Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 21:37:16 Player: r0t0x Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (198) 990 Value Destroyed (6192) 6192 Prototype IDs (23) 460 Alien Tech Used (1) 200 Bonus (1707) 1707 TOTAL SCORE: 15649 Bonus ------- High Alert Combat Kills 833 Follower Combat Kills 528 Met Data Miner 300 Met Imprinter 300 Friendly Fire -254 Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 99/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Advanced Hacking Suite Molecular Deconstructor Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads VSS Leg Flexi-carbon Leg Wheel VTOL Module > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Cooled Plasma Cannon Shock Maul > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Improved Cooling System Improved Signal Interpreter Tactical Coordination Suite Phase Shifter Cloaking Device Medium Insulated Plating Medium Insulated Plating Hacking Suite System Shield Drone Bay Drone Bay Plasma Cannon Gauss Cannon Magnetic Acceleration Cannon Heavy Rocket Launcher Molecular Deconstructor Great Axe [Rating: 66] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Shock Maul Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 . . Utility 5 | . . . 1 . 1 1 . . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 243 | . 12 2 22 38 13 55 9 11 7 4 29 15 7 . 7 6 2 4 Power 21 | . 1 . 1 1 1 2 1 4 1 . 5 1 . . 1 2 . . Engine 16 | . 1 . 1 1 1 2 1 4 1 . 2 1 . . . 1 . . Core 5 | . . . . . . . . . . . 3 . . . 1 1 . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 67 | . 4 . 5 13 5 21 . 1 . . 10 4 2 . . . 1 1 Treads 38 | . 2 . 1 13 5 12 . . . . 1 3 1 . . . . . Leg 19 | . . . 3 . . 9 . 1 . . 4 1 . . . . 1 . Wheel 4 | . 2 . 1 . . . . . . . 1 . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . . . . Flight 5 | . . . . . . . . . . . 4 . . . . . . 1 Utility 79 | . 4 2 9 7 3 16 3 4 5 3 6 6 2 . 3 2 1 3 Device 28 | . 1 1 2 1 1 6 2 2 3 2 1 3 1 . 1 . . 1 Storage 3 | . 1 . . 1 . . . . . . . . . . . . . 1 Processor 6 | . . . 1 . 1 1 . . . . . 1 . . . . 1 1 Hackware 4 | . . . . . . 1 . . . . 1 . . . . 2 . . Protection 38 | . 2 1 6 5 1 8 1 2 2 1 4 2 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 76 | . 3 . 7 17 4 16 5 2 1 1 8 4 3 . 3 2 . . Energy Gun 7 | . 2 . . 3 . . . . . . . . . . . 2 . . Energy Cannon 13 | . . . 2 2 1 3 2 . 1 . 2 . . . . . . . Ballistic Gun 12 | . 1 . 4 4 . 3 . . . . . . . . . . . . Ballistic Cannon 15 | . . . . 3 1 5 1 . . 1 1 1 1 . 1 . . . Launcher 15 | . . . 1 3 1 1 1 1 . . 3 2 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . 2 1 4 1 1 . . 2 1 1 . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 6 . 1 1 . 1 . 4 . . . . . . . Corrupted Parts 3 | . . . . . . . . . . . 1 . 1 . . . 1 . System Corruption 23 | . . . . . . . . . . . 1 . 15 . . . 7 . Parts Lost 51 | . 3 . 7 1 2 5 . 2 . . 12 3 1 . 8 4 1 2 Power 9 | . . . 1 . 1 1 . . . . 2 . . . 2 2 . . Propulsion 23 | . 2 . 2 . . 1 . 1 . . 7 3 1 . 4 . 1 1 Utility 10 | . . . 2 1 . 1 . . . . 2 . . . 2 1 . 1 Weapon 9 | . 1 . 2 . 1 2 . 1 . . 1 . . . . 1 . . Highest Loss Streak 7 | . 3 . 3 1 1 1 . 2 . . 5 2 1 . 7 4 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 100 98 99 99 99 94 93 99 100 98 93 80 81 75 12 8 12 Engine 8 | . 14 14 11 11 8 7 7 9 14 14 5 6 6 6 5 . . . Treads 13 | . 9 . 11 29 35 27 . . . . 2 14 19 18 14 . . . Leg 13 | . . . . 3 . 10 36 35 35 35 26 8 . . . . 2 . Wheel 3 | . 18 28 20 . . . . . . . 3 4 . . . . . . Device 3 | . 1 11 4 . . 4 6 5 . 6 1 5 1 . 3 . . . Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 5 . . 3 Processor 11 | . . . 8 11 17 15 14 14 14 14 12 12 12 12 11 . 2 3 Hackware 5 | . . . . . . 6 7 7 7 7 12 12 12 12 11 9 3 . Protection 4 | . 4 2 8 10 8 3 . 1 6 . 4 . 4 6 1 . . . Energy Gun 1 | . 14 14 . . . . . . . . . . . . . 1 . . Energy Cannon 4 | . . . 6 8 8 4 6 7 6 1 2 5 . . . . . . Ballistic Gun 3 | . 14 14 14 6 . 1 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . 4 9 3 . . . 5 3 . 6 6 5 . . . Impact Weapon 3 | . . . . . . 3 6 6 7 7 5 5 . . 3 . . . Peak Build Rating 66 | . 