Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2025.01.01 @ 22:03:30 Player: ARKN Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (169) 845 Value Destroyed (5384) 5384 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 10134 Bonus ------- High Alert Combat Kills 325 Cogmind --------- Core Integrity 0/850 Matter 293/300 Energy 100/100 System Corruption 26% Temperature Cool (13) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Nuclear Pulse Thruster > --- UTILITY (7) ------ Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Advanced Heat Sink Improved Hardlight Generator Powered Hammer Powered Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Utility Shielding Improved Weapon Shielding Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Scatter Rocket Array Powered Hammer Powered Hammer Power Maul > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Advanced Heat Sink Trap Scanner Improved Trap Scanner Advanced Signal Interpreter Seismic Detector Advanced ECM Suite Improved Weapon Shielding Improved Hardlight Generator Latent Energy Streamer Precision Assault Rifle Powered Hammer Powered Hammer Powered Hammer Katana Axe [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit Nuclear Pulse Thruster Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Improved Weapon Shielding Weapon Powered Hammer Energy Gun Heavy EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . . . . 1 2 2 Weapon 2 | . . . . . 2 . . Parts Attached 129 | 7 7 4 2 6 30 32 41 Power 14 | 1 2 . . 1 2 2 6 Engine 12 | 1 2 . . 1 2 1 5 Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 30 | 2 1 1 . 2 8 6 10 Treads 21 | 2 1 1 . . 7 6 4 Leg 8 | . . . . 2 1 . 5 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 53 | 2 3 1 1 2 9 13 22 Device 19 | 1 . . 1 1 6 3 7 Storage 7 | 1 2 1 . . . 1 2 Processor 8 | . . . . . 1 4 3 Hackware . | . . . . . . . . Protection 19 | . 1 . . 1 2 5 10 Artifact . | . . . . . . . . Weapon 32 | 2 1 2 1 1 11 11 3 Energy Gun 6 | . . 1 . . 4 1 . Energy Cannon 3 | . . . 1 . 2 . . Ballistic Gun 10 | 2 . 1 . 1 4 2 . Ballistic Cannon 2 | . . . . . . 2 . Launcher 3 | . . . . . . 1 2 Special Weapon 1 | . 1 . . . . . . Impact Weapon 6 | . . . . . 1 5 . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 1 . 5 . 1 Corrupted Parts 3 | . . . . . . . 3 System Corruption 21 | . . . . . . . 21 Parts Lost 54 | . . 3 . . 2 23 26 Power 3 | . . . . . . 2 1 Propulsion 18 | . . 1 . . . 6 11 Utility 23 | . . 1 . . 1 8 13 Weapon 10 | . . 1 . . 1 7 1 Highest Loss Streak 13 | . . 3 . . 1 13 8 To Critical Strikes 1 | . . . . . . . 1 Average Backups 12 | 4 9 9 13 14 9 11 15 Power . | . . . . . . . 1 Propulsion 1 | 1 1 . . . . 2 2 Utility 6 | . 5 7 8 8 5 4 7 Weapon 4 | 1 2 1 5 4 3 4 4 Tool/Special . | . . . . . . . . Unused Backups 39 | . 3 . . 2 6 4 24 Power 2 | . . . . . . . 2 Propulsion 12 | . 2 . . . 1 1 8 Utility 12 | . . . . 2 4 . 6 Weapon 12 | . 1 . . . . 3 8 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 95 | . 100 97 74 99 99 93 95 Engine 8 | . 14 14 14 14 9 4 3 Treads 22 | . 28 28 28 24 26 22 14 Leg 1 | . . . . 2 . . 4 Device 9 | . 4 10 14 11 9 15 5 Storage 9 | . 14 14 14 14 9 7 5 Processor 4 | . . . . . . 5 14 Protection 9 | . 9 . . 2 8 7 17 Energy Gun 4 | . . . . 14 9 8 . Ballistic Gun 9 | . 25 27 . 14 19 1 . Impact Weapon 8 | . . . . . 5 11 19 Slashing Weapon 1 | . . . . . . . 5 Peak Build Rating 69 | 8 8 8 19 15 40 55 69 Average Rating 34 | 6 7 7 10 11 32 43 55 On Entrance 16 | . 