Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.13 @ 16:57:34 Player: HeartGrenade Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (344) 1720 Value Destroyed (16364) 16364 Prototype IDs (282) 5640 Alien Tech Used (5) 1000 Bonus (44106) 44106 TOTAL SCORE: 78730 Bonus ------- High Alert Combat Kills 712 Follower Combat Kills 386 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 134 Hacked Protovariant 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -326 Cogmind --------- Core Integrity 790/1600 Matter 199/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Armored Heavy Treads Peak State ------------ > --- POWER ------------ Singularity Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Medium Treads Experimental Biometal Medium Treads > --- UTILITY ---------- 2N-1CE's Frost Array Advanced Coolant Injector High-capacity Storage Unit Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Zero-point Reactor Vortex Chain Reactor Armored Heavy Treads Armored Heavy Treads Experimental Energy Well Matter Compressor Experimental Matter Compressor Precision Matter Filter AEGIS Remote Shield Vortex Shotgun Ragnarok Missile Launcher [Rating: 260] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Hackware Authchip [Propulsion] Protection Layered Medium Armor Plating Artifact Phase Redirector Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Cooled Nova Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Ragnarok Missile Launcher Impact Weapon Flail Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Propulsion 4 | . . 1 . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . Utility 8 | . . 1 . 2 1 . . . . 1 1 . . . . 1 . . . . . . 1 . . . . Weapon 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . Parts Attached 428 | 4 2 12 1 27 9 4 9 5 2 61 26 18 10 2 11 52 16 6 12 6 4 10 18 19 18 62 2 Power 26 | . 1 1 . 1 1 . . . . 2 1 . . 1 . 1 2 1 1 . 1 . 3 1 3 5 . Engine 6 | . 1 1 . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . 1 . . . . 1 1 1 . . . . . . . . . Reactor 16 | . . . . . . . . . . . . . . 1 . . 1 . 1 . 1 . 3 1 3 5 . Propulsion 74 | 2 . 3 1 8 1 . . . . 12 3 1 1 . 1 11 3 3 2 . . 3 3 . 3 13 . Treads 64 | 2 . 3 1 8 1 . . . . 12 3 1 1 . 1 7 1 3 1 . . 3 3 . 3 10 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | . . . . . . . . . . . . . . . . 4 2 . 1 . . . . . . 3 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 202 | . 1 2 . 7 7 4 3 3 . 39 16 12 8 1 8 25 4 1 7 2 1 3 7 10 6 24 1 Device 140 | . 1 . . 2 6 3 2 3 . 27 13 10 8 . 7 19 3 1 5 1 1 2 2 6 4 13 1 Storage 5 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Processor 19 | . . 1 . . . . 1 . . 4 2 1 . . . 2 . . 1 . . . 1 1 1 4 . Hackware 6 | . . . . 1 . . . . . 1 . . . . . 2 . . . . . . . . . 2 . Protection 31 | . . . . 4 1 1 . . . 6 1 1 . 1 1 2 1 . 1 1 . . 4 3 1 2 . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 126 | 2 . 6 . 11 . . 6 2 2 8 6 5 1 . 2 15 7 1 2 4 2 4 5 8 6 20 1 Energy Gun 14 | . . 4 . . . . . . . . 1 . . . . . . . . 1 . . . 3 2 3 . Energy Cannon 40 | . . 2 . 5 . . . . . 2 1 1 . . 1 3 . . 1 . . 2 3 3 2 13 1 Ballistic Gun 23 | 2 . . . . . . . . . . . 2 . . 1 7 4 . 1 2 1 1 . 1 1 . . Ballistic Cannon 17 | . . . . 2 . . 3 2 1 5 2 . . . . . . . . . . . . . 1 1 . Launcher 16 | . . . . 4 . . 2 . 1 . . 1 . . . . 3 . . 1 1 . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 14 | . . . . . . . . . . 1 2 1 1 . . 5 . 1 . . . . 1 . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . 1 . . . . . . 1 . 1 . . . 3 . 2 . . 6 1 . 2 1 6 . 6 . Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . System Corruption 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Parts Lost 105 | . 2 3 . 8 2 . . . . 13 2 2 4 . 2 11 11 6 . 1 1 1 4 3 11 18 . Power 12 | . . . . . . . . . . 1 . . . . . 1 3 1 . . . . 1 1 1 3 . Propulsion 29 | . 1 . . 2 . . . . . 5 . 1 1 . 2 4 4 2 . . . . . . 3 4 . Utility 38 | . . . . 3 2 . . . . 4 1 1 3 . . 4 3 2 . 1 . 1 2 1 4 6 . Weapon 26 | . 1 3 . 3 . . . . . 3 1 . . . . 2 1 1 . . 1 . 1 1 3 5 . Highest Loss Streak 13 | . 2 2 . 3 1 . . . . 5 1 2 2 . 1 6 10 6 . 1 1 1 2 2 11 13 . To Critical Strikes 3 | . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 87 | . 53 97 100 98 98 99 100 98 100 99 92 93 92 87 91 83 79 65 74 83 78 76 72 76 71 69 72 Engine 4 | . . 10 11 8 7 7 7 7 7 5 5 5 5 5 5 1 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 2 5 5 3 . 2 5 8 9 9 13 12 8 4 Treads 23 | . 24 32 33 26 30 30 30 30 30 32 26 22 23 23 21 15 14 11 15 21 19 16 13 13 11 13 16 Device 14 | . . 11 11 8 14 22 15 14 15 17 16 10 17 19 17 16 11 9 16 20 17 13 13 13 14 12 16 Storage 5 | . . 10 11 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 10 | . . 10 11 9 5 . 6 7 7 13 17 23 14 11 11 10 15 12 10 10 9 7 7 8 7 12 12 Hackware 3 | . . . . 9 7 7 7 7 7 1 . . . . . 3 5 5 5 5 4 4 4 4 1 1 . Protection 5 | . . . . 8 7 7 7 7 7 5 5 4 5 7 10 4 3 2 3 5 4 4 4 5 5 3 4 Energy Gun 1 | . . 20 22 . . . . . . . 1 . . . . . . . . . . . . . 1 1 3 Energy Cannon 4 | . . . . 15 . . . . . . 4 4 5 . 4 1 . . 3 5 4 7 7 11 9 9 7 Ballistic Gun 1 | . 26 . . . . . . . . . . 4 1 . 4 7 10 5 3 4 3 3 . 1 1 . . Ballistic Cannon 4 | . . . . 1 15 15 14 13 14 11 1 . . . . . . . . . . . . . 2 . 3 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 237 | 3 3 101 95 104 111 113 115 111 111 117 125 125 121 122 132 149 126 116 156 158 170 198 200 197 233 237 205 Greatest Support 250 | 3 40 60 60 60 80 80 80 80 80 128 140 140 150 150 150 190 190 168 195 195 195 210 200 195 210 250 250 Greatest Overweight (x) 14 | . . 