Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.06.15 @ 23:18:45 Player: Scyralis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (102) 510 Value Destroyed (2372) 2372 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (783) 783 TOTAL SCORE: 6285 Bonus ------- High Alert Combat Kills 83 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit High-capacity Matter Pod Weight Redist. System Advanced Visual Processing Unit Improved Medium Armor Plating System Shield > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Gauss Rifle Grenade Launcher Rocket Launcher [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . 1 . . Utility 4 | . . 2 . 2 . Weapon . | . . . . . . Parts Attached 60 | 7 1 3 26 16 7 Power 12 | 1 . . 7 2 2 Engine 6 | 1 . . 4 1 . Core 6 | . . . 3 1 2 Reactor . | . . . . . . Propulsion 7 | 2 . . 3 2 . Treads 7 | 2 . . 3 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 1 2 2 6 . Device 6 | 1 . 1 1 3 . Storage 4 | 1 1 1 . 1 . Processor 1 | . . . . 1 . Hackware 1 | . . . 1 . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 28 | 2 . 1 14 6 5 Energy Gun 13 | 2 . . 5 4 2 Energy Cannon 2 | . . . 2 . . Ballistic Gun 2 | . . . . 1 1 Ballistic Cannon 1 | . . . 1 . . Launcher 7 | . . 1 3 1 2 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 40 | . . 1 13 10 16 Power 11 | . . . 5 2 4 Propulsion 6 | . . . 2 3 1 Utility 10 | . . . 2 3 5 Weapon 13 | . . 1 4 2 6 Highest Loss Streak 16 | . . 1 4 5 16 Average Slot Usage (%) 87 | . 100 99 80 89 70 Engine 9 | . 14 11 6 12 5 Core 3 | . . . 7 1 6 Treads 17 | . 28 22 13 18 5 Device 14 | . 14 21 16 12 5 Storage 15 | . 14 22 17 10 12 Processor 1 | . . . . 3 7 Hackware 2 | . . . 1 7 6 Protection 1 | . . . . 5 4 Energy Gun 12 | . 28 18 8 9 6 Ballistic Cannon 1 | . . . 4 . . Launcher 1 | . . 3 1 . 4 Naked Turns . | . . . . . . Heaviest Build 38 | 14 18 21 29 38 38 Greatest Support 66 | 40 40 46 66 66 20 Greatest Overweight (x) 3 | . . . 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 8 8 8 8 8 Average Capacity 7 | 5 6 8 8 8 7 Most Carried 6 | 3 4 3 6 6 6 Average Carried 3 | . 2 2 4 3 4 Final Capacity 8 | 6 8 8 8 8 4 Final Carried 6 | 1 3 2 2 6 . Class Distribution -------------------- 51% | Scavenger-Mutant 42% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1370 | 118 253 90 592 317 . Remotely . | . . . . . . Salvage Created 3589 | 138 364 606 1638 786 57 Parts 220 | 8 23 42 98 43 6 Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 51 | . 4 12 20 11 4 Melee 1 | . . . . 1 . Guns 19 | . 4 7 4 4 . Cannons 9 | . . . 9 . . AOE 18 | . . 5 5 4 4 Classes Destroyed 12 | 2 5 1 4 . . Worker 11 | . 3 1 7 . . Builder 17 | . 1 . 13 3 . Tunneler 2 | 2 . . . . . Hauler 4 | . 1 . 2 1 . Recycler 9 | 1 1 2 4 1 . Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 6 | . . 2 2 2 . Swarmer 13 | . 3 4 2 . 4 Grunt 34 | . 1 8 15 10 . Duelist 1 | . . . 1 . . Hunter 3 | . . . 2 1 . Best Kill Streak 16 | 3 5 7 16 6 3 Combat Bots Only 5 | . 3 4 5 5 3 Max Kills in Single Turn 3 | 1 2 2 2 2 3 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 2 1 2 3 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 3994 | 8 124 234 1254 983 1391 Core 995 | 4 33 75 180 103 600 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 98 85 81 67 . . Volleys Fired 230 | 4 20 26 122 44 14 Largest 2 | 2 2 2 2 2 2 Hottest 140 | 80 80 80 140 110 88 Shots Fired 380 | 8 40 50 195 69 18 Gun 247 | 8 40 44 85 60 10 Cannon 97 | . . . 97 . . Launcher 34 | . . 6 11 9 8 Special 2 | . . . 2 . . Kinetic 73 | . . . 70 3 . Thermal 6 | . . . 4 . 2 Explosive 34 | . . 6 11 9 8 Electromagnetic 267 | 8 40 44 110 57 8 Robot Hit Streak 26 | 7 23 26 23 16 13 Robot Miss Streak 2 | . 1 1 2 1 . Penetration Max . | . . . . . . Secondary Targets 4 | . 2 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 300 | 7 35 37 155 56 10 Core Hits 165 | 4 14 28 74 26 19 Critical Hits 5 | . . . 4 1 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 4 | . . . 3 1 . Melee Attacks 16 | . . . 