Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.06.27 @ 15:12:52 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (248) 1240 Value Destroyed (6878) 6878 Prototype IDs (110) 2200 Alien Tech Used (3) 600 Bonus (6666) 6666 TOTAL SCORE: 29084 Bonus ------- High Alert Combat Kills 66 Met Data Miner 300 Met Imprinter 300 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1545/1600 Matter 300/300 Energy 1151/1160 System Corruption 0% Temperature Cool (9) Movement Flying (24) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION (3) --- Improved Diametric Drive Cooled Q-thruster Cooled Q-thruster > --- UTILITY (18) ----- Large Storage Unit Large Storage Unit Experimental Energy Well Dimensional Manipulator Experimental Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Experimental Utility Shielding Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite System Mapper Advanced System Shield Quantum Router > --- WEAPON (2) ------- Plasma Lance CR-A16's Behemoth Slayer > --- INVENTORY (16) --- Improved Diametric Drive Improved Fusion Compressor Dimensional Manipulator Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Utility Shielding Experimental Utility Shielding Advanced Powered Armor Experimental Force Field Subatomic Replicator Multirail Mini Smartbomb Launcher Plasma Lance Plasma Lance Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION ------- Improved Diametric Drive Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Experimental Energy Well Dimensional Manipulator Experimental Sensor Array Experimental Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Experimental Utility Shielding Advanced Hacking Suite Experimental Hacking Suite Experimental Hacking Suite System Mapper Advanced System Shield Quantum Router > --- WEAPON ----------- Multirail Plasma Lance > --- INVENTORY -------- Improved Diametric Drive Improved Fusion Compressor Dimensional Manipulator Experimental Actuator Array Advanced Reaction Control System Experimental Phase Shifter Experimental Utility Shielding Experimental Utility Shielding Advanced Powered Armor Experimental Force Field Subatomic Replicator Mini Smartbomb Launcher Plasma Lance Plasma Lance CR-A16's Behemoth Slayer [Rating: 210] Favorites ----------- Power Mini Fusion Reactor Engine Ion Engine Power Core Backup Power VII Reactor Mini Fusion Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Plasma Lance Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Smartbomb Launcher Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 16 | . . 2 2 2 . . . . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 324 | 7 15 48 49 28 . . 2 . 14 . 27 . 1 6 2 18 . 3 2 3 4 . 4 . 14 . . 2 4 10 19 22 14 . 6 Power 35 | 1 5 7 9 2 . . . . . . 1 . . . . 2 . . . . . . . . 1 . . . . . . 3 3 . 1 Engine 15 | 1 5 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 11 | . . . 7 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 3 3 . 1 Propulsion 58 | 2 6 16 11 8 . . . . . . 2 . . . . 3 . . . . 2 . 1 . . . . . . 1 2 3 . . 1 Treads 18 | 1 2 9 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 15 | 1 4 7 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . 1 5 . . . . . . 2 . . . . 3 . . . . 2 . 1 . . . . . . 1 2 3 . . 1 Utility 140 | 2 2 15 19 14 . . . . 10 . 13 . 1 2 1 5 . 3 2 . 2 . 2 . 12 . . . . 7 9 10 9 . . Device 63 | . . 4 5 6 . . . . 4 . 8 . 1 1 1 1 . 2 2 . 1 . . . 5 . . . . 3 5 6 8 . . Storage 19 | 2 2 3 . 1 . . . . 1 . . . . . . 1 . . . . . . . . 4 . . . . . 3 2 . . . Processor 8 | . . . 2 . . . . . 1 . . . . . . . . 1 . . . . 1 . 1 . . . . . . 2 . . . Hackware 24 | . . . 1 5 . . . . 4 . 4 . . 1 . 3 . . . . 1 . . . 1 . . . . 3 . . 1 . . Protection 26 | . . 8 11 2 . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 2 10 10 4 . . 2 . 4 . 11 . . 4 1 8 . . . 3 . . 1 . 1 . . 2 4 2 8 6 2 . 4 Energy Gun 9 | . 1 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ballistic Gun 13 | 2 1 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . 1 . . 2 . . . 1 . . 1 . 1 . . . 1 . . . . 1 . . . . . 1 2 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . 1 1 . . . . 2 . 2 . . . . 2 . . . 1 . . . . . . . . . . . . . . . Piercing Weapon 22 | . . . . . . . . . 1 . 2 . . 1 . 2 . . . . . . 1 . . . . 1 3 . 4 4 1 . 2 Special Melee Weapon 16 | . . . . 2 . . . . 1 . 2 . . 2 1 2 . . . 1 . . . . . . . 1 1 2 1 . . . . Unidentified Prototypes 20 | . . 1 2 . . . 1 . 1 . . . . . . 1 . . . . 3 . 1 . . . . . . . 7 . 2 . 1 Parts Lost 25 | . 1 5 9 1 . . . . . . 6 . 1 . . 2 . . . . . . . . . . . . . . . . . . . Power 4 | . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . 3 3 . . . . . . . 3 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Weapon 6 | . 1 1 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 2 5 1 . . . . . . 3 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 100 100 100 100 99 100 96 100 100 100 100 98 100 100 100 99 98 100 99 100 98 100 100 100 100 99 99 99 99 100 99 Engine 2 | . 14 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . 3 7 7 7 7 7 6 6 6 6 6 6 6 4 . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 4 4 8 Treads 2 | . 14 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 14 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . 8 15 15 15 15 13 13 12 13 13 13 13 10 11 11 11 11 11 11 10 10 10 10 10 10 10 8 9 8 8 8 12 Device 12 | . . 10 9 13 15 15 15 15 13 13 16 13 13 10 13 9 11 11 11 11 9 11 10 10 11 10 10 10 10 15 19 19 16 17 16 Storage 10 | . 28 22 18 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 7 10 10 10 10 9 9 9 13 13 12 Processor 7 | . . . 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 9 10 9 10 10 10 10 9 9 14 17 17 16 Hackware 27 | . . . 1 27 30 30 30 30 39 40 33 33 33 35 40 47 47 47 47 47 47 47 42 42 38 36 36 36 36 36 33 28 26 26 24 Protection 4 | . . 10 15 2 . . . . . . 1 6 6 6 . . . . . . . . 5 5 3 5 5 5 5 4 3 4 4 4 4 Energy Gun 1 | . 5 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 22 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 6 7 7 7 7 5 6 5 6 6 6 6 4 5 5 5 5 5 5 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 3 5 5 5 5 4 4 4 5 6 7 8 7 Special Melee Weapon 2 | . . . . 6 . . . . 5 6 1 . . 3 . 3 5 5 5 4 5 5 5 5 5 . . . . 4 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 15 42 86 95 93 16 16 16 16 17 16 23 23 23 23 19 27 27 27 27 28 27 27 29 29 37 32 32 32 32 33 42 53 62 52 59 Greatest Support 78 | 16 16 20 20 28 18 18 18 18 18 18 23 23 26 26 20 28 28 28 28 28 29 29 29 29 33 33 33 33 33 42 43 53 78 53 62 Greatest Overweight (x) 9 | . 