Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.20 @ 17:37:23 Player: Lyra Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (240) 1200 Value Destroyed (10635) 10635 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1752) 1752 TOTAL SCORE: 19767 Bonus ------- High Alert Combat Kills 814 Follower Combat Kills 263 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Coolant Injector Relay Coupler [Sentry] (29) Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Graphene Brace Advanced Shield Generator > --- WEAPON ----------- Enhanced Quantum Rifle Long-range Phase Cannon Enhanced Nova Cannon Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Improved Heavy Treads Advanced Heat Sink Plasma Rifle HERF Cannon HERF Cannon Nova Cannon Nova Cannon Nova Cannon [Rating: 171] Favorites ----------- Power Quantum Reactor Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Target Analyzer Protection Hardened Heavy Armor Plating Weapon Phase Gun Energy Gun Phase Gun Energy Cannon Long-range Proton Cannon Ballistic Gun Minigun Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . . 1 . 1 . . . 2 . Utility 9 | . . 1 1 2 . 2 1 2 . . Weapon 2 | . . 1 . . . . 1 . . . Parts Attached 271 | 2 15 21 28 23 1 37 42 13 60 29 Power 31 | . 3 1 3 3 . 3 6 1 6 5 Engine 7 | . 3 1 . 1 . 1 . . . 1 Core 12 | . . . 3 2 . 1 5 1 . . Reactor 12 | . . . . . . 1 1 . 6 4 Propulsion 53 | 2 3 3 7 6 1 6 5 1 7 12 Treads 41 | 2 3 3 7 6 1 6 5 1 7 . Leg 4 | . . . . . . . . . . 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 8 | . . . . . . . . . . 8 Utility 90 | . 3 5 9 8 . 10 18 11 25 1 Device 53 | . . 2 4 3 . 4 13 8 19 . Storage 11 | . 2 . 1 . . 2 1 2 3 . Processor 10 | . 1 . . 1 . 1 3 . 3 1 Hackware . | . . . . . . . . . . . Protection 16 | . . 3 4 4 . 3 1 1 . . Artifact . | . . . . . . . . . . . Weapon 97 | . 6 12 9 6 . 18 13 . 22 11 Energy Gun 37 | . 1 1 6 5 . 4 8 . 10 2 Energy Cannon 24 | . . 2 2 . . 8 2 . 8 2 Ballistic Gun 17 | . 1 5 1 1 . . 1 . 1 7 Ballistic Cannon 10 | . . . . . . 5 2 . 3 . Launcher 1 | . . . . . . 1 . . . . Special Weapon 2 | . 2 . . . . . . . . . Impact Weapon 6 | . 2 4 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . 1 1 1 1 . . 3 1 1 . Corrupted Parts 9 | . 1 . . . . 6 . . . 2 System Corruption 25 | . 1 . . . . 18 . . . 6 Parts Lost 109 | . 3 5 6 7 2 33 7 4 14 28 Power 14 | . 2 1 1 1 . 3 . . 2 4 Propulsion 29 | . 1 3 2 2 1 7 1 . 3 9 Utility 35 | . . 1 . 4 . 11 3 4 6 6 Weapon 31 | . . . 3 . 1 12 3 . 3 9 Highest Loss Streak 18 | . 2 3 2 3 2 14 2 2 5 18 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 87 99 90 83 86 83 73 88 83 59 Engine 3 | . 12 10 . 2 . 2 . . . . Core 3 | . . . 8 4 6 3 3 9 . . Reactor 2 | . . . . . . 1 3 . 7 5 Treads 18 | . 26 21 26 20 26 18 12 11 14 3 Device 13 | . . 7 9 7 6 14 18 24 25 19 Storage 7 | . 13 11 9 7 6 5 3 5 8 3 Processor 6 | . 6 3 . 1 6 10 10 12 9 11 Protection 5 | . . 10 9 14 13 4 3 3 . . Energy Gun 8 | . 6 1 10 17 13 6 6 19 8 . Energy Cannon 1 | . . 1 2 . . 1 3 . 3 1 Ballistic Gun 6 | . 6 22 13 4 6 2 1 . . 7 Ballistic Cannon 1 | . . . . . . 3 4 . 3 . Impact Weapon 1 | . 11 7 . . . . . . . . Naked Turns 11 | . . . . . . 