Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.23 @ 17:36:29 Player: Lumi Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (56) 280 Value Destroyed (1947) 1947 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7427 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (70) Location -4/Upper Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Improved Gyrokinetic Inverter VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Gyrokinetic Inverter System Restoration Module Autogun Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Thermal Shield Point Defense System Hacking Suite System Backup Module > --- WEAPON ----------- Tesla Rifle > --- INVENTORY -------- Nuclear Pulse Thruster System Restoration Module Long-range Tractor Beam Disruptor Cannon Enhanced Gauss Cannon Great Axe [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . . Power 3 | . . . 1 . . . . 2 . . . Propulsion 3 | . . 2 . . . . . . 1 . . Utility 4 | . . . . 2 1 . . . 1 . . Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 116 | 6 6 4 7 33 19 2 10 13 9 6 1 Power 19 | 1 2 1 1 6 2 1 1 2 . 2 . Engine 13 | 1 2 1 1 4 1 1 1 1 . . . Core 6 | . . . . 2 1 . . 1 . 2 . Reactor . | . . . . . . . . . . . . Propulsion 36 | 2 1 2 3 11 6 . 2 4 4 . 1 Treads 2 | . . . . . . . 2 . . . . Leg 21 | 2 1 2 3 11 2 . . . . . . Wheel 6 | . . . . . 4 . . 2 . . . Hover 3 | . . . . . . . . 1 2 . . Flight 4 | . . . . . . . . 1 2 . 1 Utility 26 | 1 2 . . 6 6 1 1 2 4 3 . Device 6 | . . . . 1 1 . . . 2 2 . Storage 10 | 1 2 . . 1 2 . 1 1 1 1 . Processor . | . . . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 . . Protection 9 | . . . . 4 3 1 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 35 | 2 1 1 3 10 5 . 6 5 1 1 . Energy Gun 8 | 1 . 1 . 5 . . . 1 . . . Energy Cannon 14 | . . . 1 2 5 . 2 3 1 . . Ballistic Gun 9 | 1 1 . 1 1 . . 4 1 . . . Ballistic Cannon 3 | . . . 1 2 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 66 | . . 1 5 21 22 . 2 7 . 8 . Power 12 | . . . . 5 3 . 1 1 . 2 . Propulsion 22 | . . . 3 7 6 . 1 4 . 1 . Utility 11 | . . . . 2 5 . . . . 4 . Weapon 21 | . . 1 2 7 8 . . 2 . 1 . Highest Loss Streak 11 | . . 1 3 10 11 . 2 7 . 3 . Average Slot Usage (%) 63 | . 98 100 96 91 67 4 12 10 39 46 9 Engine 6 | . 13 11 18 9 1 . 4 . . . . Core 2 | . . . . 3 4 . . 2 5 4 . Leg 16 | . 27 44 33 26 5 . . . . . . Hover 1 | . . . . . . . . 2 13 14 5 Device 1 | . . . . 2 1 . . . 5 11 . Storage 14 | . 27 22 18 18 19 . . . 4 9 4 Protection 2 | . . . . 5 6 3 . . . . . Energy Gun 3 | . 2 5 3 5 7 . . . 5 1 . Energy Cannon 2 | . . . 3 2 11 . 2 . . . . Ballistic Gun 5 | . 25 16 13 2 . . 3 . . . . Ballistic Cannon 3 | . . . 5 10 . . . . . . . Naked Turns 148 | . . . . . 3 64 51 30 . . . Heaviest Build 117 | 10 40 43 58 68 117 6 14 19 44 47 32 Greatest Support 52 | 20 20 40 45 52 40 3 3 20 48 48 34 Greatest Overweight (x) 28 | . 3 1 5 18 28 1 4 1 . 1 1 Average Overweight (x) . | . . . 1 1 3 . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 16 20 4 4 12 12 12 12 Average Capacity 12 | 5 15 16 16 16 17 4 4 4 10 12 11 Most Carried 16 | 4 11 14 16 16 11 4 4 4 6 10 12 Average Carried 8 | 1 7 11 12 11 6 3 2 3 4 7 7 Final Capacity 16 | 6 16 16 16 16 4 4 4 4 12 12 4 Final Carried 14 | 4 11 13 14 7 4 4 4 4 6 10 4 Class Distribution -------------------- 52% | Mutant 15% | Scavenger-Tank 15% | Scavenger-Gunner 6% | Scavenger-Mutant 5% | Gunner 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Matter Collected 1958 | 192 154 107 195 621 261 27 183 101 . 87 30 Remotely . | . . . . . . . . . . . . Salvage Created 1888 | . 