4 8 9 7 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Average Overweight (x) . | . 2 6 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 16 20 20 24 8 8 8 8 8 8 8 8 8 8 8 14 10 10 10 10 10 10 10 10 18 12 12 12 12 12 14 16 16 16 16 Average Capacity 12 | 6 14 18 20 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 12 12 12 12 12 13 15 16 16 16 Most Carried 20 | 5 16 20 20 20 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 14 16 16 16 16 Average Carried 12 | 3 13 17 19 8 8 8 8 8 7 8 7 8 7 7 7 7 10 9 10 9 9 10 9 10 10 12 12 12 12 11 13 15 15 16 14 Final Capacity 20 | 8 16 20 20 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 14 16 16 16 16 Final Carried 20 | 5 16 20 20 8 8 8 8 8 8 8 8 8 7 8 8 10 10 10 10 10 10 10 10 10 12 12 12 12 12 12 14 16 16 16 15 Class Distribution -------------------- 54% | Wizard-Sprinter 12% | Hauler-Mutant 8% | Mutant 8% | Hacker-Sprinter 4% | Wizard-Scout 3% | Scavenger-Mutant 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Waste Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Data Miner Wizard-Mutant | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Waste Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Testing Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Matter Collected 4987 | 263 503 768 872 265 40 10 20 . 140 . 311 77 23 . 160 190 . . 70 50 60 . 40 . 125 20 . . 100 80 210 330 150 22 88 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11677 | 91 757 1893 2534 223 . . . . 484 . 697 28 . 26 269 441 . . . 133 62 . 107 . 882 . . . 130 497 281 1254 300 38 550 Parts 593 | 2 41 141 151 20 . . . . 15 . 20 4 . 3 6 17 . . . 5 . . 7 . 33 . . . 5 20 10 50 13 1 29 Haulers Intercepted 33 | . 2 6 6 2 . . . . 3 . 3 . . . . 2 . . . . . . . . 1 . . . . 1 2 5 . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 2 . . 3 . . . 3 2 . . . . . . . . 3 . . . . . . Prevented 5 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 127 | . 12 38 37 1 . . . . . . 2 3 . . 5 5 . . . 4 . . . . . . . . 1 . . 12 3 . 4 Melee 9 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 3 1 . 2 Guns 74 | . 12 30 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 12 | . . 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 27 | . . 1 . . . . . . . . . 3 . . 5 4 . . . 4 . . . . . . . . . . . 8 2 . . Classes Destroyed 17 | 1 6 2 3 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . Worker 17 | . 2 3 3 2 . . . . 1 . . . . . . . . . . . . . . . 2 . . . . 2 . 2 . . . Builder 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler 33 | . 2 6 6 2 . . . . 3 . 3 . . . . 2 . . . . . . . . 1 . . . . 1 2 5 . . . Recycler 14 | 1 1 1 2 . . . . . 1 . 2 . . . . . . . . . . . . . 5 . . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 16 | . 2 3 . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 2 2 1 Watcher 30 | . 3 4 5 1 . . . . . . 1 . . . . 1 . . . . . . 2 . 2 . . . . 4 2 4 1 . . Swarmer 50 | . 3 16 7 . . . . . . . . 3 . . 5 4 . . . 4 . . . . . . . . . . . 8 . . . Grunt 44 | . 9 13 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . Duelist 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 20 | . . 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 6 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . 1 . . 2 Samaritan 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 3 6 7 1 . . . . 2 . 2 3 . 1 4 4 . . . 4 . . 1 . 2 . . . 1 2 1 5 3 2 3 Combat Bots Only 6 | . 3 5 6 1 . . . . . . 1 3 . . 4 4 . . . 4 . . . . . . . . 1 . . 5 3 . 3 Max Kills in Single Turn 5 | 1 2 2 3 1 . . . . 1 . 1 2 . 1 3 3 . . . 5 . . 1 . 1 . . . 1 1 1 3 2 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . . . . . . 2 . . 3 3 . . . 4 . . . . . . . . . . . 3 2 . . Melee 1 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Damage Taken 6564 | . 484 1620 2310 123 . 12 . . 312 . 370 109 84 98 16 206 48 . . . . . . . . . . . . 336 . 49 130 56 201 Core 1294 | . 78 281 316 . . 12 . . 158 . 103 33 . . . 91 24 . . . . . . . . . . . . 76 . . 40 27 55 Absorbed by Shields 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 . . Core Remaining (%) 78 | 100 68 29 42 . . . . 98 . . . . . . 65 . . . . . . 81 . . . . . . 100 . 94 . . 95 96 Volleys Fired 353 | 3 64 127 135 . 3 1 . . . . . 3 . . 4 2 . . . 1 . . . . . . . 2 . . . 6 2 . . Largest 2 | 2 2 2 2 . 1 1 . . . . . 1 . . 1 1 . . . 1 . . . . . . . 1 . . . 1 1 . . Hottest 91 | 40 65 91 91 . 30 30 . . . . . 80 . . 80 80 . . . 80 . . . . . . . 80 . . . 80 80 . . Shots Fired 661 | 6 128 237 266 . 3 1 . . . . . 3 . . 4 2 . . . 1 . . . . . . . 2 . . . 6 2 . . Gun 561 | 6 128 201 226 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 76 | . . 36 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . . . . . 3 1 . . . . . 3 . . 4 2 . . . 1 . . . . . . . 2 . . . 6 2 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 363 | 6 111 111 135 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 158 | . . 69 89 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 24 | . . . . . 3 1 . . . . . 3 . . 4 2 . . . 1 . . . . . . . 2 . . . 6 2 . . Electromagnetic 116 | . 17 57 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 38 | 3 10 19 38 . . . . . . . . 8 . . . 10 . . . . . . . . . . . . . . . . . . . Robot Miss Streak 5 | 1 5 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 17 | . 3 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 655 | 5 81 167 203 14 . . . . 26 . 29 1 . 2 5 18 . . . 3 2 . 8 . 18 . . 5 3 16 4 23 8 3 11 Core Hits 347 | 2 34 80 105 6 . 2 . . 8 . 10 3 . 1 9 11 . . . 5 1 . 4 . 10 . . . . 7 4 30 9 2 4 Critical Hits 20 | . 1 2 7 1 . . . . . . 2 . . . . 1 . . . 1 . . . . 2 . . . . 1 . 1 . . 1 Critical Kills 8 | . . . 3 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Critical Parts Destroyed 10 | . 1 2 2 . . . . . . . 1 . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . Melee Attacks 767 | . . . 1 66 8 6 . 6 119 2 86 5 4 9 5 53 . 8 . 3 2 . 18 . 64 . . 13 9 70 27 106 41 12 24 Impact 13 | . . . . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . . . . . . . . Slashing 362 | . . . 1 66 8 6 . 6 117 2 74 5 4 7 5 46 . 8 . 3 2 . 2 . . . . . . . . . . . . Piercing 380 | . . . . . . . . . 1 . 3 . . 1 . 3 . . . . . . 15 . 64 . . 8 7 68 27 106 41 12 24 Sneak Attacks 74 | . . . . 6 . . . . 8 . 9 . . 2 1 3 . . . . . . 3 . 10 . . 5 3 8 2 11 . 2 1 Combat Hostiles 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 . . . Follow-up Attacks 14 | . . . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . . 