Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.15 @ 19:35:42 Player: Exeight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (124) 620 Value Destroyed (3439) 3439 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 6303 Bonus ------- High Alert Combat Kills 144 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 92/140 System Corruption 0% Temperature Cool (80) Movement Walking (180) Ox2 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Transport Network Coupler Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (18) --- Light Ion Engine Light Deuterium Engine Light Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit Improved VTOL Module Medium Storage Unit Hacking Suite Hacking Suite Heavy Particle Gun Advanced Beam Rifle EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Improved VTOL Module > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Visual Processing Unit Advanced Sensor Array Transport Network Coupler Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Medium Storage Unit Hacking Suite Heavy Particle Gun Improved Assault Rifle Improved Assault Rifle Enhanced Autogun Enhanced Autogun Gauss Rifle Datajack [Rating: 30] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 75 | 6 11 23 24 11 Power 11 | 1 2 5 2 1 Engine 9 | 1 2 5 . 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 26 | 2 2 8 10 4 Treads . | . . . . . Leg 22 | 2 2 7 9 2 Wheel 2 | . . . . 2 Hover . | . . . . . Flight 2 | . . 1 1 . Utility 10 | 1 3 . 5 1 Device 1 | . . . 1 . Storage 4 | 1 3 . . . Processor 4 | . . . 3 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 28 | 2 4 10 7 5 Energy Gun 13 | 1 2 5 3 2 Energy Cannon 4 | . 1 1 . 2 Ballistic Gun 11 | 1 1 4 4 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 2 . Parts Lost 39 | . 8 10 16 5 Power 7 | . 2 2 2 1 Propulsion 13 | . 2 3 6 2 Utility 2 | . . . 2 . Weapon 17 | . 4 5 6 2 Highest Loss Streak 5 | . 3 3 5 2 Average Slot Usage (%) 87 | . 90 76 94 96 Engine 8 | . 13 10 3 . Core 2 | . . . 4 9 Leg 19 | . 23 21 17 9 Device 2 | . . . 8 . Storage 21 | . 26 22 18 18 Processor 10 | . . . 23 35 Energy Gun 7 | . 4 12 4 3 Energy Cannon 3 | . 11 2 . 2 Ballistic Gun 9 | . 9 6 13 10 Naked Turns . | . . . . . Heaviest Build 67 | 12 57 62 66 67 Greatest Support 26 | 20 20 20 26 26 Greatest Overweight (x) 6 | 1 5 5 6 6 Average Overweight (x) 2 | . 2 2 2 2 Largest Inventory Capacity 18 | 6 18 18 18 18 Average Capacity 17 | 5 15 18 18 18 Most Carried 18 | 6 18 18 18 17 Average Carried 15 | 3 11 17 16 13 Final Capacity 18 | 6 18 18 18 18 Final Carried 18 | 2 18 18 12 15 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 2097 | 229 287 527 851 203 Remotely . | . . . . . Salvage Created 5004 | . 929 1646 1486 943 Parts 279 | . 46 86 92 55 Haulers Intercepted 12 | . 2 3 3 4 Recyclers Shooed 4 | . 2 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 90 | . 15 35 25 15 Guns 74 | . 8 31 25 10 Cannons 15 | . 7 4 . 4 AOE 1 | . . . . 1 Classes Destroyed 11 | . 7 3 1 . Worker 6 | . 1 1 3 1 Builder 3 | . 1 1 1 . Hauler 12 | . 2 3 3 4 Recycler 4 | . 2 . 1 1 Operator 3 | . 1 1 1 . Watcher 6 | . . 2 3 1 Swarmer 18 | . 3 6 5 4 Grunt 46 | . 12 19 10 5 Brawler 3 | . . 2 1 . Sentry 21 | . . 8 7 6 Hunter 2 | . . . 2 . Best Kill Streak 5 | . 3 4 4 5 Combat Bots Only 5 | . 3 3 3 5 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 5261 | . 865 1553 2154 689 Core 1046 | . 154 332 424 136 Absorbed by Shields . | . . . . . Core Remaining (%) 51 | 100 38 17 . . Volleys Fired 378 | . 75 123 134 46 Largest 2 | . 2 2 2 2 Hottest 130 | . 100 130 86 126 Shots Fired 707 | . 139 230 251 87 Gun 615 | . 91 207 251 66 Cannon 92 | . 48 23 . 21 Launcher . | . . . . . Special . | . . . . . Kinetic 392 | . 54 84 208 46 Thermal 222 | . 52 107 43 20 Explosive . | . . . . . Electromagnetic 93 | . 33 39 . 21 Robot Hit Streak 24 | . 24 20 16 22 Robot Miss Streak 9 | . 6 9 4 3 Penetration Max 1 | . . . 1 . Secondary Targets 4 | . 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 518 | . 93 173 182 70 Core Hits 216 | . 33 91 59 33 Critical Hits 2 | . . . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8415 | . 1449 2539 3126 1301 Guns 6732 | . 783 2038 3100 811 Cannons 1356 | . 622 309 . 425 Explosions 282 | . 28 189 . 