Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:37:16

Player: r0t0x

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (198)     990
Value Destroyed (6192)     6192
Prototype IDs (23)         460
Alien Tech Used (1)        200
Bonus (1707)               1707
              TOTAL SCORE: 15649

 Bonus
-------
High Alert Combat Kills    833
Follower Combat Kills      528
Met Data Miner             300
Met Imprinter              300
Friendly Fire              -254

 Cogmind 
---------
Core Integrity             0/1000
Matter                     6/300
Energy                     99/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Huge Wheel
  Advanced Hacking Suite
           Molecular Deconstructor

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Enhanced Nuclear Core
>               --- PROPULSION -------
          Light Treads
         Medium Treads
                VSS Leg
                Flexi-carbon Leg
                Wheel
                VTOL Module
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
                Hacking Suite
                System Shield
>               --- WEAPON -----------
         Cooled Plasma Cannon
                Shock Maul
>               --- INVENTORY --------
       Improved Deuterium Engine
          Micro Nuclear Core
       Improved Cooling System
       Improved Signal Interpreter
                Tactical Coordination Suite
                Phase Shifter
                Cloaking Device
         Medium Insulated Plating
         Medium Insulated Plating
                Hacking Suite
                System Shield
                Drone Bay
                Drone Bay
                Plasma Cannon
                Gauss Cannon
                Magnetic Acceleration Cannon
          Heavy Rocket Launcher
                Molecular Deconstructor
                Great Axe
[Rating: 66]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Shock Maul
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             243  | .   12  2   22  38  13  55  9   11  7   4   29  15  7   .   7   6   2   4   
  Power                    21   | .   1   .   1   1   1   2   1   4   1   .   5   1   .   .   1   2   .   .   
    Engine                 16   | .   1   .   1   1   1   2   1   4   1   .   2   1   .   .   .   1   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               67   | .   4   .   5   13  5   21  .   1   .   .   10  4   2   .   .   .   1   1   
    Treads                 38   | .   2   .   1   13  5   12  .   .   .   .   1   3   1   .   .   .   .   .   
    Leg                    19   | .   .   .   3   .   .   9   .   1   .   .   4   1   .   .   .   .   1   .   
    Wheel                  4    | .   2   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   
  Utility                  79   | .   4   2   9   7   3   16  3   4   5   3   6   6   2   .   3   2   1   3   
    Device                 28   | .   1   1   2   1   1   6   2   2   3   2   1   3   1   .   1   .   .   1   
    Storage                3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              6    | .   .   .   1   .   1   1   .   .   .   .   .   1   .   .   .   .   1   1   
    Hackware               4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   
    Protection             38   | .   2   1   6   5   1   8   1   2   2   1   4   2   1   .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | .   3   .   7   17  4   16  5   2   1   1   8   4   3   .   3   2   .   .   
    Energy Gun             7    | .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Energy Cannon          13   | .   .   .   2   2   1   3   2   .   1   .   2   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   1   .   4   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       15   | .   .   .   .   3   1   5   1   .   .   1   1   1   1   .   1   .   .   .   
    Launcher               15   | .   .   .   1   3   1   1   1   1   .   .   3   2   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          14   | .   .   .   .   2   1   4   1   1   .   .   2   1   1   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   6   .   1   1   .   1   .   4   .   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
    System Corruption      23   | .   .   .   .   .   .   .   .   .   .   .   1   .   15  .   .   .   7   .   
Parts Lost                 51   | .   3   .   7   1   2   5   .   2   .   .   12  3   1   .   8   4   1   2   
  Power                    9    | .   .   .   1   .   1   1   .   .   .   .   2   .   .   .   2   2   .   .   
  Propulsion               23   | .   2   .   2   .   .   1   .   1   .   .   7   3   1   .   4   .   1   1   
  Utility                  10   | .   .   .   2   1   .   1   .   .   .   .   2   .   .   .   2   1   .   1   
  Weapon                   9    | .   1   .   2   .   1   2   .   1   .   .   1   .   .   .   .   1   .   .   
  Highest Loss Streak      7    | .   3   .   3   1   1   1   .   2   .   .   5   2   1   .   7   4   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  100 98  99  99  99  94  93  99  100 98  93  80  81  75  12  8   12  
  Engine                   8    | .   14  14  11  11  8   7   7   9   14  14  5   6   6   6   5   .   .   .   
  Treads                   13   | .   9   .   11  29  35  27  .   .   .   .   2   14  19  18  14  .   .   .   
  Leg                      13   | .   .   .   .   3   .   10  36  35  35  35  26  8   .   .   .   .   2   .   
  Wheel                    3    | .   18  28  20  .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   
  Device                   3    | .   1   11  4   .   .   4   6   5   .   6   1   5   1   .   3   .   .   .   
  Storage                  8    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   5   .   .   3   
  Processor                11   | .   .   .   8   11  17  15  14  14  14  14  12  12  12  12  11  .   2   3   
  Hackware                 5    | .   .   .   .   .   .   6   7   7   7   7   12  12  12  12  11  9   3   .   
  Protection               4    | .   4   2   8   10  8   3   .   1   6   .   4   .   4   6   1   .   .   .   
  Energy Gun               1    | .   14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Energy Cannon            4    | .   .   .   6   8   8   4   6   7   6   1   2   5   .   .   .   .   .   .   