8 8 8 12 15 40 39 Naked Turns . | . . . . . . . . Heaviest Build 80 | 14 19 28 40 34 43 58 80 Greatest Support 80 | 40 40 40 40 40 76 76 80 Greatest Overweight (x) 3 | . . . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 20 Average Capacity 13 | 7 9 11 15 15 10 12 16 Most Carried 20 | 8 10 10 15 15 13 15 20 Average Carried 12 | 4 9 9 13 14 9 11 15 Final Capacity 15 | 8 10 15 15 15 10 15 5 Final Carried 15 | 8 10 10 13 14 10 15 5 Class Distribution -------------------- 26% | Gladiator 19% | Scavenger-Tank 16% | Scavenger-Mutant 12% | Tank 10% | Mutant 6% | Scavenger-Gladiator 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Gladiator | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 4187 | 291 401 143 . 240 1261 1134 717 Remotely 630 | . . . . . 121 509 . Salvage Created 6445 | 212 521 138 . 156 1654 1540 2224 Parts 331 | 17 31 10 . 5 95 77 96 Haulers Intercepted 10 | . 2 . . . 5 1 2 Recyclers Shooed 3 | 1 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 114 | . 8 5 . 7 23 32 39 Melee 29 | . . . . . . 4 25 Guns 53 | . 8 5 . 7 23 10 . Cannons 4 | . . . . . . 4 . AOE 11 | . . . . . . 5 6 Classes Destroyed 15 | 3 5 . . 1 3 3 . Worker 10 | 2 . . . 1 2 1 4 Builder 13 | . . . . . 3 5 5 Tunneler 10 | 4 . . . 1 1 2 2 Hauler 10 | . 2 . . . 5 1 2 Recycler 4 | 1 2 . . . . 1 . Operator 1 | . 1 . . . . . . Watcher 13 | . 2 . . . 5 4 2 Swarmer 26 | . 5 3 . . 3 7 8 Grunt 37 | . 3 2 . 1 12 11 8 Brawler 3 | . . . . . . 1 2 Duelist 2 | . . . . . 1 1 . Sentry 19 | . . . . . 7 4 8 Hunter 6 | . . . . . . 2 4 Programmer 15 | . . . . . . 6 9 Assembled 7 | . . . . 7 . . . Best Kill Streak 6 | 4 5 3 . 3 4 6 5 Combat Bots Only 6 | . 5 3 . 2 3 6 4 Max Kills in Single Turn 5 | 1 1 1 . 2 1 2 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 2 4 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 1378 | . 84 37 . 14 76 427 740 Missed 410 | . 22 8 . 4 16 114 246 Damage Taken 11228 | . 592 310 . 230 946 4064 5086 Core 1782 | . 129 62 . 31 89 600 871 Absorbed by Shields 759 | . . . . . . 44 715 Redirected to Shielding 633 | . 46 6 . . 54 37 490 Ignored by Resistances 305 | . . . . . . 105 200 Core Remaining (%) 52 | 100 . . . 11 83 14 . Volleys Fired 285 | 25 60 24 . 21 82 71 2 Largest 4 | 2 2 2 . 2 4 3 1 Hottest 191 | 40 100 70 . 78 191 140 50 Shots Fired 715 | 50 118 48 . 42 297 158 2 Gun 620 | 50 116 48 . 42 274 90 . Cannon 86 | . . . . . 23 63 . Launcher 7 | . . . . . . 5 2 Special 2 | . 2 . . . . . . Kinetic 521 | 50 116 44 . 21 196 94 . Thermal 128 | . 2 4 . 21 101 . . Explosive 7 | . . . . . . 5 2 Electromagnetic 59 | . . . . . . 59 . Robot Hit Streak 25 | 6 10 7 . 9 12 25 . Robot Miss Streak 7 | 4 3 2 . 2 7 5 . Penetration Max 1 | . . . . 1 1 1 . Secondary Targets 5 | . 2 . . 1 1 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . Shots Hit Robots 561 | 27 65 23 . 29 161 121 135 Core Hits 256 | 12 28 11 . 13 63 61 68 Critical Kills 4 | . . . . . 1 1 2 Critical Parts Destroyed 28 | . 1 . . . 1 11 15 Critical Strikes 43 | . 1 . . . 4 16 22 Burn 2 | . . . . . 2 . . Destroy 5 | . 1 . . . 2 2 . Blast 3 | . . . . . . 3 . Corrupt 1 | . . . . . . 1 . Smash 27 | . . . . . . 10 17 Sever 5 | . . . . . . . 5 Melee Attacks 286 | . . . . . 24 62 200 Impact 194 | . . . . . 24 62 108 Slashing 92 | . . . . . . . 92 Piercing . | . . . . . . . . Sneak Attacks 21 | . . . . . . 4 17 Combat Hostiles . | . . . . . . . . Follow-up Attacks 47 | . . . . . . 7 40 Damage Inflicted 16573 | 286 674 197 . 