Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.20 @ 14:05:04 Player: BoomBlip Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (188) 940 Value Destroyed (8294) 8294 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (6140) 6140 TOTAL SCORE: 23674 Bonus ------- Follower Combat Kills 486 Met Data Miner 300 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1482 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -128 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 63/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Enhanced Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Small Battery Small Battery Advanced Target Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Field Recycling Unit > --- WEAPON ----------- Variable Charge Gun HERF Cannon Sigix Broadsword > --- INVENTORY -------- Matter Compressor Gamma Rifle Variable Charge Gun Variable Charge Gun [Rating: 133] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Improved Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Proton Missile Launcher Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Slots Evolved 14 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . 1 . . . . . . . . . . Utility 9 | . . 1 . 2 1 . . . . 1 1 . . . . 1 . . 2 . Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Parts Attached 308 | 6 8 19 12 21 12 7 4 . 4 20 5 17 4 11 26 2 8 47 3 72 Power 45 | 1 1 1 1 4 2 1 . . 1 4 2 2 . 1 2 . . 9 1 12 Engine 21 | 1 1 1 1 3 2 1 . . . 2 1 . . . 2 . . 3 1 2 Core 6 | . . . . 1 . . . . 1 . 1 2 . . . . . . . 1 Reactor 18 | . . . . . . . . . . 2 . . . 1 . . . 6 . 9 Propulsion 78 | 2 1 9 3 7 . . . . 1 7 . 5 . 4 8 . 1 14 2 14 Treads 25 | 2 1 7 2 6 . . . . 1 2 . . . . . . . 1 . 3 Leg 43 | . . 2 . . . . . . . 5 . 5 . 4 8 . 1 12 1 5 Wheel 1 | . . . . . . . . . . . . . . . . . . 1 . . Hover 8 | . . . 1 1 . . . . . . . . . . . . . . . 6 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 . Utility 87 | 1 3 6 1 7 4 2 2 . . 5 2 4 1 1 6 1 1 15 . 25 Device 40 | . . . . 1 3 2 1 . . 4 1 1 1 . 3 1 1 8 . 13 Storage 13 | 1 1 . . . . . . . . . . 3 . 1 1 . . 3 . 3 Processor 13 | . . . . . 1 . 1 . . 1 . . . . 1 . . 4 . 5 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 21 | . 2 6 1 6 . . . . . . 1 . . . 1 . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 98 | 2 3 3 7 3 6 4 2 . 2 4 1 6 3 5 10 1 6 9 . 21 Energy Gun 47 | 1 . . . 3 5 2 1 . . 2 1 . 1 2 5 . 1 6 . 17 Energy Cannon 12 | . 1 1 1 . . 1 . . . 1 . 4 . 1 1 . . . . 1 Ballistic Gun 28 | 1 2 2 3 . 1 . 1 . 2 1 . 1 1 . 4 1 5 3 . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Launcher 8 | . . . 3 . . 1 . . . . . 1 1 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 4 2 . . . . 1 . . . 1 1 . . 1 . 2 Parts Lost 83 | . . . 5 2 . 2 2 . 2 2 . 7 . . 10 . 11 7 2 31 Power 10 | . . . 1 . . . . . 1 . . . . . 1 . 2 1 1 3 Propulsion 13 | . . . 1 . . . . . . 1 . 2 . . . . 1 2 1 5 Utility 26 | . . . 1 2 . 1 1 . . . . 3 . . 4 . 5 1 . 8 Weapon 34 | . . . 2 . . 1 1 . 1 1 . 2 . . 5 . 3 3 . 15 Highest Loss Streak 13 | . . . 3 2 . 2 2 . 1 1 . 7 . . 5 . 6 2 2 13 Average Slot Usage (%) 87 | . 97 98 98 89 97 98 98 100 99 99 99 93 94 94 95 100 35 63 2 64 Engine 3 | . 14 11 11 6 7 7 7 7 1 . 3 . . . 4 5 2 4 . . Core 2 | . . . . 2 . . . . 5 . 1 5 5 5 5 5 2 . . 1 Reactor 2 | . . . . . . . . . . 4 5 5 5 5 . . . 4 . 4 Treads 11 | . 28 28 28 26 23 23 23 23 23 8 . . . . . . . . . 8 Leg 9 | . . 2 . . . . . . . 17 23 21 23 23 23 21 5 11 . . Device 13 | . . . . 9 14 15 14 15 15 19 17 16 17 17 16 21 5 14 . 14 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 9 11 11 10 10 5 5 . 3 Processor 8 | . . . . . 5 7 14 15 15 13 11 11 11 11 11 10 5 8 . 6 Protection 7 | . 12 22 21 17 15 13 7 7 7 6 9 2 . . 3 5 . . . 4 Energy Gun 6 | . 10 . . 7 15 14 7 7 5 3 5 1 4 7 5 5 . 