1 1 2 1 1 1 1 1 1 1 1 . . 1 14 3 3 8 . . . 1 1 1 7 . Average Overweight (x) . | . . . 1 1 1 1 1 1 1 . . . . . . 2 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 5 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Average Capacity 24 | 5 5 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 18 Most Carried 25 | . 5 25 24 25 25 25 25 25 25 25 25 25 24 25 25 25 25 24 25 25 25 25 25 25 25 25 20 Average Carried 23 | . 2 18 24 23 24 24 24 24 24 24 24 24 20 23 24 24 20 20 24 24 24 24 24 24 24 22 16 Final Capacity 25 | 5 5 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 5 Final Carried 25 | . 5 24 24 25 25 25 25 25 25 25 25 24 20 25 25 25 18 24 25 24 25 25 25 25 25 19 4 Class Distribution -------------------- 54% | Mutant 20% | Scavenger-Mutant 18% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Generator-Mutant | -3/Research Generator-Mutant | -3/Quarantine Generator-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Matter Collected 9918 | 166 279 256 10 325 272 347 440 26 194 2292 393 251 116 62 244 1083 603 51 190 70 85 115 281 309 251 1207 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16693 | . 160 1897 . 1296 330 82 421 . 174 2026 647 219 60 237 510 1172 448 130 65 132 262 701 975 998 1004 2588 159 Parts 758 | . 14 115 . 82 25 6 15 . 7 87 36 17 5 5 18 46 17 7 . 6 8 26 29 53 45 89 . Haulers Intercepted 9 | . . 3 . 3 . . . . . 1 . . . . . . . . . . . . 2 . . . . Recyclers Shooed 9 | . . 1 . 1 . . . . . 2 . . . . . 2 . . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 118 | . . . . . . 7 15 . 17 . . 12 5 2 17 . 34 3 . 6 . . . . . . . Prevented 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Combat Hostiles Destroyed 289 | . 8 33 . 23 11 4 8 . 5 41 16 7 1 . 10 16 14 1 1 5 6 11 13 16 11 24 4 Melee 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Guns 61 | . 8 23 . . . . . . . . . . 1 . 3 11 9 . 1 . 1 . . . 1 2 1 Cannons 152 | . . . . 14 11 3 5 . 1 40 15 1 . . 6 3 . . . 2 4 8 8 10 6 14 1 AOE 47 | . . 8 . 8 . 1 3 . 4 . . 5 . . . . 5 . . 3 1 . . 4 . 3 2 Classes Destroyed 22 | . 2 9 . 1 1 . 1 . . 2 . 1 . . . . . . . . . 1 3 . . 1 . Worker 11 | . . 3 . 2 . . . . . 1 . . . . . 2 . . . . . 1 . . 1 1 . Builder 5 | . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . Tunneler 2 | . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 9 | . . 3 . 3 . . . . . 1 . . . . . . . . . . . . 2 . . . . Recycler 13 | . . 2 . 4 1 . . . . 2 . . . . . 3 . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Watcher 15 | . . 3 . 1 . . . . . . 2 . . . . 1 . . . . 1 2 . 2 1 2 . Swarmer 84 | . 6 7 . 7 6 3 3 . . 2 9 5 . . 4 4 7 . . 4 3 . 2 3 . 9 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 84 | . 2 19 . 8 . 1 2 . 5 24 2 . . . 5 . . . 1 . 2 3 . 5 4 1 . Brawler 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Sentry 29 | . . 5 . 6 1 . 1 . . 4 3 1 . . 1 2 2 . . 1 1 . . . . 1 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Specialist 5 | . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . Hunter 20 | . . . . 2 1 . . . . 2 . . 1 . . 4 4 . . . . . . . 2 4 . Programmer 42 | . . . . . 3 . 2 . . 4 2 . . . . 6 1 . . . . 5 5 8 4 2 . Heavy 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | . 3 9 . 13 4 2 5 . 4 4 5 5 1 . 4 5 4 1 1 4 6 4 6 6 4 6 3 Combat Bots Only 8 | . 3 6 . 8 3 2 5 . 4 4 5 5 1 . 4 5 4 1 1 4 5 3 5 6 4 4 3 Max Kills in Single Turn 5 | . 1 5 . 4 1 1 2 . 2 1 1 4 1 . 1 1 2 1 1 2 1 1 1 2 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploded 4 | . . 2 . 2 . 1 2 . 2 . . 4 . . . . 2 . . 2 1 . . 2 . 2 1 Melee 1 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Damage Taken 34213 | . 569 1261 . 1033 645 410 298 . 63 4146 1357 482 462 . 739 2454 2326 628 125 465 385 1654 2317 1693 4120 5388 1193 Core 2904 | . 123 139 . 108 77 28 . . . 262 24 . 49 . 31 102 190 220 . . . 178 591 157 135 350 140 Absorbed by Shields 3850 | . . . . . 40 108 12 . . 348 227 144 49 . 55 723 110 . 38 142 100 353 55 . . 403 943 Reduced by Siege Mode 1516 | . . . . . . . . . . . 28 . . . 22 18 14 . . 9 18 60 187 111 663 344 42 Redirected to Core 516 | . . . . . . . . . . . . . . . . . . . . . . . 516 . . . . Redirected to Shielding 157 | . . . . . . . . . . . . . . . 70 87 . . . . . . . . . . . Regen/Repaired (Parts) 1685 | . . 118 . 418 . . . 176 . 189 329 . . . . . . . . . . . . . . 414 41 Core Remaining (%) 70 | 100 50 . 65 80 . . . . 85 69 . . . . 89 . . . . 55 . 86 . 48 . . 49 Volleys Fired 1086 | . 34 59 . 48 34 26 12 . 13 140 79 9 13 . 41 89 29 . 13 25 16 76 76 81 77 87 9 Largest 5 | . 2 2 . 2 2 2 2 . 2 2 2 2 2 . 2 2 2 . 2 2 2 1 1 1 1 4 5 Hottest 395 | . 40 126 . 126 96 96 96 . 96 138 165 123 123 . 123 155 39 . 145 145 145 110 94 110 200 395 310 Shots Fired 1655 | . 68 117 . 84 49 30 21 . 20 253 117 12 17 . 69 174 53 . 16 31 21 75 74 83 77 166 28 Gun 468 | . 68 112 . . . . . . . . 18 3 4 . 27 134 48 . 12 6 5 . . 3 12 10 6 Cannon 1150 | . . 5 . 75 49 30 19 . 17 253 99 3 13 . 42 40 . . 4 24 15 75 69 78 65 156 19 Launcher 37 | . . . . 9 . . 2 . 3 . . 6 . . . . 5 . . 1 1 . 5 2 . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 654 | . 68 . . . 49 30 19 . 17 205 22 3 4 . 27 134 48 . 12 6 5 . . 1 . . 4 Thermal 581 | . . . . . . . . . . 48 95 3 13 . 42 40 . . 4 24 15 41 55 63 43 83 12 Explosive 37 | . . . . 9 . . 2 . 3 . . 6 . . . . 5 . . 1 1 . 5 2 . . 