  Ballistic Gun            3    | .   14  14  14  6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   4   9   3   .   .   .   5   3   .   6   6   5   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   3   6   6   7   7   5   5   .   .   3   .   .   .   
Peak Build Rating          66   | .   8   9   17  26  30  51  51  56  62  57  64  66  54  54  60  19  22  21  
  Average Rating           38   | .   6   8   14  18  26  39  50  51  56  56  60  60  53  54  52  10  11  16  
  On Entrance              30   | 6   6   8   9   14  20  27  47  51  56  57  56  60  47  54  54  2   5   3   
Naked Turns                122  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   73  .   40  9   
Heaviest Build             78   | 13  33  31  41  63  64  76  72  75  76  76  77  72  72  72  78  14  .   10  
  Greatest Support         100  | 20  40  32  32  60  80  100 72  72  71  71  83  68  96  76  76  3   3   13  
  Greatest Overweight (x)  20   | .   1   .   2   1   .   1   .   1   1   1   7   7   .   .   20  4   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   5   10  
  Average Capacity         18   | .   12  15  15  17  20  20  20  20  20  20  20  20  20  20  18  5   5   8   
  Most Carried             20   | .   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  5   5   10  
  Average Carried          17   | .   8   14  14  16  19  19  19  19  19  20  18  19  19  20  18  3   4   7   
  Final Capacity           20   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  5   5   5   5   
  Final Carried            20   | 6   15  15  11  20  20  20  20  20  20  20  20  20  20  20  5   3   5   5   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 27% | Mutant
 12% | Scavenger-Assassin
  8% | Assassin
  8% | Hacker-Mutant
  4% | Scavenger-Skirmisher
  3% | Derelict-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Storage
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
           Assassin | -7/Lower Caves
           Assassin | -7/Lower Caves
   Scavenger-Mutant | -7/Zion
 Scavenger-Assassin | -6/Proximity Caves
   Scavenger-Mutant | -6/Factory
 Scavenger-Assassin | -6/Lower Caves
      Hacker-Mutant | -6/Lower Caves
      Hacker-Mutant | -6/Data Miner
  Derelict-Assassin | -5/Proximity Caves
             Mutant | -5/Factory
             Mutant | -5/Waste
             Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Matter Collected           4701 | 180  135  67   350  1207 330  645  404  140  70   58   548  128  34   .    349  56   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6976 | .    562  59   758  2176 837  1128 135  114  .    54   678  161  30   .    203  81   .    .    
  Parts                    353  | .    27   2    43   115  41   66   5    3    .    .    31   13   1    .    1    5    .    .    
Haulers Intercepted        16   | .    2    .    3    5    5    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    .    1    1    2    2    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    .    .    .    .    .    4    20   .    5    .    11   .    .    4    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Combat Hostiles Destroyed  146  | .   8   1   13  47  15  19  6   3   .   .   19  5   1   .   6   3   .   .   
  Melee                    11   | .   .   .   .   .   1   7   2   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     28   | .   7   1   5   12  .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Cannons                  52   | .   .   .   4   20  8   7   .   2   .   .   10  .   1   .   .   .   .   .   
  AOE                      41   | .   1   .   4   14  4   .   4   .   .   .   6   3   .   .   5   .   .   .   
Classes Destroyed          19   | .   6   .   3   4   .   2   .   1   .   1   .   2   .   .   .   .   .   .   
  Worker                   8    | .   1   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   3   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 11   | .   1   .   1   5   .   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  10   | .   3   .   1   .   2   3   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  33   | .   2   .   3   3   4   .   4   2   .   .   8   3   .   .   1   3   .   .   
  Grunt                    62   | .   6   1   4   28  8   8   1   .   .   .   3   .   .   .   3   .   .   .   
  Brawler                  6    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  5    | .   .   .   1   1   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Protector                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   27   | .   .   .   4   10  3   6   .   .   .   .   3   1   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   .   .   4   .   .   .   .   4   .   1   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   4   1   3   10  9   4   4   1   .   .   5   4   1   .   5   3   .   .   
  Combat Bots Only         8    | .   2   1   3   8   8   4   4   1   .   .   4   4   1   .   5   3   .   .   
Max Kills in Single Turn   4    | .   2   1   2   4   4   1   2   1   .   1   3   2   1   .   3   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   2   2   4   .   2   .   .   .   3   2   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Hostile Shots Fired        1347  | .    54   .    89   142  69   374  24   58   .    9    241  75   14   .    66   54   2    76   
  Missed                   445   | .    7    .    25   40   21   137  10   24   .    2    71   29   3    .    26   16   1    33   
Damage Taken               12568 | .    804  2    796  1331 764  2752 325  556  .    51   2023 622  148  .    913  616  30   835  
  Core                     2609  | .    192  .    21   177  177  266  70   89   .    6    248  47   .    .    292  403  30   591  
  Absorbed by Shields      44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Ignored by Resistances   83    | .    .    .    .    .    .    .    .    .    .    .    50   .    33   .    .    .    .    .    
  Regen/Repaired (Parts)   503   | .    94   .    65   154  .    .    .    .    190  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         51    | 100  .    23   .    50   67   .    .    .    .    38   .    .    .    .    30   .    .    .    