6 . 7 Energy Cannon 3 | . 3 11 5 . . 4 7 7 7 2 . 8 5 3 3 5 . . . . Ballistic Gun 6 | . 13 10 14 10 7 2 6 7 7 13 11 6 4 4 5 10 6 5 . . Naked Turns 223 | . . . . . . . . . . . . . . . . . 79 44 89 11 Heaviest Build 129 | 10 44 54 54 69 69 66 60 60 60 64 75 129 129 127 127 78 78 120 3 82 Greatest Support 106 | 40 40 63 63 84 84 84 84 84 84 106 61 67 67 72 85 85 85 95 11 105 Greatest Overweight (x) 20 | . 1 4 1 3 . . . . . 4 1 2 1 1 1 . 4 6 . 20 Average Overweight (x) . | . . . . . . . . . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 32 | 6 12 12 12 12 12 12 12 12 12 12 12 32 24 24 24 12 12 20 4 4 Average Capacity 13 | 5 9 12 12 12 12 12 12 12 12 12 12 19 24 24 15 12 6 10 4 4 Most Carried 24 | 2 10 12 12 12 12 12 12 11 12 12 12 14 20 24 24 11 10 12 4 4 Average Carried 11 | 1 5 11 10 11 11 11 11 11 11 11 11 12 18 21 15 10 5 4 3 3 Final Capacity 24 | 6 12 12 12 12 12 12 12 12 12 12 12 24 24 24 12 12 4 4 4 4 Final Carried 24 | 2 10 12 11 12 12 12 11 11 12 12 12 14 20 24 12 10 4 4 4 2 Class Distribution -------------------- 50% | Scavenger-Gunner 25% | Mutant 8% | Tank 7% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -4/Waste Scavenger-Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Matter Collected 5854 | 265 62 311 264 515 196 88 42 . 139 301 141 405 109 268 360 . 341 611 . 1436 Remotely 479 | . . . . . . . . . . . . . . . . . . . . 479 Salvage Created 10426 | 87 236 561 245 1087 359 298 161 . 331 488 274 738 168 665 799 . 952 1005 . 1972 Parts 438 | . 16 31 17 54 21 8 7 . 14 23 10 33 7 20 33 . 10 42 . 92 Haulers Intercepted 7 | . 1 1 . 1 1 . . . . 1 1 . . . . . . 1 . . Recyclers Shooed 11 | . 1 3 . . . . . . . . 1 . . . . . . 6 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 162 | . . . . . . 1 6 . 16 . . 28 4 94 13 . . . . . Prevented 35 | . . . . . . . . . 2 . . 2 1 11 19 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Combat Hostiles Destroyed 169 | . 8 9 18 19 6 8 3 . 5 6 2 13 8 14 13 . 3 10 . 24 Melee 11 | . . . . . . . . . . . . . . . . . . . . 11 Guns 98 | . 8 4 7 15 6 6 1 . 4 4 2 8 . 6 10 . 3 9 . 5 Cannons 30 | . . 5 7 . . 2 2 . 1 2 . 1 3 . 2 . . . . 5 AOE 26 | . . . 4 4 . . . . . . . 4 5 8 . . . . . 1 Classes Destroyed 21 | 1 3 2 3 2 2 . . . . . . . . 3 1 . 1 . . 3 Worker 6 | . . . . . 1 . . . . . 2 . . . . . . 1 . 2 Builder 7 | . . . 1 . 1 . . . . 1 . . . . . . . 3 . 1 Hauler 7 | . 1 1 . 1 1 . . . . 1 1 . . . . . . 1 . . Recycler 8 | 1 . 1 1 1 . . . . . . . . . . . . . 2 . 2 Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . 1 Swarmer 27 | . 6 . 4 2 . 2 . . . . . 1 5 . 3 . . 3 . 1 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . Grunt 65 | . 2 4 . 10 2 2 2 . 2 3 1 8 2 10 7 . . 3 . 7 Brawler 5 | . . 1 . 1 . . 1 . 1 . . . . . . . . . . 1 Duelist 6 | . . . . 1 . . . . . 2 . 1 1 1 . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . 4 . 4 1 1 . . . . 1 1 . . . . . 2 . 3 Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . . Hunter 9 | . . . . 1 1 . . . 2 . . . . 1 2 . . 2 . . Programmer 16 | . . . . . 2 . . . . 1 . 2 . . . . . . . 11 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . 1 . . . . . Compactor 3 | . . . . . . . . . . . . . . . . . 3 . . . Assembled 13 | . . . 12 . . . . . . . . . . . . . . . . 1 Thug 3 | . . . . . . 3 . . . . . . . . . . . . . . Best Kill Streak 9 | 1 3 3 9 3 3 3 3 . 3 5 3 7 8 6 4 . 1 4 . 5 Combat Bots Only 8 | . 3 2 8 3 2 3 3 . 3 3 1 7 8 6 4 . 1 3 . 4 Max Kills in Single Turn 4 | 1 2 1 2 3 1 1 1 . 1 2 2 4 4 3 2 . 1 2 . 2 Gunslinging 1 | . 1 . . . . . . . . . . 1 . . 1 . . . . . Exploded 3 | . . . 2 3 . . . . . . . 3 3 3 . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Damage Taken 16147 | . 257 461 984 860 215 547 132 . 272 362 341 1023 204 387 1524 . 482 1930 751 5415 Core 3137 | . 