Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 20:46:18 Player: Mr Goldstein Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (58) 290 Value Destroyed (1554) 1554 Prototype IDs (21) 420 Alien Tech Used (3) 600 Bonus (6358) 6358 TOTAL SCORE: 18322 Bonus ------- Pacifist 200 High Alert Combat Kills 210 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 148 Hacked Protovariant 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Cogmind --------- Core Integrity 0/1600 Matter 217/300 Energy 100/100 System Corruption 14% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Impulse Thruster Field Propulsion Array Electron Diverter Electron Diverter > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Improved Signal Interpreter Improved Launcher Guidance Computer Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Vortex Catalyst Activator Great Maul > --- INVENTORY -------- Cooled Field Propulsion Drive Subatomic Replicator Micro-nuke Launcher Vortex Lance [Rating: 127] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Reinforced Antimatter Reactor Propulsion Xenon Bombardment Thruster Leg Titanium Leg Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Experimental Power Shielding Weapon Mini Grenade Launcher Energy Gun Backup Laser III Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Piercing Weapon Vortex Lance Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . 2 2 2 . . . 4 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 7 | . . 1 1 1 . . . 1 . . . . 1 . . . . 1 . 1 . . . Utility 8 | . . 1 1 1 . . . 2 . . . . 1 . . . . 1 . 1 . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 85 | . . 6 5 20 . . . 5 1 . 9 1 7 1 . 7 . 3 7 3 1 . 9 Power 10 | . . . . 2 . . . 1 . . 3 . 2 . . . . . 1 . . . 1 Engine 4 | . . . . 1 . . . 1 . . 2 . . . . . . . . . . . . Core 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 . 1 . . . . . 1 . . . 1 Propulsion 28 | . . 3 2 7 . . . 1 . . 4 1 1 1 . . . 1 3 1 1 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . 3 1 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . . . 1 6 . . . 1 . . 4 1 1 1 . . . 1 3 1 1 . 2 Utility 22 | . . 2 2 4 . . . 2 1 . . . 2 . . 5 . 1 1 2 . . . Device 9 | . . 1 . 1 . . . . 1 . . . . . . 3 . . 1 2 . . . Storage 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Processor 6 | . . 1 . 2 . . . 1 . . . . 1 . . . . 1 . . . . . Hackware 5 | . . . 2 . . . . 1 . . . . 1 . . 1 . . . . . . . Protection 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 25 | . . 1 1 7 . . . 1 . . 2 . 2 . . 2 . 1 2 . . . 6 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . . 1 1 4 . . . . . . 1 . 1 . . . . 1 . . . . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . 3 . . . 1 . . . . 1 . . 1 . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 3 . . . . . . 3 . . . . 2 . . 2 . 1 . 2 Parts Lost 33 | . . . . 2 . . . 1 1 . 2 2 . 1 . . 1 . . . . . 23 Power 3 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 Propulsion 15 | . . . . 1 . . . 1 . . 1 1 . 1 . . . . . . . . 10 Utility 11 | . . . . 1 . . . . 1 . . 1 . . . . 1 . . . . . 7 Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Highest Loss Streak 15 | . . . . 1 . . . 1 2 . 2 2 . 1 . . 1 . . . . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . . 36 67 85 100 100 100 93 88 88 93 82 75 83 84 87 89 76 80 77 82 76 53 Engine 2 | . . . . 3 7 7 7 8 5 5 7 5 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 4 2 Leg 4 | . . 22 34 10 . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . 22 38 38 38 35 29 29 32 35 30 30 31 31 31 30 32 31 34 32 24 Device 5 | . . 6 9 5 7 7 7 5 5 5 5 5 5 5 5 6 10 4 4 6 8 8 4 Storage 3 | . . . . 3 7 7 7 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 . Processor 13 | . . 6 9 14 15 15 15 17 17 17 17 17 13 15 15 13 10 9 14 13 13 12 11 Hackware 10 | . . . 11 10 7 7 7 6 11 11 11 11 10 15 15 14 15 14 14 13 13 12 5 Launcher 3 | . . . 3 7 7 7 7 5 5 5 3 . 2 5 5 5 5 4 . . . . . Impact Weapon 3 | . . . . 4 7 7 7 5 5 5 4 . 1 . . 2 5 2 3 4 4 4 3 Naked Turns 91 | . 50 41 . . . . . . . . . . . . . . . . . . . . . Heaviest Build 43 | . . 1 2 23 20 20 20 30 20 20 28 16 38 38 38 43 43 42 41 27 26 26 26 Greatest Support 64 | 3 3 51 5 28 28 28 28 34 28 28 37 38 45 44 40 44 44 44 53 53 61 61 64 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 5 5 5 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Most Carried 8 | . 3 5 5 8 8 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 8 6 6 Average Carried 6 | . . 4 4 6 8 8 8 6 7 7 7 7 7 8 8 7 8 7 7 8 7 6 4 Final Capacity 8 | 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | . 3 5 5 8 8 8 8 8 7 7 8 8 8 8 8 8 8 8 8 8 8 6 . Class Distribution -------------------- 53% | Hacker-Scout 23% | Scout 8% | Hacker-Mutant 6% | Sprinter 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -1/Access Scout | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Matter Collected 1397 | 200 . . . 374 21 20 36 132 20 . 11 24 15 159 33 193 29 . 70 60 . . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1634 | . . 10 12 661 . . . 277 . . 66 . 30 86 . 200 . . 112 . . . 180 Parts 70 | . . 6 3 32 . . . 3 . . . . 3 9 . 1 . . 2 . . . 11 Haulers Intercepted 8 | . . . . 5 . . . 2 . . . . . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . . . . 7 . 1 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 42 | . . 4 3 16 . . . . . . 1 . 4 7 . . . . . . . . 7 AOE 42 | . . 4 3 16 . . . . . . 1 . 4 7 . . . . . . . . 7 Classes Destroyed 9 | . . 1 . 6 . . . 2 . . . . . . . . . . . . . . . Worker 5 | . . . . 3 . . . 2 . . . . . . . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 8 | . . . . 5 . . . 2 . . . . . . . . . . 1 . . . . Recycler 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Swarmer 33 | . . 4 3 8 . . . . . . . . 4 7 . . . . . . . . 7 Grunt 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . Brawler 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 10 | . . 4 3 10 . . . 5 . . 1 . 4 4 . . . . 1 . . . 7 Combat Bots Only 6 | . . 4 3 6 . . . . . . 1 . 4 4 . . . . . . . . 6 Max Kills in Single Turn 4 | . . 2 2 4 . . . 1 . . 1 . 2 4 . . . . 1 . . . 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 4 . . . . . . 1 . 2 4 . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Damage Taken 5434 | . 66 146 339 318 . . 95 20 59 95 178 184 149 189 . . 47 97 21 97 125 . 3209 Core 2240 | . 66 13 106 65 . . 16 . 41 35 . 93 69 71 . . . 58 . . . . 1607 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 84 | . . . . . . 24 . . . . 60 . . . . . . . . . . . . Core Remaining (%) 88 | 100 73 96 80 . . . 88 . . . . 83 . . . . 87 . 95 . 91 . . Volleys Fired 41 | . . 3 3 16 . . . . . . 3 . 4 7 . . . . . . . . 5 Largest 1 | . . 1 1 1 . . . . . . 1 . 1 1 . . . . . . . . 1 Hottest 49 | . . 30 30 45 . . . . . . 45 . 43 43 . . . . . . . . 49 Shots Fired 41 | . . 3 3 16 . . . . . . 3 . 4 7 . . . . . . . . 5 Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 41 | . . 3 3 16 . . . . . . 3 . 4 7 . . . . . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . Explosive 40 | . . 