4 . . . 7 Heaviest Build 106 | . 27 36 59 75 60 77 86 97 106 88 Greatest Support 210 | 40 46 46 63 63 83 83 145 145 210 135 Greatest Overweight (x) 18 | . 1 1 1 1 . 18 1 . . 17 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 10 10 10 10 Average Capacity 12 | 5 12 15 15 15 15 14 8 10 10 9 Most Carried 15 | 2 15 15 15 15 14 15 10 10 10 10 Average Carried 10 | . 9 14 14 12 13 10 6 9 9 6 Final Capacity 15 | 5 15 15 15 15 15 5 10 10 10 5 Final Carried 15 | . 15 14 15 14 14 5 10 10 9 5 Class Distribution -------------------- 29% | Tank 21% | Scavenger-Gunner 17% | Scavenger-Tank 15% | Mutant 10% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Matter Collected 6137 | 104 262 651 887 500 . 772 1174 152 1077 558 Remotely 186 | . . . . . . . . . 186 . Salvage Created 11897 | . 423 1340 1420 1325 . 1323 1655 499 2993 919 Parts 559 | . 20 89 70 67 . 74 65 21 128 25 Haulers Intercepted 9 | . . 4 2 1 . . 2 . . . Recyclers Shooed 9 | . . 1 . 1 . . 3 . 4 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Combat Hostiles Destroyed 180 | . 12 24 27 22 . 25 18 7 30 15 Melee 12 | . 9 1 1 . . . . . . 1 Guns 86 | . 2 19 20 22 . 5 2 7 3 6 Cannons 52 | . . 2 5 . . 6 15 . 19 5 AOE 17 | . . 2 . . . 13 . . 2 . Classes Destroyed 16 | . 6 4 1 2 . 3 . . . . Worker 7 | . 1 . . 2 . . 3 . 1 . Builder 6 | . . . . . . 3 1 . 2 . Tunneler 3 | . 1 . . . . 1 1 . . . Hauler 9 | . . 4 2 1 . . 2 . . . Recycler 20 | . 1 1 . 4 . 3 5 . 6 . Operator 4 | . . 1 . . . 2 . . 1 . Watcher 11 | . 1 5 . 1 . 1 3 . . . Swarmer 31 | . 6 4 . . . 8 4 . . 9 Grunt 69 | . 6 13 18 9 . 8 2 3 4 6 Brawler 2 | . . . 2 . . . . . . . Duelist 2 | . . 1 . . . 1 . . . . Sentry 24 | . . 6 7 5 . 1 3 . 2 . Specialist 1 | . . . . . . 1 . . . . Hunter 15 | . . . . 3 . 2 2 1 7 . Programmer 34 | . . . . 5 . 3 7 3 16 . Heavy 2 | . . . . . . 1 . . 1 . Best Kill Streak 9 | . 3 9 6 5 . 7 6 3 6 5 Combat Bots Only 6 | . 3 6 6 3 . 4 5 3 4 5 Max Kills in Single Turn 5 | . 1 2 1 2 . 5 2 2 2 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 4 | . . 2 . . . 4 . . 2 . Melee 1 | . 1 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Damage Taken 23973 | . 822 951 1760 3133 197 4340 1874 1474 5396 4026 Core 3937 | . 214 117 290 587 . 982 182 114 557 894 Absorbed by Shields 1737 | . . . 112 . . 372 . 259 802 192 Redirected to Shielding 40 | . . . . . . 40 . . . . Regen/Repaired (Parts) 492 | . . . 492 . . . . . . . Core Remaining (%) 58 | 100 14 70 47 16 100 1 84 91 . . Volleys Fired 514 | . 6 50 85 75 . 73 71 19 88 47 Largest 4 | . 2 3 3 3 . 3 4 4 4 4 Hottest 404 | . 60 120 189 165 . 178 352 352 404 244 Shots Fired 1348 | . 12 150 229 216 . 145 118 73 290 115 Gun 966 | . 12 138 186 216 . 77 36 73 139 89 Cannon 372 | . . 12 43 . . 58 82 . 151 26 Launcher 10 | . . . . . . 10 . . . . Special . | . . . . . . . . . . . Kinetic 625 | . 6 126 127 61 . 62 89 . 71 83 Thermal 584 | . 6 24 91 155 . 2 11 73 201 21 Explosive 10 | . . . . . . 10 . . . . Electromagnetic 129 | . . . 11 . . 71 18 . 18 11 Robot Hit Streak 26 | . 5 26 17 12 . 13 12 17 19 11 Robot Miss Streak 6 | . 2 5 5 5 . 