27 37 127 36 18 49 25 . 48 117 . 111 17 31 131 . 285 764 676 638 Absorbed by Shields 908 | . . . . . . . . . . . . 19 79 142 500 . . 131 37 . Core Remaining (%) 73 | 100 89 . 59 93 . . . . 80 86 . . . . 71 . . 8 . . Volleys Fired 452 | 5 22 29 30 49 14 21 5 . 13 14 11 24 5 19 36 . 22 66 . 67 Largest 4 | 2 2 2 2 2 3 3 3 . 3 3 3 3 3 3 3 . 4 4 . 4 Hottest 301 | 70 70 85 90 86 178 215 201 . 148 121 121 208 223 230 230 . 233 269 . 301 Shots Fired 1085 | 10 44 56 51 97 42 58 14 . 36 42 33 71 15 57 96 . 72 137 . 154 Gun 876 | 10 44 27 29 97 42 36 9 . 23 30 33 50 4 48 79 . 67 137 . 111 Cannon 184 | . . 29 10 . . 21 5 . 13 12 . 18 8 3 17 . 5 . . 43 Launcher 25 | . . . 12 . . 1 . . . . . 3 3 6 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 492 | 5 22 27 29 65 14 1 3 . 13 28 22 35 2 13 30 . 61 83 . 39 Thermal 389 | 5 22 29 10 9 28 56 11 . 13 12 . 18 8 10 25 . 11 51 . 71 Explosive 24 | . . . 12 . . . . . . . . 3 3 6 . . . . . . Electromagnetic 160 | . . . . 23 . 1 . . 10 2 11 15 2 19 30 . . 3 . 44 Entropic 20 | . . . . . . . . . . . . . . 9 11 . . . . . Robot Hit Streak 66 | 9 31 18 15 21 66 30 48 . 51 25 20 32 7 20 27 . 27 29 . 42 Robot Miss Streak 4 | . 2 1 3 1 1 2 . . 2 2 4 1 1 1 1 . 1 2 . 2 Penetration Max 1 | . . . . . 1 . . . . . 1 1 . 1 1 . . 1 . . Secondary Targets 15 | . 2 . 1 . 1 . . . . . 1 3 . 2 4 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . 1 1 . 1 1 . 1 . . . Shots Hit Robots 922 | 9 39 44 29 85 33 42 13 . 32 34 27 57 8 41 83 . 67 116 . 163 Core Hits 524 | 2 14 15 33 39 26 46 8 . 27 33 23 45 11 59 31 . 12 44 . 56 Critical Hits 27 | . . . . 2 . . . . . 1 . 1 . . 2 . 3 5 . 13 Critical Kills 10 | . . . . 1 . . . . . . . 1 . . 1 . . 2 . 5 Critical Parts Destroyed 14 | . . . . 1 . . . . . 1 . . . . 1 . . 3 . 8 Melee Attacks 39 | . . . . . . . . . . . . . . . . . . . . 39 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . . . . . . . . . . 39 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27242 | 94 388 856 935 1688 798 894 299 . 770 877 761 1888 810 3011 2054 . 1653 2595 . 6871 Guns 15645 | 94 388 306 290 1433 798 628 166 . 450 552 694 937 50 920 1628 . 1470 2595 . 2246 Cannons 4252 | . . 550 179 . . 266 133 . 320 325 . 267 195 84 426 . 183 . . 1324 Explosions 3978 | . . . 466 248 . . . . . . 67 625 565 2007 . . . . . . Melee 3270 | . . . . . . . . . . . . . . . . . . . . 3270 Ramming 97 | . . . . 7 . . . . . . . 59 . . . . . . . 31 Kinetic 8935 | 30 151 306 290 813 245 . 43 . 275 545 520 826 23 211 624 . 1370 1470 . 1193 Thermal 7631 | 64 237 550 179 401 553 894 256 . 320 325 67 267 195 209 527 . 283 1026 . 1278 Explosive 3663 | . . . 466 . . . . . . . . 625 565 2007 . . . . . . Electromagnetic 2736 | . . . . 467 . . . . 175 7 174 111 27 227 350 . . 99 . 1099 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 3270 | . . . . . . . . . . . . . . . . . . . . 3270 Piercing . | . . . . . . . . . . . . . . . . . . . . . Entropic 910 | . . . . . . . . . . . . . . 357 553 . . . . . Highest Corruption 18 | . . . . . 3 3 3 3 3 . . 3 3 3 . . 17 18 . 15 Average Corruption 5 | . . . . . 1 3 3 3 3 . . 2 3 3 . . 9 17 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 220 | . . . . . 3 13 7 3 11 . . 27 8 2 . . 9 69 . 68 Message Errors 48 | . . . . . 1 4 5 2 2 . . 7 2 . . . 4 7 . 14 Matter Fused 31 | . . . . . . 2 1 . 4 . . 6 3 1 . . . 7 . 7 Heat Flow Errors 23 | . . . . . . 1 . . . . . 6 1 1 . . 1 7 . 6 Energy Discharges 19 | . . . . . . . . 1 . . . 4 1 . . . 1 4 . 8 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . 3 . 1 Data Loss (minor) 20 | . . . . . 2 2 1 . 2 . . 4 1 . . . . 5 . 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . 1 . 3 Targeting Errors 56 | . . . . . . 4 . . 3 . . . . . . . 3 26 . 