Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.10 @ 00:18:50 Player: Peter Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (230) 1150 Value Destroyed (6862) 6862 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (860) 860 TOTAL SCORE: 12872 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 73 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -120 Cogmind --------- Core Integrity 804/850 Matter 197/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (7) ------- (None) > --- INVENTORY (4) ---- Improved Recalibrator Enhanced Autogun Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine Heavy Deuterium Engine Cooled Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Cooled Pulse Rifle Force Rifle Enhanced Autogun Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Recalibrator Enhanced Autogun Enhanced Autogun Enhanced Autogun [Rating: 109] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Relay Coupler [NC] Protection Power Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Segregator Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Slots Evolved 19 | . . . 20 -1 . . . . Power 5 | . . . 5 . . . . . Propulsion 5 | . . . 5 . . . . . Utility 4 | . . . 5 -1 . . . . Weapon 5 | . . . 5 . . . . . Parts Attached 347 | 10 14 6 45 103 35 80 47 7 Power 62 | 2 3 . 15 14 10 12 5 1 Engine 43 | 2 1 . 11 11 9 4 4 1 Core 19 | . 2 . 4 3 1 8 1 . Reactor . | . . . . . . . . . Propulsion 77 | 2 5 1 7 22 9 18 12 1 Treads 5 | . . 1 2 1 1 . . . Leg 61 | 2 4 . 4 17 7 14 12 1 Wheel 5 | . . . 1 3 1 . . . Hover 1 | . 1 . . . . . . . Flight 5 | . . . . 1 . 4 . . Utility 112 | . 3 1 11 38 6 35 14 4 Device 46 | . . . 7 14 5 4 13 3 Storage 21 | . 2 1 . 3 . 15 . . Processor 17 | . . . 3 12 . 1 . 1 Hackware 15 | . . . . 1 . 14 . . Protection 13 | . 1 . 1 8 1 1 1 . Artifact . | . . . . . . . . . Weapon 96 | 6 3 4 12 29 10 15 16 1 Energy Gun 44 | 6 3 . 4 12 1 10 7 1 Energy Cannon 5 | . . . . 3 2 . . . Ballistic Gun 8 | . . 1 . 2 . . 5 . Ballistic Cannon 5 | . . . 1 . . . 4 . Launcher 11 | . . 2 5 . 4 . . . Special Weapon 2 | . . . . 1 1 . . . Impact Weapon 5 | . . 1 1 1 2 . . . Slashing Weapon 13 | . . . . 8 . 5 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . . 1 2 . . . . Unidentified Prototypes 4 | . . . . 2 . . 2 . Parts Lost 99 | . 5 1 13 28 7 45 . . Power 22 | . . . 4 5 . 13 . . Propulsion 19 | . 1 . 3 5 1 9 . . Utility 19 | . . . 1 3 1 14 . . Weapon 39 | . 4 1 5 15 5 9 . . Highest Loss Streak 17 | . 2 1 5 12 3 17 . . Average Slot Usage (%) 81 | . 86 98 75 80 85 65 99 82 Engine 10 | . 2 . 13 12 17 8 18 16 Core 5 | . 11 14 5 3 2 5 3 2 Leg 18 | . 27 25 7 17 21 17 26 22 Device 5 | . . . 7 3 7 2 15 15 Storage 5 | . 9 15 7 2 3 3 . . Processor 5 | . . . 10 11 7 2 1 . Protection 2 | . 9 12 . 1 . . . . Energy Gun 9 | . 24 . 1 9 10 10 15 4 Energy Cannon 1 | . . . . 4 3 . . . Ballistic Gun 1 | . . 6 . . . . 1 4 Ballistic Cannon 1 | . . . 3 . . . 3 13 Launcher 2 | . . 17 4 . . 1 . . Impact Weapon 2 | . . 2 6 1 . . . . Slashing Weapon 1 | . . . . 2 . 3 5 . Naked Turns 249 | . . . . . . 246 . 3 Heaviest Build 136 | 7 40 75 136 126 119 113 122 128 Greatest Support 118 | 20 20 20 40 118 118 93 95 95 Greatest Overweight (x) 39 | 2 2 3 8 16 39 2 1 1 Average Overweight (x) 1 | . . 