Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 18:57:04 Player: QXander Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (121) 605 Value Destroyed (5389) 5389 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (739) 739 TOTAL SCORE: 11493 Bonus ------- High Alert Combat Kills 239 Entered Garrisons 200 Acquired ECA 300 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 98/100 System Corruption 5% Temperature Cool (18) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Neutrino Core Compact Battery (0) Lightning Gun Tesla Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Leg Thunder Leg Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Battery Encrypted Comm Array Weapon Cycler Improved Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Tesla Rifle Tesla Rifle Disruptor Cannon > --- INVENTORY -------- Improved Heat Sink Weapon Mount Lightning Gun Tesla Rifle [Rating: 80] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . 2 2 . 2 . . 2 . Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . . Utility 5 | . . 1 . 1 . . 2 . . 1 . Weapon 1 | . . . . . . . . . . 1 . Parts Attached 151 | 7 7 17 . 28 12 42 13 7 1 15 2 Power 27 | 1 2 3 . 4 2 8 3 2 . 1 1 Engine 13 | 1 2 3 . 1 2 1 1 1 . 1 . Core 13 | . . . . 3 . 7 1 1 . . 1 Reactor 1 | . . . . . . . 1 . . . . Propulsion 41 | 2 2 5 . 8 1 14 4 1 1 3 . Treads 2 | . . . . 1 . . . . . 1 . Leg 34 | 2 2 5 . 3 1 14 4 1 . 2 . Wheel 5 | . . . . 4 . . . . 1 . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 39 | 1 1 6 . 10 3 7 3 3 . 5 . Device 21 | . 1 2 . 3 2 3 3 3 . 4 . Storage 3 | 1 . 1 . 1 . . . . . . . Processor 2 | . . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 13 | . . 3 . 6 1 2 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 44 | 3 2 3 . 6 6 13 3 1 . 6 1 Energy Gun 25 | 1 . . . 6 2 10 . 1 . 4 1 Energy Cannon 5 | . . . . . 1 . 3 . . 1 . Ballistic Gun 11 | 2 1 2 . . 3 3 . . . . . Ballistic Cannon 2 | . 1 . . . . . . . . 1 . Launcher 1 | . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . . . . . Parts Lost 60 | . 2 1 . 18 . 24 . 5 4 6 . Power 8 | . . . . 2 . 3 . 1 . 2 . Propulsion 26 | . 1 . . 9 . 10 . 2 4 . . Utility 10 | . . 1 . 4 . 4 . 1 . . . Weapon 16 | . 1 . . 3 . 7 . 1 . 4 . Highest Loss Streak 15 | . 2 1 . 14 . 15 . 3 4 3 . To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 7 | . 2 5 8 7 9 8 8 9 7 6 4 Power 1 | . 1 1 1 1 2 1 1 3 2 . 1 Propulsion . | . . . 2 . . 1 . . . . . Utility 4 | . . 2 5 5 5 4 4 4 4 3 1 Weapon 1 | . . 1 . . 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . . . . 2 4 3 6 1 1 2 2 Power 2 | . . . . . 1 . . . . . 1 Propulsion . | . . . . . . . . . . . . Utility 14 | . . . . 2 3 3 3 1 . 1 1 Weapon 5 | . . . . . . . 3 . 1 1 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 94 98 100 82 83 89 98 96 76 73 1 Engine 7 | . 14 11 11 3 15 7 3 6 6 4 . Core 3 | . . . . 4 . 5 5 . 6 4 . Reactor 1 | . . . . . . . 2 5 . . . Leg 21 | . 27 33 33 14 6 28 32 30 8 2 . Wheel 3 | . . . . 8 15 2 . . 1 4 . Device 16 | . 10 12 11 13 14 11 18 23 26 25 . Storage 7 | . 14 11 11 9 6 6 6 6 6 5 . Processor 3 | . . . . . . 5 6 6 6 4 . Protection 4 | . . 8 11 9 7 3 6 1 . 2 . Energy Gun 6 | . . . . 13 9 10 2 . 6 10 1 Energy Cannon 3 | . . . . . 1 . 9 12 6 2 . Ballistic Gun 4 | . 18 19 11 2 3 4 1 . . . . Peak Build Rating 80 | 6 7 18 18 44 51 52 59 62 55 80 16 Average Rating 39 | 4 6 12 18 27 48 33 50 58 49 58 2 On Entrance 28 | . 6 7 18 18 44 51 32 59 55 53 1 Avg Prop Armor Cover (%) 4 | . . . . 4 4 4 . . . 9 . Naked Turns 141 | . . . . . . . . . . 32 109 Heaviest Build 70 | 10 15 32 32 42 54 49 64 64 48 70 9 Greatest Support 75 | 20 20 39 39 60 56 65 70 75 55 28 3 Greatest Overweight (x) 15 | 1 1 . . 