3 3 16 . . . . . . 3 . 4 7 . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Robot Hit Streak 8 | . . . 2 8 . . . . . . . . 4 . . . . . . . . . . Robot Miss Streak 4 | . . . 1 2 . . . . . . . . . 2 . . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 29 | . . . 2 12 . . . 7 . . . . 3 . . 4 . . 1 . . . . Core Hits 78 | . 1 4 4 34 . . . . . . 4 . 6 7 . 2 . . . . . . 16 Critical Kills 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 7 | . . . . 3 . . . 1 . . . . . . . 2 . . 1 . . . . Critical Strikes 9 | . . . . 3 . . . 1 . . . . . . . 4 . . 1 . . . . Smash 8 | . . . . 3 . . . 1 . . . . . . . 3 . . 1 . . . . Sunder 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 80 | . . . . 25 . . 2 23 . . 5 . . . . 4 . . 7 1 1 6 6 Impact 76 | . . . . 25 . . 2 23 . . 4 . . . . 3 . . 7 1 1 6 4 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 2 Sneak Attacks 11 | . . . . 5 . . . 5 . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6671 | . 20 358 187 2430 . . . 642 . . 61 . 512 556 . 456 . . 108 . . . 1341 Guns . | . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4839 | . . 358 180 1831 . . . . . . 61 . 512 556 . . . . . . . . 1341 Melee 1805 | . . . . 599 . . . 642 . . . . . . . 456 . . 108 . . . . Ramming 27 | . 20 . 7 . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Thermal 743 | . . . . 743 . . . . . . . . . . . . . . . . . . . Explosive 3803 | . . 358 180 1088 . . . . . . 61 . 512 556 . . . . . . . . 1048 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 1605 | . . . . 599 . . . 642 . . . . . . . 256 . . 108 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Entropic 493 | . . . . . . . . . . . . . . . . 200 . . . . . . 293 Highest Corruption 14 | . . . . . . . . . . 2 2 . . . . . . . 1 . . . 14 Average Corruption 3 | . . . . . . . . . . 2 2 . . . . . . . 1 . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 21 | . . . . . . . . . . . . . . . . . . . . . 21 . . Effects 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 Message Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1334 | . . 21 . 476 . . . 423 . . . . 13 53 . 174 . . 108 . . . 66 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 262 | . . 21 . 109 . . . . . . . . 13 53 . . . . . . . . 66 Melee 1072 | . . . . 367 . . . 423 . . . . . . . 174 . . 108 . . . . Knockbacks 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . Impact 3 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . 9 39 3 . . . . . . . . . . 46 . . . . . . . . . Shots 2 | . . 1 . . . . . . . . . . . 1 . . . . . . . . . Rammed 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . 3 . 1 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 297 | . . . 5 10 . . . 150 . 2 26 102 152 47 42 10 24 144 186 297 130 36 122 Average Temperature 42 | . . . 5 6 . . . 57 . 2 6 46 60 17 17 4 18 65 100 91 58 16 28 Received Heat Transfer 483 | . 30 33 90 54 . . . 9 . 9 48 18 75 . . . . 27 . . . . 90 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . 2 . . . 8 . . . . . . . . . . . . . . . Impact Corruptions 28 | . . . . 10 . . . 10 . . . . . . . 6 . . 2 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Heat Transferred 400 | . . . . 400 . . . . . . . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Peak Influence 1265 | . 75 287 315 1265 . . . 218 . . . . 309 . . . . 108 290 321 258 184 754 Initial 180 | . . 31 120 142 . . . 18 . . . . 2 . . . . . 60 162 180 154 111 Average 370 | . 24 103 208 715 . . . 114 . . . . 157 . . . . 