3 Electromagnetic 344 | . . 117 . 75 . . . . . . . . . . . . . . . . . 34 14 17 23 64 . Entropic 39 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 19 9 Robot Hit Streak 37 | . 11 13 . 20 13 9 6 . 5 15 25 25 4 . 18 24 12 . 3 11 20 11 8 13 19 37 3 Robot Miss Streak 5 | . 3 4 . 3 4 2 2 . 1 3 3 3 1 . 3 5 2 . 4 1 1 5 4 2 1 3 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 . . . . . . . . . . . . . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . . Capacitor 304 | . . . . . . . . . . . . . . . . . . . . . 5 75 69 80 67 8 . Shots Hit Robots 1117 | . 45 99 . 52 30 11 19 . 11 179 82 13 5 5 51 128 38 2 9 16 19 40 44 42 55 105 17 Core Hits 579 | . 16 80 . 51 15 2 15 . 12 84 30 11 2 3 18 42 29 . 4 6 11 12 20 24 20 55 17 Critical Kills 10 | . . . . . . . . . . . . . . . . 4 2 . . . . . 3 . . 1 . Critical Parts Destroyed 7 | . . . . . . . 1 . . . . . . . 1 2 1 . 1 . . . . . . 1 . Critical Strikes 42 | . . . . 3 1 1 2 . . 10 . 2 . 1 1 7 3 . 1 . . 2 3 . . 5 . Meltdown 6 | . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . 1 . Destroy 9 | . . . . . . . . . . . . . . . 1 4 3 . 1 . . . . . . . . Blast 13 | . . . . . 1 1 1 . . 10 . . . . . . . . . . . . . . . . . Corrupt 6 | . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . 1 . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . 2 . 1 . 1 . . . . . . . . . 2 . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 70 | . . . . . . . 5 . . 4 2 7 6 5 1 12 . 2 6 . . . 1 . . 19 . Impact 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 65 | . . . . . . . . . . 4 2 7 6 5 1 12 . 2 6 . . . 1 . . 19 . Sneak Attacks 6 | . . . . . . . . . . . . . . . . 5 . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46439 | . 484 2439 . 2940 786 292 1060 . 702 5050 2199 898 112 339 1330 3443 1653 35 332 921 970 2055 2349 2360 2583 8262 2845 Guns 8191 | . 484 1603 . . . . . . . . 299 48 51 . 432 2198 921 . 218 119 81 . . . 829 666 242 Cannons 28444 | . . 79 . 1469 786 292 400 . 231 4992 1900 81 61 . 898 765 . . 86 378 624 2055 1629 1907 1570 6760 1481 Explosions 7973 | . . 757 . 1471 . . 323 . 471 . . 566 . . . . 732 . . 424 265 . 720 453 172 497 1122 Melee 1757 | . . . . . . . 337 . . 31 . 203 . 339 . 480 . 35 . . . . . . . 332 . Ramming 74 | . . . . . . . . . . 27 . . . . . . . . 28 . . . . . 12 7 . Kinetic 11011 | . 484 . . . 786 292 400 . 231 3906 554 48 51 . 432 2198 921 . 218 119 81 . . . . . 290 Thermal 14083 | . . 641 . 290 . . . . . 1086 1645 81 61 . 898 765 . . 86 459 690 1056 1495 1316 848 2384 282 Explosive 5768 | . . . . 1075 . . 323 . 471 . . 566 . . . . 732 . . 343 199 . 484 453 . . 1122 Electromagnetic 7616 | . . 1798 . 1575 . . . . . . . . . . . . . . . . . 999 370 591 894 1389 . Impact 337 | . . . . . . . 337 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1420 | . . . . . . . . . . 31 . 203 . 339 . 480 . 35 . . . . . . . 332 . Entropic 6130 | . . . . . . . . . . . . . . . . . . . . . . . . . 829 4150 1151 Highest Corruption 27 | . . . . . 2 2 4 4 . 7 1 1 7 7 7 12 12 12 12 . . 10 12 18 5 27 . Average Corruption 6 | . . . . . 1 2 3 4 . 2 1 1 5 7 7 3 12 12 12 . . 8 9 14 2 14 . Corruption Purged 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 40 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 338 | . . . . . 5 12 20 1 . 34 8 3 14 9 22 29 21 14 3 . . 21 9 39 9 65 . Message Errors 92 | . . . . . 3 2 8 . . 10 4 1 3 3 5 4 4 4 . . . 7 2 10 4 18 . Matter Fused 69 | . . . . . . 2 4 . . 6 1 . 1 3 4 5 4 3 1 . . 2 4 9 2 18 . Heat Flow Errors 46 | . . . . . 1 3 2 . . 6 1 . 2 2 4 3 4 2 1 . . 3 . 4 3 5 . Energy Discharges 43 | . . . . . . 2 3 . . 4 1 . 6 . 2 4 4 2 . . . 1 1 6 . 7 . Parts Rejected 4 | . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . . 1 . Data Loss (minor) 34 | . . . . . . 1 2 1 . 3 1 2 . 1 3 5 1 3 . . . 2 . 2 . 7 . Data Loss (major) 23 | . . . . . . 1 1 . . 2 . . 1 . 1 4 2 . 1 . . 3 . 4 . 3 . Misfires 13 | . . . . . 1 . . . . 1 . . 1 . 2 2 1 . . . . . . 3 . 2 . Alerts 6 | . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . 3 . Weapon Failures 8 | . . . . . . . . . . 1 . . . . . 1 1 . . . . 1 2 1 . 1 . Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Overflow Damage 1842 | . . 9 . 96 . 32 289 . . 72 24 77 . 110 30 96 7 . . 64 53 159 50 88 56 256 274 Projectiles 987 | . . 1 . 77 . 32 3 . . 72 24 . . . 30 14 . . . 44 11 159 50 85 56 250 79 Explosions 377 | . . 8 . 19 . . . . . . . 77 . . . . 7 . . 20 42 . . 3 . 6 195 Melee 478 | . . . . . . . 286 . . . . . . 110 . 82 . . . . . . . . . . . Knockbacks 63 | . . . . . 1 3 4 . 2 48 1 . . . . . . . 1 . . . . . . . 3 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 58 | . . . . . 1 2 4 . 2 45 1 . . . . . . . . . . . . . . . 3 Secondary 4 | . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . Self-Inflicted Damage 649 | . . 88 . 69 . . . . . . . 24 . . . . 28 . . 59 206 . . 64 31 80 . Shots 13 | . . 2 . 2 . . . . . . . 1 . . . . 1 . . 1 2 . . 2 1 1 . Rammed 4 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 . Targets Rammed 4 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . 1 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 396 | . 22 27 . 138 259 237 198 . . 207 208 40 239 223 244 213 188 248 236 74 225 196 234 204 184 396 . Average Temperature 58 | . 3 9 . 27 92 114 96 . . 68 75 16 75 94 62 51 98 115 118 32 56 22 76 43 44 80 . Received Heat Transfer 3326 | . 207 483 . 315 36 . 13 . 27 937 159 66 . . 