7 . 7 1 1 15 2 2 Average Overweight (x) . | . . . . . . . . . 2 1 . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 6 8 9 10 10 9 9 10 10 10 9 5 Most Carried 10 | 1 4 10 10 10 10 10 10 10 9 10 5 Average Carried 7 | . 2 6 10 7 9 8 8 9 7 6 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 1 3 10 10 10 9 8 10 8 8 3 5 Class Distribution -------------------- 56% | Scavenger-Mutant 35% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Matter Collected 3305 | 213 141 488 56 510 170 1139 208 125 20 45 190 Remotely 399 | . . 399 . . . . . . . . . Salvage Created 4644 | . 125 699 . 826 253 1329 298 499 246 262 107 Parts 220 | . 7 46 . 44 25 52 10 18 3 11 4 Haulers Intercepted 2 | . . 1 . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 19 3 . . Prevented 1 | . . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Combat Hostiles Destroyed 108 | . 6 23 . 18 3 29 7 11 4 7 . Guns 67 | . 3 14 . 14 3 27 . . 1 5 . Cannons 21 | . 3 . . . . . 5 10 2 1 . AOE 13 | . . 9 . 4 . . . . . . . Classes Destroyed 15 | . 2 3 . 5 2 . . . 1 1 1 Worker 4 | . . . . 2 2 . . . . . . Builder 4 | . . . . 2 1 . . . . 1 . Hauler 2 | . . 1 . 1 . . . . . . . Recycler 1 | . . 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . Watcher 1 | . . . . 1 . . . . . . . Swarmer 32 | . 3 10 . . . 6 3 5 . 5 . Saboteur 1 | . . . . . . . . . . 1 . Grunt 51 | . 3 8 . 13 . 17 3 4 3 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 13 | . . 5 . 3 1 2 . 1 . 1 . Hunter 4 | . . . . 1 . 3 . . . . . Programmer 5 | . . . . . 2 1 1 1 . . . Heavy 1 | . . . . 1 . . . . . . . Samaritan 2 | . . . . . . . . . . . 2 Best Kill Streak 11 | . 3 11 . 7 3 7 4 4 4 5 . Combat Bots Only 10 | . 3 10 . 4 1 7 4 4 4 5 . Max Kills in Single Turn 3 | . 2 3 . 3 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Hostile Shots Fired 1193 | . 38 60 . 254 19 490 19 127 20 135 31 Missed 359 | . 7 21 . 81 5 147 6 39 7 33 13 Hits 834 | . 31 39 . 173 14 343 13 88 13 102 18 Melee 2 | . . . . . . . . . 1 1 . Projectile 832 | . 31 39 . 173 14 343 13 88 12 101 18 Critical Strikes 27 | . . 2 . 7 2 10 1 . 1 4 . Actively Blocked 4 | . . . . 4 . . . . . . . Damage Taken 11733 | . 361 423 . 2995 142 4019 303 1136 264 1751 339 Core 2232 | . 75 49 . 345 7 511 45 153 36 672 339 Absorbed by Shields 589 | . . 4 . . 24 544 . . . 17 . Redirected to Shielding 64 | . . . . . . 64 . . . . . Regen/Repaired (Parts) 134 | . . . . . 103 . 31 . . . . Core Remaining (%) 65 | 100 70 . 87 37 . 26 . . 72 . . Volleys Fired 383 | . 26 40 . 52 10 179 9 38 9 17 3 Largest 3 | . 2 2 . 2 2 2 2 2 2 3 2 Hottest 260 | . 50 53 . 160 135 134 180 180 175 260 120 Shots Fired 727 | . 44 76 . 84 20 350 18 65 18 46 6 Gun 591 | . 26 64 . 77 19 350 . 3 9 37 6 Cannon 117 | . 18 . . . 1 . 18 62 9 9 . Launcher 19 | . . 12 . 7 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 321 | . 44 64 . 24 13 176 . . . . . Thermal 360 | . . . . 53 7 174 18 65 18 25 . Explosive 19 | . . 12 . 7 . . . . . . . Electromagnetic 27 | . . . . . . . . . . 21 6 Robot Hit Streak 49 | . 14 13 . 12 7 49 15 9 13 14 3 Robot Miss Streak 5 | . 4 5 . 3 3 4 4 3 1 2 1 Penetration Max 1 | . . . . . 1 1 . . . . . Secondary Targets 17 | . . 1 . 3 . 12 . . . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . 1 . Shots Hit Robots 478 | . 27 45 . 68 14 221 11 43 15 29 5 Core Hits 242 | . 12 40 . 51 11 84 8 13 7 12 4 Critical Kills 3 | . . . . . . 1 2 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . . Critical Strikes 21 | . 1 1 . . . 10 2 . 4 3 . Burn 16 | . . . . . . 9 . . 4 3 . Meltdown 2 | . . . . . . . 2 . . . . Destroy 2 | . . 