65 Melee . | . . . . . Ramming 45 | . 16 3 26 . Kinetic 4158 | . 417 790 2447 504 Thermal 2793 | . 660 1108 653 372 Explosive . | . . . . . Electromagnetic 1419 | . 356 638 . 425 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 6 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Effects 26 | . . 26 . . Message Errors 5 | . . 5 . . Matter Fused 6 | . . 6 . . Heat Flow Errors 1 | . . 1 . . Energy Discharges 5 | . . 5 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Targeting Errors 6 | . . 6 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 28 | . 4 24 . . Projectiles 15 | . 4 11 . . Explosions 13 | . . 13 . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 148 | . 39 74 6 29 Shots 4 | . 1 2 . 1 Rammed 3 | . 1 . 2 . Targets Rammed 7 | . 2 1 4 . Kicked 4 | . 1 1 2 . Crushed . | . . . . . Highest Temperature 283 | . 280 283 138 171 Average Temperature 62 | . 74 75 31 49 Received Heat Transfer 1617 | . 345 561 549 162 Effects 3 | . 2 1 . . Energy Bleed 1 | . . 1 . . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 7 | . . 3 . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 1 . Heat Transferred 5539 | . 1407 2108 1295 729 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 2 . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 537 | . 192 537 470 423 Average Influence 232 | . 65 225 344 295 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 37 | 100 100 38 . 12 Level 1 49 | . . 46 80 78 Level 2 12 | . . 14 19 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 4 4 2 3 Investigation 5 | . 3 2 . . Extermination . | . . . . . Reinforcement 8 | . 1 2 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 18 | . 1 10 5 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 173 | . 29 66 56 22 Peak Tracking Total 6 | . 4 6 6 6 Tactical Retreats 9 | . 4 3 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 7 | . 3 1 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 4 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 3 | . . 3 . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 3 | . . 2 . 1 Max in Single Turn 2 | . . 2 . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 20 | . 4 7 5 4 Terminals 16 | . 3 6 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . . 1 Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 43 | . 7 13 13 10 Successful 28 | . 5 8 10 5 Failed 15 | . 2 5 3 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 33 | . 5 11 8 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . . 1 Scanalyzers 7 | . . 2 5 . Garrison Access . | . . . . . Terminal Hacks 19 | . 3 6 6 4 Prototype ID Bank 6 | . 2 2 1 1 Open Door 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . . 1 . Locate Traps 2 | . . . 1 1 Disarm Traps 1 | . 1 . . . Dispatch Records 1 | . . . 1 . Transport Status 1 | . . . 1 . Reinforcement Status 1 | . . . . 1 Registered Prototypes 1 | . . 1 . . Zone Layout 3 | . . 2 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 . . 1 Report Inventory 2 | . 1 . . 1 Retrieve Components 1 | . 1 . . . Scanalyzer 6 | . . 2 4 . Insert Component 3 | . . 1 2 . Analyze 3 | . . 1 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 6 | . 1 1 2 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 3 | . . 1 2 . Part Schematics Acquired 3 | . . 1 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 1 | . . . . 1 EXPLORE 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 14 | . . . . 14 Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 6528 | 58 1403 2395 1922 750 Spaces Moved 2441 | 47 548 863 681 302 Core 25 | 25 . . . . Treads . | . . . . . Legs 2256 | 22 548 863 681 142 Wheels 160 | . . . . 160 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 180 180 110 Average Speed 189 | 96 194 204 190 152 Slowest Speed 300 | 120 270 270 300 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 57 | 4 74 72 50 87 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 18 | . 5 8 1 4 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 17 | . 5 8 . 4 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 3679 | 58 746 1273 1088 514 Wait 657 | . 86 232 209 130 Move 2437 | 46 547 862 680 302 Hop . | . . . . . Pick Up 87 | 6 24 20 23 14 Fast Attach 7 | 2 1 1 3 . Attach 51 | 4 7 13 16 11 Detach . | . . . . . Swap 17 | . 