20 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . 6 . 4 Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 939 | . . . 25 . . 10 . . . . . 93 13 70 . . . . . 728 Projectiles 132 | . . . . . . 10 . . . . . 16 . . . . . . . 106 Explosions 136 | . . . 25 . . . . . . . . 28 13 70 . . . . . . Melee 671 | . . . . . . . . . . . . 49 . . . . . . . 622 Knockbacks 13 | . . . . 1 . . . . . . . . . . . . . . . 12 Impact 2 | . . . . 1 . . . . . . . . . . . . . . . 1 Kinetic 9 | . . . . . . . . . . . . . . . . . . . . 9 Secondary 2 | . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 321 | . . . 50 194 . . . . . . . 17 46 . . . . . . 14 Shots 8 | . . . 2 4 . . . . . . . 1 1 . . . . . . . Rammed 6 | . . . . 1 . . . . . . . . . . . . . . . 5 Targets Rammed 9 | . . . . 1 . . . . . . . 3 . . . . . . . 5 Kicked 3 | . . . . . . . . . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 497 | 90 251 258 142 216 126 495 100 . . . . 178 185 179 197 . 168 497 . 80 Average Temperature 82 | 49 80 104 40 44 39 131 63 . . . . 70 94 44 110 . 103 101 . 43 Received Heat Transfer 2768 | . 75 228 80 279 48 270 99 . 66 81 54 270 42 66 195 . . 276 75 564 Effects 10 | . 1 2 . . . 5 . . . . . . . . . . . 2 . . Shutdowns 3 | . . . . . . 1 . . . . . . . . . . . 2 . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . Interference 5 | . . 2 . . . 3 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . 1 . . . . 2 Parts Fried 10 | . . . . 3 . . . . 1 . . . . . 1 . . 1 . 4 Impact Corruptions 2 | . . . . . . . . . . . . 2 . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 13 | . 1 1 1 . 1 . 1 . . . . . . . 4 . . 3 . 1 Heat Transferred 12049 | 185 703 925 296 533 831 1047 400 . 444 444 50 396 300 377 872 . 407 1591 . 2248 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 3 . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Peak Influence 365 | 5 199 328 230 245 125 . . . . 185 138 . . . . . . 213 215 365 Initial 105 | . 2 71 61 60 95 . . . . 66 18 . . . . . . . 70 105 Average 103 | . 110 197 190 95 72 . . . . 69 52 . . . . . . 106 94 115 Maximum Alert Level 1 | . . 1 1 1 . . . . . . . . . . . . . 1 1 1 Low Security (%) 90 | 100 100 62 76 84 100 . . . . 100 100 . . . . 100 100 96 89 88 Level 1 9 | . . 37 23 15 . . . . . . . . . . . . . 3 10 11 Level 2 . | . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . . 6 3 . . . . 2 . . . . . . . 5 2 7 Investigation 2 | . . . . 1 . . . . . 1 . . . . . . . . . . Extermination 7 | . . . . . 2 . . . . . . . . . . . . 1 . 4 Reinforcement 14 | . . . . 3 1 . . . . 1 . . . . . . . 4 2 3 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . . . . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Distress Signals 15 | . 3 . . 3 1 . . . . . . . . 1 . . . 5 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 314 | . 10 11 23 30 9 9 6 . 7 8 7 17 8 42 13 . 6 36 15 57 Peak Tracking Total 14 | . 5 3 10 4 3 4 3 . 3 3 4 9 8 14 3 . 3 13 11 10 Tactical Retreats 12 | . . 1 . . 1 1 . . . . 1 2 . 1 . . . 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Traps Triggered 24 | . 2 1 . . 2 . . . . 3 . . . . . 1 . 7 2 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . 6 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Machines Disabled 9 | . . . 1 3 . . . . . . . . . . 3 . . . . 2 Max in Single Turn 2 | . . . 1 2 . . . . . . . . . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Machines Accessed 19 | . . . 1 . . 1 . 4 . 2 2 1 . 6 . . . . . 2 Terminals 6 | . . . . . . . . . . 2 2 . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 52 | . . . 1 . . 1 . 24 . 3 5 1 . 13 . . . . . 4 Successful 44 | . . . 1 . . 1 . 24 . 2 1 1 . 13 . . . . . 1 Failed 8 | . . . . . . . . . . 1 4 . . . . . . . . 3 Catastrophic 4 | . . . . . . . . . . 1 2 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . 4 . . . . . . . . . 1 Terminals 12 | . . . . . . . . . . 3 5 . . . . . . . . 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 43 | . . . 1 . . 1 . 24 . 1 1 1 . 13 . . . . . 1 Record 26 | . . . . . . 1 . 11 . . 1 . . 12 . . . . . 1 Part Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . Open Door 3 | . . . 1 . . . . . . . . 1 . 1 . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . Terminals 1 | . . . . . . . . . . 1 . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 5 | . . . . . . . . . . 1 2 . . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Total Allies 10 | . . . . . . . . . 1 . . 2 . . . . . . . 7 Largest Group 7 | . . . . . . . . . 1 1 . 2 2 . . . . . . 7 Highest-Rated Group 101 | . . . . . . . . . 94 82 . 58 54 . . . . . . 101 Highest-Rated Ally 94 | . . . . . . . . . 94 82 . 29 29 . . . . . . 15 Total Orders 3 | . . . . 1 . . . . . . . . . . . . . 2 . . ROAM 2 | . . . . . . . . . . . . . . . . . . 2 . . EXPLORE 1 | . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 74 | . . . . . . . . . 6 3 . 5 2 . . . . . . 58 Total Damage 1812 | . . . . . . . . . 202 143 . 57 37 . . . . . . 1373 Kills 12 | . . . . . . . . . 2 1 . 2 . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 . 2 . . 2 . . 3 . . . . . Drone Launches 19 | . . . . 16 . . . . . . . . . . . . . 3 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Turns Passed 13727 | 127 334 544 385 1092 874 631 508 266 569 577 205 1946 489 1372 857 22 279 745 122 1783 Spaces Moved 8060 | 69 147 253 175 533 502 340 303 167 319 358 106 1188 308 853 538 17 257 390 216 1021 Core 918 | 7 . . . . . . . . . . . . . . . . 233 110 198 370 Treads 3189 | 62 147 248 175 533 502 340 303 167 319 80 . . . . . . . . . 313 Legs 3614 | . . 5 . . . . . . . 278 106 1188 308 853 538 17 24 279 . 18 Wheels 1 | . . . . . . . . . . . . . . . . . . 1 . . Hover 320 | . . . . . . . . . . . . . . . . . . . . 320 Flight 18 | . . . . . . . . . . . . . . . . . . . 18 . Fastest Speed 40 | 50 160 160 160 160 160 160 160 160 160 120 150 150 150 150 120 120 50 50 40 50 Average Speed 143 | 148 173 166 167 166 160 160 160 160 160 132 150 153 150 150 127 120 74 122 49 128 Slowest Speed 1050 | 160 180 240 180 220 160 160 160 160 160 240 150 180 150 150 150 120 250 240 50 1050 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 34 30 52 76 14 55 49 72 49 12 4 98 47 79 65 1 88 17 10 68 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . . . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . 1 1 . Scrap Searched 11 | . . . 1 . . . 2 . . . . 2 3 . 3 . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 292 | . . 1 79 31 . 3 . . 1 . 4 25 57 53 16 . 5 6 . 11 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 Projectile 58 | . . 1 1 . . 3 . . 1 . . 5 3 7 16 . 5 6 . 10 AOE 233 | . . . 78 31 . . . . . . 4 20 54 46 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Was Fac Res Qua Total 9265 | 81 183 338 220 669 546 381 316 166 349 429 130 1249 321 905 642 19 292 524 230 1275 Wait 132 | . 1 7 . 15 . 10 1 . 10 22 . 1 . 6 9 . . 17 3 30 Move 8039 | 68 146 252 174 532 501 339 302 166 318 357 105 1187 307 852 537 17 256 389 213 1021 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 . Pick Up 113 | 2 5 10 2 20 6 1 2 . 2 3 3 5 5 7 17 . 4 5 3 11 Fast Attach 149 | 6 5 5 1 9 4 . 1 . 2 10 3 3 . 1 9 . 5 32 2 51 Attach 56 | . . 1 4 3 2 1 2 . 1 3 1 6 . . 6 2 3 7 1 13 Detach 5 | . . . . 1 1 . . . . . 1 1 . . . . . . 1 . Swap 104 | . 3 13 7 9 6 6 1 . 1 7 1 8 4 10 11 . . 8 . 9 Drop 151 | . 1 21 2 30 12 3 2 . 2 13 5 4 . 10 17 . 2 . 2 25 Fire 452 | 5 22 29 30 49 14 21 5 . 13 14 11 24 5 19 36 . 22 66 . 67 Melee 39 | . . . . . . . . . . . . . . . . . . . . 39 Ram 5 | . . . . . . . . . . . . . . . . . . . . 