1 . . . 1 . . . . . Blast 1 | . 1 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10356 | . 303 1288 4 1862 411 3548 371 1462 370 617 120 Guns 6415 | . 135 506 . 1114 383 3548 . 54 144 411 120 Cannons 2293 | . 168 . . . 28 . 371 1408 226 92 . Explosions 1637 | . . 782 . 741 . . . . . 114 . Melee . | . . . . . . . . . . . . Ramming 11 | . . . 4 7 . . . . . . . Kinetic 3316 | . 303 506 . 311 308 1888 . . . . . Thermal 5183 | . . . . 803 103 1660 371 1462 370 414 . Explosive 1523 | . . 782 . 741 . . . . . . . Electromagnetic 323 | . . . . . . . . . . 203 120 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 5 1 1 . 4 5 Average Corruption 2 | . . . . . 1 3 1 1 . 3 4 Corruption Purged 1 | . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . Effects 63 | . . . . . 4 50 . 3 . 1 5 Message Errors 16 | . . . . . . 15 . . . 1 . Matter Fused 12 | . . . . . 3 5 . 1 . . 3 Heat Flow Errors 5 | . . . . . . 4 . 1 . . . Energy Discharges 11 | . . . . . . 9 . 1 . . 1 Data Loss (minor) 7 | . . . . . 1 6 . . . . . Data Loss (major) 3 | . . . . . . 3 . . . . . Misfires 4 | . . . . . . 4 . . . . . Alerts 2 | . . . . . . 1 . . . . 1 Weapon Failures 3 | . . . . . . 3 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 130 | . . 10 . . . . 8 50 . 62 . Projectiles 58 | . . . . . . . 8 50 . . . Explosions 72 | . . 10 . . . . . . . 62 . Melee . | . . . . . . . . . . . . Knockbacks 6 | . 6 . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 87 | . . 11 . 8 . . . . . 68 . Shots 3 | . . 1 . 1 . . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . . . Kicked 2 | . . . 1 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 572 | . 41 50 . 303 . 231 48 303 105 572 . Average Temperature 80 | . 15 14 . 89 . 92 17 87 70 195 . Received Heat Transfer 3468 | . 147 168 . 1341 6 1155 9 231 126 168 117 Effects 9 | . . . . 4 . . . 1 . 4 . Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 . Interference 6 | . . . . 4 . . . 1 . 1 . Matter Decay 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 4 | . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 6 | . . . . . . 2 2 1 1 . . Combat Hostiles 6 | . . . . . . 2 2 1 1 . . Parts Melted 27 | . . . . 2 . 6 5 8 4 2 . Heat Transferred 10827 | . . . . 1749 174 3804 550 2300 1150 1100 . Parts Sabotaged 3 | . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Maximum Alert Level 4 | . . 1 . . . 4 2 . . . . Low Security (%) 55 | 100 100 77 100 100 100 7 . . . 100 . Level 1 17 | . . 22 . . . 30 38 . . . . Level 2 13 | . . . . . . 15 61 . . . . Level 3 12 | . . . . . . 40 . . . . . Level 4 1 | . . . . . . 5 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1117 | . 71 383 139 145 80 1117 585 . . 77 . Initial 585 | . . 8 139 42 30 47 585 . . . . Average 269 | . 30 118 127 51 9 601 432 . . 20 . Influence Increases 3667 | . 151 645 . 538 165 1310 180 280 90 233 75 Destroy 0b10 Robot/C 2160 | . 120 460 . 360 60 580 140 220 80 140 . Destroy 0b10 Robot/NC 70 | . . 10 . 30 20 5 . . . 5 . Destroy Leader 376 | . 30 102 . 94 30 40 20 30 10 20 . Successful Hack 63 | . . 4 . 5 40 . 14 . . . . Disable Machine 30 | . . . . . 15 . . . . 15 . Anti-Garrison Action 600 | . . . . . . 600 . . . . . Destroy Structure 143 | . 1 54 . 34 . 10 6 . . 38 . Lose Combat Pursuer 225 | . . 15 . 15 . 75 . 30 . 15 75 Influence Decreases 3602 | . 130 307 250 580 164 261 936 641 90 226 17 Entered New Map 1029 | . . 13 220 67 37 21 532 135 . . 4 Time Decay 2001 | . 110 284 30 343 127 . 404 456 60 174 13 Lost Part 572 | . 20 10 . 170 . 240 . 50 30 52 . Squads Dispatched 10 | . 2 1 . 4 2 . 1 . . . . Investigation 1 | . 1 . . . . . . . . . . Extermination 3 | . . . . . 