Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.24 @ 11:50:28 Player: Jefffff Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (141) 705 Value Destroyed (4125) 4125 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (733) 733 TOTAL SCORE: 9163 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 421 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 511/650 System Corruption 8% Temperature Cool (9) Movement Rolling (150) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (8) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Machine Analyzer Advanced Signal Interpreter Improved Terrain Scan Processor Energy Filter > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (20) --- Micro Nuclear Core Neutrino Core Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Heavy Ion Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Treads Improved Treads Armored Treads Machine Analyzer Terrain Scanner Improved Terrain Scan Processor Recoil Stabilizer Energy Filter Particle Charger Reaction Control System Improved Propulsion Shielding Improved Light Armor Plating Medium Reactive Plating Shock Absorption System Hardlight Generator Gatling Laser Remote Datajack Plasma Cutter [Rating: 48] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Special Weapon CPS Tube Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 2 . 2 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 119 | 6 11 11 5 31 14 1 5 . 35 Power 12 | 1 1 . 1 4 1 . . . 4 Engine 7 | 1 1 . 1 2 1 . . . 1 Core 5 | . . . . 2 . . . . 3 Reactor . | . . . . . . . . . . Propulsion 32 | 2 4 5 1 6 4 . . . 10 Treads 19 | . . 3 . 4 4 . . . 8 Leg 12 | 2 4 2 1 2 . . . . 1 Wheel 1 | . . . . . . . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 46 | 1 2 3 2 12 5 . 4 . 17 Device 24 | . . 3 1 9 1 . 4 . 6 Storage 5 | 1 1 . . 1 1 . . . 1 Processor 7 | . 1 . . 2 1 . . . 3 Hackware . | . . . . . . . . . . Protection 10 | . . . 1 . 2 . . . 7 Artifact . | . . . . . . . . . . Weapon 29 | 2 4 3 1 9 4 1 1 . 4 Energy Gun 6 | . . 2 . 1 2 1 . . . Energy Cannon 11 | . . 1 . 8 2 . . . . Ballistic Gun 7 | 2 2 . . . . . . . 3 Ballistic Cannon 2 | . 1 . 1 . . . . . . Launcher . | . . . . . . . . . . Special Weapon 3 | . 1 . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . 1 1 . 1 . . . . 1 Parts Lost 38 | . . . 4 3 2 . 1 . 28 Power 4 | . . . 1 . . . . . 3 Propulsion 10 | . . . 1 1 1 . . . 7 Utility 19 | . . . 2 1 . . 1 . 15 Weapon 5 | . . . . 1 1 . . . 3 Highest Loss Streak 10 | . . . 2 2 2 . 1 . 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 94 99 96 99 100 99 100 80 Engine 7 | . 14 11 10 5 7 7 7 7 . Core 1 | . . . . 3 . . . . 6 Treads 11 | . . 12 . 15 14 15 15 15 13 Leg 6 | . 27 9 21 2 . . . . . Device 23 | . . 16 17 31 30 30 33 38 19 Storage 9 | . 15 11 11 9 7 7 7 7 10 Processor 13 | . 12 11 11 10 15 15 15 15 13 Protection 5 | . . . 4 . 7 7 3 . 13 Energy Gun 5 | . . 8 17 1 4 7 7 7 . Energy Cannon 5 | . . 2 . 14 10 7 6 . . Ballistic Gun 2 | . 25 3 . . . . . . . Ballistic Cannon 1 | . 2 6 4 1 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 87 | 13 33 37 44 44 84 84 84 63 87 Greatest Support 51 | 20 20 40 30 46 43 40 40 40 51 Greatest Overweight (x) 25 | 2 1 2 1 1 2 2 2 1 25 Average Overweight (x) . | . . . . . 1 2 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 14 15 15 15 15 20 20 20 20 Most Carried 20 | 3 15 15 15 15 17 20 20 20 20 Average Carried 15 | . 9 14 14 14 14 18 19 20 16 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 Final Carried 20 | . 15 15 15 15 17 19 20 20 3 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Matter Collected 2130 | 235 295 393 164 552 130 20 58 . 