Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.29 @ 11:14:52 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (76) 380 Value Destroyed (1995) 1995 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4015 Bonus ------- None Cogmind --------- Core Integrity 434/550 Matter 450/450 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Large Matter Pod > --- WEAPON (2) ------- Ion Cannon Heavy Assault Rifle > --- INVENTORY (25) --- Light Nuclear Core Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Compact Battery (200) Light Armor Plating Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Particle Gun Particle Gun Light EM Pulse Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Disposable Heat Sink Huge Storage Unit Medium Battery Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Carbon-fiber Leg Improved Heat Sink Large Matter Pod Hardened Medium Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy EM Pulse Gun Particle Gun Particle Gun Particle Gun Light EM Pulse Cannon Beam Cannon Improved Light Cannon Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Mining Laser [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 46 | 7 6 22 11 Power 7 | 1 1 3 2 Engine 6 | 1 1 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 15 | 2 2 11 . Treads 2 | 2 . . . Leg 13 | . 2 11 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 2 1 4 Device 4 | 1 1 . 2 Storage 4 | 1 1 1 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 15 | 2 1 7 5 Energy Gun 4 | 1 . 1 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 8 | 1 1 5 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 18 | . 3 10 5 Power 3 | . . 2 1 Propulsion 8 | . 1 5 2 Utility 4 | . 1 1 2 Weapon 3 | . 1 2 . Highest Loss Streak 3 | . 3 2 2 To Critical Strikes . | . . . . Average Backups 20 | 4 9 24 24 Power 2 | . 1 3 1 Propulsion 2 | 2 3 1 4 Utility 4 | . 3 5 3 Weapon 10 | 1 1 13 13 Tool/Special . | . . . . Unused Backups 36 | . 2 13 21 Power 4 | . . 2 2 Propulsion 2 | . 1 . 1 Utility 10 | . . 5 5 Weapon 20 | . 1 6 13 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 98 98 92 Engine 10 | . 14 10 6 Treads 3 | . 15 . . Leg 34 | . 12 43 29 Device 8 | . 13 6 9 Storage 15 | . 14 15 17 Protection 1 | . . . 8 Energy Gun 4 | . 14 1 2 Energy Cannon 6 | . . 9 5 Ballistic Gun 11 | . 13 11 6 Peak Build Rating 28 | 8 8 21 28 Average Rating 16 | 6 7 18 26 On Entrance 9 | . 8 8 21 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 108 | 13 90 93 108 Greatest Support 52 | 40 40 52 52 Greatest Overweight (x) 4 | . 4 3 3 Average Overweight (x) 1 | . 2 1 1 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 7 22 25 25 Most Carried 25 | 8 14 25 25 Average Carried 20 | 4 9 24 24 Final Capacity 25 | 8 25 25 25 Final Carried 25 | 8 14 25 25 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1490 | 291 231 553 415 Remotely . | . . . . Salvage Created 2530 | 108 374 1420 628 Parts 156 | 9 29 88 30 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | 1 . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 56 | . 10 33 13 Guns 28 | . 10 15 3 Cannons 27 | . . 17 10 Classes Destroyed 10 | 2 4 3 1 Worker 5 | . 2 2 1 Tunneler 3 | 2 1 . . Hauler 1 | . . 1 . Recycler 1 | 1 . . . Mechanic 1 | . . . 1 Operator 2 | . . 2 . Watcher 7 | . 1 5 1 Swarmer 19 | . 6 13 . Grunt 25 | . 4 10 11 Sentry 12 | . . 10 2 Best Kill Streak 5 | 1 4 5 3 Combat Bots Only 5 | . 3 5 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 426 | . 109 217 100 Missed 134 | . 31 69 34 Hits 292 | . 78 148 66 Projectile 292 | . 78 148 66 Critical Strikes 6 | . . 3 3 Damage Taken 3446 | . 817 1625 1004 Core 614 | . 239 259 116 Absorbed by Shields . | . . . . Core Remaining (%) 46 | 100 4 35 . Volleys Fired 213 | 7 40 116 50 Largest 2 | 2 2 2 2 Hottest 98 | 70 70 91 98 Shots Fired 422 | 14 80 228 100 Gun 271 | 14 80 127 50 Cannon 151 | . . 101 50 Launcher . | . . . . Special . | . . . . Kinetic 217 | 7 40 113 57 Thermal 192 | 7 40 102 43 Explosive . | . . . . Electromagnetic 13 | . . 13 . Robot Hit Streak 11 | 3 8 10 11 Robot Miss Streak 4 | 3 4 4 3 Penetration Max . | . . . . Secondary Targets 4 | . 4 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 265 | 8 45 148 64 Core Hits 106 | 4 21 52 29 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 1 1 Burn 3 | . 2 . 1 Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4612 | 96 582 2676 1258 Guns 2425 | 96 582 1291 456 Cannons 2175 | . . 1373 802 Explosions . | . . . . Melee . | . . . . Ramming 12 | . . 12 . Kinetic 2132 | 47 205 1196 684 Thermal 2373 | 49 377 1373 574 Explosive . | . . . . Electromagnetic 95 | . . 95 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . 5 3 Projectiles 8 | . . 5 3 Explosions . | . . . . Melee . | . . . . Knockbacks 5 | . . . 5 Impact . | . . . . Kinetic 3 | . . . 3 Secondary 2 | . . . 2 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 334 | 36 334 277 198 Average Temperature 81 | 15 101 74 94 Received Heat Transfer 1323 | . 282 483 558 Effects 4 | . . 4 . Energy Bleed 1 | . . 1 . Interference 3 | . . 3 . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 12 | . 