Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.07 @ 21:30:01 Player: GregoriusTechneticies Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (119) 595 Value Destroyed (2793) 2793 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 10068 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 35/300 Energy 95/320 System Corruption 12% Temperature Critical (563) Movement Walking (102) Location -3/Armory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor > --- PROPULSION (5) --- Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY (12) ----- Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Gamma Bomb Array Improved Remote Datajack > --- INVENTORY (5) ---- Light Antimatter Reactor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Improved Armor Integrity Analyzer > --- WEAPON ----------- Gamma Bomb Array Improved Remote Datajack > --- INVENTORY -------- (None) [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg VSS Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage Compact Matter Pod Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Slots Evolved 15 | . 1 . 2 2 2 2 . . 2 . 2 2 . Power 2 | . . . . 1 . . . . . . 1 . . Propulsion 3 | . . . 1 1 . . . . 1 . . . . Utility 10 | . 1 . 1 . 2 2 . . 1 . 1 2 . Weapon . | . . . . . . . . . . . . . . Parts Attached 179 | 7 13 18 12 32 7 13 9 3 . 1 40 11 13 Power 35 | 1 1 3 3 9 1 6 . 1 . . 7 . 3 Engine 19 | 1 1 3 3 2 1 4 . 1 . . 3 . . Core 13 | . . . . 7 . 2 . . . . 4 . . Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 64 | 2 7 7 3 12 3 . 2 1 . . 18 4 5 Treads . | . . . . . . . . . . . . . . Leg 17 | 2 . . . 6 . . . 1 . . 3 . 5 Wheel 37 | . . 6 3 6 3 . 1 . . . 14 4 . Hover 8 | . 5 1 . . . . 1 . . . 1 . . Flight 2 | . 2 . . . . . . . . . . . . Utility 57 | 2 3 7 4 8 3 5 . . . 1 14 7 3 Device 39 | . 2 6 3 6 3 2 . . . . 10 5 2 Storage 3 | . . 1 . 1 . . . . . . 1 . . Processor 11 | . 1 . 1 1 . 3 . . . 1 3 . 1 Hackware 2 | . . . . . . . . . . . . 2 . Protection 2 | 2 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 23 | 2 2 1 2 3 . 2 7 1 . . 1 . 2 Energy Gun 4 | . . 1 . 1 . . 1 1 . . . . . Energy Cannon 6 | . . . . . . 1 5 . . . . . . Ballistic Gun 5 | 1 1 . 2 1 . . . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . Launcher 4 | . . . . 1 . . 1 . . . 1 . 1 Special Weapon 3 | 1 1 . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . . . . 2 1 . Parts Lost 60 | . . 5 1 6 . . 2 . . 1 18 21 6 Power 6 | . . 1 . . . . . . . . 3 2 . Propulsion 23 | . . 2 . 3 . . 2 . . . 8 8 . Utility 25 | . . 1 . 2 . . . . . 1 4 11 6 Weapon 6 | . . 1 1 1 . . . . . . 3 . . Highest Loss Streak 21 | . . 5 1 4 . . 2 . . 1 7 21 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 90 87 93 91 99 100 92 92 . 84 85 55 26 Engine 6 | . 12 10 10 2 6 9 6 6 . 11 6 . . Core 5 | . . . . 13 7 2 6 5 . . 5 2 . Leg 3 | . 8 . . 14 . . . . . . . . 4 Wheel 16 | . . 16 24 13 27 25 17 18 . 16 16 11 . Device 22 | . 17 15 20 14 28 31 31 31 . 27 28 18 6 Storage 4 | . . 6 10 8 7 5 . . . . 5 1 . Processor 11 | . 5 12 10 8 7 12 18 18 . 17 14 17 3 Energy Gun 3 | . . 8 10 4 . . . 5 . 5 4 . . Energy Cannon 1 | . . . . . . 4 5 . . . . . . Ballistic Gun 4 | . 12 12 9 7 7 4 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 6 6 . 5 3 . . Launcher 1 | . . . . 1 7 1 . . . . . . 1 Naked Turns 8 | . . . . . . . . . . . . . 8 Heaviest Build 54 | 14 15 18 20 28 30 40 38 38 30 30 34 32 54 Greatest Support 104 | 20 20 20 42 58 40 40 40 30 30 30 68 68 104 Greatest Overweight (x) 12 | 3 2 1 . 2 1 . 12 1 . . 