2 . 1 . . . . Reinforcement 6 | . 1 1 . 4 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Distress Signals 2 | . . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 8 27 . 24 5 31 7 13 4 25 12 Peak Tracking Total 13 | . 4 8 . 7 1 9 3 4 4 13 10 Tactical Retreats 9 | . . 1 . 1 . 2 . 2 . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Traps Triggered 10 | . 1 . . . . 7 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Machines Disabled 8 | . . . . . 1 6 . . . 1 . Max in Single Turn 1 | . . . . . 1 1 . . . 1 . Garrison Relay 5 | . . . . . . 5 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Machines Accessed 22 | . . 5 . 1 5 3 5 1 . 2 . Terminals 13 | . . 5 . 1 1 3 3 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . . . . . 2 . 1 . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 48 | . . 12 . 1 16 5 9 1 . 4 . Successful 23 | . . 4 . 1 11 1 4 1 . 1 . Failed 24 | . . 8 . . 4 4 5 . . 3 . Catastrophic 6 | . . 1 . . 1 2 1 . . 1 . Database Lockouts 1 | . . . . . 1 . . . . . . Manual . | . . . . . . . . . . . . Terminals 23 | . . 12 . 1 1 5 4 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 11 | . . . . . 6 . 3 . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . . . . 8 . . . . 2 . Garrison Access 3 | . . . . . 1 . 2 . . . . Terminal Hacks 9 | . . 4 . 1 . 1 2 1 . . . Record 1 | . . . . . . . . 1 . . . Alert Level 1 | . . 1 . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . Dispatch Records 2 | . . 1 . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . 5 . 2 . . 1 . Scan Component 5 | . . . . . 3 . 1 . . 1 . Repair 3 | . . . . . 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Retrieve Study 4 | . . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . . 5 . . 4 3 4 . . 2 . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . . . . Parts Repaired 3 | . . . . . 2 . 1 . . . . Time 83 | . . . . . 39 . 44 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 23 | . . . . . . 23 . . . . . Machine Destruction 20 | . . . . . . 20 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 6 | . . . . . . . 6 6 6 5 5 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Active Infowar (turns) 455 | . 265 183 . . 7 . . . . . . Seismic 448 | . 265 183 . . . . . . . . . Jamming 7 | . . . . . 7 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Turns Passed 8886 | 85 338 762 64 931 1050 2213 966 1159 454 740 124 Spaces Moved 5770 | 65 211 477 50 450 733 1285 682 775 221 616 205 Core 309 | 8 . . . 1 . 4 . . 25 66 205 Treads 32 | . . . . 32 . . . . . . . Legs 3755 | 57 211 477 50 240 . 1161 682 775 102 . . Wheels 1674 | . . . . 177 733 120 . . 94 550 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 90 120 120 105 50 50 Average Speed 120 | 113 120 120 120 153 95 120 124 131 190 104 50 Slowest Speed 800 | 120 190 120 120 400 100 400 190 190 800 120 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 4 25 42 11 30 12 67 9 63 18 12 30 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 8 | . . . 1 . . . . 3 2 . 2 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 154 | . . 56 . 36 . . 5 19 2 36 . Melee . | . . . . . . . . . . . . Projectile 28 | . . . . . . . 5 19 2 2 . AOE 126 | . . 56 . 36 . . . . . 34 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Gar Fac Low Low Fac Upp Total 7000 | 72 252 600 54 608 1060 1591 779 849 235 679 221 Wait 460 | . 7 43 4 39 278 12 50 14 . 9 4 Move 5759 | 64 210 476 49 449 732 1284 681 774 220 615 205 Hop . | . . . . . . . . . . . . Pick Up 64 | 1 1 9 . 14 10 11 8 3 2 3 2 Fast Attach 68 | 6 3 2 . 13 4 24 5 3 1 6 1 Attach 41 | . . 3 . 11 3 8 1 3 . 10 2 Detach 19 | . . . . 