 | 120 120 120 120 190 190 260 122 121 190 190 350 350 162 162 166 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 34 35 36 90 36 19 68 75 84 8 95 16 91 15 12 8 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 9 | . . . . . 1 6 . 1 . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 . . . . . . . . 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 1 . . 1 1 . 1 . Scrap Searched 16 | . . . 1 3 1 . 3 . 4 . . . 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 355 | . . . 11 . . 73 42 . 162 33 2 1 9 . 9 13 Melee . | . . . . . . . . . . . . . . . . . Projectile 57 | . . . . . . 1 1 . 9 12 2 1 9 . 9 13 AOE 298 | . . . 11 . . 72 41 . 153 21 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Dat Pro Fac Was Fac Upp Upp Fac Res Total 9018 | 57 167 661 198 1290 143 1024 753 132 733 625 307 741 954 134 711 388 Wait 916 | . . 127 25 6 7 150 12 . 14 198 16 45 146 10 124 36 Move 7406 | 45 148 440 152 1248 135 730 707 132 654 363 278 620 797 124 530 303 Hop . | . . . . . . . . . . . . . . . . . Pick Up 93 | 4 4 12 . 19 . 11 3 . 7 7 2 7 1 . 13 3 Fast Attach 49 | 6 1 2 . 1 . 9 . . 2 4 2 15 . . 5 2 Attach 55 | 1 1 2 2 . . 11 5 . 8 8 2 5 . . 3 7 Detach 9 | 1 . . 1 . . 2 1 . 2 2 . . . . . . Swap 69 | . 1 7 1 4 . 23 2 . 6 5 . 8 . . 8 4 Drop 69 | . . 13 . 12 . 14 2 . 1 5 . 8 1 . 10 3 Fire 343 | . 12 58 17 . 1 70 21 . 39 32 7 30 9 . 18 29 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . 1 . . . . Kick 4 | . . . . . . 4 . . . . . . . . . . Crush 3 | . . . . . . . . . . . . 2 . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 15) 274 | -10/Materials | Discovered new exit (range 9) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 306 | -9/Materials | Build established: Mutant 788 | -9/Materials | Discovered new exit (range 8) 1083 | -9/Materials | Discovered new exit (range 12) 1143 | -9/Materials | Entered Mines 1168 | -9/Mines | Assembled infested the area 1168 | -9/Mines | Learned location of 1 exit from Materials 1385 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1405 | -9/Mines | Entered Zion 1405 | -7/Zion | Accompanied by 2 allies 1455 | -7/Zion | Led the pair of lost Derelicts to a safe place 1464 | -7/Zion | Build established: Scavenger-Mutant 1519 | -7/Zion | System corruption cleaned by Quarantine Array 1575 | -7/Zion | Learned Factory emergency access door positions 1892 | -7/Zion | Met Imprinter 1924 | -7/Zion | Imprinted 1926 | -7/Zion | Declared Zion's savior 2442 | -7/Zion | Found Prototype Device 3345 | -7/Zion | Build established: Mutant 3414 | -7/Zion | Learned location of 1 exit from Proximity Caves 3429 | -7/Zion | Found Prototype Special Weapon 3432 | -7/Zion | Found Prototype Special Weapon 3435 | -7/Zion | Found Prototype Special Weapon 3438 | -7/Zion | Found Prototype Special Weapon 3475 | -7/Zion | Discovered new exit (range 13) 3695 | -7/Zion | Entered Proximity Caves 3695 | -6/Proximity Caves | Accompanied by 4 allies 3696 | -6/Proximity Caves | Identified exit to Factory 3775 | -6/Proximity Caves | Learned location of Extension (-5) 3820 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3962 | -6/Proximity Caves | Entered Factory 3962 | -6/Factory | Accompanied by 4 allies 3962 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 3964 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 4028 | -6/Factory | Zion Recon squad teleported in 4155 | -6/Factory | Identified RU-N14's Throwing Claymores (x4) 4195 | -6/Factory | Lost 3 allies 4537 | -6/Factory | Build established: Scavenger-Mutant 4793 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4794 | -6/Factory | Zion Heavy squad teleported in 4919 | -6/Factory | Spotted B-75 Beast 4969 | -6/Factory | Discovered new exit (range 12) 4983 | -6/Factory | Destroyed B-75 Beast 5239 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5304 | -6/Factory | Terminal network hard line cut 5411 | -6/Factory | Repaired Hvy. Machine Gun 5446 | -6/Factory | Entered Lower Caves 5599 | -6/Lower Caves | Encountered a Warlord checkpoint 5950 | -6/Lower Caves | Learned Factory stockpile data 6328 | -6/Lower Caves | Discovered new exit (range 16) 6379 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6389 | -6/Lower Caves | Entered Data Miner 6389 | -6/Data Miner | Discovered new exit (range 6) 6412 | -6/Data Miner | Met Data Miner 6462 | -6/Data Miner | Learned location of Section 7 (-2) 6462 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6481 | -6/Data Miner | Received God Mode back door access code from Data Miner 6549 | -6/Data Miner | Entered Proximity Caves 6554 | -5/Proximity Caves | Learned location of 1 exit from Factory 6632 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6676 | -5/Proximity Caves | Spotter reported a threat 6729 | -5/Proximity Caves | Spotter reported a threat 6782 | -5/Proximity Caves | Spotter reported a threat 7011 | -5/Proximity Caves | Spotted B-75 Beast 7120 | -5/Proximity Caves | Destroyed B-75 Beast 7174 | -5/Proximity Caves | Lost 7 parts (1p4n2w) 7177 | -5/Proximity Caves | Destroyed 7 combat bots 7398 | -5/Proximity Caves | Build established: Mutant 7664 | -5/Proximity Caves | Discovered new exit (range 8) 7683 | -5/Proximity Caves | Entered Factory 7683 | -5/Factory | Evolved 2 slots: Weapon x2 7684 | -5/Factory | Identified exit to Factory 7939 | -5/Factory | Fabricated Hvy. Shield Leg (x1) 8003 | -5/Factory | Build established: Derelict-Gunner 8130 | -5/Factory | Zion Light squad teleported in 8336 | -5/Factory | Lost 3 allies 8471 | -5/Factory | Found Prototype Protection 8471 | -5/Factory | Identified Zio. Weapon Casing 8506 | -5/Factory | Sucked down chute 8506 | -5/Factory | Entered Waste 8507 | -5/Waste | Met a frightened Derelict 8521 | -5/Waste | EMP discharged 8521 | -5/Waste | System corruption reached 10% 8527 | -5/Waste | Lost 8 parts (2p2n2u2w) 8528 | -5/Waste | Spotted C-40 Crusher 8557 | -5/Waste | Destroyed C-40 Crusher 8573 | -5/Waste | Build established: Scavenger-Gunner 8581 | -5/Waste | Spotted C-40 Crusher 8587 | -5/Waste | Spotted C-40 Crusher 8600 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8604 | -5/Waste | Spotted C-40 Crusher 8611 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8614 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8617 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8621 | -5/Waste | EMP discharged 8627 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8658 | -5/Waste | Lost 7 parts (1p2n2u2w) 8661 | -5/Waste | Spotted C-40 Crusher 8697 | -5/Waste | Spotted C-40 Crusher 8715 | -5/Waste | Crushed by Compactor (1 part destroyed) 8716 | -5/Waste | Core integrity fell below 50% 8721 | -5/Waste | EMP discharged 8723 | -5/Waste | Discovered new exit (range 13) 8749 | -5/Waste | Entered Factory 8940 | -5/Factory | Zion hero teleported in (P1-3CE) 9047 | -5/Factory | Zion Light squad teleported in 9118 | -5/Factory | Build established: Infiltrator-Mutant 9352 | -5/Factory | Zion Kinetic Resupply teleported in 9723 | -5/Factory | Build established: Tank 9906 | -5/Factory | Discovered exit to Factory (range 8) 10135 | -5/Factory | Zion Light squad teleported in 10193 | -5/Factory | Build established: Scavenger-Tank 10203 | -5/Factory | Terminal network hard line cut 10210 | -5/Factory | Discovered new exit (range 12) 10236 | -5/Factory | Entered Upper Caves 10236 | -5/Upper Caves | Accompanied by 4 allies (P1-3CE) 10483 | -5/Upper Caves | Learned 12 Factory zone layouts 10504 | -5/Upper Caves | Learned location of Armory (-3) 10516 | -5/Upper Caves | Build established: Tank 11285 | -5/Upper Caves | Entered a destroyed Warlord outpost 11463 | -5/Upper Caves | Discovered new exit (range 14) 11706 | -5/Upper Caves | Entered another Upper Caves area 11706 | -5/Upper Caves | Accompanied by 1 ally (P1-3CE) 11877 | -5/Upper Caves | Discovered exit to Factory (range 9) 11917 | -5/Upper Caves | Entered Factory 11917 | -4/Factory | Accompanied by 1 ally (P1-3CE) 11917 | -4/Factory | Evolved 2 slots: Utility x2 11918 | -4/Factory | Identified exit to Upper Caves 12191 | -4/Factory | Found Prototype Processor 12191 | -4/Factory | Identified Exp. Targeting Computer 12355 | -4/Factory | Build established: Scavenger-Tank 12692 | -4/Factory | Zion Heavy squad teleported in 12922 | -4/Factory | Discovered new exit (range 16) 13017 | -4/Factory | Entered Research 13017 | -3/Research | Accompanied by 2 allies 13017 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13095 | -3/Research | Build established: Scavenger-Gunner 13418 | -3/Research | Found Zio. Weapon Casing 13681 | -3/Research | Self-destructed Last Messages --------------- 13658_ Slug penetrates Wall. 13658_ Penetrated by Slug. 13659_ Slug penetrates Wall. 13661_ Penetrated by Slug. 13664_ Slug penetrates Wall. 13664_ Penetrated by Slug. 13664_ Imp. Medium Armor Plating destroyed. 13664_ Slug penetrates Wall. 13672_ Imp. Medium Treads destroyed. 13672_ Coil Gun destroyed. 13674_ Slug penetrates Wall. 13674_ Arm. Medium Treads destroyed. 13674_ Acquired Imp. Medium Armor Plating. 13677_ Imp. Kinecellerator destroyed. 13677_ Slug penetrates U-05 Engineer. 13677_ Slug penetrates Wall. 13677_ Mass Driver destroyed. 13678_ Slug penetrates Wall. 13681_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#######?????? | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????# ! | | ?????????????????????????????????????# " | | ?????????????????????????????????????# | | ?????????????????????????????????????# ####### | | ?????????????????????????????????????## #####"## | | ??????????????????????????????????????# # # | | ??????????????????????????????????????# # # | | ??????????????????????????????????????# / # | | ??????????????????????????????????????# # # | | ??????????????????????????????????????# # # | | ???????????????????????????######+##### # # | | ?????????????????????????? %#####"## | | ?????????????????????????? ##"## # | | ?????????????????????????? % % / | | ???????????????????????????????# ##### ####"" # | | ???????????????????????????????# #???# #??# " # | | ??????????????????????########## #####/#####" ## | | ??????????????????????# # # #""## | | ??????????????????????# # # [# | | ??????????????????????# !@ ] # # """" # | | ??????????????????????# !! # # """" # | | ??????????????????????# !! xu / """" ]# | | ??????????????????????# # A# """" # | | ??????????????????????# # # #*! [ | | ??????????????????????# # # ! +%! | | ??????????????????????# # ###########! % | | ??????????????????????########## #?????????#% | | ???????????????????????????????# #?????????#"### | | ???????????????????????????????# #????????? ??? | | ???????????????????????????????# #????????? ??? | | ???????????????????????????????# #????????? ??? | | ???????????????????????????????# #????????? ??? | | ???????????????????????????????# #????????###??? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????+ +?????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 51 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 2 Armor Coverage 1200 Resistance: KI 25 Core Shielding 20 Weapon Shielding 100 Evasion (%) 70 Targeting Accuracy 12 Target Analysis 8 Core Analysis 9 Recoil Reduction 5 Kinecelleration 40 Authchip Count 3 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Chainsword | -7/Zion | Archive IFF Parser | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Hvy. Shield Leg | x1 | -5/Factory | Preloaded, Authchip Repaired ---------- Hvy. Machine Gun | 25% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Dangerous Findings Heroic Deeds Hey, That's Mine! Quick And Dirty Respectable Loadout Robot Respite Streaker The Oracle Total Silence Challenges ------------ None Game ------ Seed DataVoltaicCycler Manual? 0 Play Time 02:03:41 Cumulative 13.9 hours Start 2025.05.14 @ 20:50:50 End 2025.05.15 @ 13:21:25 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 91% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6f5e535-c1c6-43f9-93fb-ebcf02a13a85