Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 08:24:26

Player: Oldman Pu

Result: Destroyed by M3-6E4(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (704)      704
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1269

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     278/300
Energy                     478/480
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (95) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Heavy Ion Engine
>            --- PROPULSION (2) ---
             Wheel
             Wheel
>            --- UTILITY (2) ------
       Large Storage Unit
       Large Battery
>            --- WEAPON (2) -------
             Assault Rifle
             Assault Rifle
>            --- INVENTORY (15) ---
             Ion Engine
  Subdweller Power Source
             Aluminum Leg
             Wheel
             Wheel
             Wheel
             Heat Sink
    Improved Heat Sink
             Huge Storage Unit
             Scrap Shield
             Particle Gun
  Subdweller Laser
  Subdweller Beam Cannon

 Peak State 
------------
>            --- POWER ------------
       Heavy Ion Engine
>            --- PROPULSION -------
             Wheel
             Wheel
>            --- UTILITY ----------
       Large Storage Unit
       Large Battery
>            --- WEAPON -----------
             Assault Rifle
             Assault Rifle
>            --- INVENTORY --------
             Ion Engine
  Subdweller Power Source
             Aluminum Leg
             Wheel
             Wheel
             Wheel
             Heat Sink
    Improved Heat Sink
             Huge Storage Unit
             Scrap Shield
             Particle Gun
  Subdweller Laser
  Subdweller Beam Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 6   16  6   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   6   2   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  10   | 2   6   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   4   1   
    Device                 .    | .   .   .   
    Storage                6    | 1   4   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   3   3   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 7    | .   4   3   
  Power                    1    | .   1   .   
  Propulsion               4    | .   2   2   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      4    | .   4   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     88   | .   89  86  
  Engine                   13   | .   13  14  
  Wheel                    27   | .   27  27  
  Storage                  19   | .   20  15  
  Energy Gun               1    | .   .   7   
  Ballistic Gun            26   | .   27  21  
Naked Turns                .    | .   .   .   
Heaviest Build             87   | 14  87  35  
  Greatest Support         32   | 20  32  20  
  Greatest Overweight (x)  6    | 4   6   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   25  15  
  Average Capacity         13   | 6   12  15  
  Most Carried             15   | 2   15  15  
  Average Carried          7    | 1   6   13  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 2   15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           969  | 180 676 113 
  Remotely                 .    | .   .   .   
Salvage Created            1052 | .   897 155 
  Parts                    67   | .   58  9   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      21   | .   .   21  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  15   | .   12  3   
  Guns                     15   | .   12  3   
Classes Destroyed          10   | .   8   2   
  Worker                   3    | .   3   .   
  Builder                  1    | .   1   .   
  Tunneler                 2    | .   2   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Grunt                    12   | .   12  .   
  Sentry                   1    | .   .   1   
  Subdweller               2    | .   .   2   
Best Kill Streak           11   | .   11  2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        98   | .    73   25   
  Missed                   26   | .    18   8    
Damage Taken               1073 | .    675  398  
  Core                     264  | .    178  86   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   61   | .    61   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              95   | .    77   18   
  Largest                  2    | .    2    2    
  Hottest                  85   | .    40   85   
Shots Fired                188  | .    152  36   
  Gun                      188  | .    152  36   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  182  | .    152  30   
  Thermal                  6    | .    .    6    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | .    10   10   
  Robot Miss Streak        5    | .    5    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    3    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           122  | .    97   25   
  Core Hits                51   | .    45   6    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1545 | .    1221 324  
  Guns                     1545 | .    1221 324  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1503 | .    1221 282  
  Thermal                  42   | .    .    42   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        460  | .    460  26   
  Average Temperature      104  | .    112  14   
  Received Heat Transfer   552  | .    432  120  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         111  | .    .    111  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             212  | .   212 .   
  Initial                  .    | .   .   .   
  Average                  75   | .   79  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         88   | 100 87  .   
  Level 1                  11   | .   12  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              23   | .   17  6   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          9    | .   9   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               13   | .   13  .   
  Failed                   8    | .   8   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             10   | .   10  .   
  Record                   4    | .   4   .   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Transport Status         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1361 | 58   1048 255  
Spaces Moved               915  | 44   718  153  
  Core                     27   | 20   7    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   888  | 24   711  153  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   95   
  Average Speed            100  | 108  100  95   
  Slowest Speed            350  | 250  350  95   
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       35   | 3    95   9    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1167 | 51  887 229 
  Wait                     102  | .   56  46  
  Move                     913  | 43  717 153 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 2   13  4   
  Fast Attach              14   | 6   8   .   
  Attach                   5    | .   1   4   
  Detach                   1    | .   1   .   
  Swap                     9    | .   7   2   
  Drop                     9    | .   7   2   
  Fire                     95   | .   77  18  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
  150 | -10/Materials | Discovered new exit (range 14)
  242 | -10/Materials | Core integrity fell below 50%
  277 | -10/Materials | Lost 4 parts (1p2n1w)
  304 | -10/Materials | Build established: Mutant
  306 | -10/Materials | Discovered new exit (range 8)
  313 | -10/Materials | Identified exit to Mines
  394 | -10/Materials | Discovered new exit (range 15)
  597 | -10/Materials | Repaired Assault Rifle
 1030 | -10/Materials | Discovered new exit (range 10)
 1101 | -10/Materials | Discovered new exit (range 7)
 1107 | -10/Materials | Entered Subcaves
 1107 | -10/Subcaves  | Learned 4 Materials zone layouts
 1164 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1208 | -10/Subcaves  | Learned location of Zion (-7)
 1208 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1284 | -10/Subcaves  | Core integrity fell below 20%
 1321 | -10/Subcaves  | Lost 3 parts (2n1w)
 1362 | -10/Subcaves  | Destroyed by M3-6E4(R) with Subdweller Laser

