Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 10:29:54 Player: NOGames Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (3531) 3531 Prototype IDs (2) 40 Alien Tech Used (1) 200 Bonus (789) 789 TOTAL SCORE: 9160 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 74 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (55) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Makeshift Flight Unit > --- UTILITY (4) ------ Improved Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Improved Targeting Computer > --- WEAPON (4) ------- Flak Gun CR-A16's Pointy Stick > --- INVENTORY (5) ---- Advanced Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating System Shield Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Hammer Great Maul Greatsword > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Advanced Visual Processing Unit Improved Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Shield High-powered Tractor Beam Dimensional Node Initializer Assault Rifle Shotgun [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . Utility 2 | . . . . . . . . 2 . . . . Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 80 | 2 13 4 17 1 . 4 12 8 6 5 7 1 Power 10 | . 2 1 1 . . . 4 1 1 . . . Engine 9 | . 2 1 . . . . 4 1 1 . . . Core 1 | . . . 1 . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 22 | 2 5 . 4 . . 1 3 2 3 1 . 1 Treads 11 | 2 . . 3 . . 1 3 2 . . . . Leg 10 | . 5 . 1 . . . . . 3 1 . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . 1 Utility 13 | . 2 . 1 . . . . 3 . 2 5 . Device 5 | . 1 . . . . . . 1 . . 3 . Storage 1 | . 1 . . . . . . . . . . . Processor 5 | . . . 1 . . . . 2 . . 2 . Hackware . | . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . 2 . . Artifact . | . . . . . . . . . . . . . Weapon 35 | . 4 3 11 1 . 3 5 2 2 2 2 . Energy Gun 1 | . 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 12 | . 1 1 6 . . 1 . . . 2 1 . Ballistic Cannon 4 | . . . . . . . 3 1 . . . . Launcher 7 | . . 2 2 1 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 9 | . 2 . 3 . . 1 1 1 1 . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 2 . Parts Lost 38 | . 6 . 1 . . 3 9 4 4 11 . . Power 7 | . 3 . . . . . 3 . . 1 . . Propulsion 15 | . 2 . . . . 1 3 1 4 4 . . Utility 3 | . . . 1 . . . . . . 2 . . Weapon 13 | . 1 . . . . 2 3 3 . 4 . . Highest Loss Streak 7 | . 3 . 1 . . 2 5 2 2 7 . . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 89 99 98 100 100 99 87 94 81 66 27 49 Engine 4 | . 9 13 2 . . . 4 6 7 5 . . Core 2 | . . . 8 11 11 11 3 . . . . . Treads 17 | . 14 . 28 33 33 32 31 26 17 . . . Leg 4 | . 12 28 4 . . . . . 1 11 . . Device 3 | . 10 14 1 . . . . 6 . . . . Storage 8 | . 14 14 11 11 11 11 9 7 7 5 . . Processor 13 | . . . 9 11 11 11 9 15 23 21 21 30 Ballistic Gun 9 | . 13 3 26 22 22 13 3 . . 8 4 7 Ballistic Cannon 4 | . . . . . . . 6 21 8 . . . Launcher 2 | . . 10 . 11 11 8 3 . . . . . Impact Weapon 7 | . 10 14 5 . . 10 16 7 11 11 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 46 | 11 29 29 35 35 35 35 43 44 46 41 7 7 Greatest Support 92 | 40 40 20 69 69 69 69 92 92 89 40 3 8 Greatest Overweight (x) 4 | . 2 1 1 . . . . . 4 1 2 2 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 8 14 15 15 15 15 15 15 15 15 12 5 5 Most Carried 15 | 6 12 12 15 15 15 15 15 15 13 13 5 5 Average Carried 10 | 6 6 12 14 14 15 12 10 13 11 9 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 6 12 12 15 15 15 12 15 11 13 4 4 5 Class Distribution -------------------- 72% | Mutant 24% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2263 | 179 181 76 634 26 . 146 260 451 157 30 113 10 Remotely 451 | . . . . . . . . 451 . . . . Salvage Created 3698 | . 705 76 1294 . . 187 560 415 218 243 . . Parts 200 | . 32 8 74 . . 18 35 8 13 12 . . Haulers Intercepted 3 | . . . . . . . 3 . . . . . Recyclers Shooed 4 | . . . 3 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 13 14 . 3 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 103 | . 