Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.16 @ 16:43:32 Player: FrankBlack78 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (806) 806 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 2991 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 167 Cogmind --------- Core Integrity 550/550 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Signal Interpreter Medium Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (5) ---- Ion Engine Wheel Particle Gun Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Drone Bay Drone Bay > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Small Laser Particle Gun Grenade Launcher Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 54 | 7 19 1 27 . Power 5 | 1 1 . 3 . Engine 4 | 1 1 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 18 | 2 8 1 7 . Treads . | . . . . . Leg 9 | 2 2 . 5 . Wheel 2 | . . . 2 . Hover . | . . . . . Flight 7 | . 6 1 . . Utility 12 | 2 2 . 8 . Device 5 | 1 1 . 3 . Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . . . 3 . Artifact . | . . . . . Weapon 19 | 2 8 . 9 . Energy Gun 7 | 2 2 . 3 . Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | . 2 . 2 . Ballistic Cannon 2 | . . . 2 . Launcher 1 | . 1 . . . Special Weapon 3 | . 3 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 20 | . 8 2 10 . Power 3 | . 1 . 2 . Propulsion 7 | . 3 1 3 . Utility 4 | . 1 1 2 . Weapon 6 | . 3 . 3 . Highest Loss Streak 7 | . 7 2 7 . To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 94 84 91 . Engine 9 | . 13 11 6 . Core 2 | . . . 4 . Leg 14 | . 16 . 13 . Wheel 3 | . . . 5 . Flight 10 | . 9 29 10 . Device 12 | . 20 11 7 . Storage 6 | . 5 11 7 . Processor 5 | . . . 9 . Protection 2 | . . . 4 . Energy Gun 12 | . 16 11 10 . Energy Cannon 1 | . . . 2 . Ballistic Gun 5 | . 4 11 6 . Launcher 1 | . 4 . . . Naked Turns . | . . . . . Heaviest Build 27 | 14 15 13 27 . Greatest Support 30 | 20 20 12 30 . Greatest Overweight (x) 7 | 2 3 1 7 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 8 8 10 . Average Capacity 6 | 7 6 8 7 . Most Carried 8 | 8 8 2 8 . Average Carried 4 | 4 4 2 3 . Final Capacity 8 | 8 8 8 5 5 Final Carried 7 | 7 3 2 5 5 Class Distribution -------------------- 65% | Mutant 31% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Jun Mat Mat Sto Mat Matter Collected 886 | 252 180 . 454 . Remotely . | . . . . . Salvage Created 945 | 49 247 . 649 . Parts 73 | 10 25 . 38 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Combat Hostiles Destroyed 26 | . 10 . 16 . Melee 2 | . 1 . 1 . Guns 15 | . 4 . 11 . Cannons 4 | . . . 4 . AOE 5 | . 5 . . . Classes Destroyed 8 | 1 3 . 4 . Worker 3 | . 1 . 2 . Builder 1 | . . . 1 . Tunneler 2 | 2 . . . . Operator 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 10 | . 6 . 4 . Grunt 14 | . 4 . 10 . Sentry 2 | . . . 2 . Best Kill Streak 4 | 2 3 . 4 . Combat Bots Only 4 | . 3 . 4 . Max Kills in Single Turn 2 | 1 2 . 2 . Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee 1 | . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Damage Taken 2005 | . 935 133 937 . Core 516 | . 214 60 242 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 236 | . . . 236 . Core Remaining (%) 46 | 100 14 . 24 . Volleys Fired 94 | 2 43 . 49 . Largest 2 | 2 2 . 2 . Hottest 113 | 80 100 . 113 . Shots Fired 159 | 4 61 . 94 . Gun 119 | 4 50 . 65 . Cannon 29 | . . . 29 . Launcher 2 | . 2 . . . Special 9 | . 9 . . . Kinetic 44 | . 18 . 26 . Thermal 78 | 2 27 . 49 . Explosive 2 | . 2 . . . Electromagnetic 35 | 2 14 . 19 . Robot Hit Streak 11 | 1 11 . 9 . Robot Miss Streak 7 | 1 3 . 7 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 92 | 2 32 . 58 . Core Hits 56 | 2 25 . 29 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 1 | . 1 . . . Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1461 | 23 571 . 867 . Guns 796 | 23 267 . 506 . Cannons 282 | . . . 282 . Explosions 345 | . 273 . 72 . Melee . | . . . . . Ramming 38 | . 31 . 7 . Kinetic 331 | . 101 . 230 . Thermal 785 | 10 238 . 537 . Explosive 103 | . 103 . . . Electromagnetic 204 | 13 98 . 93 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 7 . 2 . Average Corruption 2 | . 7 . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 8 . 14 . Message Errors 4 | . 1 . 3 . Matter Fused 6 | . 2 . 4 . Heat Flow Errors 3 | . 2 . 1 . Energy Discharges 6 | . 3 . 3 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 25 | . 21 . 4 . Projectiles 1 | . . . 1 . Explosions 24 | . 21 . 3 . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 160 | . 136 . 24 . Shots 5 | . 4 . 1 . Rammed 18 | . 13 . 5 . Targets Rammed 18 | . 13 . 5 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 602 | 18 182 . 602 . Average Temperature 93 | 12 30 . 141 . Received Heat Transfer 696 | . 219 54 423 . Effects 15 | . . . 15 . Shutdowns 3 | . . . 3 . Energy Bleed 2 | . . . 2 . Interference 4 | . . . 4 . Matter Decay 1 | . . . 1 . Damage (minor) 3 | . . . 3 . Damage (major) 1 | . . . 1 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 1 . 3 . Heat Transferred 1489 | 25 350 . 1114 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Peak Influence 397 | 10 256 122 397 . Initial 128 | . 6 107 49 128 Average 160 | 4 120 111 200 . Maximum Alert Level 2 | . 1 . 2 . Low Security (%) 63 | 100 65 100 57 . Level 1 36 | . 34 . 42 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 . 5 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 18 2 32 . Peak Tracking Total 5 | . 