6 3 6 3 4 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 7 | . . 2 . . . . . 4 1 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 1 . Shots Hit Robots 899 | . 41 107 138 151 . 117 71 44 170 60 Core Hits 485 | . 12 48 58 111 . 99 36 21 70 30 Critical Kills 8 | . 2 . . . . . . . 2 4 Critical Parts Destroyed 8 | . 3 1 1 . . . . . . 3 Critical Strikes 69 | . 5 2 5 2 . 2 13 6 23 11 Burn 22 | . . . 3 2 . . . 6 11 . Meltdown 2 | . . . . . . . . . 1 1 Destroy 10 | . . 1 2 . . . . . 1 6 Blast 21 | . . . . . . 2 12 . 7 . Corrupt 8 | . . . . . . . 1 . 3 4 Smash 6 | . 5 1 . . . . . . . . Melee Attacks 67 | . 49 18 . . . . . . . . Impact 67 | . 49 18 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . 3 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Follow-up Attacks 11 | . 6 5 . . . . . . . . Damage Inflicted 26890 | . 834 2102 2581 3063 . 4074 4140 1541 6772 1783 Guns 13073 | . 84 1337 1973 3037 . 1056 526 1522 2233 1305 Cannons 10047 | . . 191 597 . . 1356 3242 . 4188 473 Explosions 2516 | . . 299 . . . 1624 297 . 296 . Melee 1004 | . 743 261 . . . . . . . . Ramming 250 | . 7 14 11 26 . 38 75 19 55 5 Kinetic 11048 | . 32 1263 1248 946 . 1211 3322 . 1908 1118 Thermal 10513 | . 52 564 1110 2091 . 170 453 1522 4196 355 Explosive 1756 | . . . . . . 1460 . . 296 . Electromagnetic 2319 | . . . 212 . . 1195 290 . 317 305 Impact 1004 | . 743 261 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . 2 . . 2 . 21 1 9 15 21 Average Corruption 5 | . 1 . . 1 . 5 1 5 7 17 Corruption Purged 5 | . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . Effects 115 | . 5 . . 10 . 23 4 4 40 29 Message Errors 24 | . 3 . . 2 . 2 2 . 9 6 Matter Fused 25 | . . . . 4 . 5 . 1 10 5 Heat Flow Errors 20 | . 2 . . . . 10 . 1 5 2 Energy Discharges 15 | . . . . 1 . 2 . 1 5 6 Data Loss (minor) 9 | . . . . 2 . 2 2 . 2 1 Data Loss (major) 5 | . . . . . . . . . 3 2 Misfires 4 | . . . . . . 1 . . 2 1 Alerts 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . . 2 Weapon Failures 10 | . . . . 1 . 1 . 1 3 4 Overload Shots . | . . . . . . . . . . . Overflow Damage 1089 | . 139 63 . . . 83 577 . 212 15 Projectiles 665 | . . . . . . 21 417 . 212 15 Explosions 280 | . . 63 . . . 57 160 . . . Melee 144 | . 139 . . . . 5 . . . . Knockbacks 58 | . 3 1 1 . . 15 14 . 24 . Impact 6 | . 3 1 1 . . . 1 . . . Kinetic 44 | . . . . . . 15 11 . 18 . Secondary 8 | . . . . . . . 2 . 6 . Self-Inflicted Damage 554 | . . 84 . 196 . 63 139 . 72 . Shots 8 | . . 1 . 2 . 1 3 . 1 . Rammed 35 | . . 1 3 5 1 1 13 3 7 1 Targets Rammed 41 | . 1 1 4 6 1 2 15 3 7 1 Kicked . | . . . . . . . . . . . Crushed 6 | . 1 . 1 1 . 1 2 . . . Highest Temperature 1297 | . 210 500 663 602 . 358 310 269 1297 198 Average Temperature 145 | . 61 103 186 146 . 78 74 116 233 56 Received Heat Transfer 3272 | . 216 378 794 654 . 460 102 13 187 468 Effects 92 | . . 4 38 18 . 4 2 1 25 . Shutdowns 21 | . . 2 6 5 . 1 1 . 6 . Energy Bleed 11 | . . 2 3 2 . 1 . 1 2 . Interference 13 | . . . 7 . . 2 . . 4 . Matter Decay 9 | . . . 6 2 . . 1 . . . Short Circuit 9 | . . . 2 3 . . . . 4 . Damage (minor) 5 | . . . 1 3 . . . . 1 . Damage (major) 17 | . . . 10 . . . . . 