8 9 17 26 30 51 51 56 62 57 64 66 54 54 60 19 22 21 Average Rating 38 | . 6 8 14 18 26 39 50 51 56 56 60 60 53 54 52 10 11 16 On Entrance 30 | 6 6 8 9 14 20 27 47 51 56 57 56 60 47 54 54 2 5 3 Naked Turns 122 | . . . . . . . . . . . . . . . 73 . 40 9 Heaviest Build 78 | 13 33 31 41 63 64 76 72 75 76 76 77 72 72 72 78 14 . 10 Greatest Support 100 | 20 40 32 32 60 80 100 72 72 71 71 83 68 96 76 76 3 3 13 Greatest Overweight (x) 20 | . 1 . 2 1 . 1 . 1 1 1 7 7 . . 20 4 . . Average Overweight (x) . | . . . . . . . . . . . 2 4 . . . . . . Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 Average Capacity 18 | . 12 15 15 17 20 20 20 20 20 20 20 20 20 20 18 5 5 8 Most Carried 20 | . 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 Average Carried 17 | . 8 14 14 16 19 19 19 19 19 20 18 19 19 20 18 3 4 7 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 5 5 Final Carried 20 | 6 15 15 11 20 20 20 20 20 20 20 20 20 20 20 5 3 5 5 Class Distribution -------------------- 30% | Scavenger-Mutant 27% | Mutant 12% | Scavenger-Assassin 8% | Assassin 8% | Hacker-Mutant 4% | Scavenger-Skirmisher 3% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Assassin | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Assassin | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Derelict-Assassin | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 4701 | 180 135 67 350 1207 330 645 404 140 70 58 548 128 34 . 349 56 . . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6976 | . 562 59 758 2176 837 1128 135 114 . 54 678 161 30 . 203 81 . . Parts 353 | . 27 2 43 115 41 66 5 3 . . 31 13 1 . 1 5 . . Haulers Intercepted 16 | . 2 . 3 5 5 1 . . . . . . . . . . . . Recyclers Shooed 7 | . . . 1 1 2 2 . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . 4 20 . 5 . 11 . . 4 . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 146 | . 8 1 13 47 15 19 6 3 . . 19 5 1 . 6 3 . . Melee 11 | . . . . . 1 7 2 1 . . . . . . . . . . Guns 28 | . 7 1 5 12 . . . . . . . . . . . 3 . . Cannons 52 | . . . 4 20 8 7 . 2 . . 10 . 1 . . . . . AOE 41 | . 1 . 4 14 4 . 4 . . . 6 3 . . 5 . . . Classes Destroyed 19 | . 6 . 3 4 . 2 . 1 . 1 . 2 . . . . . . Worker 8 | . 1 . . 4 3 . . . . . . . . . . . . . Builder 3 | . . . . 2 . . . . . . 1 . . . . . . . Hauler 16 | . 2 . 3 5 5 1 . . . . . . . . . . . . Recycler 11 | . 1 . 1 5 . 3 . . . . 1 . . . . . . . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . Operator 3 | . . . . 1 1 1 . . . . . . . . . . . . Watcher 10 | . 3 . 1 . 2 3 . . . . 1 . . . . . . . Swarmer 33 | . 2 . 3 3 4 . 4 2 . . 8 3 . . 1 3 . . Grunt 62 | . 6 1 4 28 8 8 1 . . . 3 . . . 3 . . . Brawler 6 | . . . 1 3 1 . . . . . . . . . 1 . . . Duelist 5 | . . . 1 1 . . 1 . . . 1 . . . 1 . . . Protector 3 | . . . . 3 . . . . . . . . . . . . . . Sentry 27 | . . . 4 10 3 6 . . . . 3 1 . . . . . . Programmer 9 | . . . . . . 4 . . . . 4 . 1 . . . . . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Decomposer 3 | . . . . . . . 1 2 . . . . . . . . . . Samaritan 2 | . . . . . . . . . . 1 . . 1 . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 10 | . 4 1 3 10 9 4 4 1 . . 5 4 1 . 5 3 . . Combat Bots Only 8 | . 2 1 3 8 8 4 4 1 . . 4 4 1 . 5 3 . . Max Kills in Single Turn 4 | . 2 1 2 4 4 1 2 1 . 1 3 2 1 . 3 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 2 2 4 . 2 . . . 3 2 . . 3 . . . Melee 1 | . . . . . 1 1 1 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 1347 | . 54 . 89 142 69 374 24 58 . 9 241 75 14 . 66 54 2 76 Missed 445 | . 7 . 25 40 21 137 10 24 . 2 71 29 3 . 26 16 1 33 Damage Taken 12568 | . 804 2 796 1331 764 2752 325 556 . 51 2023 622 148 . 913 616 30 835 Core 2609 | . 192 . 21 177 177 266 70 89 . 6 248 47 . . 292 403 30 591 Absorbed by Shields 44 | . . . . . . . . . . . . . . . . . . 44 Ignored by Resistances 83 | . . . . . . . . . . . 50 . 33 . . . . . Regen/Repaired (Parts) 503 | . 94 . 65 154 . . . . 190 . . . . . . . . . Core Remaining (%) 51 | 100 . 23 . 50 67 . . . . 38 . . . . 30 . . . Volleys Fired 417 | . 50 4 50 113 33 59 11 4 . 9 42 7 10 . 17 8 . . Largest 2 | . 2 2 2 2 2 2 1 2 . 1 2 2 1 . 