Volleys Fired              417   | .    50   4    50   113  33   59   11   4    .    9    42   7    10   .    17   8    .    .    
  Largest                  2     | .    2    2    2    2    2    2    1    2    .    1    2    2    1    .    2    1    .    .    
  Hottest                  144   | .    70   60   126  107  107  128  80   110  .    48   105  144  53   .    101  65   .    .    
Shots Fired                668   | .    100  9    77   211  62   86   12   5    .    9    43   9    12   .    25   8    .    .    
  Gun                      281   | .    100  9    53   106  .    5    .    .    .    .    .    .    .    .    .    8    .    .    
  Cannon                   339   | .    .    .    22   91   61   78   9    3    .    9    36   5    4    .    21   .    .    .    
  Launcher                 48    | .    .    .    2    14   1    3    3    2    .    .    7    4    8    .    4    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  388   | .    50   4    52   128  30   53   7    .    .    9    28   2    4    .    21   .    .    .    
  Thermal                  171   | .    25   .    .    69   31   30   2    3    .    .    8    3    .    .    .    .    .    .    
  Explosive                48    | .    .    .    2    14   1    3    3    2    .    .    7    4    8    .    4    .    .    .    
  Electromagnetic          61    | .    25   5    23   .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    
  Robot Hit Streak         26    | .    10   14   11   26   20   11   2    1    .    .    14   15   2    .    11   2    .    .    
  Robot Miss Streak        8     | .    3    1    3    5    4    4    .    2    .    6    8    2    5    .    1    2    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           476   | .    64   7    53   150  48   69   5    6    .    1    39   5    4    .    21   4    .    .    
  Core Hits                285   | .    31   3    26   110  26   26   6    8    .    .    24   6    2    .    14   3    .    .    
  Critical Kills           11    | .    .    .    .    2    1    3    1    1    .    .    1    2    .    .    .    .    .    .    
  Critical Parts Destroyed 23    | .    .    .    1    1    2    8    .    1    .    .    8    1    .    .    1    .    .    .    
  Critical Strikes         47    | .    3    .    1    6    4    12   1    2    .    .    10   3    1    .    4    .    .    .    
    Burn                   4     | .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Destroy                4     | .    .    .    1    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Blast                  8     | .    .    .    .    2    1    1    .    .    .    .    .    .    1    .    3    .    .    .    
    Smash                  27    | .    .    .    .    .    2    11   1    2    .    .    9    1    .    .    1    .    .    .    
Melee Attacks              165   | .    .    .    .    2    10   68   4    9    1    5    54   5    1    .    6    .    .    .    
  Impact                   165   | .    .    .    .    2    10   68   4    9    1    5    54   5    1    .    6    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    1    1    1    2    .    1    2    1    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17296 | .    860  86   1259 4907 1610 2710 628  603  .    130  2416 537  315  .    1109 97   .    29   
  Guns                     2784  | .    689  82   557  1355 .    17   .    .    .    .    .    .    .    .    .    84   .    .    
  Cannons                  5387  | .    .    .    413  1558 912  1127 27   52   .    .    605  198  67   .    428  .    .    .    
  Explosions               4940  | .    150  .    289  1953 205  .    364  226  .    .    831  221  112  .    589  .    .    .    
  Melee                    4003  | .    .    .    .    .    433  1552 237  325  .    130  980  118  136  .    92   .    .    .    
  Ramming                  182   | .    21   4    .    41   60   14   .    .    .    .    .    .    .    .    .    13   .    29   
  Kinetic                  4289  | .    222  16   535  1693 379  680  .    .    .    .    269  .    67   .    428  .    .    .    
  Thermal                  3343  | .    361  .    152  1220 533  464  27   52   .    .    336  198  .    .    .    .    .    .    
  Explosive                4638  | .    .    .    137  1953 205  .    364  226  .    .    831  221  112  .    589  .    .    .    
  Electromagnetic          841   | .    256  66   435  .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    
  Impact                   4003  | .    .    .    .    .    433  1552 237  325  .    130  980  118  136  .    92   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    2    2    .    4    .    3    3    3    3    .    5    5    22   22   22   .    15   20   
  Average Corruption       7     | .    2    2    .    4    .    2    3    3    3    .    3    5    21   22   22   .    14   16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  230   | .    6    16   .    39   .    13   10   8    .    .    22   19   25   4    50   .    3    15   
    Message Errors         67    | .    1    6    .    10   .    1    2    3    .    .    5    8    10   2    12   .    2    5    
    Matter Fused           47    | .    1    1    .    12   .    4    1    2    .    .    5    3    1    .    13   .    .    4    
    Heat Flow Errors       27    | .    2    2    .    5    .    2    3    .    .    .    3    1    3    .    5    .    .    1    
    Energy Discharges      29    | .    .    5    .    2    .    1    .    3    .    .    2    3    5    .    7    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Parts Fused            4     | .    1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    1    .    5    .    1    2    .    .    .    2    1    1    1    4    .    .    1    
    Data Loss (major)      8     | .    .    .    .    1    .    1    1    .    .    .    1    .    1    1    1    .    .    1    
    Misfires               12    | .    1    1    .    4    .    1    1    .    .    .    1    .    2    .    1    .    .    .    