1 10 1 Heat Transferred 5106 | 148 1258 2479 1221 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 1 Low Security (%) 62 | 100 100 47 61 Level 1 37 | . . 52 38 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 350 | 5 76 350 244 Initial 98 | . . 9 98 Average 139 | 1 17 179 178 Influence Increases 1708 | 15 276 1001 416 Destroy 0b10 Robot/C 1120 | . 200 660 260 Destroy 0b10 Robot/NC 100 | 15 20 50 15 Destroy Leader 306 | . 42 212 52 Successful Hack 58 | . 14 34 10 Disable Machine 45 | . . 30 15 Destroy Structure 19 | . . . 19 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 45 | . . . 45 Influence Decreases 1546 | 15 254 788 489 Entered New Map 150 | . . 13 137 Time Decay 1066 | 15 224 525 302 Lost Part 180 | . 30 100 50 Purge Threat 150 | . . 150 . Squads Dispatched 9 | . . 5 4 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 6 | . . 3 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 1 4 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 16 51 31 Peak Tracking Total 9 | . 6 6 9 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 1 9 1 Terminals 10 | . 1 8 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 34 | . 2 28 4 Successful 20 | . 1 16 3 Failed 13 | . 1 11 1 Catastrophic 1 | . 1 . . Database Lockouts 1 | . . 1 . Manual 17 | . 2 13 2 Terminals 29 | . 2 23 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 5 | . . 5 . Garrison Access . | . . . . Terminal Hacks 7 | . . 6 1 Alert Level 1 | . . 1 . Unreport Threat 1 | . . 1 . Locate Traps 2 | . . 2 . Investigation Status 1 | . . 1 . Reinforcement Status 1 | . . 1 . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Retrieve Study 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 1 7 2 Terminals 10 | . 1 7 2 Botnet 3 | . . 2 1 Skim 7 | . 1 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 11 | . 1 9 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 3 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2944 | 78 1032 1834 . Seismic 2944 | 78 1032 1834 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5077 | 125 1105 3185 662 Spaces Moved 1617 | 57 276 1138 146 Core 4 | 4 . . . Treads 216 | 53 163 . . Legs 1397 | . 113 1138 146 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 186 190 Average Speed 235 | 152 326 216 237 Slowest Speed 400 | 160 400 315 330 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 4 27 94 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 26 | . . . 26 Melee . | . . . . Projectile 1 | . . . 1 AOE 25 | . . . 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2485 | 78 407 1638 362 Wait 504 | . 70 295 139 Move 1614 | 56 275 1137 146 Hop . | . . . . Pick Up 70 | 8 11 42 9 Fast Attach 10 | 7 1 1 1 Attach 19 | . 2 13 4 Detach . | . . . . Swap 18 | . 3 9 6 Drop 35 | . 5 23 7 Fire 213 | 7 40 116 50 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 7) 702 | -10/Materials | Core integrity fell below 50% 741 | -10/Materials | Lost 3 parts (1n1u1w) 741 | -10/Materials | Discovered new exit (range 13) 1078 | -10/Materials | Core integrity fell below 20% 1231 | -10/Materials | Entered another Materials area 1231 | -9/Materials | Evolved 2 slots: Propulsion x2 1525 | -9/Materials | Build established: Scavenger-Mutant 1897 | -9/Materials | Central database locked down 2322 | -9/Materials | Discovered new exit (range 14) 2780 | -9/Materials | Build established: Mutant 3095 | -9/Materials | Discovered new exit (range 9) 3422 | -9/Materials | Discovered new exit (range 16) 3464 | -9/Materials | Core integrity fell below 50% 3561 | -9/Materials | Identified exit to Materials 3642 | -9/Materials | Learned Storage trap positions 3669 | -9/Materials | Learned 4 Recycling zone layouts 3688 | -9/Materials | Learned 4 Recycling zone layouts 3717 | -9/Materials | Learned 4 Materials zone layouts 4416 | -9/Materials | Entered another Materials area 4416 | -8/Materials | Evolved 2 slots: Utility x2 4417 | -8/Materials | Identified exit to Factory 5078 | -8/Materials | Self-destructed Last Messages --------------- 04825_ Dropped Beam Cannon. 04825_ Acquired Ion Cannon. 04825_ R-06 Scavenger collects Hvy. Assault Rifle+. 04828_ R-06 Scavenger collects Mining Laser. 04854_ Destroyed Imp. Hover Unit. 04857_ W-25 Informer destroyed. 04860_ Acquired 36 matter. 04938_ K-01 Serf collects debris. 04941_ R-06 Scavenger collects Beam Cannon. 05009_ K-01 Serf collects debris. 05047_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05061_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05062_ Hrd. Medium Armor Plating destroyed. 05068_ Imp. Aluminum Leg destroyed. 05069_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 05069_ G-47 Trooper destroyed. 05075_ Acquired 7 matter. 05076_ Slug penetrates Door. 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Assault Rifle | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixSwarmTurretformer Manual? 0 Play Time 00:46:23 Cumulative 92.4 hours Start 2026.04.29 @ 10:23:39 End 2026.04.29 @ 11:14:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 8a3331a7-3613-45ea-bc0e-3575e4a4dc3f