1 15 . Impact . | . . . . . . Slashing 16 | . . . 1 15 . Piercing . | . . . . . . Sneak Attacks 2 | . . . 1 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7549 | 112 482 862 3859 1725 509 Guns 3329 | 83 439 444 1237 1019 107 Cannons 1624 | . . . 1624 . . Explosions 2297 | 29 40 418 893 530 387 Melee 278 | . . . 102 176 . Ramming 21 | . 3 . 3 . 15 Kinetic 1269 | . . . 1249 20 . Thermal 557 | 29 40 . 387 65 36 Explosive 1776 | . . 418 506 465 387 Electromagnetic 3648 | 83 439 444 1612 999 71 Impact . | . . . . . . Slashing 278 | . . . 102 176 . Piercing . | . . . . . . Highest Corruption 7 | . . . . 7 7 Average Corruption 7 | . . . . 7 7 Corruption Purged . | . . . . . . Effects 22 | . . . . 14 8 Message Errors 3 | . . . . 2 1 Matter Fused 4 | . . . . 2 2 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Targeting Errors 8 | . . . . 6 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 78 | . . 9 53 16 . Projectiles 45 | . . . 45 . . Explosions 17 | . . 9 8 . . Melee 16 | . . . . 16 . Knockbacks 13 | . . . 13 . . Impact . | . . . . . . Kinetic 11 | . . . 11 . . Secondary 2 | . . . 2 . . Self-Inflicted Damage 112 | 8 . 18 39 42 5 Shots 6 | 1 . 1 2 2 . Rammed 10 | . 2 . 1 . 7 Targets Rammed 10 | . 2 . 1 . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 391 | 48 144 99 391 381 15 Average Temperature 100 | 19 50 30 106 152 9 Received Heat Transfer 1476 | . 36 108 846 378 108 Effects 13 | . . . 9 4 . Shutdowns 2 | . . . 1 1 . Energy Bleed 1 | . . . 1 . . Interference 8 | . . . 5 3 . Matter Decay 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 4 | . . . 2 2 . Combat Hostiles 4 | . . . 2 2 . Parts Fried 14 | . . 1 7 6 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 636 | . 100 . 450 50 36 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | 1 1 . 6 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 604 | 15 130 385 604 445 348 Average Influence 241 | 4 41 161 329 311 252 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 33 | 100 100 68 15 . . Level 1 54 | . . 31 62 81 100 Level 2 12 | . . . 21 18 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 4 7 4 . Investigation 4 | . . 2 2 . . Extermination . | . . . . . . Reinforcement 10 | . . 2 5 3 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 4 | . . . 2 2 . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 6 | . . 3 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 5 21 44 18 11 Peak Tracking Total 8 | . 3 7 7 4 8 Tactical Retreats 18 | . 1 3 7 5 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 12 | . . 3 4 4 1 Max in Single Turn 2 | . . 2 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 5 | . 1 2 1 1 . Terminals 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 21 | . 8 8 4 1 . Successful 12 | . 4 5 2 1 . Failed 9 | . 4 3 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 8 8 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 4 5 2 . . Record 7 | . 3 4 . . . Prototype ID Bank 2 | . 1 . 1 . . Dispatch Records 1 | . . 1 . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 1 1 . Full Trace Events 4 | . 1 2 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2198 | 76 286 374 772 516 174 Spaces Moved 806 | 37 137 151 197 200 84 Core 30 | 8 . . . . 22 Treads 776 | 29 137 151 197 200 62 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 159 | 136 160 160 164 164 149 Slowest Speed 200 | 160 160 160 180 180 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 15 | 5 24 17 19 5 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 29 | . . . . 22 7 Terrain Destroyed 207 | . 2 34 93 40 38 Melee 9 | . . . . 9 . Projectile 11 | . . . 11 . . AOE 187 | . 2 34 82 31 38 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1305 | 55 163 234 443 298 112 Wait 122 | . . 53 68 1 . Move 800 | 36 136 150 196 198 84 Hop . | . . . . . . Pick Up 52 | 8 3 2 21 18 . Fast Attach . | . . . . . . Attach 44 | 7 . 3 17 11 6 Detach 3 | . . . 2 1 . Swap 16 | . 1 . 9 5 1 Drop 11 | . 1 . 6 4 . Fire 230 | 4 20 26 122 44 14 Melee 16 | . . . 