Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.28 @ 12:05:26 Player: worthless slave Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (731) 731 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (404) 404 TOTAL SCORE: 2650 Bonus ------- Follower Combat Kills 204 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 277/300 Energy 125/125 System Corruption 13% Temperature Cool (15) Movement Core (450) Ox8 Location -9/Garrison Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Improved Hover Unit Improved Hover Unit Heat Sink Visual Processing Unit Light Armor Plating Hardened Light Armor Plating Light Regenerative Plating EM Shotgun EM Shotgun Beam Rifle Particle Gun Assault Rifle Assault Rifle Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Visual Processing Unit > --- WEAPON ----------- EM Shotgun Beam Rifle > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Hardened Light Armor Plating Light Regenerative Plating EM Shotgun Particle Gun Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 34 | 6 4 13 11 . Power 4 | 1 . 1 2 . Engine 4 | 1 . 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 7 3 . Treads . | . . . . . Leg 3 | . . 3 . . Wheel 3 | 2 . 1 . . Hover 3 | . . . 3 . Flight 3 | . . 3 . . Utility 5 | 1 2 1 1 . Device 1 | 1 . . . . Storage 2 | . 1 . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 13 | 2 2 4 5 . Energy Gun 3 | . 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . . 3 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 2 | . . 2 . . Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . 1 . . System Corruption 11 | . . 11 . . Parts Lost 15 | . . 10 . 5 Power 3 | . . 2 . 1 Propulsion 6 | . . 3 . 3 Utility 1 | . . 1 . . Weapon 5 | . . 4 . 1 Highest Loss Streak 8 | . . 8 . 5 To Critical Strikes 2 | . . 1 . 1 Average Backups 6 | . 5 5 8 14 Power . | . . . . . Propulsion 1 | . . . 1 2 Utility 1 | . 1 2 1 5 Weapon 2 | . 1 1 4 7 Tool/Special . | . . . . . Unused Backups 17 | . . 3 3 11 Power . | . . . . . Propulsion 5 | . . . 3 2 Utility 8 | . . 3 . 5 Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 99 78 89 82 Engine 13 | . 14 9 16 15 Leg 3 | . . 8 1 . Wheel 10 | . 28 15 1 . Hover 14 | . . . 29 22 Flight 1 | . . 4 . . Storage 8 | . 13 5 9 11 Processor 10 | . 7 11 11 11 Protection 1 | . . 4 . . Energy Gun 8 | . 12 6 8 . Ballistic Gun 6 | . 3 . 10 22 Launcher 2 | . 12 2 . . Special Weapon 1 | . . 4 . . Impact Weapon 2 | . . 6 1 . Peak Build Rating 17 | 6 8 11 17 17 Average Rating 11 | 3 7 9 14 13 On Entrance 6 | . 6 8 3 17 Naked Turns . | . . . . . Heaviest Build 32 | 8 14 12 32 32 Greatest Support 30 | 20 20 30 21 21 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 5 8 8 15 15 Average Capacity 10 | 5 7 6 13 15 Most Carried 14 | 2 8 8 14 14 Average Carried 6 | . 5 5 8 14 Final Capacity 15 | 5 8 5 15 15 Final Carried 14 | . 8 3 14 14 Class Distribution -------------------- 42% | Mutant 39% | Scavenger-Mutant 18% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 858 | 274 75 212 297 . Remotely . | . . . . . Salvage Created 944 | 47 50 341 401 105 Parts 62 | 2 12 22 21 5 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 23 | 1 6 9 5 2 Melee 3 | . . 3 . . Guns 11 | 1 1 2 5 2 Cannons 2 | . . 2 . . AOE 6 | . 5 1 . . Classes Destroyed 6 | 1 3 2 . . Builder 4 | . 1 2 1 . Recycler 2 | . . 1 1 . Watcher 2 | . 1 . 1 . Swarmer 8 | . 6 2 . . Grunt 8 | 1 . 5 1 1 Sentry 7 | . . 2 4 1 Best Kill Streak 5 | 1 5 3 2 2 Combat Bots Only 3 | 1 3 2 2 2 Max Kills in Single Turn 3 | 1 3 1 1 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 2 1 . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 216 | 5 15 125 21 50 Missed 56 | 3 4 27 8 14 Hits 160 | 2 11 98 13 36 Projectile 160 | 2 11 98 13 36 Critical Strikes 4 | . . 3 . 1 Damage Taken 1664 | 24 117 951 173 399 Core 452 | . 41 243 47 121 Absorbed by Shields 65 | . . . . 