10 1 4 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 8 | 5 5 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 6 8 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 5 8 8 8 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 3 5 6 6 3 4 5 5 5 5 4 4 1 Final Capacity 8 | 5 5 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 5 8 6 5 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 41% | Scavenger-Skirmisher 30% | Scavenger-Mutant 21% | Hacker-Mutant 6% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/DSF Scavenger-Skirmisher | -4/Factory Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Matter Collected 3341 | 288 203 284 223 864 40 125 383 30 . 10 555 153 183 Remotely 1350 | . 119 38 . . 40 125 383 30 . 10 520 85 . Salvage Created 5013 | 100 207 235 698 1532 . 69 527 . . . 1430 41 174 Parts 254 | 10 18 11 41 80 . 3 14 . . . 65 8 4 Haulers Intercepted 5 | . 1 . 1 2 . . . . . . 1 . . Recyclers Shooed 19 | 1 1 1 4 6 . . . . . . 5 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Combat Hostiles Destroyed 57 | . 4 4 6 20 . . 8 . . . 11 . 4 Guns 40 | . 4 4 6 19 . . . . . . 7 . . Cannons 7 | . . . . . . . 4 . . . 3 . . AOE 8 | . . . . . . . 4 . . . 1 . 3 Classes Destroyed 15 | 2 5 2 2 . . . 2 . . . 2 . . Worker 10 | . . 1 2 5 . . . . . . 2 . . Builder 15 | . 1 2 3 3 . . . . . . 4 2 . Tunneler 8 | 2 . . . 2 . . . . . . 4 . . Hauler 5 | . 1 . 1 2 . . . . . . 1 . . Recycler 20 | 1 . 2 4 6 . . . . . . 7 . . Operator 2 | . . . 1 1 . . . . . . . . . Watcher 6 | . 1 . 2 . . 2 . . . . 1 . . Swarmer 18 | . 2 . 3 7 . . 1 . . . 2 . 3 Grunt 19 | . 2 . 1 9 . . 5 . . . 1 . 1 Duelist 1 | . . . . . . . . . . . 1 . . Sentry 8 | . . . 2 4 . . 1 . . . 1 . . Hunter 2 | . . . . . . . . . . . 2 . . Programmer 5 | . . . . . . . 1 . . . 4 . . Decomposer 3 | . . . . . . . 3 . . . . . . Packrat 1 | . . . . . . . 1 . . . . . . Samaritan 6 | . . . . . . . 6 . . . . . . Assembled 4 | . . 4 . . . . . . . . . . . Best Kill Streak 9 | 3 3 3 7 9 . 1 7 . . . 5 2 4 Combat Bots Only 7 | . 2 2 3 5 . . 7 . . . 2 . 4 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 1 . . . 2 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . Exploded 2 | . . . . . . . 1 . . . 1 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Hostile Shots Fired 794 | . 29 59 48 136 18 15 44 . . 2 139 190 114 Missed 249 | . 7 24 12 32 6 7 15 . . 1 49 61 35 Damage Taken 6332 | . 170 443 276 809 44 32 351 . . 47 1132 1597 1431 Core 2211 | . 46 155 80 158 3 10 48 . . . 236 621 854 Absorbed by Shields 228 | . . . . . . . . . . . . 228 . Ignored by Resistances 3760 | . 107 264 182 513 32 25 208 . . 26 659 1045 699 Regen/Repaired (Parts) 54 | . . . . 21 33 . . . . . . . . Core Remaining (%) 80 | 100 . 19 80 71 99 . . 93 . 100 79 . . Volleys Fired 341 | 6 31 23 52 115 . 5 28 . . . 64 . 17 Largest 2 | 1 2 2 2 2 . 2 2 . . . 2 . 1 Hottest 138 | 20 120 85 88 88 . 113 138 . . . 128 . 80 Shots Fired 519 | 6 32 32 84 190 . 10 46 . . . 102 . 17 Gun 409 | 6 31 32 84 190 . 5 . . . . 61 . . Cannon 81 | . . . . . . 5 41 . . . 35 . . Launcher 25 | . . . . . . . 5 . . . 6 . 14 Special 4 | . 1 . . . . . . . . . . . 3 Kinetic 271 | 6 31 23 42 101 . 5 28 . . . 35 . . Thermal 219 | . 1 9 42 89 . 5 12 . . . 61 . . Explosive 11 | . . . . . . . 5 . . . 6 . . Electromagnetic 15 | . . . . . . . 1 . . . . . 14 Robot Hit Streak 37 | 6 19 14 23 29 . 4 22 . . . 37 . 13 Robot Miss Streak 7 | . 1 1 1 7 . 3 1 . . . 3 . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 4 | . . . 1 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . Shots Hit Robots 428 | 6 30 28 67 149 . 4 38 . . . 90 . 16 Core Hits 282 | 4 13 15 27 57 . 4 32 . . . 