5 Kick 3 | . . . . . . . . . . . . 3 . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . . 4 4 Rewire 7 | . . . . . . . . . . . . 7 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 5) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 847 | -9/Materials | Discovered new exit (range 13) 928 | -9/Materials | Discovered new exit (range 9) 1006 | -9/Materials | Entered Mines 1113 | -9/Mines | Assembled infested the area 1180 | -9/Mines | Crushed by falling debris 1199 | -9/Mines | Destroyed 8 combat bots 1269 | -9/Mines | Lost 3 parts (1n1u1w) 1338 | -9/Mines | Discovered new exit (range 10) 1364 | -9/Mines | Found the Drone Emporium 1372 | -9/Mines | Found Prototype Device 1391 | -9/Mines | Entered Materials 1391 | -8/Materials | Evolved 2 slots: Utility x2 1391 | -8/Materials | Identified Decoy Drone Bay 1453 | -8/Materials | Discovered new exit (range 46) 2305 | -8/Materials | Garrison activated, responded to threat 2477 | -8/Materials | Discovered new exit (range 4) 2483 | -8/Materials | Entered Factory 2483 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2778 | -7/Factory | Build established: Tank 3304 | -7/Factory | Discovered new exit (range 5) 3357 | -7/Factory | Entered Lower Caves 3752 | -7/Lower Caves | Ambushed by wild Derelicts 3875 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3962 | -7/Lower Caves | Discovered new exit (range 15) 3988 | -7/Lower Caves | Entered another Lower Caves area 4020 | -7/Lower Caves | Learned 8 Factory zone layouts 4293 | -7/Lower Caves | Encountered a Warlord checkpoint 4373 | -7/Lower Caves | Build established: Scavenger-Gunner 4473 | -7/Lower Caves | Discovered new exit (range 15) 4496 | -7/Lower Caves | Entered Data Miner 4496 | -7/Data Miner | Discovered new exit (range 6) 4527 | -7/Data Miner | Met Data Miner 4559 | -7/Data Miner | Learned location of Section 7 (-3) 4559 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4592 | -7/Data Miner | Received God Mode back door access code from Data Miner 4762 | -7/Data Miner | Entered Proximity Caves 4884 | -6/Proximity Caves | Escorted by Enhanced Grunt 4915 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5137 | -6/Proximity Caves | Learned Factory stockpile data 5213 | -6/Proximity Caves | Build established: Gunner 5293 | -6/Proximity Caves | Discovered new exit (range 10) 5301 | -6/Proximity Caves | Learned location of 1 exit from Factory 5331 | -6/Proximity Caves | Entered Factory 5331 | -6/Factory | Accompanied by 1 ally 5331 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5332 | -6/Factory | Identified exit to Lower Caves 5333 | -6/Factory | Identified exit to Factory 5428 | -6/Factory | Incoming investigation squad redirected 5563 | -6/Factory | Build established: Scavenger-Gunner 5880 | -6/Factory | Discovered exit to Factory (range 15) 5908 | -6/Factory | Entered another Factory area 5908 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6005 | -5/Factory | Discovered new exit (range 6) 6113 | -5/Factory | Entered Upper Caves 6503 | -5/Upper Caves | Learned Factory security intel 6557 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6614 | -5/Upper Caves | Lost 7 parts (2n3u2w) 6619 | -5/Upper Caves | Destroyed 7 combat bots 7339 | -5/Upper Caves | Learned Factory terminal intel 8055 | -5/Upper Caves | Discovered new exit (range 4) 8059 | -5/Upper Caves | Entered another Upper Caves area 8059 | -5/Upper Caves | Accompanied by 2 allies 8059 | -5/Upper Caves | Discovered new exit (range 10) 8102 | -5/Upper Caves | Destroyed 8 combat bots 8516 | -5/Upper Caves | Discovered new exit (range 16) 8548 | -5/Upper Caves | Entered Warlord 8614 | -5/Warlord | System corruption cleaned by Quarantine Array 9334 | -5/Warlord | Visited the Vortex Lab 