2 3 . 1 . . . Largest Inventory Capacity 20 | 4 12 20 20 20 12 12 4 4 Average Capacity 10 | 4 8 13 20 9 12 5 4 4 Most Carried 18 | 3 8 14 18 12 8 4 4 4 Average Carried 4 | . 3 7 7 4 1 . 2 3 Final Capacity 20 | 4 12 20 20 12 12 4 4 4 Final Carried 14 | 1 8 14 . 6 . 3 3 4 Class Distribution -------------------- 28% | Mutant 24% | Scavenger-Executioner 14% | Generator-Assassin 9% | Scavenger-Assassin 5% | Hauler-Assassin 5% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Generator-Assassin | -9/Materials Scavenger-Executioner | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Executioner | -7/Garrison Scavenger-Executioner | -7/Storage Scavenger-Executioner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Matter Collected 8611 | 245 55 . . 24 . 8019 229 39 Remotely . | . . . . . . . . . Salvage Created 8519 | . 1180 593 1508 2497 410 946 1313 72 Parts 462 | . 67 25 114 122 11 45 72 6 Haulers Intercepted 8 | . 1 . . 5 . . 2 . Recyclers Shooed 11 | . 5 1 . 4 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Combat Hostiles Destroyed 127 | . 9 5 30 33 10 19 19 2 Melee 10 | . . . . 1 . 9 . . Guns 45 | . 8 2 4 10 4 5 12 . Cannons 39 | . . . 19 10 2 . 6 2 AOE 29 | . . 3 7 11 2 5 1 . Classes Destroyed 17 | . 8 1 1 1 2 1 3 . Worker 19 | . 5 1 7 4 1 . 1 . Builder 21 | . 3 1 4 9 . . 4 . Tunneler 3 | . . 1 2 . . . . . Hauler 8 | . 1 . . 5 . . 2 . Recycler 30 | . 7 6 7 9 . . 1 . Mechanic 2 | . . . . . . . 2 . Operator 6 | . 1 . 2 1 . . 2 . Drone 1 | . . . . . . . 1 . Watcher 14 | . 3 . 4 5 1 . 1 . Swarmer 21 | . 2 3 7 7 2 . . . Grunt 69 | . 7 2 14 15 2 14 14 1 Brawler 2 | . . . . 1 1 . . . Duelist 2 | . . . . . . . 2 . Protector 1 | . . . . . . 1 . . Sentry 23 | . . . 9 10 1 2 1 . Hunter 1 | . . . . . 1 . . . Programmer 7 | . . . . . 2 2 2 1 Thug 1 | . . . . . 1 . . . Best Kill Streak 13 | . 6 5 8 8 4 3 13 1 Combat Bots Only 7 | . 4 3 6 7 3 3 6 1 Max Kills in Single Turn 4 | . 3 3 3 4 1 3 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 2 3 1 3 1 . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Damage Taken 18663 | . 635 252 1457 5194 1309 9151 600 65 Core 9387 | . 182 28 132 2261 65 6673 . 46 Absorbed by Shields 448 | . . . . . . 338 110 . Core Remaining (%) 365 | 100 . 100 100 100 . . 1428 . Volleys Fired 523 | . 96 20 89 122 53 44 95 4 Largest 7 | . 2 2 5 7 6 5 7 6 Hottest 385 | . 115 60 205 385 366 314 314 242 Shots Fired 1644 | . 153 29 176 518 174 95 485 14 Gun 1160 | . 153 14 43 331 120 83 412 4 Cannon 386 | . . . 89 175 39 . 73 10 Launcher 97 | . . 15 44 11 15 12 . . Special 1 | . . . . 1 . . . . Kinetic 318 | . . 4 111 76 . . 113 14 Thermal 1087 | . 32 10 19 427 159 76 364 . Explosive 97 | . . 15 44 11 15 12 . . Electromagnetic 141 | . 121 . 2 3 . 7 8 . Robot Hit Streak 16 | . 8 6 15 16 10 13 11 7 Robot Miss Streak 9 | . 6 3 9 5 5 2 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 3 . . 1 . 1 3 . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . Shots Hit Robots 775 | . 82 21 126 274 100 52 111 9 Core Hits 473 | . 49 16 122 114 25 93 50 4 Critical Hits 6 | . . . . 