123 108 183 54 34 19 28 71 18 99 207 139 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 33 | . . . . . . . . . . . 3 . . . 2 1 1 . . 1 1 3 2 6 5 7 1 Total Turns 566 | . . . . . . . . . . . 52 . . . 43 22 2 . . 12 16 42 39 101 130 92 15 Longest Duration 84 | . . . . . . . . . . . 25 . . . 32 22 2 . . 12 16 25 30 35 84 40 15 Robots Corrupted 22 | . . 2 . 1 . . . . . . . . . . . . . . . . . 5 2 2 5 5 . Combat Hostiles 17 | . . 2 . 1 . . . . . . . . . . . . . . . . . 3 1 2 4 4 . Parts Fried 58 | . . 7 . 10 . 1 . . . . . . . . . . . . . . . 6 1 7 11 15 . Impact Corruptions 16 | . . . . . . 1 14 . . 1 . . . . . . . . . . . . . . . . . Robots Melted 8 | . . . . . . . . . . . 1 . . . 1 2 . . . . . . 3 . . 1 . Combat Hostiles 8 | . . . . . . . . . . . 1 . . . 1 2 . . . . . . 3 . . 1 . Parts Melted 27 | . . . . 1 . . . . . 1 3 . . . 3 4 . . 1 . . . 3 1 6 4 . Heat Transferred 11507 | . . 800 . 350 . . . . . 1443 2294 111 74 . 1221 1036 . . . 50 50 . 1299 666 457 1444 212 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . 7 . 5 . . . . . . . . . . . . . . . 1 1 . 1 . 1 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Peak Influence 828 | . 284 723 302 435 161 . . . . 828 435 . . . . 247 . . . . 376 373 458 442 350 501 . Initial 396 | . . 119 281 117 159 . . . . 53 396 . . . . 63 . . . . . 99 125 257 144 160 . Average 256 | . 126 443 298 300 80 . . . . 306 279 . . . . 106 . . . . 224 237 215 205 223 320 . Maximum Alert Level 3 | . 1 3 1 2 . . . . . 3 2 . . . . 1 . . . . 1 1 2 2 1 2 . Low Security (%) 32 | 100 81 8 . 5 100 . . . . 30 17 . . . . 94 . . . . 32 23 43 46 32 7 . Level 1 42 | . 18 19 100 89 . . . . . 46 60 . . . . 5 . . . . 67 76 49 43 67 37 . Level 2 23 | . . 69 . 4 . . . . . 17 22 . . . . . . . . . . . 7 9 . 55 . Level 3 1 | . . 2 . . . . . . . 6 . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 2 5 . 2 5 . . . . 17 4 . . . . 6 . . . . . 2 1 8 6 12 . Investigation 20 | . 1 4 . 2 2 . . . . 6 1 . . . . 1 . . . . . . . . 1 2 . Extermination 22 | . . . . . 3 . . . . 3 1 . . . . 4 . . . . . 2 . 3 3 3 . Reinforcement 19 | . 1 . . . . . . . . 7 2 . . . . 1 . . . . . . 1 1 2 4 . Assault 6 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 . 3 . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Distress Signals 38 | . 1 4 2 4 1 . . . . 2 1 . . . . . . . 1 . 1 1 7 2 . 11 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . Times Spotted 455 | . 15 43 2 40 14 3 8 . 9 61 22 3 1 . 12 31 19 1 25 5 9 18 25 23 17 45 4 Peak Tracking Total 11 | . 5 6 2 10 4 3 5 . 5 5 5 1 1 . 5 5 10 1 11 4 5 5 4 6 5 10 4 Tactical Retreats 12 | . 1 . . . . . . . . . . . . . 1 1 . . . . 1 1 3 1 1 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Traps Triggered 7 | . . 1 . 2 1 . . . . . . . . . . . . . . . . 2 . . . 1 . Indirectly 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . 1 1 . . . . 2 . . 2 . . . 8 . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Machines Disabled 34 | . . 6 . 3 . . 2 . . . . . . . . 2 2 . 1 . 3 4 . 6 2 3 . Max in Single Turn 2 | . . 2 . 2 . . 1 . . . . . . . . 1 1 . 1 . 2 1 . 1 1 1 . Garrison Access 7 | . . . . 1 . . . . . 3 1 . . . . 1 . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Machines Accessed 90 | . 8 7 . 8 6 . 2 . . 14 9 . . 4 . 4 1 . 1 . 5 6 . 5 4 6 . Terminals 46 | . 7 3 . 4 4 . . . . 3 2 . . . . 1 1 . . . 4 4 . 3 4 6 . Fabricators 5 | . . . . . . . . . . 2 1 . . . . 1 . . . . . . . 1 . . . Repair Stations 9 | . . 1 . 1 1 . . . . 4 2 . . . . . . . . . . . . . . . . Recycling Units 8 | . 1 1 . 1 . . . . . 2 2 . . . . 1 . . . . . . . . . . . Scanalyzers 6 | . . 2 . 1 . . . . . . 1 . . . . . . . . . . 2 . . . . . Garrison Access 9 | . . . . 1 1 . . . . 3 1 . . . . 1 . . . . 1 . . 1 . . . Total Hacks 263 | . 20 18 . 29 19 . 6 . . 37 22 . . 17 . 9 7 . 1 . 11 15 . 19 10 23 . Successful 128 | . 6 11 . 19 7 . 6 . . 17 12 . . 17 . 4 7 . 1 . 3 4 . 5 4 5 . Failed 135 | . 14 7 . 10 12 . . . . 20 10 . . . . 5 . . . . 8 11 . 14 6 18 . Catastrophic 26 | . 1 . . 1 3 . . . . 4 1 . . . . . . . . . 3 1 . 3 3 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 69 | . 16 3 . 9 10 . . . . 7 8 . . . . 3 . . . . 3 3 . 3 . 4 . Terminals 151 | . 17 8 . 16 14 . . . . 7 8 . . . . 3 7 . . . 10 13 . 15 10 23 . Fabricators 14 | . . . . . . . . . . 7 4 . . . . 2 . . . . . . . 1 . . . Repair Stations 29 | . . 3 . 7 3 . . . . 12 4 . . . . . . . . . . . . . . . . Recycling Units 12 | . 3 1 . 1 . . . . . 2 2 . . . . 3 . . . . . . . . . . . Scanalyzers 11 | . . 6 . 2 . . . . . . 1 . . . . . . . . . . 2 . . . . . Garrison Access 22 | . . . . 3 2 . . . . 9 3 . . . . 1 . . . . 1 . . 3 . . . Terminal Hacks 71 | . 5 3 . 9 4 . 6 . . . 1 . . 17 . 1 7 . 1 . 2 3 . 4 4 4 . Record 17 | . . . . . . . 5 . . . . . . 5 . . 7 . . . . . . . . . . Part Schematic 6 | . 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 2 . 2 . . . . . . . . . 4 . . . . . . . . . 1 . . . Prototype ID Bank 8 | . 1 1 . 1 . . . . . . . . . 4 . . . . . . 1 . . . . . . Open Door 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Branch Access Points 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 4 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . 2 . . . Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 9 | . . . . . . . . . . 5 2 . . . . 2 . . . . . . . . . . . Network Status 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . 2 1 . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . Repair Station Hacks 19 | . . 