3 . 1 3 Damage Inflicted 25255 | 59 1025 2733 3580 842 . 7 . . 1337 . 1649 347 . 228 1179 1210 . . . 675 195 . 547 . 1850 . . . . 1571 436 3703 950 420 712 Guns 5775 | 59 990 1999 2727 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1138 | . . 525 613 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3985 | . 35 209 240 . . 7 . . . . . 347 . . 691 375 . . . 405 . . . . . . . . . . . 1256 420 . . Melee 14357 | . . . . 842 . . . . 1337 . 1649 . . 228 488 835 . . . 270 195 . 547 . 1850 . . . . 1571 436 2447 530 420 712 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3149 | 59 833 898 1359 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2680 | . 35 1088 1557 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3501 | . . . . . . 7 . . . . . 347 . . 691 375 . . . 405 . . . . . . . . . . . 1256 420 . . Electromagnetic 1568 | . 157 747 664 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 469 | . . . . . . . . . . . 399 . . . . 70 . . . . . . . . . . . . . . . . . . . Slashing 4762 | . . . . 842 . . . . 1337 . 1010 . . . 488 544 . . . 270 195 . 76 . . . . . . . . . . . . Piercing 9126 | . . . . . . . . . . . 240 . . 228 . 221 . . . . . . 471 . 1850 . . . . 1571 436 2447 530 420 712 Highest Corruption 9 | . . 2 . 1 1 1 1 . 1 7 9 . . . . 1 1 1 1 . . . . 8 8 . . 1 1 . . . . . . Average Corruption 2 | . . 2 . 1 1 1 1 . 1 4 5 . . . . 1 1 1 1 . . . . 8 4 . . 1 1 . . . . . . Corruption Purged 18 | . . . . . . . . . . . 9 . . . . . . . 1 . . . . . 8 . . . . . . . . . . Effects 88 | . . 3 . 4 2 1 . . 6 2 46 . . . . 5 . . . . . . . 1 14 . . . 4 . . . . . . Message Errors 26 | . . 1 . 2 2 1 . . . 1 9 . . . . 3 . . . . . . . . 7 . . . . . . . . . . Matter Fused 14 | . . . . . . . . . . . 13 . . . . . . . . . . . . . 1 . . . . . . . . . . Heat Flow Errors 7 | . . . . . . . . . . . 4 . . . . . . . . . . . . 1 2 . . . . . . . . . . Energy Discharges 17 | . . 1 . 1 . . . . 3 . 7 . . . . 1 . . . . . . . . 2 . . . 2 . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . 1 . 1 . . . . 2 . 3 . . . . 1 . . . . . . . . 2 . . . . . . . . . . Data Loss (major) 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 9 | . . . . . . . . . 1 1 5 . . . . . . . . . . . . . . . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2369 | . . . . 175 . . . . 143 . 157 34 . . 210 80 . . . 127 83 . . . 168 . . . . 406 . 490 85 148 63 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 341 | . . . . . . . . . . . . 34 . . 161 . . . . . . . . . . . . . . . . 122 24 . . Melee 2028 | . . . . 175 . . . . 143 . 157 . . . 49 80 . . . 127 83 . . . 168 . . . . 406 . 368 61 148 63 Knockbacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 86 | . 8 48 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 5 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 287 | . 84 287 197 . . . . . . . 243 83 . . 66 36 . . . 42 . . . 272 157 . . 34 . . . 48 26 . 17 Average Temperature 68 | . 19 84 70 . . . . . . . 113 41 . . 30 19 . . . 22 . . . 144 82 . . 20 . . . 20 17 . 6 Received Heat Transfer 1771 | . 213 438 936 . . . . . 27 . 18 27 12 12 . 12 9 . . . . . . . . . . . . 27 . 9 4 9 18 Effects 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 18 | . . 5 4 . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . 4 . . . . . Impact Corruptions 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4953 | . . 2089 2864 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Peak Influence 563 | 5 174 403 492 448 . . . . 438 43 438 . . . . 443 185 563 . . . . 432 16 440 . . . . 402 415 267 138 162 288 Average Influence 111 | 2 69 221 301 153 . . . . 60 29 68 . . . . 92 182 212 . . . . 30 11 21 . . . . 18 69 87 42 104 177 Maximum Alert Level 2 | . . 2 2 2 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 . 2 . . . . 2 2 1 . . 1 Low Security (%) 77 | 100 100 39 6 63 . . . . 92 100 94 . . . . 84 100 84 . . . . 95 100 98 . . . . 99 97 97 100 100 90 Level 1 18 | . . 58 77 30 . . . . . . . . . . . 13 . . . . . . . . . . . . . . . 2 . . 9 Level 2 4 | . . 1 15 5 . . . . 7 . 4 . . . . 1 . 15 . . . . 4 . 1 . . . . . 2 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . 4 3 2 3 . . . . 8 . 8 . . . . 1 . . . . . . 2 . 9 . . . . 5 2 4 1 1 . Investigation 16 | . 2 2 . . . . . . 3 . 5 . . . . . . . . . . . 1 . 1 . . . . 1 . . . 1 . Extermination 26 | . . . . 1 . . . . 4 . 2 . . . . 1 . . . . . . 1 . 6 . . . . 4 2 4 1 . . Reinforcement 9 | . 2 1 1 2 . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Assault 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Distress Signals 13 | . 1 3 2 . . . . . 3 . 1 . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 319 | . 27 56 57 5 . 3 . . 32 4 17 13 1 4 . 19 3 3 1 . . . 4 6 11 . . . . 24 7 9 5 2 6 Peak Tracking Total 10 | . 4 6 6 2 . 5 . . 10 5 5 9 1 4 2 5 3 2 4 . . . 2 6 6 . . . . 6 3 3 3 2 2 Tactical Retreats 46 | . . 1 5 . . 1 . . 9 . 3 3 1 . 1 6 . 2 1 . . . . . 3 . . . . 5 1 3 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Traps Triggered 20 | . 1 2 1 1 . . . . 6 . 2 . . . . 1 . . . . . . 1 . . . . . . 1 . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 28 | . . . . . . . . . . . . . . . . 20 . . . . . . . . 8 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 58 | . . . . 1 . . . . 6 . . . . . . 7 . . . . . . 6 . 14 . . . . . 12 6 6 . . Reprogrammed 55 | . . . 9 . . . . . 10 . . . . . . 10 . . . . . . . . 10 . . . . 4 . 12 . . . Reused 27 | . . . 6 . . . . . 3 . . . . . . 2 . . . . . . . . 4 . . . . 4 . 8 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 34 | . 1 . 6 . . . . . 3 . . . 1 . 2 2 . . . . . . . . 4 . . . . 7 . 8 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Disabled 18 | . . 2 2 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 7 1 2 1 1 Max in Single Turn 1 | . . 1 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 1 1 1 Garrison Access 20 | . . . 1 3 . . . . 3 . 1 . . . . 3 . . . . . . 2 . 1 . . . . 1 1 3 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 9 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Machines Accessed 220 | . 7 12 14 20 . . . . 27 . 25 2 . 2 . 20 . 3 . . 2 . 10 . 19 . . 2 . 11 14 13 12 2 3 Terminals 130 | . 6 10 10 10 . . . . 17 . 15 . . . . 9 . 1 . . . . 5 . 12 . . . . 6 9 6 9 2 3 Fabricators 23 | . . . . 3 . . . . 2 . 2 . . . . 3 . 1 . . . . 1 . 4 . . . . 3 2 2 . . . Repair Stations 22 | . 1 2 1 3 . . . . 1 . 3 . . . . 2 . . . . . . 1 . 1 . . . . 1 2 2 2 . . Recycling Units 15 | . . . 1 1 . . . . 4 . 4 . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . 1 3 . . . . 3 . 1 . . . . 3 . . . . . . 2 . 1 . . . . 1 1 3 1 . . Total Hacks 825 | . 13 43 29 58 . . . . 84 . 77 5 . 4 . 74 . 16 . . 9 . 43 . 97 . . 4 . 62 74 66 48 11 8 Successful 705 | . 7 23 19 48 . . . . 72 . 60 5 . 4 . 67 . 16 . . 9 . 42 . 88 . . 4 . 53 66 63 42 9 8 Failed 117 | . 6 19 10 10 . . . . 12 . 16 . . . . 7 . . . . . . . . 9 . . . . 9 8 3 6 2 . Catastrophic 20 | . 5 4 2 1 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . 2 . . 1 . . Database Lockouts 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Manual 512 | . 10 26 20 32 . . . . 63 . 44 . . . . 39 . 10 . . . . 27 . 63 . . . . 45 45 37 35 11 5 Terminals 570 | . 11 38 22 37 . . . . 71 . 50 . . . . 44 . 7 . . . . 29 . 70 . . . . 40 51 38 43 11 8 Fabricators 127 | . . . . 10 . . . . 4 . 10 . . . . 15 . 8 . . . . 9 . 23 . . . . 17 16 15 . . . Repair Stations 66 | . 2 5 2 6 . . . . 2 . 12 . . . . 9 . . . . . . 2 . 2 . . . . 4 6 10 4 . . Recycling Units 15 | . . . 1 1 . . . . 4 . 4 . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . . Scanalyzers 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 21 | . . . 1 4 . . . . 3 . 1 . . . . 3 . . . . . . 2 . 1 . . . . 1 1 3 1 . . Terminal Hacks 384 | . 4 14 8 21 . . . . 45 . 26 5 . 4 . 29 . 5 . . 9 . 26 . 45 . . 4 . 27 36 30 33 7 6 Record 9 | . . . . . . . . . . . . 4 . 1 . . . . . . 1 . . . . . . 3 . . . . . . . Part Schematic 29 | . . . 1 2 . . . . 3 . 2 . . . . 5 . . . . . . 2 . . . . . . 6 4 . 4 . . Robot Analysis 20 | . . 2 . 1 . . . . 2 . 1 . . . . 2 . . . . 4 . 1 . 2 . . . . . . 3 2 . . Prototype ID Bank 37 | . 2 4 . 2 . . . . 3 . 4 . . 3 . 2 . . . . 4 . 3 . 5 . . . . 1 3 1 . . . Open Door 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Branch Access Points 11 | . . . . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 2 . 1 . . . . 1 . 1 . . . Machine Index 11 | . . . . . . . . . . . 1 . . . . 2 . 1 . . . . 1 . 1 . . . . 1 1 1 2 . . Terminal Index 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Index 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 8 | . . 1 1 . . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 1 . . Unreport Threat 52 | . 1 4 1 3 . . . . 7 . 3 . . . . 2 . . . . . . 5 . 7 . . . . 6 5 6 2 . . Locate Traps 76 | . 1 2 3 4 . . . . 11 . 6 . . . . 5 . 1 . . . . 5 . 9 . . . . 3 8 5 9 3 1 Disarm Traps 11 | . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 1 . 3 . . . . . 2 1 1 . . Reprogram Traps 10 | . . . 2 . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . 2 . 2 . . . Recall Investigation 4 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . 1 . Recall Extermination 22 | . . . . . . . . . 3 . 1 . . . . 1 . . . . . . 1 . 6 . . . . 3 2 4 1 . . Recall Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 13 | . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 2 . 1 . . . . 1 2 1 1 . . Registered Prototypes 10 | . . . . 1 . . . . 1 . . . . . . 2 . . . . . . 1 . 1 . . . . 1 . 1 1 . 1 Zone Layout 49 | . . 1 . 2 . . . . 8 . 3 . . . . 4 . 1 . . . . 1 . 5 . . . . 2 7 3 8 2 2 Fabricator Hacks 73 | . . . . 6 . . . . 3 . 6 . . . . 8 . 4 . . . . 5 . 13 . . . . 9 10 9 . . . Network Status 9 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . 2 3 1 . . . Load Schematic 28 | . . . . 3 . . . . 1 . 2 . . . . 3 . 2 . . . . 1 . 6 . . . . 3 3 4 . . . Build 36 | . . . . 3 . . . . 2 . 3 . . . . 5 . 2 . . . . 3 . 6 . . . . 4 4 4 . . . Repair Station Hacks 64 | . 2 4 2 6 . . . . 2 . 11 . . . . 9 . . . . . . 2 . 2 . . . . 4 6 10 4 . . Scan Component 30 | . 1 2 1 2 . . . . 1 . 5 . . . . 4 . . . . . . 1 . 1 . . . . 2 3 5 2 . . Repair 30 | . 1 2 1 2 . . . . 1 . 5 . . . . 4 . . . . . . 1 . 1 . . . . 2 3 5 2 . . Refit 4 | . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 15 | . . . 1 1 . . . . 4 . 4 . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 14 | . . . 1 1 . . . . 4 . 3 . . . . 2 . 1 . . . . 1 . 1 . . . . . . . . . . Scanalyzer 4 | . . . 3 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 20 | . . . 1 3 . . . . 3 . 1 . . . . 3 . . . . . . 2 . 1 . . . . 1 1 3 1 . . Seal Access 20 | . . . 1 3 . . . . 3 . 1 . . . . 3 . . . . . . 2 . 1 . . . . 1 1 3 1 . . Unauthorized Hacks 145 | . 1 5 4 11 . . . . 15 . 12 . . . . 15 . 6 . . . . 6 . 26 . . . . 12 13 11 4 2 2 Terminals 92 | . 1 5 4 8 . . . . 14 . 8 . . . . 8 . 2 . . . . 2 . 16 . . . . 4 7 5 4 2 2 Track 4 | . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Assimilate 20 | . . . 1 2 . . . . 4 . 3 . . . . 3 . 1 . . . . . . 6 . . . . . . . . . . Botnet 67 | . 1 3 3 6 . . . . 9 . 5 . . . . 4 . 1 . . . . 2 . 10 . . . . 4 7 5 4 1 2 Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 53 | . . . . 3 . . . . 1 . 4 . . . . 7 . 4 . . . . 4 . 10 . . . . 8 6 6 . . . Report 8 | . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 1 1 . . . Prioritize 18 | . . . . 1 . . . . . . 1 . . . . 3 . 1 . . . . 1 . 4 . . . . 3 2 2 . . . Siphon 18 | . . . . 1 . . . . . . 1 . . . . 3 . 1 . . . . 1 . 4 . . . . 3 2 2 . . . Haulers 9 | . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . 1 . 1 . . . . 1 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 11 | . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . 1 2 2 1 Used 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Hacking Detections 126 | . 7 12 11 11 . . . . 14 . 18 . . . . 5 . 2 . . . . 3 . 12 . . . . 9 10 3 5 2 2 Full Trace Events 7 | . . . . . . . . . 2 . 3 . . . . . . . . . . . . . 1 . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . 2 2 . . . . 3 . 2 . . . . 5 . . . . . . 2 . . . . . . 6 4 . 4 . . Parts Built 35 | . . . . 4 . . . . 2 . 3 . . . . 3 . 2 . . . . 3 . 6 . . . . 4 4 4 . . . Matter 8607 | . . . . 461 . . . . 424 . 556 . . . . 902 . 476 . . . . 789 . 1528 . . . . 1248 1144 1079 . . . Time 1756 | . . . . 145 . . . . 70 . 190 . . . . 236 . 84 . . . . 138 . 315 . . . . 220 199 159 . . . Total Part Build Rating 240 | . . . . 15 . . . . 12 . 18 . . . . 17 . 12 . . . . 21 . 40 . . . . 36 36 33 . . . Parts Repaired 30 | . 1 2 1 2 . . . . 1 . 5 . . . . 4 . . . . . . 1 . 1 . . . . 2 3 5 2 . . Time 1169 | . 26 83 25 54 . . . . 38 . 249 . . . . 110 . . . . . . 62 . 49 . . . . 55 93 243 82 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . 1 . . . . . 12 . 7 . . . . 3 . . . . . . 1 . 3 . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . 2 1 . . . . . Non-combat 3 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Combat 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Robot Hacks Applied 6 | . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . 2 1 . . . . . parse_system 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . find_chute 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total Allies 15 | . . . 1 1 . . . . 1 . 3 . . . . 1 . 1 . . . . . . 2 . . 5 . . . . . . . Largest Group 5 | . . . 1 1 1 . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . 5 2 . . . . . . Highest-Rated Group 247 | . . . 10 10 10 . . . 10 . 26 . . . . 10 . 26 . . . . . . 26 . . 247 92 . . . . . . Highest-Rated Ally 60 | . . . 10 10 10 . . . 10 . 26 . . . . 10 . 26 . . . . . . 26 . . 60 46 . . . . . . Total Orders 5 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . . . . . . . . . . STAY 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . . ROAM 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Total Damage 107 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Robot Analysis Total 20 | . . 2 . 1 . . . . 2 . 1 . . . . 2 . . . . 4 . 1 . 2 . . . . . . 3 2 . . Derelict Logs Recovered 13 | . . . . . . 1 2 2 . . . 3 1 . . . . . 1 . . 2 . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Turns Passed 32177 | 70 1518 2879 3267 1562 420 423 193 115 2892 33 2116 869 304 102 294 1420 74 347 220 110 90 368 675 62 3292 50 69 471 499 2496 797 2797 676 210 397 Spaces Moved 35009 | 45 857 1256 1569 2185 580 544 584 306 4089 83 3002 986 462 112 602 1791 169 395 439 291 227 631 977 161 2712 168 236 569 450 3202 1401 2262 1041 284 341 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 32 | . . 4 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3710 | 44 857 1252 1541 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 916 | . . . . 916 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30350 | . . . . 1253 580 544 584 306 4089 83 3002 986 462 112 602 1791 169 395 439 291 227 631 977 161 2712 168 236 569 450 3202 1401 2262 1041 284 341 Fastest Speed 24 | 50 100 120 150 32 32 32 32 32 32 32 32 32 32 32 35 32 32 32 32 32 32 32 29 29 29 29 29 29 29 29 27 27 27 27 24 Average Speed 43 | 98 117 144 160 38 32 32 32 32 32 32 32 32 32 32 35 33 32 32 32 32 32 32 30 33 29 29 29 29 29 29 27 27 27 27 24 Slowest Speed 240 | 100 120 220 240 160 32 32 32 32 32 32 32 32 32 32 35 35 32 32 32 32 32 32 32 104 104 29 29 29 29 29 29 30 27 27 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . . . 10 . 1 . . 13 . 7 . . . . 2 1 . . . . . 1 . 20 . . 1 . 12 7 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 60 | 3 99 98 94 43 77 66 80 53 75 76 65 86 76 77 80 42 77 7 62 48 62 70 27 90 38 33 49 84 57 39 87 35 85 18 9 Regions Visited 35 Branch Regions 19 Pre-discovered Areas 4 | . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Known Exits Taken 26 | . . . 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . . . . 4 2 4 3 . . . 3 3 . 1 . . . 2 . . 3 . . . 1 2 . . . . . . . . Spaces Dug 468 | . . . 1 49 8 6 . 6 89 2 42 5 4 3 . 32 . 8 . . . . 8 . 41 . . 8 6 46 14 54 23 7 6 Terrain Destroyed 857 | . 5 17 9 49 35 9 . 6 89 2 42 71 4 3 49 53 . 8 . 26 . . 8 . 41 . . 56 6 46 14 135 61 7 6 Melee 468 | . . . 1 49 8 6 . 6 89 2 42 5 4 3 . 32 . 8 . . . . 8 . 41 . . 8 6 46 14 54 23 7 6 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 389 | . 5 17 8 . 27 3 . . . . . 66 . . 49 21 . . . 26 . . . . . . . 48 . . . 81 38 . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Total 50552 | 60 1254 2115 2067 2806 798 781 590 313 5480 86 4027 1527 612 164 673 2532 188 601 516 301 244 796 1329 168 5076 168 235 855 804 4687 1807 4411 1419 413 649 Wait 13726 | 1 271 602 227 482 208 232 1 2 1225 . 903 534 144 33 55 637 19 194 76 1 . 166 323 8 2280 1 . 271 342 1405 338 2020 323 120 282 Move 34830 | 44 856 1255 1568 2165 579 541 583 305 4065 82 2987 985 461 111 601 1787 166 394 438 290 226 630 975 160 2674 167 235 566 449 3177 1386 2259 1040 283 340 Hop 70 | . . . . 9 . 1 . . 11 . 7 . . . . 2 1 . . . . . 1 . 17 . . 1 . 12 7 1 . . . Pick Up 180 | 5 24 29 33 19 . . 1 . 1 1 11 . 1 2 3 9 1 1 . . 3 . 4 . 7 . . . . 5 8 9 3 . . Fast Attach 115 | 7 1 9 19 3 . . 2 . 8 . 11 . . 1 . 6 . . . 2 6 . 3 . 6 . . . . 5 13 8 4 . 1 Attach 54 | . 1 6 6 10 . . . . 1 . 5 . 1 1 . 3 . . . 1 . . 1 . 2 . . . . 2 3 6 2 . 3 Detach 15 | . . . . . . . . . 2 . 2 . . 1 . 1 . . . 1 1 . . . . . . . . 1 3 1 . . 2 Swap 158 | . 13 33 24 15 . . . . 5 . 11 . . 4 2 9 . 3 2 . . . . . 6 . . 2 4 3 3 8 9 . 2 Drop 266 | . 24 54 54 37 . . 3 . 7 1 12 . 1 2 3 7 1 1 . 2 6 . 4 . 12 . . . . 7 19 6 3 . . Fire 353 | 3 64 127 135 . 3 1 . . . . . 3 . . 4 2 . . . 1 . . . . . . . 2 . . . 6 2 . . Melee 721 | . . . 1 66 8 6 . 6 119 2 78 5 4 9 5 49 . 8 . 3 2 . 18 . 64 . . 13 9 70 27 87 33 10 19 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 28 | . . . . . . . . . . . . . . . . 20 . . . . . . . . 8 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Waste -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / Arm) -4/Waste -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 1034 | -10/Materials | Discovered new exit (range 8) 1119 | -10/Materials | Discovered new exit (range 14) 1154 | -10/Materials | Repaired Assault Rifle 1403 | -10/Materials | Discovered new exit (range 12) 1517 | -10/Materials | Discovered new exit (range 14) 1589 | -10/Materials | Entered another Materials area 1589 | -9/Materials | Evolved 2 slots: Utility x2 2604 | -9/Materials | Discovered new exit (range 6) 2734 | -9/Materials | Repaired Imp. EM Shotgun 2755 | -9/Materials | Build established: Scavenger-Mutant 2897 | -9/Materials | Repaired Imp. Ion Engine 2922 | -9/Materials | Discovered new exit (range 16) 3306 | -9/Materials | Discovered new exit (range 14) 3354 | -9/Materials | Core integrity fell below 50% 3543 | -9/Materials | Central database locked down 3690 | -9/Materials | Discovered new exit (range 15) 3696 | -9/Materials | Build established: Mutant 4000 | -9/Materials | Build established: Hauler-Mutant 4373 | -9/Materials | Discovered new exit (range 8) 4468 | -9/Materials | Entered another Materials area 4468 | -8/Materials | Evolved 2 slots: Utility x2 5048 | -8/Materials | Lost 5 parts (1p1n2u1w) 5271 | -8/Materials | Core integrity fell below 50% 5593 | -8/Materials | Repaired Imp. EM Shotgun 6152 | -8/Materials | Discovered new exit (range 7) 6672 | -8/Materials | Discovered new exit (range 6) 7656 | -8/Materials | Discovered new exit (range 15) 7668 | -8/Materials | First assault squad dispatched 7734 | -8/Materials | Identified exit to Factory 7735 | -8/Materials | Entered Factory 7735 | -7/Factory | Evolved 2 slots: Utility x2 8037 | -7/Factory | Fabricated Adv. Sensor Array (x1) 8064 | -7/Factory | Build established: Hacker-Mutant 8604 | -7/Factory | Fabricated Spear (x2) 8616 | -7/Factory | Local fabrication network quarantined 8673 | -7/Factory | Fabricated Imp. Cesium-ion Thruster (x1) 8705 | -7/Factory | Identified exit to Storage 8705 | -7/Factory | Identified exit to Lower Caves 8713 | -7/Factory | Build established: Hacker-Sprinter 8914 | -7/Factory | Repaired Mni. Grenade Launcher? 