Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.09 @ 23:23:22 Player: jsbeckr Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (3614) 3614 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 8298 Bonus ------- High Alert Combat Kills 34 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 100/100 System Corruption 6% Temperature Cool (27) Movement Walking (190) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Improved Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Advanced Assault Cannon Slug Cannon > --- INVENTORY (20) --- Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Battery (250) Medium Matter Pod (100) Sensor Array Makeshift Terrain Scan Processor Transport Network Coupler Improved Targeting Computer Heavy Armor Plating Improved Field Recycling Unit (2) Gauss Rifle Heavy Rocket Launcher Signal Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Assault Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Advanced Treads Medium Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg High-capacity Battery Medium Matter Pod Advanced Weight Redist. System Sensor Array Transport Network Coupler Medium Armor Plating Heavy Armor Plating Assault Cannon Flak Cannon Signal Generator [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Slots Evolved 6 | . . 2 . . . 2 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 2 | . . 1 . . . . 1 . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 100 | 6 11 18 3 . 13 12 5 16 11 5 Power 13 | 1 1 4 . . 1 . 2 2 2 . Engine 11 | 1 1 3 . . 1 . 2 1 2 . Core 2 | . . 1 . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 35 | 2 1 5 3 . 3 6 1 6 6 2 Treads 3 | . . . . . . . . 3 . . Leg 31 | 2 1 5 3 . 3 6 1 3 5 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . Utility 24 | 1 6 4 . . 4 2 1 3 1 2 Device 6 | . . 1 . . 2 . . 1 1 1 Storage 5 | 1 4 . . . . . . . . . Processor 2 | . 1 . . . 1 . . . . . Hackware 1 | . . . . . . . 1 . . . Protection 10 | . 1 3 . . 1 2 . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 28 | 2 3 5 . . 5 4 1 5 2 1 Energy Gun 6 | 2 . 1 . . 2 . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . 1 1 . . 2 . 1 2 . . Ballistic Cannon 12 | . 2 2 . . . 3 . 3 1 1 Launcher 3 | . . 1 . . 1 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 24 | . . 1 . . 2 2 . 7 7 5 Power 6 | . . . . . . 1 . 1 3 1 Propulsion 4 | . . . . . . . . . 2 2 Utility 6 | . . . . . 1 . . 3 . 2 Weapon 8 | . . 1 . . 1 1 . 3 2 . Highest Loss Streak 6 | . . 1 . . 1 1 . 3 6 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 100 100 99 93 98 91 68 84 Engine 9 | . 14 6 11 11 11 8 15 12 7 6 Core 1 | . . 4 . . . . . 2 2 . Leg 30 | . 28 33 33 33 33 35 29 24 8 29 Device 2 | . . 2 . . 4 1 . 1 11 7 Storage 9 | . 14 11 11 11 11 9 7 7 7 7 Processor 3 | . 7 . . . 6 9 7 3 . . Hackware 2 | . . . . . . . 6 7 7 7 Protection 11 | . 6 18 22 22 10 7 7 5 . 5 Energy Gun 5 | . . 9 11 11 10 1 . . 2 6 Ballistic Gun 1 | . . . . . 4 5 1 5 2 . Ballistic Cannon 12 | . 27 11 11 11 6 15 21 13 5 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 13 54 66 66 66 66 73 80 91 72 75 Greatest Support 81 | 20 20 30 30 30 49 60 60 81 81 60 Greatest Overweight (x) 2 | 1 2 2 2 2 2 1 1 2 1 1 Average Overweight (x) 1 | . 1 1 2 2 1 . 1 . . 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 15 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 18 20 20 20 20 20 20 20 18 15 Average Carried 17 | 2 13 18 19 20 19 19 19 18 14 12 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 18 20 20 20 19 20 20 16 11 15 Class Distribution -------------------- 57% | Scavenger-Mutant 17% | Mutant 16% | Scavenger-Skirmisher 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Matter Collected 3247 | 187 372 813 . . 256 467 139 513 197 303 Remotely . | . . . . . . . . . . . Salvage Created 3061 | . 