    Alerts                 8     | .    .    .    .    .    .    2    .    .    .    .    1    .    1    .    3    .    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             6     | .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    
Overflow Damage            2190  | .    8    .    .    18   137  605  159  203  .    92   591  118  166  .    93   .    .    .    
  Projectiles              84    | .    .    .    .    12   .    .    .    .    .    .    39   .    33   .    .    .    .    .    
  Explosions               111   | .    8    .    .    6    .    .    .    2    .    .    42   .    .    .    53   .    .    .    
  Melee                    1995  | .    .    .    .    .    137  605  159  201  .    92   510  118  133  .    40   .    .    .    
Knockbacks                 22    | .    .    .    .    1    3    6    .    .    .    .    7    1    1    .    1    .    .    2    
  Impact                   15    | .    .    .    .    .    1    5    .    .    .    .    5    1    .    .    1    .    .    2    
  Kinetic                  7     | .    .    .    .    1    2    1    .    .    .    .    2    .    1    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      349   | .    80   2    18   23   .    .    93   .    .    .    44   52   17   .    .    6    .    14   
  Shots                    12    | .    3    .    1    1    .    .    3    .    .    .    2    1    1    .    .    .    .    .    
  Rammed                   38    | .    11   1    .    6    9    2    .    .    .    .    .    .    .    .    .    5    .    4    
Targets Rammed             44    | .    11   1    .    9    12   2    .    .    .    .    .    .    .    .    .    5    .    4    
  Kicked                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        588   | .    330  278  144  403  588  372  243  76   .    32   209  129  150  .    268  .    .    259  
  Average Temperature      103   | .    114  83   39   105  174  129  88   34   .    12   63   60   46   .    88   .    .    139  
  Received Heat Transfer   3663  | .    417  .    297  603  471  765  18   239  .    12   252  42   .    .    312  118  .    117  
  Effects                  29    | .    3    1    .    6    15   4    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              5     | .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5     | .    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           9     | .    2    .    .    3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           14    | .    .    .    .    .    2    5    .    .    .    1    4    1    .    .    1    .    .    .    
  Combat Hostiles          11    | .    .    .    .    .    2    5    .    .    .    .    3    .    .    .    1    .    .    .    
  Parts Fried              13    | .    .    .    2    .    1    7    .    .    .    .    1    1    .    .    1    .    .    .    
  Impact Corruptions       68    | .    .    .    .    .    7    18   6    9    .    7    15   2    2    .    2    .    .    .    
Robots Melted              4     | .    .    .    .    1    1    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Parts Melted             17    | .    1    .    .    2    6    .    .    .    .    .    1    7    .    .    .    .    .    .    
  Heat Transferred         6100  | .    1051 .    200  2220 962  887  50   100  .    .    390  240  .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    3    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Peak Influence             1104 | .    175  157  381  1104 875  634  .    .    .    .    504  .    .    .    .    1073 375  465  
  Initial                  1013 | .    .    10   61   91   466  328  .    .    .    .    450  .    .    .    .    1013 375  255  
  Average                  383  | .    51   63   200  641  628  377  .    .    .    .    298  .    .    .    .    1032 370  317  
Maximum Alert Level        4    | .    .    .    1    4    3    2    .    .    .    .    2    .    .    .    .    3    1    2    
  Low Security (%)         27   | .    100  100  53   10   .    13   .    .    .    .    17   .    .    .    .    .    .    3    
  Level 1                  35   | .    .    .    46   24   8    49   .    .    .    .    59   .    .    .    .    .    100  89   
  Level 2                  20   | .    .    .    .    13   45   37   .    .    .    .    22   .    .    .    .    .    .    6    
  Level 3                  14   | .    .    .    .    45   46   .    .    .    .    .    .    .    .    .    .    100  .    .    
  Level 4                  1    | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          34   | .    .    .    1    9    2    13   .    1    .    .    5    .    .    .    1    .    .    2    
  Investigation            5    | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    2    
  Extermination            8    | .    .    .    .    .    .    4    .    .    .    .    4    .    .    .    .    .    .    .    
  Reinforcement            12   | .    .    .    1    3    2    5    .    .    .    .    1    .    .    .    .    .    .    .    
  Assault                  9    | .    .    .    .    5    .    2    .    1    .    .    .    .    .    .    1    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       4    | .    .    .    1    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Distress Signals           14   | .   .   .   2   3   1   2   .   .   .   1   .   .   .   .   3   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              317  | .   20  6   20  73  30  44  6   15  .   3   21  6   1   .   25  13  6   28  
  Peak Tracking Total      12   | .   4   2   8   9   4   8   4   11  .   1   5   5   1   .   10  12  6   10  
  Tactical Retreats        36   | .   2   .   2   8   1   4   .   4   .   .   2   .   .   .   5   .   .   8   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Traps Triggered            5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Machines Disabled          12   | .   .   2   2   3   .   1   .   1   .   .   2   .   .   .   1   .   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   1   .   1   .   .   1   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Machines Accessed          51   | .   6   .   4   12  6   6   .   1   .   .   7   .   1   3   .   1   .   4   
  Terminals                39   | .   5   .   3   11  5   5   .   .   .   .   7   .   .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                161  | .   23  .   11  37  17  14  .   1   .   .   23  .   1   22  .   1   .   11  
  Successful               92   | .   16  .   8   22  3   5   .   1   .   .   12  .   1   22  .   .   .   2   
  Failed                   69   | .   7   .   3   15  14  9   .   .   .   .   11  .   .   .   .   1   .   9   
    Catastrophic           10   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   99   | .   17  .   6   23  12  12  .   1   1   .   20  .   .   .   .   1   .   6   
  Terminals                111  | .   17  .   6   32  14  12  .   .   .   .   23  .   .   .   .   1   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   6   .   5   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             45   | .   3   .   2   6   1   2   .   1   .   .   7   .   1   22  .   .   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Open Door                6    | .   .   .   .   4   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       16   | .   6   .   4   5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           9    | .   3   .   2   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   7    | .   3   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   7   .   2   11  2   2   .   .   .   .   5   .   .   .   .   .   .   .   