2 . 6 2 . . . . 5 4 . . . . . . . . . . . . . . . . Scan Component 10 | . . 1 . 3 1 . . . . 3 2 . . . . . . . . . . . . . . . . Repair 9 | . . 1 . 3 1 . . . . 2 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . Seal Access 5 | . . . . 1 . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 17 | . 1 1 . 1 1 . . . . 6 4 . . . . . . . . . . 1 . 1 . 1 . Terminals 7 | . 1 . . . 1 . . . . . 2 . . . . . . . . . . 1 . 1 . 1 . Botnet 7 | . 1 . . . 1 . . . . . 2 . . . . . . . . . . 1 . 1 . 1 . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 1 . 1 . . . . . 2 2 . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 3 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Jam 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 67 | . 8 5 . 5 6 . . . . 10 7 . . . . 2 1 . . . 4 6 . 5 3 5 . Full Trace Events 13 | . 1 2 . . 2 . . . . 4 . . . . . 1 . . . . . . . . 1 2 . Feedback Events 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Corruption 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . 58 . . . . . . . . . . . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . 2 2 . 1 . . . 14 . . . . . 4 . . . . . . . 4 . . . . . Parts Built 3 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . Authchips 2 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . Time 157 | . . . . . . . . . . 95 . . . . . 62 . . . . . . . . . . . Total Part Build Rating 17 | . . . . . . . . . . 10 . . . . . 7 . . . . . . . . . . . Parts Repaired 8 | . . 1 . 3 . . . . . 2 2 . . . . . . . . . . . . . . . . Time 332 | . . 26 . 115 26 . . . . 60 105 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Total Allies 5 | . . . 1 . . . . 3 . 1 . . . . . . . . . . . . . . . . . Largest Group 3 | . . . 1 1 . . . 3 3 2 . . . . . . . . . . . . . . . . . Highest-Rated Group 93 | . . . 31 31 . . . 93 93 62 . . . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . 31 31 31 . . . . . . . . . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . RETURN 4 | . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . Ally Attacks 98 | . . . 1 10 . . . . 45 9 . . . . . . 33 . . . . . . . . . . Total Damage 1308 | . . . 22 125 . . . . 419 148 . . . . . . 594 . . . . . . . . . . Kills 12 | . . . 1 1 . . . . 4 1 . . . . . . 5 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Robot Analysis Total 10 | . 1 2 . 2 . . . . . . . . . 4 . . . . . . . . . 1 . . . Derelict Logs Recovered 6 | . . . . . . 1 . . . . . 2 . . 1 . 1 1 . . . . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . 2 6 . . . . . . . . . . Drone Recoveries 6 | . . . . . . . . . . . . . . . . 2 4 . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Turns Passed 30598 | 19 323 1715 262 1534 1444 862 1148 2726 781 3602 1222 658 490 264 673 1755 545 421 903 438 401 929 625 1075 1079 4653 51 Spaces Moved 13532 | 26 393 667 98 477 530 320 435 1085 296 1610 563 333 217 148 290 772 302 243 498 234 202 485 269 449 369 2206 15 Core 532 | 26 389 108 . . . . . . . . . . . . . . . . . . . . . . . . 9 Treads 12161 | . 4 559 98 477 530 320 435 1085 296 1610 563 333 217 148 290 439 107 98 447 234 202 485 269 449 369 2091 6 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 839 | . . . . . . . . . . . . . . . . 333 195 145 51 . . . . . . 115 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 250 246 250 250 250 250 250 164 165 165 162 162 160 140 145 130 160 162 162 160 163 166 165 135 50 Average Speed 188 | 50 51 217 250 248 250 250 250 250 250 184 166 165 162 162 172 163 149 151 165 162 162 161 185 188 224 161 84 Slowest Speed 480 | 50 160 250 250 330 250 250 250 250 250 254 248 243 162 162 240 480 157 240 220 162 162 163 246 252 252 248 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 43 | 3 73 70 22 42 12 46 61 84 55 44 14 60 40 61 46 20 49 62 82 56 7 60 14 40 9 87 2 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 9 | . . 1 . 1 . . . 2 . . 1 1 . 3 . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . 1 1 . . . . 1 1 . . . . 1 . . 1 . 1 1 . 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 . . 1 1 1 1 . . 1 1 1 1 . 1 1 . 1 . . 1 . 1 . Scrap Searched 11 | . . . . . . . . 2 1 . . 2 . . 2 . 2 2 . . . . . . . . . Spaces Dug 147 | . . . . . 6 3 . . 2 6 10 . 14 . 5 6 . . 1 11 . 11 21 24 14 13 . Terrain Destroyed 692 | . . 20 . 68 9 9 16 . 21 36 24 60 16 . 12 10 59 . 4 36 47 15 69 50 28 46 37 Melee 16 | . . . . . . . . . . 3 2 . 6 . 1 3 . . 1 . . . . . . . . Projectile 244 | . . . . . 9 9 . . 3 33 22 1 10 . 11 7 5 . 3 16 1 15 15 30 15 29 10 AOE 430 | . . 20 . 68 . . 16 . 18 . . 59 . . . . 54 . . 20 46 . 54 20 11 17 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Ac0 Total 17282 | 29 453 815 116 739 604 352 465 1102 318 1976 728 404 328 161 402 1082 348 293 560 271 267 633 388 673 584 3156 35 Wait 1784 | . 19 49 18 165 20 1 3 3 5 121 29 33 83 . 58 127 1 36 6 7 37 47 10 107 106 692 1 Move 13505 | 25 392 666 97 476 529 319 434 1084 295 1609 562 332 216 147 289 771 301 242 498 233 201 484 268 448 368 2205 14 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 161 | . 5 24 . 12 7 1 . 2 1 17 15 3 . 3 2 12 . 4 8 . 3 3 4 3 7 24 1 Fast Attach 144 | 4 1 8 . 6 . . 1 4 . 13 3 1 . 3 1 17 2 4 8 . 3 8 5 13 9 29 1 Attach 118 | . 1 4 . 9 3 1 . 1 . 14 6 2 4 . 2 8 7 1 3 1 1 1 7 3 8 30 1 Detach 64 | . 1 2 . 2 . . 1 1 . 2 2 . . 2 . 5 . 3 3 . 1 3 3 3 3 25 2 Swap 170 | . . . 1 12 6 3 8 . 2 34 17 15 6 . 8 27 7 1 1 5 . 