Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 20:30:38 Player: Lu10ent dan Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (143) 715 Value Destroyed (3480) 3480 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 6722 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 0/700 Matter 228/400 Energy 265/265 System Corruption 8% Temperature Critical (607) Movement Rolling (110) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (5) ------ Large Storage Unit Medium Matter Pod Advanced Visual Processing Unit Core Analyzer Energy Filter > --- WEAPON (4) ------- Gatling Laser Gauss Rifle Mini Assault Cannon Great Maul > --- INVENTORY (15) --- Light Ion Engine Light Treads Wheel Compact Wheel Compact Wheel Improved Heat Sink High-capacity Battery (250) Energy Filter Tractor Beam Flak Gun Flak Cannon Rocket Launcher Remote Datajack Axe Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Core Analyzer Recalibrator > --- WEAPON ----------- Flak Gun Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine High-capacity Battery High-capacity Matter Pod Improved Targeting Computer Melee Analysis Suite Core Analyzer Pulse Rifle Autogun Plasma Cutter Greatsword [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 2 | . . . 2 . Parts Attached 146 | . 20 29 29 68 Power 24 | . 3 4 3 14 Engine 11 | . 3 4 . 4 Core 13 | . . . 3 10 Reactor . | . . . . . Propulsion 32 | . 6 7 5 14 Treads 10 | . . 2 5 3 Leg 8 | . . . . 8 Wheel 13 | . 6 4 . 3 Hover . | . . . . . Flight 1 | . . 1 . . Utility 42 | . 4 11 5 22 Device 19 | . 1 6 3 9 Storage 11 | . 1 2 1 7 Processor 9 | . 1 1 1 6 Hackware 1 | . 1 . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 48 | . 7 7 16 18 Energy Gun 13 | . 3 2 4 4 Energy Cannon 7 | . . 2 4 1 Ballistic Gun 17 | . 3 3 4 7 Ballistic Cannon 6 | . . . 2 4 Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 3 | . . . 2 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . 4 2 1 Parts Lost 17 | . 1 . 4 12 Power 6 | . . . 1 5 Propulsion 3 | . . . . 3 Utility 3 | . 1 . . 2 Weapon 5 | . . . 3 2 Highest Loss Streak 5 | . 1 . 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 97 94 94 98 Engine 4 | . 14 11 3 1 Core 8 | . . . 5 13 Treads 10 | . . 5 17 10 Leg 2 | . . . . 3 Wheel 5 | . 27 16 . . Device 13 | . 4 21 17 11 Storage 9 | . 14 11 9 9 Processor 11 | . 6 1 7 15 Energy Gun 4 | . 15 7 5 1 Energy Cannon 2 | . . 3 5 1 Ballistic Gun 8 | . 9 10 5 7 Ballistic Cannon 11 | . . . 11 17 Peak Build Rating 46 | 6 14 22 38 46 Average Rating 32 | 6 10 16 32 41 On Entrance 14 | 6 6 11 17 31 Naked Turns . | . . . . . Heaviest Build 56 | 12 30 39 46 56 Greatest Support 46 | 20 26 43 46 43 Greatest Overweight (x) 9 | . 1 1 1 9 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 Most Carried 15 | 6 15 15 15 15 Average Carried 13 | 6 11 14 13 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 14 14 Class Distribution -------------------- 35% | Scavenger-Gunner 29% | Mutant 16% | Scavenger-Skirmisher 7% | Gunner 3% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3944 | 200 348 440 868 2088 Remotely 235 | . . . . 235 Salvage Created 4529 | . 671 862 1350 1646 Parts 298 | . 59 68 78 93 Haulers Intercepted 6 | . . 4 1 1 Recyclers Shooed 5 | . . . 2 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 72 | . 11 11 18 32 Melee 1 | . . . . 1 Guns 24 | . 5 8 6 5 Cannons 37 | . . 3 12 22 AOE 10 | . 6 . . 4 Classes Destroyed 15 | . 8 3 2 2 Worker 21 | . 2 1 6 12 Builder 11 | . 5 4 2 . Tunneler 4 | . 1 1 2 . Hauler 6 | . . 4 1 1 Recycler 12 | . 3 . 5 4 Mechanic 3 | . . 1 . 2 Operator 3 | . 2 . . 1 Watcher 11 | . 3 2 3 3 Swarmer 18 | . 6 3 2 7 Grunt 33 | . 5 6 10 12 Brawler 1 | . . . . 1 Sentry 6 | . . 2 4 . Hunter 7 | . . . 1 6 Programmer 6 | . . . . 6 Heavy 1 | . . . 1 . Best Kill Streak 13 | . 8 10 13 5 Combat Bots Only 5 | . 3 3 5 5 Max Kills in Single Turn 3 | . 3 2 2 3 Gunslinging . | . . . . . Exploded 3 | . 1 . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 416 | . 33 50 92 241 Missed 112 | . 8 18 30 56 Damage Taken 5127 | . 278 394 1225 3230 Core 978 | . 33 79 161 705 Absorbed by Shields 86 | . . . . 86 Regen/Repaired (Parts) 145 | . . . 70 75 Core Remaining (%) 84 | 100 86 80 70 . Volleys Fired 236 | . 40 49 60 87 Largest 4 | . 2 2 4 4 Hottest 224 | . 80 91 217 224 Shots Fired 687 | . 71 98 206 312 Gun 359 | . 60 78 86 135 Cannon 317 | . . 20 120 177 Launcher 11 | . 11 . . . Special . | . . . . . Kinetic 454 | . 19 49 124 262 Thermal 107 | . . 16 55 36 Explosive 11 | . 11 . . . Electromagnetic 115 | . 41 33 27 14 Robot Hit Streak 18 | . 4 18 11 10 Robot Miss Streak 11 | . 3 4 7 11 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 367 | . 33 64 119 151 Core Hits 233 | . 35 32 72 94 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 17 | . 1 1 5 10 Destroy 1 | . . . . 1 Blast 13 | . . . 4 9 Corrupt 2 | . 1 1 . . Sever 1 | . . . 1 . Melee Attacks 9 | . . . 5 4 Impact . | . . . . . Slashing 9 | . . . 5 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8985 | . 1034 1217 2471 4263 Guns 2841 | . 374 788 712 967 Cannons 4246 | . . 222 1562 2462 Explosions 1590 | . 653 207 . 730 Melee 296 | . . . 197 99 Ramming 12 | . 7 . . 5 Kinetic 5161 | . 172 579 1413 2997 Thermal 1792 | . 25 349 559 859 Explosive 740 | . 628 . . 112 Electromagnetic 984 | . 202 289 302 191 Impact . | . . . . . Slashing 296 | . . . 197 99 Piercing . | . . . . . Highest Corruption 8 | . . . . 8 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . . . . 23 Message Errors 2 | . . . . 2 Matter Fused 6 | . . . . 6 Heat Flow Errors 3 | . . . . 3 Energy Discharges 2 | . . . . 2 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 324 | . 5 16 27 276 Projectiles 104 | . . . 21 83 Explosions 214 | . 5 16 . 193 Melee 6 | . . . 6 . Knockbacks 27 | . . . 10 17 Impact . | . . . . . Kinetic 26 | . . . 10 16 Secondary 1 | . . . . 1 Self-Inflicted Damage 348 | . 43 21 . 284 Shots 7 | . 3 1 . 3 Rammed 2 | . 1 . . 1 Targets Rammed 3 | . 1 . . 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 643 | . 38 78 320 643 Average Temperature 102 | . 10 26 83 136 Received Heat Transfer 1332 | . 72 126 405 729 Effects 31 | . . . . 31 Shutdowns 8 | . . . . 8 Energy Bleed 1 | . . . . 1 Interference 8 | . . . . 8 Matter Decay 2 | . . . . 2 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 5 | . . . . 5 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 2238 | . 50 442 925 821 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 3 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 619 | . 347 502 390 619 Initial 177 | . . 126 144 177 Average 220 | . 224 310 263 193 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 45 | 100 36 10 35 56 Level 1 46 | . 63 76 64 32 Level 2 7 | . . 12 . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 23 | . 5 4 3 11 Investigation 6 | . 1 2 1 2 Extermination 6 | . . . . 6 Reinforcement 10 | . 4 2 2 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 1 . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 97 | . 21 15 23 38 Peak Tracking Total 6 | . 4 5 6 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . 1 . 11 Max in Single Turn 3 | . . 1 . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 5 | . 1 1 1 2 Terminals 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 1 4 5 5 Successful 9 | . 1 2 4 2 Failed 6 | . . 2 1 3 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 7 | . 1 4 . 2 Fabricators . | . . . . . Repair Stations 8 | . . . 5 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 2 . . Transport Status 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 4 2 Scan Component 3 | . . . 2 1 Repair 3 | . . . 2 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 4 | . . 1 1 2 Full Trace Events 4 | . . 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 2 1 Time 90 | . . . 