7 . Damage (core) 7 | . . . 3 3 . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 1 . 1 2 Combat Hostiles 5 | . . . . . . 1 1 . 1 2 Parts Fried 35 | . 12 . 2 . . 12 3 . 1 5 Impact Corruptions 11 | . 8 . . . . 1 1 . 1 . Robots Melted 7 | . . . 1 . . . . . 5 1 Combat Hostiles 7 | . . . 1 . . . . . 5 1 Parts Melted 49 | . . 1 5 10 . . 2 8 19 4 Heat Transferred 16546 | . 125 732 2590 4107 . 137 372 2331 5857 295 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Peak Influence 757 | . 274 351 481 516 421 629 551 368 632 757 Initial 474 | . . 29 148 193 214 196 206 201 117 474 Average 257 | . 84 138 231 284 383 319 338 280 194 677 Maximum Alert Level 3 | . 1 1 2 2 2 2 2 1 2 3 Low Security (%) 44 | 100 96 59 47 47 . 20 5 20 70 . Level 1 33 | . 3 40 42 22 15 50 62 79 9 . Level 2 18 | . . . 9 30 84 28 32 . 19 33 Level 3 2 | . . . . . . . . . . 66 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 48 | . 2 . 2 15 2 8 7 4 8 . Investigation 8 | . 1 . . 3 2 . . 1 1 . Extermination 15 | . . . . 4 . 1 4 2 4 . Reinforcement 18 | . 1 . 1 4 . 6 3 1 2 . Assault 1 | . . . . . . . . . 1 . Garrison 6 | . . . 1 4 . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . Haulers Reinforced 2 | . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Distress Signals 11 | . 3 4 2 . . 1 . . 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 288 | . 25 33 40 39 2 39 31 15 40 24 Peak Tracking Total 7 | . 5 7 6 6 2 6 7 6 5 7 Tactical Retreats 12 | . 2 1 2 2 . 2 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Traps Triggered 13 | . 1 . . 3 . . 1 2 1 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Exploded 1 | . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Machines Disabled 22 | . . 3 3 2 . 6 4 . 3 1 Max in Single Turn 3 | . . 2 1 2 . 3 3 . 1 1 Garrison Access 1 | . . . . . 1 . . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Machines Accessed 26 | . 3 4 3 5 2 1 4 1 3 . Terminals 18 | . 3 3 1 3 1 1 4 1 1 . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 4 | . . . . 2 1 . . . 1 . Total Hacks 53 | . 6 12 5 10 4 1 7 2 6 . Successful 29 | . 3 9 4 3 2 1 3 . 4 . Failed 23 | . 2 3 1 7 2 . 4 2 2 . Catastrophic 9 | . . 1 . 3 1 . 2 1 1 . Database Lockouts 1 | . 1 . . . . . . . . . Manual 17 | . 4 3 2 3 1 . 2 . 2 . Terminals 36 | . 6 8 2 5 3 1 7 2 2 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . Scanalyzers 5 | . . 4 1 . . . . . . . Garrison Access 8 | . . . . 5 1 . . . 2 . Terminal Hacks 16 | . 3 5 1 2 1 1 2 . 1 . Robot Analysis 2 | . 1 . 1 . . . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . Alert Level 5 | . 1 1 . 1 . . 1 . 1 . Unreport Threat 4 | . . 3 . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . Analyze 2 | . . 2 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 6 | . . . 1 1 1 . 1 . 2 . Terminals 4 | . . . 1 1 . . 1 . 1 . Botnet 4 | . . . 1 1 . . 1 . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . Reject 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Jam 1 | . . . . . 1 . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 . Used 1 | . . 1 . . . . . . . . Hacking Detections 21 | . 2 4 2 4 1 1 3 1 3 . Full Trace Events 4 | . 