283 Remotely . | . . . . . . . . . . Salvage Created 5379 | . 634 487 441 2007 1026 454 292 . 38 Parts 281 | . 45 23 13 102 61 18 17 . 2 Haulers Intercepted 8 | . 1 1 . 6 . . . . . Recyclers Shooed 4 | . 2 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . 18 16 . 26 Prevented 3 | . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 106 | . 9 6 18 28 22 11 10 . 2 Guns 40 | . 9 1 15 2 5 3 5 . . Cannons 62 | . . 5 3 26 15 6 5 . 2 Classes Destroyed 14 | . 6 3 1 2 1 1 . . . Worker 10 | . 2 1 . 3 4 . . . . Builder 5 | . . 1 . 2 2 . . . . Hauler 8 | . 1 1 . 6 . . . . . Recycler 9 | . 2 2 . 5 . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 3 | . . . . 3 . . . . . Watcher 9 | . 3 2 . 4 . . . . . Swarmer 29 | . 3 . . 7 7 3 7 . 2 Grunt 47 | . 6 3 7 15 8 7 1 . . Sentry 9 | . . 3 . 5 . . 1 . . Hunter 5 | . . . . 1 3 . 1 . . Programmer 4 | . . . . . 4 . . . . Behemoth 1 | . . . . . . 1 . . . Assembled 10 | . . . 10 . . . . . . Best Kill Streak 16 | . 4 9 8 16 5 3 4 . 2 Combat Bots Only 8 | . 3 3 8 5 4 3 4 . 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 961 | . 28 21 66 200 124 60 109 . 353 Missed 254 | . 6 8 15 51 46 16 35 . 77 Damage Taken 8237 | . 182 141 957 1425 979 550 526 . 3477 Core 1244 | . 20 20 206 279 94 35 29 . 561 Absorbed by Shields 60 | . . . . . . . . . 60 Redirected to Shielding 100 | . . . . . . . . . 100 Ignored by Resistances 3570 | . 55 40 264 427 509 312 454 . 1509 Regen/Repaired (Parts) 68 | . 33 . . 35 . . . . . Core Remaining (%) 71 | 100 92 . 43 49 . . . . . Volleys Fired 376 | . 53 37 36 124 65 25 19 . 17 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 160 | . 40 103 112 143 160 145 145 . 80 Shots Fired 734 | . 107 74 72 247 128 50 38 . 18 Gun 298 | . 107 28 57 35 20 25 19 . 7 Cannon 425 | . . 46 15 212 108 25 19 . . Launcher . | . . . . . . . . . . Special 11 | . . . . . . . . . 11 Kinetic 228 | . 107 65 15 36 . . . . 5 Thermal 504 | . . 9 57 211 128 50 38 . 11 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 39 | . 39 34 15 29 39 35 25 . 29 Robot Miss Streak 3 | . 1 1 2 2 3 2 2 . 1 Penetration Max 2 | . . . . 2 . . . . . Secondary Targets 5 | . 2 . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 577 | . 90 59 56 179 106 45 30 . 12 Core Hits 261 | . 33 20 27 70 50 30 18 . 13 Critical Kills 7 | . . 1 1 5 . . . . . Critical Parts Destroyed 8 | . . . 1 7 . . . . . Critical Strikes 18 | . . 2 4 12 . . . . . Burn 2 | . . . 2 . . . . . . Destroy 15 | . . 1 2 12 . . . . . Blast 1 | . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11660 | . 975 914 1070 3983 2406 1272 796 . 244 Guns 4397 | . 975 310 889 384 468 716 470 . 185 Cannons 7204 | . . 604 181 3599 1938 556 326 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 29 | . . . . . . . . . 29 Kinetic 2702 | . 975 812 181 614 . . . . 120 Thermal 8929 | . . 102 889 3369 2406 1272 796 . 95 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . 2 . . . 1 1 1 1 8 Average Corruption 3 | . 1 . . . 1 1 1 1 7 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 89 | . 6 . . . 3 8 7 1 64 Message Errors 20 | . 1 . . . 1 2 1 1 14 Matter Fused 22 | . 1 . . . 1 . 3 . 17 Heat Flow Errors 20 | . 3 . . . . 2 2 . 13 Energy Discharges 5 | . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 3 . . 7 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 3 | . 1 . . . 1 . 1 . . Alerts 3 | . . . . . . 1 . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 185 | . . 20 20 77 64 2 2 . . Projectiles 185 | . . 20 20 77 64 2 2 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 17 | . . 8 2 7 . . . . . Impact . | . . . . . . . . . . Kinetic 16 | . . 7 2 7 . . . . . Secondary 1 | . . 