Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 17:36:29

Player: Lumi

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (56)      280
Value Destroyed (1947)     1947
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7427

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (70)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (5) ---
  Improved Gyrokinetic Inverter
           VTOL Module
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Gyrokinetic Inverter
           System Restoration Module
           Autogun
  Enhanced Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
       Improved Gravmag System
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
>               --- UTILITY ----------
  High-capacity Storage Unit
        Compact Battery
                Thermal Shield
                Point Defense System
                Hacking Suite
                System Backup Module
>               --- WEAPON -----------
                Tesla Rifle
>               --- INVENTORY --------
                Nuclear Pulse Thruster
                System Restoration Module
     Long-range Tractor Beam
                Disruptor Cannon
       Enhanced Gauss Cannon
                Great Axe
[Rating: 56]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Slots Evolved              12   | .   .   2   2   2   2   .   .   2   2   .   .   
  Power                    3    | .   .   .   1   .   .   .   .   2   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   .   2   1   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   1   .   .   .   .   .   .   
Parts Attached             116  | 6   6   4   7   33  19  2   10  13  9   6   1   
  Power                    19   | 1   2   1   1   6   2   1   1   2   .   2   .   
    Engine                 13   | 1   2   1   1   4   1   1   1   1   .   .   .   
    Core                   6    | .   .   .   .   2   1   .   .   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   1   2   3   11  6   .   2   4   4   .   1   
    Treads                 2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Leg                    21   | 2   1   2   3   11  2   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   4   .   .   2   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   1   2   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   1   2   .   1   
  Utility                  26   | 1   2   .   .   6   6   1   1   2   4   3   .   
    Device                 6    | .   .   .   .   1   1   .   .   .   2   2   .   
    Storage                10   | 1   2   .   .   1   2   .   1   1   1   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             9    | .   .   .   .   4   3   1   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   1   1   3   10  5   .   6   5   1   1   .   
    Energy Gun             8    | 1   .   1   .   5   .   .   .   1   .   .   .   
    Energy Cannon          14   | .   .   .   1   2   5   .   2   3   1   .   .   
    Ballistic Gun          9    | 1   1   .   1   1   .   .   4   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   1   2   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 66   | .   .   1   5   21  22  .   2   7   .   8   .   
  Power                    12   | .   .   .   .   5   3   .   1   1   .   2   .   
  Propulsion               22   | .   .   .   3   7   6   .   1   4   .   1   .   
  Utility                  11   | .   .   .   .   2   5   .   .   .   .   4   .   
  Weapon                   21   | .   .   1   2   7   8   .   .   2   .   1   .   
  Highest Loss Streak      11   | .   .   1   3   10  11  .   2   7   .   3   .   
Average Slot Usage (%)     63   | .   98  100 96  91  67  4   12  10  39  46  9   
  Engine                   6    | .   13  11  18  9   1   .   4   .   .   .   .   
  Core                     2    | .   .   .   .   3   4   .   .   2   5   4   .   
  Leg                      16   | .   27  44  33  26  5   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   2   13  14  5   
  Device                   1    | .   .   .   .   2   1   .   .   .   5   11  .   
  Storage                  14   | .   27  22  18  18  19  .   .   .   4   9   4   
  Protection               2    | .   .   .   .   5   6   3   .   .   .   .   .   
  Energy Gun               3    | .   2   5   3   5   7   .   .   .   5   1   .   
  Energy Cannon            2    | .   .   .   3   2   11  .   2   .   .   .   .   
  Ballistic Gun            5    | .   25  16  13  2   .   .   3   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   5   10  .   .   .   .   .   .   .   
Naked Turns                148  | .   .   .   .   .   3   64  51  30  .   .   .   