8930 | -7/Factory | Repaired Mic. Nuclear Core 9297 | -7/Factory | Entered Lower Caves 9297 | -7/Lower Caves | Accompanied by 1 ally 9379 | -7/Lower Caves | Spotted B-75 Beast 9698 | -7/Lower Caves | Discovered new exit (range 6) 9700 | -7/Lower Caves | Identified exit to Lower Caves 9701 | -7/Lower Caves | Encountered a Warlord checkpoint 9717 | -7/Lower Caves | Entered another Lower Caves area 9935 | -7/Lower Caves | Learned Factory terminal intel 10073 | -7/Lower Caves | Discovered new exit (range 14) 10135 | -7/Lower Caves | Attacked by a faux Warlord 10140 | -7/Lower Caves | Identified exit to Zion 10140 | -7/Lower Caves | Entered Zion 10147 | -7/Zion | Found CR-A16's Pointy Stick 10152 | -7/Zion | System corruption cleaned by Quarantine Array 10169 | -7/Zion | Learned location of Quarantine (-2) 10228 | -7/Zion | Learned location of Extension (-6) 10246 | -7/Zion | Learned location of 1 exit from Factory 10252 | -7/Zion | Found Prototype Launcher 10252 | -7/Zion | Identified Rocket Array 10318 | -7/Zion | Discovered new exit (range 16) 10332 | -7/Zion | Identified exit to Proximity Caves 10333 | -7/Zion | Entered Proximity Caves 10340 | -6/Proximity Caves | Learned Factory machine intel 10439 | -6/Proximity Caves | Discovered new exit (range 9) 10448 | -6/Proximity Caves | Identified exit to Factory 10448 | -6/Proximity Caves | Entered Factory 10448 | -6/Factory | Evolved 2 slots: Utility x2 10449 | -6/Factory | Identified exit to Lower Caves 10451 | -6/Factory | Loaded intel: 311 machine locations 10452 | -6/Factory | Loaded intel: 21 terminal locations 10593 | -6/Factory | Discovered new exit (range 15) 10597 | -6/Factory | Identified exit to Extension 10703 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 10740 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 10907 | -6/Factory | Discovered new exit (range 20) 10998 | -6/Factory | Build established: Wizard-Sprinter 11029 | -6/Factory | Local fabrication network quarantined 11427 | -6/Factory | Repaired Katana? 11635 | -6/Factory | Discovered new exit (range 5) 11636 | -6/Factory | Identified exit to Factory 12805 | -6/Factory | Discovered exit to Factory (range 14) 13340 | -6/Factory | Manually triggered Chute Trap 13340 | -6/Factory | Sucked down chute 13340 | -6/Factory | Entered Waste 13343 | -6/Waste | Spotted C-40 Crusher 13347 | -6/Waste | Spotted C-40 Crusher 13351 | -6/Waste | Spotted C-40 Crusher 13354 | -6/Waste | Spotted C-40 Crusher 13355 | -6/Waste | EMP discharged 13355 | -6/Waste | Spotted C-40 Crusher 13356 | -6/Waste | Spotted C-40 Crusher 13356 | -6/Waste | Discovered new exit (range 13) 13362 | -6/Waste | Found Broken Exp. Sensor Array 13373 | -6/Waste | Identified exit to Factory 13373 | -6/Waste | Entered Factory 13468 | -6/Factory | Discovered exit to Factory (range 16) 13753 | -6/Factory | Fabricated Mni. Smartbomb Launcher (x1) 13806 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 13861 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 14036 | -6/Factory | Lost 3 parts (1n2u) 14072 | -6/Factory | Local fabrication network quarantined 14148 | -6/Factory | Repaired Broken Exp. Sensor Array 14286 | -6/Factory | Repaired Imp. VTOL Module 14327 | -6/Factory | Repaired Scythe 14408 | -6/Factory | Repaired Shock Maul 14415 | -6/Factory | Discovered exit to Factory (range 3) 14593 | -6/Factory | Build established: Hacker-Sprinter 14924 | -6/Factory | Build established: Wizard-Sprinter 14962 | -6/Factory | Discovered exit to Factory (range 5) 15070 | -6/Factory | Repaired Adv. Sensor Array 15140 | -6/Factory | Spotted B-75 Beast 15177 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 15177 | -6/Factory | Destroyed B-75 Beast 15279 | -6/Factory | Central database locked down 15335 | -6/Factory | Adv. Hacking Suite fried by hacking feedback 15404 | -6/Factory | Discovered exit to Factory (range 13) 15489 | -6/Factory | Entered Lower Caves 15721 | -6/Lower Caves | Learned Factory trap positions 15733 | -6/Lower Caves | Learned Research security intel 15733 | -6/Lower Caves | Learned Extension garrison access intel 15850 | -6/Lower Caves | Learned Factory emergency access door positions 15858 | -6/Lower Caves | Encountered a Warlord checkpoint 16302 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16327 | -6/Lower Caves | Discovered new exit (range 15) 16332 | -6/Lower Caves | Identified exit to Lower Caves 16358 | -6/Lower Caves | Entered another Lower Caves area 16361 | -6/Lower Caves | Discovered exit to Factory (range 15) 16516 | -6/Lower Caves | Learned 4 Factory zone layouts 16517 | -6/Lower Caves | Spotted B-75 Beast 16605 | -6/Lower Caves | Encountered a Warlord checkpoint 16658 | -6/Lower Caves | Discovered new exit (range 12) 16661 | -6/Lower Caves | Identified exit to Data Miner 16662 | -6/Lower Caves | Entered Data Miner 16662 | -6/Data Miner | Discovered new exit (range 6) 16669 | -6/Data Miner | Met Data Miner 16681 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16686 | -6/Data Miner | Received God Mode back door access code from Data Miner 16724 | -6/Data Miner | Destroyed Data Miner 16726 | -6/Data Miner | Found Quantum Router 16728 | -6/Data Miner | Found System Mapper 16735 | -6/Data Miner | Data Conduit disabled 16758 | -6/Data Miner | Identified exit to Proximity Caves 16764 | -6/Data Miner | Entered Proximity Caves 17018 | -5/Proximity Caves | Discovered exit to Factory (range 4) 17058 | -5/Proximity Caves | Entered Factory 17058 | -5/Factory | Evolved 2 slots: Utility x2 17059 | -5/Factory | Identified exit to Upper Caves 17061 | -5/Factory | Loaded intel: 86 trap records 17080 | -5/Factory | Build established: Wizard-Mutant 17139 | -5/Factory | Discovered new exit (range 15) 17276 | -5/Factory | Repaired Mni. Smartbomb Launcher 17300 | -5/Factory | Repaired Imp. Cesium-ion Thruster 17321 | -5/Factory | Repaired Imp. VTOL Module 17484 | -5/Factory | Spotted B-75 Beast 17490 | -5/Factory | Destroyed B-75 Beast 17614 | -5/Factory | Discovered new exit (range 5) 17616 | -5/Factory | Identified exit to Factory 17757 | -5/Factory | Fabricated Exp. Sensor Array (x1) 17941 | -5/Factory | Build established: Wizard-Sprinter 18131 | -5/Factory | Repaired Scythe 18415 | -5/Factory | Fabricated Mni. Fusion Reactor? 