1 15 . Ram 7 | . . . . . 7 Kick . | . . . . . . Crush 3 | . 2 . 1 . . Escape Stasis 1 | . . . . 1 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Utility x2 694 | -9/Materials | Discovered new exit (range 16) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1069 | -8/Materials | Lost 4 parts (2p1n1w) 1285 | -8/Materials | Discovered new exit (range 13) 1313 | -8/Materials | Build established: Scavenger-Mutant 1489 | -8/Materials | Lost 3 parts (1p1u1w) 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Evolved 2 slots: Utility x2 1728 | -7/Factory | Garrison activated, responded to threat 1763 | -7/Factory | Crushed by falling debris 1794 | -7/Factory | Lost 5 parts (1p1n2u1w) 1961 | -7/Factory | Lost 4 parts (1p2n1u) 1986 | -7/Factory | Identified exit to Garrison 2025 | -7/Factory | Entered Garrison 2034 | -7/Garrison | Installed Relay Interface Framework 2145 | -7/Garrison | Triggered checkpoint 2145 | -7/Garrison | Triggered checkpoint 2152 | -7/Garrison | Triggered checkpoint 2170 | -7/Garrison | Core integrity fell below 50% 2186 | -7/Garrison | Core integrity fell below 20% 2199 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02158_ Prc. Shock Rifle destroyed. 02160_ The unstable cave ceiling collapses. 02160_ System corrupted: Pulse Rifle targeting data glitched. 02161_ Lgt. Treads destroyed. 02163_ Pulse Rifle destroyed. 02165_ OXF<0=BSQZEVU#ZQREWM8WWY%K=VX 02165_ Prc. Shock Rifle destroyed. 02167_ Hcp. Matter Pod destroyed. 02168_ S-27 Virus destroyed. 02171_ Grenade Launcher destroyed. 02173_ System corrupted: Gauss Rifle jammed. 02173_ Med. Storage Unit destroyed. 02175_ System corrupted: Gauss Rifle jammed. 02176_ Gauss Rifle destroyed. 02177_ The unstable cave ceiling collapses. 02178_ D-53 Grenadier IFF system glitched. 02180_ The unstable cave ceiling collapses. 02182_ Lgt. Nuclear Core destroyed. 02182_ System Shield destroyed. 02193_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | ??## #######??????????????????????????????????? | | ??# # #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ??# "# #????????????????#?????????????????? | | ??### ##### #??????????????? #?????????????????? | | ????#??????# #??????????????? #?????????????????? | | ???????????# #?????#####????? #?????????????????? | | ???????????# #?????# ?????? #?????????????????? | | ???????????# #????## ######## #?????????????????? | | ???????????# ###### # # #######???????????? | | ???????????# #???????????? | | ???????????# #???????????? | | ???????????######## ## # ##### #???????????? | | ??????????????????###### ## ## # ##??????????? | | ???????????????????????## # # ##????#????? | | ????????????????????????# ### # #??? ?????? | | ????????????????????????# s#?# ##?? #?????? | | ????????????????????????# s# # #### #?????? | | ????????????????????????#s ### # #?????? | | ????????????????????????#@ #?# # # ####### | | ????????????????????????# ###/# # | | ????????????????????????# | | ????????????????????????# ^ | | ????????????????????????######### ^## ## | | ????????????????????????????????## #??? #? | | ???????????????????????????????? ???? | | ???????????????????????????????# ?? | | ???????????????????????????????# % "? | | ???????????????????????????????# "? | | ???????????????????????????????### * ## #? | | ?????????????????????????????????# # %[ #? #? | | ?????????????????????????????????# %%%* ?? ? | | ?????????????????????????????????# [== ? | | ?????????????????????????????????# ?? #? | | ?????????????????????????????????## ## ##????? | | ??????????????????????????????????? #? #?????? | | ??????????????????????????????????? ??###???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 310 Matter Stores 400 Matter Capacity 500 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationCompactCharger Manual? 0 Play Time 00:21:54 Cumulative 8.0 hours Start 2020.06.15 @ 22:59:01 End 2020.06.15 @ 23:18:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3a2c90bd-792c-4ddc-a3ab-f84a3e30b76f