Heaviest Build             117  | 10  40  43  58  68  117 6   14  19  44  47  32  
  Greatest Support         52   | 20  20  40  45  52  40  3   3   20  48  48  34  
  Greatest Overweight (x)  28   | .   3   1   5   18  28  1   4   1   .   1   1   
  Average Overweight (x)   .    | .   .   .   1   1   3   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  16  16  20  4   4   12  12  12  12  
  Average Capacity         12   | 5   15  16  16  16  17  4   4   4   10  12  11  
  Most Carried             16   | 4   11  14  16  16  11  4   4   4   6   10  12  
  Average Carried          8    | 1   7   11  12  11  6   3   2   3   4   7   7   
  Final Capacity           16   | 6   16  16  16  16  4   4   4   4   12  12  4   
  Final Carried            14   | 4   11  13  14  7   4   4   4   4   6   10  4   

 Class Distribution 
--------------------
 52% | Mutant
 15% | Scavenger-Tank
 15% | Scavenger-Gunner
  6% | Scavenger-Mutant
  5% | Gunner
  3% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
   Scavenger-Tank | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory
           Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Upper Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Matter Collected           1958 | 192 154 107 195 621 261 27  183 101 .   87  30  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1888 | .   125 369 228 608 261 .   177 67  .   23  30  
  Parts                    121  | .   9   24  11  39  15  .   8   11  .   2   2   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      22   | .   .   .   .   .   .   3   7   .   .   9   3   
  Prevented                3    | .   .   .   .   .   .   1   .   .   .   2   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Combat Hostiles Destroyed  44   | .   4   7   5   18  4   .   3   1   .   1   1   
  Melee                    3    | .   .   .   .   .   .   .   .   1   .   1   1   
  Guns                     24   | .   4   7   2   7   1   .   3   .   .   .   .   
  Cannons                  16   | .   .   .   3   11  2   .   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   1   3   2   1   .   2   .   .   .   .   
  Worker                   2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Builder                  4    | .   .   .   .   1   2   .   .   1   .   .   .   
  Tunneler                 2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  12   | .   2   .   .   4   .   .   3   1   .   1   1   
  Grunt                    18   | .   2   4   3   7   2   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   7    | .   .   3   1   2   1   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   1   2   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           4    | .   2   2   4   4   2   .   3   1   .   1   1   
  Combat Bots Only         3    | .   2   2   3   3   1   .   3   1   .   1   1   
Max Kills in Single Turn   2    | .   1   1   1   2   1   .   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  Upp  
Damage Taken               8649 | .    134  467  346  2407 2308 64   353  590  39   968  973  
  Core                     2513 | .    39   64   13   255  471  64   144  280  18   425  740  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  84   84   97   63   .    .    20   72   .    .    .    
Volleys Fired              164  | .    9    28   21   56   17   .    27   6    .    .    .    
  Largest                  4    | .    2    2    3    3    4    .    2    1    .    .    .    
  Hottest                  330  | .    40   76   127  240  330  .    98   65   .    .    .    
Shots Fired                365  | .    18   55   61   141  46   .    38   6    .    .    .    
  Gun                      221  | .    18   55   41   57   18   .    27   5    .    .    .    
  Cannon                   144  | .    .    .    20   84   28   .    11   1    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  217  | .    18   39   56   73   .    .    27   4    .    .    .    
  Thermal                  139  | .    .    16   5    68   38   .    11   1    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          9    | .    .    .    .    .    8    .    .    1    .    .    .    
  Robot Hit Streak         12   | .    7    9    8    9    12   .    8    7    .    .    .    
  Robot Miss Streak        9    | .    1    3    9    8    3    .    2    2    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           269  | .    13   35   45   106  35   .    28   4    .    3    .    
  Core Hits                145  | .    7    18   25   49   21   .    11   6    .    1    7    
  Critical Hits            1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    .    .    .    .    .    5    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    .    .    .    .    5    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4455 | .    133  354  468  1747 800  .    671  118  .    134  30   
  Guns                     2306 | .    133  354  239  766  271  .    451  92   .    .    .    
  Cannons                  1708 | .    .    .    229  965  294  .    220  .    .    .    .    
  Explosions               228  | .    .    .    .    .    228  .    .    .    .    .    .    
  Melee                    118  | .    .    .    .    .    .    .    .    .    .    118  .    