1 1 2 2 . Critical Kills 2 | . . . . . . 1 1 . Critical Parts Destroyed 4 | . . . . 1 1 1 1 . Melee Attacks 66 | . . 1 1 25 3 24 12 . Thermal 32 | . . . . . . 20 12 . Impact 14 | . . 1 1 12 . . . . Slashing 9 | . . . . 9 . . . . Piercing . | . . . . . . . . . Sneak Attacks 11 | . . 1 . 8 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . Damage Inflicted 16457 | . 1364 715 2522 5382 1810 1980 2499 185 Guns 7870 | . 1174 134 484 2430 1078 658 1867 45 Cannons 3251 | . . . 1130 1200 345 . 436 140 Explosions 3925 | . 190 510 889 1066 387 687 196 . Melee 765 | . . 66 19 680 . . . . Ramming 646 | . . 5 . 6 . 635 . . Kinetic 3106 | . . 44 1430 773 . . 674 185 Thermal 7751 | . 482 90 172 3441 1423 638 1505 . Explosive 2919 | . . 510 873 370 371 599 196 . Electromagnetic 1270 | . 882 . 28 112 16 108 124 . Impact 362 | . . 66 19 277 . . . . Slashing 403 | . . . . 403 . . . . Piercing . | . . . . . . . . . Highest Corruption 90 | . 1 1 . 90 . 3 . . Average Corruption 3 | . 1 1 . 15 . 1 . . Corruption Purged . | . . . . . . . . . Effects 41 | . 8 7 . 26 . . . . Message Errors 14 | . 5 4 . 5 . . . . Matter Fused 3 | . . . . 3 . . . . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 3 | . 1 . . 2 . . . . Data Loss (minor) 9 | . 1 3 . 5 . . . . Data Loss (major) 1 | . . . . 1 . . . . Misdirections 4 | . . . . 4 . . . . Targeting Errors 4 | . 1 . . 3 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots 80 | . . . . . . . 80 . Overflow Damage 559 | . . 36 78 408 . 12 25 . Projectiles 67 | . . . . 42 . . 25 . Explosions 183 | . . . 78 93 . 12 . . Melee 309 | . . 36 . 273 . . . . Knockbacks 34 | . . 1 19 7 . 3 2 2 Impact 6 | . . 1 . 2 . 3 . . Kinetic 27 | . . . 18 5 . . 2 2 Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 1521 | . . 49 382 283 84 723 . . Shots 29 | . . 2 9 6 2 10 . . Rammed 169 | . . 1 . 6 . 162 . . Targets Rammed 179 | . . 2 . 6 . 170 1 . Kicked 10 | . . 1 . . . 8 1 . Crushed . | . . . . . . . . . Highest Temperature 462 | . 252 14 192 462 229 316 328 252 Average Temperature 28 | . 41 6 20 42 17 14 59 10 Received Heat Transfer 6533 | . 201 9 261 2313 192 3316 232 9 Effects 64 | . 1 . . 42 . 3 18 . Shutdowns 34 | . . . . 27 . . 7 . Energy Bleed 3 | . . . . . . . 3 . Interference 20 | . 1 . . 12 . 3 4 . Matter Decay 5 | . . . . 2 . . 3 . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . 2 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Fried 5 | . 4 . 1 . . . . . Impact Corruptions 5 | . . 2 . 3 . . . . Robots Melted 3 | . . . . 1 2 . . . Combat Hostiles 3 | . . . . 1 2 . . . Parts Melted 32 | . 1 3 . 10 10 4 4 . Heat Transferred 14060 | . 880 259 457 6220 2590 1224 2430 . Parts Sabotaged 8 | . . . . . . 8 . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 4 . . . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Peak Influence 822 | . 199 145 575 822 245 305 508 31 Initial 230 | . . . 1 230 95 112 148 . Average 183 | . 30 22 275 335 66 153 259 19 Maximum Alert Level 3 | . . . 2 3 1 1 2 . Low Security (%) 63 | 100 100 100 47 18 99 79 33 100 Level 1 22 | . . . 22 54 . 20 50 . Level 2 11 | . . . 29 20 . . 15 . Level 3 1 | . . . . 7 . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 . 