19 6 28 . . 10 20 8 6 6 . . Melee 18 | . 4 . . . . . 5 1 2 6 . . Guns 34 | . 9 . 24 . . 1 . . . . . . Cannons 11 | . . . . . . . . 7 4 . . . AOE 33 | . 2 6 4 . . 8 13 . . . . . Classes Destroyed 14 | . 7 1 1 . . . 2 2 1 . . . Worker 8 | . 2 . 3 . . 2 1 . . . . . Builder 9 | . 3 1 2 . . 1 1 1 . . . . Tunneler 2 | . . 1 . . . 1 . . . . . . Hauler 3 | . . . . . . . 3 . . . . . Recycler 7 | . 1 . 4 . . . . 2 . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 5 | . 2 . 1 . . . 1 1 . . . . Watcher 2 | . 1 . 1 . . . . . . . . . Swarmer 43 | . 9 6 5 . . 7 11 . 2 3 . . Grunt 44 | . 10 . 16 . . 3 6 4 2 3 . . Sentry 10 | . . . 7 . . . 1 1 1 . . . Hunter 2 | . . . . . . . 2 . . . . . Programmer 3 | . . . . . . . . 3 . . . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 3 7 . . 5 6 4 3 3 . . Combat Bots Only 5 | . 3 3 4 . . 4 5 3 3 3 . . Max Kills in Single Turn 4 | . 2 2 3 . . 4 4 1 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 4 | . 2 2 2 . . 3 4 . . . . . Melee 1 | . 1 . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Hostile Shots Fired 553 | . 88 14 73 . . 29 100 84 62 102 . 1 Missed 163 | . 18 6 29 . . 10 25 20 19 36 . . Damage Taken 6085 | . 915 79 539 . . 310 1192 786 609 1637 . 18 Core 1249 | . 166 11 79 . . 43 247 73 114 498 . 18 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 29 . . . 69 55 . . . . . Volleys Fired 143 | . 25 6 47 . . 11 12 27 11 4 . . Largest 3 | . 2 1 3 . . 3 2 3 2 2 . . Hottest 132 | . 70 30 69 . . 79 88 132 88 43 . . Shots Fired 314 | . 49 6 120 . . 17 15 77 22 8 . . Gun 183 | . 49 . 116 . . 10 . . . 8 . . Cannon 105 | . . . . . . . 6 77 22 . . . Launcher 26 | . . 6 4 . . 7 9 . . . . . Special . | . . . . . . . . . . . . . Kinetic 264 | . 25 . 116 . . 10 6 77 22 8 . . Thermal 24 | . 24 . . . . . . . . . . . Explosive 26 | . . 6 4 . . 7 9 . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 20 | . 3 1 20 . . 9 6 16 11 13 . . Robot Miss Streak 4 | . 2 1 4 . . 3 1 3 2 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 317 | . 54 6 102 . . 17 40 59 20 19 . . Core Hits 166 | . 18 5 63 . . 19 27 15 9 10 . . Critical Kills 6 | . 1 . 1 . . . 2 . . 2 . . Critical Parts Destroyed 15 | . 4 . 2 . . 2 5 1 . 1 . . Critical Strikes 28 | . 9 . 3 . . 2 7 2 2 3 . . Burn 4 | . 4 . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . Blast 1 | . . . . . . . . 1 . . . . Smash 20 | . 5 . 2 . . 2 7 1 . 3 . . Sever 2 | . . . . . . . . . 2 . . . Melee Attacks 145 | . 39 4 13 . . 6 46 10 10 17 . . Impact 133 | . 39 4 13 . . 6 46 10 3 12 . . Slashing 12 | . . . . . . . . . 7 5 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 31 | . 11 4 3 . . 5 4 4 . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 4 . 1 2 . . Damage Inflicted 10677 | . 1704 537 2535 . . 1102 2182 1562 577 478 . . Guns 2067 | . 242 . 1586 . . 121 . . . 118 . . Cannons 1682 | . . . . . . . 124 1223 335 . . . Explosions 2637 | . 309 306 593 . . 662 767 . . . . . Melee 4278 | . 1153 231 343 . . 319 1291 339 242 360 . . Ramming 13 | . . . 13 . . . . . . . . . Kinetic 3585 | . 78 . 1586 . . 121 124 1223 335 118 . . Thermal 613 | . 473 . 140 . . . . . . . . . Explosive 2188 | . . 306 453 . . 662 767 . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 3921 | . 1153 231 343 . . 319 1291 339 28 217 . . Slashing 357 | . . . . . . . . . 214 143 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 2 2 2 . Average Corruption 1 | . . . . . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 24 | . . . . . . . . 5 12 6 1 . Message Errors 3 | . . . . . . . . 1 2 . . . Matter Fused 5 | . . . . . . . . 1 2 1 1 . Heat Flow Errors 5 | . . . . . . . . . 3 2 . . Energy Discharges 4 | . . . . . . . . 1 3 . . . Parts Rejected 2 | . . . . . . . . 1 . 1 . . Data Loss (minor) 2 | . . . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1684 | . 463 146 195 . . 211 404 231 10 24 . . Projectiles 75 | . . . . . . . . 65 10 . . . Explosions 337 | . 155 71 71 . . 