1 6 4 1 4 1 Drop 171 | . . 3 . 9 5 1 1 7 1 21 13 2 . 1 . 14 . . 14 . 5 10 8 11 4 36 5 Fire 1086 | . 34 59 . 48 34 26 12 . 13 140 79 9 13 . 41 89 29 . 13 25 16 76 76 81 77 87 9 Melee 70 | . . . . . . . 5 . . 4 2 7 6 5 1 12 . 2 6 . . . 1 . . 19 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 1 . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Rewire 4 | . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 20 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 6) 210 | -10/Materials | Discovered new exit (range 6) 251 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 15) 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 419 | -9/Materials | Repaired Lgt. Treads? 565 | -9/Materials | Discovered new exit (range 15) 922 | -9/Materials | Discovered new exit (range 16) 1512 | -9/Materials | Discovered new exit (range 14) 1943 | -9/Materials | First assault squad dispatched 2058 | -9/Materials | Entered Mines 2059 | -9/Mines | Met a Derelict testing a Signal Generator 2059 | -9/Mines | Assembled infested the area 2064 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2102 | -9/Mines | Discovered new exit (range 9) 2320 | -9/Mines | Entered Materials 2320 | -8/Materials | Accompanied by 1 ally 2320 | -8/Materials | Evolved 2 slots: Utility x2 2424 | -8/Materials | Destroyed 7 combat bots 2445 | -8/Materials | Lost 3 parts (2u1w) 2758 | -8/Materials | Repaired Arm. Treads 2811 | -8/Materials | Repaired Hvy. Ion Engine 2838 | -8/Materials | Repaired Lgt. Armor Plating 3009 | -8/Materials | Discovered new exit (range 13) 3452 | -8/Materials | Lost 3 parts (1u2w) 3456 | -8/Materials | Destroyed 8 combat bots 3854 | -8/Materials | Entered Factory 3854 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4401 | -7/Factory | Discovered new exit (range 8) 4646 | -7/Factory | Identified exit to Storage 4646 | -7/Factory | Identified exit to Lower Caves 5298 | -7/Factory | Entered Lower Caves 5309 | -7/Lower Caves | Identified exit to Lower Caves 5564 | -7/Lower Caves | Encountered a Warlord checkpoint 6160 | -7/Lower Caves | Entered another Lower Caves area 6457 | -7/Lower Caves | Learned Factory trap positions 7293 | -7/Lower Caves | Discovered new exit (range 7) 7308 | -7/Lower Caves | Entered Zion 7409 | -7/Zion | System corruption cleaned by Quarantine Array 7670 | -7/Zion | Discovered new exit (range 11) 8160 | -7/Zion | Learned location of Recycling (-7) 8439 | -7/Zion | Found CR-A16's Pointy Stick 8819 | -7/Zion | Learned Factory emergency access door positions 9262 | -7/Zion | Given A8's code to call for help 9375 | -7/Zion | Found Prototype Device 9410 | -7/Zion | Identified Bomb Factory No. 2 9719 | -7/Zion | Gained Derelict followers 10034 | -7/Zion | Entered Proximity Caves 10034 | -6/Proximity Caves | Accompanied by 3 allies 10477 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10768 | -6/Proximity Caves | Discovered new exit (range 5) 10815 | -6/Proximity Caves | Entered Factory 10815 | -6/Factory | Accompanied by 2 allies 10815 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10816 | -6/Factory | Loaded intel: 81 trap records 11013 | -6/Factory | Repaired Med. Armor Plating 11696 | -6/Factory | Fabricated Spk. Medium Treads? 12002 | -6/Factory | Repaired Adv. Assault Cannon 12158 | -6/Factory | Fabricated O-24 Administrator? 12887 | -6/Factory | Discovered new exit (range 15) 13063 | -6/Factory | Lost 3 parts (1p1n1u) 14315 | -6/Factory | First assault squad dispatched 14360 | -6/Factory | Lost 5 parts (3n2u) 14374 | -6/Factory | Discovered new exit (range 5) 14417 | -6/Factory | Entered another Factory area 14417 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14577 | -5/Factory | Repaired Com. Ion Cannon 15169 | -5/Factory | Discovered new exit (range 15) 15243 | -5/Factory | Repaired Imp. Medium Treads 15346 | -5/Factory | Build established: Scavenger-Mutant 15521 | -5/Factory | Identified exit to Upper Caves 15639 | -5/Factory | Entered Upper Caves 15657 | -5/Upper Caves | Learned location of Warlord (-4) 15683 | -5/Upper Caves | Encountered a Warlord checkpoint 15743 | -5/Upper Caves | Identified exit to Upper Caves 15774 | -5/Upper Caves | Spotted B-75 Beast 15813 | -5/Upper Caves | Destroyed B-75 Beast 16055 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16114 | -5/Upper Caves | Build established: Scavenger-Skirmisher 16297 | -5/Upper Caves | Entered another Upper Caves area 16447 | -5/Upper Caves | Crushed by falling debris 16742 | -5/Upper Caves | Build established: Scavenger-Mutant 16763 | -5/Upper Caves | Discovered new exit (range 16) 16787 | -5/Upper Caves | Entered Zhirov 16787 | -5/Zhirov | Discovered new exit (range 3) 16817 | -5/Zhirov | Met Zhirov 16848 | -5/Zhirov | Learned location of Quarantine (-3) 16848 | -5/Zhirov | Learned location of Testing (-2) 16848 | -5/Zhirov | Learned location of Command (-1) 16863 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16891 | -5/Zhirov | Found Alien Artifact 16891 | -5/Zhirov | Identified Integrated Dissipator 16891 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 16910 | -5/Zhirov | Found Alien Artifact 17051 | -5/Zhirov | Entered Proximity Caves 17121 | -4/Proximity Caves | Learned location of 1 exit from Research 17167 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17710 | -4/Proximity Caves | Discovered new exit (range 5) 17724 | -4/Proximity Caves | Entered Factory 17724 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17846 | -4/Factory | Lost 6 parts (2n2u2w) 17857 | -4/Factory | Build established: Mutant 18119 | -4/Factory | Identified exit to Research 18186 | -4/Factory | Build established: Scavenger-Mutant 18362 | -4/Factory | Spotted B-86 Titan 18950 | -4/Factory | Build established: Mutant 18991 | -4/Factory | Fabricated Assault Drone Bay? 19074 | -4/Factory | Lost 3 parts (1n2u) 19100 | -4/Factory | Discovered new exit (range 13) 19241 | -4/Factory | System corruption reached 10% 19479 | -4/Factory | Entered Upper Caves 19643 | -4/Upper Caves | Attracted the attention of an 0b10 base 19735 | -4/Upper Caves | Lost 10 parts (2p4n3u1w) 19738 | -4/Upper Caves | Learned Armory stockpile data 19738 | -4/Upper Caves | Learned Factory stockpile data 19738 | -4/Upper Caves | Learned location of 1 exit from Factory 19738 | -4/Upper Caves | Identified exit to Upper Caves 19755 | -4/Upper Caves | Learned Research terminal intel 19883 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 19997 | -4/Upper Caves | Build established: Scavenger-Mutant 20024 | -4/Upper Caves | Entered another Upper Caves area 20029 | -4/Upper Caves | Learned Research stockpile data 20221 | -4/Upper Caves | Spotted B-86 Titan 20233 | -4/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 20246 | -4/Upper Caves | Destroyed B-86 Titan 20275 | -4/Upper Caves | Lost 6 parts (1p2n2u1w) 20423 | -4/Upper Caves | Discovered new exit (range 14) 20445 | -4/Upper Caves | Entered Warlord 20498 | -4/Warlord | System corruption cleaned by Quarantine Array 20776 | -4/Warlord | Found Prototype Device 20823 | -4/Warlord | Met Warlord 20848 | -4/Warlord | Warlord's base attacked by MAIN.C 20869 | -4/Warlord | Found Prototype Processor 20869 | -4/Warlord | Identified Spectral Analyzer 20879 | -4/Warlord | Found Prototype Device 20879 | -4/Warlord | Identified Thermal Barrier 20900 | -4/Warlord | Found Prototype Reactor 20900 | -4/Warlord | Identified Vortex Chain Reactor 20970 | -4/Warlord | Found Prototype Energy Gun 20973 | -4/Warlord | Found Prototype Energy Gun 20980 | -4/Warlord | Met EX-DEC 20980 | -4/Warlord | Found Prototype Energy Cannon 21198 | -4/Warlord | Warlord forces counterattacked 21220 | -4/Warlord | Spotted Striker 21299 | -4/Warlord | Spotted Striker 21305 | -4/Warlord | Spotted Striker 21327 | -4/Warlord | Discovered new exit (range 14) 21348 | -4/Warlord | Spotted Executioner 21348 | -4/Warlord | Entered Proximity Caves 21552 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21751 | -3/Proximity Caves | Discovered exit to Research (range 7) 21783 | -3/Proximity Caves | Identified Vortex Shotgun (x2) 21786 | -3/Proximity Caves | Entered Research 21786 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 21787 | -3/Research | Identified exit to Research 21789 | -3/Research | Loaded intel: 22 terminal locations 22034 | -3/Research | Discovered new exit (range 8) 22071 | -3/Research | Found Unknown Device 22071 | -3/Research | Identified Quantum Capacitor 22111 | -3/Research | Build established: Generator-Mutant 22187 | -3/Research | Entered Quarantine 22710 | -3/Quarantine | System corruption reached 10% 22749 | -3/Quarantine | Found Alien Artifact 22749 | -3/Quarantine | Identified Phase Redirector 22932 | -3/Quarantine | Found Alien Slashing Weapon 22932 | -3/Quarantine | Identified Sigix Broadsword 23116 | -3/Quarantine | Entered Research 23116 | -2/Research | Warlord forces began assault on 0b10 23116 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 23226 | -2/Research | Research machine network offline 23347 | -2/Research | Spotted B-90 Cyclops 23368 | -2/Research | Destroyed B-90 Cyclops 23539 | -2/Research | Spotted Striker 23574 | -2/Research | Destroyed Striker 23589 | -2/Research | Borebot progress halted 23598 | -2/Research | System corruption reached 10% 23616 | -2/Research | Spotted Executioner 23617 | -2/Research | Spotted Striker 23642 | -2/Research | Destroyed Executioner 23658 | -2/Research | Spotted Striker 23667 | -2/Research | Found Prototype Processor 23673 | -2/Research | Spotted Striker 23676 | -2/Research | Discovered new exit (range 20) 23685 | -2/Research | Discovered new exit (range 14) 23692 | -2/Research | Destroyed Striker 23734 | -2/Research | Identified exit to Testing 23738 | -2/Research | Borebot progress halted 23741 | -2/Research | Entered Testing 23812 | -2/Testing | Protovariant out of control (PP-D3MT0E5ALG) 23812 | -2/Testing | Unleashed a protovariant (PP-D3MT0E5ALG) 23875 | -2/Testing | Found Prototype Energy Cannon 23875 | -2/Testing | Identified Cld. Nova Cannon 23994 | -2/Testing | Build established: Scavenger-Mutant 24066 | -2/Testing | Discovered new exit (range 16) 24505 | -2/Testing | Garrison activated, responded to threat 24565 | -2/Testing | Found Prototype Launcher 24565 | -2/Testing | Identified Ragnarok Missile Launcher 24568 | -2/Testing | Found Ragnarok Missile Launcher 24639 | -2/Testing | Found Prototype Energy Cannon 24639 | -2/Testing | Identified Disintegrator 24765 | -2/Testing | Core integrity fell below 50% 24816 | -2/Testing | Entered Access 24816 | -1/Access | Evolved 2 slots: Weapon x2 24944 | -1/Access | Identified exit to Command 24981 | -1/Access | Build established: Generator-Mutant 25314 | -1/Access | Lost 11 parts (1p3n4u3w) 25584 | -1/Access | Build