5 3 7 . 6 1 Investigation 2 | . . . 2 . . . . . Extermination 6 | . . . . . 3 . 2 1 Reinforcement 9 | . 2 . 3 2 . . 2 . Assault 2 | . . . . . . . 2 . Garrison 5 | . . . . 1 4 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Distress Signals 6 | . 1 . 2 1 . 1 1 . Communications Jammed 1 | . . . . 1 . . . . Distress Signals 1 | . . . . 1 . . . . Times Spotted 201 | . 23 5 47 53 12 34 25 2 Peak Tracking Total 9 | . 4 3 7 6 3 9 4 1 Tactical Retreats 7 | . . . 4 1 1 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Traps Triggered 17 | . 2 2 2 6 . 5 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 65 | . . . . . . 65 . . Triggered . | . . . . . . . . . Disarmed 5 | . . . 4 . . 1 . . Reprogrammed 8 | . . . 6 1 . 1 . . Reused 1 | . . . 1 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Machines Disabled 42 | . 2 1 9 15 6 3 6 . Max in Single Turn 4 | . 1 1 3 4 4 1 2 . Garrison Access 1 | . . . . 1 . . . . Garrison Relay 4 | . . . . . . 4 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Machines Accessed 35 | . 8 1 10 10 2 . 3 1 Terminals 23 | . 5 . 8 7 . . 3 . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 1 . . 1 Recycling Units 5 | . 2 . 1 2 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 715 | . 132 1 126 194 61 . 108 93 Successful 330 | . 74 1 85 78 48 . 44 . Failed 385 | . 58 . 41 116 13 . 64 93 Catastrophic 91 | . 4 . 3 29 . . 18 37 Database Lockouts . | . . . . . . . . . Manual 205 | . 77 . 37 15 . . 75 1 Terminals 486 | . 108 . 104 166 . . 108 . Fabricators . | . . . . . . . . . Repair Stations 155 | . 3 . . . 59 . . 93 Recycling Units 47 | . 21 . 5 21 . . . . Scanalyzers 17 | . . . 17 . . . . . Garrison Access 9 | . . . . 7 2 . . . Terminal Hacks 174 | . 28 1 48 59 . . 38 . Record 26 | . 3 . 10 8 . . 5 . Part Schematic 3 | . . . . . . . 3 . Robot Schematic 2 | . . . . . . . 2 . Robot Analysis 4 | . 1 . 1 2 . . . . Prototype ID Bank 8 | . 2 . 2 3 . . 1 . Open Door 2 | . . 1 . . . . 1 . Level Access Points 2 | . 1 . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . 1 . Emergency Access Points 6 | . 1 . 3 1 . . 1 . Machine Index 1 | . . . . . . . 1 . Terminal Index 1 | . . . 1 . . . . . Fabricator Index 1 | . . . . . . . 1 . Repair Station Index 2 | . . . 1 1 . . . . Recycling Unit Index 3 | . . . 1 . . . 2 . Scanalyzer Index 3 | . 1 . 1 . . . 1 . Garrison Index 1 | . . . . . . . 1 . Alert Level 22 | . 4 . 5 9 . . 4 . Unreport Threat 10 | . . . . 5 . . 5 . Locate Traps 5 | . . . 3 1 . . 1 . Disarm Traps 2 | . . . 2 . . . . . Reprogram Traps 5 | . . . 3 2 . . . . Dispatch Records 7 | . 1 . 1 4 . . 1 . Maintenance Status 3 | . . . 1 1 . . 1 . Security Status 5 | . 1 . 2 2 . . . . Surveillance Status 4 | . 2 . 1 1 . . . . Patrol Status 3 | . . . . 2 . . 1 . Transport Status 5 | . 2 . 2 1 . . . . Investigation Status 3 | . 1 . 1 1 . . . . Reinforcement Status 5 | . 1 . 1 3 . . . . Assault Status 2 | . 1 . . 1 . . . . Recall Investigation 2 | . 1 . . 1 . . . . Recall Reinforcements 5 | . 1 . 1 3 . . . . Recall Assault 2 | . 1 . . 1 . . . . Hauler Manifests 7 | . 2 . 1 2 . . 2 . Registered Components 2 | . . . 