125 369 228 608 261 . 177 67 . 23 30 Parts 121 | . 9 24 11 39 15 . 8 11 . 2 2 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 3 7 . . 9 3 Prevented 3 | . . . . . . 1 . . . 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Combat Hostiles Destroyed 44 | . 4 7 5 18 4 . 3 1 . 1 1 Melee 3 | . . . . . . . . 1 . 1 1 Guns 24 | . 4 7 2 7 1 . 3 . . . . Cannons 16 | . . . 3 11 2 . . . . . . AOE 1 | . . . . . 1 . . . . . . Classes Destroyed 12 | . 3 1 3 2 1 . 2 . . . . Worker 2 | . . . 1 1 . . . . . . . Builder 4 | . . . . 1 2 . . 1 . . . Tunneler 2 | . . . 1 . . . . 1 . . . Minesweeper 1 | . . . . . . . 1 . . . . Watcher 2 | . 1 1 . . . . . . . . . Swarmer 12 | . 2 . . 4 . . 3 1 . 1 1 Grunt 18 | . 2 4 3 7 2 . . . . . . Duelist 1 | . . . . . 1 . . . . . . Sentry 7 | . . 3 1 2 1 . . . . . . Hunter 3 | . . . 1 2 . . . . . . . Programmer 3 | . . . . 3 . . . . . . . Samaritan 1 | . . . . . . . 1 . . . . Best Kill Streak 4 | . 2 2 4 4 2 . 3 1 . 1 1 Combat Bots Only 3 | . 2 2 3 3 1 . 3 1 . 1 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . Melee 1 | . . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Damage Taken 8649 | . 134 467 346 2407 2308 64 353 590 39 968 973 Core 2513 | . 39 64 13 255 471 64 144 280 18 425 740 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 74 | 100 84 84 97 63 . . 20 72 . . . Volleys Fired 164 | . 9 28 21 56 17 . 27 6 . . . Largest 4 | . 2 2 3 3 4 . 2 1 . . . Hottest 330 | . 40 76 127 240 330 . 98 65 . . . Shots Fired 365 | . 18 55 61 141 46 . 38 6 . . . Gun 221 | . 18 55 41 57 18 . 27 5 . . . Cannon 144 | . . . 20 84 28 . 11 1 . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 217 | . 18 39 56 73 . . 27 4 . . . Thermal 139 | . . 16 5 68 38 . 11 1 . . . Explosive . | . . . . . . . . . . . . Electromagnetic 9 | . . . . . 8 . . 1 . . . Robot Hit Streak 12 | . 7 9 8 9 12 . 8 7 . . . Robot Miss Streak 9 | . 1 3 9 8 3 . 2 2 . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 269 | . 13 35 45 106 35 . 28 4 . 3 . Core Hits 145 | . 7 18 25 49 21 . 11 6 . 1 7 Critical Hits 1 | . . . . . . . 1 . . . . Critical Kills 1 | . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 5 | . . . . . . . . . . 5 . Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . 5 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4455 | . 133 354 468 1747 800 . 671 118 . 134 30 Guns 2306 | . 133 354 239 766 271 . 451 92 . . . Cannons 1708 | . . . 229 965 294 . 220 . . . . Explosions 228 | . . . . . 228 . . . . . . Melee 118 | . . . . . . . . . . 118 . Ramming 95 | . . . . 16 7 . . 26 . 16 30 Kinetic 2121 | . 133 166 423 882 . . 451 66 . . . Thermal 1975 | . . 188 45 849 673 . 220 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 146 | . . . . . 120 . . 26 . . . Impact . | . . . . . . . . . . . . Slashing 118 | . . . . . . . . . . 118 . Piercing . | . . . . . . . . . . . . Highest Corruption 4 | . . . . 1 3 4 4 1 . . . Average Corruption 2 | . . . . 1 2 3 4 1 . . . Corruption Purged . | . . . . . . . . . . . . Effects 14 | . . . . 4 . 3 7 . . . . Message Errors 2 | . . . . 1 . . 1 . . . . Matter Fused 4 | . . . . . . 1 3 . . . . Energy Discharges 1 | . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . 1 . 1 . . . . . Targeting Errors 4 | . . . . 2 . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 124 | . . . . 1 83 . 18 . . 22 . Projectiles 19 | . . . . 1 . . 18 . . . . Explosions 83 | . . . . . 83 . . . . . . Melee 22 | . . . . . . . . . . 22 . Knockbacks 20 | . . . 8 12 . . . . . . . Impact . | . . . . . . . . . . . . Kinetic 20 | . . . 