established: Scavenger-Mutant 25895 | -1/Access | Entered Command 26599 | -1/Command | Crushed by falling debris 26645 | -1/Command | First assault squad dispatched 26676 | -1/Command | Disengaged cave seal 26684 | -1/Command | Welcomed Warlord to Command 26949 | -1/Command | Identified Exp. Core Analyzer 27045 | -1/Command | Build established: Generator-Gunner 27175 | -1/Command | Spotted M Guard 27177 | -1/Command | Warlord commented on Warlord statues 27184 | -1/Command | Spotted M Guard 27209 | -1/Command | Spotted Combat Programmer 27209 | -1/Command | Spotted Combat Programmer 27230 | -1/Command | Warlord destroyed during the assault 27232 | -1/Command | Destroyed Combat Programmer 27242 | -1/Command | Destroyed Combat Programmer 27259 | -1/Command | Destroyed M Guard 27316 | -1/Command | Lost 13 parts (3p2n4u4w) 27371 | -1/Command | Destroyed M Guard 27371 | -1/Command | All MAIN.C guards destroyed 27394 | -1/Command | Found Corrupted Prototype Protection 27394 | -1/Command | Identified Hvy. Regenerative Plating 27395 | -1/Command | System corruption reached 10% 27405 | -1/Command | Found Corrupted Prototype Device 27405 | -1/Command | Identified AEGIS Remote Shield 27411 | -1/Command | Found AEGIS Remote Shield 27421 | -1/Command | Found Corrupted Cld. Nova Cannon 27491 | -1/Command | Identified BFG-9k Vortex Edition 27495 | -1/Command | Met MAIN.C 27511 | -1/Command | 0b10 Conduit disabled 27512 | -1/Command | Destroyed MAIN.C Shell 27514 | -1/Command | MAIN.C activated Command garrisons 27517 | -1/Command | Destroyed MAIN.C 27543 | -1/Command | Discovered new exit (range 39) 27543 | -1/Command | Discovered new exit (range 91) 27543 | -1/Command | Identified Transdimensional Reconstructor 27543 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 27589 | -1/Command | Spotted B-99 Colossus 27742 | -1/Command | Build established: Generator-Mutant 28292 | -1/Command | Found Exp. System Purifier 28329 | -1/Command | Found Singularity Reactor 28334 | -1/Command | Found Zero-point Reactor 28336 | -1/Command | Found Vortex Chain Reactor 30210 | -1/Command | Found Exp. Core Analyzer 30213 | -1/Command | Found Adv. Kinecellerator 30540 | -1/Command | Warped through subspace to slip node 30540 | -1/Command | Discovered new exit (range 4) 30548 | -1/Command | Entered Access_0 30552 | -1/Access_0 | Met Architect 30562 | -1/Access_0 | Destroyed A8 30591 | -1/Access_0 | Destroyed Architect 30592 | -1/Access_0 | Architect triggered a singularity event 30593 | -1/Access_0 | Released all parts (15) 30593 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 30594 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 30594 | -1/Access_0 | Warped through subspace to slip node 30594 | -1/Access_0 | Discovered new exit (range 8) 30595 | -1/Access_0 | Core integrity fell below 50% 30599 | *** | Escaped singularity! Last Messages --------------- 30593_ Released Singularity Reactor. 30593_ Released Exp. Biometal Medium Treads. 30593_ Released 2N-1CE's Frost Array. 30593_ Released Hvy. Regenerative Plating. 30593_ Released Exp. Core Analyzer. 30593_ Released Exp. Biometal Heavy Treads. 30593_ Released Imp. Armor Integrity Analyzer. 30593_ Released Hcp. Storage Unit. 30593_ Released BFG-9k Vortex Edition. 30593_ Acquired data core, extracted unknown sensor trigger ID. 30594_ A0_COM: 9. 30594_ Acquired Hpw. Transdimensional Reconstructor. 30594_ Warped through subspace, drawn to slip node. 30594_ EXIT=FOUND 30595_ A0_COM: 8. 30596_ A0_COM: 7. 30597_ A0_COM: 6. 30598_ A0_COM: 5. 30599_ A0_COM: 4. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 200 Coolant Potential 100 Energy Generation 75 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 EM Shielding 3 Armor Coverage 1200 Resistance: TH 50 Power Shielding 90 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 6 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Kinecelleration 50 Defensive Hacking 26 Authchip Count 5 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Seismic Detector | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Hvy. Laser | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Antigrav System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Spk. Medium Treads | -7/Zion | Archive Drone Bay | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Recalibrator | -7/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Power Amplifier | -3/Quarantine | Archive Neutron Missile Launcher | -3/Quarantine | Archive Tiamat Missile Launcher | -3/Quarantine | Archive Exp. Thermal Shield | -3/Quarantine | Archive Robot Schematics ------------------ O-24 Administrator | -8/Materials | Hacked T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Spk. Medium Treads | x2 | -6/Factory | Authchip O-24 Administrator | x1 | -6/Factory | Authchip Assault Drone Bay | x1 | -4/Factory | Authchip Alien Tech Used ----------------- Integrated Dissipator Phase Redirector Sigix Broadsword Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer The Bigger They Are Challenges ------------ None Game ------ Seed AssemblyBiometalShockpuncher Manual? 0 Play Time 04:51:10 Cumulative 305.8 hours Start 2023.02.06 @ 16:38:56 End 2023.02.13 @ 16:57:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type 6 Total 12 Types 4/2/2/1/1/0/1/1/0 Lore% 86 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8b14949-03c1-40ed-a55a-502c493f18b1