551 2890 4775 7200 Guns 5528 | 286 674 197 . 548 2625 1198 . Cannons 1267 | . . . . . 254 1013 . Explosions 1789 | . . . . . . 876 913 Melee 7969 | . . . . . . 1682 6287 Ramming 20 | . . . . 3 11 6 . Kinetic 4662 | 286 674 161 . 373 1722 1446 . Thermal 2021 | . . 36 . 175 1157 356 297 Explosive 1127 | . . . . . . 511 616 Electromagnetic 774 | . . . . . . 774 . Impact 5020 | . . . . . . 1682 3338 Slashing 2949 | . . . . . . . 2949 Piercing . | . . . . . . . . Highest Corruption 26 | . 4 4 4 . . 9 26 Average Corruption 7 | . 1 4 3 . . 5 11 Corruption Purged 16 | . . . 4 . . . 12 Corruption Blocked . | . . . . . . . . Effects 223 | . 11 19 25 . . 46 122 Message Errors 63 | . 5 5 11 . . 14 28 Matter Fused 62 | . 1 5 8 . . 14 34 Heat Flow Errors 24 | . . 2 1 . . 7 14 Energy Discharges 25 | . 2 5 2 . . 2 14 Parts Rejected 2 | . . . . . . 1 1 Parts Fused 2 | . . . . . . 1 1 Data Loss (minor) 23 | . 2 1 2 . . 4 14 Data Loss (major) 15 | . 1 . 1 . . 2 11 Misfires 1 | . . 1 . . . . . Alerts 2 | . . . . . . 1 1 Misdirections 4 | . . . . . . . 4 Overload Shots . | . . . . . . . . Overflow Damage 2087 | . . . . . 9 726 1352 Projectiles 69 | . . . . . 9 60 . Explosions 52 | . . . . . . . 52 Melee 1966 | . . . . . . 666 1300 Knockbacks 32 | . . . . . . 15 17 Impact 24 | . . . . . . 8 16 Kinetic 6 | . . . . . . 6 . Secondary 2 | . . . . . . 1 1 Self-Inflicted Damage 284 | . . . . . 101 56 127 Shots 4 | . . . . . 1 1 2 Rammed 4 | . . . . 1 2 1 . Targets Rammed 4 | . . . . 1 2 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 373 | . 47 247 142 210 373 266 273 Average Temperature 95 | . 17 59 75 83 102 106 105 Received Heat Transfer 2924 | . 171 84 . 60 468 1236 905 Effects 4 | . . . . . 2 . 2 Shutdowns 1 | . . . . . 1 . . Energy Bleed 2 | . . . . . 1 . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 23 | . . . . . . 12 11 Combat Hostiles 17 | . . . . . . 9 8 Parts Fried 35 | . . . . . . 15 20 Impact Corruptions 70 | . . . . . . 26 44 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 2 . 2 Heat Transferred 3571 | . . 111 . 518 2442 350 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . . 5 . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Maximum Alert Level 3 | . . . . . 1 2 3 Low Security (%) 55 | 100 100 100 . 100 36 59 38 Level 1 28 | . . . . . 63 11 29 Level 2 11 | . . . . . . 28 20 Level 3 3 | . . . . . . . 11 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 835 | 10 185 50 . 15 310 500 835 Initial 242 | . . 4 . . . 137 242 Average 187 | 1 63 8 . . 189 190 302 Influence Increases 3965 | 35 353 135 . 25 877 1074 1466 Destroy 0b10 Robot/C 2140 | . 160 100 . . 460 640 780 Destroy 0b10 Robot/NC 305 | 35 35 . . 10 80 70 75 Destroy Leader 636 | . 48 20 . . 130 190 248 Successful Hack 80 | . 33 . . . 14 . 33 Disable Machine 210 | . 15 . . 15 75 45 60 Destroy Structure 159 | . 2 . . . 58 54 45 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 420 | . 45 15 . . 60 75 225 Influence Decreases 2776 | 35 341 139 . 25 575 714 947 Time Decay 2251 | 35 341 129 . 10 555 484 697 Lost Part 510 | . . 10 . . 20 230 250 Lost Ally 15 | . . . . 15 . . . Squads Dispatched 40 | . 1 . . 1 4 14 20 Investigation 1 | . . . . . . 1 . Extermination 14 | . . . . . . 6 8 Reinforcement 12 | . 1 . . 1 4 4 2 Assault 1 | . . . . . . . 1 Garrison 12 | . . . . . . 3 9 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . 1 . 2 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 11 | . . . . 4 . 