1 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 12 | . . . . . . . . . 12 Targets Rammed 12 | . . . . . . . . . 12 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 340 | . 269 162 132 222 . 57 97 . 340 Average Temperature 81 | . 84 54 39 120 . 57 67 . 102 Received Heat Transfer 3340 | . 99 99 241 747 291 243 54 . 1566 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . . 2 2 . . . Combat Hostiles 4 | . . . . . 2 2 . . . Parts Melted 26 | . . . . 10 12 1 3 . . Heat Transferred 16409 | . . 185 1887 5846 4421 2315 1494 . 261 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Peak Influence 415 | . 195 252 130 415 220 . . . . Initial 85 | . . . 20 . 85 . . . . Average 75 | . 36 114 32 150 61 . . . . Maximum Alert Level 2 | . . 1 . 2 1 . . . . Low Security (%) 91 | 100 100 84 100 72 98 . . . . Level 1 6 | . . 15 . 23 1 . . . . Level 2 1 | . . . . 4 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . . 3 8 . . . . Investigation 5 | . . . . 3 2 . . . . Extermination 3 | . . . . . 3 . . . . Reinforcement 3 | . . . . . 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 159 | . 15 10 30 39 24 12 10 . 19 Peak Tracking Total 7 | . 3 4 7 6 4 7 4 . 5 Tactical Retreats 5 | . 1 . . . 1 1 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Traps Triggered 6 | . 2 . . 1 3 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Disabled 8 | . . . 3 4 . 1 . . . Max in Single Turn 3 | . . . 3 1 . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Machines Accessed 19 | . 6 2 1 5 1 . . 4 . Terminals 10 | . 4 1 1 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 72 | . 13 4 2 21 3 . . 29 . Successful 56 | . 9 1 1 15 1 . . 29 . Failed 16 | . 4 3 1 6 2 . . . . Catastrophic 3 | . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . 10 2 . 15 3 . . . . Terminals 29 | . 10 2 2 12 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations 8 | . 2 2 . 4 . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 5 | . . . . 5 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 35 | . 2 . 1 3 . . . 29 . Record 12 | . . . 1 . . . . 11 . Part Schematic 12 | . 2 . . 1 . . . 9 . Robot Schematic 6 | . . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . . 3 . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 2 1 . 2 . . . . . Scan Component 3 | . 1 1 . 1 . . . . . Repair 2 | . 1 . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 5 | . . . . 5 . . . . . Insert Component 2 | . . . . 2 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 4 . . 5 1 . . . . Terminals 10 | . 4 . . 5 1 . . . . Assimilate 2 | . . . . 2 . . . . . Botnet 8 | . 4 . . 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 5 2 1 6 1 . . . . Full Trace Events 2 | . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . 2 . . 3 . . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . Time 77 | . 26 . . 51 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . 27 Total Damage 1297 | . . . . . . . . . 1297 Kills 11 | . . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 2 . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Turns Passed 12483 | 50 1319 636 1532 1767 2447 1507 962 228 2035 Spaces Moved 4320 | 34 557 276 561 673 692 428 300 92 707 Core 19 | 16 . . . . . . . . 3 Treads 2956 | . . 146 . 596 692 428 300 92 702 Legs 1345 | 18 557 130 561 77 . . . . 2 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 120 160 245 330 250 250 240 Average Speed 226 | 113 189 174 189 164 252 330 287 250 254 Slowest Speed 1300 | 150 190 260 190 240 330 330 330 250 1300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 55 | 3 87 20 99 52 23 70 49 70 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . 1 . Known Exits Taken 5 | . . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 4 | . . . 1 . . 1 1 . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 51 | . . . 33 16 . . 2 . . Melee . | . . . . . . . . . . Projectile 30 | . . . 12 16 . . 2 . . AOE 21 | . . . 21 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Total 6240 | 45 733 358 961 1099 1273 469 365 91 846 Wait 1223 | . 70 19 349 213 472 12 29 . 59 Move 4311 | 33 556 275 560 672 691 427 299 91 707 Hop . | . . . . . . . . . . Pick Up 106 | 6 28 5 7 25 14 3 6 . 12 Fast Attach 22 | . 2 7 1 7 2 . 1 . 2 Attach 51 | 6 4 . 4 5 3 . 1 . 28 Detach 1 | . 1 . . . . . . . . Swap 46 | . 5 4 . 19 9 1 3 . 5 Drop 87 | . 14 11 4 34 15 1 7 . 1 Fire 376 | . 53 37 36 124 65 25 19 . 17 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush 9 | . . . . . . . . . 9 Escape Stasis 2 | . . . . . 2 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 51 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 768 | -10/Materials | Discovered new exit (range 14) 1110 | -10/Materials | Discovered new exit (range 8) 1312 | -10/Materials | Repaired Aluminum Leg 1327 | -10/Materials | Discovered new exit (range 14) 1370 | -10/Materials | Entered another Materials area 1370 | -9/Materials | Evolved 2 slots: Utility x2 1828 | -9/Materials | Discovered new exit (range 5) 2006 | -9/Materials | Entered Mines 2012 | -9/Mines | Learned 2 Materials zone layouts 2081 | -9/Mines | Discovered new exit (range 9) 2305 | -9/Mines | Discovered new exit (range 7) 2889 | -9/Mines | Assembled infested the area 2894 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2985 | -9/Mines | Destroyed 8 combat bots 3051 | -9/Mines | Core integrity fell below 50% 3162 | -9/Mines | Destroyed YI-UF0 3323 | -9/Mines | Learned location of Storage (-7) 3538 | -9/Mines | Entered Materials 3538 | -8/Materials | Evolved 2 slots: Utility x2 3539 | -8/Materials | Identified exit to Factory 3954 | -8/Materials | Build established: Scavenger-Mutant 5015 | -8/Materials | Build established: Mutant 5051 | -8/Materials | Core integrity fell below 50% 5154 | -8/Materials | Repaired Adv. Beam Cannon 5305 | -8/Materials | Entered Factory 5305 | -7/Factory | Evolved 2 slots: Utility x2 5610 | -7/Factory | Build established: Scavenger-Mutant 7732 | -7/Factory | Discovered new exit (range 7) 7749 | -7/Factory | Identified exit to Lower Caves 7752 | -7/Factory | Entered Lower Caves 7778 | -7/Lower Caves | Attracted the attention of an 0b10 base 8145 | -7/Lower Caves | Spotted B-75 Beast 8182 | -7/Lower Caves | Destroyed B-75 Beast 8323 | -7/Lower Caves | Identified exit to Lower Caves 9259 | -7/Lower Caves | Entered another Lower Caves area 9553 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10199 | -7/Lower Caves | Discovered new exit (range 9) 10219 | -7/Lower Caves | Identified exit to Data Miner 10221 | -7/Lower Caves | Entered Data Miner 10221 | -7/Data Miner | Discovered new exit (range 6) 10269 | -7/Data Miner | Met Data Miner 10324 | -7/Data Miner | Learned location of Section 7 (-2) 10324 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10379 | -7/Data Miner | Received God Mode back door access code from Data Miner 10390 | -7/Data Miner | Build established: Mutant 10446 | -7/Data Miner | Identified exit to Proximity Caves 10449 | -7/Data Miner | Entered Proximity Caves 10499 | -6/Proximity Caves | Escorted by Enhanced Grunt 10508 | -6/Proximity Caves | Lost 7 parts (1p1n4u1w) 10605 | -6/Proximity Caves | Learned 8 Factory zone layouts 10649 | -6/Proximity Caves | Learned Factory trap positions 10909 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11657 | -6/Proximity Caves | Spotted B-75 Beast 11724 | -6/Proximity Caves | Lost 4 parts (4u) 11833 | -6/Proximity Caves | Core integrity fell below 50% 12291 | -6/Proximity Caves | Lost 3 parts (2n1u) 12447 | -6/Proximity Caves | Attracted the attention of an 0b10 base 12469 | -6/Proximity Caves | Core integrity fell below 20% 12484 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 12458_ Penetrated by Slug. 12460_ System corrupted: Heat flow error (+291). 