  Ramming                  95   | .    .    .    .    16   7    .    .    26   .    16   30   
  Kinetic                  2121 | .    133  166  423  882  .    .    451  66   .    .    .    
  Thermal                  1975 | .    .    188  45   849  673  .    220  .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          146  | .    .    .    .    .    120  .    .    26   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 118  | .    .    .    .    .    .    .    .    .    .    118  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    1    3    4    4    1    .    .    .    
  Average Corruption       2    | .    .    .    .    1    2    3    4    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  14   | .    .    .    .    4    .    3    7    .    .    .    .    
    Message Errors         2    | .    .    .    .    1    .    .    1    .    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    1    3    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    1    .    1    .    .    .    .    .    
    Targeting Errors       4    | .    .    .    .    2    .    .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            124  | .    .    .    .    1    83   .    18   .    .    22   .    
  Projectiles              19   | .    .    .    .    1    .    .    18   .    .    .    .    
  Explosions               83   | .    .    .    .    .    83   .    .    .    .    .    .    
  Melee                    22   | .    .    .    .    .    .    .    .    .    .    22   .    
Knockbacks                 20   | .    .    .    8    12   .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    8    12   .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      80   | .    .    .    .    .    47   .    .    12   .    8    13   
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Rammed                   22   | .    .    .    .    .    4    .    .    6    .    1    11   
Targets Rammed             24   | .    .    .    .    2    4    .    .    6    .    1    11   
  Kicked                   2    | .    .    .    .    2    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        636  | .    12   204  459  535  636  .    32   2    .    .    .    
  Average Temperature      168  | .    8    67   185  178  207  .    32   1    .    .    .    
  Received Heat Transfer   2064 | .    30   180  144  471  1035 9    45   .    9    141  .    
  Effects                  33   | .    .    .    5    15   13   .    .    .    .    .    .    
    Shutdowns              9    | .    .    .    3    4    2    .    .    .    .    .    .    
    Energy Bleed           4    | .    .    .    .    1    3    .    .    .    .    .    .    
    Interference           7    | .    .    .    1    3    3    .    .    .    .    .    .    
    Matter Decay           4    | .    .    .    .    1    3    .    .    .    .    .    .    
    Short Circuit          5    | .    .    .    1    3    1    .    .    .    .    .    .    
    Damage (minor)         3    | .    .    .    .    2    1    .    .    .    .    .    .    
    Damage (major)         1    | .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    1    .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    .    5    .    .    1    .    .    .    .    
  Heat Transferred         3748 | .    .    481  111  1835 1025 .    296  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Peak Influence             210  | .   112 210 209 189 198 .   .   30  44  .   .   
  Average Influence        72   | .   55  103 139 63  104 .   .   7   26  .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   .   .   .   
  Low Security (%)         96   | 100 100 90  79  100 100 .   .   100 100 .   .   
  Level 1                  3    | .   .   9   20  .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   3   .   .   10  .   .   1   2   2   .   .   
  Investigation            4    | .   2   .   .   1   .   .   .   .   1   .   .   
  Extermination            4    | .   .   .   .   3   .   .   .   1   .   .   .   
  Reinforcement            7    | .   1   .   .   4   .   .   .   1   1   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Distress Signals           3    | .   .   1   .   1   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   6   8   5   27  11  4   9   16  2   30  4   
  Peak Tracking Total      13   | .   3   3   3   5   5   4   6   9   1   13  4   
  Tactical Retreats        16   | .   .   .   .   .   1   .   2   4   .   9   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Traps Triggered            9    | .   1   .   .   7   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   1   .   .   .   2   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Machines Disabled          4    | .   .   1   .   2   1   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   1   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Machines Accessed          6    | .   1   1   1   1   1   .   .   .   .   1   .   
  Terminals                4    | .   1   1   1   .   .   .   .   .   .   1   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                9    | .   1   1   1   1   1   .   .   .   .   4   .   