298 1138 . . 234 435 115 473 178 190 Parts 182 | . 21 67 . . 13 20 9 35 2 15 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 9 | . . . . . . . . . 9 . Retrieved Matter 109 | . . . . . . . . . 109 . Parts Self-Destructed 15 | . . . . . . . . . . 15 Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Combat Hostiles Destroyed 96 | . 14 30 . . 10 9 3 20 2 8 Guns 19 | . . 8 . . 3 . . 5 . 3 Cannons 76 | . 14 22 . . 6 9 3 15 2 5 AOE 1 | . . . . . 1 . . . . . Classes Destroyed 13 | . 4 5 . . 1 1 1 1 . . Worker 2 | . . 1 . . . 1 . . . . Builder 3 | . . 3 . . . . . . . . Recycler 5 | . 1 2 . . . 1 . . 1 . Mechanic 1 | . . 1 . . . . . . . . Watcher 7 | . 2 3 . . . 2 . . . . Swarmer 27 | . 6 7 . . 4 . . 4 . 6 Cutter 3 | . . . . . . . . 3 . . Grunt 44 | . 8 15 . . 5 6 . 9 . 1 Brawler 2 | . . 1 . . . . . 1 . . Duelist 3 | . . . . . 1 . . 2 . . Sentry 12 | . . 7 . . . 1 1 . 2 1 Hunter 3 | . . . . . . 2 1 . . . Programmer 2 | . . . . . . . 1 1 . . Best Kill Streak 6 | . 5 4 . . 4 3 1 6 2 3 Combat Bots Only 6 | . 5 4 . . 4 3 1 6 2 3 Max Kills in Single Turn 2 | . 1 2 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Damage Taken 5062 | . 385 925 . . 491 313 88 1475 903 482 Core 1013 | . 87 93 . . 101 23 . 532 88 89 Absorbed by Shields 12 | . . . . . . . . 12 . . Redirected to Shielding 6 | . 5 1 . . . . . . . . Regen/Repaired (Parts) 304 | . . 61 . . . 163 80 . . . Core Remaining (%) 77 | 100 65 . . . 51 95 . . . . Volleys Fired 263 | . 39 91 . . 29 24 6 49 8 17 Largest 3 | . 2 2 . . 2 3 3 3 1 3 Hottest 176 | . 78 89 . . 114 139 132 132 48 176 Shots Fired 544 | . 79 172 . . 46 64 18 118 9 38 Gun 160 | . . 83 . . 17 14 . 30 2 14 Cannon 377 | . 79 86 . . 25 50 18 88 7 24 Launcher 7 | . . 3 . . 4 . . . . . Special . | . . . . . . . . . . . Kinetic 429 | . 79 92 . . 28 61 18 118 9 24 Thermal 108 | . . 77 . . 14 3 . . . 14 Explosive 7 | . . 3 . . 4 . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 29 | . 16 24 . . 11 29 14 22 9 11 Robot Miss Streak 9 | . 3 3 . . 1 5 2 9 . 4 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 384 | . 52 116 . . 33 47 13 87 9 27 Core Hits 233 | . 18 51 . . 17 36 10 81 4 16 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 20 | . 2 12 . . 1 3 . 1 1 . Burn 8 | . . 7 . . 1 . . . . . Blast 12 | . 2 5 . . . 3 . 1 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7915 | . 1025 2110 . . 755 885 310 1991 286 553 Guns 1783 | . . 693 . . 203 137 . 497 32 221 Cannons 5784 | . 1025 1329 . . 407 691 310 1494 196 332 Explosions 290 | . . 88 . . 145 57 . . . . Melee . | . . . . . . . . . . . Ramming 58 | . . . . . . . . . 58 . Kinetic 6451 | . 1025 1359 . . 419 787 310 1991 228 332 Thermal 1116 | . . 663 . . 191 41 . . . 221 Explosive 290 | . . 88 . . 145 57 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . 2 . . . . . 1 6 6 6 Average Corruption 4 | . 1 . . . . . 1 3 6 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 94 | . 11 . . . . . . 20 14 49 Message Errors 20 | . 4 . . . . . . 3 4 9 Matter Fused 18 | . 2 . . . . . . 5 1 10 Heat Flow Errors 18 | . 2 . . . . . . 4 4 8 Energy Discharges 13 | . . . . . . . . 2 3 8 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 12 | . 1 . . . . . . 4 1 6 Data Loss (major) 5 | . . . . . . . . 1 . 4 Misfires 4 | . 1 . . . . . . 1 1 1 Alerts 2 | . 1 . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 82 | . 6 23 . . 2 22 5 . 24 . Projectiles 65 | . 6 23 . . 2 5 5 . 24 . Explosions 17 | . . . . . . 17 . . . . Melee . | . . . . . . . . . . . Knockbacks 80 | . 13 13 . . 2 11 7 32 . 2 Impact . | . . . . . . . . . . . Kinetic 78 | . 12 13 . . 2 11 7 31 . 2 Secondary 2 | . 1 . . . . . . 1 . . Self-Inflicted Damage 84 | . . . . . 18 66 . . . . Shots 3 | . . . . . 