1 1 . . . . Registered Prototypes 2 | . . . . 1 . . 1 . Zone Layout 5 | . . . 2 2 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 48 | . 2 . . . 46 . . . Scan Component 27 | . 1 . . . 26 . . . Repair 21 | . 1 . . . 20 . . . Recycling Unit Hacks 17 | . 5 . 1 11 . . . . Report Inventory 7 | . 4 . 1 2 . . . . Retrieve Components 10 | . 1 . . 9 . . . . Scanalyzer 14 | . . . 14 . . . . . Insert Component 7 | . . . 7 . . . . . Analyze 7 | . . . 7 . . . . . Garrison Access Hacks 4 | . . . . 2 2 . . . Unlock Access 1 | . . . . . 1 . . . Seal Access 1 | . . . . 1 . . . . Coupler Status 2 | . . . . 1 1 . . . Unauthorized Hacks 73 | . 39 . 22 6 . . 6 . Terminals 58 | . 30 . 16 6 . . 6 . Track 9 | . 5 . 2 1 . . 1 . Assimilate 10 | . 5 . 3 1 . . 1 . Botnet 10 | . 5 . 3 1 . . 1 . Detonate 10 | . 5 . 3 1 . . 1 . Disrupt 10 | . 5 . 3 1 . . 1 . Operators 9 | . 5 . 2 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . Mechanics 1 | . 1 . . . . . . . Recycling Units 12 | . 8 . 4 . . . . . Monitor 3 | . 2 . 1 . . . . . Reject 3 | . 2 . 1 . . . . . Recyclers 3 | . 2 . 1 . . . . . Mask 3 | . 2 . 1 . . . . . Scanalyzers 2 | . . . 2 . . . . . Researchers 1 | . . . 1 . . . . . Extract 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . 2 . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . 8 . . . 3 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 21 | . 1 . . . 20 . . . Time 824 | . 38 . . . 786 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . 3 . . 12 . . . . Parts Scanalyzed 6 | . . . 6 . . . . . Part Schematics Acquired 6 | . . . 6 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 5 | . . . . 2 2 1 . . Non-combat 3 | . . . . 2 1 . . . Combat 2 | . . . . . 1 1 . . Robot Hacks Applied 5 | . . . . 2 2 1 . . parse_system 2 | . . . . . 1 1 . . no_distress 2 | . . . . 2 . . . . find_chute 1 | . . . . . 1 . . . Relay Couplers Released 19 | . . . . . . 19 . . Machine Destruction 19 | . . . . . . 19 . . Attached 14 | . . . . . . 14 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 62 | . . . . . . . 62 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . . 19 . Total Damage 287 | . . . . . . . 287 . Kills 2 | . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Robot Analysis Total 4 | . 1 . 1 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 23 | . . . . . . . 23 . Drone Recoveries 9 | . . . . . . . 9 . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Turns Passed 16173 | 56 2173 1443 3499 3243 1612 2460 1245 442 Spaces Moved 7304 | 39 911 745 1309 1657 375 1531 500 237 Core 345 | 17 2 . . 12 2 290 . 22 Treads 571 | . . 94 313 164 . . . . Legs 6187 | 22 852 651 996 1429 373 1149 500 215 Wheels 52 | . . . . 52 . . . . Hover 57 | . 57 . . . . . . . Flight 92 | . . . . . . 92 . . Fastest Speed 40 | 50 70 150 210 50 123 40 120 50 Average Speed 156 | 95 136 183 227 143 178 109 141 140 Slowest Speed 2000 | 150 150 230 360 850 2000 180 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 55 | 3 96 98 93 92 7 74 34 4 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 19 | . . . . . . 19 . . Terrain Destroyed 843 | . 18 109 332 160 71 55 98 . Melee . | . . . . . . . . . Projectile 101 | . . . . 