18428 | -5/Factory | Fabricated Exp. Utility Shielding? 18454 | -5/Factory | Local fabrication network quarantined 18478 | -5/Factory | Manually triggered Chute Trap 18478 | -5/Factory | Sucked down chute 18478 | -5/Factory | Entered Waste 18481 | -5/Waste | Spotted C-40 Crusher 18483 | -5/Waste | Spotted C-40 Crusher 18544 | -5/Waste | Discovered new exit (range 13) 18551 | -5/Waste | Identified exit to Factory 18552 | -5/Waste | Entered Factory 18601 | -5/Factory | Fabricated Mni. Fusion Reactor (x1) 18641 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 18653 | -5/Factory | Discovered exit to Upper Caves (range 15) 18658 | -5/Factory | Spotted B-75 Beast 18846 | -5/Factory | Local fabrication network quarantined 18899 | -5/Factory | Entered Upper Caves 19006 | -5/Upper Caves | Learned Factory terminal intel 19097 | -5/Upper Caves | Discovered new exit (range 15) 19118 | -5/Upper Caves | Identified exit to Upper Caves 19119 | -5/Upper Caves | Entered another Upper Caves area 19136 | -5/Upper Caves | Discovered exit to Factory (range 11) 19224 | -5/Upper Caves | Discovered new exit (range 10) 19227 | -5/Upper Caves | Identified exit to Zhirov 19229 | -5/Upper Caves | Entered Zhirov 19229 | -5/Zhirov | Discovered new exit (range 3) 19252 | -5/Zhirov | Found Alien Artifact 19252 | -5/Zhirov | Identified Integrated Reactor 19252 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 19257 | -5/Zhirov | Found Alien Artifact 19257 | -5/Zhirov | Identified Transdimensional Reconstructor 19257 | -5/Zhirov | Warped through subspace 19319 | -5/Zhirov | Identified exit to Proximity Caves 19319 | -5/Zhirov | Entered Proximity Caves 19402 | -4/Proximity Caves | Learned location of Testing (-3) 19449 | -4/Proximity Caves | Learned Research security intel 19685 | -4/Proximity Caves | Discovered exit to Factory (range 7) 19687 | -4/Proximity Caves | Entered Factory 19687 | -4/Factory | Evolved 2 slots: Utility x2 19688 | -4/Factory | Loaded intel: 20 terminal locations 19710 | -4/Factory | Identified exit to Upper Caves 19710 | -4/Factory | Identified exit to Armory 19783 | -4/Factory | Fabricated Plasma Lance (x1) 19804 | -4/Factory | Repaired Imp. System Restoration Module 19830 | -4/Factory | Fabricated Plasma Lance (x1) 19878 | -4/Factory | Fabricated Plasma Lance (x1) 19891 | -4/Factory | Local fabrication network quarantined 20058 | -4/Factory | Build established: Wizard-Scout 20319 | -4/Factory | Central database locked down 20362 | -4/Factory | Sucked down chute 20362 | -4/Factory | Entered Waste 20377 | -4/Waste | EMP discharged 20377 | -4/Waste | Spotted C-40 Crusher 20377 | -4/Waste | Spotted C-40 Crusher 20378 | -4/Waste | Spotted C-40 Crusher 20379 | -4/Waste | Spotted C-40 Crusher 20397 | -4/Waste | Spotted C-40 Crusher 20414 | -4/Waste | Spotted C-40 Crusher 20417 | -4/Waste | Discovered new exit (range 19) 20423 | -4/Waste | Identified exit to Factory 20424 | -4/Waste | Entered Factory 20481 | -4/Factory | Repaired Mni. Fusion Reactor 20732 | -4/Factory | Build established: Wizard-Assassin 21554 | -4/Factory | Build established: Wizard-Scout 21804 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 21855 | -4/Factory | Fabricated Imp. Fusion Compressor? 22030 | -4/Factory | Fabricated Exp. Melee Analysis Suite? 22471 | -4/Factory | Build established: Wizard-Sprinter 23039 | -4/Factory | Fabricated Exp. Utility Shielding? 23602 | -4/Factory | Fabricated Inertial Stasis Machine? 23639 | -4/Factory | Local fabrication network quarantined 23648 | -4/Factory | Fabricated Inertial Stasis Machine (x1) 23674 | -4/Factory | First assault squad dispatched 23716 | -4/Factory | Entered Upper Caves 23758 | -4/Upper Caves | Discovered new exit (range 5) 23766 | -4/Upper Caves | Identified exit to Upper Caves 23766 | -4/Upper Caves | Entered another Upper Caves area 23830 | -4/Upper Caves | Discovered new exit (range 15) 23833 | -4/Upper Caves | Identified exit to Warlord 23835 | -4/Upper Caves | Entered Warlord 23845 | -4/Warlord | System corruption cleaned by Quarantine Array 24276 | -4/Warlord | Opened side exit 24282 | -4/Warlord | Discovered new exit (range 9) 24284 | -4/Warlord | Identified exit to Proximity Caves 24306 | -4/Warlord | Entered Proximity Caves 24306 | -3/Proximity Caves | Accompanied by 2 allies 24438 | -3/Proximity Caves | Spotted B-86 Titan 24441 | -3/Proximity Caves | Destroyed B-86 Titan 24803 | -3/Proximity Caves | Discovered new exit (range 8) 24805 | -3/Proximity Caves | Identified exit to Research 24805 | -3/Proximity Caves | Entered Research 24805 | -3/Research | Evolved 2 slots: Utility x2 24893 | -3/Research | Identified exit to Testing 25518 | -3/Research | Found Exp. Hacking Suite 26125 | -3/Research | Fabricated Dimensional Manipulator? 26229 | -3/Research | Fabricated Femtoactuators? 26397 | -3/Research | Fabricated Dimensional Manipulator (x1) 26413 | -3/Research | Fabricated Exp. Force Field? 26485 | -3/Research | Local fabrication network quarantined 27149 | -3/Research | Repaired Exp. Utility Shielding? 27199 | -3/Research | Repaired Cld. Nuclear Pulse Thruster 27301 | -3/Research | Entered Testing 27307 | -3/Testing | Found Prototype Energy Cannon 27307 | -3/Testing | Identified Cld. Nova Cannon 27332 | -3/Testing | Found Prototype Device 27332 | -3/Testing | Identified Exp. Thermal Defense Suite 27359 | -3/Testing | Found Prototype Ballistic Gun 27359 | -3/Testing | Identified Hyp. Multirail 27367 | -3/Testing | Identified exit to Research 27420 | -3/Testing | Repaired Adv. Datajack 27455 | -3/Testing | Repaired Diametric Drive 27562 | -3/Testing | Fabricated Exp. Armor Integrity Analyzer (x1) 27577 | -3/Testing | Found Prototype Launcher 27577 | -3/Testing | Identified Z-bomb Delivery System 27756 | -3/Testing | Fabricated Cld. Q-thruster? 27843 | -3/Testing | Fabricated Adv. Reaction Control System (x1) 27859 | -3/Testing | Fabricated Cld. Q-thruster (x1) 27899 | -3/Testing | Local fabrication network quarantined 28010 | -3/Testing | Repaired Exp. Utility Shielding 28098 | -3/Testing | Entered Research 28098 | -2/Research | Evolved 2 slots: Utility x2 28129 | -2/Research | Identified exit to Quarantine 28170 | -2/Research | Repaired Mni. Fusion Reactor 28192 | -2/Research | Spotted B-90 Cyclops 28420 | -2/Research | Spotted B-90 Cyclops 28421 | -2/Research | Destroyed B-90 Cyclops 28464 | -2/Research | Fabricated Exp. Phase Shifter? 