9343 | -5/Warlord | Warlord's base attacked by MAIN.C 9350 | -5/Warlord | Found Prototype Energy Gun 9353 | -5/Warlord | Found Prototype Energy Gun 9353 | -5/Warlord | Identified Vortex Rail (x2) 9693 | -5/Warlord | Warlord forces counterattacked 9718 | -5/Warlord | Spotted Striker 9754 | -5/Warlord | Spotted Striker 9778 | -5/Warlord | Spotted Striker 9779 | -5/Warlord | Spotted Striker 9849 | -5/Warlord | Spotted Striker 9902 | -5/Warlord | Discovered new exit (range 14) 9920 | -5/Warlord | Entered Proximity Caves 10044 | -4/Proximity Caves | Lost 5 parts (1p1u3w) 10082 | -4/Proximity Caves | Spotted B-86 Titan 10128 | -4/Proximity Caves | Destroyed B-86 Titan 10273 | -4/Proximity Caves | Lost 3 parts (3u) 10663 | -4/Proximity Caves | Learned Research security intel 10695 | -4/Proximity Caves | Learned Research interactive machine intel 10746 | -4/Proximity Caves | Discovered new exit (range 10) 10757 | -4/Proximity Caves | Learned location of Quarantine (-3) 10777 | -4/Proximity Caves | Entered Factory 10777 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10779 | -4/Factory | Loaded intel: 20 terminal locations 10799 | -4/Factory | Sucked down chute 10799 | -4/Factory | Entered Waste 10811 | -4/Waste | Spotted C-40 Crusher 10814 | -4/Waste | EMP discharged 10830 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10833 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10836 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10839 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10841 | -4/Waste | Destroyed C-40 Crusher 10870 | -4/Waste | Lost 4 parts (1n2u1w) 10879 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10882 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10882 | -4/Waste | Destroyed C-40 Crusher 10886 | -4/Waste | Spotted C-40 Crusher 10886 | -4/Waste | Spotted C-40 Crusher 10904 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10907 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10912 | -4/Waste | Destroyed C-40 Crusher 10914 | -4/Waste | EMP discharged 10917 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10926 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10957 | -4/Waste | Lost 6 parts (2p2u2w) 10968 | -4/Waste | Spotted C-40 Crusher 10994 | -4/Waste | Spotted C-40 Crusher 10999 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11014 | -4/Waste | EMP discharged 11014 | -4/Waste | System corruption reached 10% 11064 | -4/Waste | Discovered new exit (range 13) 11078 | -4/Waste | Entered Factory 11611 | -4/Factory | Found Quantum Capacitor 11800 | -4/Factory | Released all parts (10) 11803 | -4/Factory | Core integrity fell below 50% 11810 | -4/Factory | Core integrity fell below 20% 11816 | -4/Factory | Discovered new exit (range 14) 11823 | -4/Factory | Entered Research 11823 | -3/Research | Evolved 2 slots: Utility x2 11825 | -3/Research | Loaded intel: 43 interactive machine locations 11875 | -3/Research | Spotted B-86 Titan 11934 | -3/Research | Discovered new exit (range 16) 11945 | -3/Research | Core integrity fell below 50% 11945 | -3/Research | Entered Quarantine 12080 | -3/Quarantine | Build established: Mutant 12096 | -3/Quarantine | Found Alien Artifact 12206 | -3/Quarantine | Identified Core Reset Matrix 12206 | -3/Quarantine | Used Core Reset Matrix 12210 | -3/Quarantine | Detected hypermatrix surge 12210 | -3/Quarantine | Sensed 13 artifacts in vicinity 12472 | -3/Quarantine | Found Unknown Device 12472 | -3/Quarantine | Identified Antimissile System 12487 | -3/Quarantine | Found Sigix Broadsword 12823 | -3/Quarantine | Build established: Scavenger-Mutant 13005 | -3/Quarantine | Scanned by Researcher 13007 | -3/Quarantine | System corruption reached 10% 13074 | -3/Quarantine | Emitted