4 2 3 . . . 7 3 Swap 77 | 1 4 13 . 10 9 18 12 3 1 6 . Drop 87 | . 1 14 . 15 12 18 13 5 2 6 1 Fire 383 | . 26 40 . 52 10 179 9 38 9 17 3 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 2 | . . . 1 1 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 20 . . . . . Rewire 20 | . . . . . . 14 . 6 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 7) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1008 | -9/Materials | Build established: Scavenger-Mutant 1064 | -9/Materials | Destroyed 10 combat bots 1163 | -9/Materials | Discovered new exit (range 15) 1186 | -9/Materials | Entered Mines 1237 | -9/Mines | Discovered new exit (range 11) 1250 | -9/Mines | Entered Materials 1250 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -8/Materials | Build established: Mutant 1507 | -8/Materials | Lost 14 parts (1p7n3u3w) 1716 | -8/Materials | Build established: Scavenger-Mutant 1917 | -8/Materials | Core integrity fell below 50% 1987 | -8/Materials | Lost 3 parts (1p1n1u) 2177 | -8/Materials | Discovered new exit (range 3) 2181 | -8/Materials | Entered Factory 2181 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2242 | -7/Factory | Build established: Mutant 2897 | -7/Factory | Repaired Hcp. Battery 3006 | -7/Factory | Central database locked down 3161 | -7/Factory | Repaired Med. Storage Unit 3197 | -7/Factory | Identified exit to Garrison 3231 | -7/Factory | Entered Garrison 3309 | -7/Garrison | Triggered checkpoint 3551 | -7/Garrison | Triggered checkpoint 3578 | -7/Garrison | Triggered checkpoint 3639 | -7/Garrison | Core integrity fell below 50% 3688 | -7/Garrison | Destroyed 7 combat bots 3693 | -7/Garrison | Lost 15 parts (3p4n3u5w) 3875 | -7/Garrison | Build established: Scavenger-Mutant 4009 | -7/Garrison | Discovered new exit (range 12) 4041 | -7/Garrison | Triggered checkpoint 4122 | -7/Garrison | Garrison Relay disabled 4136 | -7/Garrison | Garrison Relay disabled 4332 | -7/Garrison | Discovered new exit (range 10) 4373 | -7/Garrison | Triggered checkpoint 4433 | -7/Garrison | Garrison Relay disabled 4542 | -7/Garrison | Discovered new exit (range 9) 4561 | -7/Garrison | Triggered checkpoint 4588 | -7/Garrison | Garrison Relay disabled 4715 | -7/Garrison | Triggered checkpoint 4841 | -7/Garrison | Garrison Relay disabled 4956 | -7/Garrison | Lost 3 parts (3n) 5444 | -7/Garrison | Entered Factory 5444 | -6/Factory | Evolved 2 slots: Utility x2 5523 | -6/Factory | Repaired Hyb. Deuterium Engine+ 5668 | -6/Factory | Discovered new exit (range 11) 6410 | -6/Factory | Entered Lower Caves 6422 | -6/Lower Caves | Entered a destroyed Warlord outpost 6442 | -6/Lower Caves | Met a Warlord Commander 6443 | -6/Lower Caves | Learned location of Warlord (-4) 6444 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6456 | -6/Lower Caves | Found Encrypted Comm Array 6630 | -6/Lower Caves | Encountered a Warlord checkpoint 6668 | -6/Lower Caves | Learned Factory trap positions 7391 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7439 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 7447 | -6/Lower Caves | Lost 3 parts (1p1n1w) 7541 | -6/Lower Caves | Discovered new exit (range 10) 7569 | -6/Lower Caves | Entered another Lower Caves area 7747 | -6/Lower Caves | Lost 4 parts (4n) 8001 | -6/Lower Caves | Build established: Mutant 8010 | -6/Lower Caves | Discovered new exit (range 11) 8023 | -6/Lower Caves | Entered Factory 8023 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8024 | -5/Factory | Loaded intel: 89 trap records 8194 | -5/Factory | Lost 3 parts (2p1w) 8713 | -5/Factory | Cargo convoy interrupted 8731 | -5/Factory | Released all parts (11) 8738 | -5/Factory | Core integrity fell below 50% 8756 | -5/Factory | Discovered new exit (range 16) 8762 | -5/Factory | Lost 3 parts (3w) 8763 | -5/Factory | Entered Upper Caves 8853 | -5/Upper Caves | Attracted the attention of an 0b10 base 8860 | -5/Upper Caves | Core integrity fell below 20% 8887 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08799_ Found Shock Absorption System. 