  Terminals                29   | .   7   .   2   11  2   2   .   .   .   .   5   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 18   | .   4   .   2   6   2   1   .   .   .   .   3   .   .   .   .   .   .   .   
    Skim                   10   | .   2   .   .   5   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   6   .   4   10  6   6   .   .   .   .   7   .   .   .   .   1   .   4   
  Full Trace Events        6    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   28   | .   .   .   .   .   .   .   .   .   16  .   .   .   .   12  .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   3   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     188  | .   78  .   52  58  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Total Allies               22   | .   1   3   .   12  .   2   .   3   .   .   .   .   .   .   1   .   .   .   
  Largest Group            10   | .   1   3   1   10  3   2   .   3   3   3   .   .   .   .   1   .   .   .   
  Highest-Rated Group      96   | .   10  40  16  88  32  62  .   75  75  75  .   .   .   .   96  .   .   .   
  Highest-Rated Ally       96   | .   10  16  16  31  16  31  .   25  25  25  .   .   .   .   96  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               207  | .   .   39  8   87  33  21  .   .   .   13  .   .   .   .   6   .   .   .   
  Total Damage             2806 | .   .   412 75  801 351 303 .   .   .   441 .   .   .   .   423 .   .   .   
  Kills                    29   | .   .   5   .   9   5   7   .   .   .   2   .   .   .   .   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   .   2   1   2   1   .   1   2   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Turns Passed               18337 | .    977  780  860  2146 1249 2923 1036 850  1861 654  1614 732  764  124  1044 107  99   517  
Spaces Moved               11404 | 1    553  702  422  711  652  1404 833  688  1048 559  860  387  456  78   632  126  178  1114 
  Core                     660   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    149  126  178  207  
  Treads                   3460  | .    123  .    .    636  652  955  .    .    .    .    .    77   456  78   483  .    .    .    
  Legs                     4241  | 1    .    .    1    75   .    449  833  688  1048 559  587  .    .    .    .    .    .    .    
  Wheels                   2136  | .    430  702  421  .    .    .    .    .    .    .    273  310  .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   907   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    907  
  Fastest Speed            40    | 120  100  100  100  120  160  102  102  102  104  104  101  160  160  160  50   50   50   40   
  Average Speed            127   | 120  114  100  113  174  160  153  102  103  173  105  139  172  160  160  152  58   50   41   
  Slowest Speed            1050  | 120  160  100  190  240  160  250  102  186  186  186  185  240  160  160  1050 250  50   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 2    83   97   41   91   51   36   86   83   84   66   26   57   63   72   73   5    83   21   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    1    2    1    .    .    .    1    .    .    .    .    
  Known Exits Taken        12    | .    1    .    1    .    1    1    1    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             25    | .    .    1    .    .    .    .    3    4    3    1    .    8    .    .    5    .    .    .    
Spaces Dug                 108   | .    .    .    3    1    .    29   26   1    .    5    28   5    7    .    3    .    .    .    
Terrain Destroyed          485   | .    14   .    13   100  5    54   35   18   .    9    69   60   80   .    28   .    .    .    
  Melee                    63    | .    .    .    .    1    .    25   1    1    .    4    25   4    .    .    2    .    .    .    
  Projectile               47    | .    .    .    .    1    1    15   5    .    .    5    14   2    2    .    2    .    .    .    
  AOE                      375   | .    14   .    13   98   4    14   29   17   .    .    30   54   78   .    24   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  
Total                      14237 | .    800  776  737  1418 779  1957 998  802  1088 603  1124 430  476  77   679  151  186  1156 
  Wait                     1642  | .    151  60   225  479  33   302  135  51   24   25   103  11   1    .    18   3    3    18   
  Move                     11369 | .    552  701  421  710  651  1403 832  687  1047 558  859  386  455  77   631  126  177  1096 
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Pick Up                  131   | .    16   4    8    20   13   26   3    4    3    1    16   1    1    .    .    2    3    10   
  Fast Attach              63    | .    3    .    4    12   1    10   2    1    3    .    12   5    2    .    1    1    2    4    
  Attach                   45    | .    5    .    9    2    4    6    1    2    .    .    9    .    .    .    2    5    .    .    
  Detach                   17    | .    4    .    2    5    .    2    .    .    .    .    3    .    .    .    .    1    .    .    
  Swap                     137   | .    4    2    9    24   8    39   7    8    4    4    9    10   5    .    4    .    .    .    
  Drop                     151   | .    4    4    9    35   14   40   3    4    6    1    17   5    1    .    .    .    1    7    
  Fire                     417   | .    50   4    50   113  33   59   11   4    .    9    42   7    10   .    17   8    .    .    