1 . . 2 1 . . . . . Feedback Events 2 | . 1 . . 1 . . . . . . Corruption 2 | . 1 . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 44 | . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Used RIF Installer 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 4 3 Machine Destruction 3 | . . . . . . . . . . 3 Programmers 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Total Allies 3 | . . . . . . . 3 . . . Largest Group 3 | . . . . . . . 3 3 . . Highest-Rated Group 138 | . . . . . . . 138 138 . . Highest-Rated Ally 46 | . . . . . . . 46 46 . . Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . . . . . . 4 21 . . Total Damage 657 | . . . . . . . 180 477 . . Kills 6 | . . . . . . . 2 4 . . Allies Corrupted 2 | . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Turns Passed 11801 | 52 1187 1195 1672 1666 105 1323 1737 582 1767 515 Spaces Moved 5194 | 35 613 596 791 579 62 601 644 264 786 223 Core 32 | 6 . . . . . 19 . . . 7 Treads 5039 | 29 613 596 791 579 62 582 644 264 786 93 Legs 10 | . . . . . . . . . . 10 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 113 | . . . . . . . . . . 113 Fastest Speed 25 | 50 160 160 160 161 165 50 160 160 153 25 Average Speed 172 | 141 160 160 162 231 165 161 207 161 156 127 Slowest Speed 950 | 160 240 240 250 250 165 950 250 165 165 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 87 65 54 19 2 17 19 8 17 25 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 239 | . . 9 . 17 . 59 68 1 70 15 Melee . | . . . . . . . . . . . Projectile 100 | . . . . . . 4 38 1 42 15 AOE 139 | . . 9 . 17 . 55 30 . 28 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Gar Total 6892 | 38 723 724 1028 728 64 829 890 376 1129 363 Wait 485 | . 23 23 78 18 . 85 82 58 113 5 Move 5181 | 34 612 595 790 578 62 600 643 263 785 219 Hop 2 | . . . . . . . . . . 2 Pick Up 147 | 2 20 12 17 17 1 17 19 6 31 5 Fast Attach 96 | . 5 3 5 6 . 9 20 7 27 14 Attach 96 | 2 6 7 10 12 1 21 10 4 14 9 Detach 10 | . . . 1 . . 3 3 2 . 1 Swap 79 | . 4 11 13 5 . 7 12 2 19 6 Drop 137 | . 3 10 25 11 . 12 15 12 45 4 Fire 514 | . 6 50 85 75 . 73 71 19 88 47 Melee 55 | . 43 12 . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 40 | . 1 1 4 6 . 2 15 3 7 1 Escape Stasis 50 | . . . . . . . . . . 50 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: [*Tes] / Gar) -2/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 406 | -10/Materials | Core integrity fell below 50% 458 | -10/Materials | Discovered new exit (range 16) 636 | -10/Materials | Core integrity fell below 20% 715 | -10/Materials | Discovered new exit (range 7) 949 | -10/Materials | Discovered new exit (range 16) 1031 | -10/Materials | Central database locked down 1131 | -10/Materials | Discovered new exit (range 11) 1240 | -10/Materials | Entered another Materials area 1240 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1594 | -9/Materials | Lost 3 parts (1p2n) 1856 | -9/Materials | Discovered new exit (range 16) 1900 | -9/Materials | Identified exit to Mines 1988 | -9/Materials | Build established: Tank 2413 | -9/Materials | Discovered new exit (range 15) 