65 Core Remaining (%) 91 | 100 83 . . . Volleys Fired 66 | 4 5 29 21 7 Largest 2 | 2 2 2 2 2 Hottest 150 | 40 80 150 101 46 Shots Fired 108 | 8 9 38 42 11 Gun 83 | 8 5 17 42 11 Cannon . | . . . . . Launcher 9 | . 4 5 . . Special 16 | . . 16 . . Kinetic 47 | 8 . . 28 11 Thermal 45 | . 5 33 7 . Explosive 9 | . 4 5 . . Electromagnetic 7 | . . . 7 . Robot Hit Streak 21 | 8 4 5 15 21 Robot Miss Streak 3 | . 2 2 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 82 | 8 5 30 31 8 Core Hits 43 | 2 9 18 12 2 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 4 | . . 3 1 . Critical Strikes 7 | . . 5 1 1 Burn 1 | . . 1 . . Destroy 1 | . . . . 1 Smash 5 | . . 4 1 . Melee Attacks 18 | . . 15 3 . Impact 18 | . . 15 3 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . 1 . . Damage Inflicted 1671 | 99 311 544 588 129 Guns 800 | 99 39 138 395 129 Cannons . | . . . . . Explosions 342 | . 272 70 . . Melee 373 | . . 194 179 . Ramming 17 | . . 3 14 . Kinetic 521 | 99 . . 293 129 Thermal 376 | . 39 277 60 . Explosive 342 | . 272 70 . . Electromagnetic 42 | . . . 42 . Impact 373 | . . 194 179 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 11 13 13 Average Corruption 12 | . . 11 12 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . 5 21 6 Message Errors 6 | . . 2 4 . Matter Fused 7 | . . 2 4 1 Heat Flow Errors 1 | . . 1 . . Energy Discharges 8 | . . . 8 . Data Loss (minor) 6 | . . . 4 2 Data Loss (major) 1 | . . . 1 . Misdirections 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 118 | . . 69 49 . Projectiles . | . . . . . Explosions . | . . . . . Melee 118 | . . 69 49 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 27 | . 20 . 7 . Shots 2 | . 2 . . . Rammed 3 | . . . 3 . Targets Rammed 4 | . . 1 3 . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 281 | . 36 281 78 5 Average Temperature 38 | . 20 51 26 3 Received Heat Transfer 421 | 12 12 207 36 154 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 2 1 . Impact Corruptions 5 | . . 3 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 1140 | . 111 881 148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 99 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 217 | 20 164 89 217 94 Initial 84 | . 6 65 1 84 Average 74 | 2 78 53 94 75 Influence Increases 1136 | 20 234 254 588 40 Destroy 0b10 Robot/C 660 | 20 120 180 300 40 Destroy 0b10 Robot/NC 50 | . 10 15 25 . Destroy Leader 156 | . 22 30 104 . Allied During Kill 115 | . . . 115 . Successful Hack 25 | . . . 25 . Destroy Structure 40 | . 22 14 4 . Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 75 | . 60 15 . . Influence Decreases 1062 | 10 90 403 463 96 Entered New Map 143 | . 4 89 4 46 Time Decay 589 | 10 86 214 279 . Lost Part 150 | . . 100 . 50 Lost Ally 180 | . . . 180 . Squads Dispatched 4 | . 1 1 2 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 5 | . . 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | 1 13 20 13 5 Peak Tracking Total 8 | 1 4 8 4 5 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 3 | . . . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 12 | . 1 2 9 . Terminals 9 | . 1 2 6 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 3 5 18 . Successful 12 | . 1 4 7 . Failed 14 | . 2 1 11 . Catastrophic 3 | . . . 3 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 3 5 11 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . . . 4 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 10 | . 1 4 5 . Record 6 | . 1 3 2 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Recycle Component 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used 1 | . . . 1 . Hacking Detections 8 | . 1 1 6 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 . Highest-Rated Group 88 | . . . 88 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 75 | . . . 75 . Total Damage 675 | . . . 675 . Kills 12 | . . . 12 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 1280 | . 132 443 641 64 Optics 1280 | . 132 443 641 64 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 1435 | 61 226 443 641 64 Spaces Moved 1055 | 52 244 243 490 26 Core 16 | 16 . . . . Treads . | . . . . . Legs 53 | . . 