5 35 . . . . . Melee 1272 | . 308 75 124 . . 206 369 166 . 24 . . Knockbacks 35 | . 9 3 2 . . 2 4 14 1 . . . Impact 21 | . 8 3 2 . . 2 4 2 . . . . Kinetic 12 | . . . . . . . . 11 1 . . . Secondary 2 | . 1 . . . . . . 1 . . . . Self-Inflicted Damage 329 | . 185 21 23 . . 55 45 . . . . . Shots 8 | . 2 2 1 . . 2 1 . . . . . Rammed 4 | . . . 3 1 . . . . . . . . Targets Rammed 4 | . . . 3 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 261 | . 180 . 36 . . 39 18 261 209 226 . . Average Temperature 57 | . 65 . 12 . . 21 7 88 60 94 . . Received Heat Transfer 1782 | . 216 . 207 . . 90 477 291 162 339 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 43 | . 14 5 11 . . 3 5 5 . . . . Impact Corruptions 57 | . 15 3 6 . . 10 15 7 . 1 . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . Heat Transferred 1027 | . 927 . 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 900 | . 286 314 900 351 . 161 435 223 . . . . Initial 351 | . . 87 44 351 . . 59 176 . . . . Average 247 | . 142 266 420 351 . 113 343 148 . . . . Maximum Alert Level 3 | . 1 1 3 1 . . 2 1 . . . . Low Security (%) 54 | 100 83 32 25 . . 100 7 86 . . . . Level 1 33 | . 16 67 27 100 . . 72 13 . . . . Level 2 8 | . . . 28 . . . 20 . . . . . Level 3 3 | . . . 18 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 5 . 5 . . . 3 4 . 1 . . Investigation 6 | . 3 . 2 . . . 1 . . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 7 | . 2 . 3 . . . 1 1 . . . . Assault 1 | . . . . . . . . . . 1 . . Garrison 2 | . . . . . . . 1 1 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 1 | . . . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 147 | . 28 6 34 . . 9 26 10 8 24 . 2 Peak Tracking Total 8 | . 5 3 4 . . 4 7 2 3 8 . 1 Tactical Retreats 12 | . . . 3 . . . 1 1 2 5 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 7 | . 4 . 2 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 20 | . 3 1 10 . . 4 . . 2 . . . Max in Single Turn 9 | . 3 1 9 . . 2 . . 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 15 | . 5 . 4 . 1 . 1 3 1 . . . Terminals 11 | . 5 . 4 . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Total Hacks 38 | . 16 . 10 . 4 . 2 5 1 . . . Successful 17 | . 7 . 2 . 4 . 1 2 1 . . . Failed 20 | . 8 . 8 . . . 1 3 . . . . Catastrophic 4 | . 2 . 2 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 21 | . 12 . 8 . . . 1 . . . . . Terminals 29 | . 16 . 10 . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 4 . . . . Terminal Hacks 16 | . 7 . 2 . 4 . 1 1 1 . . . Record 5 | . . . . . 4 . . . 1 . . . Robot Analysis 3 | . 1 . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 5 . 3 . . . 1 1 . . . . Full Trace Events 2 | . . . 2 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . . 4 4 Highest-Rated Group 154 | . . . . . . . . . . . 154 154 Highest-Rated Ally 40 | . . . . . . . . . . . 40 40 Total Orders . | . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . 12 Total Damage 763 | . . . . . . . . . . . . 763 Kills 3 | . . . . . . . . . . . . 3 Allies Corrupted 2 | . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . 1 . 1 . . . 1 . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 1 2 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 8006 | 3 1117 409 988 303 375 510 653 861 1011 473 854 449 Spaces Moved 4837 | 1 508 201 413 186 230 289 290 459 539 382 1000 339 Core 1371 | . . . . . . . . . . 222 1000 149 Treads 2559 | 1 266 . 331 186 230 289 290 459 507 . . . Legs 717 | . 242 201 82 . . . . . 32 160 . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 190 | . . . . . . . . . . . . 190 Fastest Speed 50 | 160 160 190 120 160 160 160 160 160 160 50 50 55 Average Speed 138 | 160 175 190 153 160 160 160 160 160 174 108 79 96 Slowest Speed 400 | 160 260 190 240 160 160 160 160 160 400 190 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 49 | 2 71 44 61 45 60 60 31 12 66 59 90 43 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . Known Exits Taken 6 | . 