55 . . 46 . AOE 742 | . 18 109 332 105 71 55 52 . Terrain Rammed 38 | . . . . . . 38 . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Sto Fac Total 10806 | 60 1690 785 1684 2151 1194 2118 773 351 Wait 1824 | 1 646 2 196 114 695 75 28 67 Move 7297 | 38 910 744 1308 1656 375 1530 499 237 Hop . | . . . . . . . . . Pick Up 254 | 6 17 9 31 74 17 49 45 6 Fast Attach 76 | . 3 . . 19 17 36 1 . Attach 122 | 10 4 2 33 28 11 32 2 . Detach 11 | 5 . . . 4 1 1 . . Swap 149 | . 7 4 12 56 7 12 44 7 Drop 188 | . 7 1 14 48 15 27 46 30 Fire 523 | . 96 20 89 122 53 44 95 4 Melee 62 | . . 1 1 23 3 24 10 . Ram 195 | . . . . 6 . 189 . . Kick 22 | . . 2 . . . 19 1 . Crush 1 | . . . . 1 . . . . Escape Stasis 15 | . . . . . . 15 . . Rewire . | . . . . . . . . . Trap 65 | . . . . . . 65 . . Miscellaneous 2 | . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: Sto / Gar) -7/Garrison (discovered 2 exits: *Sto x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 7) 651 | -10/Materials | Identified exit to Materials 1694 | -10/Materials | Identified exit to Mines 2009 | -10/Materials | Repaired Lgt. Nuclear Core 2230 | -10/Materials | Entered Mines 2537 | -10/Mines | Discovered exit to Materials (range 14) 2987 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3426 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3673 | -10/Mines | Entered Materials 3673 | -9/Materials | Evolved 20 slots: Power x5, Propulsion x5, Utility x5, Weapon x5 3681 | -9/Materials | Discovered new exit (range 17) 3739 | -9/Materials | Build established: Hauler-Mutant 4012 | -9/Materials | Discovered new exit (range 20) 4600 | -9/Materials | Build established: Generator-Assassin 4770 | -9/Materials | Discovered new exit (range 17) 4955 | -9/Materials | Discovered new exit (range 19) 5517 | -9/Materials | Discovered new exit (range 17) 6315 | -9/Materials | Identified exit to Mines 6541 | -9/Materials | Lost 5 parts (1p2n1u1w) 6925 | -9/Materials | Build established: Hauler-Assassin 7172 | -9/Materials | Entered another Materials area 7172 | -8/Materials | Evolved -1 slots: Utility x-1 7253 | -8/Materials | Destroyed 7 combat bots 7261 | -8/Materials | Lost 5 parts (1p1n3w) 7351 | -8/Materials | Lost 5 parts (2p1n2w) 7882 | -8/Materials | Build established: Mutant 7897 | -8/Materials | Discovered new exit (range 9) 8106 | -8/Materials | System corruption reached 10% 8106 | -8/Materials | System corruption reached 30% 8118 | -8/Materials | Lost 12 parts (2n1u9w) 8593 | -8/Materials | Build established: Scavenger-Executioner 8615 | -8/Materials | Discovered new exit (range 14) 9017 | -8/Materials | Crushed by falling debris 9760 | -8/Materials | Build established: Scavenger-Assassin 10069 | -8/Materials | Garrison activated, responded to threat 10171 | -8/Materials | Core integrity fell below 50% 10171 | -8/Materials | Core integrity fell below 20% 10340 | -8/Materials | Identified exit to Factory 10415 | -8/Materials | Entered Factory 10416 | -7/Factory | Identified exit to Storage 10991 | -7/Factory | Garrison activated, responded to threat 11150 | -7/Factory | Repaired Aluminum Leg 11150 | -7/Factory | Repaired