53 . . Wheels 463 | 36 244 131 52 . Hover 464 | . . . 438 26 Flight 59 | . . 59 . . Fastest Speed 34 | 50 80 34 56 112 Average Speed 93 | 70 80 80 104 151 Slowest Speed 190 | 80 80 190 112 176 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 6 51 26 76 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . 32 38 . . Melee . | . . . . . Projectile . | . . . . . AOE 70 | . 32 38 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1351 | 67 267 410 570 37 Wait 85 | . . 82 3 . Move 1051 | 51 243 242 489 26 Hop . | . . . . . Pick Up 55 | 6 11 12 26 . Fast Attach . | . . . . . Attach 33 | 6 3 13 11 . Detach 5 | . 2 2 1 . Swap 14 | . 1 6 7 . Drop 17 | . 2 9 6 . Fire 66 | 4 5 29 21 7 Melee 17 | . . 14 3 . Ram 3 | . . . 3 . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 40 | -11/Scrapyard | Discovered new exit (range 8) 62 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 5) 263 | -10/Materials | Discovered new exit (range 6) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 590 | -9/Materials | System corruption reached 10% 652 | -9/Materials | Discovered new exit (range 13) 723 | -9/Materials | Core integrity fell below 50% 731 | -9/Materials | Entered Storage 747 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 756 | -9/Storage | Lost 8 parts (2p2n1u3w) 1014 | -9/Storage | Found Prototype Protection 1018 | -9/Storage | Lost 6 allies 1284 | -9/Storage | Build established: Scavenger-Mutant 1343 | -9/Storage | Garrison activated, responded to threat 1371 | -9/Storage | Identified exit to Garrison 1372 | -9/Storage | Entered Garrison 1395 | -9/Garrison | Core integrity fell below 20% 1414 | -9/Garrison | Triggered checkpoint 1436 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Field strength at 93. Field strength at 86. System corrupted: Matter fused (-5). Field strength at 79. Beams of light sweep through the air. An alarm sounds. Field strength at 66. Field strength at 59. Imp. Hover Unit destroyed. G-34 Mercenary destroyed. Switching to secondary target: Y-45 Defender. Y-45 Defender suffers critical hit (Destroy). Y-45 Defender destroyed. System corrupted: Hvy. Assault Rifle jammed. Stasis field depleted. Imp. Hover Unit destroyed. Hvy. Assault Rifle destroyed. System corrupted: Hvy. Assault Rifle jammed. System corrupted: Component data lost. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# ###??????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ???????????##"??# #????????????????????????????? | | ???????????#T ## #????????????????????????????? | | ???????????# #????????????????????????????? | | ???????????# ## #????????????????????????????? | | ???????????###??# #????????????????????????????? | | ????????????????# #######??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# [#??????????????????????? | | ????????????????# ####=%#??????????????????????? | | ????????????????# #??#Y[###????????????????????? | | ????????????????# #??# g#????????????????????? | | ????????????????# #??# g#????????????????????? | | ????????????????# #??#^@ %#????????????????????? | | ????????????????# #??# ###????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??# ??????????????????????? | | ????????????????# #??# ??????????????????????? | | ????????????????# #??# ??????????????????????? | | ????????????????# #??# #??????????????????????? | | ????????????????# #??####??????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot Dynamic Key First Step to Greatness Novice Programmer Power Corrupts System Compromised The More The Merrier Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed BehemothPhasingFlakker Manual? 0 Play Time 00:33:58 Cumulative 0.5 hours Start 2025.06.28 @ 11:21:51 End 2025.06.28 @ 12:05:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 1 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 6ca609e2-4e54-4a88-8f9f-5e286fdb2476