54 149 213 218 172 520 Maximum Alert Level 4 | . . 1 1 4 . . . 1 . . . . 1 . . . . . 1 1 1 . 3 Low Security (%) 48 | 100 100 77 64 10 . . . 93 . . . . 47 . . . . 100 83 60 30 100 18 Level 1 19 | . . 22 35 16 . . . 6 . . . . 52 . . . . . 16 39 70 . 7 Level 2 12 | . . . . 20 . . . . . . . . . . . . . . . . . . 51 Level 3 10 | . . . . 25 . . . . . . . . . . . . . . . . . . 22 Level 4 8 | . . . . 27 . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 1 1 10 . . . 3 . . . . . . . . . 1 . 2 3 . 4 Investigation 14 | . 1 1 1 7 . . . 1 . . . . . . . . . . . . 1 . 2 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 11 | . . . . 3 . . . 2 . . . . . . . . . 1 . 2 1 . 2 Assault 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Distress Signals 12 | . . 3 2 1 . . . . . . . 1 . . . . . . . 2 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 249 | . 5 17 15 41 . . 3 12 4 11 14 9 11 5 . . 2 3 6 12 9 2 68 Peak Tracking Total 63 | . 4 13 9 9 . . 3 4 6 8 12 7 7 4 . . 2 3 5 8 8 2 63 Tactical Retreats 34 | . 1 3 1 7 . . 1 3 2 3 1 1 . . . . . . 1 2 . 1 7 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Traps Triggered 4 | . . . . 2 . . . . . . . . . . . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . 1 . 5 2 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Disabled 17 | . . 1 . 14 . . . . . . 1 . . . . . . . 1 . . . . Max in Single Turn 7 | . . 1 . 7 . . . . . . 1 . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Machines Accessed 53 | . 2 1 1 13 . 1 . 2 . . 2 . 4 . . 4 . 3 4 2 2 5 7 Terminals 37 | . 1 1 . 8 . . . 2 . . . . 4 . . . . 2 3 2 2 5 7 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . 1 4 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Total Hacks 124 | . 3 3 1 31 . 8 . 5 . . 2 . 8 . . 17 . 6 10 2 7 6 15 Successful 65 | . 1 . 1 9 . 8 . 2 . . 2 . 5 . . 17 . 4 6 1 2 4 3 Failed 59 | . 2 3 . 22 . . . 3 . . . . 3 . . . . 2 4 1 5 2 12 Catastrophic 14 | . 1 . . 6 . . . . . . . . . . . . . . 1 1 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 44 | . 3 3 1 10 . . . . . . . . 7 . . . . 2 2 1 . 3 12 Terminals 84 | . 2 3 . 24 . . . 5 . . . . 8 . . . . 4 8 2 7 6 15 Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 1 6 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . Terminal Hacks 48 | . . . . 5 . 8 . 2 . . 2 . 2 . . 17 . 2 4 1 2 3 . Record 6 | . . . . . . . . . . . . . . . . 5 . . . . 1 . . Part Schematic 12 | . . . . . . 8 . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . . . . . 2 . . . . . . . . . . 3 . Level Access Points 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . Branch Access Points 5 | . . . . 1 . . . 1 . . . . 1 . . . . . 1 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 7 | . . . . 3 . . . 1 . . . . 1 . . . . 1 1 . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . Unauthorized Hacks 15 | . 1 . 1 4 . . . . . . . . 3 . . . . 1 1 . . 1 3 Terminals 10 | . . . . 1 . . . . . . . . 3 . . . . 1 1 . . 1 3 Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 9 | . . . . . . . . . . . . . 3 . . . . 1 1 . . 1 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 1 3 . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 1 . 1 3 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 1 . 8 . . . 1 . . . . 2 . . . . 3 4 1 2 2 7 Full Trace Events 10 | . 1 1 . 4 . . . 1 . . . . . . . . . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . 22 . . . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total Allies 6 | . . . . . . 2 . . 1 . . . . . . . . . . . . 3 . Largest Group 3 | . . . . . . 