  Successful               9    | .   1   1   1   1   1   .   .   .   .   4   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                7    | .   1   1   1   .   .   .   .   .   .   4   .   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   1   1   .   .   .   .   .   .   4   .   
  Record                   6    | .   .   1   1   .   .   .   .   .   .   4   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   1   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      125  | .   .   .   .   .   .   .   125 .   .   .   .   
  Highest-Rated Ally       125  | .   .   .   .   .   .   .   125 .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   1   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  Upp  
Turns Passed               5117 | 77   506  335  398  1385 535  193  436  338  160  348  406  
Spaces Moved               4055 | 57   313  160  208  693  228  362  424  499  245  498  368  
  Core                     1036 | 5    .    .    .    4    9    362  424  232  .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1523 | 52   313  160  208  689  101  .    .    .    .    .    .    
  Wheels                   152  | .    .    .    .    .    118  .    .    34   .    .    .    
  Hover                    1326 | .    .    .    .    .    .    .    .    216  245  498  367  
  Flight                   18   | .    .    .    .    .    .    .    .    17   .    .    1    
  Fastest Speed            40   | 50   120  120  150  150  50   50   50   40   58   58   40   
  Average Speed            104  | 113  147  146  152  160  170  51   83   57   58   60   104  
  Slowest Speed            1450 | 120  210  150  270  950  1450 100  250  110  60   106  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    48   19   19   18   8    53   58   12   7    65   57   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    1    1    .    
Scrap Searched             10   | .    .    .    .    .    .    2    2    .    .    3    3    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          47   | .    .    .    .    3    44   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    3    5    .    .    .    .    .    .    
  AOE                      39   | .    .    .    .    .    39   .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp 
Total                      4594 | 66  339 214 251 842 310 370 469 543 261 536 393 
  Wait                     95   | .   2   9   .   34  21  .   .   7   .   19  3   
  Move                     4044 | 56  312 159 207 692 227 361 423 498 244 497 368 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  81   | 4   9   9   12  15  11  3   1   7   5   4   1   
  Fast Attach              42   | 6   1   .   .   15  4   1   3   5   4   2   1   
  Attach                   69   | .   3   3   7   18  13  1   7   8   5   4   .   
  Detach                   25   | .   .   .   .   3   4   1   7   3   2   4   1   
  Swap                     5    | .   2   1   .   .   2   .   .   .   .   .   .   
  Drop                     41   | .   1   5   4   7   7   3   1   3   1   .   9   
  Fire                     164  | .   9   28  21  56  17  .   27  6   .   .   .   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Ram                      19   | .   .   .   .   .   2   .   .   6   .   1   10  
  Kick                     4    | .   .   .   .   2   2   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 3 exits: *Fac x2 / Dat)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 16)
   78 | -11/Scrapyard  | Entered Materials
  140 | -10/Materials  | Discovered new exit (range 5)
  186 | -10/Materials  | Met 8R-AWN
  200 | -10/Materials  | Discovered new exit (range 12)
  310 | -10/Materials  | Build established: Mutant
  539 | -10/Materials  | Discovered new exit (range 4)
  584 | -10/Materials  | Entered another Materials area
  584 | -9/Materials   | Evolved 2 slots: Propulsion x2
  850 | -9/Materials   | Discovered new exit (range 11)
  919 | -9/Materials   | Entered another Materials area
  919 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 1093 | -8/Materials   | Lost 3 parts (2n1w)
 1267 | -8/Materials   | Discovered new exit (range 3)