83 18 29 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . . . Critical Strikes 8 | . . . 1 4 . . 3 . . . . . . Burn 3 | . . . 1 2 . . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . Blast 3 | . . . . . . . 3 . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9368 | 68 390 379 965 2331 . 121 1706 . . . 2719 124 565 Guns 5703 | 68 366 375 965 2331 . 26 . . . . 1572 . . Cannons 1665 | . . . . . . 95 931 . . . 639 . . Explosions 1845 | . . . . . . . 775 . . . 505 . 565 Melee . | . . . . . . . . . . . . . . Ramming 131 | . . 4 . . . . . . . . 3 124 . Kinetic 3578 | 68 366 248 424 1169 . 26 638 . . . 639 . . Thermal 3945 | . 24 127 541 1162 . 95 255 . . . 1741 . . Explosive 1243 | . . . . . . . 775 . . . 336 . 132 Electromagnetic 471 | . . . . . . . 38 . . . . . 433 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . 2 2 12 Average Corruption 4 | . . . . . . . . . . . 1 1 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . 4 . 14 Message Errors 5 | . . . . . . . . . . . 2 . 3 Matter Fused 3 | . . . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 3 | . . . . . . . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . . . . . 2 . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 260 | . . . . . . . 169 . . . 89 . 2 Projectiles 167 | . . . . . . . 167 . . . . . . Explosions 93 | . . . . . . . 2 . . . 89 . 2 Melee . | . . . . . . . . . . . . . . Knockbacks 9 | . . . . . . . 5 . . . 4 . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . . . . . . 4 . . . 4 . . Secondary 1 | . . . . . . . 1 . . . . . . Self-Inflicted Damage 184 | . . 2 . . . . . . . . 99 53 30 Shots 9 | . . . . . . . . . . . 3 . 6 Rammed 32 | . . 1 . . . . . . . . 1 30 . Targets Rammed 32 | . . 1 . . . . . . . . 1 30 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 590 | . 35 81 413 540 . . 301 . . . 383 13 590 Average Temperature 178 | . 17 26 87 240 . . 122 . . . 93 7 295 Received Heat Transfer 1907 | . 153 72 123 522 12 12 234 . . . 84 407 288 Effects 56 | . . . 1 44 . . . . . . . . 11 Shutdowns 26 | . . . . 23 . . . . . . . . 3 Energy Bleed 4 | . . . . 3 . . . . . . . . 1 Interference 5 | . . . . 5 . . . . . . . . . Matter Decay 4 | . . . . 2 . . . . . . . . 2 Short Circuit 3 | . . . 1 2 . . . . . . . . . Damage (minor) 4 | . . . . 3 . . . . . . . . 1 Damage (major) 9 | . . . . 6 . . . . . . . . 3 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . 2 . . . . . 3 Impact Corruptions 1 | . . . . . . . 1 . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 16 | . . . 3 5 . . . . . . 8 . . Heat Transferred 8726 | . 50 296 1406 2849 . 150 400 . . . 3575 . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Peak Influence 352 | 15 134 36 306 352 61 68 . . . . 148 40 190 Initial 92 | . 7 36 8 92 43 5 . . . . . 5 11 Average 72 | 5 59 11 175 160 36 24 . . . . 44 8 38 Maximum Alert Level 1 | . . . 1 1 . . . . . . . . . Low Security (%) 89 | 100 100 100 40 72 100 100 . . 100 100 100 100 100 Level 1 10 | . . . 59 27 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . . . 2 1 . 1 . . . . 7 . . Investigation 4 | . . . 1 . . . . . . . 3 . . Extermination 2 | . . . . . . . . . . . 2 . . Reinforcement 5 | . . . 1 1 . 1 . . . . 2 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Distress Signals 8 | . 1 . 2 . . . . . . . 3 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 137 | . 7 29 13 23 1 6 8 . . 1 22 18 9 Peak Tracking Total 19 | . 3 19 5 3 1 2 7 . . 1 5 13 3 Tactical Retreats 17 | . . 5 1 1 . 2 . . . 1 3 2 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Traps Triggered 5 | . . . . 1 1 . . . . . 2 . 1 Indirectly 1 | . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Machines Disabled 10 | . . . 1 1 . 1 . . . . 5 . 2 Max in Single Turn 3 | . . . 1 1 . 1 . . . . 3 . 2 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Machines Accessed 19 | . 2 . 2 3 3 1 1 1 1 . 5 . . Terminals 13 | . 2 . 2 1 1 1 . 1 1 . 4 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 43 | . 7 . 6 8 8 2 1 1 1 . 9 . . Successful 31 | . 4 . 4 7 7 1 1 1 1 . 5 . . Failed 12 | . 3 . 2 1 1 1 . . . . 4 . . Catastrophic 5 | . 1 . 1 . . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . 10 . 6 2 4 . . 3 . . 7 . . Terminals 32 | . 7 . 6 2 5 2 . 1 1 . 8 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 8 | . . . . 6 2 . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 18 | . 2 . 3 1 4 1 1 1 1 . 4 . . Record 1 | . . . . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Open DSF 3 | . . . . . . 1 . . 1 . 1 . . Terminal Index 3 | . 1 . 1 . 1 . . . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . . . . Unreport Threat 6 | . 1 . 1 . 1 . . . . . 3 . . Reprogram Traps 2 | . . . 1 . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . 6 2 . . . . . . . . Scan Component 4 | . . . . 3 1 . . . . . . . . Repair 4 | . . . . 3 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 2 3 2 . . 1 . . 4 . . Full Trace Events 5 | . 1 . 1 1 . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . . . 3 1 . . . . . . . . Time 231 | . . . . 206 25 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . 3 Robot Hacks Applied 3 | . . . . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . 3 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Turns Passed 6521 | 85 331 475 392 1191 672 461 893 225 3 32 1212 179 370 Spaces Moved 4989 | 48 253 500 264 618 647 480 872 238 3 39 703 150 174 Core 211 | 16 . 88 . . . . 2 . . . 13 23 69 Treads . | . . . . . . . . . . . . . . Legs 548 | 32 85 . . 326 . . . . . . . . 105 Wheels 3978 | . . 333 264 292 647 480 870 238 3 39 685 127 . Hover 248 | . 164 79 . . . . . . . . 5 . . Flight 4 | . 4 . . . . . . . . . . . . Fastest Speed 50 | 50 56 50 80 80 80 80 80 80 80 80 80 50 90 Average Speed 91 | 120 88 74 85 105 80 80 91 92 80 80 94 85 161 Slowest Speed 650 | 200 200 120 93 270 95 80 650 95 80 80 550 102 270 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 45 68 23 43 12 12 75 25 . 38 16 10 8 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . 2 2 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 112 | . . . . . . . 17 . . . 80 . 15 Melee . | . . . . . . . . . . . . . . Projectile 9 | . . . . . . . 4 . . . 5 . . AOE 103 | . . . . . . . 13 . . . 75 . 15 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac DSF Fac Res Arm Total 6412 | 69 327 572 346 970 802 544 916 243 3 39 1132 200 249 Wait 665 | . 6 6 3 158 131 38 . . . . 287 1 35 Move 4978 | 47 252 499 263 617 646 479 871 237 3 38 702 150 174 Hop . | . . . . . . . . . . . . . . Pick Up 113 | 9 11 14 9 26 6 4 1 . . . 17 7 9 Fast Attach 44 | . 6 1 . 5 . 1 7 3 . 1 17 3 . Attach 79 | 7 2 10 4 12 6 2 . . . . 15 8 13 Detach 6 | . . 4 . . . . . . . . 1 1 . Swap 56 | . 5 7 8 15 1 10 2 . . . 8 . . Drop 91 | . 14 7 7 22 4 5 7 3 . . 20 1 1 Fire 341 | 6 31 23 52 115 . 5 28 . . . 64 . 17 Melee . | . . . . . . . . . . . . . . Ram 31 | . . 1 . . . . . . . . 1 29 . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / DSF) -5/DSF -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 292 | -10/Materials | Identified exit to Mines 292 | -10/Materials | Discovered exit to Mines (range 14) 339 | -10/Materials | Build established: Hacker-Mutant 417 | -10/Materials | Entered Mines 418 | -10/Mines | Assembled infested the area 423 | -10/Mines | Assisted by a Guerilla fighting off Assembled 487 | -10/Mines | Core integrity fell below 50% 528 | -10/Mines | Lost 5 parts (1p2n1u1w) 616 | -10/Mines | Core integrity fell below 20% 717 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 789 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 791 | -10/Mines | Found Prototype Device 792 | -10/Mines | Identified Exp. Sensor Array 805 | -10/Mines | Identified exit to Materials 805 | -10/Mines | Discovered exit to Materials (range 5) 892 | -10/Mines | Entered Materials 892 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 920 | -9/Materials | Identified exit to Mines 920 | -9/Materials | Discovered exit to Mines (range 15) 1257 | -9/Materials | Identified exit to Materials 1257 | -9/Materials | Discovered exit to Materials (range 15) 1284 | -9/Materials | Entered another Materials area 1284 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1371 | -8/Materials | Build established: Scavenger-Skirmisher 2026 | -8/Materials | Lost 4 parts (2n1u1w) 2065 | -8/Materials | Repaired Mic. Nuclear Core 2091 | -8/Materials | Repaired ECM Suite 2182 | -8/Materials | Build established: Hacker-Mutant 2294 | -8/Materials | Identified exit to Factory 2294 | -8/Materials | Discovered exit to Factory (range 16) 2451 | -8/Materials | Repaired Broken Exp. Sensor Array 2475 | -8/Materials | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Utility x2 2497 | -7/Factory | Build established: Scavenger-Mutant 2530 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3134 | -7/Factory | Identified exit to Factory 3134 | -7/Factory | Discovered exit to Factory (range 10) 3147 | -7/Factory | Entered another Factory area 3147 | -6/Factory | Evolved 2 slots: Utility x2 3474 | -6/Factory | Build established: Scavenger-Skirmisher 3579 | -6/Factory | Identified exit to Lower Caves 3579 | -6/Factory | Discovered exit to Lower Caves (range 13) 3608 | -6/Factory | Entered Lower Caves 3741 | -6/Lower Caves | Encountered a Warlord checkpoint 3746 | -6/Lower Caves | Learned Factory garrison access intel 3766 | -6/Lower Caves | Learned 4 Factory zone layouts 3769 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3823 | -6/Lower Caves | Destroyed 7 combat bots 4435 | -6/Lower Caves | Identified exit to Lower Caves 4435 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 4501 | -6/Lower Caves | Entered another Lower Caves area 4650 | -6/Lower Caves | Identified exit to Factory 4650 | -6/Lower Caves | Discovered exit to Factory (range 7) 4666 | -6/Lower Caves | Learned Factory trap positions 4726 | -6/Lower Caves | Entered Factory 4726 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4727 | -5/Factory | Identified exit to Upper Caves 4729 | -5/Factory | Loaded intel: 109 trap records 4729 | -5/Factory | Identified exit to DSF 4729 | -5/Factory | Entered DSF 4742 | -5/DSF | Identified exit to Factory 4742 | -5/DSF | Discovered exit to Factory (range 15) 4753 | -5/DSF | Additional patrols routed to DSF 4761 | -5/DSF | Entered Factory 4761 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4762 | -4/Factory | Loaded intel: 3 garrison access locations 5272 | -4/Factory | Lost 7 parts (4n3u) 5449 | -4/Factory | Spotted B-86 Titan 5539 | -4/Factory | Lost 4 parts (1p2n1w) 5666 | -4/Factory | Lost 4 parts (1p1n1u1w) 5923 | -4/Factory | Build established: Scavenger-Mutant 5969 | -4/Factory | Identified exit to Research 5969 | -4/Factory | Discovered exit to Research (range 5) 5973 | -4/Factory | Entered Research 5973 | -3/Research | Evolved 2 