2435 | -9/Materials | Entered another Materials area 2435 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3013 | -8/Materials | Repaired Hrd. Heavy Armor Plating 3267 | -8/Materials | Garrison activated, responded to threat 3482 | -8/Materials | Discovered new exit (range 5) 3762 | -8/Materials | Discovered new exit (range 16) 3941 | -8/Materials | Core integrity fell below 50% 4107 | -8/Materials | Entered Factory 4107 | -7/Factory | Evolved 2 slots: Utility x2 4749 | -7/Factory | Core integrity fell below 50% 4891 | -7/Factory | Garrison activated, responded to threat 5042 | -7/Factory | Core integrity fell below 20% 5072 | -7/Factory | Lost 3 parts (1p2u) 5091 | -7/Factory | Noticed a derelict Sapper rigging charges 5751 | -7/Factory | Discovered new exit (range 14) 5754 | -7/Factory | Identified exit to Storage 5754 | -7/Factory | Identified exit to Lower Caves 5773 | -7/Factory | Entered another Factory area 5773 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5842 | -6/Factory | Discovered new exit (range 14) 5874 | -6/Factory | Identified exit to Lower Caves 5878 | -6/Factory | Entered another Factory area 5878 | -5/Factory | Evolved 2 slots: Utility x2 5958 | -5/Factory | Build established: Scavenger-Tank 6613 | -5/Factory | Cargo convoy interrupted 6747 | -5/Factory | Lost 13 parts (2p4n2u5w) 6807 | -5/Factory | System corruption reached 10% 7121 | -5/Factory | Discovered new exit (range 15) 7135 | -5/Factory | Garrison activated, responded to threat 7142 | -5/Factory | Core integrity fell below 50% 7187 | -5/Factory | Core integrity fell below 20% 7201 | -5/Factory | Entered another Factory area 7201 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7216 | -4/Factory | Lost 14 parts (1p3n4u6w) 8073 | -4/Factory | Build established: Scavenger-Mutant 8149 | -4/Factory | Found Prototype Device 8155 | -4/Factory | Identified Exp. ECM Suite 8410 | -4/Factory | Cargo convoy interrupted 8759 | -4/Factory | Build established: Scavenger-Gunner 8846 | -4/Factory | Allied Derelicts emerged from ambush trap array 8917 | -4/Factory | Discovered new exit (range 14) 8938 | -4/Factory | Entered Research 8938 | -3/Research | Accompanied by 3 allies 8938 | -3/Research | Evolved 2 slots: Utility x2 9467 | -3/Research | Discovered new exit (range 15) 9520 | -3/Research | Entered another Research area 9520 | -2/Research | Evolved 2 slots: Propulsion x2 9881 | -2/Research | Build established: Gunner 10232 | -2/Research | Discovered new exit (range 15) 10657 | -2/Research | Build established: Scavenger-Gunner 10798 | -2/Research | System corruption reached 10% 10843 | -2/Research | Lost 5 parts (2p1n2u) 11240 | -2/Research | Lost 3 parts (2u1w) 11270 | -2/Research | First assault squad dispatched 11282 | -2/Research | Lost 3 parts (2n1w) 11286 | -2/Research | Identified exit to Garrison 11287 | -2/Research | Entered Garrison 11296 | -2/Garrison | Installed Relay Interface Framework 11326 | -2/Garrison | Triggered checkpoint 11374 | -2/Garrison | Garrison Relay disabled 11547 | -2/Garrison | Core integrity fell below 50% 11644 | -2/Garrison | Lost 18 parts (3p2n5u8w) 11781 | -2/Garrison | Spotted B-90 Cyclops 11795 | -2/Garrison | Released all parts (8) 11797 | -2/Garrison | Core integrity fell below 20% 11802 | -2/Garrison | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 11795_ Released Xenon Bombardment Thruster. 