2 . . 1 . . . . . . . . . . . . 3 . Highest-Rated Group 374 | . . . . . . 40 . . 29 . . . . . . . . . . . . 374 . Highest-Rated Ally 131 | . . . . . . 20 . . 29 . . . . . . . . . . . . 131 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 1 . . 1 . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Turns Passed 3364 | 14 50 133 162 722 29 201 111 206 81 73 247 79 165 85 65 64 76 60 187 119 60 133 242 Spaces Moved 9560 | 27 89 219 287 1632 111 684 388 531 267 278 702 260 468 266 240 160 238 193 761 475 257 202 825 Core 948 | 27 89 216 280 336 . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 8609 | . . . 7 1296 111 684 388 531 267 278 702 260 468 266 240 160 238 193 761 475 257 202 825 Fastest Speed 17 | 50 50 50 50 26 26 26 26 23 26 26 20 21 21 21 25 21 21 21 19 19 17 17 17 Average Speed 26 | 50 50 51 50 32 26 26 26 24 26 26 24 21 22 24 25 23 21 21 19 19 17 17 22 Slowest Speed 130 | 50 50 130 65 100 26 26 26 28 26 26 26 24 25 25 25 95 21 21 21 22 19 17 35 Overloaded Moves 20 | . . . . . . . . . . . . . . . . . . . . . . . 20 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 66 | . . . . 1 . . . 4 2 1 3 6 5 . 2 . . 2 1 7 4 . 28 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 42 | 4 28 32 44 59 27 81 72 19 52 58 92 45 15 55 47 60 47 11 67 16 43 6 37 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 10 | . 1 . 1 3 . 2 . . . . . . . . . 3 . . . . . . . Known Exits Taken 19 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . 1 4 1 . 2 1 . 1 . 3 2 . 2 . . . . . . Spaces Dug 181 | . . 10 . 49 . . 2 15 . . . . 10 60 . . . . 5 1 1 6 22 Terrain Destroyed 424 | . . 15 26 150 . . 2 15 . . 13 . 21 102 . . . . 5 1 1 6 67 Melee 48 | . . . . 14 . . 2 15 . . . . . . . . . . 5 1 1 6 4 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . AOE 376 | . . 15 26 136 . . . . . . 13 . 21 102 . . . . . . . . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Com Total 10136 | 26 94 236 300 1765 110 706 394 567 276 276 762 279 516 275 242 177 263 211 786 488 265 287 835 Wait 333 | . . . . 36 . 23 5 12 . . 35 21 39 2 5 . 26 14 . 16 5 80 14 Move 9424 | 26 89 218 286 1629 110 683 387 523 262 275 696 249 457 265 235 159 237 188 758 462 248 201 781 Hop 48 | . . . . 1 . . . 3 2 1 2 4 5 . 2 . . 2 1 5 4 . 16 Pick Up 29 | . 3 5 2 7 . . . . 1 . 3 2 1 . . 1 . 1 1 . 2 . . Fast Attach 57 | . . 5 4 14 . . . 2 . . 6 . 6 1 . 6 . 1 4 3 1 . 4 Attach 21 | . . 1 1 3 . . . 2 1 . 2 1 . . . 1 . 1 1 . 1 . 6 Detach 9 | . . 1 1 1 . . . 1 . . 1 . . . . . . 1 1 . . . 2 Swap 11 | . . . . 4 . . . 1 . . 1 . 1 . . 1 . 1 2 . . . . Drop 49 | . . 3 2 12 . . . . 1 . 8 2 3 . . 5 . 2 6 1 3 . 1 Fire 41 | . . 3 3 16 . . . . . . 3 . 4 7 . . . . . . . . 5 Melee 80 | . . . . 25 . . 2 23 . . 5 . . . . 4 . . 7 1 1 6 6 Ram 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 22 | . . . . 17 . . . . . . . . . . . . . . 5 . . . . Rewire 9 | . . . . . . . . . 9 . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 15 | -11/Junkyard | Entered Materials 50 | -10/Materials | Discovered new exit (range 10) 65 | -10/Materials | Entered another Materials area 65 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 188 | -9/Materials | Discovered new exit (range 20) 198 | -9/Materials | Entered another Materials area 198 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 355 | -8/Materials | Discovered new exit (range 8) 360 | -8/Materials | Entered Factory 360 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 580 | -7/Factory | Identified exit to Factory 709 | -7/Factory | Found Prototype Launcher 772 | -7/Factory | Identified Rocket Array 998 | -7/Factory | Identified exit to Lower Caves 1082 | -7/Factory | Entered Lower Caves 1097 | -7/Lower Caves | Encountered a Warlord checkpoint 1109 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1111 | -7/Lower Caves | Identified exit to Zion 1111 | -7/Lower Caves | Entered Zion 1126 | -6/Zion | Learned Factory emergency access door positions 1133 | -6/Zion | Learned location of Warlord (-5) 1198 | -6/Zion | Gained Derelict followers 1223 | -6/Zion | Build established: Scout 1298 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1306 | -6/Zion | Discovered new exit (range 10) 1312 | -6/Zion | Identified exit to Proximity Caves 1312 | -6/Zion | Entered Proximity Caves 1376 | -5/Proximity Caves | Learned 4 Factory zone layouts 1421 | -5/Proximity Caves | Discovered new exit (range 8) 1423 | -5/Proximity Caves | Identified exit to Factory 1423 | -5/Proximity Caves | Entered Factory 1423 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1424 | -5/Factory | Identified exit to Factory 1615 | -5/Factory | Identified exit to Upper Caves 1629 | -5/Factory | Entered Upper Caves 1703 | -5/Upper Caves | Discovered new exit (range 14) 1709 | -5/Upper Caves | Identified exit to Upper Caves 1710 | -5/Upper Caves | Entered another Upper Caves area 1710 | -5/Upper Caves | Discovered exit to Factory (range 14) 1741 | -5/Upper Caves | Encountered a Warlord checkpoint 1757 | -5/Upper Caves | Identified exit to Warlord 1783 | -5/Upper Caves | Entered Warlord 1793 | -5/Warlord | System corruption cleaned by Quarantine Array 1837 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 1896 | -5/Warlord | Visited the Vortex Lab 1897 | -5/Warlord | Found Prototype Piercing Weapon 1897 | -5/Warlord | Identified Vortex Lance 1899 | -5/Warlord | Warlord's base attacked by MAIN.C 1902 | -5/Warlord | Found Prototype Launcher 1918 | -5/Warlord | Met Warlord 1931 | -5/Warlord | Found Prototype Reactor 1931 | -5/Warlord | Identified Vortex Chain Reactor 1957 | -5/Warlord | Build established: Hacker-Scout 2013 | -5/Warlord | Opened side exit 2025 | -5/Warlord | Discovered new exit (range 12) 2029 | -5/Warlord | Identified exit to Proximity Caves 2030 | -5/Warlord | Entered Proximity Caves 2044 | -4/Proximity Caves | Learned location of 2 exits from Research 2108 | -4/Proximity Caves | Discovered exit to Factory (range 2) 2109 | -4/Proximity Caves | Entered Factory 2109 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2185 | -4/Factory | Discovered new exit (range 14) 2194 | -4/Factory | Identified exit to Extension 2268 | -4/Factory | Identified exit to Upper Caves 2274 | -4/Factory | Entered Upper Caves 2355 | -4/Upper Caves | Discovered new exit (range 20) 2359 | -4/Upper Caves | Identified exit to Upper Caves 2359 | -4/Upper Caves | Entered another Upper Caves area 2360 | -4/Upper Caves | Encountered a Warlord checkpoint 2423 | -4/Upper Caves | Discovered new exit (range 6) 2424 | -4/Upper Caves | Identified exit to Zhirov 2424 | -4/Upper Caves | Entered Zhirov 2424 | -4/Zhirov | Discovered new exit (range 3) 2429 | -4/Zhirov | Met Zhirov 2434 | -4/Zhirov | Learned location of Quarantine (-3) 2434 | -4/Zhirov | Learned location of Command (-1) 2436 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 2441 | -4/Zhirov | Found Alien Artifact 2441 | -4/Zhirov | Identified Integrated Reactor 2441 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 2474 | -4/Zhirov | Found Alien Artifact 2487 | -4/Zhirov | Identified exit to Proximity Caves 2488 | -4/Zhirov | Entered Proximity Caves 2496 | -3/Proximity Caves | Spotted B-86 Titan 2563 | -3/Proximity Caves | Discovered new exit (range 5) 2564 | -3/Proximity Caves | Identified exit to Research 2564 | -3/Proximity Caves | Entered Research 2564 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2565 | -3/Research | Identified exit to Quarantine 2566 | -3/Research | Identified exit to Armory 2566 | -3/Research | Identified exit to Research 2611 | -3/Research | Spotted B-90 Cyclops 2624 | -3/Research | Entered Quarantine 2793 | -3/Quarantine | Found Alien Artifact 2808 | -3/Quarantine | Discovered exit to Research (range 17) 2811 | -3/Quarantine | Entered Research 2811 | -2/Research | Warlord forces began assault on 0b10 2811 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2905 | -2/Research | Identified exit to Testing 2921 | -2/Research | Research machine network offline 2930 | -2/Research | Entered Testing 2949 | -2/Testing | Spotted Striker 2949 | -2/Testing | Spotted Striker 2952 | -2/Testing | Spotted Alpha 7 2953 | -2/Testing | Stole the SGEMP Prototype 2954 | -2/Testing | Identified Transdimensional Reconstructor 2954 | -2/Testing | Warped through subspace 2962 | -2/Testing | Spotted PD-DTD8WDJRIH 2965 | -2/Testing | Protovariant out of control (PD-DTD8WDJRIH) 2965 | -2/Testing | Unleashed a protovariant (PD-DTD8WDJRIH) 2986 | -2/Testing | Discovered new exit (range 15) 2990 | -2/Testing | Identified exit to Access 2990 | -2/Testing | Garrison activated, responded to threat 2990 | -2/Testing | Entered Access 2990 | -1/Access | Evolved 2 slots: Weapon x2 2991 | -1/Access | Loaded intel: 128 machine locations 2991 | -1/Access | Loaded intel: 74 trap records 2991 | -1/Access | Identified exit to Surface 2991 | -1/Access | Discovered exit to Surface (range 114) 2991 | -1/Access | Identified exit to Command 2991 | -1/Access | Discovered exit to Command (range 102) 2991 | -1/Access | Delivered the SGEMP Prototype to Zhirov 2991 | -1/Access | Zhirov transferred Access data 3123 | -1/Access | Entered Command 3148 | -1/Command | Identified Vortex Catalyst Activator 3192 | -1/Command | Spotted Alpha 7 3192 | -1/Command | Spotted Alpha 7 3192 | -1/Command | Spotted Striker 3192 | -1/Command | Spotted Striker 3192 | -1/Command | Spotted Executioner 3192 | -1/Command | Spotted Executioner 3192 | -1/Command | Spotted Executioner 3192 | -1/Command | Spotted Executioner 3249 | -1/Command | Lost 8 parts (1p2n4u1w) 3301 | -1/Command | Spotted B-99 Colossus 3331 | -1/Command | Spotted M Guard 3331 | -1/Command | Spotted M Guard 3331 | -1/Command | Spotted Combat Programmer 3331 | -1/Command | Spotted Combat Programmer 3337 | -1/Command | Identified Subatomic Replicator 3337 | -1/Command | Used Subatomic Replicator to replicate Vortex Catalyst Activator 3342 | -1/Command | Core integrity fell below 50% 3342 | -1/Command | System corruption reached 10% 3348 | -1/Command | Core integrity fell below 20% 3365 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 03338_ Acquired Vortex Catalyst Activator. 03339_ Penetrated by EMDS Slug. 03341_ Acquired Vortex Catalyst Activator. 03341_ Imp. Launcher Guidance Computer destroyed. 03341_ Critical hit (Blast). 03341_ Penetrated by EMDS Slug. 03343_ Vortex Catalyst Activator destroyed. 03343_ Vortex Catalyst Activator implodes. 03343_ S-43 Plague destroyed. 