2 1 . . Hottest 144 | . 70 60 126 107 107 128 80 110 . 48 105 144 53 . 101 65 . . Shots Fired 668 | . 100 9 77 211 62 86 12 5 . 9 43 9 12 . 25 8 . . Gun 281 | . 100 9 53 106 . 5 . . . . . . . . . 8 . . Cannon 339 | . . . 22 91 61 78 9 3 . 9 36 5 4 . 21 . . . Launcher 48 | . . . 2 14 1 3 3 2 . . 7 4 8 . 4 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 388 | . 50 4 52 128 30 53 7 . . 9 28 2 4 . 21 . . . Thermal 171 | . 25 . . 69 31 30 2 3 . . 8 3 . . . . . . Explosive 48 | . . . 2 14 1 3 3 2 . . 7 4 8 . 4 . . . Electromagnetic 61 | . 25 5 23 . . . . . . . . . . . . 8 . . Robot Hit Streak 26 | . 10 14 11 26 20 11 2 1 . . 14 15 2 . 11 2 . . Robot Miss Streak 8 | . 3 1 3 5 4 4 . 2 . 6 8 2 5 . 1 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 476 | . 64 7 53 150 48 69 5 6 . 1 39 5 4 . 21 4 . . Core Hits 285 | . 31 3 26 110 26 26 6 8 . . 24 6 2 . 14 3 . . Critical Kills 11 | . . . . 2 1 3 1 1 . . 1 2 . . . . . . Critical Parts Destroyed 23 | . . . 1 1 2 8 . 1 . . 8 1 . . 1 . . . Critical Strikes 47 | . 3 . 1 6 4 12 1 2 . . 10 3 1 . 4 . . . Burn 4 | . 3 . . 1 . . . . . . . . . . . . . . Meltdown 4 | . . . . 1 1 . . . . . . 2 . . . . . . Destroy 4 | . . . 1 2 . . . . . . 1 . . . . . . . Blast 8 | . . . . 2 1 1 . . . . . . 1 . 3 . . . Smash 27 | . . . . . 2 11 1 2 . . 9 1 . . 1 . . . Melee Attacks 165 | . . . . 2 10 68 4 9 1 5 54 5 1 . 6 . . . Impact 165 | . . . . 2 10 68 4 9 1 5 54 5 1 . 6 . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . 1 1 1 2 . 1 2 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 17296 | . 860 86 1259 4907 1610 2710 628 603 . 130 2416 537 315 . 1109 97 . 29 Guns 2784 | . 689 82 557 1355 . 17 . . . . . . . . . 84 . . Cannons 5387 | . . . 413 1558 912 1127 27 52 . . 605 198 67 . 428 . . . Explosions 4940 | . 150 . 289 1953 205 . 364 226 . . 831 221 112 . 589 . . . Melee 4003 | . . . . . 433 1552 237 325 . 130 980 118 136 . 92 . . . Ramming 182 | . 21 4 . 41 60 14 . . . . . . . . . 13 . 29 Kinetic 4289 | . 222 16 535 1693 379 680 . . . . 269 . 67 . 428 . . . Thermal 3343 | . 361 . 152 1220 533 464 27 52 . . 336 198 . . . . . . Explosive 4638 | . . . 137 1953 205 . 364 226 . . 831 221 112 . 589 . . . Electromagnetic 841 | . 256 66 435 . . . . . . . . . . . . 84 . . Impact 4003 | . . . . . 433 1552 237 325 . 130 980 118 136 . 92 . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . 2 2 . 4 . 3 3 3 3 . 5 5 22 22 22 . 15 20 Average Corruption 7 | . 2 2 . 4 . 2 3 3 3 . 3 5 21 22 22 . 14 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 230 | . 6 16 . 39 . 13 10 8 . . 22 19 25 4 50 . 3 15 Message Errors 67 | . 1 6 . 10 . 1 2 3 . . 5 8 10 2 12 . 2 5 Matter Fused 47 | . 1 1 . 12 . 4 1 2 . . 5 3 1 . 13 . . 4 Heat Flow Errors 27 | . 2 2 . 5 . 2 3 . . . 3 1 3 . 5 . . 1 Energy Discharges 29 | . . 5 . 2 . 1 . 3 . . 2 3 5 . 7 . . 1 Parts Rejected 2 | . . . . . . . . . . . . 2 . . . . . . Parts Fused 4 | . 1 . . . . . . . . . 1 1 1 . . . . . Data Loss (minor) 19 | . . 1 . 5 . 1 2 . . . 2 1 1 1 4 . . 1 Data Loss (major) 8 | . . . . 1 . 1 1 . . . 1 . 1 1 1 . . 1 Misfires 12 | . 1 1 . 4 . 1 1 . . . 1 . 2 . 1 . . . Alerts 8 | . . . . . . 2 . . . . 1 . 1 . 3 . . 1 Misdirections 6 | . . . . . . . . . . . . . . . 4 . 1 1 Weapon Failures 1 | . . . . . . . . . . . 1 . . . . . . . Overload Shots 6 | . . . . . . . . . . . 3 3 . . . . . . Overflow Damage 2190 | . 8 . . 18 137 605 159 203 . 92 591 118 166 . 93 . . . Projectiles 84 | . . . . 12 . . . . . . 39 . 33 . . . . . Explosions 111 | . 8 . . 6 . . . 2 . . 42 . . . 53 . . . Melee 1995 | . . . . . 137 605 159 201 . 92 510 118 133 . 40 . . . Knockbacks 22 | . . . . 1 3 6 . . . . 7 1 1 . 1 . . 2 Impact 15 | . . . . . 1 5 . . . . 5 1 . . 1 . . 2 Kinetic 7 | . . . . 1 2 1 . . . . 2 . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 349 | . 80 2 18 23 . . 93 . . . 44 52 17 . . 6 . 14 Shots 12 | . 3 . 1 1 . . 3 . . . 2 1 1 . . . . . Rammed 38 | . 11 1 . 6 9 2 . . . . . . . . . 5 . 4 Targets Rammed 44 | . 11 1 . 9 12 2 . . . . . . . . . 5 . 4 Kicked 2 | . . . . 2 . . . . . . . . . . . . . . Crushed 4 | . . . . 