 1317 | -8/Materials   | Entered Factory
 1317 | -7/Factory     | Evolved 2 slots: Utility x2
 1607 | -7/Factory     | Build established: Scavenger-Tank
 1727 | -7/Factory     | Lost 4 parts (1p2n1w)
 1901 | -7/Factory     | Lost 3 parts (1u2w)
 2332 | -7/Factory     | Build established: Scavenger-Gunner
 2487 | -7/Factory     | Garrison activated, responded to threat
 2512 | -7/Factory     | Discovered new exit (range 16)
 2632 | -7/Factory     | Lost 10 parts (2p4n4w)
 2668 | -7/Factory     | Garrison activated, responded to threat
 2702 | -7/Factory     | Entered another Factory area
 2702 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3135 | -6/Factory     | Lost 11 parts (2p3n2u4w)
 3213 | -6/Factory     | Discovered new exit (range 8)
 3233 | -6/Factory     | Core integrity fell below 50%
 3237 | -6/Factory     | Entered Lower Caves
 3256 | -6/Lower Caves | Lost 8 parts (2n3u3w)
 3342 | -6/Lower Caves | Learned Factory stockpile data
 3427 | -6/Lower Caves | Discovered new exit (range 7)
 3428 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3430 | -6/Lower Caves | Entered another Lower Caves area
 3437 | -6/Lower Caves | Discovered new exit (range 3)
 3522 | -6/Lower Caves | Build established: Mutant
 3700 | -6/Lower Caves | Identified exit to Data Miner
 3836 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 3861 | -6/Lower Caves | AD-0RF showed up to help
 3863 | -6/Lower Caves | AD-0RF revealed a hidden path
 3866 | -6/Lower Caves | Entered Factory
 3866 | -5/Factory     | Evolved 2 slots: Power x2
 4052 | -5/Factory     | Lost 7 parts (1p4n2w)
 4190 | -5/Factory     | Discovered new exit (range 11)
 4204 | -5/Factory     | Entered another Factory area
 4204 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4344 | -4/Factory     | Discovered new exit (range 9)
 4364 | -4/Factory     | Entered Upper Caves
 4365 | -4/Upper Caves | Encountered a Warlord checkpoint
 4409 | -4/Upper Caves | Learned Research terminal intel
 4424 | -4/Upper Caves | Attracted the attention of an 0b10 base
 4459 | -4/Upper Caves | Learned 6 Lower Caves zone layouts
 4459 | -4/Upper Caves | Learned Factory emergency access door positions
 4459 | -4/Upper Caves | Learned Factory terminal intel
 4696 | -4/Upper Caves | Discovered new exit (range 16)
 4703 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 4712 | -4/Upper Caves | Entered another Upper Caves area
 4742 | -4/Upper Caves | Lost 3 parts (1p1n1u)
 4940 | -4/Upper Caves | Learned 4 Research zone layouts
 5041 | -4/Upper Caves | Core integrity fell below 50%
 5087 | -4/Upper Caves | Core integrity fell below 20%
 5118 | -4/Upper Caves | Core destroyed

 Last Messages 
---------------
05030_ Searching scrap...
05030_ Found 33 Matter.
05030_ Found Imp. Transmission Jammer.
05033_ S-27 Virus destroyed.
05041_ Lgt. Nuclear Core fries itself beyond repair.
05082_ Dropped Matter Filter.
05083_ Dropped Energy Filter.
05083_ Dropped Lrn. Tractor Beam.
05084_ Dropped Disruptor Cannon.
05084_ Dropped Hcp. Storage Unit.
05104_ Slammed into S-27 Virus. <x2>
05106_ S-27 Virus destroyed.
05106_ Destabilizing: Core damaged (-57).
05108_ Acquired VTOL Module.
05109_ Acquired 10 matter.
05110_ Slammed into S-27 Virus.
05111_ Autogun fries itself beyond repair.
05111_ Slammed into S-27 Virus. <x8>
05118_ Destabilizing: Core damaged (-57).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Coolant Potential          65
Energy Generation          23
Energy Capacity            685
Matter Stores              434
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: TH             20
Resistance: EX             25
Core Shielding             30
Point Defense Rating       80
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Leap Before You Look
Serviceable Loadout
Tourist

 Challenges 
------------
None

 Game 
------
Seed              HackingLinearFacilitator
  Manual?         0
Play Time         01:03:44
  Cumulative      7.8 hours
  Start           2020.02.23 @ 16:34:50
  End             2020.02.23 @ 17:36:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b9dfd7d-80c4-4b37-970c-9547d761baa7