03344_ Penetrated by EMDS Slug. 03345_ EMDS Slug penetrates Sealed Barrier. 03347_ Knocked back. 03353_ Penetrated by EMDS Slug. 03353_ Cld. Field Propulsion Drive destroyed. 03354_ System corrupted: Energy discharge (-31). 03355_ EMDS Slug penetrates Wall. 03358_ Penetrated by EMDS Slug. 03361_ G-73 Enforcer springs to life. 03363_ Imp. VTOL Module destroyed. 03364_ Vortex Lance destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# #?#"" | | ???????????????????????????????????????# #?#"" | | ???????????????????????????????????????# #?#"" | | ???????????????????????????????????????# #?#T | | ???????????????????????????????????????# #?#"" | | ???????????????????????????????????????# #?#"" | | ???????????????????????????????????????# #?#"" | | ???????????????????????????????????????# #?# | | ???????????????????????????????????????# #?# | | ???????????????????????????????????????# #######+ | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ####### | | ???????????????????????????????????????# #?????# | | ???????????????????????????????????????# #?????# | | ???????????????????????????????????????# #?????# | | ????????????????????????####???????????# #?????# | | ????????????????????????# #???????????# ####### | | ????????????????????????# #???????????# | | ????????????????????????# #???????????# | | ????????????????????????# #???????????# | | ????????????????????????# #???????????# """" | | ????????????????????????#@g#???????????# """" | | | ???????????????????????##gg##??????????# """" | | ???????????????????????#gggg#??????????# """" | | ???????????????????????#ggg #??????????# | | ???????????????????????#gggg#??????????# | | ???????????????????????# ggg#??????????# | | ???????????????????????#g gg#??????????# | | ???????????????????????#ggg #??????????# ###### | | ???????????????????###?##;###?????????## ## | | ???????????????????# #??# #???????????# # ! | | ???????????????????# #??#g#???????????# "" # "" | | ??????????# #### ### ####g#???????????# "T # "" | | ??????????# #???????????# # | | ???????????#########"######???????????## ### | | ?????????????????# #?????????????????# #?# "" | | ?????????????????# #?????????????????# #?# """" | | ?????????????????# #?????????????????# #?# """" | | ?????????????????# #?????????????????# ### "" | | ?????????????????# #?????????????????# " | | ?????????????????# #?????????????????##### | | ?????????????????# #?????????????????????######/ | | ?????????????????# #??????????????????????????# | | ?????????????????# #??????????????????????????# | | ?????????????????# #??????????????????????????# | | ?????????????????# #??????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 35 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Power Shielding 90 Evasion (%) 66 Melee Accuracy 6 Launcher Accuracy 30 Armor Integrity Analysis 40 Offensive Hacking 22 Defensive Hacking 20 Item Schematics ----------------- Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Arc Thrower | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Imp. Medium Treads | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Power Sword | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed CoilMetafieldRedistributor Manual? 0 Play Time 01:04:59 Cumulative 272.3 hours Start 2023.06.03 @ 19:39:20 End 2023.06.03 @ 20:46:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 798 Rogue 798 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/5/2/0/0/0/0/0 Lore% 89 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96c5dadd-1be3-4eca-8b5c-d60ebb62c42b