1 3 . . . . . . . . . . . . . Highest Temperature 588 | . 330 278 144 403 588 372 243 76 . 32 209 129 150 . 268 . . 259 Average Temperature 103 | . 114 83 39 105 174 129 88 34 . 12 63 60 46 . 88 . . 139 Received Heat Transfer 3663 | . 417 . 297 603 471 765 18 239 . 12 252 42 . . 312 118 . 117 Effects 29 | . 3 1 . 6 15 4 . . . . . . . . . . . . Shutdowns 5 | . . . . 1 2 2 . . . . . . . . . . . . Energy Bleed 5 | . 1 1 . 1 1 1 . . . . . . . . . . . . Interference 9 | . 2 . . 3 4 . . . . . . . . . . . . . Matter Decay 3 | . . . . 1 2 . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . Damage (major) 6 | . . . . . 6 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . 2 5 . . . 1 4 1 . . 1 . . . Combat Hostiles 11 | . . . . . 2 5 . . . . 3 . . . 1 . . . Parts Fried 13 | . . . 2 . 1 7 . . . . 1 1 . . 1 . . . Impact Corruptions 68 | . . . . . 7 18 6 9 . 7 15 2 2 . 2 . . . Robots Melted 4 | . . . . 1 1 . . . . . . 2 . . . . . . Combat Hostiles 3 | . . . . 1 . . . . . . . 2 . . . . . . Parts Melted 17 | . 1 . . 2 6 . . . . . 1 7 . . . . . . Heat Transferred 6100 | . 1051 . 200 2220 962 887 50 100 . . 390 240 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 3 . 3 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Peak Influence 1104 | . 175 157 381 1104 875 634 . . . . 504 . . . . 1073 375 465 Initial 1013 | . . 10 61 91 466 328 . . . . 450 . . . . 1013 375 255 Average 383 | . 51 63 200 641 628 377 . . . . 298 . . . . 1032 370 317 Maximum Alert Level 4 | . . . 1 4 3 2 . . . . 2 . . . . 3 1 2 Low Security (%) 27 | . 100 100 53 10 . 13 . . . . 17 . . . . . . 3 Level 1 35 | . . . 46 24 8 49 . . . . 59 . . . . . 100 89 Level 2 20 | . . . . 13 45 37 . . . . 22 . . . . . . 6 Level 3 14 | . . . . 45 46 . . . . . . . . . . 100 . . Level 4 1 | . . . . 5 . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . 1 9 2 13 . 1 . . 5 . . . 1 . . 2 Investigation 5 | . . . . 1 . 2 . . . . . . . . . . . 2 Extermination 8 | . . . . . . 4 . . . . 4 . . . . . . . Reinforcement 12 | . . . 1 3 2 5 . . . . 1 . . . . . . . Assault 9 | . . . . 5 . 2 . 1 . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 1 . . . . . . 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . 2 Construction Impeded 4 | . . . 1 1 1 . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 14 | . . . 2 3 1 2 . . . 1 . . . . 3 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 317 | . 20 6 20 73 30 44 6 15 . 3 21 6 1 . 25 13 6 28 Peak Tracking Total 12 | . 4 2 8 9 4 8 4 11 . 1 5 5 1 . 10 12 6 10 Tactical Retreats 36 | . 2 . 2 8 1 4 . 4 . . 2 . . . 5 . . 8 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 5 | . 1 . . . 1 1 . . . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . 2 . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 12 | . . 2 2 3 . 1 . 1 . . 2 . . . 1 . . . Max in Single Turn 2 | . . . 2 1 . 1 . 1 . . 1 . . . 1 . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 51 | . 6 . 4 12 6 6 . 1 . . 7 . 1 3 . 1 . 4 Terminals 39 | . 5 . 3 11 5 5 . . . . 7 . . . . 1 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 1 . 1 . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 161 | . 23 . 11 37 17 14 . 1 . . 23 . 1 22 . 1 . 11 Successful 92 | . 16 . 8 22 3 5 . 1 . . 12 . 1 22 . . . 2 Failed 69 | . 7 . 3 15 14 9 . . . . 11 . . . . 1 . 9 Catastrophic 10 | . . . . . 2 2 . . . . 2 . . . . 1 . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 99 | . 17 . 6 23 12 12 . 1 1 . 20 . . . . 1 . 6 Terminals 111 | . 17 . 6 32 14 12 . . . . 23 . . . . 1 . 6 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 18 | . 6 . 5 5 . 2 . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . . . . . . . . . . . 5 Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . . . . . . Terminal Hacks 45 | . 3 . 2 6 1 2 . 1 . . 7 . 1 22 . . . . Record 2 | . . . . . . . . . . . . . . 2 . . . . Part Schematic 12 | . . . . . . . . . . . . . . 12 . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . Robot Analysis 3 | . 2 . . . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . Open Door 6 | . . . . 4 . . . 1 . . . . 