28543 | -2/Research | Fabricated Adv. Powered Armor? 29030 | -2/Research | Repaired Imp. Diametric Drive 29080 | -2/Research | Repaired Mni. Fusion Reactor 29118 | -2/Research | Repaired Adv. Reaction Control System 29204 | -2/Research | Repaired Imp. Diametric Drive 29520 | -2/Research | Discovered new exit (range 15) 29538 | -2/Research | Spotted B-90 Cyclops 29561 | -2/Research | Fabricated Exp. Melee Analysis Suite? 29870 | -2/Research | Fabricated Exp. Actuator Array? 30895 | -2/Research | Entered Quarantine 31039 | -2/Quarantine | Repaired Mni. Fusion Reactor 31167 | -2/Quarantine | Repaired Mni. Fusion Reactor 31205 | -2/Quarantine | Found Alien Artifact 31205 | -2/Quarantine | Identified Core Reset Matrix 31205 | -2/Quarantine | Used Core Reset Matrix 31209 | -2/Quarantine | Detected hypermatrix surge 31209 | -2/Quarantine | Sensed 12 artifacts in vicinity 31227 | -2/Quarantine | Cryocooling Duct disabled 31242 | -2/Quarantine | Ambient heat levels rising (+20) 31242 | -2/Quarantine | Non-combat units ordered to evacuate 31407 | -2/Quarantine | Found Subatomic Replicator 31418 | -2/Quarantine | Discovered new exit (range 9) 31498 | -2/Quarantine | Spotted Fortress 31516 | -2/Quarantine | Discovered new exit (range 5) 31517 | -2/Quarantine | Identified exit to Section 7 31571 | -2/Quarantine | Entered Section 7 31572 | -2/Section 7 | Sensed 22 artifacts in vicinity 31583 | -2/Section 7 | Identified exit to Access 31781 | -2/Section 7 | Entered Access 31781 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 31817 | -1/Access | Identified exit to Surface 32161 | -1/Access | Spotted B-99 Colossus 32162 | -1/Access | Spotted B-99 Colossus 32162 | -1/Access | Destroyed B-99 Colossus 32165 | -1/Access | Destroyed B-99 Colossus 32170 | -1/Access | Found Prototype Ballistic Gun 32170 | -1/Access | Identified Multirail 32178 | *** | Heading to fleet! Last Messages --------------- 32143_ Plasma Lance follow-up attack on Y-72 Warden. 32143_ Y-72 Warden suffers critical hit. 32143_ Y-72 Warden destroyed. 32150_ Connecting with Terminal... >>Open Sealed Barrier opened. 32150_ The Access Shell folds into the floor. 32153_ Sealed Heavy Doors breached. 32162_ Penetrated by Slug. 32162_ Slug penetrates Sealed Heavy Doors. 32162_ B-99 Colossus suddenly blasts apart at the seams. 32162_ B-99 Colossus destroyed. 32164_ Slug penetrates Sealed Heavy Doors. 32164_ Penetrated by Slug. 32165_ B-99 Colossus suddenly blasts apart at the seams. 32165_ B-99 Colossus destroyed. 32167_ Acquired 10 matter. 32170_ Acquired Prototype Ballistic Gun. 32170_ Identified Multirail. 32172_ Acquired 10 matter. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #????????#########??????????????????????????? | | #????????# ??????????????????????????? | | #????????# ???????????????????????????? | | #????????# ???????????????????????????? | | #???###### """""???????????????????????????? | | ##### # """""???????????????????????????? | | ! # """""???????????????????????????? | | !%[+ """""???????????????????????????? | | ##### ! # """""???????????????????????????? | | R#???## ## ?????????????????????????? | | #????# ## ????????????????????????? | | #????# ## ???????????????????????? | | #????# ## ??????????????????????? | | #????# ##############??????????????????????? | | #????# #???????????????????????????????????? | | #????# #???????????????????????????????????? | | #????# #?????###???????????????????????????? | | #????# u####### ##########?##########???????? | | #????# """T""" """ =*!= #???????? | | #????# """ """ "" "!%!! #???????? | | ?????# "]!! ########? | | ?????# k """" ! #? | | ? ?????# "" "??" #? | | ??????????# @" "??"!=! #? | | ??????????# "??"*%] #? | | ??????????# "??"=! ### #? | | ??????????# "??" #??? #? | | ??????????# "??" #???? #? | | ??????????# ####### ##########??#########??????+? | | ??????????# ??????###???????????????????????????? | | ??????????# k????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? t????????????????????????????????????? | | ?????????uu??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????k?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 59 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 50 Armor Coverage 450 Resistance: KI 20 Utility Shielding 90 Melee Speed Boost 50 Evasion (%) 79 Melee Accuracy 24 Armor Integrity Analysis 90 Recoil Reduction 1 Offensive Hacking 94 Defensive Hacking 47 Item Schematics ----------------- Exp. Utility Shielding | -2/Quarantine | Hacked Exp. Melee Analysis Suite | -2/Quarantine | Hacked Adv. Powered Armor | -2/Quarantine | Hacked Dimensional Manipulator | -2/Quarantine | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Spear | x2 | -7/Factory Imp. Cesium-ion Thruster | x1 | -7/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Mni. Smartbomb Launcher | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Exp. Utility Shielding | x1 | -5/Factory Mni. Fusion Reactor | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Plasma Lance | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Plasma Lance | x1 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Imp. Fusion Compressor | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Exp. Utility Shielding | x1 | -4/Factory Inertial Stasis Machine | x1 | -4/Factory Inertial Stasis Machine | x1 | -4/Factory Dimensional Manipulator | x1 | -3/Research Femtoactuators | x1 | -3/Research Dimensional Manipulator | x1 | -3/Research Exp. Force Field | x1 | -3/Research Exp. Armor Integrity Analyzer | x1 | -3/Testing Cld. Q-thruster | x1 | -3/Testing Adv. Reaction Control System | x1 | -3/Testing Cld. Q-thruster | x1 | -3/Testing Exp. Phase Shifter | x1 | -2/Research Adv. Powered Armor | x1 | -2/Research Exp. Melee Analysis Suite | x1 | -2/Research Exp. Actuator Array | x1 | -2/Research Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellPrecisionCannon Manual? 0 Play Time 04:38:08 Cumulative 900.1 hours Start 2020.06.26 @ 18:06:10 End 2020.06.27 @ 15:12:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 740 Rogue 700 Adventurer 40 Explorer 0 Win Type 2 Total 95 Types 56/2/23/2/1/4/7 Lore% 93 Gallery% 97 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6f63799-63c1-4111-8d80-4a4737272161