  Melee                    165   | .    .    .    .    2    10   68   4    9    1    5    54   5    1    .    6    .    .    .    
  Ram                      11    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    4    
  Kick                     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    31    | .    10   .    .    7    12   2    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Rewire                   39    | .    .    .    .    7    .    .    .    32   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2)
-9/Storage
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   328 | -10/Materials      | Core integrity fell below 50%
   346 | -10/Materials      | Build established: Mutant
   352 | -10/Materials      | Lost 3 parts (2n1w)
   469 | -10/Materials      | Discovered new exit (range 16)
   842 | -10/Materials      | Discovered new exit (range 6)
   847 | -10/Materials      | Identified exit to Mines
   898 | -10/Materials      | Repaired Lgt. Armor Plating
   926 | -10/Materials      | Repaired Lgt. Treads
   953 | -10/Materials      | Repaired Aluminum Leg
   978 | -10/Materials      | Entered Mines
   978 | -10/Mines          | Accompanied by 1 ally
  1214 | -10/Mines          | Discovered new exit (range 8)
  1285 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1715 | -10/Mines          | Discovered new exit (range 5)
  1758 | -10/Mines          | Entered Materials
  1758 | -9/Materials       | Accompanied by 1 ally
  1758 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1869 | -9/Materials       | Repaired Lgt. Armor Plating
  1897 | -9/Materials       | Repaired Aluminum Leg
  2025 | -9/Materials       | Lost 3 parts (1n1u1w)
  2064 | -9/Materials       | Discovered new exit (range 13)
  2323 | -9/Materials       | Discovered new exit (range 10)
  2557 | -9/Materials       | Discovered new exit (range 14)
  2601 | -9/Materials       | Lost 3 parts (1p1n1u)
  2605 | -9/Materials       | Identified exit to Mines
  2605 | -9/Materials       | Identified exit to Storage
  2618 | -9/Materials       | Entered Storage
  3155 | -9/Storage         | Build established: Scavenger-Mutant
  3182 | -9/Storage         | Repaired Shotgun
  3210 | -9/Storage         | Repaired Lgt. Treads
  3248 | -9/Storage         | Met a pair of Derelict thieves
  3370 | -9/Storage         | Destroyed 8 combat bots
  3741 | -9/Storage         | Discovered new exit (range 6)
  3818 | -9/Storage         | First assault squad dispatched
  4273 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4344 | -9/Storage         | Lost 3 allies
  4426 | -9/Storage         | Learned location of 1 exit from Recycling
  4494 | -9/Storage         | Learned 4 Recycling zone layouts
  4570 | -9/Storage         | Build established: Commander-Mutant
  4604 | -9/Storage         | Learned Materials terminal intel
  4671 | -9/Storage         | Lost 4 allies
  4692 | -9/Storage         | Learned 2 Materials zone layouts
  4753 | -9/Storage         | Learned Materials stockpile data
  4764 | -9/Storage         | Entered Materials
  4764 | -8/Materials       | Accompanied by 3 allies
  4764 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  4765 | -8/Materials       | Identified exit to Factory
  4767 | -8/Materials       | Loaded intel: 12 terminal locations
  4942 | -8/Materials       | Build established: Scavenger-Mutant
  5467 | -8/Materials       | Destroyed 8 combat bots
  5802 | -8/Materials       | Build established: Mutant
  6013 | -8/Materials       | Entered Factory
  6013 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6299 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  6459 | -7/Factory         | Build established: Scavenger-Skirmisher
  6813 | -7/Factory         | Cargo convoy interrupted
  8053 | -7/Factory         | Build established: Scavenger-Mutant
  8561 | -7/Factory         | Identified exit to Lower Caves
  8813 | -7/Factory         | First assault squad dispatched
  8930 | -7/Factory         | Discovered new exit (range 16)
  8936 | -7/Factory         | Entered Lower Caves
  9040 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9285 | -7/Lower Caves     | Build established: Assassin
  9310 | -7/Lower Caves     | Found Alien Artifact
  9310 | -7/Lower Caves     | Identified Core Expander
  9310 | -7/Lower Caves     | Installed Core Expander, added new Power slot
  9450 | -7/Lower Caves     | Learned Factory trap positions
  9524 | -7/Lower Caves     | Learned Factory trap positions
  9695 | -7/Lower Caves     | Spotted B-75 Beast
  9858 | -7/Lower Caves     | Discovered new exit (range 15)
  9871 | -7/Lower Caves     | Identified exit to Lower Caves
  9972 | -7/Lower Caves     | Entered another Lower Caves area
 10094 | -7/Lower Caves     | Discovered new exit (range 5)
 10097 | -7/Lower Caves     | Identified exit to Factory
 10347 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10369 | -7/Lower Caves     | Core integrity fell below 50%
 10436 | -7/Lower Caves     | Encountered a Warlord checkpoint
 10458 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 10567 | -7/Lower Caves     | Learned location of Extension (-4)
 10724 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 10733 | -7/Lower Caves     | Found Prototype Special Weapon
 10806 | -7/Lower Caves     | Discovered new exit (range 9)
 10815 | -7/Lower Caves     | Identified exit to Zion
 10822 | -7/Lower Caves     | Entered Zion
 10822 | -7/Zion            | Accompanied by 3 allies