2 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 185 | . 18 6 . 9 36 39 77 Peak Tracking Total 8 | . 4 3 . 3 6 8 8 Tactical Retreats 15 | . 2 1 . . 2 2 8 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . 3 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 14 | . 1 . . 1 5 3 4 Max in Single Turn 4 | . 1 . . . 1 2 4 Garrison Access 2 | . . . . . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 16 | . 5 . . . 6 1 4 Terminals 11 | . 4 . . . 5 . 2 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 1 1 1 Total Hacks 48 | . 17 . . . 18 3 10 Successful 23 | . 12 . . . 4 . 7 Failed 25 | . 5 . . . 14 3 3 Catastrophic 4 | . . . . . 1 3 . Database Lockouts . | . . . . . . . . Manual 38 | . 16 . 1 . 16 . 5 Terminals 36 | . 13 . . . 16 . 7 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 4 | . 4 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . . . 2 3 2 Terminal Hacks 9 | . 4 . . . 2 . 3 Prototype ID Bank 1 | . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . Terminal Index 1 | . 1 . . . . . . Locate Traps 4 | . 2 . . . . . 2 Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Seal Access 2 | . . . . . 1 . 1 Unauthorized Hacks 12 | . 8 . . . 1 . 3 Terminals 10 | . 7 . . . 1 . 2 Track 4 | . 2 . . . 1 . 1 Assimilate 1 | . 1 . . . . . . Botnet 4 | . 3 . . . . . 1 Disrupt 1 | . 1 . . . . . . Fabricators 1 | . . . . . . . 1 Liberate 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Mask 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 5 . . . 6 1 3 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . 4 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 4 | . . . 4 . . . . Largest Group 4 | . . . 4 4 . . . Highest-Rated Group 45 | . . . 45 45 . . . Highest-Rated Ally 21 | . . . 21 21 . . . Total Orders . | . . . . . . . . Ally Attacks 15 | . . . . 15 . . . Total Damage 162 | . . . . 162 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 10628 | 197 420 688 1035 657 3342 2018 2271 Optics 1 | . . . . . 1 . . Sensors 31 | . . . . . . . 31 Structural 1811 | . . . . . 170 1641 . Traps 481 | . . . . . 67 414 . Seismic 9922 | 197 420 688 1035 657 3241 1444 2240 ECM 2 | . . . . . . . 2 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 16726 | 275 1333 899 1504 852 4211 3116 4536 Spaces Moved 6923 | 119 623 504 651 206 1234 1327 2259 Core 131 | 7 . . . . . . 124 Treads 6134 | 112 623 504 651 166 1162 1327 1589 Legs 597 | . . . . 40 72 . 485 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 61 | . . . . . . . 61 Fastest Speed 40 | 50 160 160 160 160 120 150 40 Average Speed 158 | 153 160 160 160 165 158 158 158 Slowest Speed 330 | 160 160 160 160 190 240 163 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 6 90 95 89 32 82 37 50 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 58 | . . . . . 24 14 20 Terrain Destroyed 153 | . 1 . . . 57 50 45 Melee 58 | . . . . . 24 14 20 Projectile 24 | . 1 . . . 8 15 . AOE 71 | . . . . . 25 21 25 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 11694 | 163 851 555 1115 676 3289 2101 2944 Wait 3869 | 5 148 21 429 432 1843 564 427 Move 6912 | 118 622 503 650 205 1233 1326 2255 Hop 2 | . . . . . . . 2 Pick Up 105 | 8 5 1 3 5 11 30 42 Fast Attach 44 | 7 1 . 1 1 11 12 11 Attach 49 | . . 3 2 2 6 16 20 Detach 6 | . . . 3 1 . . 2 Swap 99 | . 7 3 1 3 47 18 20 Drop 86 | . 8 . 1 5 30 12 30 Fire 285 | 25 60 24 . 21 82 71 2 Melee 208 | . . . . . 24 51 133 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . . . . 1 2 1 . Escape Stasis . | . . . . . . . . Rewire 25 | . . . 25 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 276 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 736 | -10/Materials | Discovered new exit (range 5) 819 | -10/Materials | Discovered new exit (range 8) 861 | -10/Materials | Core integrity fell below 50% 884 | -10/Materials | Discovered new exit (range 15) 1537 | -10/Materials | Discovered new exit (range 4) 1553 | -10/Materials | Discovered new exit (range 15) 1609 | -10/Materials | Entered Mines 1694 | -10/Mines | Lost 3 parts (1n1u1w) 1869 | -10/Mines | Discovered new exit (range 9) 1955 | -10/Mines | Build established: Scavenger-Mutant 1975 | -10/Mines | Discovered new exit (range 5) 1978 | -10/Mines | Learned location of Storage (-8) 2072 | -10/Mines | Discovered new exit (range 10) 2106 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2184 | -10/Mines | Learned 2 Materials zone layouts 2501 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2501 | -10/Mines | Discovered new exit (range 5) 2508 | -10/Mines | Entered Exiles 2508 | -10/Exiles | Found Exiles lab destroyed 3000 | -10/Exiles | Discovered new exit (range 10) 3211 | -10/Exiles | Opened EX-Vault 3219 | -10/Exiles | Found Prototype Energy Cannon 3219 | -10/Exiles | Identified Latent Energy Streamer 3826 | -10/Exiles | Build established: Commander-Mutant 4012 | -10/Exiles | Entered Mines 4012 | -9/Mines | Accompanied by 4 allies 4120 | -9/Mines | Assembled infested the area 4125 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4341 | -9/Mines | Build established: Scavenger-Mutant 4655 | -9/Mines | Found a hidden stash of uninstalled traps 4768 | -9/Mines | Core integrity fell below 20% 4836 | -9/Mines | Learned location of Zion (-6) 4848 | -9/Mines | Discovered new exit (range 5) 4864 | -9/Mines | Entered Materials 4864 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 5163 | -8/Materials | Build established: Scavenger-Tank 5614 | -8/Materials | Discovered new exit (range 4) 6304 | -8/Materials | Discovered new exit (range 6) 7921 | -8/Materials | Identified exit to Storage 8895 | -8/Materials | Discovered new exit (range 3) 9075 | -8/Materials | Entered Factory 9075 | -7/Factory | Evolved 2 slots: Utility x2 9363 | -7/Factory | Build established: Skirmisher 9793 | -7/Factory | Build established: Tank 10939 | -7/Factory | Garrison activated, responded to threat 11017 | -7/Factory | Lost 4 parts (3u1w) 11132 | -7/Factory | Core integrity fell below 50% 11159 | -7/Factory | Lost 13 parts (1p4n4u4w) 11415 | -7/Factory | Build established: Gladiator 11458 | -7/Factory | Core integrity fell below 20% 11945 | -7/Factory | Discovered new exit (range 16) 12015 | -7/Factory | Identified exit to Factory 12191 | -7/Factory | Entered another Factory area 12191 | -6/Factory | Evolved 2 slots: Utility x2 13015 | -6/Factory | Build established: Scavenger-Gladiator 13583 | -6/Factory | System corruption reached 10% 13987 | -6/Factory | Found Prototype Launcher 14111 | -6/Factory | Build established: Gladiator 15228 | -6/Factory | Lost 3 parts (2n1u) 15488 | -6/Factory | Lost 3 parts (2n1u) 15691 | -6/Factory | First assault squad dispatched 15969 | -6/Factory | Garrison activated, responded to threat 15989 | -6/Factory | Core integrity fell below 50% 16148 | -6/Factory | Identified Scatter Rocket Array 16166 | -6/Factory | Garrison activated, responded to threat 16259 | -6/Factory | Garrison activated, responded to threat 16594 | -6/Factory | Core integrity fell below 20% 16637 | -6/Factory | Discovered new exit (range 7) 16644 | -6/Factory | Identified exit to Lower Caves 16650 | -6/Factory | Lost 8 parts (1p3n3u1w) 16705 | -6/Factory | Spotted B-75 Beast 16727 | -6/Factory | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 16620_ M-28 Smith destroyed. 