4 4 5 . Tactical Retreats 5 | . 5 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Traps Triggered 3 | . 1 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Jun Mat Mat Sto Mat Machines Disabled 6 | . 4 . 2 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Machines Accessed 15 | . 3 . 12 . Terminals 11 | . 3 . 8 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 41 | . 9 . 32 . Successful 26 | . 8 . 18 . Failed 15 | . 1 . 14 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 11 | . 4 . 7 . Terminals 30 | . 9 . 21 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 5 . 10 . Record 6 | . 3 . 3 . Part Schematic 1 | . . . 1 . Open Door 2 | . . . 2 . Terminal Index 1 | . 1 . . . Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Recall Reinforcements 2 | . 1 . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 3 . Report Inventory 2 | . . . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 . 2 . Terminals 5 | . 3 . 2 . Track 2 | . 1 . 1 . Botnet 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 12 | . 3 . 9 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Jun Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Jun Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders 4 | . . . 4 . EXPLORE 4 | . . . 4 . Ally Attacks 47 | . . . 47 . Total Damage 421 | . . . 421 . Kills 7 | . . . 7 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Jun Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 4 | . . . 4 . Drone Recoveries 2 | . . . 2 . Exploration | -11 -10 -9 -9 -8 ------------- Run | Jun Mat Mat Sto Mat Turns Passed 2220 | 115 789 32 1284 . Spaces Moved 1199 | 70 450 28 651 . Core 9 | 5 . . 4 . Treads . | . . . . . Legs 866 | 65 284 . 517 . Wheels 65 | . . . 65 . Hover . | . . . . . Flight 259 | . 166 28 65 . Fastest Speed 50 | 50 117 114 80 . Average Speed 140 | 120 123 114 154 . Slowest Speed 400 | 190 280 117 400 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 30 | 4 56 5 87 1 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . 9 . . . Terrain Destroyed 32 | . 26 . 6 . Melee . | . . . . . Projectile 9 | . 9 . . . AOE 23 | . 17 . 6 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Jun Mat Mat Sto Mat Total 1547 | 94 603 28 822 . Wait 131 | 3 63 . 65 . Move 1195 | 69 449 27 650 . Hop . | . . . . . Pick Up 31 | 10 9 . 12 . Fast Attach 23 | 7 2 . 14 . Attach 11 | . 7 1 3 . Detach 2 | . . . 2 . Swap 20 | . 10 . 10 . Drop 22 | 3 7 . 12 . Fire 94 | 2 43 . 49 . Melee . | . . . . . Ram 18 | . 13 . 5 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 116 | -11/Junkyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 5) 310 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 10) 605 | -10/Materials | Crushed by falling debris 616 | -10/Materials | Core integrity fell below 50% 638 | -10/Materials | Lost 7 parts (1p2n1u3w) 741 | -10/Materials | Core integrity fell below 20% 905 | -10/Materials | Entered another Materials area 905 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -9/Materials | Discovered new exit (range 16) 937 | -9/Materials | Entered Storage 1570 | -9/Storage | Core integrity fell below 50% 1606 | -9/Storage | Lost 7 parts (1p3n1u2w) 1685 | -9/Storage | Repaired Med. Storage Unit? 1759 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1767 | -9/Storage | Garrison activated, responded to threat 2139 | -9/Storage | Build established: Scavenger-Mutant 2203 | -9/Storage | Discovered new exit (range 16) 2220 | -9/Storage | Identified exit to Materials 2221 | -9/Storage | Entered Materials 2221 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2221 | -8/Materials | Self-destructed Last Messages --------------- 02158_ Acquired Aluminum Leg. 02159_ Acquired 20 matter. 02165_ Connecting with Terminal... >>Query(Turret Installations) While stationary defenses have proven easier to harden against attackers, that effectiveness is cancelled out as the continued expansion of [Complex 0b10] causes priorities to shift. Many early experiments with turrets encountered either a high rate of [Derelict] hacking or were simply circumvented since they are unable to respond dynamically like a normal patrol. The only remaining active turret array is installed near an old passage in the [Caves] leading to [Recycling]. 02174_ Dropped Lgt. Armor Plating. 02175_ Acquired Adv. Beam Cannon. 02180_ Connecting with Door Terminal... 02190_ Acquired 10 matter. 02203_ EXIT=FOUND 02220_ EXIT=IDENTIFIED: MATERIALS PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=MATERIALS GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ?????????????#?????????????????? | | ????????????? ????????????????? | | ???????????? ??????????????? | | ????????????? ?????????????? | | ?????????????? ????????????? | | ??????????????? ??????????? | | ???????????????? o ?????????? | | ????????????????? "T" #####???? | | ????????????# """ #???? | | ????????????# @ #???? | | ????????????# #???? | | ?????????????##########+####???? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Adv. ECM Suite | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight GoHome() The More The Merrier Challenges ------------ None Game ------ Seed SensorAntimissileLance Manual? 0 Play Time 01:12:10 Cumulative 20.4 hours Start 2023.06.15 @ 21:04:10 End 2023.06.16 @ 16:43:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 436247da-b67b-40be-9f4b-17a4fb3be146