hypermatrix ping 13079 | -3/Quarantine | Assembled emerged from beneath the floor 13112 | -3/Quarantine | Lost 6 parts (1p1n2u2w) 13365 | -3/Quarantine | Build established: Scavenger-Gunner 13536 | -3/Quarantine | Found Unknown Piercing Weapon 13671 | -3/Quarantine | Lost 3 parts (1n1u1w) 13680 | -3/Quarantine | Spotted Alpha 7 13715 | -3/Quarantine | Core integrity fell below 20% 13723 | -3/Quarantine | Released all parts (13) 13728 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13721_ Penetrated by Slug. 13721_ Slug penetrates Wall. 13721_ Flexi-carbon Leg destroyed. 13723_ Released Adv. Heat Sink. 13723_ Released Lgt. Particle Reactor. 13723_ Released Matter Compressor. 13723_ Released Adv. Heat Sink. 13723_ Released Adv. Target Analyzer. 13723_ Released Imp. Gyrokinetic Inverter. 13723_ Released Adv. Target Analyzer. 13723_ Released Flexi-carbon Leg. 13723_ Released Adv. Heat Sink. 13723_ Released Lgt. Antimatter Reactor. 13724_ Penetrated by Slug. 13724_ Slug penetrates Wall. 13725_ U-05 Engineer builds a Wall. 13726_ G-67 Veteran IFF system glitched. 13726_ Penetrated by Slug. 13726_ Slug penetrates G-67 Veteran. 13728_ System corrupted: Energy discharge (-35). Map ----- +----------------------------------------------------+ | ??? ???# % +! %"!!#???# # #????????????? | | ??###???# * #% |=""#???## # #????????????? | | ????????# *!#%!!!|"#????# # #????????????? | | ????????# #=|=!""#????# # #????????????? | | ????????# #==*""!#????# # #????????????? | | ????????# # %%"!!##???#%* # #????????????? | | ????????# # ##??#=* ########????????????? | | ????????# # ###??# # ###?????????????????? | | ????????# ##?# # #?????????????????? | | ????????# #?# # #?????????????????? | | ????????# #### #####?????????????????? | | ????????# # #?????????????????????? | | ????????# # #?????????????????????? | | ######### # #?????????????????????? | | ^^ + # k #?????????????????????? | | ^^ # #=!=*#?????????????????????? | | #!=!*#?????????????????????? | | ######### ##########u!!%#?????????????????????? | | #???????# =R =u!!%!#?????????????????????? | | #???????# = %**%!##????????????????????? | | #???????# =% ##????????????????????? | | #???????# != #?????????????????????? | | #???????########## *#?????????????????????? | | #????????????????# g g =%#?????????????????????? | | ###??????????????# % !######+##?????????????? | | #??????????????# 7!g @ / ????????? | | #??????????????# k / ????????? | | #??????????????# / ????????? | | #??????????????# c k ?????????? | | #??????????????# ###########+##### ?????????? | | *#??????????????# #??????????????????????????? | | *#??????????????# #??????????????????????????? | | |#??????????????# #??????????????????????????? | | #??????????????+ #??????????????????????????? | | ##"#?????????????# ????????!?????????????????? | | ??##?????????????# #??????????????????????????? | | ?????????????????# #??????????????????????????? | | ???????????]?????# #??????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 65 Energy Generation 41 Energy Capacity 740 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 18 Terrain Scan Density 85 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 62 Targeting Accuracy 22 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Achievements -------------- Alien Roots Alien Tech Charge!!! What Is This Thing? Challenges ------------ None Game ------ Seed PoweredImprovedDetonator Manual? 0 Play Time 01:54:37 Cumulative 74.5 hours Start 2021.08.20 @ 03:09:42 End 2021.08.20 @ 14:05:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 111 Rogue 100 Adventurer 9 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 52 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d6ff177-5fe6-4936-8e9b-0d52be216453