Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.08 @ 12:18:45 Player: Zuz Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (696) 696 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2001 Bonus ------- None Cogmind --------- Core Integrity 234/400 Matter 290/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Heat Sink Cooling System High-capacity Storage Unit > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (12) --- Ion Engine Improved Treads Improved Treads Improved Treads Improved Signal Interpreter Heavy EM Pulse Gun Improved EM Shotgun Heavy Assault Rifle Shotgun Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Cooling System High-capacity Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Improved Treads Improved Treads Improved Treads Improved Signal Interpreter Heavy EM Pulse Gun Improved EM Shotgun Heavy Assault Rifle Autogun Autogun Shotgun Mini Grenade Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 25 | 6 6 8 5 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 4 | 2 2 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 3 . Device 2 | . 1 1 . Storage 4 | 1 1 2 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 1 4 4 Energy Gun 4 | 1 . 3 . Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 1 1 2 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 3 | . 1 1 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 3 | . 1 1 1 Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 86 | . 93 77 88 Engine 12 | . 14 11 11 Treads 24 | . 28 22 22 Device 12 | . 8 11 22 Storage 12 | . 14 11 11 Energy Gun 6 | . 4 7 10 Ballistic Gun 17 | . 23 14 10 Naked Turns . | . . . . Heaviest Build 49 | 13 18 46 49 Greatest Support 46 | 40 46 46 46 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 16 | 6 8 16 12 Average Capacity 9 | 5 6 11 12 Most Carried 12 | 2 8 12 12 Average Carried 7 | 1 3 9 11 Final Capacity 12 | 6 8 12 12 Final Carried 12 | 2 6 12 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 827 | 189 258 226 154 Remotely . | . . . . Salvage Created 1000 | . 427 298 275 Parts 69 | . 26 20 23 Haulers Intercepted 3 | . 1 1 1 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 24 | . 9 7 8 Guns 20 | . 9 7 4 AOE 4 | . . . 4 Classes Destroyed 6 | . 4 1 1 Worker 1 | . . . 1 Hauler 3 | . 1 1 1 Recycler 1 | . 1 . . Swarmer 11 | . 3 4 4 Grunt 8 | . 6 . 2 Sentry 5 | . . 3 2 Best Kill Streak 6 | . 3 5 6 Combat Bots Only 5 | . 2 5 5 Max Kills in Single Turn 5 | . 2 1 5 Gunslinging 1 | . 1 . . Exploded 4 | . . . 4 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1015 | . 314 362 339 Core 225 | . 59 59 107 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 76 . . Volleys Fired 73 | . 27 31 15 Largest 2 | . 2 2 2 Hottest 70 | . 70 65 68 Shots Fired 143 | . 54 61 28 Gun 141 | . 54 61 26 Cannon . | . . . . Launcher 2 | . . . 2 Special . | . . . . Kinetic 101 | . 48 40 13 Thermal 6 | . 6 . . Explosive 2 | . . . 2 Electromagnetic 34 | . . 21 13 Robot Hit Streak 13 | . 11 13 13 Robot Miss Streak 3 | . 1 3 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 107 | . 40 44 23 Core Hits 47 | . 21 11 15 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1970 | . 504 524 942 Guns 1376 | . 504 524 348 Cannons . | . . . . Explosions 594 | . . . 594 Melee . | . . . . Ramming . | . . . . Kinetic 900 | . 443 326 131 Thermal 126 | . 61 . 65 Explosive 529 | . . . 529 Electromagnetic 415 | . . 198 217 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 115 | . . . 115 Projectiles . | . . . . Explosions 115 | . . . 115 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 106 | . . . 106 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 60 | . 60 . . Average Temperature 21 | . 21 . . Received Heat Transfer 252 | . 129 63 60 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 1 2 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 285 | . 185 . 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 360 | . 182 224 360 Average Influence 102 | . 68 85 238 Maximum Alert Level 1 | . . 1 1 Low Security (%) 82 | 100 100 95 14 Level 1 17 | . . 4 85 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 5 | . 2 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 17 10 11 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 5 | . . 1 4 Max in Single Turn 3 | . . 1 3 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 4 | . 3 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 8 1 . Successful 4 | . 3 1 . Failed 5 | . 5 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 9 | . 9 . . Terminals 8 | . 7 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 2 1 . Level Access Points 1 | . 1 . . Branch Access Points 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 1 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1795 | 105 760 588 342 Spaces Moved 826 | 61 344 266 155 Core 4 | 4 . . . Treads 822 | 57 344 266 155 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 161 | 152 160 160 172 Slowest Speed 180 | 160 160 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 5 62 21 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . . 43 Melee . | . . . . Projectile . | . . . . AOE 43 | . . . 43 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1145 | 70 502 370 203 Wait 167 | 2 107 46 12 Move 823 | 60 343 265 155 Hop . | . . . . Pick Up 31 | 2 10 12 7 Fast Attach 9 | 6 1 1 1 Attach 5 | . 1 4 . Detach 2 | . . 2 . Swap 12 | . 4 3 5 Drop 23 | . 9 6 8 Fire 73 | . 27 31 15 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 14) 496 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Identified exit to Materials 866 | -10/Materials | Entered another Materials area 866 | -9/Materials | Evolved 2 slots: Utility x2 1000 | -9/Materials | Discovered new exit (range 15) 1327 | -9/Materials | Identified exit to Mines 1327 | -9/Materials | Identified exit to Storage 1454 | -9/Materials | Entered Storage 1796 | -9/Storage | Self-destructed Last Messages --------------- 01768_ Dropped Particle Gun. 01769_ K-01 Serf collects debris. 01772_ Acquired Prototype Ballistic Gun. 01773_ Identified Imp. Assault Rifle. 01775_ U-05 Engineer builds a Wall. 01776_ Dropped Imp. EM Shotgun. 01780_ Acquired Prototype Energy Cannon. 01781_ Identified Adv. Beam Cannon. 01781_ Malfunction: Meltdown. 01781_ Imp. Assault Rifle damaged (-51). 01781_ Imp. Ion Engine damaged (-18). 01783_ Acquired 20 matter. 01786_ Acquired Adv. Beam Cannon. 01787_ Dropped Autogun. 01788_ R-06 Scavenger collects Imp. Assault Rifle. 01790_ Acquired Imp. Assault Rifle. 01791_ Dropped Autogun. 01791_ R-06 Scavenger collects Lgt. Treads. 01793_ Acquired Imp. Assault Rifle. 01794_ R-06 Scavenger collects Med. Storage Unit. 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