1 . . . . . Branch Access Points 5 | . 1 . 1 . 1 1 . . . . 1 . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . Unreport Threat 4 | . . . . 1 . . . . . . 3 . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . 6 . 4 5 . 1 . . . . . . . . . . . . Scan Component 9 | . 3 . 2 3 . 1 . . . . . . . . . . . . Repair 7 | . 3 . 2 2 . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . . . . 2 Retrieve Matter 2 | . . . . . . . . . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 7 . 2 11 2 2 . . . . 5 . . . . . . . Terminals 29 | . 7 . 2 11 2 2 . . . . 5 . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . Botnet 18 | . 4 . 2 6 2 1 . . . . 3 . . . . . . . Skim 10 | . 2 . . 5 . 1 . . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 6 . 4 10 6 6 . . . . 7 . . . . 1 . 4 Full Trace Events 6 | . 1 . . 1 . 2 . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . 16 . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 3 . 2 2 . . . . . . . . . . . . . . Time 188 | . 78 . 52 58 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . 1 . . . 3 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 22 | . 1 3 . 12 . 2 . 3 . . . . . . 1 . . . Largest Group 10 | . 1 3 1 10 3 2 . 3 3 3 . . . . 1 . . . Highest-Rated Group 96 | . 10 40 16 88 32 62 . 75 75 75 . . . . 96 . . . Highest-Rated Ally 96 | . 10 16 16 31 16 31 . 25 25 25 . . . . 96 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 207 | . . 39 8 87 33 21 . . . 13 . . . . 6 . . . Total Damage 2806 | . . 412 75 801 351 303 . . . 441 . . . . 423 . . . Kills 29 | . . 5 . 9 5 7 . . . 2 . . . . 1 . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Robot Analysis Total 3 | . 2 . . . . 1 . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 2 1 2 1 . 1 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 18337 | . 977 780 860 2146 1249 2923 1036 850 1861 654 1614 732 764 124 1044 107 99 517 Spaces Moved 11404 | 1 553 702 422 711 652 1404 833 688 1048 559 860 387 456 78 632 126 178 1114 Core 660 | . . . . . . . . . . . . . . . 149 126 178 207 Treads 3460 | . 123 . . 636 652 955 . . . . . 77 456 78 483 . . . Legs 4241 | 1 . . 1 75 . 449 833 688 1048 559 587 . . . . . . . Wheels 2136 | . 430 702 421 . . . . . . . 273 310 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 907 | . . . . . . . . . . . . . . . . . . 907 Fastest Speed 40 | 120 100 100 100 120 160 102 102 102 104 104 101 160 160 160 50 50 50 40 Average Speed 127 | 120 114 100 113 174 160 153 102 103 173 105 139 172 160 160 152 58 50 41 Slowest Speed 1050 | 120 160 100 190 240 160 250 102 186 186 186 185 240 160 160 1050 250 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 2 83 97 41 91 51 36 86 83 84 66 26 57 63 72 73 5 83 21 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 5 | . . . . . . . . 1 2 1 . . . 1 . . . . Known Exits Taken 12 | . 1 . 1 . 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . 1 . 1 . . . . . . . . . . 1 . . . Scrap Searched 25 | . . 1 . . . . 3 4 3 1 . 8 . . 5 . . . Spaces Dug 108 | . . . 3 1 . 29 26 1 . 5 28 5 7 . 3 . . . Terrain Destroyed 485 | . 14 . 13 100 5 54 35 18 . 9 69 60 80 . 28 . . . Melee 63 | . . . . 1 . 25 1 1 . 4 25 4 . . 2 . . . Projectile 47 | . . . . 1 1 15 5 . . 5 14 2 2 . 2 . . . AOE 375 | . 14 . 13 98 4 14 29 17 . . 30 54 78 . 24 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 14237 | . 800 776 737 1418 779 1957 998 802 1088 603 1124 430 476 77 679 151 186 1156 Wait 1642 | . 151 60 225 479 33 302 135 51 24 25 103 11 1 . 18 3 3 18 Move 11369 | . 552 701 421 710 651 1403 832 687 1047 558 859 386 455 77 631 126 177 1096 Hop 9 | . . . . . . . . . . . . . . . . . . 9 Pick Up 131 | . 16 4 8 20 13 26 3 4 3 1 16 1 1 . . 2 3 10 Fast Attach 63 | . 3 . 4 12 1 10 2 1 3 . 12 5 2 . 1 1 2 4 Attach 45 | . 5 . 9 2 4 6 1 2 . . 9 . . . 2 5 . . Detach 17 | . 4 . 2 5 . 2 . . . . 3 . . . . 1 . . Swap 137 | . 4 2 9 24 8 39 7 8 4 4 9 10 5 . 4 . . . Drop 151 | . 4 4 9 35 14 40 3 4 6 1 17 5 1 . . . 1 7 Fire 417 | . 50 4 50 113 33 59 11 4 . 9 42 7 10 . 17 8 . . Melee 165 | . . . . 2 10 68 4 9 1 5 54 5 1 . 6 . . . Ram 11 | . 1 1 . . . . . . . . . . . . . 