3 9 5 . Drop 31 | . 1 12 14 4 Fire 378 | . 75 123 134 46 Melee . | . . . . . Ram . | . . . . . Kick 7 | . 2 1 4 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 7 | . . . . 7 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 563 | -10/Materials | Lost 3 parts (1p1n1w) 734 | -10/Materials | Discovered new exit (range 16) 1295 | -10/Materials | Discovered new exit (range 15) 1457 | -10/Materials | Core integrity fell below 50% 1462 | -10/Materials | Entered another Materials area 1462 | -9/Materials | Evolved 2 slots: Utility x2 2038 | -9/Materials | Discovered new exit (range 10) 2410 | -9/Materials | Lost 3 parts (1p1n1w) 2487 | -9/Materials | Discovered new exit (range 8) 2510 | -9/Materials | Core integrity fell below 50% 2591 | -9/Materials | Discovered new exit (range 8) 3609 | -9/Materials | Discovered new exit (range 14) 3766 | -9/Materials | Core integrity fell below 20% 3857 | -9/Materials | Entered another Materials area 3857 | -8/Materials | Evolved 2 slots: Utility x2 4120 | -8/Materials | Discovered new exit (range 11) 4305 | -8/Materials | Lost 5 parts (2n1u2w) 4960 | -8/Materials | Core integrity fell below 50% 4987 | -8/Materials | Lost 3 parts (1n2w) 5098 | -8/Materials | Discovered new exit (range 12) 5483 | -8/Materials | Discovered new exit (range 9) 5722 | -8/Materials | Lost 4 parts (1n1u2w) 5779 | -8/Materials | Entered Storage 5880 | -8/Storage | Core integrity fell below 20% 6263 | -8/Storage | Discovered new exit (range 51) 6529 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Lgt. Armor Plating. U-05 Engineer builds a Door. K-01 Serf collects debris. A-02 Transporter system terminally corrupted. Ion Engine fried. K-01 Serf collects debris. Acquired Hvy. Particle Gun. R-06 Scavenger collects Hvy. Particle Gun. Acquired Hvy. Particle Gun. Dropped EM Pulse Cannon. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects EM Pulse Cannon. Acquired Hvy. Particle Gun. R-06 Scavenger collects Enh. Autogun. A-02 Transporter destroyed. R-06 Scavenger collects Faulty Hvy. Particle Gun. R-06 Scavenger collects Beam Rifle. R-06 Scavenger collects Heat Sink. R-06 Scavenger collects Lgt. Treads. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | +?^????????????????????????????????????????????? | | #?^????????????????????????????????????????????? | | #?^????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #############???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | ##+##########???????????????????????????????????? | | # #????????????????????????????????????????????? | | # #?????###??????###????###????????????????????? | | # #????## ######## ??? #????????????????????? | | # #????# # """ #??????????#?????????? | | # ###### # """ #???????? #?????????? | | + """ """ # """ #???????? #?????????? | | %###### """ """ # #???????? #?????????? | | #????# """ """ # """ #??????? #?????????? | | #????# # """ #??????? ########### | | ###??# ! # """ #??????? # """ """ # | | ""#??# # @ #??????? # """ """ # | | Y"#?######+#########g#########+#+### """ """ # | | ""#?# ! %] [ # # | | % ###?# = [%[ + # | | #???# %% =] % # # | | "####???########+#######/######## #??? | | = #????????#####%=#??? ?????# #????? % # | | #????????#!!!*!%#??""" ???#a #??????#/#? | | " #????????#!!!" #?"""" ? T??# % #??????# #? | | " #????????#####T###"""" ??"#?# ######## #? | | ###??????????###?#"""" ??#?# #? | | " ""#??????????????? ????# ##/######## #? | | " T"#????????????????? ???# # #?# #? | | " ""#????????????????? ???# # """ #?# #? | | ###?????????????????Y"######??# # """ #?# #? | | ###########?????????""?#####??# # """ #?# #? | | #### ##############"T"####a # ## #? | | ### """" # % ########### #? | | T## ???"" + % #?????????# #? | | ### ????"" # #?????????? ?? | | #?# "????" # ###########+#####% #??????????#?? | | ## ""??" # #???# !! ## #????????????? | | ### """"*/ #?#### !% = ## #????????????? | | #?# =%### ## # ! ##% #????????????? | | ##?# % #?# # # """ ## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed MiniTerrabombRail Manual? 0 Play Time 01:15:37 Cumulative 20.2 hours Start 2019.12.15 @ 17:52:38 End 2019.12.15 @ 19:35:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 27dbace0-ed4c-4dd4-9dcf-5218e8ee7071