2 1 . . . . Rammed 12 | . . . . . . . . . 12 . Targets Rammed 12 | . . . . . . . . . 12 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 618 | . 246 498 . . 444 243 168 618 231 329 Average Temperature 127 | . 57 117 . . 222 95 72 191 82 114 Received Heat Transfer 1851 | . 186 411 . . 288 72 12 393 372 117 Effects 54 | . . 4 . . 7 . . 43 . . Shutdowns 12 | . . . . . 1 . . 11 . . Energy Bleed 4 | . . 1 . . 3 . . . . . Interference 11 | . . . . . 1 . . 10 . . Matter Decay 4 | . . 3 . . 1 . . . . . Short Circuit 3 | . . . . . . . . 3 . . Damage (minor) 7 | . . . . . 1 . . 6 . . Damage (major) 9 | . . . . . . . . 9 . . Damage (core) 4 | . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 . . . . . . . 1 Heat Transferred 3571 | . . 2479 . . 518 74 . . . 500 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Peak Influence 482 | . 196 371 87 . 166 168 100 482 234 . Initial 219 | . . 56 87 . . . . . 219 . Average 124 | . 66 220 87 . 53 56 21 284 158 . Maximum Alert Level 2 | . . 1 . . . . . 2 1 . Low Security (%) 72 | 100 100 39 100 . 100 100 100 26 34 . Level 1 23 | . . 60 . . . . . 44 65 . Level 2 3 | . . . . . . . . 29 . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 3 4 1 . . 3 3 . . . Investigation 10 | . 3 3 . . . 2 2 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 2 | . . 1 . . . 1 . . . . Assault 1 | . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Distress Signals 7 | . 3 2 . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 21 44 . . 10 15 3 20 2 14 Peak Tracking Total 7 | . 5 5 . . 4 4 1 6 2 7 Tactical Retreats 5 | . 1 2 . . . 1 . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Traps Triggered 7 | . 2 1 . . . . 1 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . . . . 4 . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Machines Disabled 4 | . 1 2 . . . 1 . . . . Max in Single Turn 1 | . 1 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Machines Accessed 31 | . 7 11 . 2 . 3 5 1 2 . Terminals 20 | . 5 8 . . . 1 3 1 2 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . 1 . . . 2 1 . . . Recycling Units 3 | . 2 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Total Hacks 96 | . 26 34 . 3 . 12 16 2 3 . Successful 62 | . 15 24 . 3 . 10 8 1 1 . Failed 33 | . 10 10 . . . 2 8 1 2 . Catastrophic 3 | . . 1 . . . . 1 . 1 . Database Lockouts 1 | . 1 . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 63 | . 17 27 . . . 5 9 2 3 . Fabricators . | . . . . . . . . . . . Repair Stations 16 | . . 4 . . . 7 5 . . . Recycling Units 10 | . 9 1 . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . Terminal Hacks 41 | . 9 18 . 3 . 4 5 1 1 . Record 17 | . 5 4 . 3 . 4 1 . . . Part Schematic 2 | . . . . . . . 2 . . . Robot Analysis 1 | . . 1 . . . . . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 4 | . . 3 . . . . 1 . . . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 3 | . 2 1 . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . Locate Traps 3 | . 1 2 . . . . . . . . Disarm Traps 1 | . . . . . . . . . 1 . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Security Stations 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 11 | . . 3 . . . 6 2 . . . Scan Component 7 | . . 2 . . . 4 1 . . . Repair 4 | . . 1 . . . 2 1 . . . Recycling Unit Hacks 7 | . 6 1 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . Process 2 | . 2 . . . . . . . . . Report Inventory 3 | . 2 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . Analyze 1 | . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 29 | . 7 11 . . . 3 5 1 2 . Full Trace Events 13 | . 4 3 . . . 3 2 1 . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . 1 . . . . 2 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . 1 . . . 2 1 . . . Time 121 | . . 