5 . 4 Kick 2 | . . . . 2 . . . . . . . . . . . . . . Crush 31 | . 10 . . 7 12 2 . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . 8 Rewire 39 | . . . . 7 . . . 32 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Core integrity fell below 50% 346 | -10/Materials | Build established: Mutant 352 | -10/Materials | Lost 3 parts (2n1w) 469 | -10/Materials | Discovered new exit (range 16) 842 | -10/Materials | Discovered new exit (range 6) 847 | -10/Materials | Identified exit to Mines 898 | -10/Materials | Repaired Lgt. Armor Plating 926 | -10/Materials | Repaired Lgt. Treads 953 | -10/Materials | Repaired Aluminum Leg 978 | -10/Materials | Entered Mines 978 | -10/Mines | Accompanied by 1 ally 1214 | -10/Mines | Discovered new exit (range 8) 1285 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1715 | -10/Mines | Discovered new exit (range 5) 1758 | -10/Mines | Entered Materials 1758 | -9/Materials | Accompanied by 1 ally 1758 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1869 | -9/Materials | Repaired Lgt. Armor Plating 1897 | -9/Materials | Repaired Aluminum Leg 2025 | -9/Materials | Lost 3 parts (1n1u1w) 2064 | -9/Materials | Discovered new exit (range 13) 2323 | -9/Materials | Discovered new exit (range 10) 2557 | -9/Materials | Discovered new exit (range 14) 2601 | -9/Materials | Lost 3 parts (1p1n1u) 2605 | -9/Materials | Identified exit to Mines 2605 | -9/Materials | Identified exit to Storage 2618 | -9/Materials | Entered Storage 3155 | -9/Storage | Build established: Scavenger-Mutant 3182 | -9/Storage | Repaired Shotgun 3210 | -9/Storage | Repaired Lgt. Treads 3248 | -9/Storage | Met a pair of Derelict thieves 3370 | -9/Storage | Destroyed 8 combat bots 3741 | -9/Storage | Discovered new exit (range 6) 3818 | -9/Storage | First assault squad dispatched 4273 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4344 | -9/Storage | Lost 3 allies 4426 | -9/Storage | Learned location of 1 exit from Recycling 4494 | -9/Storage | Learned 4 Recycling zone layouts 4570 | -9/Storage | Build established: Commander-Mutant 4604 | -9/Storage | Learned Materials terminal intel 4671 | -9/Storage | Lost 4 allies 4692 | -9/Storage | Learned 2 Materials zone layouts 4753 | -9/Storage | Learned Materials stockpile data 4764 | -9/Storage | Entered Materials 4764 | -8/Materials | Accompanied by 3 allies 4764 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4765 | -8/Materials | Identified exit to Factory 4767 | -8/Materials | Loaded intel: 12 terminal locations 4942 | -8/Materials | Build established: Scavenger-Mutant 5467 | -8/Materials | Destroyed 8 combat bots 5802 | -8/Materials | Build established: Mutant 6013 | -8/Materials | Entered Factory 6013 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6299 | -7/Factory | Allied Derelicts emerged from ambush trap array 6459 | -7/Factory | Build established: Scavenger-Skirmisher 6813 | -7/Factory | Cargo convoy interrupted 8053 | -7/Factory | Build established: Scavenger-Mutant 8561 | -7/Factory | Identified exit to Lower Caves 8813 | -7/Factory | First assault squad dispatched 8930 | -7/Factory | Discovered new exit (range 16) 8936 | -7/Factory | Entered Lower Caves 9040 | -7/Lower Caves | Encountered a Warlord checkpoint 9285 | -7/Lower Caves | Build established: Assassin 9310 | -7/Lower Caves | Found Alien Artifact 9310 | -7/Lower Caves | Identified Core Expander 9310 | -7/Lower Caves | Installed Core Expander, added new Power slot 9450 | -7/Lower Caves | Learned Factory trap positions 9524 | -7/Lower Caves | Learned Factory trap positions 9695 | -7/Lower Caves | Spotted B-75 Beast 9858 | -7/Lower Caves | Discovered new exit (range 15) 9871 | -7/Lower Caves | Identified exit to Lower Caves 9972 | -7/Lower Caves | Entered another Lower Caves area 10094 | -7/Lower Caves | Discovered new exit (range 5) 10097 | -7/Lower Caves | Identified exit to Factory 10347 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10369 | -7/Lower Caves | Core integrity fell below 50% 10436 | -7/Lower Caves | Encountered