Imp. Aluminum Leg 11150 | -7/Factory | Repaired Lgt. Angular Momentum Engine 11188 | -7/Factory | Repaired Carbon-fiber Leg 11215 | -7/Factory | Repaired Aluminum Leg 11249 | -7/Factory | Repaired Imp. Aluminum Leg 11300 | -7/Factory | Repaired Lgt. Angular Momentum Engine 11340 | -7/Factory | Build established: Scavenger-Skirmisher 11363 | -7/Factory | Repaired Broken Coolant Injector 11402 | -7/Factory | Repaired Deuterium Engine 11448 | -7/Factory | Repaired Rnf. Deuterium Engine 11478 | -7/Factory | P-60 Hacker assimilated allied 7C-7RT(g) 11518 | -7/Factory | Repaired Broken Imp. Ion Engine 11519 | -7/Factory | Lost 3 parts (1n2w) 11554 | -7/Factory | Repaired Imp. Aluminum Leg 11595 | -7/Factory | Repaired Carbon-fiber Leg 11634 | -7/Factory | Repaired Carbon-fiber Leg 11680 | -7/Factory | Repaired Rnf. Deuterium Engine 11681 | -7/Factory | Repaired Deuterium Engine 11713 | -7/Factory | Repaired Imp. Ion Engine 11757 | -7/Factory | Repaired Deuterium Engine 11797 | -7/Factory | Build established: Scavenger-Mutant 11812 | -7/Factory | Repaired Broken Nuclear Core 11872 | -7/Factory | Repaired Particle Gun 11990 | -7/Factory | Garrison activated, responded to threat 12027 | -7/Factory | Identified exit to Garrison 12027 | -7/Factory | Entered Garrison 12035 | -7/Garrison | Installed Relay Interface Framework 12061 | -7/Garrison | Triggered checkpoint 12116 | -7/Garrison | Lost 3 parts (1p2w) 12376 | -7/Garrison | Triggered checkpoint 12383 | -7/Garrison | Garrison Relay disabled 12514 | -7/Garrison | Triggered checkpoint 12538 | -7/Garrison | Triggered checkpoint 12618 | -7/Garrison | Lost 17 parts (6p5n2u4w) 12728 | -7/Garrison | Triggered checkpoint 12740 | -7/Garrison | Lost 13 parts (2p3n6u2w) 12768 | -7/Garrison | Garrison Relay disabled 12881 | -7/Garrison | Lost 5 parts (5u) 12991 | -7/Garrison | Build established: Mutant 13556 | -7/Garrison | Build established: Scavenger-Executioner 14116 | -7/Garrison | Triggered checkpoint 14138 | -7/Garrison | Garrison Relay disabled 14189 | -7/Garrison | Discovered exit to Storage (range 10) 14390 | -7/Garrison | Triggered checkpoint 14426 | -7/Garrison | Garrison Relay disabled 14473 | -7/Garrison | Discovered exit to Storage (range 10) 14487 | -7/Garrison | Entered Storage 15319 | -7/Storage | Met a pair of Derelict thieves 15676 | -7/Storage | Discovered new exit (range 17) 15705 | -7/Storage | Identified exit to Recycling 15705 | -7/Storage | Identified exit to Factory 15732 | -7/Storage | Entered Factory 15732 | -6/Factory | Accompanied by 8 allies 16174 | -6/Factory | Self-destructed Last Messages --------------- 16120_ Mni. Assault Cannon crushed and broken. 16121_ Dropped Enh. Autogun. 16121_ Enh. Autogun crushed and broken. 16121_ Dropped Mni. Assault Cannon. 16121_ Mni. Assault Cannon crushed and broken. 16122_ Dropped Mni. Assault Cannon. 16122_ Mni. Assault Cannon crushed and broken. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 16147_ P-60 Hacker knocked back. 16149_ P-60 Hacker destroyed. 16171_ Dropped Mni. Assault Cannon. 