8 12 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 80 | . . . . . 47 . . 12 . 8 13 Shots 1 | . . . . . 1 . . . . . . Rammed 22 | . . . . . 4 . . 6 . 1 11 Targets Rammed 24 | . . . . 2 4 . . 6 . 1 11 Kicked 2 | . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 636 | . 12 204 459 535 636 . 32 2 . . . Average Temperature 168 | . 8 67 185 178 207 . 32 1 . . . Received Heat Transfer 2064 | . 30 180 144 471 1035 9 45 . 9 141 . Effects 33 | . . . 5 15 13 . . . . . . Shutdowns 9 | . . . 3 4 2 . . . . . . Energy Bleed 4 | . . . . 1 3 . . . . . . Interference 7 | . . . 1 3 3 . . . . . . Matter Decay 4 | . . . . 1 3 . . . . . . Short Circuit 5 | . . . 1 3 1 . . . . . . Damage (minor) 3 | . . . . 2 1 . . . . . . Damage (major) 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . 1 . . 1 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . 1 . 5 . . 1 . . . . Heat Transferred 3748 | . . 481 111 1835 1025 . 296 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Peak Influence 210 | . 112 210 209 189 198 . . 30 44 . . Average Influence 72 | . 55 103 139 63 104 . . 7 26 . . Maximum Alert Level 1 | . . 1 1 . . . . . . . . Low Security (%) 96 | 100 100 90 79 100 100 . . 100 100 . . Level 1 3 | . . 9 20 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 3 . . 10 . . 1 2 2 . . Investigation 4 | . 2 . . 1 . . . . 1 . . Extermination 4 | . . . . 3 . . . 1 . . . Reinforcement 7 | . 1 . . 4 . . . 1 1 . . Assault 1 | . . . . . . . 1 . . . . Garrison 2 | . . . . 2 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Distress Signals 3 | . . 1 . 1 . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 122 | . 6 8 5 27 11 4 9 16 2 30 4 Peak Tracking Total 13 | . 3 3 3 5 5 4 6 9 1 13 4 Tactical Retreats 16 | . . . . . 1 . 2 4 . 9 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Traps Triggered 9 | . 1 . . 7 . . . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . 1 . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Machines Disabled 4 | . . 1 . 2 1 . . . . . . Max in Single Turn 1 | . . 1 . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Machines Accessed 6 | . 1 1 1 1 1 . . . . 1 . Terminals 4 | . 1 1 1 . . . . . . 1 . Fabricators 2 | . . . . 1 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 9 | . 1 1 1 1 1 . . . . 4 . Successful 9 | . 1 1 1 1 1 . . . . 4 . Failed . | . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 7 | . 1 1 1 . . . . . . 4 . Fabricators 2 | . . . . 1 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 7 | . 1 1 1 . . . . . . 4 . Record 6 | . . 1 1 . . . . . . 4 . Robot Analysis 1 | . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . . . . Network Status 2 | . . . . 1 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . 1 . Full Trace Events 1 | . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Total Allies 1 | . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . 1 . . . . Highest-Rated Group 125 | . . . . . . . 125 . . . . Highest-Rated Ally 125 | . . . . . . . 125 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 . . 2 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Turns Passed 5117 | 77 506 335 398 1385 535 193 436 338 160 348 406 Spaces Moved 4055 | 57 313 160 208 693 228 362 424 499 245 498 368 Core 1036 | 5 . . . 4 9 362 424 232 . . . Treads . | . . . . . . . . . . . . Legs 1523 | 52 313 160 208 689 101 . . . . . . Wheels 152 | . . . . . 118 . . 34 . . . Hover 1326 | . . . . . . . . 216 245 498 367 Flight 18 | . . . . . . . . 17 . . 