a Warlord checkpoint 10458 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 10567 | -7/Lower Caves | Learned location of Extension (-4) 10724 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10733 | -7/Lower Caves | Found Prototype Special Weapon 10806 | -7/Lower Caves | Discovered new exit (range 9) 10815 | -7/Lower Caves | Identified exit to Zion 10822 | -7/Lower Caves | Entered Zion 10822 | -7/Zion | Accompanied by 3 allies 10837 | -7/Zion | Given A8's code to call for help 10843 | -7/Zion | Build established: Scavenger-Assassin 10871 | -7/Zion | System corruption cleaned by Quarantine Array 10904 | -7/Zion | Found Prototype Device 10904 | -7/Zion | Identified Phasing AFG 11064 | -7/Zion | Discovered new exit (range 8) 11207 | -7/Zion | Build established: Scavenger-Mutant 11603 | -7/Zion | Received a hallucinogenic algorithm 11853 | -7/Zion | Learned location of Armory (-3) 11862 | -7/Zion | Learned Factory garrison access intel 12210 | -7/Zion | Met Imprinter 12682 | -7/Zion | Identified exit to Proximity Caves 12683 | -7/Zion | Entered Proximity Caves 12683 | -6/Proximity Caves | Accompanied by 3 allies 12709 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12859 | -6/Proximity Caves | Spotter reported a threat 13029 | -6/Proximity Caves | Spotter reported a threat 13046 | -6/Proximity Caves | Build established: Scavenger-Assassin 13154 | -6/Proximity Caves | Discovered exit to Factory (range 7) 13163 | -6/Proximity Caves | Spotter reported a threat 13337 | -6/Proximity Caves | Entered Factory 13337 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13338 | -6/Factory | Loaded intel: 115 trap records 13339 | -6/Factory | Loaded intel: 4 garrison access locations 13430 | -6/Factory | Identified exit to Lower Caves 13687 | -6/Factory | Search patrols dispatched 13726 | -6/Factory | Found Prototype Launcher 13726 | -6/Factory | Identified Scatter Rocket Array 14000 | -6/Factory | Lost 5 parts (4n1u) 14379 | -6/Factory | Build established: Scavenger-Mutant 14951 | -6/Factory | Entered Lower Caves 15044 | -6/Lower Caves | Learned Factory stockpile data 15117 | -6/Lower Caves | Encountered a Warlord checkpoint 15149 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15256 | -6/Lower Caves | Build established: Scavenger-Assassin 15391 | -6/Lower Caves | Spotted B-75 Beast 15528 | -6/Lower Caves | Destroyed B-75 Beast 15589 | -6/Lower Caves | Discovered new exit (range 14) 15632 | -6/Lower Caves | Identified exit to Lower Caves 15683 | -6/Lower Caves | Entered another Lower Caves area 15706 | -6/Lower Caves | System corruption reached 10% 15750 | -6/Lower Caves | Identified exit to Data Miner 15937 | -6/Lower Caves | Learned Factory emergency access door positions 16106 | -6/Lower Caves | Build established: Hacker-Mutant 16447 | -6/Lower Caves | Entered Data Miner 16447 | -6/Data Miner | Discovered new exit (range 6) 16471 | -6/Data Miner | Met Data Miner 16511 | -6/Data Miner | Learned location of Section 7 (-2) 16511 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16534 | -6/Data Miner | Received God Mode back door access code from Data Miner 16569 | -6/Data Miner | Identified exit to Proximity Caves 16571 | -6/Data Miner | Entered Proximity Caves 16574 | -5/Proximity Caves | Spotter reported a threat 16575 | -5/Proximity Caves | Spotter reported a threat 16936 | -5/Proximity Caves | Learned Factory interactive machine intel 17129 | -5/Proximity Caves | Spotter reported a threat 17181 | -5/Proximity Caves | Spotter reported a threat 17229 | -5/Proximity Caves | Build established: Derelict-Assassin 17363 | -5/Proximity Caves | Spotter reported a threat 17469 | -5/Proximity Caves | Spotter reported a threat 17486 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 17531 | -5/Proximity Caves | Lost 7 parts (2p3n2u) 17537 | -5/Proximity Caves | Spotter reported a threat 17542 | -5/Proximity Caves | Released all parts (8) 17545 | -5/Proximity Caves | Core integrity fell below 50% 17570 | -5/Proximity Caves | Escorted by Enhanced Grunt 17572 