16172_ Connecting with Repair Station... Schematics can be used at fabricators to build something. View all schematics in possession via the status screen. You have a new controllable ally. Review and give out orders from the Allies menu (F6). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????####################????? | | ?????????????????????????# #????? | | ?????????????????????????# ###### | | ?????????????????????????# """"""""" # ! | | ?????????????????????????# # | | ?????????????????????????# """"""""" # | | ?????????????????????????# # | | ?????????????????????????# """"""""" # | | ?????????????????????????# # | | ?????????????????????????##########+#######+# | | ??????????????????#########?????#^ + | | ??????????????????#*!*==[ #?????#^^^^^##### # | | ??????????????????#***!!! #?????# #####+###### | | ??????????????????#[*=!!! ####### # #?? | | ??????????????????#===!! + # #?? | | ??????????????????#=[![ # ##### # #?? | | ??????????????????##+######+##### # #?? | | ???????????????????#%## # # #?? | | ???????????????????#*## """ # # #?? | | ???????????????????#!## ""R" # # #?? | | ???????????????????#[## ""]"n A/ + #?? | | ???????????????????# ## @ nn n # # #?? | | ???????????????????# ## n n n# ###########? | | ???????????????????# + n! # # * #? | | ???????????? # ! # # #? | | ???????? ########### # #? | | ?????? # """" #? | | ????? #####+############ + """" #? | | ??????## ??????????????????# # """" #? | | ???????# ????????????????????# # """" #? | | ???????# ??????????????????????# # #? | | ???????#????????????????????????# ###########? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# ###????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????+ #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# ###????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 77 Energy Capacity 1240 Matter Stores 975 Matter Capacity 1000 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Jamming Range 8 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 20 Power Shielding 33 Thermal Conversion 30 Evasion (%) 61 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Relay Coupler Types 137 Relay Coupler Value 5 Item Schematics ----------------- Deuterium Engine | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Power Shielding | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Transmission Jammer | -9/Materials | Scanalyzed Heat Shielding | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Imp. Integration Mediator | -7/Storage | Hacked Neutron Cannon | -7/Storage | Hacked Imp. Component Analysis Suite | -7/Storage | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Storage | Hacked Y-54 Guardian | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Backstab Fearless Fist Fight Hehehe I Spy Let's See Who's Tougher Made in Tau Ceti IV More Power To You Omniscient Cartographer Overkill Release The Drones! Remodeling Respectable Loadout Safety First Short-term Sacrifices Troublemaker Universal Adapter Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed LightCooledBlade Manual? 0 Play Time 05:46:14 Cumulative 13.4 hours Start 2021.05.09 @ 18:41:46 End 2021.05.10 @ 00:18:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8e438c3-4974-4e95-9b59-792a4e1574fc