 10837 | -7/Zion            | Given A8's code to call for help
 10843 | -7/Zion            | Build established: Scavenger-Assassin
 10871 | -7/Zion            | System corruption cleaned by Quarantine Array
 10904 | -7/Zion            | Found Prototype Device
 10904 | -7/Zion            | Identified Phasing AFG
 11064 | -7/Zion            | Discovered new exit (range 8)
 11207 | -7/Zion            | Build established: Scavenger-Mutant
 11603 | -7/Zion            | Received a hallucinogenic algorithm
 11853 | -7/Zion            | Learned location of Armory (-3)
 11862 | -7/Zion            | Learned Factory garrison access intel
 12210 | -7/Zion            | Met Imprinter
 12682 | -7/Zion            | Identified exit to Proximity Caves
 12683 | -7/Zion            | Entered Proximity Caves
 12683 | -6/Proximity Caves | Accompanied by 3 allies
 12709 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12859 | -6/Proximity Caves | Spotter reported a threat
 13029 | -6/Proximity Caves | Spotter reported a threat
 13046 | -6/Proximity Caves | Build established: Scavenger-Assassin
 13154 | -6/Proximity Caves | Discovered exit to Factory (range 7)
 13163 | -6/Proximity Caves | Spotter reported a threat
 13337 | -6/Proximity Caves | Entered Factory
 13337 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13338 | -6/Factory         | Loaded intel: 115 trap records
 13339 | -6/Factory         | Loaded intel: 4 garrison access locations
 13430 | -6/Factory         | Identified exit to Lower Caves
 13687 | -6/Factory         | Search patrols dispatched
 13726 | -6/Factory         | Found Prototype Launcher
 13726 | -6/Factory         | Identified Scatter Rocket Array
 14000 | -6/Factory         | Lost 5 parts (4n1u)
 14379 | -6/Factory         | Build established: Scavenger-Mutant
 14951 | -6/Factory         | Entered Lower Caves
 15044 | -6/Lower Caves     | Learned Factory stockpile data
 15117 | -6/Lower Caves     | Encountered a Warlord checkpoint
 15149 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15256 | -6/Lower Caves     | Build established: Scavenger-Assassin
 15391 | -6/Lower Caves     | Spotted B-75 Beast
 15528 | -6/Lower Caves     | Destroyed B-75 Beast
 15589 | -6/Lower Caves     | Discovered new exit (range 14)
 15632 | -6/Lower Caves     | Identified exit to Lower Caves
 15683 | -6/Lower Caves     | Entered another Lower Caves area
 15706 | -6/Lower Caves     | System corruption reached 10%
 15750 | -6/Lower Caves     | Identified exit to Data Miner
 15937 | -6/Lower Caves     | Learned Factory emergency access door positions
 16106 | -6/Lower Caves     | Build established: Hacker-Mutant
 16447 | -6/Lower Caves     | Entered Data Miner
 16447 | -6/Data Miner      | Discovered new exit (range 6)
 16471 | -6/Data Miner      | Met Data Miner
 16511 | -6/Data Miner      | Learned location of Section 7 (-2)
 16511 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 16534 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 16569 | -6/Data Miner      | Identified exit to Proximity Caves
 16571 | -6/Data Miner      | Entered Proximity Caves
 16574 | -5/Proximity Caves | Spotter reported a threat
 16575 | -5/Proximity Caves | Spotter reported a threat
 16936 | -5/Proximity Caves | Learned Factory interactive machine intel
 17129 | -5/Proximity Caves | Spotter reported a threat
 17181 | -5/Proximity Caves | Spotter reported a threat
 17229 | -5/Proximity Caves | Build established: Derelict-Assassin
 17363 | -5/Proximity Caves | Spotter reported a threat
 17469 | -5/Proximity Caves | Spotter reported a threat
 17486 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 17531 | -5/Proximity Caves | Lost 7 parts (2p3n2u)
 17537 | -5/Proximity Caves | Spotter reported a threat
 17542 | -5/Proximity Caves | Released all parts (8)
 17545 | -5/Proximity Caves | Core integrity fell below 50%
 17570 | -5/Proximity Caves | Escorted by Enhanced Grunt
 17572 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17601 | -5/Proximity Caves | Discovered new exit (range 11)
 17615 | -5/Proximity Caves | Entered Factory
 17615 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 17616 | -5/Factory         | Loaded intel: 94 trap records
 17619 | -5/Factory         | Loaded intel: 52 interactive machine locations
 17722 | -5/Factory         | Sucked down chute
 17722 | -5/Factory         | Entered Waste
 17734 | -5/Waste           | Spotted C-40 Crusher
 17737 | -5/Waste           | EMP discharged
 17737 | -5/Waste           | Lost 4 parts (2p1u1w)
 17741 | -5/Waste           | System corruption reached 10%
 17778 | -5/Waste           | Spotted C-40 Crusher
 17781 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 17784 | -5/Waste           | Spotted C-40 Crusher
 17785 | -5/Waste           | Spotted C-40 Crusher
 17790 | -5/Waste           | Spotted C-40 Crusher
 17792 | -5/Waste           | Spotted C-40 Crusher
 17810 | -5/Waste           | Discovered new exit (range 11)
 17821 | -5/Waste           | Entered Factory
 17950 | -5/Factory         | Build established: Mutant
 18035 | -5/Factory         | Incoming investigation squad redirected
 18073 | -5/Factory         | Core integrity fell below 50%
 18121 | -5/Factory         | Search patrols dispatched
 18130 | -5/Factory         | Incoming investigation squad redirected
 18325 | -5/Factory         | Core integrity fell below 20%
 18338 | -5/Factory         | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
18282_ System corrupted: Heat flow error (+299).