 Last Messages 
---------------
Piercing Trap falls loose from the Twisted Machinery.
01167_ Subatomizers dissect the Sml. Storage Unit.
01173_ LG-JF9(z): "She is not going to be happy we haven't found any
  suitable candidates yet."
01208_ LG-JF9(z): "Hey you! It's really dangerous down here, I feel that
  you could die at any moment. For your health and safety might I suggest a
  trip to Zion?"
World map updated: -7/Zion.
01281_ Wheel destroyed.
01282_ Assault Rifle destroyed.
01289_ E9-AX2(R) destroyed.
01289_ Switching to secondary target: TB-SQI(R).
01290_ Wheel destroyed.
01298_ TB-SQI(R) affixes Scrap Shield Fragment to Scrap Shield.
01309_ TB-SQI(R) destroyed.
01312_ Acquired 95 matter.
01314_ Acquired Sub. Power Source.
01316_ Acquired Scrap Shield.
01318_ Acquired Sub. Laser.
01322_ Acquired Sub. Beam Cannon.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????##     &"   "  #??????????????? |
| ???????????????????#     !""    " #??????????????? |
| ???????????????????##    "   ## # #??????????????? |
| ????????????????????##   ""  #  #?#??????????????? |
| ????????????????#######         #????????????????? |
| ????????????????#    ##         ###??????????????? |
| ????????????????#    ##      #  # ##?????????????? |
| ????????????????#    #      ##   # #?????????????? |
| ????????????????#####      ##     ##?????????????? |
| ???????????????????#      ####  ## #?????????????? |
| ???????????????????#      #?## ## ##?????????????? |
| ???????????????????#     #### ##  ???????????????? |
| ?????????????????###   ###?#  # #????????????????? |
| ?????????????????#     ##??##  #?????????????????? |
| ?????????????????#      #??##  #?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SniperInsulatedBroadsword
  Manual?         0
Play Time         00:16:24
  Cumulative      219.1 hours
  Start           2024.04.06 @ 08:10:13
  End             2024.04.06 @ 08:24:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          171
  Rogue           159
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          45
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 971f0b20-60c7-4048-908d-d33857547c55