08799_ Found 42 Matter. 08799_ Found 41 Matter. 08800_ Acquired 41 matter. 08800_ Acquired 42 matter. 08821_ System corrupted: Energy discharge (-38). 08831_ Penetrated by Slug. 08839_ System corrupted: IFF burst signal emitted. 08851_ Searching scrap... 08851_ Found Imp. Trap Scanner. 08851_ Found Lgt. Angular Momentum Engine. 08851_ Found 61 Matter. 08852_ S-27 Virus springs to life. 08852_ G-50 Soldier springs to life. 08853_ S-27 Virus springs to life. 08853_ G-50 Soldier springs to life. 08865_ System corrupted: Matter fused (-7). 08881_ G-50 Soldier suffers critical hit (Burn). 08882_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ???? | | ???????????????????????????????????????????? ???? | | ???????????????????????????????????????????? ???? | | ???????????????????????????????????????????# ???? | | ???????????????????????????????????????????# #??? | | ??????????????????????????????????###??????# #??? | | ???????????????????????????????#### ##?????# #??? | | ??????????????????????????????## #?????# #??? | | ?????????????????????????????## #?????# #??? | | ????????????????????????????## #?????# #??? | | ???????????????????????????## #?????# #??? | | ???????????????????????????# ####?????# #??? | | ??????????????????????????## ###????????# #### | | ?????????????????????????## ##??????????# ## | | ?????????????????????????# #???????????# | | ?????????????????????????# #???????????# ## | | ?????????????????????????# ##???????????# #### | | ?????????????????????????# ##??#########"" "### | | ????????????????????????## gg#???# # * "# | | ????????????????????????# g #???# % | | ?????????????????# ###@ ##??# ####" | | ??????????????????# #### #???" # | | ??????????????????# ####g #???#" # | | ????????????????????????# #######????" # | | ????????????????????????# #?????????? # # | | ?????????????????????? #?????????? # | | ?????????????????????## %! ?????????#####"### | | ??????????????????????# ## ?????????????##???# | | ??????????????????????# ###? ?????????????????? | | ??????????????????????# ???? ?????????????????? | | ?????????????????????? ???? ????????????????? | | ????????????????????? ???? ???????????????? | | ???????????????????? ????# ???????????????? | | ???????????????????# ?????# ????????????????? | | ???????????????????? ? ??????#?????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 34 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 750 Core Shielding 30 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 25 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Battery | 31% | -7/Factory Med. Storage Unit | 71% | -7/Factory Hyb. Deuterium Engine | 48% | -6/Factory Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Hyb. Deuterium Engine | -7/Factory | Hacked Imp. Deuterium Engine | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Like You, Cogmind Well-fed Force Field Challenges ------------ None Game ------ Seed MiniShieldMallet Manual? 0 Play Time 01:09:52 Cumulative 47.5 hours Start 2026.03.04 @ 17:46:13 End 2026.03.05 @ 18:57:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 33 Achievement% 24 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4acfe02-8622-4bf8-ae00-75f25a3c991e