1 . 1 . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 1 1 . . . . . Scrap Searched 9 | . . . . 1 . 1 . . 2 . 3 2 Spaces Dug 20 | . 1 10 6 . . . . 2 1 . . . Terrain Destroyed 274 | . 32 40 94 . . 52 50 5 1 . . . Melee 4 | . 1 . . . . . . 2 1 . . . Projectile 3 | . . . . . . . . 3 . . . . AOE 267 | . 31 40 94 . . 52 50 . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5606 | 2 619 214 646 191 237 309 389 508 570 405 1057 459 Wait 359 | . 24 . 132 2 . . 28 3 4 1 47 118 Move 4826 | . 507 200 413 185 229 288 289 458 538 381 999 339 Hop . | . . . . . . . . . . . . . Pick Up 32 | . 8 . 12 1 . . 7 2 1 . . 1 Fast Attach 31 | . 6 1 3 . . . 5 1 5 2 7 1 Attach 24 | . 3 . 3 . . 3 6 6 . 3 . . Detach 2 | . . . . . . . 1 . . . 1 . Swap 26 | 2 4 3 11 1 . 1 1 1 1 1 . . Drop 19 | . 3 . 10 1 . . . . 2 . 3 . Fire 143 | . 25 6 47 . . 11 12 27 11 4 . . Melee 133 | . 39 4 13 . . 6 40 10 8 13 . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 3 | . . . 2 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 8 | . . . . . 8 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Central database locked down 85 | -10/Materials | Identified exit to Mines 322 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 13) 893 | -10/Materials | Discovered new exit (range 10) 994 | -10/Materials | Core integrity fell below 50% 1004 | -10/Materials | Derelicts attacked the area 1041 | -10/Materials | Lost 3 parts (1p1n1w) 1121 | -10/Materials | Entered Mines 1511 | -10/Mines | Discovered new exit (range 13) 1514 | -10/Mines | Assembled infested the area 1530 | -10/Mines | Entered Materials 1530 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2097 | -9/Materials | Build established: Gunner 2178 | -9/Materials | Discovered new exit (range 9) 2408 | -9/Materials | Discovered new exit (range 16) 2429 | -9/Materials | Identified exit to Mines 2518 | -9/Materials | Entered Mines 2813 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2815 | -9/Mines | Discovered new exit (range 5) 2821 | -9/Mines | Entered Exiles 2821 | -9/Exiles | Found Exiles lab destroyed 3129 | -9/Exiles | Learned location of Zion (-7) 3175 | -9/Exiles | Discovered new exit (range 14) 3196 | -9/Exiles | Entered Mines 3495 | -8/Mines | Build established: Mutant 3653 | -8/Mines | Discovered new exit (range 9) 3706 | -8/Mines | Entered Materials 3706 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3924 | -8/Materials | Garrison activated, responded to threat 3993 | -8/Materials | Lost 5 parts (1p2n2w) 4155 | -8/Materials | Discovered new exit (range 10) 4359 | -8/Materials | Entered Factory 4359 | -7/Factory | Evolved 2 slots: Utility x2 4533 | -7/Factory | Build established: Gunner 4538 | -7/Factory | Identified exit to DSF 4780 | -7/Factory | Discovered new exit (range 9) 4872 | -7/Factory | Garrison activated, responded to threat 5186 | -7/Factory | Discovered new exit (range 20) 5219 | -7/Factory | Identified exit to Lower Caves 5220 | -7/Factory | Entered Lower Caves 5353 | -7/Lower Caves | Build established: Mutant 5433 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5801 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6114 | -7/Lower Caves | Found Alien Artifact 6196 | -7/Lower Caves | Discovered new exit (range 11) 6215 | -7/Lower Caves | Identified exit to Lower Caves 6231 | -7/Lower Caves | Entered another Lower Caves area 6523 | -7/Lower Caves | Spotted B-75 Beast 6578 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6590 | -7/Lower Caves | Identified Dimensional Node Initializer 6590 | -7/Lower Caves | Initialized slip node 6591 | -7/Lower Caves | Core integrity fell below 50% 6592 | -7/Lower Caves | Core integrity fell below 20% 6595 | -7/Lower Caves | Learned Factory stockpile data 6621 | -7/Lower Caves | Lost 7 parts (1p2n1u3w) 6687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6700 | -7/Lower Caves | Discovered new exit (range 9) 6704 | -7/Lower Caves | Identified exit to Zion 6704 | -7/Lower Caves | Entered Zion 6769 | -7/Zion | System corruption cleaned by Quarantine Array 6805 | -7/Zion | Learned Factory emergency access door positions 6908 | -7/Zion | Imprinted 6910 | -7/Zion | Declared Zion's savior 6946 | -7/Zion | Given A8's code to call for help 6964 | -7/Zion | Learned Factory stockpile data 6991 | -7/Zion | Found Prototype Device 6991 | -7/Zion | Identified Bomb Factory No. 2 7081 | -7/Zion | Found Prototype Device 7081 | -7/Zion | Identified Phasing AFG 7473 | -7/Zion | Found CR-A16's Pointy Stick 7522 | -7/Zion | Discovered new exit (range 13) 7540 | -7/Zion | Identified exit to Proximity Caves 7558 | -7/Zion | Entered Proximity Caves 7558 | -6/Proximity Caves | Accompanied by 4 allies 7602 | -6/Proximity Caves | Learned Factory emergency access door positions 7955 | -6/Proximity Caves | Learned Factory terminal intel 7969 | -6/Proximity Caves | Discovered new exit (range 14) 7999 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8007 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- effect. 07936_ SB-4VS(M) system terminally corrupted. 07938_ 88-XAH(M) suffers critical hit (Smash). 07938_ 88-XAH(M) system corrupted by crushing effect. 07955_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 07959_ ZF-DHG(c): "It's awesome I tell you." 07969_ EXIT=FOUND 07971_ ZF-DHG(c): "Took me two whole cycles to get the general technique down." 07993_ RV-NY3(M) destroyed. 07994_ G-50 Soldier system terminally corrupted. 07995_ NC-CWO(M) destroyed. 07999_ ZF-DHG(c): "The hack is \\F6NP." 08001_ B-48 Gladiator sneak attacks. 08001_ ZF-DHG(c) system corrupted by crushing effect. 08002_ ZF-DHG(c) system terminally corrupted. 08007_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????####?????? ##??###???????????????? | | ?????????????? ?????? #?? ###?????????????? | | ?????????????? ????? #? ##????????????? | | ??????????????? ????? ## ##???????????? | | ??????????????? ?????? #???????????? | | ???????????????# ?????? #???????????? | | ???????????????# ?????? #???????????? | | ???????????????# ?????? ????????????? | | ??????????????## ###???# < #???????????????? | | ??????????????# # ##??# #???????????????? | | ??????????????# ####@ #??????????????????? | | ???????????????# ##??????????????????? | | ???????????????# ##???????????????????? | | ???????????????## #### #????????????????????? | | ????????????????## ###?? #????????????????????? | | ?????????????????# #???? ##???????????????????? | | ? ??????????????## #????# #???????????????????? | | ????????????## ##???## #?????????? ????????? | | ???????????# ####### #??????? ???????? | | ???????????###|!% h ##??? ???????? | | ? ????????????#"!!! ## ??????? | | ? #???????????#*[%=##### ??????? | | ?# #??????????#"%*[[#???## #??????? | | ?# #????????###" [="#????## #???????? | | ?#! #????????# ""#??????# ##???????? | | ?#% ########## ####???????# #????????? | | ?# ## ###??????????? #????????? | | ?# ## ##### #????????????? #????????? | | ## ## #???# #???????????? ## ????????? | | # ## #???# #???????????##?# ????????? | | !! #???## ??????????????# ?????????? | | %! ####????# ?????????????# ?????????? | | ! #???????#% #??????????????#??????????? | | #?????## ##?????????????????????????? | | ##????? #####??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 59 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Lrn. Missile Launcher | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Energy Filter | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Beamcaster | -7/Zion | Archive Microactuators | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Armchair Analyst Batter Up The One Challenges ------------ None Game ------ Seed BottomlessRefineryRay Manual? 0 Play Time 01:16:21 Cumulative 21.4 hours Start 2024.04.24 @ 09:10:40 End 2024.04.24 @ 10:29:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d402682-8bf4-4c8c-829f-f8e57c6eee16