11795_ Released Imp. Ion Engine. 11795_ Released Hvy. Machine Gun. 11795_ Released Adv. Targeting Computer. 11795_ Released Med. Storage Unit. 11795_ Released Adv. Coolant Injector. 11795_ Released Graphene Brace. 11795_ Released Adv. Target Analyzer. 11795_ Field strength at 79. 11796_ Field strength at 52. 11797_ Field strength at 24. 11798_ Stasis field depleted. 11798_ Triggered Stasis Trap. 11798_ A bubble of rippling energy engulfs the area. 11798_ Field strength at 94. 11798_ Field strength at 88. 11799_ Field strength at 67. 11800_ Field strength at 51. 11801_ B-90 Cyclops activates siege mode. 11801_ Field strength at 35. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ##????????????????????? | | ?????????????????? ??? #????????????????????? | | ????????????????? ??? ????????????????????? | | ?????????????? ??? ? ????????????????????? | | ?????????????? ??# ?# #????????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????" #??????????????????? | | ?????????????? BB ???????????????????? | | ??????????????? BB ???????????????????? | | ????????????????? ?????????????##?????? | | ?????????????# ???# ;# #?????????????#"###??? | | ???????????### ## ;; #?????????????#"! #??? | | ?????????? ######????????# #??? | | ?????????? ! # #????????# #??? | | ?????????????# =@^!#### #????????#"# #??? | | ?????????????????## #;l *#??# #????????### #??? | | ??????????????????#????##!g##??# #??????????# ###? | | ????????????????????????# !#???# #??????????# #? | | ????????????????????????# g#???# #??????????# =#? | | ????????????????????????#g #???# #????####### " #? | | ????????????????????????# #####!#????# "^###? | | ????????????????????????# # %##%#????# ####" %#?? | | ????????????????????????# [##%"="######+#??#" ##?? | | ????????????????????????#% == #??## #??? | | ????????????????????????#[[% ! * ##### #??? | | ????????????????????????#####%#######" #??? | | ????????????????????????????###?????## #####"#??? | | ?????????????????????????????????????# #???###??? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ########?? | | ?????????????????????????????????????# #""""#?? | | ?????????????????????????????????????# "#?? | | ?????????????????????????????????????# #""""#?? | | ?????????????????????????????????????###########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 200 Energy Generation 50 Energy Capacity 900 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 1200 Resistance: TH 30 Resistance: EX 25 Resistance: EM 25 Core Shielding 20 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- Imp. Treads | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticSpliceCharger Manual? 0 Play Time 02:15:18 Cumulative 12.4 hours Start 2022.04.18 @ 23:56:02 End 2022.04.20 @ 17:37:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 3e5f8e8f-313b-406f-a64f-3bd2a92ac254