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17601 | -5/Proximity Caves | Discovered new exit (range 11) 17615 | -5/Proximity Caves | Entered Factory 17615 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17616 | -5/Factory | Loaded intel: 94 trap records 17619 | -5/Factory | Loaded intel: 52 interactive machine locations 17722 | -5/Factory | Sucked down chute 17722 | -5/Factory | Entered Waste 17734 | -5/Waste | Spotted C-40 Crusher 17737 | -5/Waste | EMP discharged 17737 | -5/Waste | Lost 4 parts (2p1u1w) 17741 | -5/Waste | System corruption reached 10% 17778 | -5/Waste | Spotted C-40 Crusher 17781 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 17784 | -5/Waste | Spotted C-40 Crusher 17785 | -5/Waste | Spotted C-40 Crusher 17790 | -5/Waste | Spotted C-40 Crusher 17792 | -5/Waste | Spotted C-40 Crusher 17810 | -5/Waste | Discovered new exit (range 11) 17821 | -5/Waste | Entered Factory 17950 | -5/Factory | Build established: Mutant 18035 | -5/Factory | Incoming investigation squad redirected 18073 | -5/Factory | Core integrity fell below 50% 18121 | -5/Factory | Search patrols dispatched 18130 | -5/Factory | Incoming investigation squad redirected 18325 | -5/Factory | Core integrity fell below 20% 18338 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 18282_ System corrupted: Heat flow error (+299). 18299_ 3V7ZAESC6K#0B3HJ5TJIN LEIVFJ 18318_ EY4QRAOB22D||=,PIFVJK3PGVVV 18322_ Critical hit (Burn: +37). 18325_ Reaction Control System destroyed. 18326_ Triggered Stasis Trap. 18326_ A bubble of rippling energy engulfs the area. 18326_ Field strength at 94. 18327_ Field strength at 83. 18328_ Field strength at 77. 18328_ Penetrated by Slug. 18329_ Field strength at 54. 18330_ Field strength at 48. 18331_ Field strength at 37. 18332_ Field strength at 31. 18333_ Field strength at 13. 18333_ U-05 Engineer builds a Wall. 18334_ Field strength at 7. 18335_ Stasis field depleted. 18335_ Penetrated by Slug. 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""" # #???????????????????????????? | | ! # !#???????????????????????????? | | """ # #???????????????????????????? | | """ # #???????????????????????????? | | """ ### ###???????????????????????????? | | #?# #?????????????????????????????? | | #?# #?#######?????????????????????? | | #?##########?# #?# #?????????????????????? | | #????????# #?# ##????????????????????? | | """ #????????# #?# ?????????????????????? | | """ #????????# #?# #?????????????????????? | | """ #???###### #?# ??????????????????????? | | """ #???# #??# #??????????????????????? | | """ ##### #??# #??????????????????????? | | """ + #??# u@#??????????????????????? | | # #??# #??????????????????????? | | ##### #### ###????????????????????? | | ## #????????????????????? | | #????????????????????? | | ####### k #????????????????????? | | ########????## Y #????????????????????? | | ????????????## m #????????????????????? | | ?????????????# #????????????????????? | | ?????????????####+### #????????????????????? | | ???????????????? ?#########????????????????????? | | ??????????????? ?????????????????????????????? | | ?????????????? ""???????????????????????????????? | | ????????????? """"???????????????????????????????? | | ???????????? """"???????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????##?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 20 Evasion (%) 62 Targeting Accuracy 8 Launcher Accuracy 40 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Med. Treads | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Greatsword | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. System Shield | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive I-36 Angel | -7/Zion | Archive W-25 Informer | -7/Zion | Archive G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- Streaker Challenges ------------ None Game ------ Seed SeismicGuidanceInterpreter Manual? 0 Play Time 01:58:21 Cumulative 38.3 hours Start 2025.02.18 @ 19:34:38 End 2025.02.18 @ 21:37:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1e00c9ec-535b-419d-b495-b824e28866bc