18299_ 3V7ZAESC6K#0B3HJ5TJIN LEIVFJ
18318_ EY4QRAOB22D||=,PIFVJK3PGVVV
18322_ Critical hit (Burn: +37).
18325_ Reaction Control System destroyed.
18326_ Triggered Stasis Trap.
18326_ A bubble of rippling energy engulfs the area.
18326_ Field strength at 94.
18327_ Field strength at 83.
18328_ Field strength at 77.
18328_ Penetrated by Slug.
18329_ Field strength at 54.
18330_ Field strength at 48.
18331_ Field strength at 37.
18332_ Field strength at 31.
18333_ Field strength at 13.
18333_ U-05 Engineer builds a Wall.
18334_ Field strength at 7.
18335_ Stasis field depleted.
18335_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                     #     ! !    #???????????????? |
|                     +      ! """ #???????????????? |
|                     #        """ #???????????????? |
| ######## ####       #        """ #???????????????? |
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| ########/####       ##############???????????????? |
|            #         #???????????????????????????? |
|            #         #???????????????????????????? |
|            #         #???????????????????????????? |
|      """   #         #???????????????????????????? |
|      """   /    T    #???????????????????????????? |
|   !! """   #         #???????????????????????????? |
|   !        #        !#???????????????????????????? |
|      """   #         #???????????????????????????? |
|      """   #         #???????????????????????????? |
|      """   ###     ###???????????????????????????? |
|            #?#     #?????????????????????????????? |
|            #?#     #?#######?????????????????????? |
| #?##########?#     #?#     #?????????????????????? |
|     #????????#     #?#     ##????????????????????? |
| """ #????????#     #?#      ?????????????????????? |
| """ #????????#     #?#     #?????????????????????? |
| """ #???######     #?#     ??????????????????????? |
| """ #???#          #??#   #??????????????????????? |
| """ #####          #??#   #??????????????????????? |
| """ +              #??# u@#??????????????????????? |
|     #              #??#   #??????????????????????? |
| #####              ####   ###????????????????????? |
|                    ##       #????????????????????? |
|                             #????????????????????? |
|        #######       k      #????????????????????? |
| ########????##         Y    #????????????????????? |
| ????????????##     m        #????????????????????? |
| ?????????????#              #????????????????????? |
| ?????????????####+###       #????????????????????? |
| ????????????????   ?#########????????????????????? |
| ???????????????     ?????????????????????????????? |
| ??????????????  ""???????????????????????????????? |
| ????????????? """"???????????????????????????????? |
| ????????????  """"???????????????????????????????? |
| ???????????      ????????????????????????????????? |
| ??????????##?????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          31
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             450
Resistance: EM             20
Evasion (%)                62
Targeting Accuracy         8
Launcher Accuracy          40
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
         Lgt. Fission Core | -7/Zion       | Archive
  Component Analysis Suite | -7/Zion       | Archive
           Hvy. Ion Cannon | -7/Zion       | Archive
          Hpw. Shock Rifle | -7/Zion       | Archive
         Imp. Recalibrator | -7/Zion       | Archive
               Med. Treads | -7/Zion       | Archive
        Enh. Optical Array | -7/Zion       | Archive
                Greatsword | -7/Zion       | Archive
         Adv. Sensor Array | -7/Zion       | Archive
             Gatling Laser | -7/Zion       | Archive
    Nuclear Pulse Thruster | -7/Zion       | Archive
              Gauss Cannon | -7/Zion       | Archive
     Adv. Shield Generator | -7/Zion       | Archive
                  Coil Gun | -7/Zion       | Archive
 Imp. Medium Armor Plating | -7/Zion       | Archive
               HERF Cannon | -7/Zion       | Archive
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
            Exp. Heat Sink | -6/Data Miner | Free
             Enh. Coil Gun | -6/Data Miner | Free
         Imp. Heavy Treads | -6/Data Miner | Free
            Graphene Brace | -6/Data Miner | Free
     Hvy. Disruptor Cannon | -6/Data Miner | Free
        Adv. System Shield | -6/Data Miner | Free
    Imp. Fusion Compressor | -6/Data Miner | Free
      Lrn. Terrain Scanner | -6/Data Miner | Free
          Com. HERF Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Zion       | Archive
     I-36 Angel | -7/Zion       | Archive
  W-25 Informer | -7/Zion       | Archive
   G-50 Soldier | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 A-27 Freighter | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
Streaker

 Challenges 
------------
None

 Game 
------
Seed              SeismicGuidanceInterpreter
  Manual?         0
Play Time         01:58:21
  Cumulative      38.3 hours
  Start           2025.02.18 @ 19:34:38
  End             2025.02.18 @ 21:37:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           31
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          45
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1e00c9ec-535b-419d-b495-b824e28866bc