slots: Utility x2 6138 | -3/Research | Found Prototype Hackware 6138 | -3/Research | Identified Exp. System Shield 6150 | -3/Research | Identified exit to Armory 6150 | -3/Research | Discovered exit to Armory (range 6) 6152 | -3/Research | Entered Armory 6170 | -3/Armory | Lost 21 parts (2p8n11u) 6326 | -3/Armory | Core integrity fell below 50% 6346 | -3/Armory | Build established: Hacker-Mutant 6352 | -3/Armory | System corruption reached 10% 6366 | -3/Armory | Core integrity fell below 20% 6385 | -3/Armory | Lost 6 parts (6u) 6427 | -3/Armory | Found Gamma Bomb Array 6523 | -3/Armory | Core destroyed Last Messages --------------- 06495_ Overheating: Matter decay (-20). 06498_ Overheating: Myomer Leg damaged (-64). 06498_ The unstable cave ceiling collapses. 06506_ Power failure, Lgt. Particle Reactor shutdown. 06506_ Overheating: Energy bleed (-34). 06506_ P-80 Master resets P-80 Master, system corruption cleaned. 06508_ Overheating: Matter decay (-21). 06511_ P-80 Master shuts down. 06518_ Power failure, Lgt. Antimatter Reactor shutdown. 06521_ Power failure, Lgt. Particle Reactor shutdown. 06521_ System corrupted: Heat flow error (+171). 06522_ Overheating: Myomer Leg damaged (-29). 06522_ Overheating: Imp. Armor Integrity Analyzer damaged (-7). 06522_ Overheating: Adv. VSS Leg damaged (-22). 06523_ Overheating: Core damaged (-260). Map ----- +----------------------------------------------------+ | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ???????????????????????????????###### # | | ???????????????????????????????# ####+######### | | ???????????????????????????????# #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# ###########??? | | ???????????????????????????????## ##????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ##########????? | | ????????????????????????????????# # #????? | | ????????????????????????????????# # #????? | | ????????????????????????????????# # #????? | | ????????????????????????????????# # """"" #????? | | ????????????????????????????##### / "???" #????? | | ???????????????????????###### # # "???" #????? | | ???????????????????????# p # """"" #????? | | ???????????????????????# # ##+#?? | | ???????????????????????# p # # + #?? | | ???????????????????????# ########+# #?? | | ???????????????????????# = ##?????# #?? | | ???????????????????????# ##?????# #?? | | ???????????????????????# @= ##?????# #?? | | ???????????????????????# %= ######## #?? | | ???????????????????????# %% #?? | | ???????????????????????#/#### # # #?? | | ???????????????????????# ???##### ### | | ???????????????????????# ???????# ""# | | ???????????????????????# ???????# /]""# | | ??????????????????????? ???????# !Y"# | | ???????????????????????##???????# ""# | | ????????????????????????????????# ""# | | ????????????????????????????????# ### | | ????????????????????????????? #?? | | ?????????????????????????? ########+####?? | | ?????????????????????????########+#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 55 Energy Capacity 430 Matter Stores 450 Matter Capacity 450 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Cloak Strength 2 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Offensive Hacking 30 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Slippery One Challenges ------------ None Game ------ Seed SensorTitaniumMembrane Manual? 0 Play Time 02:05:39 Cumulative 14.2 hours Start 2024.04.07 @ 18:56:12 End 2024.04.07 @ 21:30:01 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 0 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d1d3579-ec72-4194-bba6-b7a02a3b33b7