12460_ Lgt. Angular Momentum Engine destroyed. 12460_ Penetrated by Slug. 12463_ Hpw. Shotgun destroyed. 12467_ Med. Treads destroyed. 12468_ Penetrated by Slug. 12468_ Acquired Hpw. Shotgun. 12470_ Penetrated by Slug. 12471_ Mak. Leg destroyed. 12472_ Acquired Hpw. Shotgun. 12473_ Critical hit (Burn: +37). 12476_ Penetrated by Slug. 12479_ Critical hit (Burn: +37). 12479_ Penetrated by Slug. 12481_ Critical hit (Burn: +37). 12481_ Penetrated by Slug. 12481_ Critical hit (Destroy). 12481_ Arm. Treads destroyed. 12483_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ###"""""###??????????????????????????????????????? | | ?#?# # ##?????????????????????????????????????? | | #### # #?????????????????????????????????????? | | #??????????????????????????????????????? | | ! ## ##??????????????????????????????????????? | | ### #####???????????????????????????????????????? | | #?# #??#????????????????????????????????????????? | | ??# ##??????????????????????????????????????????? | | ### #??## ?????????????????????????????????????? | | #?## ?????????????????????????????????????? | | #?#? #?????????????????????????????????????? | | ######?## #?????????????? ?? ???????????????????? | | #????#?#? #?????????????? ?? ???????????????????? | | #???##?## ###???? #?????? ?? ???????????????????? | | ###?#### #?## ??????? ## ???????????????????? | | #?#?#### # ???????? #???????? ?????????? | | ###### # ????????? #??????? ?????????? | | ###### ## ####+###### #?????? #?????????? | | ###?## ## #"" """""# #????? ##????????? | | ##### ## #"" # #????# ???????? | | ##### #"T # ##### ????????? | | #"" # ?????????? | | # # ???????????? | | ### # # #?????????????? | | ### #" "g"# #???????????????? | | ### #" gg@# #????????????????? | | "## #" Yg # #??????????????????? | | ###### # # ##+###;####% ##??????????????????? | | ##### # # %% #???????????????????? | | #### # # #???????????????????? | | # #####???????????????????? | | # #???????????????????????? | | ########## #??????????????????????? | | ######???###### #????????????????????? | | ########?#??#?# ## #????????????????????? | | #####?##?##### ## #????????????????????? | | #?#?#?#??????# ### #????????????????????? | | ##?##??####?### ##?##### ##????????????????????? | | #####?###?##??###???????####?????????????????????? | | #???#?##?#?#??#??????????????????????????????????? | | ?#??#???#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???##??#?????????????????????????????????????????? | | ????#????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 900 Resistance: KI 50 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Power Shielding | -10/Materials | Hacked Propulsion Shielding | -10/Materials | Hacked Imp. Treads | -8/Materials | Scanalyzed Imp. Light Cannon | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Robot Schematics ------------------ C-17 Slicer | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultPropulsionBarrier Manual? 0 Play Time 01:09:24 Cumulative 73.1 hours Start 2024.07.24 @ 10:37:33 End 2024.07.24 @ 11:50:28 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 105 Rogue 0 Adventurer 105 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d59c7d7e-34af-43e0-9a46-4f50c3356a90