64 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5220 | 117 596 640 985 2882 Spaces Moved 1953 | 2 434 336 353 828 Core 1 | . . . . 1 Treads 1000 | . . 85 353 562 Legs 272 | 2 11 . . 259 Wheels 680 | . 423 251 . 6 Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 80 105 160 110 Average Speed 173 | 120 98 118 179 232 Slowest Speed 500 | 120 120 160 240 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 25 | 3 60 27 24 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 220 | . 84 4 30 102 Melee . | . . . . . Projectile 54 | . . . 30 24 AOE 165 | . 84 4 . 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3261 | 116 537 480 558 1570 Wait 727 | 115 13 30 79 490 Move 1949 | 1 433 335 352 828 Hop . | . . . . . Pick Up 83 | . 14 15 14 40 Fast Attach 18 | . 1 3 5 9 Attach 22 | . . 1 8 13 Detach 3 | . . 1 1 1 Swap 106 | . 19 25 16 46 Drop 105 | . 16 21 18 50 Fire 236 | . 40 49 60 87 Melee 9 | . . . 5 4 Ram 2 | . 1 . . 1 Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 118 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 7) 334 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 11) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Utility x2 888 | -9/Materials | Discovered new exit (range 16) 1338 | -9/Materials | Discovered new exit (range 4) 1354 | -9/Materials | Entered another Materials area 1354 | -8/Materials | Evolved 2 slots: Weapon x2 1785 | -8/Materials | Repaired Cooling System 1818 | -8/Materials | Repaired Imp. Treads 2309 | -8/Materials | Discovered new exit (range 10) 2337 | -8/Materials | Identified exit to Factory 2339 | -8/Materials | Entered Factory 2339 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2532 | -7/Factory | Build established: Scavenger-Skirmisher 3205 | -7/Factory | Build established: Scavenger-Gunner 4084 | -7/Factory | Repaired Lgt. Treads 4238 | -7/Factory | Build established: Gunner 4393 | -7/Factory | Core integrity fell below 50% 4420 | -7/Factory | Lost 5 parts (2p2n1w) 4700 | -7/Factory | Build established: Scavenger-Gunner 4744 | -7/Factory | Crushed by falling debris 5192 | -7/Factory | Garrison activated, responded to threat 5219 | -7/Factory | Core integrity fell below 20% 5222 | -7/Factory | Core destroyed Last Messages --------------- 05211_ Fusion Modulator explodes. 05211_ Overheating: Wheel damaged (-1). 05211_ S-27 Virus destroyed. 05211_ Destroyed Lgt. Nuclear Core. 05211_ S-27 Virus destroyed. 05211_ Destroyed VTOL Module. 05211_ S-27 Virus destroyed. 05211_ Terminal disabled. 05212_ Overheating: Wheel damaged (-24). 05215_ Overheating: Energy Filter damaged (-19). 05215_ Acquired 2 matter. 05216_ Overheating: Gatling Laser damaged (-57). 05217_ Slug penetrates P-60 Hacker. 05219_ Overheating: Core damaged (-105). 05219_ System corrupted: Matter fused (-9). 05220_ Overheating: Matter decay (-42). 05220_ P-60 Hacker destroyed. 05220_ Slug penetrates Power Conduit. 05222_ Power failure, Imp. Ion Engine shutdown. 05222_ Overheating: Core damaged (-77). 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"#?????????????????????? | | #?????????????#/!! ##?????????????????????? | | ##########+####/!! #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | """"""""" # """ #??????????????????????? | | "+%""" #??????????????????????? | | """"""""" " """ #??????????????????????? | | [ " #??????????????????????? | | / ###+#####????????????????????? | | /] #??????????????? | | /] ??????????????? | | ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 550 Matter Stores 400 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Made in Tau Ceti IV More Dakka Please Unlikely Earthworm Challenges ------------ None Game ------ Seed TerrainCombatBox Manual? 0 Play Time 01:46:17 Cumulative 15.5 hours Start 2025.02.17 @ 18:48:47 End 2025.02.18 @ 20:30:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 56x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00d4567c-ca0f-4f5e-a149-3924beff877a