16620_ K-01 Serf destroyed. 16620_ H-66 Slayer destroyed. 16637_ System corrupted: Matter fused (-6). 16637_ EXIT=FOUND 16642_ Acquired Adv. Signal Interpreter. 16644_ EXIT=IDENTIFIED: LOWER CAVES 16652_ System corrupted: Energy discharge (-20). 16669_ System corrupted: Substantial component data lost. 16685_ System corrupted: Component data lost. 16687_ K-01 Serf cleans the Terminal. 16692_ Dropped Power Maul. 16696_ Acquired Adv. Sensor Array. 16700_ Adv. Melee Analysis Suite destroyed. 16701_ Acquired Nuclear Pulse Thruster. 16705_ R-10 Processor collects Power Maul. 16712_ K-01 Serf cleans the Fusion Modulator. 16713_ Acquired 24 matter. 16721_ /OZV|#DGCMAD6KTI<2VX7GVO0 16723_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? ????????????????????????????????????????????? | | ?? ????????####????????????????????????????????? | | ?? ?????? [ #????????????????????????????????? | | ??" ??#??? #????????????????????????????????? | | ??" ??# ?? #????????????????????????????????? | | ??" ??# "" #????????????????????????????????? | | ?? ??# "" #????????????????????????????????? | | ###+#### """ #????????????????????????????????? | | "" # """ #????????????????????????????????? | | "" # """ #????##########????#?????????????? | | #?? ??????# #??? #?????????????? | | #####+######### """ #?w ##????????????? | | + "T" #? #????????????? | | % ###### ######### " " # ?????????????? | | % # # #???????# / ????????????????? | | % + T # #???????# # ???????????????? | | ##+#### # #???????# [] #??????????????????? | | # ! #? # #???????# ]] #??????????????????? | | # #?? # #???????# #??????????????????? | | # #?? # #???????###+######??????????????????? | | # = #??? # ??????????# #???????????????????????? | | # #??? # ########### ###?????????????????????? | | # ^#???? # @ #?????????????????????? | | ###+######## BB w #?????????????????????? | | BB +?????????????????????? | | #?????????????????????? | | """"" #?????????????????????? | | ""T"" """ """ k !!! #?????????????????????? | | """ """ =! !!! ?????????????????????? | | """ """ ! !!! ?????????????????????? | | ! ##????????????????????? | | #?????????????????????? | | ##+############# ###?????????????????????? | | # !#?????# ????????????????????????? | | # """ #?????# ????????????????????????? | | # """ #?????? ????????????????????????? | | # """ ##### ?????????????????? | | # + ?????????????????? | | # !! ##### ?????????????????? | | # !!! #???????????????????????????????? | | # !! #???????????????????????????????? | | # #???????????????????????????????? | | #### ##########???????????????????????????????? | | #####+#######????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 30 Resistance: TH 10 Resistance: EM 15 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Melee Accuracy 20 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumWeaponsSpecial Manual? 0 Play Time 03:28:58 Cumulative 24.1 hours Start 2024.12.31 @ 16:45:11 End 2025.01.01 @ 22:03:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 21 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 393fcec5-b7a7-4cea-bad6-dc16e1d9356c