1 Fastest Speed 40 | 50 120 120 150 150 50 50 50 40 58 58 40 Average Speed 104 | 113 147 146 152 160 170 51 83 57 58 60 104 Slowest Speed 1450 | 120 210 150 270 950 1450 100 250 110 60 106 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 48 19 19 18 8 53 58 12 7 65 57 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 2 2 . . 3 3 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 47 | . . . . 3 44 . . . . . . Melee . | . . . . . . . . . . . . Projectile 8 | . . . . 3 5 . . . . . . AOE 39 | . . . . . 39 . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Total 4594 | 66 339 214 251 842 310 370 469 543 261 536 393 Wait 95 | . 2 9 . 34 21 . . 7 . 19 3 Move 4044 | 56 312 159 207 692 227 361 423 498 244 497 368 Hop . | . . . . . . . . . . . . Pick Up 81 | 4 9 9 12 15 11 3 1 7 5 4 1 Fast Attach 42 | 6 1 . . 15 4 1 3 5 4 2 1 Attach 69 | . 3 3 7 18 13 1 7 8 5 4 . Detach 25 | . . . . 3 4 1 7 3 2 4 1 Swap 5 | . 2 1 . . 2 . . . . . . Drop 41 | . 1 5 4 7 7 3 1 3 1 . 9 Fire 164 | . 9 28 21 56 17 . 27 6 . . . Melee 5 | . . . . . . . . . . 5 . Ram 19 | . . . . . 2 . . 6 . 1 10 Kick 4 | . . . . 2 2 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 3 exits: *Fac x2 / Dat) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 5) 186 | -10/Materials | Met 8R-AWN 200 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 4) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Propulsion x2 850 | -9/Materials | Discovered new exit (range 11) 919 | -9/Materials | Entered another Materials area 919 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1093 | -8/Materials | Lost 3 parts (2n1w) 1267 | -8/Materials | Discovered new exit (range 3) 1317 | -8/Materials | Entered Factory 1317 | -7/Factory | Evolved 2 slots: Utility x2 1607 | -7/Factory | Build established: Scavenger-Tank 1727 | -7/Factory | Lost 4 parts (1p2n1w) 1901 | -7/Factory | Lost 3 parts (1u2w) 2332 | -7/Factory | Build established: Scavenger-Gunner 2487 | -7/Factory | Garrison activated, responded to threat 2512 | -7/Factory | Discovered new exit (range 16) 2632 | -7/Factory | Lost 10 parts (2p4n4w) 2668 | -7/Factory | Garrison activated, responded to threat 2702 | -7/Factory | Entered another Factory area 2702 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3135 | -6/Factory | Lost 11 parts (2p3n2u4w) 3213 | -6/Factory | Discovered new exit (range 8) 3233 | -6/Factory | Core integrity fell below 50% 3237 | -6/Factory | Entered Lower Caves 3256 | -6/Lower Caves | Lost 8 parts (2n3u3w) 3342 | -6/Lower Caves | Learned Factory stockpile data 3427 | -6/Lower Caves | Discovered new exit (range 7) 3428 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3430 | -6/Lower Caves | Entered another Lower Caves area 3437 | -6/Lower Caves | Discovered new exit (range 3) 3522 | -6/Lower Caves | Build established: Mutant 3700 | -6/Lower Caves | Identified exit to Data Miner 3836 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3861 | -6/Lower Caves | AD-0RF showed up to help 3863 | -6/Lower Caves | AD-0RF revealed a hidden path 3866 | -6/Lower Caves | Entered Factory 3866 | -5/Factory | Evolved 2 slots: Power x2 4052 | -5/Factory | Lost 7 parts (1p4n2w) 4190 | -5/Factory | Discovered new exit (range 11) 4204 | -5/Factory | Entered another Factory area 4204 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4344 | -4/Factory | Discovered new exit (range 9) 4364 | -4/Factory | Entered Upper Caves 4365 | -4/Upper Caves | Encountered a Warlord checkpoint 4409 | -4/Upper Caves | Learned Research terminal intel 4424 | -4/Upper Caves | Attracted the attention of an 0b10 base 4459 | -4/Upper Caves | Learned 6 Lower Caves zone layouts 4459 | -4/Upper Caves | Learned Factory emergency access door positions 4459 | -4/Upper Caves | Learned Factory terminal intel 4696 | -4/Upper Caves | Discovered new exit (range 16) 4703 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4712 | -4/Upper Caves | Entered another Upper Caves area 4742 | -4/Upper Caves | Lost 3 parts (1p1n1u) 4940 | -4/Upper Caves | Learned 4 Research zone layouts 5041 | -4/Upper Caves | Core integrity fell below 50% 5087 | -4/Upper Caves | Core integrity fell below 20% 5118 | -4/Upper Caves | Core destroyed Last Messages --------------- 05030_ Searching scrap... 05030_ Found 33 Matter. 05030_ Found Imp. Transmission Jammer. 05033_ S-27 Virus destroyed. 05041_ Lgt. Nuclear Core fries itself beyond repair. 05082_ Dropped Matter Filter. 05083_ Dropped Energy Filter. 05083_ Dropped Lrn. Tractor Beam. 05084_ Dropped Disruptor Cannon. 05084_ Dropped Hcp. Storage Unit. 05104_ Slammed into S-27 Virus. 05106_ S-27 Virus destroyed. 05106_ Destabilizing: Core damaged (-57). 05108_ Acquired VTOL Module. 05109_ Acquired 10 matter. 05110_ Slammed into S-27 Virus. 05111_ Autogun fries itself beyond repair. 05111_ Slammed into S-27 Virus. 05118_ Destabilizing: Core damaged (-57). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #????????????????????????????????##????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?##??????????????????????????????????????????????? | | # ####???????????#####???????????????????????????? | | #??????????## ######??????????????????????? | | #??????????# #??????????????????????? | | #?## ????????# #??????????????????????? | | # #?# ###### #??????????????????????? | | ????#??# #??????????????????????? | | ????????# ## ##??????????????????????? | | ????????#### ## ####???????????????????????? | | ???????????#???## ##????????????????????????? | | ??????????????## ##???????????????????????? | | #######??????## ##??????????????????????? | | ##????## ! ##?????????????????????? | | " ##??## !!! #?????????????????????? | | """" #??# ] #?????????????????????? | | " """ #??# #?????????????????????? | | """ ###??## ###% #?????????????????????? | | " """ ######### ####% #?????????????????????? | | """" #### ###?#s%%#?????????????????????? | | " ## ##???#%% #?????????????????????? | | ## #????#s@%#?????????????????????? | | #????##%%#?????????????????????? | | #?????## #?????????????????????? | | ## ###??????###?????????????????????? | | ## #????????????????????????????????? | | ## ##???????????????????????????????? | | #???????????????????????????????? | | # ## ## #???????????????????????????????? | | ## ## #######???????????????????????????????? | | ?## ##?????????????????????????????????????? | | ??# ##??????????????????????????????????????? | | ??#### ##???????????????????????????????????????? | | ?????####????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 65 Energy Generation 23 Energy Capacity 685 Matter Stores 434 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 20 Resistance: EX 25 Core Shielding 30 Point Defense Rating 80 Evasion (%) 62 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Leap Before You Look Serviceable Loadout Tourist Challenges ------------ None Game ------ Seed HackingLinearFacilitator Manual? 0 Play Time 01:03:44 Cumulative 7.8 hours Start 2020.02.23 @ 16:34:50 End 2020.02.23 @ 17:36:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b9dfd7d-80c4-4b37-970c-9547d761baa7