26 . . . 76 19 . . . Parts Recycled 1 | . 1 . . . . . . . . . Recycled Matter 38 | . 38 . . . . . . . . . Retrieved Matter 38 | . 38 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 1 1 . . . . . Highest-Rated Group 31 | . . . 31 31 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . . Total Damage 83 | . . . . . 83 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Robot Analysis Total 1 | . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Turns Passed 11634 | 58 1157 1792 45 1971 1337 1202 865 937 588 1682 Spaces Moved 4706 | 43 506 588 14 759 578 390 362 361 289 816 Core 14 | 14 . . . . . . . . . . Treads 310 | . . . . . . . . 99 211 . Legs 4382 | 29 506 588 14 759 578 390 362 262 78 816 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 260 260 190 120 190 150 150 190 Average Speed 208 | 103 194 237 260 260 210 185 190 180 184 190 Slowest Speed 260 | 120 260 260 260 260 260 190 190 260 240 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 3 84 47 5 91 95 27 4 48 3 89 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . . . 1 . Scrap Searched 5 | . . . . . 1 . . . . 4 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 104 | . 7 23 . . 16 48 . . . 10 Melee . | . . . . . . . . . . . Projectile 23 | . 7 2 . . 1 3 . . . 10 AOE 81 | . . 21 . . 15 45 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Gar Fac Low Total 6038 | 56 600 813 23 758 651 819 527 552 330 909 Wait 824 | . 19 89 5 . 18 375 146 103 4 65 Move 4696 | 42 505 587 13 758 577 389 361 360 288 816 Hop . | . . . . . . . . . . . Pick Up 85 | 8 22 15 1 . 7 11 6 4 5 6 Fast Attach 5 | . . 1 . . 1 1 1 1 . . Attach 45 | 6 1 3 . . 3 5 3 12 10 2 Detach 5 | . . . . . . 1 . 4 . . Swap 50 | . 10 14 3 . 9 6 1 3 1 3 Drop 39 | . 4 13 1 . 7 7 3 2 2 . Fire 263 | . 39 91 . . 29 24 6 49 8 17 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 12 | . . . . . . . . . 12 . Escape Stasis 14 | . . . . . . . . 14 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison -7/Factory -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 9) 285 | -10/Materials | Central database locked down 316 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 11) 730 | -10/Materials | Discovered new exit (range 15) 1201 | -10/Materials | Discovered new exit (range 5) 1216 | -10/Materials | Entered another Materials area 1216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1543 | -9/Materials | Identified exit to Mines 1654 | -9/Materials | Build established: Scavenger-Mutant 2190 | -9/Materials | Repaired Lgt. Armor Plating 2585 | -9/Materials | Build established: Mutant 3008 | -9/Materials | Entered Mines 3009 | -9/Mines | Met a Derelict testing a Signal Generator 3025 | -9/Mines | Found Signal Generator 3031 | -9/Mines | Learned location of 2 exits from Materials 3042 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3042 | -9/Mines | Discovered new exit (range 5) 3053 | -9/Mines | Entered Exiles 3053 | -9/Exiles | Accompanied by 1 ally 3095 | -9/Exiles | Discovered new exit (range 15) 3124 | -9/Exiles | Met 8R-AWN 3170 | -9/Exiles | Met EX-HEX 3256 | -9/Exiles | Met EX-BIN 3307 | -9/Exiles | Build established: Scavenger-Mutant 3308 | -9/Exiles | Aligned with FarCom system 3311 | -9/Exiles | Given EX-Vault access code 3693 | -9/Exiles | Met EX-DEC 3931 | -9/Exiles | Visited The Gauntlet 4348 | -9/Exiles | Discovered new exit (range 11) 5024 | -9/Exiles | Entered Mines 5024 | -8/Mines | Accompanied by 1 ally 6280 | -8/Mines | Discovered new exit (range 12) 6361 | -8/Mines | Entered Materials 6361 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 6362 | -8/Materials | Identified exit to Factory 6627 | -8/Materials | Repaired Carbon-fiber Leg 7314 | -8/Materials | Repaired Carbon-fiber Leg 7450 | -8/Materials | Build established: Scavenger-Skirmisher 7563 | -8/Materials | Entered Factory 7563 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7602 | -7/Factory | Discovered new exit (range 3) 7799 | -7/Factory | Repaired Carbon-fiber Leg 8419 | -7/Factory | Identified exit to Garrison 8428 | -7/Factory | Entered Garrison 8506 | -7/Garrison | Learned Factory security intel 8886 | -7/Garrison | Triggered checkpoint 8930 | -7/Garrison | Triggered checkpoint 8982 | -7/Garrison | Triggered checkpoint 8999 | -7/Garrison | Core integrity fell below 50% 9104 | -7/Garrison | Lost 3 parts (1p1u1w) 9208 | -7/Garrison | Triggered checkpoint 9288 | -7/Garrison | Discovered new exit (range 11) 9365 | -7/Garrison | Entered Factory 9475 | -7/Factory | Build established: Hacker-Mutant 9575 | -7/Factory | Core integrity fell below 20% 9632 | -7/Factory | Lost 6 parts (3p2n1w) 9880 | -7/Factory | Discovered new exit (range 12) 9953 | -7/Factory | Entered Lower Caves 10105 | -7/Lower Caves | Build established: Scavenger-Mutant 10344 | -7/Lower Caves | Learned Factory terminal intel 11377 | -7/Lower Caves | Encountered a Warlord checkpoint 11437 | -7/Lower Caves | Discovered new exit (range 10) 11503 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11566 | -7/Lower Caves | Learned Factory trap positions 11635 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 11545_ Acquired 37 matter. 11547_ Acquired 12 matter. 11557_ System corrupted: Matter fused (-5). 11566_ Acquired derelict log, extracted data. Data stored: Factory trap records. 11592_ System corrupted: Matter fused (-9). 11620_ System corrupted: Gatling Laser rejected. 11625_ B-48 Gladiator springs to life. 11625_ G-47 Trooper springs to life. 11625_ Critical hit (Burn: +37). 11625_ G-47 Trooper springs to life. 11625_ Imp. Deuterium Engine destroyed. 11625_ G-47 Trooper springs to life. 11626_ Recalibrator destroyed. 11630_ G-47 Trooper destroyed. 11630_ Slug penetrates Wall. 11631_ Acquired 5 matter. 11633_ G-47 Trooper knocked back. 11634_ Carbon-fiber Leg destroyed. 11635_ Aluminum Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ????????????????# ### ###??# ## | | ???????????????## ##?????# | | ???????????????# ######??# | | ???????????????# #??# | | ??????????????# % #??# | | ??????????????# ##" !#??# | | ??????????????# ## ##?# % #??# | | ??????????????# #?## #??# !%* ##??# | | ??????????????# ???# #??# # ] #### | | ??????????????## ????# #??# ## %## # | | ???????????????#???### #??#######"" % %% ## | | ???????????????????# #???????### ## | | ????????????????????# < ##?????# ## ### | | ????????????????????# ?????## ### ### | | ????????????????????# ??????### % ## | | ????????????????????# ###?????## ## | | ???????????????????? #??????## ##" | | ????????????????????##### ####????# #### % # | | ????????????????????#" # ###### ## # | | ????????????????????#" /??# #? # | | ????????????????????#" #### ##### #? # | | ????????????????????#" "# ###?# # # | | ????????????????????# "# ### % # | | ????????????????????? ?# ## | | ?????????????????## ###Y#### ### ## | | ????????????????# ; b*gg@ #?####### ## | | ?????????????????#######;#####??????# ##? | | ???????????????????????##???????????# #######?? | | ????????????????????????????????????######???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Adv. Signal Interpreter | -7/Factory | Hacked Nuclear Pulse Thruster | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed NavigationGyrokineticShotgun Manual? 0 Play Time 01:51:37 Cumulative 21.6 hours Start 2023.05.09 @ 21:14:38 End 2023.05.09 @ 23:23:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 17 Adventurer 3 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 848a5c4d-75f5-4a1b-80f5-f48eb70d6d88